6 years later

6 years later

Nothing has even come close

pic unrelated?

fpbp. skeiro sucks in everything expect the combat

Sexiro: Cocks Cum Twice

Nothing has even come close

More like I don't want to get close to this overrated piece of shit after playing through it once

People jerking off to this game's combat have never played anything other than soulslikes apparently

This

fourth post best post

Weakest From game since Dark Souls 2

Stand aside.

Why are we pretending to hate Sekiro now?

because its popular? you fucking newfag

Yeah it sucks in everything except what is actually important

EVERYONE SHOULD THINK LIKE ME! IF NOT, YOU ARE ON THE OTHER SIDE! ENEMY!

zoomzoom

i hate how expensive it still is on steam like wtf man gimme a discount already

It goes on sale all the time

Was always overrated, some of the worst area design Fromsoft has ever done, only the boss fights are good and there's really not enough of them.

it still doesn’t deserve a 10/10 perfect game status if the gameplay is the only good thing about it. feudal japan is a boring setting, most of the bosses are uninteresting, the characters are weak, and there’s no variety in weapons etc

Wukong and Khazan are better

add repeated minibosses and mediocre level design to that as well.

Too many non-whites on nu-Anon Babble

I'm honestly shocked how many filtered retards are in this thread

This nigga slept past Elden Ring LMAO

there's been this backlash against timing based combat systems but I haven't seen a single soul suggest an interesting alternative.
the most common suggestion is "make it more like monster hunter bro where it's about ~spacing" but idk i've never been able to get deep enough into monster hunter to confirm that because it wastes your time with 50 hours of miserably easy bullshit

i feel like we're going to start getting some genuine postmodern game design coming out of people getting sick of such fundamental things like "press button, avoid attack"

1 second window parry spam simulator in which all you do is just stand still and do BING BONG BING BONG swords clashing for minutes

At least Khazan made the above mentioned playstyle just one of the ways to play instead of *the only way to play*

Sekiro has to be the absolute most overrated game on Anon Babble. People here act like it's the greatest game every when it really has the most braindead combat

designing a game around mastering a single mechanic and doing so with one of the strongest difficulty curves and sense of improvement in any game is... Le bad!

and yet elden ring has like a million potential playstyles and completely sucks next to sekiro

one of the strongest difficulty curves

that's how to spot someone who's literally only played From games

This. Once you break your expectations of how parrying works based on how it animation-locks you in Souls games, the game becomes really easy. The only curveball they can throw at you is the headless ghosts, which just require you using an item to be able to do damage to them.

expeditio 33 clears

Elden Ring utterly mogs Sekiro
Hell even Dark Souls mogs L1kiro

Looks easy, you didn't even take any damage.

Being centered around parrying/blocking is what makes Sekiro so good, after playing so many souls games it's hard to take roll spam combat seriously.

Holy shit that positioning, rolling isn't even necessary. Elden Ring did well in capturing the DS2 feel.

L1 L1 L1 L1 L1

*YAWN*

honestly if there's a game that's better at making you feel like you've gone from zero to hero through storytelling and mechanics than sekiro i'm not aware of it. the punishing intro, making things easier immediately after you beat the guy who fucked you up earlier, the callback to wolf fumbling with his sword at the start, it's great stuff

You don't need "post modern" game design
We already have arcade beat em up fundamentals that Dark Souls carried and Sekiro forgot

Avoiding enemy hitboxes

Footage is 90% blocking

comparing a action game to a role play game

retard

sekiro is a simple experience because the game is fundamentally about making the player feel like they've gotten stronger through mastering the basic mechanic. early on if you fuck up your parries you get guardbroken and die, this might make the player skittish about attempting parrying but ultimately they'll have to be aggressive and it'll feel all the better when they do.
timing based mechanics are fun. spacing games are rarely done that well in pve in my experience and blocking is just not very fun, there's a reason that most souls players started focusing on rolling over blocking as soon as they realized how good it was and bloodborne just removed blocking entirely- it's because blocking sucks

The fact that a role play game has more involved and meaningful positioning is what makes the """""action""""" game even more fucked

literally filtered.

meanwhile he spends half of that video blocking, an extremely low risk action that also makes positioning more or less irrelevant.

The moment some anon here said it was a rhythm game was insane. People were criticizing him for being a retard but it really changed the way I played. Game was way easier after I looked at it like that. Combat felt less rewarding as a result.

weird, I didn't see a role playing game anywhere

an extremely low risk action

It literally carries the actual risks and resource drain of the enemy attack

that also makes positioning more or less irrelevant.

The point of blocking is that you can move while doing it, which the player is using.

resource drain

the same resource drain a dodge roll has

you can move while doing it

yet he stands still every time he does

rise of the ronin has miles better combat, though everything else about sekiro is better.

oh nooo oh fuck i took a slight hit to my stamina

and then you stop blocking and it all comes back in an instant
blocking in souls games is largely about safety. you don't get as much time to punish, you take a hit to your stamina, but you don't have to time anything and risk your health unless it's a specific kind of attack. a good way to play all of the souls games on your first playthrough is to block until you understand the moveset and then start rolling or parrying.

but even in games where you don't have blocking, you can use movement to keep yourself spaced out so dodging is easier. the point of rolling and parrying is that they're both moves that are supposed to carry risk for failure. you fuck up a roll you get hit. you fuck up a parry you get guard broken in early sekiro. you use movement and lower risk strategies to gather information until you can comfortably do the high risk, high reward thing. i don't think that's bad design just because we've been doing timing based counters in every action game since the dawn of the genre just because it makes sense.

Thank god because that game was dogshit

Fromsoft has become a TikTok franchise and now Anon Babble and reddit has to hate them even more.

This game is more fun if you don't use the parry.

It was just meant to be a one-off gimmick game like you'd see in the PS2 era, not some supposed gold standard for action games when in reality it's just a rhythm game.

its the most overrated 6/10 game of all time