Why didn't anyone think of this before?

he can still make kino with ideas like that

Why didn't anyone think of [retarded idea] before?

There are tons of retarded ideas like this one, which is extra old man retarded. If the game is good, the player will never experience the ability loss because they'll binge through the game. If the game is bad, nobody will play it again thus they'll never experience it either.

But I experience this as a player if I take too long of a break..

it's bad game design. people don't typically take long breaks from games. they either play them or drop them

This could work for gachas. If you stop playing, your pngs start to resent you and act more standoffish.

its called real life

If it includes the character relearning or remembering these abilities (and therefore the player as well), then it'd be a great mechanic with in-universe justification to allow players to reenter a game they left unfinished for months.

Chances are it's just a small tutorial window or video that activates if a certain inactivity timer reaches a value though.

Kojima already did this kinda with The End in MGS3.

Why is it retarded?

I leave games unfinished all the time due to a mixture of having a busy life and being an ADHD retard
if I pick up a game six months down the line and already forgot gameplay mechanics or story beats i'm more likely to just restart anyway. if the game is going to actively punish me for putting it down for a while then that only amplifies that effect

alzheimer's simulator

He wants to combine animal crossings decay mechanic with morrowinds jail penalties mechanic?

Because these extradiegetic mechanics often fail whatever theme/experience they aim to impart.
The biggest reason they flop is because it's difficult to match in proportion the loftiness of what you're conceptualizing with the moment-to-moment experience of its execution within a video game world.
Consider, for example, the pitfall of many "realistic" games:

Try to meticulously recreate familiar thrill, concept, skill, or emotion in virtual form

Run into bottleneck of CPU behaviour and dual-stick input method

Push forward

Come out with boring ass game

This is why Street Fighter more competitive than the UFC games, even though the latter wear the theme of top competition more explicitly.
In Kojima's propose scenario, you'd get something retarded like:

Player-avatar learns skill to jump longer gaps

Skill is basic timing test

Player already knows how to do this with their fingers

Player returns to game after a few months

Character loses progress

Player still knows how to longjump from SM64 muscle memory

"Fuck you, Jim."

It's bad game design

Ah a game designer, what games have you made?

It's a dumb idea because you already do that by not playing a game for a long enough time. A few days ago I tried replaying a few levels in Devil May Cry 5 to test out my new graphics card, and I had lost all of the game knowledge and muscle memory required to be any good at it whatsoever. Same for forgetting where you were going in more complex games, what you should be leveling up or building towards, et cetera.

I dont need to be a car designer to know that swapping the brake and gas pedals isn't a good idea.

Because it's fucking stupid, fuck this hack

But, you see anon, when it's Hideo Kojima saying it, everyone will prease his words!

"Bad game design" just means "thing I don't like"

They have.

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Redundant. If the gamer takes a long break they don't play as well, which functions the same way

Because it would be annoying and he knows it, that's why he didn't put it in any of his video games.

This is just anti-fun. If I boot up a game after a long time and I lose all my abilities, I'm either going to drop the game or restart it. In no universe will I keep playing on that save.

sounds dumb but this hacks gimmick has always been to break the 4th wall.

You had Meryls freq on the CD case.

Colonel telling you to shut the PS2 off and breaking the codec calls

The End dying/Snake getting caught if you take a long break.

Boktai using the solar thing to use the solar gun

No finishing MGSVTPP to make you feel the phantom pain in real life

exactly

tons of people take significant breaks from big games. who the fuck is beating an Assassin's Creed or an Elder Scrolls style game in an uninterrupted playthrough. Normies don't even need games that long, they have Life happen and put a game down for two weeks. My brother only just beat Final Fantasy XVI last week after starting late last year once all the DLC was out because he does shift work for the mines.

game gets worse if you don't play it

Okay, I guess.

That's just DDR

la creatividad...

THAT'S JUST REAL LIFE YOU FUCKING CLOWN

Player already does enough forgetting. I had to restart a few games because of this, Death Stranding among them. Also King's Field IV, I completely forgot where I am and where I should go after not playing for a while.

Snake already did that in MGS1 (he completely forgot about Decoy Octopus and also what Baker told him about the actual DARPA chief being immune to Mantis' bullshit)

Wasn't there some mecha game that went completely autistic on "muh immersion" even at the extent of gameplay (no not Armored Core) and flopped because being obligated to babysit your file in real time or risk it being deleted entirely is a shit concept?

It's a great idea, but not exactly novel. I think Ultima had some sort of decay (your house would fall apart or something, which is the same mechanic, but applied to the world) back in the day.

P.S. please if you get a chanse put some flowrs on Algernons grave in the bak yard.