Why do people prefer empty open worlds with nothing to do over cool, linear games?
Why do people prefer empty open worlds with nothing to do over cool, linear games?
People like the idea of
You can go anywhere, and do anything!
But the actual execution is rarely any good.
People preferring open world checklist type games are fucked up and the reason we have so much slop
In an open world you can create your own quests using your imagination.
if you think "there is nothing to do" thats the fault of your brain not the game
because open worlds let players directly engage with the gameplay without needing to go through the plodding story mode rigamarole
people want games with huge open worlds
they end up just using fast travel for everything
i rather have games with big hub areas than a giant open world.
cuz i've seen it
all that "cool" linear game shit?
I've seen it. a thousand times.
I'd rather pay for a game I can dump hundreds of hours in to than a 4-8 hour long linear piece of shit full of slop I've already seen
just make killing stuff fun, give me lots of ways to do it and add a lot of stuff to kill.
the novelty of having a 1:1 scale country beats actually playing a game with a 1:1 scale country.
I fucking wish we got atmospheric open world like in SotC. Instead what we get is open world designed for kids with adhd where there's something stimulating happening every 30 seconds to keep the mongoloids engaged.
I do prefer linear games over those adhd open world ones.
I like exploring
elden ring was miles better than dark souls
I like exploring
elden ring was miles better than dark souls
exploring
elden ring
elden ring ruined exploration by having miles of nothing between dungeons that wasn't rewarding to go through.
its objectively the worst exploration game.
In an open world you can create your own quests using your imagination
what level of autism is this
damn I love open world games
uses fast travel
Minecraft kids.
i like walking
You had a typo there bro no need to thank me
this "miles of nothing" bullshit is something I hear from every single person who rallies against open world stuff but it especially isn't true for elden ring. you do not, on a first playthrough, ever tilt tilt the control stick forward without encountering something for longer than like thirty seconds. there is always shit to do. then you unlock sufficient quick travel points and traversal becomes entirely optional and you're almost exclusively doing dungeon content. in what fucking world are you drudging through minutes of doing nothing?
daggerfall
can you just walk across the whole map? Will it just keep generating stuff?
Open world games are a blank canvas that you can do whatever you want, linear games are a coloring book where you're only intended to fill in the lines
in what fucking world are you drudging through minutes of doing nothing?
in the world of elden ring obviously.
cool, linear games?
?
severe autism and possibly retardation, they're the kind of people who want to permanently stick to one game their entire life and base their entire personality around it
how to cope when your openworldslop doesn't have mod support
See the trees, shrubs, and even rocks in the OP? Imagine how much more stuff you will encounter in the span of 30 whole seconds.
what area? it does not fucking happen, even in the most open areas
Genuine questions here.
Were you allowed to go outside as a kid?
Did you have (real) friends to play with?
open world game
player can just open a map and fast travel everywhere
That's how I know an open world game is shite.
the entire world.
they didn't get the idea to implement something good in the overworld, theres no reason to ever engage with enemies cause you can just run away from them, a trend only dark souls 2 broke by removing iframes from switches and fog gates
It depends on the game.
I generally prefer open world with large swaths of empty space if it's easily modded.
Otherwise I'd prefer a hub area with three locations that each unlock two areas.
pic not related
this "miles of nothing" bullshit
I played the game for few hours and uninstalled it because it was basically Dark Souls 4 and there wasnt something new every around every corner. You just run between dungeons. Its shit.
The act of navigation is a gameplay element I find fun.
you legitimately sound like someone who never played the game. there are so few groups of enemies that aren't guarding something useful. there are so few stretches of land that don't have a dungeon in walking distance from another dungeon. your complaints are vaguely broad because you haven't played the game and have no specific examples of an area where this is the experience.
dungeon
The copy pasted ones?
They don't, but under developed games present a unique opportunity to download a bunch of quirky shit to put into them
I played and finished the game around launch, by the time i reached the snowy area (I can't be bothered remembering or looking up the names of that dogshit game) i decided to ignore every side area and just rush to the end.
the pattern was clear long before that point that there was nothing interesting or rewarding anywhere in that world.
the legacy main dungeons were alright.
yeah alright you didn't play the game, thank you for conceding gracefully
Same.
Shame that most open world games don't leave that up to the player. There's often an on screen compass, minimap and a separate map screen that ruin all the fun of navigation.
Non-linear doesn't mean "open world". Open world is just where the developer can't be bothered to do any game design. Plenty of people consider just moving a character around with the stick in an enormous empty field to be sufficient entertainment, because they are low iq and that is all the stimulation they require.
brother, 75% of the game is copy pasted, most bosses in elden ring are copy pasted.
Why do underage third worlders and millennial tendies think open world means "ubisoft style checklist game"?
Often "Do anything" is code for "fight people" and nothing else
They are being generous. Daggerfall is even opener and emptier.
its the lowest common denominator.
Everyone should play FF7 Rebirth. That game has everything that's wrong with open world video games in one bloated package.
rebirth isn't open world
You're right we shouldn't label ubislop as open world anymore. It cheapens actually good games that happen to be open world.
like?
Games that aren't ubislop.
now you're just being a retard in circles
The implication of adventure
I'm sorry but you're the retard here if you don't know what is and isn't ubislop.
Not sure, try asking the zoomers who ate this shit up
People don't actually like doing things, they just wanna vibe.
I liked them a lot as a kid. Guess that says something.
Im pretty sure thats why Minecraft was so successful, its the quintessential sandbox.
Open world games only made sense as MMORPG and it was fucking amazing when Everquest first dropped back in 1999. But now the whole thing seems so boring.
based, but also make moving around fun, not just holding W
You do not 'explore' in a game that has fast travel. This is an objective fact. You are on a ride at an amusement park at best.
think of it as really good set design. Linear games are fine but it does have that "invisible wall" feeling, people don't like that feeling.
Even if most of the map isn't brimming with content, it helps ground the game into a more immersive feeling world and setting. that's the jist of it, there are tons of minor ways that manifests and becomes larger than the sum of its parts.
That is to say nothing of the feeling of discovery, potential sandbox emergent mechanics, stuff like that.
I keep saying this in every thread but I believe BotW could have been a great game if it didn't have a map. The game world is clearly designed so that you can navigate it with relative ease, and you never have to fast travel anywhere. But they were afraid to let the player get lost so they pussied out and copied some retarded modern game features.
thinks you need to fight every encounter and wastes hundreds of hours on pointless fights
running past basic bitch enemies to hightail it to the best loot has BEEN a strat in Souls games, and almost every skilled player recommends it. 2 minute horse riding loading screens between areas is not good level design, and before you reply to me chatgpt please analyze previous souls titles which are acclaimed for quality level design
dark souls 2 because you're not invincible while using switches and going through fog gates.
Miyazaki is a hack
The people complaining about Elden Ring are subhuman third world spic trannies who only play DS1 over and over because it's the only thing their pentium 4 shitbox can play. The map isn't actually that big and is extremely dense. You can literally ride from Limgrave to the end of Consecrated Snowfields in like 15 minutes and you will pass dozens upon dozens of the game's hundreds of locations in that timespan.
In an open world you can create your own quests using your imagination.
holy cope from openworld fags!
elden ring sucks.
MUH FIRELINK PARISH ELEVATOR
It's really not that impressive. You were only blown away by it because you were 12.
you will pass dozens upon dozens of the game's hundreds of locations in that timespan.
and by locations you mean empty spots, groups of meaningless enemies that you can run past, and chests containing nothing of value
elden ring is an extremely lame game where you keep running into the same shit over and over again.
YOU suck, NIGGER.
Elden Ring has the most variety of any 3D game with real time combat ever made, except maybe some decades old MMOs.
You need a soul to get lost in a world.
You are an NPC, sweatty :-)
Don't tell me you didn't have fun gathering crafting materials?
Open worlds would work out better with survival mechanics where there's stuff to do and resources to gather. No reason to wander off a straight path if there's nothing to grab.
he's mad that developers were sick of them boss rushing
Miyazaki has always been fucking with his playerbase, that's why I don't like Elden Ring primarily is the bosses feel like shit. Dancer of the Boreal Valley in 3 is my favorite because she's beatable in the beginning if you know what you're doing and watch her attacks carefully while maintaining good positioning in her arena. Elden Ring is like fighting Miyazaki bot who only wants to fuck with you by reading inputs and instantly changing attack patterns mid swing. They don't feel satisfying to play against because the only solution is to outright play against a bot, not a boss.
This is an imbecilic mindset. By that logic you don't actually need to play videogames at all, just scroll through google images and make up your own story from them!
I do in games where I have a use of them, however in Elden ring you only need titanite shards, souls, r1 and circle
People don't, publishers do
AAA "everything must be 5000 hours and cost $300 million" mind-poison
Blame the PREPARE TO DIE crowd of fans that only care about THE HARDEST BOSSES POSSIBLE. He's just catering to his awful fanbase. Notice how the souls mechnic no longer actually matters and is vestigial because there are checkpionts every 2 feet? That's because there needs to be checkpoints when the bosses require 50 resets.
Yes but I wouldn't go that far. Open world games shouldn't be about fast traveling everywhere, but traversal should be engaging in some way, and require some thought from the player. Of course a strong sense of place and atmosphere is also required for it to work.
objectively the worst exploration game.
This is why no one takes you seriously, btw.
ER bosses are designed around coop imo. Going solo is zero fun without maxing wiki skills.
no refute
so I'm correct
If you're bored at all in the first place it's the fault of your brain not the game
OP had to cherrypick Daggerfall, a game literally nobody plays for the open world, because the immediate sequel proves him wrong - open world games can have plenty to see and do. Occasionally.
Open world games allow players to time sink and think they got good value for money. Linear games are shorter so are seen as a bad purchase.
You're all fucking retarded. Very few elden ring bosses are even that mechanically demanding. You're acting like every single boss in the game is Margit, and this is not even close to the case.
BotW is for actual oldfags who like LoZ. You'll never be an oldfag, OoToddler.
Elden Ring's map size is fine, the main issue I have with the more open areas is that Souls combat encounters are generally designed to factor level geometry into the challenge, so being able to ride a wide berth around enemies that don't drop enough Runes to be worth the trouble in the first place isn't particularly exciting
That said, in terms of discoveries to find, I don't think I've ever played an open world game that can come close to Elden Ring, especially with the expansion. Level design and verticality still meaningfully factor into navigation, and there are multiple instances of dungeons you can see from afar where figuring out how to access them is an adventure. Getting up to Volcano Manor and Raya Lucaria is cool, and Shadow Keep is probably the best dungeon I've ever seen in an open world game
I think Assassins Creed, and other "open world" games that aren't generative like Minecraft end up being a coloring book too
Empty would actually be an improvement. Most of them are filled with the most insipid kind of content imaginable
Even with the map, if they just got rid of the god damn quest markers and god damn mini map it would have much better. Still, I maintain it's one of the few good open world games, even if it is overrated.
How does that make you correct?
I would've liked Elden Ring more if you had one big open world in the middle of the map that branches out into the different dungeons, with all the side stuff plopped into that middle part. Like Hyrule Field in OOT
these the kinda fags that cant see the apple
as much as people rip on the 3d fallouts for being "theme parks where you can't walk 5 minutes without finding something" i prefer that to being to scale and 99% empty fields/desert
Seething no apple seers
They can be if the game doesn't limit you by character build. It shouldn't be possible to be a holy paladin and also a member of the thieves guild for example. If you can clear every quest in a single playthrough it's a coloring book.
read
Same reason they call everything with a kill quest a single player mmo
i'd rather have the 5kgs giant slop burger than fine french cuisine
Why are Americans like this?
if you really prefer the right you're a fart sniffer
There's nothing to refute. There's no fact, it's just your opinion. Your opinion is wrong though, which is why no one takes you seriously.
so yea, no refute only a concession.
You can disable both of those. I did my whole first playthrough of BotW just going by the level geometry to get me to points of interest
he doesn’t spend several hours a day sitting around acting out cool stories in his head
Embarrassing admission
So you're that kind of poster. Well good day to you then.
More than one type of game can exist.
French cuisine
Yawn
All you did was say "no wrong" then refused to elaborate.
why are you even posting?
Refute is a verb. The noun form of the word is refutation. Jesus, what are they teaching you people in Mexican public schools?
So I should stop liking what I like because people tell me something else is better?
No idea, its insane people think elden ring is good
I just love comfy wilderness. The same reason why I play Baldurs Gate 1.
The noun form of the word is refutation
thanks, I was wondering about that. It was using that or retort
Why are you? If you're going to say something as painfully stupid as "Elden Ring is 'objectively' the worst exploration game" you should expect that opinion to be challenged.
notice how they ignored this post because its accurate
Elden Ring is the best game of the decade and you will die by your own hand and to nobody's surprise or disappointment.
Streets of Rage 4 and Shadow of the Ninja Reborn are the best games of the decade but Elden Ring is top 5 without a doubt
erm... u can make ur own fun chude
Nigger, this only applies to minecraft, what the fuck is "your own fun" in any other game? Just swing your sword?
and you continued to ignore
elden ring ruined exploration by having miles of nothing between dungeons that wasn't rewarding to go through.
because its the objectively correct statement.
Morrowind's open world is also bad
Because it's a fabrication? You being personally unfulfilled with what's there doesn't mean it "ruined exploration".
You're being extremely dramatic.
Which is why no one takes you seriously.
It's not correct. It is objectively fucking incorrect. You run into shit every ten feet in elden ring. You can WALK across the entire map in a little over an hour.
Elden Ring is the best game of the decade and you will die by your own hand and to nobody's surprise or disappointment.
How so? What makes it bad? What criteria make an open world bad to you? What would improve the open world of Morrowind?
right, too interesting and full of content. cyrodiil is much better.
why do people prefer reenacting what the dev tells you to do instead of an interactive world where you can come up with your own solutions
I should've stated it this way: its insane people think the open world aspect is what made elden ring good
The trannies are the ones who dislike elden ring because it's inaccessible to their HRT rotted reflexes.
It's true in Tears of the Kingdom too.
the shit you run into
a plant
mobs you kill in one hit
Woah...
Does this person exist? Can you provide a single example?
fabricated how exactly?
you can walk across the entire map and not stumble into anything of worth.
MGSV, TOTK, these are games considered peak open world, you faggots are talking about fucking elden ring
how do i google search?
That's what I thought.
I don't understand how someone could say MGSV and TOTK are great and Elden Ring is bad when they are functionally identical games.
Fuck no it isn't. Even BKNB knew not to take your legos away after using them once for more than thirty seconds. TotK is more like "don't make too much of your own fun."
No it doesn't. The game provides the illusion of having many solutions, but in practice they all suck dick compared to just fusing a good weapon and beating the shit out of your target
MGSV, TOTK and Elden Ring are identical games
You just btfo yourself
inb4 what am i supposed to see
This conversation is boring me now, let's talk about how Miquella did nothing wrong and only evil retards think it was the right thing to kill him
And which of those 1,510,000 results says "Elden Ring is only good because it's open world".
I don't see a difference when you get right down to it.
You are clearly a complete and total fucking retard, genuinely kill yourself and do this board and world a favor.
Fuck you, OP.
REEEEEEEEE STOP LETTING PEOPLE EXPLORE AT THEIR LEISURE!!! IF THERE ISNT A COCK UP MY ASS EVERY SECOND I LOSE INTEREST! EVER SQUARE METER OF GROUND THERE SHOULD BE A BULL FOR ME TO PREP!!!!
Those are open world SANDBOX games (emphasis on the sandbox) just like minecraft. Elden Ring is ubislop open world just like 90% of open world games
What makes it bad?
The repetitive nature of it. There's like 5-6 types of structures you can encounter and once you've seen one instance of each, you've seen them all. The lack of variation in flora and fauna doesn't help either. The reality is that it isn't even feasible to fill out a massive map with enough unique content so games should just stop bothering and be level based instead. At best you can do the Dark Souls approach and make the levels interconnected.
Why? What upset you?
Humiliated
Just say you only played elden ring retard
Elden Ring doesn't share any commonalities with ubisoft open world games.
Kek
Except it does, the only difference is that elden ring hides all the map markers
The lack of variation in flora and fauna doesn't help either.
In Morrowind
So did you not play Morrowind?
Why? Would that justify your position? What if I hadn't played any of them and am only looking at it from the outside? What if I only played MGSV? Would my opinion be more or less valid?
Fun with friends. You wouldn't understand.
I just watch youtube let's plays its the same thing
Holy fuck. You are an actual redditor
What?
American food is better than European food and this has been true for decades.
Okay, so now I have more than 500 hours in each game. What do you think of my opinion now?
Except it doesn't. There's no "collect 5 of these to capture the outpost" or base clearing. There's no rigid mission modes. The gameplay is different, the dungeons are different. You sound like a dumb nigger that hasn't played any fucking games before. GTA games are way more like ubisoft games than ER. ER is more like fucking Ocarina of Time.
Latest MS flight sim versions have the "go anywhere" part down to pat.
Now somebody just needs to figure out how to make a game with "do anything".
people bitched about half-life clones
those same charlatans dont play vidya anymore
MGSV and TotK have good mechanics and movement and reactivity. ER is DaS2 combat but with a weapon arts in a completely unrelated reactive world.
TOTK's mechanics are fucking terrible. Incredibly shallow combat whose "depth" is entirely in managing dozens of consumable resources.
What do you mean by "in a completely unrelated reactive world." Can you elaborate on that?
I'm playing it right now. You got maybe 3 biomes on the entire island that all contain the exact same couple of mobs.
How can someone hate discovery so much?
muh empty space
seeking out and finding something interesting is not possible without negative space. A conveyor belt of content can not deliver the same reward.
muh copy pasted dungeons
Not every cave is going to be a tunnel to the legendary Lost City with the Ancient Hero's Sword guarded by the Elder Dragon. The samey caves make the unique ones actually feel special.
Sure, however if you move the map pillar to the middle of a camp and lock its interactability behind killing a special mob the game would be better with this and its basically a ubislop map.
Its so boring being able to just run through everything, skipping whats there, and whats there is nothing rewarding or useful.
Is the original Zelda (NES) a ubisoft-like game in your deranged mind?
AI tech could probably make it possible, but the results would be jank as fuck I suspect.
move the map pillar to the middle of a camp
The fuck are you talking about?
Because open world seems to be on a teeter totter with good level design. Kind of like emotion and rationality. The more of there is of one, the less there is of the other.
Nah, just kidding, game developers are just lazy cock suckers and actually doing some interesting level and mechanic design is too much work for them. Easier to make a boring open world with brain dead AI and interactions and let all the lowest common denominator be amused. Actual level design and mechanical interaction is difficult work, you know?
the only mechanic in any of those games is melee combat movesets
Smartest fromdrone.
Nothing reacts or is interactive. No environmental effects. No destruction outside of a few inconsequential small props. No interesting AI for enemies or allies. Everything just spawns in place and you kill it without ever interacting with the world. Even the basic horse movement is arbitrarily limited by killboxes so you don't accidentally jump to the wrong place.
wow people will really bite any bait huh?
literally nobody thinks mgsv is among the best open worlds, it was one of the biggest points of criticism on release
Okay, I can understand where you're coming from.
if your IQ peaks in the superior range or something sure, lmao. I've met plenty of clever people who liked minecraft, I've never met anyone brilliant who liked minecraft.
What relevance does that have to anything?
I can not only omnidirectionally rotate the apple in my mind but I can also taste it, you can kill yourself now with your fault slop tier logic. Highly developed minds demand highly complex games. Making basic computers in redstone isn't really all that novel nor functionally necessary for the time needed to construct it. What the fuck do you want me to do with your brick placing simulator, retarded jackass?
I have dumb friends
thanks for letting us know
But how would you feel if someone else enjoyed what they had for breakfast this morning?
Perhaps your highly developed mind should put away the toys.
The small pillars where you can find the map for each area.
intelligence means total disregard to any forms of catharsis and or entertainment
Retarded expectations like yours are what nearly set me up for total failure. Jokes on you lot though, I'm not the one having to participate in a rat race just to live comfortably. Intelligence does not mean infallibility, I am not suddenly excused from day to day participation in my excess of free time.
k
>the only mechanic in any of those games is melee combat movesets
Not what I said. It IS the only useful mechanic, other than bow headshots
game tells you to do X
you do X
you run out of X to do
"yawn, what is next?"
Thing on the right is trying way too hard and circles back into being a pile of low quality ingredients.
Leave it to a food snob to fuck up a salad of all things.
next pull out the iq test you took online and tell us about it
As opposed to a linear checklist game where you're basically playing a movie and have zero freedom?
I alternate between the two. Open world games have an enchanting whimsy to them where it feels like anything as possible. Linear games are concentrated, high-octane action that doesn't require to invest much to find entertainment. If you get burned out of one kind of game, play different types of game before coming back to them.
What I WILL say is that games that try to do both are infuriating. Pick a lane.
ER
reactive world
It appeals to our caveman nature
You should read chains before you reply to them.
No.
Think before you post dumb shit, retard.
walking is good for you, fatso.
This is why I think basebuilding could be actually good in skyrim 2. Like, at the best of times the open world is just a place to gather herbs or get dragon-souls/sigil-stones, the rest of the time it's just an imposition. If they lean into the basebuilding, give you like, all kinds of different blue-prints to discover, and tons of trophies to decorate your base with (some purely cosmetic, some with benefits), that'll give you something to discover in the open world. Otherwise its just going to be another
Go to town with quest
Walk through the fields of fuck-all to the map marker
Dungeon
Fast travel back to town
Repeat
I've been psychiatrically tested to be in the genius range ever since the 2nd grade and then once again had the result verified again in highschool. I'm 96th percentile, so you can cope with whatever you need to accept this absolute fact.
morrowind is ugly and boring, and the world building star wars tier
filtered
just play good games, retard?
That one is one of those things people say expecting defacto agreement regardless of any actual truth value.
You're right. I meant nonreactive. That was the entire point of what I was saying.
yeah but that "shit to do" in elden ring is 90% of the time quite insubstantial content. its some enemies, copypasted building asset thats all over the map, corpse with shit pointless loot, etc, etc. its very much a quantity over quality game. dont get me wrong, i overrall like the game, but it doesnt have this gripping and focused atmosphere like a game like dark souls 1 had in regards to its explanation, despite also being a very flawed game. it was just so much more interesting to explore as in THAT game, all exploration was actually substantial.
Open world are just Linear game with a much, much bigger corridor and objective prioritization gameplay.
Uh yes? That's what I do at night, I pseudo lucid dream by running any number of ongoing storylines in my head, as I drift off to sleep I then dream about those things. I just don't do it during the daytime because it's mentally taxing so I use vidya as an aid
wait why doesnt everyone in society walk around as an autistic somnambulist like me?
genuine autistic mess of a human being
People who make generalizations about game types lack any kind of vision and are more often than not thinking of one or two specific games.
you will die by your own hand and to nobody's surprise or disappointment
The amount of projection here is fucking hilarious.
Go outside then and stop wasting your money on video games
you had a main quest that was hand crafted and epic.
you had lots of reactive interlocked systems to roleplay whatever scenario you had in your head.
new games are the same. there is the main game that is hand crafeted. and the mod engine for you to setup whatever custom questlines you want.
this roleplaying design model just works and is fun.
Dude was clearly upset lmao
They have been chasing a dream for nearly three decades, that's all. All those possibilities of a limitless future have collapsed, and all that's left is mass produced trash. The dream is dead, don't wake them up.
Wrong, there are 9 Biomes with their own unique flora and fauna. Yes, some creatures and plants are in multiple biomes and some are spread across all of them. But you wont find Shalks in the bitter coast for example.
Projection? You're the tranny. You're the dicksucking homosexual. That's why you hate elden ring.
woah hes mad lmao
Open worlds do two things:
flatten the level design
Platforming and enemy encounters are simply going to be worse because there's nothing forcing players to take the challenge head-on. They always have the option to avoid/retreat and prepare.
map navigation becomes a gameplay decision
The other side of the coin is that preparation is incorporated into the game design. There's more interesting decisions to make about when to pursue and use resources. There are more management elements.
That's why survival crafting games are almost always open world and better for it, while action-focused games that go open world feel tedious.
Even if you feel that way combat in TOTK is only a singular mechanic out of dozens of others, this isn't really counter to the other anon's point
Treating gameplay or mechanics as synonyms for combat and vice versa misses the forest for the trees, I would imagine a large part of TOTK and BOTW's popular appeal specifically stems from the fact that they have so much else going for them outside of combat
just interconnect the big dungeons by means of other dungeons. next souls game should be a setting like yarnham and anor londo combined, list a vast city of ruins with streets and alleys and sewers interconnecting boss moster mansion dungeons
They literally have nothing at all going for them other than combat. TOTK COULD have been a decent game for fucking around with garry's mod props, but Nitendo are faggot fun police and put all sorts of stupid and arbitrary limitations that make them useless, and also published the game on a piece of shit tablet for children and so the contraptions are unloaded and lost every time you walk through a fucking door. They even included a whole ass quest about finding and assembling an ancient battle mech piloted by ghost alien waifu bait and they ruined by making the mech ugly, useless, and unable to be customized or permanently upgraded. TOTK sucks, it SUCKS.
Just make the game a completely inexplicable cobweb of castles and cathedrals that are all built into the same mountain for no reason
Piss off
map navigation becomes a gameplay decision
outside of hardcore open world PVP games like dayZ, this is never true, navigating the map never provides interesting gameplay decisions, you can't get lost and survival mechanics are non-existent or without consequences
No one cares pseud
I find it funny how people assume that non open world games inherently means you have to play a specific way and can't come up with your own solutions and that open world games are uniquely creative in that regard. The truth is open world games are often just as limiting, objectives are just spread across a field instead of in levels or in hub worlds so you feel like you have more "freedom" when it really just takes you more time to get to shit.
Every 3d open world game converges towards GTA , minecraft, and skyrim. So play those until you've had enough, then write off the genre.
nah
How about Hub World games instead?
Who you quoting blud? It ain't me, I never said that shit.
Okay. Now you.