Kills capcom

more like kills you from the the nonstop seething over remakes

DMC5 and DD2 being among the worst games ever made would have happened without this engine.

It's an amazing engine but Capcom has this fucking bizarre and compulsive need to use it for open-world games which it's enormously unsuited for

Devil May Cry 5 runs like a dream with no real compromises on a Steam Deck, Monster Hunter Wilds and Dragon's Dogma 2 can't really be described as "running" on a Steam Deck, and the latter two are both open world games. All three games are on the same engine and of a relatively similar visual fidelity, yet one can run on a toaster and the other two can't.

Resident Evil Engine

RE Engine

made for Resident Evil game

kills capcom

I dunno, they seem to be explosively successful to me.

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Runs better than unreal

Looks better than unreal

The facial mocap in RE Village is incredible

Resident Evil engine

monster hunter with high res texture pack kills all but the very best rigs ever made

How is it so poorly optimized? Wilds open world is incredibly small and linear compared to most games. Even Rise is more open.

Name a better modern game engine

you can't

Both RE Engine and its immediate predecessor MT Framework choke when the gameplay area is large enough, MT Framework had notorious problems with Monster Hunter World's sheer density of creatures and locale scenery and it wasn't even really open world

i fucking hated the way DMC5 looked

That is true
RE engine looks and works great on smaller environments but holy shit they just KEEP TRYING to force open world games on this engine which obviously makes it shit the fucking bed.

Its funny because that game everyone forgot about ,Exoprimal, showed off A LOT of the engines actual strength because you could put a shitload of enemies on screen and it would keep running smooth.

they are bigger than ever althoughever

Fox engine, UE4, Source 2, MT Framework, cryengine

Nah. I don't think it did.
I think Capcom wrongfully believed that following console specs for unified memory and targeting 30-60 fps with dynamic res was what killed them. Engine wouldn't have made a massive difference.

In the period since the PS5 was designed and pushed out:

GPU performance has stagnated due to needing to jump to a new node every time you don't want to go crazy high on power consumption.

Console is rich in memory

GPUs have gotten memory poor

Nvidia willing to gold GPU capacities for 2-3 generations

AMD following nvidia on not pushing VRAM; regressing

So, you've got these games, designed to run like 1080p30 or 1080p60 that need to run on PC with more compute, only you have to push power limits & die sizes up.
And at the same time you're relying on the VRAM hebephiles to not screw you over.

Then to top it off, they (like square enix) decided to use gdeflate, which is gimped on nvidia/windows to the point you can take a performance hit on linux and gain more stability or have to mod it out of your game.

They banked on technology progressing, designed around consoles and got double burned by Jensen and Su, the cousins in crime.
Oh. And only releasing games in like 3 franchises. That'll do it too.

Northlight engine (Remedy's)

Blackspace engine

farts meticulously

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nope its their own greed and retarded postures like denuvo in everything

itsuno shit vision

Yeah but their games are garbage and creatively bankrupt. This aint ps2 capcom anymore
youtube.com/watch?v=6PGx1Hv25sE

Everyone did

what do you mean? capcom is better than ever.
also, name a better engine.
YOU CANT, FAGGOT!
YOOOOOUuUUUu CAAAAAAN’T! LMAO!

Itsuno shiteater on xir way to defend 5's ugly trees in 5... 4... 3...

DMC5 and DD2 as among some of the best vidya ever made and part of it is the engine.

Reatard

what do you mean? I personally am having a blast.

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fox engine

cryengine

mt framework

ue4

all dead. an actual good modern game engine: idtech 8

It's just shit for open world games.
The real thing that killed Capcom is face scanning.

nu CRAPCOOM is the best EVAR

Shadow of Rome Resident evil 4 Haunting Ground God Hand. Unless you can list a better lineup then you are wrong

a simple engine can't kill individuals, go to bed.

Capcom is doing just fine.

MT Framework was just as bad as RE Engine. It was also just as good in the cases where it was utilized well. Dragon's Dogma and Monster Hunter World were both on MT Framework and both of those games ran like absolute dogshit. Dragon's Dogma was eventually brute forced with hardware, and MHW was eventually optimized well enough due to it being their most profitable game of all time.

Games like Resident Evil 7/8, 4 remake, Exoprimal, and DMC5 run like an absolute dream on basically anything. Absolute optimization magic like DMC4 or RE5 on MT Framework. The problem is games like Monster Hunter Wilds and Dragon's Dogma 2.

It doesn't matter the engine. If they make a smaller scale corridor game, it will be an optimization masterpiece. If it's open world in any capacity, it will run like absolute dogshit. The engine swap didn't kill Capcom, their push into making everything more open world did.

when are you fags going to stop spewing this bs?
I get 120fps on graphics mode on my ps5 in both world and dd2.
the amazing thing about the re engine is that it looks absolutely amazing while being able to run on potato pcs.

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I get 120fps on graphics mode on my ps5

No you don't. I have it on ps5 as well, it's never getting that many FPS except in very small arenas. Most areas get 30 at most.
Lying faggot.

30 fps

you lying nigger.

Stellar Blade uses UE4

and it looks like shit

The real problem is that they have great engine engineers and yet refuse to let them rework the engine for Open World shit. They really want to brute force it no matter what. Hell wilds didn't even need to be open world since it only has narrow passages connecting biomes.

shut the fuck up you disingenuous faggot. 120fps on ps5? Get your eyes checked. Even on performance mode the game runs like ass. It's not a platform issue, the engine is shit for things like this.

stop bro, game literally looks like all unreal bought assets with little next to no work done on top of it. game also suffers from that lighting glitch ever unreal slop has. you know, the one when you move from a light to dark area everything on the screen goes black for a second.
its all so soulless.

Have you ever played AW2? That game runs like ass while being a bunch of corridors.

why do you type like a nigger

Weakest comer opinion

MT Framework

This is very literally the predecessor to RE Engine in all respects, it is not a better engine, it is a previous version of the same engine

I dunno man, are you playing on a pro? but even on a base ps4 which is where my cuz plays, its a consistent 60 fps with np on framerate mode. and it most definitely does not run below 30fps and you claim. stop being a faggot.

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The games looked and ran better

The engine is fine. Capcom devs are just extremely inept at open world games (much like any jap).
Their approach to open world is to render everything at all times and run the logic of everything at all times, they literally have not learned how to optimize for these kinds of games yet.

Man I loved playing this game for like 3 months.
What ever happened to it? Just player fall off, or did they force some extra microslop transactions into it?

but even on a base ps4 which is where my cuz plays, its a consistent 60 fps

This is a troll post, I'm not replying any more.

iphone tard is retarded

water is wet

17 hours

who the fuck is watching this?

You can bet it's his own autism video

so we are not talking about the game anymore? you faggots got salty?
stellar blade is unreal engine slop. combat is ridiculously easy and bot balanced one bit, the special techniques specially the one where you so three japs is so ridiculously op that it will carry one through the whole game by just spamming it.
story and characters are also really shit.

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How much money have Capcom made with RE Engine?
Is OP a man-child?

s-sorry we can't import her face, hope you like the new one

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Beta ver 0.1

They just declared record profits again, so yeah.

He fell for the "they'll fix it at launch" meme

kunitsugami tried something different and flopped i think they will play safe for a bit now

Only half trophies

I keep spamming the same move, why isnt the combat fun

The state of trannies lmao

I finished the game once on the hardest mode you fag, what other harder challenge is there?

Hard mode and NG+, tranny.

game gets good and balanced once you beat it once brooo

nah, once was enough of that slop.

I play on easy why is it so easy

Thanks for outing yourself

Unless it's trying to run an open world game, it puts Unreal to shame on all fronts (then again, so does every other proprietary engine).

making the game get good after you go through it once is never a good game design. stop being a faggot and defending this gook unreal engine slop:

HOW DID WILDS TURN OUT SO BAD

what do you mean? you didn’t like it?

it's a bit on the easy side but most of it seems to be everybody forgetting monster hunter is always piss easy and has a 20-something roster of monsters when it first starts, they're too used to 4 ultimate and generations which don't have those problems because they released finished and were concepted as a best-of ROM hack of 4U anyways

You could have selected hard from the start, fake cunt.

their games are garbage and creatively bankrupt

hilarious statement desu

ID Tech 7 and 8
Fucking capcum cum guzzler

in what way is it hilarious?
all the RE games have been remakes for the past 10 years, even the ones that "weren't" remakes were send-ups of past games but in first person
dragon's dogma 2 was a remake of dragon's dogma 1
they are, in so many words, creatively bankrupt

Control ran extremely well and had a ton of things going on and both games had lots of cool tech / looked good

which I did you dumb fuck which I already told you.
of course a disingenuous nigger like you will just try to keep this going in circles, so okay, lets do this. faggot.

Rise is more open world than Wilds and it runs fine.

Rise is structured almost identically to World which is why it runs fine

you the same faggot who claimed wilds runs below 30fps most times on a ps5, aren’t you?
do you get paid to shit on capcom games while shilling unreal engine slop or do you do it for free?

Uh oh, looks like someone's having a melty from getting called out.

But watching your 50th dark souls wankfest video is fine?

hur hur I am just pretending to be a retarded nigger faggot

kill yourself.
also, I accept your concession. glad you could see the unbalanced unreal store bought asset slop that stellar blade is.

TLDR; it was worse than vanilla launch World and Rise for different reasons.

It didn't have the same breakthrough "Next-Gen" feel of World. Players forgave alot of crap about World for the sole fact that it finally brought MH into a new generation off of portable consoles. Despite most of those flaws also being in Wilds, Wilds doesn't have the luxury World had since it's basically the same shit.

Rise on the other hand mostly got off for two reasons.

1. it was on the switch so most of the new audience for World didn't even play it and wrote it off as a spin off. It had much lower expectations as a "Portable" game

2. it had back to back TU drops. Multiple monsters every TU every month. So it kept players attention.

Really, where Wilds dropped the ball is the post release content. I, and probably many others thought that the TU release schedule of Rise was going to be the norm going forward with nu-MH. But they went back to the terrible drip-feed from World.

Worlds Drip-feed was actually dog shit. Monster Hunter games get the feeling of being "done with" once you finish it and you finish grinding the monsters and sets you want. And that's fine assuming the games have alot of content like pre-World Monster Hunter HR games. Adding literally one new monster every 2-3 months is not enough for someone to get reinvested in a grindathon game like this. It just makes people drop it once they're "done" and come back for the G-rank expansion and repeat the process.

How much does a decent TV that can handle 120hz cost anyway

Kills all their franchises that aren’t Street Resident Hunter

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buy a monitor instead. much cheaper and looks better for games.

onimusha is back

okami is back

All you've shown is the achievement you get from beating on any difficulty. Troon.

there is no achievement for the difficulties you nigger. if you actually played the unreal slop games you shill here much you would know that.

Unfortunatelly normies love low contrast, low fps assetflips with DAZ studio goblinas

name a better developer and engine.

better

REngine is just UE but Capcom made, everything in it looks like rubber and the games on it are slop. Get real

thats is some next level cope, chang.
sadly for you anyone without chinky eyes can see the truth.

Even fucking Dantelion of From Software is way better that this Unity clone

love fromsoft
love capcom
win win.

why? capcom is the most successful it has ever been since RE engine

Onimusha is ruined

Okami is ruined

Thats actually the only Capcom game I've bought in years

but at what cost?

Interesting how you still refuse to show your hard mode clear.

Yeah, they did.
They fixed a stack of things. They did exactly what a beta is for because they had it months before launch.

its funny how you obviously havent played the gook made unreal slop you are shilling since there is no such achievement. hope my engagement with you has earned you some cash. you deserve it, you suck at your job but you have heart.

it'd make a great porn engine.

hours
Might as well play all the way through both OG RE4 and RE4R. That's a much better use of your time with the added bonus of having your own opinion about the whole ordeal.

It really is no wonder that the mentally ill swarm here to spam and samefag their opinions until other people believe in it. because they know that nowhere else will anyone give their opinions the time of day because of how delusional they are.

STILL trying to change the subject

You didn't beat it on hard

it doesnt exist bro. no such achievemnt exists in the unreal gook asset store bought game that is stellar blade.

more like reeeeeeeee engine amirite

Yeah because its totally impossible to show a screenshot of your clear and difficulty setting.

why would I take a screenshot of that? I finished that gook unreal engine sloppity slop a while ago. I just wanna forget about it, not reminiscent.

gook gook gook

not reminiscent

You don't even own the game, sar

yea I do. gotta say imo its unreal engine slop desu.

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You really seem to really hate unreal engine and Koreans despite supposedly buying a Korean UE game. Very interesting.