It's a masterpiece in game design
It's a masterpiece in game design
There are zero (0) other games one can do this in
BASED
This game is stupid fun when you embrace the sandbox bullshit
this is everything i wanted out of besieged
fuck i love making wacky shit in this game
That framerate
Im gonna play the shit of this game again when i get my switch 2 in two weeks
Nuts n Bolts 2 was wild
This was the most fun part of the game despite my wacky ideas not working 9 times out of 10.
no one makes any of this shit without wanting to record it lmao
bosses have physics? well shit
nintendo made a torture simulator game
Was a breath of the wild, even
The disrespect when Link pulls up in this silly putty cart
this was hilarious
Only a stunned Gleeok.
120fps soon brothers!
I've been holding replaying TotK until I get my Switch 2. The best adventure game of all time is about to get even better.
Whatever this is its cool as fuck. I need to build it.
I hated the dungeons and story but everything else was pretty good.
every area has NPCs talking about the pirates, hyping them up
get to the pirates
they're just the same enemies you've already been fighting in TotK and fought in BotW
I hate the way these games are designed so much.
Garry's Mod have already done this 21 years ago with much better mechanics and designs. Fuck Zelda faggots.
god this game fucking sucks
god, this game is fucking great
god this game is objectively a 5/10 or less (due to an automatic 5 point deduction from obscene levels of asset recycling)
Garry's Mod have already done this 21 years ago with much better mechanics and designs. Fuck Zelda faggots.
Wrong. Gmod is literally inferior. Go create an interactive thermal up draft in Gmod.
All you can do in Gmod is mock up TotK scenarios and pretend you're playing Nintendo's masterpiece.
Yeah but Garry's Mod isn't an adventure unless you're joining some random Australian's server to troll him
I can't let you do that Star Fox
Ever heard of single player sandbox? Fucking idiot.
It's insane that this ran on a Switch
I wanted to love this game but putting in 300 hours of BotW beforehand made it so fucking hard.
Considering the amount of compromises they had to make not really.
Vehicles despawn at the drop of a hat.
Gmod
the crysis 3 port puts botw to shame
Yeah that's TOTK. The BEST single player sandbox of all time. Still worse than Elden Ring, though!
Ever heard of single player sandbox
TotK isn't a sandbox though. It's a hand-crafted adventure.
thank god they put in the instant build option
this is just gary's mod
Didn't care much for the sky or the underground, but I loved finding caves with those crystal frogs whose name escapes me. Looked for and found every cave, good shit.
Everyone quickly just forgot this existed after BG3 released.
The caves were fantastic. Never knew what you'd find in any random cave; unique items or armor, boss battles, entrance to a mini dungeon, side quest opportunity, puzzles or even a new chasm to the depths. Sometimes all at once.
Ooh look! What if we made bad piggies 3d in a Zelda open world and took all the soul out of the franchise?
Totk is shit.
took all the soul out of the franchise
TotK is undiluted Zelda kino x ludo
took all the soul out of the franchise
articulate in detail to prove your not a contraband spouting buzzwords
When I see these webms it makes me want to not play the game, it makes it seem like they made it way too convoluted. I just want to swing a sword and explore dungeons, not play some autistic building simulator. It's why I never got into Fortnite either, the building turned me off.
It's insane that this ran on a Switch
It ran at 480p 20 fps when I played it, fucking awful experience.
My hacked switch played this overclocked at the maximum safe setting when docked, and it didn't lag too much unless I did crazy ultrahand stuff, but the battery was draining while it was docked.
Nah. How about making the roads useful instead of making every single rock climbable.
Musical Intruments. Bottled Items. Unique items not given to you at the very beginning of the game. Objective way to go through the game, meaning a clearly intended path.
I was really hoping that Link talked here, shouting "Zelda" out loud while falling, that being the only time we ever heard him say a word ever
I outright skipped Tears, so...
Toy Story 3
Banjo Kazooie Nuts and Bolts
It's a cool system but not what I wanted from Zelda. Same reason why I didn't enjoy the same thing in Nuts and Bolts.
Are those ships in the actual open world? Or is that some stupid quest thing
All of those are in the game aside from having an instrument to play.
You can just follow the main quest markers.
You know you can ignore all that and just play the game as a regular Zelda game, right?
It's an addition on top of being a fully featured adventure game. Infantile "muh Nuts and Bolts!" comparisons don't apply here.
Yeah you can follow them. Over mountains separated from the
roads.
See. that's what I thought about BOTW, then the game went off the wall with how much you can climb. When are you even suposed to go to areas like the Faron Region or the Hebra region, or the Gerudo Highlands?
You know you can ignore all that and just play the game as a regular Zelda game, right?
Yes, but its frankly not that interesting a Zelda on its own, especially after having played through BotW a few times.
It's an addition on top of being a fully featured adventure game.
Its resources that, in my opinion, could have been better spent.
Like the whole climbing mechanic combined with fast travel makes horses almost useless.
Bottled Items.
The bottle system really would have solved BotW's healing problem.
You know you can ignore all that and just play the game as a regular Zelda game, right?
It's just not the same when all the abilities are given to you at the start. I like seeing the thing I can't get to, knowing I'll get something that allows me to go there later. I find there to be more excitement and mystery to that. It doesn't help that finding items isn't very exciting in the 2 latest games, they devalued weapons too much and that cuts into my exploration enjoyment.
And yet the "pirates" were still just generic bokoblins with no way to engage with them but kill them. Most disappointing part of the game desu.
no way to engage with them but kill them.
This is genuinely the most underappreciated post on Anon Babble. This is a fascinatingly retarded post, but Anon Babble is so fucking stupid they would agree with it.
This is like saying "Mario sucks dude, all you do is jump".
What the fuck is this dog shit? Is this a Zelda game? Jesus Christ. They made these games for homos after Ocarina and Majora's Mask. This literally looks like something from a homo's wet dream.
Mario sucks dude, all you do is jump
I have also seen that shitpost
Anon Babble is fantastic
no way to engage with them but kill them
Would you prefer to have talked to them?
"You’re a… Parrot-Loving…Pus-Faced…Bag O’ Vomit! "
The game sold 25 million copies and you've seen not even 20 videos of stupid shit. Millions of people built garbage like that just to have fun
Toilet Paper Simulator may be the only game where you can manifest yourself as a wad of low ply paraphernalia to be rubbed against the lower taint of a virtual nan's arsehole, but it doesn't make me want to play it.
Fuck off with this shitty ideology. Fucking game can't do medieval-fantasy action-adventure combat well at all, let alone have a decent fucking puzzle or a coherent script, so it resorts to this kind of shit; as it has for 20+ years now.
Series is developed by low class wankers.
here's a (you) retard don't spend it all in one place
fun
WE DON'T USE THAT WORD HERE!!
Not him but yeah, kind of. A lot of what makes a unique encounter unique is the context, up to half of which can be verbal queues. Giving your enemy personality goes a long way in making the vignette memorable, especially when the gameplay can't, and trust me, it fucking can't in this case.
All it really takes to make any part memorable, big or small, is to show you put more than five minutes worth of thought into it. None of TotK's (or BotW's) have that. It just feels like generic MMO shite, but with even worse cutscenes and storytelling.
If the developer doesn't give a fuck about his work, why should I?
I'm gonna spend it right now ya fucknugget. Well spent if you ask me.
It's a very good system that doesn't belong in a Zelda game.
Finally, a weapon to surpass metal gear
TotK feels like they saw all the wacky physics exploit videos on Twitter and YouTube and made the game for those people.
precisely. They forgot about making definite solutions, or should I say, they gave up on them.
Such a masterpiece of design that they have to place arbitrary limits on what you can do because they plopped the system on a game world that wasn't made to work for it. Nice glider, it's now we're gonna take it away. Go farm more resources.
This game's a fucking mess.
The "main quest" is undercooked as shit compared to other Zelda games.
can't figure out how to get to a certain sky island
make a glider on the closest one I can find above it and try to glide down
glider despawns half way there
I don't see why any of this is actually any fun
Panekit on PlayStation 1
Making the pirates a rogue faction of Gerudo or even just Yiga would be more interesting then just more Bokoblins. They couldn't even be assed to give the Bokoblins pirate hats.
Farm max battery because why not
There's nothing that can even use it
All of the mildly entertaining devices have a time limit
This shit makes no sense at all.
mindlessly grind for 80 hours so you can maybe get a janky machine like this working for two minutes max before it poops itself
it's way, way more efficient to just not bother making or using such things anyway
It had the potential to be neat, but its implementation blows absolute ass and it does not belong in a zelda game.
combat is lackluster, since every enemy can be trivialized with vehicle shenanigans, or their AI just plain not working (archers still being braindead idiots for example)
painful lack of enemy variety (the dreaded and hyped up pirates are just the same mobs you've been fighting for 50 hours now)
the puzzles are just "put ball in cup" repeated over 1000 instances
the story is absolutely atrocious, full of NPCs that have no likability whatsoever
the freedom is half-assed and clearly wasn't thought out properly (BOTW had a similar problem where they would just slap invisible walls everywhere if they didn't want you going somewhere, and other times they'd slap magic no-climbing metal everywhere, since the climbing mechanic was also broken)
depths have nothing in them but lazy DLC skins
sky is completely barren
bosses are all forgettable, including the final boss
TO even give this game a 5/10 would be giving it too much credit.
Yiga are ex-Sheikah that worship Ganon because... they just do, okay?
I genuinely do not understand the world of Zelda at all. In earlier games it was just sort of like fuck it, there's a lot of assumptions your mind makes because you don't actually see all of it, only what the story needs you to see, but in an open-world where you see every inch of Hyrule? I don't get it.
Why do Gorons trade gems to the Gerudo? What the fuck do the sand people give to the self-sufficient Gorons? Why do any of the regions/species even give a shit about the other when they're all self-reliant? Why do the Gorons, the largest of Hyrule's native species (King Dorephan not withstanding), not simply eat the Hylians and rule the land for themselves?
I don't get it. It feels like Sesame Street meets The Phantom Menace.
I genuinely do not understand the world of Zelda at all
Neither does Nintendo. It's all made up as they go.
So what do you rank Majora's Mask?
Why would you want to do this
Any BotW experts here? I'm trying to figure out why Calamity stopped, so to speak. I get that Ganon himself is being... imprisoned(?) by Zelda (who somehow doesn't age because) in Hyrule Castle, but what's keeping the monsters and guardians from just doing their thing?
All this hype around Calamity and it seems like this thing that only really affected Central Hyrule, and even at full force it was stopped by a dozen or so jobbers, a twink with a glowstick, and a tiny wall.
How the fuck did Castle Town and the Royal Army that had been prepping for months (if not years) fall to such a pitiful antagonistic force? Seems like whoever was penning this script wasn't doing much thinking cause this shit is nonsense.
When are you even supposed to go to areas like Faron or the Hebra Mountains or the Gerudo Highlands in these games?
NTA but I'd give it a 5/10 as well.
Fun ideas, but the execution of the gameplay still sucks, and it's a lot of recycled assets. I like the art direction and story, but at the end of the day, it's a video game. If you can't do the shit that distinguishes your medium from others right, to the point where it doesn't even feel like you ever sat down for a minute during your 2-3 years development cycle and really focused on it, then I'd have to just tell you to fuck off and go make a movie. Or apply to Squaresoft.
When a generic sidequest with forgettable characters, dialogue and gameplay tells you to. Otherwise never.
It doesn't even do that, to be perfectly honest. From what I;ve seen, there is NOTHING compelling you to go south.
You want the real answer? Curiosity.
Shame they didn't get the memo that you generally want to reward the player with something fun and interesting after drawing them in with the scenery.
They're in Lurelin Village.
That's dumb. Even Elden Ring gave you incentive to go to every place that mattered.
This. Next game, they should at least let us seduce enemies into fucking Link's bussy. "The Legend of Zelda: Tear of the Sphincter"
I do personally think curiosity is enough incentive, but the motivator is only part of the memory, and BotW/TotK couldn't connect the rest of the dots. So while I loved seeing the Bridge of Hylia, walking across it, entering the jungle-like forest and the weather, in the end there just wasn't much else to it. I've seen better scenery in games, not to mention real life. Better rain effects, lightning SFX, and so on. All that I was rewarded with for my curiosity was mediocrity, especially at the end of the line (heh) with the embarrassing fishing village of Lurelin.
seeing the Bridge of Hylia, walking across it, entering the jungle-like forest and the weather, find another inn, and find more shrines
It's the eternal problem of Open World games. You make a vast open area to explore, but it's impossible to make enough unique resources to populate such a large world so you need to resort to cookie cutter reusable assets. But because you're constantly running into the same things again and again, the exploration (the entire purpose for the vast open world) is made worse.
Suspect Ganondorf is evil
Agree to meet him in a secluded area
I wish this nigga had won, fuck destiny
vrchat
Is this game worth playing if I just want a sword and board classic Zelda adventure or is the crafting autism necessary?
It's a worse version of BotW, if you want to play it that way.
What the fuck, Anon Babble told me this game was shit. This looks awesome, you assholes lied to me again.
Neither. The necessity of crafting is limited, but even if you ignore it largely the game is not classic. You'll spend dozens of hours looking to recreate that feeling in a sandbox that ultimately will lead you to a less compelling, fragmented sequence of events you'll piece together to convince yourself is the same feeling.
The nuts and bolts part is the only good part. It's a dog shit Zelda game.
Too bad none of these videos showing how "great" the game is show how shit it is when you only have 3 or 4 batteries and none of these "EPIC REDDIT BUILDS" last for more than 2 seconds of actual gameplay.
I wouldn't know man. I skipped Tears. Wake me up when Nintendo regains their senses.
The incompetence is spreading, actually. Top-down Zelda has been infected with the sandbox crap too.
If I wanted to play besiged I'd just play besiged
Considering a lot of RPGs let you engage in non-violent options to solve problems, criticizing that BotW/TotK don't have them, especially given how much fans claim they offer "freedom", is perfectly valid. It shows the games' limitations in terms of imagination. At the end of the day they are still pretty simple action-adventure romps, you can just fuck around with physics or build crude little machines that disappear after five minutes.
It's because they're limited by the Switch so have to constantly flush memory in order for it to not explode. Why do you think there's blood moons?
This is basically what I wanted to know, thanks
No you can also do that in Prey (2017) you fake gamer
Everyone gangsta until the Zonai contraptions start walkin'
I just wish wings didn't despawn so quickly. I wonder if hoverbikes would have become so popular if wings had the same 30 minute lifespan that most other parts have.
Don't mistake my apathy for ignorance. They should not have made this game, it was clearly beyond the scope of what their hardware was capable of to the point where it's not fun.
Isn't this literally what Besiege is about?
It was clearly beyond the scope of what their hardware was capable of to the point where it's not fun.
Fug. That means that, now that they've got more power, they're going to try it again.
The Zelda team is ass at worldbuilding. It worked for earlier games where the worlds were more limited so you could leave a lot to the imagination, but in open worlds like BotW/TotK it doesn't work.
Ships don't even move, they're just static at all points of the game
Basically acts like a slightly larger water based monster camp (which already exists and are actually more complex looking)
So disappointed.
Not very highly, but at the very least it took place in a new world, Termina. TotK recycled BotW's Hyrule and glued some extra stuff on top.
but I... I just want to kill baddies with my sword
The best part of BotW (haven't played TotK) was finding the most autistic, brute forced, stubborn and unintended methods to beat the shrines
Literally the only thing I remember when looking back at my playthrough.
how the fuck do you have worse performance than a PS2?
I bet they didn't bother to update the games' mechanical limitations (e.g. vehicles despawning) for the Switch 2 ports though.
nintentard has never played a non-nintendo game
I'm so glad I grew out of being a nintendo fan boy.
It's because koizumi was literally the only one who cared about it in any meaningful way and miyamoto kicked him off to mario to put an end to it.
In TotK you can just make a rocket shield and fly over everything. They made the cheese trivial.
Correct, it's peak
I really don't think that's it, considering the methods you can use to intentionally overload the memory and trigger a blood moon. Flying or driving across Hyrule should be peanuts.
Not to mention you could just, y'know, have a blood moon trigger halfway cross-country but not delete your device. Goddamn, what an impossible workaround, game design so hahd, smarr indie deveropnent, preasu understand gaijin- That'll be $80 plus tip, $130 if you want a normal controller.
They made it in under a year with a strict deadline and turned it into arguably the most unique zelda game despite its asset reuse (which it worked into the story and lore properly) and there's nothing else quite like it to this day. It was not a totk situation at all.
which is what sucks. I want intended ways to deal with things. Makes it easier for the Let's play.
crysis
It looks good but has no interactivity in the world so it's not as impressive.
It's fucking absurd that they didn't give TotK a new world. They could have designed the fucking world WITH the mechanics in mind and given them a more coherent story explanation. Imagine a world where reality itself is broken and everything you come across has to be fixed/rebuilt.
You'd think the developers would scramble at the opportunity to work on something new and express their creativity.
I blame Aonuma. Seems like marketing it as the "sequel to BotW" was what matters, and that meant it looking the same, instead of taking even the tiniest amount of risk.
that's how it runs on native hardware you fucking ruskie
They wanted their cake and to it eat too. Here is a hatred incarnate world ending force that's going to destroy everything any day now and has terrified people so much they don't even try to fight against it anymore, it's all up to you, their deus ex machina savior they don't even know exists.
But also we just want you to relax, enjoy the sights, talk to the quirky NPCs who don't seem to give a single shit, and needlessly fight goofy enemies who who pose zero threat and endlessly respawn as you fuck around this bloated world and collect as many korok turds and orbs as you can before you get bored or utterly wipe the floor with the final boss because he was designed to be beaten within the first 30 minutes of the game, have fun :)
its fun
Where are the 3 hours Dungeons?
As someone who just played it and beat the game recently, they never explain it, but if i had to give an explanation it would be that the current forces are on stand-by mode, with their leader imprisioned they dont have a direction and are just fucking around instead of doing coordinated attacks on towns and such.
Had to be removed so the developers could spend more time placing golden turds, please understand.
Thinking of this game's failings made me want to finally start up that OOT/MM randomizer playthrough I've been putting off.
This is Monster Hunter Zelda edition why just not make them into spin off games?
you can literally cut trees and detonate shelters with every piece of the walls coming off in crysis 1, don't remember about 3
If that's what you want, avoid this game like the plague.
I liked TOTK, but it takes too much grinding the Depths for the contraptions to be actually useful for normal gameplay by the time they do become useful you're already at the end of the game. Also the basic core mechanics of BOTW are too perfect. Why use vehicles when horses don't take any resources to use and stay around when you go inside shrines?
That wouldn't explain why people didn't rebuild or attempt to mount any sort of force in their defense or to save themselves over the past century. But they do mount at least some pitiful resistance in only the year or two in between games, which tells me it was just an oversight in botw. It's terrible worldbuilding because nintendo blatantly does not care anymore.
I wouldnt know as i havent played the sequel but i thought it was fine in botw, the cities/villages themselves are fine, just the roads are fucked with tons of monsters, and even if they tried to secure them, the world is too big and the monsters keep resurrecting with the blood moon, no point to fight an immortal enemy.
The Stables however, make little sense, they all seem so unprotected i dont see how they arent destroyed.
The Stables however, make little sense, they all seem so unprotected i dont see how they arent destroyed.
Blessed by the horse god or something I guess.
I can't wait to replay this on S2 goddamn. I'm really interested to see if I like it all the way through because the first time I got burned out heavily like 50 hours in
finally introduce blueprint sharing
it's switch2 only
I'm good, never liked vehicle sections in action/adventure games.
seven fucking years of development
we got
7 new enemies (less unique enemies in the whole game than the starting limgrave area of elden ring
0 full length dungeons
4 mini dungeons
no new map
copy pasted sky islands
copy pasted wells
copy pasted caves
an entire copy/paste underworld of the overworld
and you know what? I could almost live with all that if
NO GAME BALANCE WHATSOEVER
enemies die in 1 hit to everything, get stunlocked by everything, can't interact with vehicles despite it being the whole premise of the game
vehicles take relentless grinding to make anything and then punish you by consuming stupid amounts of resources to use them because they vanish if you enter a shrine or fast travel
the game's primary loop is exploring
the game actively punishes you for engaging with its central mechanic
you explore, you find a shrine, you lose your device, your zonaite is gone
I feel like this game suffers from a recent problem a lot of games have: devs that are afraid of things being "too OP" in games, hence the durability schlock to encourage other weapon usage (it's mostly tedious), the limited vehicle usage, removal of hearty durians outright, and rewards amd upgrades being almost all boring and basic things, with only one optional reward being a cool ability (the yoga earth wake thing)
Game devs, people LIKE broken stuff in games, it's fun!
Its just basic game design principles that western developers have advanced rapidly because of competitive multiplayer games and the soulsborne series, while japanese developers have no clue what the fuck they're doing.
Its thanks to games like starcraft, street fighter, dark souls, etc we have concepts where players and enemies alike should have tools to mitigate abusive strategies and prevent one size fits all playstyles.
Enemies in TotK have no way to deal with elemental damage, physics damage, debuffs, vehicles, even something as basic as standing on a platform. You summon a box and stand on it, all a silver moblin can do is throw a rock at you that deals 0.25 hearts in damage that can't penetrate a shield or wall, a slow interruptible animation that renders them immobile and can't possibly kill you. You drive near an enemy with a vehicle in Halo 2, they carjack it. You use a debuff on an enemy in dark souls, they have a resistance meter to it then when it procs they get bigger resist.
zero game balance whatsoever, you can kill every normal enemy in this game in zero danger for 6 zonaite by sticking a sword on a homing cart and autobuilding it. They can't fight back.
You know the worst part is that those hovering zonai stones also trivialize a great deal of side content as well. Like no joke, I can't think of a single addison sign quest that can't be trivialized with one.
I have no idea because I beat the game refusing to ever engage with that stupid ass side quest a single time because it was blatantly lazy bullshit
It is shit. The nuts n bolts stuff can be funny but 90% of the game is tedium
Then congrats, you saved yourself a ton of boredom. The entirety of the Addison sign quests are basically "prop this thing up with a stick/rock" and that's it. Because apparently the koroks weren't enough to fill up the empty world.
How the fuck did Castle Town and the Royal Army that had been prepping for months (if not years) fall to such a pitiful antagonistic force?
They weren't prepping to take on the legion of Guardians that unexpected turned on them.
Multiple characters including Purah tell you about the situation in Lurelion. And the main quest brings you closer to Faron for the thunderhead isles.
Ive tried a few Zelda games (lttp, oot, ww, tp) but always dropped within 2-5 hours. give it to me straight, bros. am I missing out by not emulating botw/totk?
Not really. BotW is kind of a novel experience if you haven't already been saturated in open world garbage but the games are extremely repetitive.
if you're downloading it, play the plateau from botw OR the starting island from totk, but then don't play any of the rest
not worth it
all that work
does 0 zero to the boss
This is why this built gimmick shit is only good for posting le funny videos, not actual gameplay.
a twink with a glowstick
To be fair, he was shown beating hordes of lynels and white bokoblins with the unglowy sword.
ran at 720p 30 fps on my machine
Sadly.
i dropped tears of the kingdom when i learnt the 100% reward was a skin to become a furry
i was 2 dungeons in
somehow that was the breaking point
Its not like the bosses put up a fight in this game
Make all kinds of weird shit when just fucking around.
Only ever use the 2fan1seat hoverbike because it's the most resource/energy efficient.
That's because the game punishes you for using expensive vehicles to explore and requires you to only spend the minimum zonaite
How many games in how many genres realized that mechanics that limit exploration / combat / etc should be on recharging resource systems instead of limited ammo?
It would be neat if there were non-cheat ways to get infinite zonaite/battery, perhaps even let you take them into a new game +.