Walk along a narrow corridor

walk along a narrow corridor

do another repetitive battle that revolves around you pressing the parry button at the right time and nothing else

cutscene

encounter something le so randum and surreal

repeat for 60 hours

Are all JRPGs this boring?

bump

at least it's snappy and responsive
they didn't use to be like that

why did you just describe dark souls

Dark souls does not have narrow corridors, it has combat that doesn't revolve around just pressing one button but also having spacial awareness and positioning yourself properly, the exploration is fun and rewarding, and it allows for fun and creative builds instead of dumping everything into Health and speed because nothing else in the game matters

Don't compare these two games

I'll make a thread about a game I didn't play, that's a good trick

e33 does not have narrow corridors either. Every big map has like 4-5 branching paths and makes it fucking confusing when you are trying to get everything.

I'm 6 hours into Expedition 33 thoughever

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one main narrow corridor

sometimes has another branching corridor or two that are linear and go left or right, at the end of which is a dead end and somethnig to pick up

this is complex and confusing map layout to Anon Babbleedditors

Kek

Ahahahah

Replace narrow corridor with open world, parry with jump attack and then you have Elden Ring.

Final Fantasy X would destroy you little man.

walk along a narrow corridor

there are many branching paths and open areas, why lie?

do another repetitive battle that revolves around you pressing the parry button at the right time and nothing else

you fight the same enemies a few times to get you used to the attack patterns so you can learn to parry and dodge them, then usually there's a new mechanic or mob to try

cutscene

yes, the game has those

encounter something le so randum and surreal

"weird things are reddit"

repeat for 60 hours

hasnt played the game

walk along a narrow corridor

Gestral village

Anon Babble is so retarded. You can dumb/break down any game in this way.

Do the combat inputs ever become more complex than pushing the same button one or two times? Like mashing, alternating buttons or something? I'm enjoying the defensive stuff but seven hours in I'm pretty bored of attacking.

There's dodge and parry. Later on you can also jump (+counterattack) and Gradient counter.

That's all the same exact thing, you are still pushing one button but the game gives it a different name

Yeah like I said the defense stuff is fine. I'm just hoping the attack abilities become a little more involved because right now it's simpler than, like, Paper Mario.

I think the only actual map that hasn't been corridors in the 9 hours I've played so far is Gestral Village.

Just like my final fantasy cinema frfr no cap

You won't get varity in the offensive part. It's always press A 1-2 times, with different timings for each attack.

Are all JRPGs this boring?

basically yeah.

at least this one has some actual interactivity in its combat, like any mario rpg series

i also would have liked it if button presses had to be timed with the animations like in paper mario. this is the next best thing, I suppose

e33 would be OK if it wasnt turn based, the combat is so fucking dogshit, its unplayable.
the pretentious french storyline i guess is ok, but the gameplay is pure dogshit.

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no
the actual japanese rpgs have interesting stories, characters and dating mechanics

the enemy attack animation is like 15 seconds long, with fake cop-outs and fake punches to fool you into pressing the dodge/parry button

ha-ha you pressed to early and died from 1 shot! load the game and start again!

this is gaming AIDS.

The combat system is pretty underwhelming. It's just a stripped down action system with integrated pauses to make it turn based, and it ends up feeling less satisfying than either a pure action combat system, or a traditional turn based system. You basically get "Select basic attack, with more buttons!" and "The only thing that makes this have any challenge is super tight parry and dodge windows! Hope you don't have good timing and reflexes or there will be no challenge at all!"

Traditional turn based systems are about risk management. You know you will likely take damage, and you know your resources like mana and items are going to be limited for large portions of the game. If the game is balanced correctly it all revolves around builds and making the most of the limited options available. And Expedition lacks that completely, between its easy AP gain and the damage multipliers from the easy Lumina accumulation, the player just needs to set up a simple hard hitting damage set up and repeat it ad nauseum, making changes only when something more powerful can come online.

But, at the same time, we don't get the real time action from a true action system, with combos and dodges weaving together.

It's really a, "Worst of both worlds," set up that I think most people who think it is fun now will end up disliking as the novelty wears off.

imo turn based cringe should be banned from gaming altogether, there literally isnt even 1 turn based game that actually requires brainpower to play it - you always have a million different options to adjust to every possible situation.
so in the end, you're just wasting time staring at a boring screen on which only 1 person can move and do something.

but the biggest crime of turn based cringe, its how immersion breaking it is.

fromsoft has really done a number on boss attack designs. hate to see it happen like that over the years

yeah soulslike genre is a different kind of gaming AIDS, its just a "press button to roll" simulator.

Remember a game called EoE for PS2 that was nothing but mid gameplay, cutscenes and quick time event spam that, could get you easily killed.

Hated it for that.

This game, praised as the greatest JRPG since Persona 5 and Lost Odyssey, emerges

Every battle is parry, dodge, or die

Hardcore difficulty elitists love it for the challenge.

Tiktok swamp brains love it for keeping their ADD in check.

It's still tedious to me.

I'm not built for this.

asmongold was paid to play it, and he was visibly dying inside from having to play it for hours on end.
its hilarious.

that's fine, not every game is made for anyone, just play something else

Press buttons to move character, why are all the games like that?

normally i wouldnt worry about it, but in these retarded times everything is following a trend.
veilguard was ruined by bg3 influence.
god knows how many future rpgs will get ruined by e33 influence.

Press buttons to move character, why are all the games like that?

apparently not all games, because you dont even move during combat in e33.

because you dont even move during combat in e33.

ugh why would a turn based game advertise it as turn based! all games need to be DMC and open combat!

The problem is it's a turn based game that revolves entirely on timing one button because the stats in this game don't matter and you can blindly distribute the points and pick any skills without reading them and just spam them as long as you know when to press the parry button like a monkey

move pixels around on a screen

do another objective that revolves around inputting buttons

cutscene

repeat for 60 hours

Are all video games this boring?

Mario RPGfag talking shit about a genre he doesn’t understand

Tale as old as time.

personally, I wished for years more turn based rpgs would adopt mario rpg mechanics and include at least a bit of gameplay during combat

Dark souls does not have narrow corridors, it has combat that doesn't revolve around just pressing one button but also having spacial awareness and positioning yourself properly, the exploration is fun and rewarding, and it allows for fun and creative builds instead of dumping everything into Health and speed because nothing else in the game matters

?

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Name one thing that's wrong there retard

yeah sorry, I want to play videoGAMES not basically operate excel for 70% of the game

if you have the coordination of a disabled child, that's your problem

You’re a fucking idiot.

Mother 3

Valkyrie Profile

Shadow Hearts

Super Robot Taisen OG Saga Endless Frontier/EXCEED

DBZ Attack of the Saiyans

Grandia

Lost Odyssey

the Last Remnant

Play more games, I beg you.

See
It’s not my fault you’re a moron who has no idea about what he’s talking about.

Sekiro which you guys drooled over back in 2019 is all about parrying and dodging. What's the difference?

I'm OP and I also found Sekiro boring as fuck

start new game

press forward for 30 hours

sometimes press some buttoms when in combat

credits

Living is pain,.

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its alright. At least the cutscenes are some of the best currently

Based, fuck 33 cucks

I find it very fun. Maybe chink gachas with scantily clad 12 year old girls you could pull for is more to your taste?

Gameplay is good if you like it

You can trivialize anything with greentext

Yes

How come this is the only town in the game? Not counting Lumiere in the prologue of course.

You just described 99% of all RPGs.

I like both

budget
I don't know why you expected FF tier towns
the game is 50 bucks

E33 is one of those games that people pretend is good because of sunk cost and them trying to justify their purchase to themselves. In a few months, all the people who praised it will say that it wasn't that good, or that it was just okay at best.

Are all JRPGs this boring?

I mean, most of them are turn-based so yes.

Yet they have the budget to have an overworld map with plenty of optional dungeons. Some of that budget could've been allocated to creating more towns.

Retard take, game is good

The biggest sin the game commits is giving the players the picto that allows them to break the damage cap in Act 3, which should've been given after completing the main story. Ended up demolishing both phases of the final boss in just one turn.

Dark souls does not have narrow corridors

AHAHAHAHAHA

IT has combat that doesn't just revolve around pressing the dodge button at the right time!

AHAHAHAHAHAHAHA

Y-you need spacial awareness! FR!

AHAHAHAHAHAHA

Exploration is fun

Eh.

And rewarding

AHAHAHAHAHAHA you found three arrows nigger fuck off.

And it allows for fun and creative builds where it all still comes down to pressing dodge at the right time and nothing else!

AHAHAHAHAHAHA

Sounds great actually I normally hate menus in rpgs but il play this if it's that easy

Ended up demolishing the final boss in just one turn

I mean that's good though? IF you want to break the game you can. If you want a challenge go for Simon.

B-but I have no self control though?!

Sounds like a you problem. I went to Frozen hearts immediately after getting Monoco and killed the two bosses there (2 and 4 million health with 9999 damage cap) and had a great time. All up to your own choices, which is never a bad thing.

Now add good music, good va, high artistic fidelity, a story that isn't trite JP garbage and combat difficulty that's as rewarding as it can be frustrating.

I think what a lot of people like about E33 isn't just it's combat but the sum of all its parts. It's a nice complete package.

I like how you say this as if E33 isn’t total dogshit.

That's because it's correct; E33 is great. Your salty contrarianism won't really change that. What's the point of it even?

Why did you post my screenshot?

Then you'd have an worse overworld or no overworld at all and less dungeons. You can't have infinite shit without infinite money anon. I too would like more towns and thats why its a 7 or 8/10 game for me but I can enjoy it for what it is and every other 2025 until now had worse flaws

Why are the knights in old lumiere so strong?

You can play any game like a retard it doesn't mean you're supposed to

They used to be silver knights but dragon fire charred them black giving them extra poise and fire resistance

if they had more money, i fear they would have gone for an actual open world slop approach.

i am very happy with the dense overworld

Parry mechanics make every game they are in shallower. In this game all the strategic elements, turn economy, and role decision is secondary to that fact, making the experience more of a action/reactive one, and ultimately simpler.

Should have made the parry and dodge have malus, like health lost on parry or AP lost on dodge. And should have put limit to the lumina system and readjusted the cost of every picto.
As it is, it's a cool hybrid but nothing more than that.
If you want a great JRPG play Fantasian. The story is bland and generic but the fights and mechanics are top tier in the genre

How come this is the only town in the game?

Other than the prologue, the entire game takes place in an isolated uninhabitable hellscape forgotten by man where survivors are scarce

Some of that budget could've been allocated to creating more towns.

Fuck no, why ruin the atmosphere of the game? That's is like playing Shadow of the Colossus and complaining about the lack of human npcs.

The biggest sin the game commits is giving the players options and choices instead of forcing them down a linear path

the game is 50 bucks

is that supposed to be cheap?

i really hate that you're making me side with a company on anything, but use your dumb nigger zoomer brain to compare 50 bucks today to the price of a 30+ hour game in the 90s or 00s or really any era before the current one, not ignoring inflation on top of that of course.

Should have made the parry and dodge have malus, like health lost on parry or AP lost on dodge.

As opposed to what? Are you suggesting your characters should take unavoidable damage every turn?

And should have put limit to the lumina system and readjusted the cost of every picto.

Now that is a good point.

As it is, it's a cool hybrid

As it was intended, a simple game with classic RPG elements with QTEs sprinkled in to carry you through an aesthetically pleasing fantasy setting with a nice soundtrack

but nothing more than that.

Then it has succeeded in its goal

attacks have a unique sound effect, you're deaf

i hate this "haha got you" bullshit as well, but you should not focus on that or focus on getting the parries the first time around. pay more attention and memorise the actual timing, dont worry about getting hit at first. worry about memorizing the rhythm of the attack. this time you'll nail it after 2-3 tries

As opposed to what? Are you suggesting your characters should take unavoidable damage every turn?

Honestly, yeah. Damage mitigation is a core aspect of jrpgs, canceling it completely can be an option but it would be better for that to be very hard to obtain.
I'm not saying to remove the reactive mechanics, just to nerf them so the other aspects (of a jrpgs, and that's a big thing) have more importance.

As it was intended, a simple game with classic RPG elements with QTEs sprinkled in to carry you through an aesthetically pleasing fantasy setting with a nice soundtrack

The thing is the QTEs are not sprinkled in, it's the core game. I think the game could be much better if this wasn't the case. But it's ok even like this, the game is not bad. And I love the story. Just a pity since the systems in play could be much more synergic one with another if it weren't for the OP parry and dodge system making the game effectively shallower.

just finished expedition 33, got all journals, all haircuts etc.
meanwhile today tried Doom (2016) and gameplay is so braindead, walk into a room, for 10 minutes kill enemies that spawn out of nowhere, go to the next room. when playing expedition 33 it felt like there were no filler enemies except for 1 or 2 areas, in shooters 90 percent of the game feels like a filler

It's literally the best gameplay loop of all time

what difficulty are you playing on?