Is he right? Do JRPG fans really hate their own genre?
Is he right? Do JRPG fans really hate their own genre?
Define JRPG
a non-japanese rpg game
A role-playing video game developed in Japan.
If the so called JRPG fans want to change the entire point of a JRPG they are not JRPG fans.
a "jrpg" is just a visual novel with a few extra buttons to press, people will like it if the story is good and people won't like it if the story is bad
better then whites hating their own race
they should add more grinding to jrpgs
noooo you can't evolve the genre, we have to keep trying to remake the classics over and over again
you sound like arpg fans, completely resistant to any change
The random encounters are the content in older JRPG’s
Is he right?
Don't know, if it was something worth reading you would have typed it out instead of taking a twitter screenshot.
Do JRPG fans really hate their own genre?
No you fucking retard
No, he's a bitter retarded faggot. All it takes it having interesting characters with interesting abilites that approach the battle from a macro/multi-turn approach. The tension and pleasure that is derived from taking 3 turns to set up an incredibly powerful attack is top. Just make the actual gameplay mechanics interesting [more complex than FF]I even enjoy Atlus' systems and they're somewhat minimal on the macro planning and shit.
RPG with virtually no choice or roleplaying systems. Usually heavily focused on a story.
It's not even twitter screen caps now. It's the shitty censored twitter screen caps, lmao. This site is a joke
Jrpg 'gameplay' is so ass that most of them didn't even play and just consoom doujins&hentai
tales series isn't jrpgs anymore
What do we call them? Taleslikes? Skitslop? 4 niggas in realtime?
Well yes, but also there are barely any JRPGs that make you actually use their mechanics, status effects are usually inconsistent and rely on trial and error or RNG, defensive options devolve into either only a guard command, blanket defense buffs or gear checks, damage characters devolve into spamming the strongest spell with no regards for DoTs, conditional attacks, sustained damage vs burst
Equipped items tend to be simple incremental upgrades with MAYBE a elemental color slapped on them, and consumables rarely stray from the "spammable potion, pointlessly expensive ether, elixir you'll never use" paradigm
if I make a thread about a thought I had about video games then I get like 4 replies and the thread dies, while I have to make sure I don't pick a picture for the op that would bother the tranny janny and just delete it after 10 minutes, if you can only make threads about twitter and reddit screenshots at this point then whatever, guess that's just how the site is
dec 19
looks like xhe didn't realize jrpgs are about to be solved in four months
I love when retards pretend there's no room for variety in a genre.
four niggas in a row
redditsky
He's talking about Nintendo dick riders. Nintendo dick riders aren't fans of RPGs, they're fan of Nintensoi shit.
Dark souls is my favourite visual novel
RPG with virtually no choice or roleplaying systems. Usually heavily focused on a story.
Xenoblade X is not JRPG confirmed!
dark souls is not a jrpg, xenoblade is not a jrpg
Xenoblade X is not JRPG confirmed!
Xenoblade X doesn't have real choice or roleplaying at all lmao. What a fuckin' retard.
No. The perpetually angry JRPG fags are FF fans who are butthurt that the franchise has only been action games for about a decade, and the only universally praised one has a ubislop open world and a ton of garbage minigames while ignoring other franchises entirely. You don't see Atlusfags or fans of whatever other anime rpgs (atelier et. al) exhibiting this astonishing level of butthurt.
Also,
bsky screenshot thread
One level even below Twitter screenshots.
NPC perma death is not real choice?
Correct, it's fucking meaningless fluff that affects nothing.
no I very much like them just being plainly turn based. on screen encounters are cool tho, dunno why random encounters have to be a core identity thing for jrpgs.
xhitter opinions
Gotta love random faggots and their random opinions on anything
It unlock more questlines tho
Its probably just fans of a JRPG franchise that think the rest should be like it. I'd be like if in WRPGs of someone thinking that games like Fallout 1 need quest arrows, real time combat, and crafting because Skyrim and Fallout 4 are like that.
They need to start banning twitter post threads that aren’t literally images of shit like game announcements on sight.
All games with random encounters should have a skip option if you are higher than a certain level
If a game is made across two studios, one in the US and one in Japan, is it a JRPG?
Incoming joke to not have to answer
Irrelevant. Real choice means losing access to entire parts of the game and gaining access to others. It involves have a variety of endings driven by some of those choices.
only jrpg fans are retarded enough to look at at a turn based tactics game and and a real time action hack n slash and say theyre the same genre
JRPG is a category of story-oriented linear games that feature the menu management of a small party.
it doesn't mean RPG from Japan anymore just like Roguelike doesn't mean Rogue-like anymore. Definitions change based on gaming categorization and recommendations.
just JRPG "fans" who want to appeal to normies by hating on icky anime tropes
bsky screencap thread
with that said though, there is a decent amount of JRPG fans who will put you down or shit on you for enjoying certain series. With them seeing them as not being actual JRPGs or just plain shit. But that sort of behavior applies to any genre, so acting as if it’s just JRPG fags is odd
youtube morons who just parrot back what other youtube morons say IS TROOF NOOK ABOUT JARPIGS are ignorant and have no thoughts of their own
That's pretty obvious. If you listen to racist dickheads like Gaider you'll realize the kind of Final Fantasy he talks about hasn't even been true since the Super Nintendo era of Square FF games.
Yes
JRPGs in the modern era lack tension. They lack risk versus reward. It makes many mechanics completely superfluous. There are games that will shower you in DOZENS upon DOZENS of items you wont even be encouraged to look at even on the hardest difficulty, if there is a difficulty at all, and on top of all of that, there is next to no punishment for defeat. There is no reward if the risk associated is simply losing 2 minutes of progress. Expedition 33, while having interesting mechanics, also fails in this way a bit. I do like the game a lot, but with how often the games save, parries feel like a disproportionate reward to how often the game saves. I think its still fine if that is what you want, but because of these modern conveniences, you cant spice up combat that you aren't really super forced to engage with mechanically, nor can you have compelling systems. If there were more labyrinth dungeons where you simply had more limited saves that actually tested your mechanics and resources then the gameplay in it of itself could be more engaging, because the player will be more forced to engage to survive, and systems such as the way parrying works in E33 would be a wild risk contrasted with a high reward of potentially not having to use any resource at all.
if dungeons/exploration is a formality as opposed to a form of pressure and a test of a player's agency. Persona 5 is a perfect example of having Kamoshida's castle maybe being a bit tough to do in one or two days or whatever the fuck, but by the time you fuck Kawakami and basically have infinite SP its trivialized immediately. Even nocturne is guilty of this with the skill that regens SP while walking.
tl;dr most jrpgs removed the dungeons and added more saves, to where nothing remains
Most people who call themselves JRPG fans have at best tangential knowledge of the genre and dislike anything that doesn't conform to a select couple of casual formulae that could be best narrowed down to
Gen 4- 5 Final Fantasy
Dragon Quest and its derivatives
Disenfranchised fans of the aforementioned franchises or companies/underages who pivoted to/grew up with SMT/Persona
Everything else is an equally shallow inbetween of people worshipping mediocre minor franchises like Mother, Grandia or Kiseki like god's gift to the genre while exhibiting the same exact "elitist" and abrasive behaviour of the people they so vehemently dislike and often shitpost against, the vast majority of JRPG "fans" do not really hate the genre insofar as they're not really interested in it to begin with, and only really care about one type of game, mostly to fit in with a community or a perceived sense of superiority.
This is also why you get posts like these, because again, the vast majority of people are not actually invested in the genre, just one very specific formula.
WRPG fans are the very same, for the records, arguably they're even worse off because the west was nowhere as productive or quirky when it came to the genre's own trappings, and it's telling that the vast majority of western indies prefer to ape japanese games rather than their own productions.
random faggot with ~100 views
This is OP advertising his twitter account. Kill yourself.
'hog in the 'log
Nah this is how you game the Anon Babble meta, you make a twitter and screenshot your own post (this makes it more true)
You can also screen cap your own posts to use in future threads is you get in an argument
I don't know what he's talking about
I'm playing Persona 5 Royal and it's a 10/10 game
I'm a jrpg fan and I'm loving this jrpg
Random encounters haven't been a common thing in like 2 decades yet people still complain about them daily. I just don't get it.
If it's not RPG made by Japan then what is JRPG?
Alien races move to your city because of your choice
made across two studios, one in the US and one in Japan, is it a JRPG?
Who is the creative vision? Smash Bros is developed by Bandai Namco but people would attribute the game to Sakurai
JRPG's have no redeeming qualities.
Gacha is the evolution of JRPG
Have multiple different characters with unique kits in party to create different team comps
Encounters are part of the combat. So giving the player options on how to approach encounters IS a change to the combat. Sliders for encounter rates or chainable battles are also nice features.
If you want to be a reductive retard, turn-based JRPGs are just scrolling through menus. So just make the menus easy to navigate and snappy.
So something like P5 or Bravely Default/Second.
Alien races move to your city because of your choice
And it affects virtually nothing, especially the ending.
Play a JRPG
It's 60-100 hours long
Because of this, most story and dialogue is given through flat dialogue boxes, often unvoiced, with generic canned animations
A third of the main story is also completely filler
The problem isn't combat, it's the fact that they're story focused games with terrible storytelling.
I really liked that Bravely Default just let the player set the encounter rate to whatever and trusted you to set it to something reasonable for whatever stage in the game you're at. I don't think that would work in a game where resource management is a lot more precious like Etrian Odyssey, but it was nice in Bravely Default.
People who make videos on topics aren't representatives of fandoms and he's posting on the stupid, election-losing faggot containment site so no. He's not.
Who is the creative vision?
Why would that matter? I thought JRPG was just a game developed within the borders of Japan
JRPGs are shit. Walk from cutscene to cutscene. Braindead combat. No roleplaying whatsoever.
That also means a JRPG made by the French is shit by association.
Hope this helps.
I'm playing Bravely Second for the first time and I'm loving the combat even more than the first game.
The way it thinks about turns and resources is great, especially when you combine it with shit like Spellcraft, and how bosses constantly fuck shit up. I love the feeling of having to scramble to atop the bleeding, then the boss is vulnerable and I empty my whole clip on the motherfucker.
The chain battle idea where you get bonus XP if you can wrap up battles in one turn and roll immediately into the next is cool because I'm always looking for ways for one character to blow everyone away immediately without being burnt out for the next fight.
I like Atlus' stuff but Persona/Elf Persona are just "hammer the weaknesses" which gets old the same way that "spam attack and heal" gets old. Though I do love Etrian Odyssey for the way party building works and how you're tryong to survive with depleting resources.
I don't think JRPGs need much more than thoughtful design. It's like how a platformer can't just be a game about running and jumping.
No he is literally retarded where are the jannys?
It takes real effort to make a genuinely bad turn based RPG. At worst you can say a turn based RPG is boring (very milque toast story) or tedious (usually high encounter rates).
election-losing faggot containment site
bluesky is just a containment for porn addicts, regardless of political affiliation
you'll realize the kind of Final Fantasy he talks about hasn't even been true since the Super Nintendo era of Square FF games
They haven't even played Persona which is like the normalfag JRPG franchise of the decade it's insane. It would be like complaining about the state of FPS game by saying I hate collecting colored keys to open doors, except this is mainstream "discourse". At least it makes it easier to realize everyone online is clueless and does not play games so I waste significant less time on this shit now.
WRPG bab mad cause his genre is dead
Baldur's Gate won GOTY and your weebshit and weebshit (french) won't.
The only thing I really dislike is how the run time on first clear is usually around 100 hours, and it often causes the plot to loose steam, especially near the end.
A good example is the OG FF7 taking about 37-ish hours for the main story, and pushing it to about 60 with extras.
Then you look at PART 2 of a multi-part remake clocking in 50 hours base and well over a hundred for completionist shit. One game is so beloved people were asking for a remake since it came out due to tech leaps, the other gets kind of boring and is an overly long remake.
This is why Shin Megami Tensei is my favorite JRPG series. Minimal story. Mostly action.
for me it's picrel
I like turn-based combat. I like leveling up and getting new abilities that gradually change how the characters play over a playthrough. I like elemental weaknesses and resistances and stat buffs/debuffs. If you don't like the genre, that's fine, but I do, and so do other people, so not every game has to be some kind of revolutionary genre shift. There's a reason people have been using those mechanics as a foundation for games for 40+ years.
Play a real SaGa game you tourist
ive played all these + RS2 and RS3 and the gameboy sagas and the ds remakes you faglet. fuck you.
Only "fans". The same kind of "fans" who use the word "anime" as a derogatory adjective. You know the ones.
Just stick with 4 niggas in a row and random encounters. People play the games for the story anyways, so that should be your main focus. You can try to encourage strategy with a press turn battle system and reward grinding with equipment and levels that give you cool new abilities instead of simple stat boosts, but that's secondary to the story.
real choice
Define real choice. There's loads of choices throughout the various questlines that affect the outcome of quests which impacts NPCs in the world.
roleplaying
You play a silent protagonist that you make in a character creator along with picking whatever class you want; The large-scale open world essentially lets you go anywhere you please and quests have different outcomes based on dialogue choices.
RPG with virtually no choice or roleplaying systems.
What are Langrisser and Growlanser?
and say theyre the same genre
JRPGs aren't a genre. They're a regional term in the same way a WRPG is. In the same way "j-rock" isn't a genre but "j-rock" still conjures up a different image than Western pop-rock.
JRPGs were coined in the 90s to distinguish a clear difference in design philosophy Japanese RPGs have from Western RPGs. Japanese Action RPGs play differently from Western Action RPGs, Japanese turn-based RPGs play differently from Western turn-based RPGs, Japanese roguelikes play differently from Western roguelikes, Japanese strategy RPGs play differently from Western strategy RPGs.
Japanese CRPGs play pretty distinct from Western CRPGs as well.
Real choice means losing access to entire parts of the game and gaining access to others. It involves have a variety of endings driven by some of those choices.
Is Baldur's Gate 1 not an RPG, using your definition?
growlanser is literally just japanese baldur's gate
Buy Bog's game store.steampowered.com
I really enjoyed radiant historia's mmbn grid and enemy stacking for combos
Japanese roguelikes
Like what?
bl*esky screenshot thread
No, I love the genre. I just play games with good combat instead of classic FF and Dragon Snore titles.
Does OP have so many dicks in his mouth he can't form his own opinion?
Shiren the Wanderer series
Why don't you make your own opinions?
Made in japan
Then people on Anon Babble will laugh at me instead of the guy I screenshotted
A role playing game, without role-playing and game.
Spectral Tower (infamously bad kusoge)
Shit has 11130 procedurally generated floors and over 100 classes.
Shit's estimated to be 5000 hours long if you play legitimately without shortcuts or cheats.
It's infamous for softlocks that require you to restart from the beginning with an all new seed, terrible procedural generation, and a lack of variety.
parrys onionsface
mfw I still can't name a game that copied TWEWY's "make yourself weaker to increase drop rates" mechanic
11130 procedurally generated floors
you mean 11130 configurations of a floor, r-right?
Nope.
Not configurations.
11130 individual floors.
Eleven thousand, one-hundred and thirty fucking floors.
That all look the same.
And stop introducing actual new items, enemies or mechanics like only a hundred floors in.
A formulaic rpg
Omega labyrinth
I just finished smt4a and it reminded me why I love jrpgs. Say what you will about the story but I was super addicted to the gameplay
k-kino...