Parry system
Just stop please
Parry system
Just stop please
EVERY game needs to be an action game. There NEEDS to be dashes, i-frames, and parries.
such tough guys playing video games
you have 2 options become fat fuck neckbeard or tranny
you parry by shooting a gun
Then dont parry, retard. You're acting like it's mandatory.
just don't parry bro
despite the game being designed around it and enemies taking 10x longer to kill if you don't use parries
press roll / dodge button in time to negate all damage
Soul
press parry button in time to negate all damage
Soulless
what if instead of a "press X to not take damage" button, players just had to move their character out of the way of the attack
there are some attacks that you simply just have to run away from it in elden ring
taking 10x longer to kill if you don't use parries
lol, lmao even
if you hate parry mechanics you hate fun and videogames
Why isn't there a game where you can parry while dashing?
Offensive defense in MGRR is kind of like that, not a true parry though
Don't worry, it's apparently getting nerfed next season.
gameplay balance
same reason why in many games you cant block and run at the same time or why you can't attack while keeping a block up, an in the rare cases you can, damage is very nerfed
If devs cared about balance the game wouldn't have parries.
negate ALL damage
They all still suck because of this underlying problem.
Sekiro did right by completely removing iframes while also ensuring that parries are not overpowered by making some attacks unparryable
Parry everything lol
Sekiro's only mistake is not making parry timings more severe as your posture fills up.
I almost never used the parry in that game and it was way more fun playing like that.
redditbob
Okay wait
a souls game
where you jump away from attacks
soulsslops
rollslop
parryslop
YOU ARE HERE
blockslop
dodgeslop
hyperarmorslop
reviveslop
you can parry with any weapon
it's shit
DS1 was blockslop
Bloodborne was dodgeslop
please make a game with all of those combined
But anon, how else will people seeing your trophies/ achievements know how heckin fast and perfectly timed your reflexes are? I for one want every game to be a tryhard dynamic spazfest, I'd hate for there to be more chill games to play at the end of a day
It's called Ninja Gaiden Black
metal armor
you can roll with it
Instead of rolling, it should give you more defense, like actual armor at the cost of not being able to roll.
You can roll, jump, cartwheel, and do flips in armor irl.
Parry mechanics are just glorified QTEs.
proof?
Here ye go.
Where does consumableslop fit into this?
looks fake
gets proven wrong
lol nope
More games need to have things like that
I found this game and you just parry. I'm so tried of parryslop.
17% chance to parry while wielding a sword
50% chance to counterattack on parry
Is this a parry system too?
jimmy CHADtron
stay
Git gud negro
I almost never used the parry in that game and it was way more fun playing like that.
wow sekiro looks cool i hope this inspired other developers to make games where enemies clash blades with you, react to your attacks and defense and feels like a real duel!!
that was pure monkey's paw. now every melee action game on earth has its bosses on a screen tape recorder where you just press 1 button whenever they attack
by that logic, every timed action in a game can be called a glorified QTE.
jumping at the right time in a platformer, attacking when there is a window to do so and so on.
dumb logic, absolute retard brain
introduces parries to first person shooters
Thanks Gaben!
If there's one specific timing and doing it late or early results in failure then yes it is.
trackingslop
Souls games SUCK
platformers are all just a collection of glorified QTEs, you heard it here first
anon has blessed us with his infinite wisdom
they literally don't
if you have to do an input at the right time to win then it's a QTE
ace attorney is my favorite QTE but you've got to give props to the originator
Parry slop and similar "press button to deny damage" shit is fixed with good movement
Great game for learning to actually use parrying.
Also perfect-blocking > parries. PVP be damned.
Parry system
Timed block
Iframes
Softcaps
I want Skyrim clones with better spellcasting, not more rollslop or parryslop.
Or you could just have it all. Movement, dashes/rolls, ducks and parries.
quick time events
Wtf this sucks!!!
parrying
Woah this is cool and deep
Milennials...
actually and unironically yeah
even in i-frame fiesta games, being mindful of repositioning makes does make rolls more engaging
but the worst thing is when both options are present, yet one usually parry is plainly superiour for purely numerical reasons and NUH UH CAN'T PARRY THIS exceptions don't count
I respect games that have parry and no i-frames dodge and enemies that can have unparryable attacks. That is variety. Rolling with i-frames through big hits is a slop.
there is effort put into rigging hitbox/hurtbox and the animations vs. having a button show up on the hud. But neither of you dimwits know the nuances
you're like a non burger letting burgers live in xir head rent free lmao
quick time events
Woah this is cool
parrying
Woah this is cool
Parries are fine except for when it's a fighting game.
parryslop >>>>>> rollslop
So now that we've established that the parry is extremely overpowered, and, with very few exceptions, allows players to simply bypass the gameplay by mastering what I like to call the "low-level skill" of pressing a button at the prescribed time, what's the next step? What are developers doing to address the fundamental design flaw
Well, one way I've seen in some games is a sort of "kitchen sink" approach where the devs, instead of trying to rein in the parry or nerf it or remove it outright, they acknowledge that the parry is OP and go "I guess we'll just make EVERYTHING OP!"
The problem with this approach is that rather than bringing the movement and spacing fundamentals, the most important part of any video game, up to the same level as the parry, what ends up happening is that it actually makes it even MORE obvious just how useless those other options are compared to the almighty parry.
What? Just make things that aren't parriable. Stop having an episode.
while this being true, we don't really have many rollslops and rollslop can't be shoehorned in any game easily
feint, chamber and morph systems
all the games nowadays have to be dark souls, soon counter strike will even have a parry
Hear me out: a style change/transformation system that imparts i-frames to serve as a pseudo "dodge roll" and grants a temporary offensive bonus, but is tied to a meter that can't be spammed infinitely, requiring that the player immediately go on the offense using their new form in order to replenish their stock of points to continue utilizing the transformation feature.
Yea, I agree IP.
Both are cringe. If you're gonna put them in your game make them hard to use by limiting their active frames to deter abuse.
muh parryslop is le slop but MUH STRAFESLOP GOOD
80 IQ opinions
See I feel line people hate parry and roll stuff cause the main issue is there’s no cost to doing it other than a brief cooldown window. A meter just might work. I like games that make you work for perks. As a band-aid you can use a defensive option if you really need to, it then your meter resets and you’ll have to okay better to convert that meter into a perk. The better you play, the more perks you get. The worse you play, well, enjoy your rolls or parries to survive. Everybody wins.
No, there are some attacks which are easier to avoid if you simply run away from them rather than tyring to iframe through them. However every attack in that game can feasibly be iframed through if you time it right, even stuff like Placidusax's giant aoe giga nuke.
i would love a medieval combat game where your armor takes damage and deforms until it eventually affects your mobility and breaks
youtube.com
I think we need to start with a medieval game that at least half-accurately models weapon physics and momentum, before we start working on armor damage systems.
Somehow we still haven't solved the problems of "if you swing your mouse right you can move your shortsword at 2mph and when it softly touches the enemy it will still deal full damage" as well as "if you swing your mouse the other way you can swing your giant greatsword faster than a shortsword and be a fucking ninja".
FromSoftware and its consequences have been a disaster for the human race.
parry to fill bar
bad: low risk/reward, repetitive and unimmersive
parry to create opening
good: high risk/reward, you do it when you spot an opportunity
I love quick time events and never understood the hate. Meanwhile I dislike parrying somewhat.