He is right, ya know?
He is right, ya know?
actually game mechanics have gotten worse
Yeah they've been dumbed down significantly. Games are borderline automated now. Ride a horse from cutscene to cutscene.
how fuckin old is this quote
Yep and it doesn't help that game devs are still forcing the "ALL games need to have the same controls" meme.
Trent is one of the most based men alive.
Tront's media scoring work peaked with Quake, but The Vietnam War and The Social Network were very good too.
"ALL games need to have the same controls" meme.
If a control scheme is weird people will just rebind it to as close to a standard one as is possible. What is the point of reinventing the wheel exactly? Would removing camera control off the right stick make console games any better for example?
say something that is objectively true
you know that hot take is right
What causes this?
I really like pretty hate machine but i hate that is his only album with that 80's style.
given it's a scan of a magazine page, pretty old
It apparently goes back to a digg dialogg interview with him from like 2012 or so
archive org/download/diggdialogg
it was from 2009
And trent is a big fat bastard these days.
Are we talking a game or any album post Broken?
that was a quarter of his life ago
Why did NiN peaked in the 90s? With Teeth was okay, but everything afterwards is mediocre.
there's an actual practical reason it was this way.
in the 90's when you still had rentals, you had to make the games harder so that they can't be beaten over the weekend or in a few days.
additionally you had actual helplines with toll fees that gave you tips and tricks
he wasn't killing himself with drugs anymore and all that raw rage disappeared with his talent.
Bowie laughed at him for being a commie at some point and Reznor got sad.
I'd go so far as to say With Teeth was great still. but I agree it was cutoff. Year Zero had some fun ideas but overall I don't enjoy it, I don't revisit it and I never think about it unprompted. on subsequent albums I found that the mix got bad, like Trent got hearing problems and is in denial about it or something. his work with Atticus Ross tends to sound good still, especially the movie soundtracks, but when he does things under the NIN name there's always this droning, muffled quality to it.
Until you remember when he sperged about Fred Durst plagiarising him
ahahahahHhaha oh man i need to go back
2012
literally a year before TLOU really pushed the cinematic slop
damn solid timing Trent
Yes.
See Silent Hill 2 remake (already forgotten btw). All those carefully crafted camera angles gone.
There's three factors to it. Part of it has to do with what said. Another part of it has to do with a singular company popularizing the scheme across multiple properties that they've released that other developers would rather just adopt it rather than go against what's seeped into public subconscious. The third factor is that the developers who made the original scheme struck gold with it and other developers just don't want to go off and sell people square wheels.
Problem with popular control schemes is it means there's too many games all adhering to the same gameplay style, thus meaning there's no reason to actually change up the controls to suit something new.
OOOOOAAAAAAAAAAAH
HA-HA-HA-HA-HA-HA-HAAAWWWW
kino
He's clueless for thinking interesting gameplay and good presentation are mutually exclusive. It doesn't cost millions of dollars to come up with innovative gameplay, it just takes creativity from one designer and balls from the producers to allow it.
This is the same brainlet argument that tendies use to justify always having the worst graphics. As if the richest gaming dev regularly sacrifices good graphics for 10s of millions of $$$ nebulously invested into making "good gameplay" mechanics instead
Tendies can't admit their hardware is weak and can't accept high graphics
you're misrepresenting the argument against big budgets for graphics. the real argument is
big budget makes INVESTORS wary of RISK
thus gameplay becomes an amalgamation of focus tested slop
yes, you could have one brilliant designer on board of a project like this. but you couldn't run with his unfiltered ideas because that's fucking risky and there would be too much money on the line. this is why big games always suck.
The solution is to stop supporting publicly traded game devs / publishers. Fuck investors
private companies have the same problem. the bigger the budget, the less risk you can afford to take.
This. Unless the game developers in question are using their own capital they're all going around hat in hand looking for an investor to give them money to make their game.
They also look worse, are written worse and run worse.
Shame his music sucks.
celebrity says something so it mist be true
I'm not saying he's wrong, I'm saying OP sucks.
trent coach
Cringe Ass Atheist Rocker, go back to r*******
we've made every genre of game
there's nothing new to make
I always come to this old steve jobs interview when thinking about the failures of modern companies
youtube.com
tl;dr: when an industry is doing well enough marketers drive sales and take over the top positions in the company, leading the product side stagnating and getting worse
leading the product side stagnating and getting worse
You mean like iPhones or macOS? I really don't think that you should be listening to Steve Jobs regarding product quality. The guy was a marketer himself.
He was, but things like the ipod and iphone succeeded largely on their merits. Where they went after (well, the former went into a grave) is another story. Point is, that stuff wouldn't have taken off and gotten so massive if he just marketed it a lot, lots of other companies, microsoft especially, tried to push competitors with huge billion dollar campaigns and they fell flat. Nowadays a lot of apple users are cult-like, but they got to that point because of what the company did in the 2000s.
but they got to that point because of what the company did in the 2000s.
Which was marketing a thing as being hip and trendy. I don't think anyone that wasn't alive at the time never saw the iPod ads with everyone being black silhouettes with white iPods and headphones. They weren't the first to market .mp3 players, nor were iPods particularly convenient for your regular joe (it took until the iPod3 for them to ditch firewire for USB), but by jove did they make it look like you needed an iPod or you weren't "with it".
Oh I'm not saying the marketing didn't contribute a lot, but in terms of polish ipods were better than basically any alternative. You could get stuff with some better features, but the execution was always clunky by comparison. Apple's main draw was how they streamlined tech for users. A reputation they still have even though their competitors aren't really any worse at it than them at this point.
He was when he was using his voice. Since Bad Witch it's been nothing but stale instrumental movie soundtracks. Ghosts V-VI also weren't really good.
I listened to the whole Witha Teetha in my car yesterday and it's much better than i remember. I think I prefer it to the Fragile.
but the execution was always clunky by comparison
Not really. from that era as .mp3 players I had an iPod, a Creativelabs MuVo, and a Sony Network Walkman, as well as an Archos media player that could be used for both music and video and from those four the best was arguably the MuVo. It was pretty much just a USB stick with an .mp3 player, about as thick as the iPod with half the width, and maybe only 2/3 the length. There was no navigating menus to do, you just hit play and listen. There was no need to own a Mac or get a Firewire to USB converter, you just stick the thing in a usb slot and drag your music in. You didn't need to worry about losing a charger either, the thing just needed a single AAA battery.