It's a masterpiece in game design

It's a masterpiece in game design

There are zero (0) other games one can do this in

BASED

This game is stupid fun when you embrace the sandbox bullshit

this is everything i wanted out of besieged
fuck i love making wacky shit in this game

That framerate

Im gonna play the shit of this game again when i get my switch 2 in two weeks

Nuts n Bolts 2 was wild

This was the most fun part of the game despite my wacky ideas not working 9 times out of 10.

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no one makes any of this shit without wanting to record it lmao

bosses have physics? well shit

nintendo made a torture simulator game

Was a breath of the wild, even

The disrespect when Link pulls up in this silly putty cart

this was hilarious

Only a stunned Gleeok.

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120fps soon brothers!

I've been holding replaying TotK until I get my Switch 2. The best adventure game of all time is about to get even better.

Whatever this is its cool as fuck. I need to build it.

I hated the dungeons and story but everything else was pretty good.

every area has NPCs talking about the pirates, hyping them up

get to the pirates

they're just the same enemies you've already been fighting in TotK and fought in BotW

I hate the way these games are designed so much.

Garry's Mod have already done this 21 years ago with much better mechanics and designs. Fuck Zelda faggots.

god this game fucking sucks

god, this game is fucking great

god this game is objectively a 5/10 or less (due to an automatic 5 point deduction from obscene levels of asset recycling)

Garry's Mod have already done this 21 years ago with much better mechanics and designs. Fuck Zelda faggots.

Wrong. Gmod is literally inferior. Go create an interactive thermal up draft in Gmod.

All you can do in Gmod is mock up TotK scenarios and pretend you're playing Nintendo's masterpiece.

Yeah but Garry's Mod isn't an adventure unless you're joining some random Australian's server to troll him

I can't let you do that Star Fox

Ever heard of single player sandbox? Fucking idiot.

It's insane that this ran on a Switch

I wanted to love this game but putting in 300 hours of BotW beforehand made it so fucking hard.

Considering the amount of compromises they had to make not really.
Vehicles despawn at the drop of a hat.

Gmod

the crysis 3 port puts botw to shame

Yeah that's TOTK. The BEST single player sandbox of all time. Still worse than Elden Ring, though!

Ever heard of single player sandbox

TotK isn't a sandbox though. It's a hand-crafted adventure.

thank god they put in the instant build option

this is just gary's mod

Didn't care much for the sky or the underground, but I loved finding caves with those crystal frogs whose name escapes me. Looked for and found every cave, good shit.

Everyone quickly just forgot this existed after BG3 released.

The caves were fantastic. Never knew what you'd find in any random cave; unique items or armor, boss battles, entrance to a mini dungeon, side quest opportunity, puzzles or even a new chasm to the depths. Sometimes all at once.

Ooh look! What if we made bad piggies 3d in a Zelda open world and took all the soul out of the franchise?

Totk is shit.

took all the soul out of the franchise

TotK is undiluted Zelda kino x ludo

took all the soul out of the franchise

articulate in detail to prove your not a contraband spouting buzzwords

When I see these webms it makes me want to not play the game, it makes it seem like they made it way too convoluted. I just want to swing a sword and explore dungeons, not play some autistic building simulator. It's why I never got into Fortnite either, the building turned me off.

It's insane that this ran on a Switch

It ran at 480p 20 fps when I played it, fucking awful experience.

My hacked switch played this overclocked at the maximum safe setting when docked, and it didn't lag too much unless I did crazy ultrahand stuff, but the battery was draining while it was docked.

Nah. How about making the roads useful instead of making every single rock climbable.

Musical Intruments. Bottled Items. Unique items not given to you at the very beginning of the game. Objective way to go through the game, meaning a clearly intended path.

I was really hoping that Link talked here, shouting "Zelda" out loud while falling, that being the only time we ever heard him say a word ever

I outright skipped Tears, so...

Toy Story 3

Banjo Kazooie Nuts and Bolts

It's a cool system but not what I wanted from Zelda. Same reason why I didn't enjoy the same thing in Nuts and Bolts.

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Are those ships in the actual open world? Or is that some stupid quest thing

All of those are in the game aside from having an instrument to play.
You can just follow the main quest markers.
You know you can ignore all that and just play the game as a regular Zelda game, right?
It's an addition on top of being a fully featured adventure game. Infantile "muh Nuts and Bolts!" comparisons don't apply here.

Yeah you can follow them. Over mountains separated from the
roads.
See. that's what I thought about BOTW, then the game went off the wall with how much you can climb. When are you even suposed to go to areas like the Faron Region or the Hebra region, or the Gerudo Highlands?

You know you can ignore all that and just play the game as a regular Zelda game, right?

Yes, but its frankly not that interesting a Zelda on its own, especially after having played through BotW a few times.

It's an addition on top of being a fully featured adventure game.

Its resources that, in my opinion, could have been better spent.

Like the whole climbing mechanic combined with fast travel makes horses almost useless.

Bottled Items.

The bottle system really would have solved BotW's healing problem.

You know you can ignore all that and just play the game as a regular Zelda game, right?

It's just not the same when all the abilities are given to you at the start. I like seeing the thing I can't get to, knowing I'll get something that allows me to go there later. I find there to be more excitement and mystery to that. It doesn't help that finding items isn't very exciting in the 2 latest games, they devalued weapons too much and that cuts into my exploration enjoyment.

And yet the "pirates" were still just generic bokoblins with no way to engage with them but kill them. Most disappointing part of the game desu.

no way to engage with them but kill them.

This is genuinely the most underappreciated post on Anon Babble. This is a fascinatingly retarded post, but Anon Babble is so fucking stupid they would agree with it.

This is like saying "Mario sucks dude, all you do is jump".

What the fuck is this dog shit? Is this a Zelda game? Jesus Christ. They made these games for homos after Ocarina and Majora's Mask. This literally looks like something from a homo's wet dream.

Mario sucks dude, all you do is jump

I have also seen that shitpost
Anon Babble is fantastic

no way to engage with them but kill them

Would you prefer to have talked to them?

"You’re a… Parrot-Loving…Pus-Faced…Bag O’ Vomit! "

The game sold 25 million copies and you've seen not even 20 videos of stupid shit. Millions of people built garbage like that just to have fun

Toilet Paper Simulator may be the only game where you can manifest yourself as a wad of low ply paraphernalia to be rubbed against the lower taint of a virtual nan's arsehole, but it doesn't make me want to play it.
Fuck off with this shitty ideology. Fucking game can't do medieval-fantasy action-adventure combat well at all, let alone have a decent fucking puzzle or a coherent script, so it resorts to this kind of shit; as it has for 20+ years now.
Series is developed by low class wankers.

here's a (you) retard don't spend it all in one place

fun

WE DON'T USE THAT WORD HERE!!

Not him but yeah, kind of. A lot of what makes a unique encounter unique is the context, up to half of which can be verbal queues. Giving your enemy personality goes a long way in making the vignette memorable, especially when the gameplay can't, and trust me, it fucking can't in this case.
All it really takes to make any part memorable, big or small, is to show you put more than five minutes worth of thought into it. None of TotK's (or BotW's) have that. It just feels like generic MMO shite, but with even worse cutscenes and storytelling.
If the developer doesn't give a fuck about his work, why should I?

I'm gonna spend it right now ya fucknugget. Well spent if you ask me.

It's a very good system that doesn't belong in a Zelda game.

Finally, a weapon to surpass metal gear

TotK feels like they saw all the wacky physics exploit videos on Twitter and YouTube and made the game for those people.

precisely. They forgot about making definite solutions, or should I say, they gave up on them.

Such a masterpiece of design that they have to place arbitrary limits on what you can do because they plopped the system on a game world that wasn't made to work for it. Nice glider, it's now we're gonna take it away. Go farm more resources.

This game's a fucking mess.

The "main quest" is undercooked as shit compared to other Zelda games.

can't figure out how to get to a certain sky island

make a glider on the closest one I can find above it and try to glide down

glider despawns half way there

I don't see why any of this is actually any fun

Panekit on PlayStation 1

Making the pirates a rogue faction of Gerudo or even just Yiga would be more interesting then just more Bokoblins. They couldn't even be assed to give the Bokoblins pirate hats.

Farm max battery because why not

There's nothing that can even use it

All of the mildly entertaining devices have a time limit

This shit makes no sense at all.

mindlessly grind for 80 hours so you can maybe get a janky machine like this working for two minutes max before it poops itself

it's way, way more efficient to just not bother making or using such things anyway

It had the potential to be neat, but its implementation blows absolute ass and it does not belong in a zelda game.

combat is lackluster, since every enemy can be trivialized with vehicle shenanigans, or their AI just plain not working (archers still being braindead idiots for example)

painful lack of enemy variety (the dreaded and hyped up pirates are just the same mobs you've been fighting for 50 hours now)

the puzzles are just "put ball in cup" repeated over 1000 instances

the story is absolutely atrocious, full of NPCs that have no likability whatsoever

the freedom is half-assed and clearly wasn't thought out properly (BOTW had a similar problem where they would just slap invisible walls everywhere if they didn't want you going somewhere, and other times they'd slap magic no-climbing metal everywhere, since the climbing mechanic was also broken)

depths have nothing in them but lazy DLC skins

sky is completely barren

bosses are all forgettable, including the final boss

TO even give this game a 5/10 would be giving it too much credit.

Yiga are ex-Sheikah that worship Ganon because... they just do, okay?

I genuinely do not understand the world of Zelda at all. In earlier games it was just sort of like fuck it, there's a lot of assumptions your mind makes because you don't actually see all of it, only what the story needs you to see, but in an open-world where you see every inch of Hyrule? I don't get it.
Why do Gorons trade gems to the Gerudo? What the fuck do the sand people give to the self-sufficient Gorons? Why do any of the regions/species even give a shit about the other when they're all self-reliant? Why do the Gorons, the largest of Hyrule's native species (King Dorephan not withstanding), not simply eat the Hylians and rule the land for themselves?
I don't get it. It feels like Sesame Street meets The Phantom Menace.

I genuinely do not understand the world of Zelda at all

Neither does Nintendo. It's all made up as they go.

So what do you rank Majora's Mask?

Why would you want to do this

Any BotW experts here? I'm trying to figure out why Calamity stopped, so to speak. I get that Ganon himself is being... imprisoned(?) by Zelda (who somehow doesn't age because) in Hyrule Castle, but what's keeping the monsters and guardians from just doing their thing?
All this hype around Calamity and it seems like this thing that only really affected Central Hyrule, and even at full force it was stopped by a dozen or so jobbers, a twink with a glowstick, and a tiny wall.
How the fuck did Castle Town and the Royal Army that had been prepping for months (if not years) fall to such a pitiful antagonistic force? Seems like whoever was penning this script wasn't doing much thinking cause this shit is nonsense.

When are you even supposed to go to areas like Faron or the Hebra Mountains or the Gerudo Highlands in these games?

NTA but I'd give it a 5/10 as well.
Fun ideas, but the execution of the gameplay still sucks, and it's a lot of recycled assets. I like the art direction and story, but at the end of the day, it's a video game. If you can't do the shit that distinguishes your medium from others right, to the point where it doesn't even feel like you ever sat down for a minute during your 2-3 years development cycle and really focused on it, then I'd have to just tell you to fuck off and go make a movie. Or apply to Squaresoft.

When a generic sidequest with forgettable characters, dialogue and gameplay tells you to. Otherwise never.

It doesn't even do that, to be perfectly honest. From what I;ve seen, there is NOTHING compelling you to go south.

You want the real answer? Curiosity.
Shame they didn't get the memo that you generally want to reward the player with something fun and interesting after drawing them in with the scenery.

They're in Lurelin Village.

That's dumb. Even Elden Ring gave you incentive to go to every place that mattered.

This. Next game, they should at least let us seduce enemies into fucking Link's bussy. "The Legend of Zelda: Tear of the Sphincter"

I do personally think curiosity is enough incentive, but the motivator is only part of the memory, and BotW/TotK couldn't connect the rest of the dots. So while I loved seeing the Bridge of Hylia, walking across it, entering the jungle-like forest and the weather, in the end there just wasn't much else to it. I've seen better scenery in games, not to mention real life. Better rain effects, lightning SFX, and so on. All that I was rewarded with for my curiosity was mediocrity, especially at the end of the line (heh) with the embarrassing fishing village of Lurelin.

seeing the Bridge of Hylia, walking across it, entering the jungle-like forest and the weather, find another inn, and find more shrines

It's the eternal problem of Open World games. You make a vast open area to explore, but it's impossible to make enough unique resources to populate such a large world so you need to resort to cookie cutter reusable assets. But because you're constantly running into the same things again and again, the exploration (the entire purpose for the vast open world) is made worse.

Suspect Ganondorf is evil

Agree to meet him in a secluded area

I wish this nigga had won, fuck destiny

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