This is the exact same glitch that every Bethesda game has had for the past 20 years, where the longer you play the bigger the save becomes and eventually it doesn't load. Which isn't good for a game that people can play for 100s of hours. How the fuck have they not figured out how to fix it in all this time?
This is the exact same glitch that every Bethesda game has had for the past 20 years...
It can't be fixed due to the nature of how the game's function. It's one of the untalked about reasons why no one copies the Bethesda formula, it isn't that it is too hard to replicate, it is that it is flawed fundamentally.
Damn, they called in tech experts for this. Absolutely insane.
starfield doesn't have this issue though. it got better with each games since oblivion too.
So how does the glitch work? Is the camera placement dictated by save file size or something? I'm genuinely curious.
is starfield worth playing yet
no
I know with Skyrim their were save cleaners that would get rid of useless data (Item locations in bandit forts and such) and could easily trim a save file by 80% without a player noticing any differences. Any chance for Oblivion?
i thought this only happened on PS3 ports of Bethsoft games?
this was never patched for PS3
all the witcher games and cyberpunk had the exact same issue and it was eventually patched
items need to be kept track of in game world i-grids
the more i-grids you discover the more items need to be stored in x,y,z coords
view distance means dozens of i-grids need to be loaded at all times to the forks you used to make a stepladder are registered
save file bloating
eventually it snaps and breaks because the i-grids are all fucked up with floating nearest neighbor points
originally the save file wasn't allowed to grow beyond 8mb
it got better with each games since oblivion too.
No it didn't
Did they remove all the niggers and jeets? No
Mods will fix it
Specifically - the game will infinite load/hang when you go back to an i-grid that has fucked up item placement due to rounding. New coords will conflict with old coords and cause the hang on load or freeze when crossing the i-grid bounds.
It probably has something to do with the way Starfield loads, a bunch of relatively small instances instead of a massive continuous open world.
That's just not true. No one copies the formula because their formula is dated. The games was good for early 2010 RPGs on Xbox 360 and PS3. It's not good on modern consoles and PC.
The game map isn't anywhere close enough for float point precision to become a problem. You could double the map size and have no precision errors. And handling multiple objects doesn't create errors either.
Don't ask silly questions.
that is why the glitch happens bro, its been known about for 20 years.
I played morrowind to fallout 3 for hundreds of hours and never experienced this
no, Its literally the autosave bug, if you keep using their autosaves, it eventually corrupts.
The solution is to frequently make hard saves. Essentially backing up your progress.
This should be common sense.
Btw this problem is not unique to Bethesda games, it actually occurs frequently in rpgs.
Famous examples Arcanum and FF7
It can't be fixed due to the nature of how the game's function.
Starfield fixed it by having a universe reset button.
Explain why I'm unable to find anything referring to float point precision problems with any of their games online then.
For a 20 year old known glitch, it sure seems to only ever be mentioned online by you.
Ah, so a nothing nothingburger. I imagine you could also just delete the autosave file and new one could work properly.
Google "Oblivion uGrid loading bug" to learn more
Starfield had a different problem, the game would just crash and error out your save.
That's because they didn't recycle item codes and eventually you spawn in so many items by visiting planets and POIs, that the item codes overflow and start from the beginning again. Except now there's an error because one of your guns at a register has been replaced with a random sandwich, now when the game tries to handle the item at the register like a gun, there's an error because the sandwich isn't a gun.
morrowind to fallout 3
So three games?
what do you mean "the camera's dead"
1st link on google is a nexus forums post about it from 2010
Is Oblivion's save max file size still 64 MB? Even Skyrim has a mod that doubles that amount.
There's legitimately nothing. The only thing mentioned is changing an .ini setting to render more of the world, which apparently should be capped to 5 because anything other will cause distant water not to render.
past 20 years
19, Oblivion from 2006.
But yes, Bethesta is that bad.
Can you at least turn the music off?
Yes but the uGrids are a LOD system for distance. It has nothing to do with the more of the world and items you interact with or the save file.
Yes it does. You are constantly loading then unloading ugrids on the boundary of your, say 5, ugrids to load. The game is keeping track of every id item in that ugrid upon load/unload and doing it poorly. The longer you play and the more you explore the worse it gets.
You can idle in 1 place for 100 hours saving and autosaving constantly and the bug won't appear, but do the same while exploring tons of the ugrid represented on the map and the issue arises.
Storing useless clutter IDs and retrieving them poorly is how the bug happens, its been known about forever.
You keep saying it's known yet no one online other than you are explaining why it happens, I'm still searching but finding nothing.
doing it poorly
What does this even mean? It's a computer, reading data is the one thing all computers can do consistently, assuming it's not a hardware problem.
It is known to people that aren't you. You might have the tism if you don't get this idea. You might be hearing about this for the first time but it has been talked about on forums for this topic for a long time.
What does this even mean?
Yes, computers read the exact thing they are supposed to read. The game tells it to read the wrong thing intentionally and a conflict arises.
spoon 29836102 at x=2812.32 y=2391.32 x=2.12917
due to bloat devs know exists the system eventually rounds these values when that isn't good practice but they have to or the bug will happen even faster
rounded values are called when item is needed to be refreshed or you load the ugrid it was stored in
rounded value conflicts with initial value that had other values linked to it or dependent on it
logic hangs
massive continuous open world.
It's a bunch of cells taped together.
It's a shame because I think it's really cool technology, that you can pick up any random item you think looks good, put it down in a house somewhere, go off adventuring for 20 hours, and the items will still be in the exact same place you put them when you come back later.
But with all the problems it causes I can understand why this kind of thing is so uncommon in video games.
I used to just dump all my loot on the floor of Caius Cossades' house in Balmora and never had a problem
On the other hand my save files for Total War games were always several hundred MB each which seemed excessive
I read through that thread, all they did was detail what happened. No one discussed why. Knowing a bug exists is completely different than knowing why. Nothing you're implying is mentioned.
bloat dev knows in the system
You're just using terms you've heard before.
If the numbers are always rounded, the game wouldn't hang up using rounded numbers because for all intents and purposes, 29.819383 is always 29.82. The game rounding it as 29.82 after playing for 3 hours doesn't change that.
Furthermore, because uGrid is simply a larger view distance, this bug should be common enough to happen through regular gameplay at default settings. The higher number just means it happens sooner but if you play original Oblivion for 2 hours, you should have this problem, if you was right.
who the fuck names their son "demon"
hello welcome to my house, this is my son devil and this is my daughter evildreg
you might not know what you are talking about, this is a decade old issue that has been discussed to death bruv.
I'd name my son demon.
It definitely seems like it's been discussed to death, given how the only mention of it is a warning not to set a setting too high and nothing more.
Make hard saves and don't overwrite old saves and you're good. If you use mods check for errors, orphaned scripts etc occasionally with ReSaver. The gamebryo engine has been around for so long people have found solutions to pretty much everything.
I thought you were just sperging out and he's just Damon or something but it's actually Daemon, what the fuck
You think that's bad? His last name is Hatfield. I struggle to think of a more sinister sounding name.
experts say things gamers have been saying for literal decades
journalism is a joke
Don't rule out a stage name
You kinda seem like you have wounded pride or something. Where is it coming from?
Too complicated to implement for modern Bethesda.
Wounded pride is when correcting someone
It was made by modders you retard
so the same shit from Skyrim on PS3 where the save file bloats the more random items you see in the world
Yeah, variations of it happen in almost all the beth games from that gen. If you talk about it people might get upset though.
BECAUSE IT HAPPENS IN EVERY BETHESDA GAME NOT JUST THE ONES FROM THAT GEN YOU FUCKING IDIOT
Doesn't happen in terminator.
I didn't even know Bethesda made a Terminator game. Any good?
They made 2. Kind of janky and floaty.