Soon there will be a resurgence of Boreale posting...

BOREALUM

SPESS MEHRENS!

diomedes is the #1 screaming retard

MY FACE IS MY SHIELD

SHTEEL RHEIN posting is back on the menu, boys!

so what does this shit update? just the visuals?

YOU HAVE CAPTAIN
DIOMEEEEEDEEES

I'm really looking forward to this. Y'all always say this game was super good but it looked like a fucking atari game and I wasn't gonna subject myself to torture to play it. Now maybe it'll be worth trying since it won't be eyerape anymore.

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ur mums cunt

Leman Russ takes too long to unlock

have they given any hint of a release date yet ?

zoom zoom faggot

THE COWARDZZZZ
THE FEWWWWWWWWLZ

IG won Winter Assault and I won't be persuaded otherwise.

$40 for upscaled textures

Pass

I'm going to be all over it in general but I will be interested if my main mod thief updates titanium wars for the definitive edition.

beside, the game is in promotion on GOG right now.

How come 2 (and 3 despite the "polish a turd" explanation there) haven't gotten the bonkers-ass modding scene the first game has? You're telling me we can do all 30+ modern factions in Unification but I'm still not able to play as the other hero units in Last Stand?

inb4 Unification already has a last stand mode

STEASY YOURSELF BRUHTHA

2 has mods, tons of em. Most focus on multiplayer.

$40

Very highly optimistic of you.

2 is a campaign-focused game. Skirmish was there as a checklist item.

IMAGINE

ultimate apocalypse

but stable

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No, but let me know when Unification works with it. I prefer mods that have content.

Can't wait

WHat happened to that ult apocalypse anyway?
last i remember they were planning to do a full on rework of the entire mod to be more balanced.

To be fair, I expected something more ambitious. From what I've seen, it doesn't look that different.
Why can Age of Mythology can get a remaster that makes it look like a game from 2025 and DoW can't?

Honestly that’s fair, the OG visuals were like looking through a Vaseline-coated lens while your monitor screamed at you in binary. If the remaster can keep the chunky animations and voice lines but not sear my retinas every time a plasma gun fires, I’m in. Just praying they don’t "remaster" the UI into some washed-out mobile-tier garbage.

Loooooooooooord Bale~

64bit support is massive. Even with large address aware many of the best mods have real issues with expanding game size.

they won't remaster models and textures lol

it's unlocked on T4 like every other faction's big tank (except for Chaos, who get a shitty anti-infantry Predator at T2 which is strictly inferior to crab spam)

because relic are lazy retards

Do original owners get a free upgrade

no

hahahahahahah
pay up for your 64bit and modern resolution support

its the only good tank in the game

That isn't how you spell fire prism.

Necron Destroyers are good, if you consider them "tanks". Eldar Falcon is good, it's a "gravtank", though in DoW it's more of a troop transport.

I'm so fucking tired of these remasters, man.
Nothing can ever stay ded.
Everything needs to be dragged back up and needs its decades of modding history destroyed and we need to obsess over whether this one is merely *inoffensive* or whether they ruined everything again.

I'm so fucking sick of it.

that is not very cash money of you

2 had a decent amount of modding. Despite the faggotry in the name the pro mod turned it into an enjoyable and unique 1v1 RTS actually. Worth a try with a friend some time.

It's going to merge the main game and all it's expansions into one big game, switch to 64-bit instead of 32-bit (the benefit of this is the game will now be able to use more than 2 GBs of RAM, a lot of the really big mods for this game were pretty unstable because of this limitation), run the all the textures through a sharpening tool, AND be a horribly unoptimized mess at launch that takes months to patch.

defiler is absolute crap while 2x quick preds in t2 is game ending

lol
lmao

Cool it with the antisemitism.

Is this only the first DoW game or all 4 of them?

according to an IGN article?
yes.

it's not going to actually fix the game's utterly horrific dogshit balance and broken mechanics in every expansion outside of the base game

it's already over

The devs already announced it's not free on their own Steam page when they talked about (but refused to state) the price. The two price points everyone expects are either $40 or $60, the former because that's what the original game released at (before expansions), and the latter because it's 2025 and Relic hasn't released a game for less than $60 since 2009.

correction, it's the steam news, not an IGN article

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ahem
FUCK 4SERV
that is all

what's the best mod pack? unification?

did they fix the shitty too low to the ground camera?

This is the Anniversary edition, illiterate anon. That is very old news.

the whaagh! banner is still pixilated

keyed

nigga wants to play a game of ants

It's gonna be the base game but modded and resold.

strategy games are best played with as little screen scrolling as possible

The devs stated that they aren't changing anything.

Based. I say the same thing to any faggot plays Imperial Guard. What's the fucking point? It's Space Marines, Orks, or Chaos, or go home.

dow is not a serious strategy game

The esports scene disagrees with you, which will thankfully be revived with this release. I look forward to seeing tournament gameplay show up in my youtube feed again.

Did they fix the pathing?

Daily reminder: they didn't add sync kills DoW3 not because its expensive or whatever retarded reason, but because they don't know how to made good and stable animations anymore. Pure degradation of the industry.

In every competitive 1v1 I've ever watched >competitive Soulstorm if Chaos player went tech they just spammed crabs (like really did) or Heck Talons. Obviously they set crabs to ranged attack, their cannons are great arty.

if Chaos player went tech they just spammed crabs (like really did) or Heck Talons. Obviously they set crabs to ranged attack, their cannons are great arty

It only works against newbies, not taking into account that Chaos is the weakest race in DoW1. But anyway, it's still boring to see mostly Tau, IG and SM in the lobbies.

CAN'T SEE SHIT WHERE ARE MY UNITS

DO YOU HEAR THE V-VOICES TOO?!??!?!

They are clear as day.

WTF I genuinely didn't see them except the ones at base

get a bigger screen or a vr headset

You can tell nobody good still plays. The game is known as dawn of eldar for a reason. Why yes, each fire dragon SHOULD weigh more than a squiggoth.

esport fags already rushing to ruin another game

its fine because all esports niggers will be playing on the 80 dollar graphics update so I can keep playing the game I've owned for 20 years

It worked in the 1v1 tournaments I watched. But yeah, I don't think Chaos was considered to be a strong race. But if it was played, it was usually cultist grenade spam, crabs and/or Hell Talons. I think there was also a raptor strat?

That article is very opinionated, but yeah, Eldar are a top tier faction.

each fire dragon SHOULD weigh more than a squiggoth

I mean, they're among the shortest range anti-tech infantry, and they don't have EMP grenades, stealth, teleporting, jump packs.

STROIK TROO
STROIK WIV PRECIZHUN

AAAAAAAAAAAAAAHHHHHH!

No. They said they don't know how.

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the useless fucking squiggoth isn't the baseline for balance

and they don't have EMP grenades, stealth, teleporting, jump packs.

See, what you are suspiciously glossing over is how said weight came to be. What eldar players were doing was loading up falcons with fragons, jumping into enemy bases and melting buildings at warp speed because until celestians came along fragons had the high anti-building damage in the game (by a huge margin). The only counter to this - especially late game when fragons get the last armour upgrade giving them the same armour class as terminators - was minefields and for beakies, the whirlwind. Eldar players bitched that their strategy had a weakness so in one patch fragons had their weighed increased to more than a squiggoth each so they couldn't be disrupted like other infantry can.

Are they going to fix the abhorrent pathing? That's the only thing wrong with DoW 2 and the only reason to pay for the remake.

the only people left at relic are incompetent fucks, I'm looking forward to the utter failure of this """remaster""" and how poorly it will run a 20 years old game.

Dawn of War was always esports and competitive. We posted Eldar vs Eldar pro matches decades ago. Dawn of War 2 had a more compact and high speed multiplayer for esports. During Dawn of War 3, Relic, the developers behind this remaster, stated that esports was a high priority because it was always important to the series.
What fantasy world do you live in?

Based

maybe in another 20 years people might start to understand that just because the developer has the same company name its not the same company after getting rid of everyone that created its foundation

Personally, I want to play Necr more, but when I remember how slow their early-mid game is and that Lord is pretty much the only playable unit until the monolith awakens — just no. I don't want to endure so much shit while some Taufag or IGfag is drinking monster and jerking off on their bases, let alone destroying my gens from the "other country"-radius.

Don't really care about the textures but the port to x64 will do wonders for mods.

During Dawn of War 3, Relic, the developers behind this remaster, stated that esports was a high priority because it was always important to the series.

And that worked incredibly well, remind me, how long after launch they announced they would stop maintaining the game? Was it 30 or 90 days, I forgot.

Necrons are still a top tier force, even after the nerfing flayed ones took, they just have a brutal start. There was much community wailing when Tekkpriest (or something like that, the exact spelling of his name escapes me) ended up being the highest ranked player in DC for quite a while. He might've been the first person to crack 2000 rating but don't quote me.

and for beakies, the whirlwind

I don't think I can take that seriously, like you're listing a rare T4 unit as a counter to T2 anti-building infantry rushes? Fire dragons are an infantry, you can put your T1 TSM in melee mode and they'll "counter" them better than Whirlwind. It's the Falcon which is a problem.

The only dawn of war game i liked was dark crusade.

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eldar is sex because all their units are good, every other faction has like 1 or 2 viable strategies while eldar has a bunch

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The whirlwind wasn't always T4.

Elf-lovers cry until everyone gets nerfed

many such cases

The devs stated that they aren't changing anything.

wut?
pic related

Like yeah, FDs are good at that one thing they're good at, but I don't think they're the reason for Eldar strength. Falcon with its many jumps is probably more important, oh and it can shoot as well, and it's sturdy, it's like the best transport in the game. Reapers are absurdly OP and have no cap so you can just spam Reapers and get upgrades and when somebody tries to tie you in melee you just "lmao FoF". It's a strong strategy, and it's a foolproof strategy, literally just spam Reapers and maybe add those stealth snipers who deal shitty damage but utterly destroy morale, so now enemy can't even fire back at your Reapers. Whirlwinds? What are those? You kill enemy at T1.

It is a shame the exhaustive player's guide on the game is only surviving thanks to some ruskie as the main copy went poof when relic's forums went down. Said guide really highlights some of the wonkiness and/or bullshit that goes on behind the scenes.

ze wat

I love how every unit has "damage numbers" and they're all completely useless because there's like 11 armor types and they all modify damage in arcane and unpredictable ways.

Like how in DC one of Baneblade's lascannons did up to 4 times more damage against certain enemies because... it just did, okay?

James Workshop should have elevated the Blood Ravens and gave them an actual army book and minis.

Since they're remnants of loyalist Thousand Snus they can be the official psyker heavy, gear stealing Chapter.

These niggers at Relic are fucking allergic to the idea of a single player focused 40K RTS even though DoW 1 and 2 proved it can both work and be successful. Instead of developing DoW4 they'd rather remasted a 21 year old game to rake in some cash and you just know it's gonna be at least 50$ on release.
We're left with CA trying to salvage 40K with Total War and if we have to rely on CA, we're well and truly fucked. Fuck you Relic.

pretty cool, thanks

Nah, the Eldar were flat broken from the outset in DoW and they never really fixed it despite the fact Eldar players were dominating multiplayer completely and totally. They got tapped slightly in Soulstorm but then their new units were broken shit as well so they stayed top dogs anyway. Meta wise, DoW was 100% Eldar dominance from start to finish. If they're not changing anything it'll be the same thing all over again if multiplayer takes off at all.

relic is about to die dow3 and coh3 were failures, aoe4 did just ok and now they have been sold off from sega (because they didn't make enough profit) but somehow ended up being an independent dev again, they need a solid hit to stay afloat or the company is gonna bankrupt.

I don't know why people want DoW4 from Relic. They haven't been doing well as of late. They'll just fuck it up.

Soulstorm didn't feel like an official expansion, and flying units were gay

its the same reason why there are people who want a 40k total war from ca
they just want company that works with gw to make more games they don't care about whether or not the company would be able to deliver something that wouldn't be hot dogshit
its about there being more thing to consume and talk about on social media for the fotm period

Man I'm so pissed at what could be but isn't because Relic is retarded. They're so stuck in the idea that everything must be multiplayer esports garbage, online all the time and they've failed time and again with that design philosophy yet they learn nothing.
The SoB were great.
youtube.com/watch?v=odBPdNBHHvQ

The SoB were great.

I think the Immolator has one of my favorite VAs in the game, the tank itself is shit but BEEEEHOOOOOLD!!!!! THE IMMOLATOR!!!!!! is living rent free in my head.

immolators and hellhounds are good

New to 40k, is it true everything bad is the Aeldari's fault?

Hellhounds yea, Immos not really.

builds almost a minute vs. Hellhound's 20 seconds (yeah, you need a depot for HH)

twice the energy cost

3 pop

its about there being more thing to consume and talk about on social media for the fotm period

Nah, you're just a jaded asshole. All 3 Total Warhammer games are good, even with all their flaws. CA is still perfectly capable of delivering a good game and even if they weren't, not having the chance to try means you've failed from the onset. I'd rather these studios get the chance to shine and fuck it up than not have that chance at all because once a while, a good thing comes out.

its about an 80/20 split between the Eldar/Old Ones and the Necrons and there's wiggle room depending on if the storyteller decides whether the war was started because the Necrons were just looking to scapegoat or the Old Ones were being cunty for seemingly no reason or a bit of both

its about an 80/20 split between the Eldar/Old Ones

Eldars are Old Ones' creation so it's all their fault.

I've been satisfying the itch with the MoW 40k mod, which is probably one of the best 40k RTS experiences even despite the fact that the slav who makes it keeps breaking things all the time. I wish someone could make a proper game in this style.

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In my over 100 years of battling the enemy I’ve faced greenskins, heretics, Tyranids, and worse—yes, even bureaucrats from the Administratum. But nothing quite prepared me for the chaos unleashed by this new Warhammer 40k game. Dawn of War: Definitive Edition they’re calling it, which I suspect is a fancy way of saying “we've finally fixed the things we should have got right the first time.”

Now, before you accuse me of being a luddite—or worse, a technophile—I should clarify that I have always appreciated the utility of a well-placed plasma turret and a high-resolution orbital strike. Which brings me to the first change: the visuals. Emperor help us, they’ve remastered everything. Bolter fire looks crisper, explosions are chunkier, and the expressions of dying Guardsmen are more detailed than I’m comfortable with. Frankly, it’s hard enough keeping morale up without having the death animations in glorious 4K.

The UI, praise the Emperor, has finally been overhauled. No more scrolling through twelve identical units trying to remember which one I ordered to throw himself heroically into a group of Khorne Berzerkers. There’s proper squad cohesion now, better pathfinding, and—Emperor be praised—units actually respond when you give them orders. No more shouting “move, you fool!” at the screen while your Commissar stands around admiring the scenery.

They’ve also rebalanced the factions, which I’m told was sorely needed. The Eldar are no longer made of wet paper, the Orks can’t just swamp you in dakka without consequence, and the Necrons, thank the Golden Throne, now take longer than three seconds to become unkillable monsters of doom. Though personally, I still think any army without a solid flamer contingent is just asking for trouble.
1/2

or the Old Ones were being cunty for seemingly no reason or a bit of both

It is my understanding that the C'tan wanted to fucking eat them so I can't fault them for trying to survive.

2/2
The campaign? Overhauled. Fully voiced, branching narratives, and more moral dilemmas than a Schola Progenium ethics seminar. Apparently, players now have “choices” that “matter,” which is all well and good until you realise most of them boil down to choosing which planet you want to lose first. Still, anything that lets you delay the inevitable with a good sense of dramatic flair has my support.

Multiplayer has been stabilized too. No more dropping out mid-match or watching your Basilisk explode because someone’s internet hiccupped in Scintilla. They've also added new maps, modes, and a co-op horde mode which, frankly, sounds like a fine way to spend an evening if you enjoy screaming for backup every five minutes while your so-called “ally” tries to capture victory points with a squad of Scouts.

And yes, there are mod tools. Proper ones. Which means within a week, someone will have replaced every voice line with “FOR THE EMPEROR” screamed at varying levels of enthusiasm.

In short, it’s everything you loved, hated, feared, and barely survived—now with better lighting and a few extra ways to get your entire regiment slaughtered. The developers claim it’s a “love letter to the fans.” Personally, I think it’s more like a deployment order stamped in gold leaf.

If I knew how much trouble this would be I’d have faked my own death, requisitioned a ship, and high-tailed it to a nice quiet agri-world. Again.

no you're retarded because saying any of that shows you don't understand how total war plays at all and why its incompatible with the style of combat required to make a 40k game resemble anything like a 40k game
even with how forgiving gunpowder units are in the warhammer games the majority of players are still fucking filtered by them and you want to make a game where upwards of 80% of the entire roster is going to be made up of gunpowder units
the only way to make the game work is to either overhaul the underlying game mechanics until it doesn't resemble total war in the slightest or to corner cut design so much nothing functions the way its supposed to and the 40k license is just being used as a skin

It is a legacy of the hard counter system from the first game. The ingame tooltips have NEVER been correct.

the Necrons only turned to the C'tan after being rebuffed by the Old Ones and starting the war which they were losing handily because the Old Ones had the webway and they were still using just barely FTL methods of travel among the other technological and logistic gaps

See Nothing is being improved via announcement of a Relic developer on their own Steam forum. It's solely a technical release.

Why did you expect more? The standard for these rereleases is maximum laziness.

Relic has tried and fucked up Dawn of War 3, Age of Empires 4, and Company of Heroes 3. Part of them knows they can't make good games anymore which is why they haven't tried to improve this remaster beyond 64-bit support and upscaled graphics.

It's actually for a future Android release.

Damn that's vague, ChatGPT must have just listed stuff it heard people online say they wanted. If all they're doing is moving it to a more modern engine and putting in new textures I don't want to pay more than a tenner for it.

Relic should have done this around 2-3 years ago

the only way to make the game work is to either overhaul the underlying game mechanics until it doesn't resemble total war in the slightest or to corner cut design so much nothing functions the way its supposed to

See, this is where your line of thought is flawed. You're going on the premise that Total War is this rigid set of rules that absolutely can't accommodate different gameplay elements and in that, of course you can't see a way for 40K to work. Doesn't matter, it's in development and soon to be announced later this year, we'll see then.

STEADY YOURSELF BRUTHA

Mods without the 2gb limit... going to be glorious bros

I played DoW years ago but never tried any of the expansions
Which one do you recommend?

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DC probably, though I personally don't mind SS.

rts

ruined by esport

rts literally invented esport you tard

also how the fuck do you think "esport" would ruin this game

NOOO, more units became viable in multiplayer that I don't even play, how could this happen

Winter assault is short but pure kino, Dark Crusade lets you play all factions and is really fun. Soulstorm is just Dark crusade but worse.

They should add more factions and units.

Tyranid mod is pretty decent, hope it gets ported to this version

Not him but usually Esports games revolve around the devs trying to balance the meta to make the game more "exciting" either by nerfing dominant strategies or by adding annoying "meta breaking" garbage to the game. This isn't all esports games but it's the majority of them especially the lower tier esports games that don't support themselves for long and need constant gimmicks to keep their audience. Games like Starcraft and Counterstrike are basically set in stone the devs cannot or will not fuck with the core gameplay to the extent that it fundamentally changes the game. This is not the same though for other franchises and countless games have been ruined by esports faggotry.

they should
it would make all sense
they could just pull an AoE2DE and people would support the game for decades
they won't tho, because GW doesn't want to promote old editions of 40k

They picked the lazy remaster route instead of making it more remaster kino like AoE2 and Stronghold.

Since the game is now in 64-bit they should remove the 20/20 unit cap and allow players to go ham, even with pathing issues plaguing this game.

Btw, do you miss GameSpy?

So everything is the Old Ones' fault, including everything the Aeldari did?

Mods will fix it.

Where's muh impossible creatures remaster huh relic? WHERE!?

I remember playing DoW 1 campaign and having the screen littered with space marine units... do you really need more?

go on, tell me how you make a 40k game in the framework of a franchise that's centered around solid infantry rectangles rubbing each other and focusing on facing and flanking maneuvers without completely stripping the identity from one or the other
you haven't deigned to explain any way that it makes functional sense so far but I can bet that you'll likely bring up the usual leddit argument of "well that's what people said about fantasy" while ignoring that total war was created specifically to emulate the rules of rank and flank games like warhammer fantasy from its earliest entries, likely because you're a faggot secondary that doesn't know
because if you make the majority of units roughly 120 men standing in a block firing guns at each other all you've done is made Empire/Napoleon in a modern engine with a 40k coat of paint which is not what 40k looks or plays like at all
if you make them all skirmisher units standing in spread out formations firing guns at each other you're making dawn of war but hacked together in the total war engine

its not about whether they're making one, its unlikely they're not making one unless GW is being strict with the idea of licensing a product line that they're actively selling models for because of all the money involved, its about whether or not the idea is fucking retarded on principle

usually

that's bullshit. A care for "esports" especially in RTS games almost always just means that the devs care about game balance, which usually just means they care about making non-viable units/strats viable, which is overall good for gameplay and replayability even if you aren't a hardcore player

countless games have been ruined by esports faggotry

care to name a few?

that's mostly because the camera was so abmyssally zoomed in, you could only see a couple squads at the same time

Can you play coop with mods? Sounds kino if you can.

>countless games have been ruined by esports faggotry

care to name a few?

Rainbow Six Siege
Tekken
Those are some of the major ones that destroyed their own games in an attempt to cater to both a casual and an elite esports based audience.

A care for "esports" especially in RTS games almost always just means that the devs care about game balance, which usually just means they care about making non-viable units/strats viable

As an addendum to my previous posts.
The problem with this philosophy is that competitive games can't be just manufactured. Games that become competitive were originally designed to just be good games when they created Starcraft they didn't create it with the intention of it being a game viewed by 10,000 gooks in an arena. The competitive scene comes about naturally because the game is just that fucking good and addictive. Games that are designed from the ground up to be competitive spectacles usually lack the soul necessary to sustain long term engagement and honestly for the most part they are lame cashgrabs and astroturfed streamerbait flavor of the month garbage. How many fucking counterstrike or overwatch clones did they release over the last IDK 8 years that were just flavor of the month dogshit games with fake "esports" scenes that lasted like 1 season then disappeared entirely. Too many games are attempting to piggyback off of the competitive video game scene and don't have the mechanical integrity to even be competitive games in the first place.

Man I would kill for a Dawn of War 2: 2 instead of whatever the fuck 3 was, I really enjoyed the base campaign as well as chaos rising and while I was terrible at the regular multiplayer I had a fuckton of hours in The Last Stand which I'm still mad no game has really copied

wasn't rainbow six siege literally a competitive multiplayer game? Does that game even have any single player/casual content?

tekken

are you serious. The Tekken fanbase is literally seething because the devs recently threw the whole competitive balance out of the window and just made everything hyper overpowered for casuals. They were anything but appealing to esportfags

rts literally invented esport you tard

jewish retards who wanted to monetize games inveted esports, you tard.

I had this one.
Those were good days.

more or less, the Old Ones were always written to be somewhat aloof and callous in what they were doing and modern mentions of them generally cement that idea
they couldn't possibly know the scope of harm they could be doing but nothing indicates that they exercised much in the way of caution
in fairness to them the awful shit didn't start until the War in Heaven was well underway but even if the Necrons were instigators the Old Ones were the ones churning out entire races and throwing them into the grinder

necron lore is so gay just ignore it

The real problem with DoW's visuals is that the camera can barely zoom out far enough to see one entire squad and zooming out any farther with mods just makes everything unreadable, and I doubt the remake will address either of those issues

are you serious. The Tekken fanbase is literally seething because the devs recently threw the whole competitive balance out of the window and just made everything hyper overpowered for casuals.

If you knew why they did that then you would understand.
The game was changed and you can look it up yourself Harada was personally embarrassed by the overly defensive nature of Tekken 7 and in an attempt to spice up the game for the online AUDIENCE that were WATCHING the game not playing it they totally changed the formula. The game is now filled with 50/50s and ridiculous "big moves" that are loaded with insane plus frames. He did this so the game would be "exciting to watch" what he did was just create a ridiculously selfish game.

wasn't rainbow six siege literally a competitive multiplayer game?

Yea it was a game that was entirely ruined by the esports scene. Everything interesting or fun and unique about the game was slowly strangled out of it because it wasn't "balanced" no more fast 3 speeds, buck lost his grenades because he was "unique opportunist" which I would argue was the entire identity of the character, the guns were nerfed into the ground because god forbid guns be lethal in a shooting game, you can't see through bullet holes in soft walls anymore, dead bodies disappear now, etc. etc. etc. they strangled all of the personality from this game and now it's just another boring tac shooter with an ever dwindling degenerate playerbase.

most of the lore since at least 6th edition has been pretty gay
the newest lore just keeps getting gayer so the old gay lore doesn't feel as gay relatively

I prefer the kino linear campaigns of the original and Winter Assault.

Dark Crusade and Soulstorm are samey with largely samey endings.

The perfect DoW 3 is DoW1 RTS and DoW2 customization for named characters.

You can tell this guy is a mark. He probably calls the dorks that sit in the gamer chairs "mental athletes."

Games that become competitive were originally designed to just be good games when they created Starcraft they didn't create it with the intention of it being a game viewed by 10,000 gooks in an arena.

you are very naive if you think SC having as good of a multiplayer it has was just some lucky coincidence, and that the devs didn't have shitloads of care into designing it

just because the devs were surprised by how extremely it blew up in a specific country that doesn't mean they didn't put shitloads of effort into making the multiplayer of the game infinitely replayable and not just some casual one and done. The entire Brood War expansion's units were designed around balancing the game's competitive scene out, they were all countering OP strategyies or supporting underpowered units. None of this shit mattered in the campaign or casual matches, they were specifically made with high level multiplayer in mind.

I agree, as cool as they were the not rise of nations campaigns should have been a side game mode since they're glorified skirmishes

The entire Brood War expansion's units were designed around balancing the game's competitive scene out

Balance

What does this actually mean? Is any game balanced? The only thing "balance" means is that one dork's opinion goes over a different dork's opinion in the design room. The classic games that developed scenes were not balanced. Street Fighter 3 is an incredibly imbalanced game, Melee is an incredibly imbalanced game, etc. etc. etc.
What even is this fabled "balance" people are chasing?

They don't understand the fucking code. What is this incompetence? We are seeing technology being lost live. Nobody was trained?

Ironic given the imperium of man in 40k is reliant on technology they can no longer fully develop.

both FGs and RTS esports grew as community funded tournaments you tards

it isn't me who is a sweaty tryhard, it's you who are just bottom of the barrel casual shitters bitching about the possiblity of the devs giving a game's multiplayer some care, even if that game is like fucking real time chess

it's complicated, after DC they fixed units getting stuck wobbling on terrain, now they just need to fix the traffic jams vehicles cause

why would anybody be trained on how to work with 20 year old code that doesn't align with modern education standards?

Giving a game's multiplayer some care

Which we've already pointed out only leads to an insane amount of bloat and catering to base lowest common denominator online viewership as opposed to the actual gameplay.

you are a retard anon
Arcade games were constantly being balanced with new versions or system updates, and SF (including all the followup versions of SF2, SFA, or SF3) is a great example of how indepth the design phylosophy of the game was when it came to designing and balancing high level mutliplayer, these games have insane amount of little properties that are completely lost on casual playthroughs but couple frame differences or different property hitboxes can change high level play outcomes. Just because games still ended up having high/low tiers on high level that doesn't mean they didn't go through shitloads of tweaking to even the field out.

It's also not just "opinion". If a tactic vastly overpowering others than that just makes other tactics unviable, which is not fun. If SC didn't recieve BW that directly tried to correct the game's balance then the multiplayer would be just a mutalisk spam and the game would have no multiplayer scene at all.

what the fuck are you even arguing about anon
most RTS games or FGs always put huge care into designing their multiplayer. not sure how young you are but just because you can only associate esports/competitive multiplayer with mobas and hero shooters instead of the far more complex genres that actually birthed this term that doesn't mean this genre should ditch having well designed multiplayer

you don't need to be a hardcore compfag to care about game balance, even if you are just a moderate fan who likes playing this shit with friends, it will be shit to you if the multiplayer is a half assed mess.

Multiplayer is killing video games.

you are a retard anon

Arcade games were constantly being balanced with new versions or system updates, and SF (including all the followup versions of SF2, SFA, or SF3) is a great example of how indepth the design phylosophy of the game was when it came to designing and balancing high level mutliplayer, these games have insane amount of little properties that are completely lost on casual playthroughs but couple frame differences or different property hitboxes can change high level play outcomes. Just because games still ended up having high/low tiers on high level that doesn't mean they didn't go through shitloads of tweaking to even the field out.

I can tell you have never played the game. They fixed bugs and problems. In no universe is Sean vs Chun couldn't be anything but like a 1/9 matchup. Street fighter is not a "balanced" game. The newer games are more "balanced" and more soulless. SF5 is a great example of an "esports" game.

It's also not just "opinion". If a tactic vastly overpowering others than that just makes other tactics unviable

You realize that your entire perception of tactics overpowering others is entirely dependent on the esports meta and the techniques being used by participants btw those guys are playing at the absolute apex of individual player ability which is something that 99.99 percent of any games playerbase will never reach.
This is just like in the late 00s when everyone believed that every UFC champion till the end of time would be a wrestler because wrestling was dominating the sport. Not because wrestling itself was the dominant art but because others didn't have the grappling experience necessary to counter wrestling and because the wrestlers in that era were really really fucking good. Then in the mid 2010s almost every UFC champion was an elite kickboxer. Now the grapplers are dominating again. I understand that within the limited framework of a game dominant tactics will arise......

due to the limited nature of a games scope. Chun Li will always be overpowered in Street Fighter 3 because the entire game caters to her playstyle, the rushdown characters in the game simply do not have the tools necessary to fully counter her gameplay and the players that can counter it are extremely skilled. This is what makes the game interesting in the first place. Seeing unique skill expression as opposed to every tactic being "balanced" just leads to utilizing a chessboard that is full of pawns.

What is an opinion is coming from your end that "balance is desirable" why is balance desirable? When you are playing a shooting game do you want all of the weapons to be uniform in nature?
Balance is a meme it means nothing. Nobody ever bought a game because it said "balanced multiplayer" on the box well maybe you did because you are one of the incredibly niche esports marks that actually believes in the stupid shit these people say.

You do realize that those updates were mainly created to fix broken unintended shit in the game and to add characters? If the devs were attempting "balance" they miserably failed in their pursuit.
I also don't even understand the point you are trying to make here whatever you said is a non sequitur because SF wasn't created with the intention of the game being streamed online to 100 million screaming adhd ridden retards barking canned phrases like "Kappa" and "Poggers" into the void that is twitch chat. Arcade games were "balanced" with the intent of stealing more quarters from the people playing the games. Just like E Sports are "balanced" so that retards will watch ads on twitch and mark out like drooling morons watching amphetamine addled twinks smash buttons.

So you guys are gonna watch PVP tutorial videos right? You guys are gonna get good at your favorite race right? You guys are gonna keep PVP alive right?

DoW is one of the easiest RTS games ever made, you have no excuse.

and risk having to come in contact with modern 40kiddie redditors?
I will be in private lobbies with my friends thank you very much

I've got so many hours in DoW (especially WA and DC) that online no longer holds my interest.

That wasn't even the point of the discussion this mark redirected the discussion towards that instead of arguing the actual merits of Esports and what it does to videogames which was the original point I was making.
He then started equating "a game focused on Esports" with "a balanced game" which I just had to deconstruct because it's a fallacy to begin with. Esports in and of itself does not add anything to a game if anything the majority of times it takes away from a game.

They don't have the attention span to play an RTS, anon.

I think they only balancing needed is for Dark Eldar and Sisters of Battle. They're objectively crappy and broken.

This. The biggest mods will now be lagfree with thousands of units storming across the field.

Rejoice for war has come.

nurgle.jpg - 1214x820, 264.18K

during the month after definitive edition is released and therefore relevant on social media they will be
immediately after that month everyone left will split off into their modded games

IF YOU WILL NOT SERVE IN COMBAT
THEN YOU WILL SERVE IN THE FIRING LINE

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i think im going to try the eternal mod in dawn of war 2, does it affect the main story?

Exclusively solo map painting for different factions, wargear collection, and multiplayer against bots.

youtube.com/watch?v=h6TSPFV7xaI

I know I will! *wink*

ON the firing line

2 has a lot of multiplayer mods.

So does it still run like absolute shit on modern systems?

LOL

Tekkpriest

I think I remember, wasn't he a regular on DoW Relic Forums? I used to post there

Necrons are still a top tier force

This, on the other hand, is news to me. Crons were a top 2 race, sure, but only in DC. In SS nearly every aspect of the race got nerfed and only the the NL got buffed with extra hp in t2. Even in DC they could struggle when rushed and if you invested too much in an early defence, you could lose if the enemy fast teched