What went wrong?
Dragon's Dogma 2
It's awful like the original
What went wrong?
Everything.
I personally like it more than DD1, but the game is objectively way too fucking easy if you play with more than just your main pawn.
plays magecuck aka the dedicated pawn healsut vocation
clobbers the mimic with his little staff instead of casting spells
Is this a certified DSP moment?
frazil
why are you just running around with frazil? literally the only situation you should ever have it equipped is if you know you're gonna have to deal with hellhounds
no BBI equivalent
Don't know if it's because Capcom fucked over the game's development again, but it felt even more unfinished than DD1.
It's extremely obvious that it needed more time cooking, but they still fucking released it anyway. And because of Japanese autism, they're not going to unfuck it with updates after release so the best we can hope for is a good DLC like BBI.
Cast spell
Does nothing because of the bullshit defense system and because you can't slot any element
Game is bad
Play a real vocation
Buddy, you literally switched from a physical class to mage, and you're using Algid Bloom in BBI. No fucking shit you're doing no damage. You'd stand a chance if you updated your weapon to make up for 90 levels of shit magic growth.
Who plays mage? It's pretty obvious its a pawn vocation.
Good evening, DD2 schizo!
It's supposed to be shit
Lol
Kinda glad this killed Itsuno's presence at Crapcom, maybe the next DMC will actually do something new instead of retread DMC3's same exact systems but slower.
DD was shit game.
It had two good things: climbing on monsters and cool endgame magic.
Instead of improving everything else they just slapped on denuvo and shitty optimization.
Nothing went right.
NTA I play mage. I also have thousands of hours of DD1 and know every min/max autism and cheese strat, so I just play solo mage normal mode BBI Level 1 runs. Hard mode gives way too much stuff which makes low-level runs pointless.
tl;dr severe autists
I also play solo mage in DD2
Ah so it is just bait, got it
Git gud dumbass.
Not what I said, faggot. Get a better weapon and use periapts to make up for your shit planning.
That stupid Dragonsplague crap. Also it was WOKE DEI TRASH!
GET A BETTER WEAPON THAN THIS DRAGONFORGED STAFF, you are only level 90
lol learn to scale, Shitsuno
so sad trickster didn't get either of these spells
I haven't played the second one but does it still have the retarded mechanic where damaging enemies is locked behind a certain weapon rating threshold?
Based, staffs were made to whack your enemies with. Only coping losers use it to cast gay ass spells and shit.
dude i dragonforged this midgame staff what do you mean it's not good enough???
you can literally buy a staff that has 200 more magick at zero upgrades in post game
Warrior feels great to play and is very satisfying to land big hits but basic attacks are too fucking slow, too slow in general
Thief outdamages Warrior and attacks 89 times a second and has god mode too
This is what went wrong. Yes I know mods fixed it but the point was for them to not do that in the first place because then what is the point of being so slow if the super fast knife class hits harder than a huge slow sword anyway.
Game about Dragons
not a single good dragon fight
Elden Ring mogged this game hard
rollslop
Nah.
So what staff should I pick
They made Dragon's Dogma 1.5 instead of Dragon's Dogma: Dark Arisen 2. Still had fun with the game, 140 hours between 2 playthroughs.
you can damage anyone with anything, but you will not like it. it also has moba tier gearing, you buy everything with gold, the further you travel from the start zone you'll find better shops with better gear.
the super fast knife class hits harder than a huge slow sword
because you can auto stagger most large monsters with skyward sunder. because you still do a fuckton of damage. because you have increased stagger resistance and can shrug off attacks. because it's fun. stop being a minmaxing faggot
Every mechanic in the game feels worse than shieldless solo fighter.
it also has moba tier gearing, you buy everything with gold, the further you travel from the start zone you'll find better shops with better gear
isn't this the exact same in dd1 tho? it's just 1 shop getting new shit as you progress rather than progressing to a new town that has better shit.
where damaging enemies is locked behind a certain weapon rating threshold
I don't think this was a thing in 1 or 2.
It's the shop exclusive gear from DD1, but questing doesn't update shops. You don't have to wait for story stuff to unlock a new "tier" of gear, you can just beeline to a late-game shop from basically the start of the game, and instantly buy late-game tier stuff it if you have enough gold. No level penalties or anything like that.
There's stuff you can only get in post-game, though.
The Dogamma mod pack fixes this and makes gear and weapons a chance based drop from chests and big monsters. All loot in shops is completely removed which is cool but also a pain in the ass if you get screwed with bad drops.
fixes
I actually like it. It rewards going on a giant excursion to a foreign country.
What went wrong?
Forgot to finish the game a second time
Most people hate DD2 because they’re newcomers who never really understood what DD was about. Some wanted Monster Hunter-style co-op, others wanted a simplistic action RPG like Skyrim or Dragon Age, so of course they’re disappointed.
Even players who claim to be fans of the first game mostly started with DD:DA. Not dismissing their opinion or anything; I do respect their takes. But honestly, most of them seem to hate both vanilla DD1 and DD2, which is fair.
It’s just ironic how the small group who actually played the original DD1 finds DD2 incredibly enjoyable. But that doesn't matter as they’re a minority in the player base to begin with.
Beastren sexo
eww. this game still has objective markers in dungeons?
Okay 2 sucks cock, but is the 1st worth playing?
No
you keep posting this nonsense and people keep telling you you're retarded
but I'll write it again: VANILLA DD AND DD:DA ARE THE SAME FUCKING GAME, all Capcom did in DA was rebalancing a couple broken augments and making fast travel more accessible
a bunch of people explained that their gripes with 2 are gameplay related, 2 plays like shit compared to 1 and DDO
Boring
1 hooked me
2 bored me
Also my class of choice is gone.(Mystic knight)
wrong, retard. Dark Arisen added level 3 skills and bitterblack isle
Want to take an ice staff at level 90 in the dlc
I can't because the game was designed by buffoons with worse dev skills than gook mmo devs
why avatarfag?
less vocations
it could've been the exact same game just with all the OG vocations plus the new ones then also 2/3 other new ones and the lack of enemy variety and copy-pasted story would've been much less of an issue
I'm not talking about the content they added with DA you absolute cretin, of course they added BBI and some new gear
I'm talking about the changes to the base game in the DA edition, for some reason this specific idiot loves to claim that vanilla was such a different experience from DA when it wasn't, at all
Magick Archer takes too long to unlock naturally, have to run through the entire game world to get it early on
Trickster can only be used by the player character and fucking sucks
3rd act feels like cut content
post-game is timed, no endgame to speak of
ran like shit unless you had a juiced PC
Really expected more given how long they took to make this thing
Algid Bloom is bad "midgame" staff even though it literally has better stats than 80% of staves and requires the Gold Idol
dragonsdogma.wiki.fextralife.com
I hate nigger shills so much, especially Dogma fans. I'm glad the IP is dead
Warfarer and magick archer should have been unlockable as soon as you reach the big city. It's so fucking stupid that you need to do quests that require you to basically speedrun into the endgame area.
Algid Bloom is one of the best staves of the base game, retard
AAAAAAAAAAAAAAAAAAAAAAAAAARGGHHH WHY DIDNT ITSUNO GIVE ME BRONTIDE AND THE ICE SPIKE IN DD2
Algid Bloom was literally made to whack enemies to freeze and stagger them.
Shills are trying to defend the trash game but it's literally how you are meant to play it
Its a perfectly average game, and thats the problem, its shockingly average, you WILL forget it. For everything it did right it fails hard somewhere else. There are other games out thre now that trounce what this game is doing, it does not learn from the environment around it, it is stuck in the 360 era and did not evolve in the sleightests.
DD1 was remembered because of the potential it had, it was quaint and charming, with DD2 it solidified that DD will go nowhere as a franchise, weve apparently seen everything it has to offer already and DD1 is a more complete and well rounded game. DD2 lacks BBI, there is nothing to come back to and play if you wanted to come back to DD2, but with DD1 you can come back to BBI even now, ask some people to share their pawn, and do some runs of BBI, DD2 is completely absent of this and it looks like they have no plans of doing an expansion to fix it.
speedreading wikifag conveniently ignores the staves that have 700+ more bonus power than algid bloom
This is why I tell you to stop posting. Go play Elden Ring.
only 20% of players reached endgame in DD2, I think it's 40% that did endgame in DD1.
make combat feel meaty and great
make every class sans trickster feel great to play and engage with
but end up making the game so ridiculously easy that you can mash your way out of every single encounter with just basic attacks and can only resort to hunting wyverns early on as your only threshold of "challenge"
also make nearly every encounter the same pack of goblins, bandits, and occasional cyclops or ogre that evaporate with even the slightest amount of fire damage
Honestly it almost feels like a tech demo, missing an entire 3rd act and just abruptly ending after like 2 main quests in the desert city. We'll never know if Itsuno half assed it to be spiteful, or if Capcom intentionally cut budget and corners (again) but I've never had a more misery filled whiplash moments of being really fucking excited for this game for nearly a decade, to it just being middling and even worse than DD1.
you keep posting this nonsense and people keep telling you you're retarded
Not sure where you're getting that from, but I haven't posted this before.
Anyway, my point wasn’t that DD:DA is a completely different game... it’s obviously just an enhanced version of DD1. The real issue is how the player base perceives DD, since most people started with DD:DA, not vanilla DD1, and their expectations were shaped by that.
This portion of the player base wanted Hard Mode from the start, post-game challenge content, and a semi-endless grind for purification and gear upgrades, things that weren’t even possible in vanilla DD1. If you don’t believe me, grab the original version on PS3 and play it for yourself. The only real endgame was the online Ur-Dragon, which ran terribly due to PS3/X360 limitations, and maybe Everfall, which honestly wasn’t that great.
Most people expected DD2 to build on DD:DA, not vanilla DD1. In fact, most DA fans outright hated vanilla DD1. Not sure why this is so controversial to you.
As for gameplay complaints, they’re subjective. I’m not arguing whether you liked it or not. Personally, I enjoyed DD1 and DDO, but I can’t say they were better than DD2. DD1 had Mystic Knight, which completely overshadowed other vocations, and DDO was an MMO-style game with a party system similar to FFXIV, which is slower-paced than both DD1 and DD2. I still found it enjoyable, but DD2 is vastly superior imho.
Again, I’m not dismissing any of these complaints; they’re all personal preference. I was just answering OP about what went wrong with the game. Instead of mainstreaming DD into a Soulslike or simplistic action RPG, Capcom chose to refine the existing formula, which old players who enjoyed vanilla DD1 really appreciated in DD2, while newcomers struggled to connect with it.
an accurate retelling of history
doing god's work
no short characters no buy. they removed the one feature 90% of players used and wonder why it flopped. censored trash
trickster hate is severely overblown. you just can't kill the last standing enemy. It's a contrast to V from DMC5 who needed to "tap" enemies with the last-hit to kill them.
Using random encounters mod and changing spawn rates of certain enemies shows that the game couldve easily been far more than what it was. The mod fixes some stuff but it certainly feels janks as fuck. For a game that requires you walk back and forth a lot, it is fucking ridiculous that they had fixed spawn locations and enemies, that is actually so shit from a design perspective that it feels like they are trying to replicate DD1 as close as they can, not realizing they are copying bad stuff too.
If they were to do difficulty and NG+ stuff, I would have it that the difficulties change the size of mobs(like the mod lets you), swap some spawns around(like putting cyclops mixed with goblins, instead of just goblins), and that NG+ gives you the option to just randomize all encounters in the game(like being able to randomly encounter dullahan at night anywhere, and having drakes replaces wolf spawns etc). Is it balanced that there is a minotaur in a narrow cave? No, not at all, but does it surprise you and make for a more interesting encounter? Yes, it beats the shit out of fighting yet another slime enemy that is instantly killed by hitting it with an element. The fixed spawns and easy difficulty weight so heavily on the game that the length of the game becomes a problem for DD2, where DD1 was just as easy but due to only being about 20 hours long you dont feel it anywhere near as much as with DD2.
you're a massive retard
DD2 is a shitty excuse of a "sequel" that doesn't meaningfully improve on the 1st game and has arguably less content
Point those staves for us then, nigger.
You didn't answer the first time
Algid Bloom is a Gold Idol item, you literally need to at least complete most of the base game to have it appear in Caxton armory
I hate the lack of dungeons this game has. All over the map you see these door archways covered with dirt which my guess was suppose to be where the real multi-level dungeons were meant to be, having nothing but half assed caves and crypts that end in two rooms was beyond insulting. And then there's the lack of monster variety, the same exact fucking harpies, goblins and saurians every 10 meters across from eachother, you level up so fast that these enemies aren't even a threat anymore and on top of that what little new thing actually added like the dullahan and medusa are so rare and out of sight you have to go out of your way to find them. The Oblivion remaster really reminded me that japs just suck at making in depth open world rpg's.
This portion of the player base wanted Hard Mode from the start, post-game challenge content, and a semi-endless grind for purification and gear upgrades
1. These aren't the biggest issues with DD2 in the slightest
2. A 12 years late sequel should actually bother to be MORE and BETTER than the original, it shouldn't ignore the definitive edition because "well it came later duh". It's not an excuse
I maxed it as soon as I got it first thing. It's just insanely underwhelming and boring, and ironically enough if the game had actual teeth and threatened you then the class's utility would had been far better in the long run, instead of being an aggro drawing meatbag that hits as hard as a wet paddle and only extends fights for no real gain.
it's literally in your link, retard. not spoonfeeding you basic shit.
If you're doing gold Idol stuff, you're not anywhere endgame. You're technically at the middle point.
All over the map you see these door archways covered with dirt which my guess was suppose to be where the real multi-level dungeons were meant to be
Are you me? There's also catapults/trebuchets set up where I thought you could unlock said areas, or they would be unlocked during the unmoored world to explore. NOPE and NOPE. Clearly something that was cut.
the reason everyone is hopium DLC is because an entire biome was cut from the final game
My entire hope was cut from the game
Sorry Gaijin. Quarterly earnings report says we need to release NOW.
You think they short changed the game so it wouldn't take the live service spotlight away from Wilds?
archer and thief don't feel good because they're both half a class
I never even tried Magick Archer in 2 because I knew there wouldn't be any of the cool elemental dagger moves
Nothing went wrong, your PC couldn't meet the requirements and you got mad because of it. It was predicted that you'd get angry as soon as the spec requirements came out and that's exactly what happened. Legitimately upgrade your PC, and not just your graphics card but the shitty CPU you have and the RAM too.
Well I hav-
Thank you anomaly. Maybe you really did just not like the content of the game, but the overwhelming majority of people upset about it can't run it. It'll happen again and again until most people realize their 10 series cards and 1st gen Ryzen processors on 8 gigs of DDR3 RAM isn't enough anymore.
Still can't name them
Lol
Why? They could have live serviced both games and double downed. The higher ups are retards.
Sorry, meant for .
I think they short-changed Wilds itself on that front.
Quarterly earnings report says we need to release NOW.
The slop we got was in development for over 5 years. It should not have taken that long to get the trainwreck we got. Itsuno just can't finish shit.
This is the strangest cope I've ever seen.
DD2 looks like ass but it's REngine so it needs a NASA PC to look like ass.
Archer is lame because half your abilities are just required to use elemental arrows. They could have consolidated them into a single skill.
Thief is one of the best classes in DD2 I dont know what your problem is.
Capcom. Everyone else is wrong
Imo a lot of the positives from DD2 classes come from feedback. It feels really good to ignite a giant creature with an exploding shot after a tarring, and it feels really good to meat grind something with helm splitter.
Not gonna argue they're lacking compared to their DD1 counterparts since you objectively have less options to work with though, just that even the lesser classes (albeit don't want to call thief of all classes lesser lmao) feel great to play because of it.
dd1 was fun but after 7 newgame+ runs im not going to replay this ever again
My cope theory is that this is stuff for the expansion, which is a large interconnected dungeon under the map and these are all entrances from different approaches. The only race that doesnt have a home is the dwarves, and this will be where their "home" is, and you will help them take it back. *wheeze* This is also where you will have to excavate gear like in BBI where you have to purify items, and the monsters are ancient and decrepid having not seen the sun in who knows how long. *life monitor beeps intently*. The dungeon changes layout when you leave, and goes deeper and deeper leading to harder and more thick encounters with the promise of better and better items to excavate, but you reset progress on leaving *a loved one grips the withered hand, it does not reply*
They are in very suspect places for random assets if thats what they are, but thats likely all they are
DA is just DD1 but with hitsponge trash
Thief is one of the best classes in DD2 I dont know what your problem is.
the fact that I already played a version of that class that had a bow
I don't care how many new moves they added, I wouldn't like it if fighter couldn't use a shield or any defensive skills any more either, even if they turned the class into fucking DMC3 Dante
i posted it again
Anyway, my point wasn’t that DD:DA is a completely different game... it’s obviously just an enhanced version of DD1.
it's not an "enhanced version" of 1, it's the same game with an additional dungeon
The real issue is how the player base perceives DD, since most people started with DD:DA, not vanilla DD1, and their expectations were shaped by that.
the expectations of people who started with 1 like I did or DA were the same because again, they're the same game
since you're so focused on the "endgame", 2 didn't have one at all so both people who started with 1 (Everfall/Ur-dragon) and DA (BBI) were disappointed on this point
In fact, most DA fans outright hated vanilla DD1. Not sure why this is so controversial to you.
literally zero evidence for that
I won't bother with the gameplay discussion since it's a matter of taste, I find 2 to be the slowest paced out of the 3 and by far the least enjoyable, I'm puzzled by people who claim 2 was such an improvement in this regard, being able to stand on big enemies is about the only positive change I can thing of
Was this the underground biome with the dwarves? The elves have so little value and interaction in the base game that they might as well not have been added at all.
7 newgame+ runs
Rookie numbers. I used to do random farms of NG+ in like 30-40 mins each just to dragonforge sets and gift them to random peoples pawns for fun.
No shota,
No buy
Simple as
I was thinking about the stuff pertaining to the moon, but the underground doors too.
transmongold
No shota
What about the twink?
the gameplay and engine are decent. the rest is crap, because they spent time on woke stuff. also, the unique brothel is censored and pointless. thanks japan...
Itsuno spent his carte blanche on making DMC5 perfect and had to deal with meddling on DD2.
7 slow runs getting every item there is for fashion that is
I just don’t understand why they decided to make a second game knowing the main criticism of 1 was it was unfinished, but the sequel ended up being even more unfinished
I’d love to know their decision making process unironically
couldn't include the moon the first time around due to time/budget constraints
couldn't include the moon the second time around due to ????????
itsuno is a hack
my hot take is that they wanted to make $50 expac, but then cancelled it when every non-fan chimped out over the microtransactions disinformation.
True, even everyone lovingly referred to DD1 as Fashions Dogma, because the end-game was basically getting all the best looking items for equipping pawns. Then in DD2 they not only removed certain armour slots, but made every fucking item basic and boring looking. There were VERY few good looking items, especially for pawns. All the best looking armor/weapons in my opinion were linked to hybrid classes.
you get over powered very fast, the game is piss easy
I'm right again award
Seethe
Yes
It was
but then cancelled it when every non-fan chimped out over the microtransactions disinformation
HAHA! Look at THIS GUY! He likes DD2! Shitty aaah taste.
That's unfortunate about no DLC, but at least the smaller community of fans don't have to be bothered by "the masses" now. I don't know if there is mod community behind this but even if there isn't, do what other communities do when "the masses" reject the game and just enjoy the game despite the general "accepted" reception amongst yourselves. Never underestimate how good it is to have a smaller community of people who actually like what you do (fault acknowledgement and all) without needing to deal with hyperbolic outrage from the masses. Makes it even nicer when you see other fans of the game too.
Game requires a 2080 to run at 2k/30fps
It's a grainy fucking mess that looks worst than shit from almost two gens ago
What kind of black magic does the RE Engine run on that it just never produces an optimized product?
microtransactions disinformation
There is no disinformation. It had MTX and you idiots couldn't meme it away like with DMC5 so it tanked the game. Simple as.
you can kill this skeleton at first level if you're smart enough to throw those 5 powder kegs at him
Lost Planet 3 devs get an offer to get a fully english translated documentation of MTFramework
nope, we'll do stick UE3 :)
I'm still seething
In a vacuum I enjoy DD2. Outside a vacuum it's probably the most I've been disappointed by a videogame.