Should other modern engines have focused on optimizing PBR instead of leaning on ray tracing?

Should other modern engines have focused on optimizing PBR instead of leaning on ray tracing?

Wow, that was hard.

You're confusing PBR with Photogrammetry. Games have been used PBR as standard since the PS4

nah. PBR still wasnt standard for PS4 more adoption sure.

Games have been used PBR as standard since the PS4

Using it poorly isn't the same as focusing on it, otherwise all PS4 games would look as good as Death Stranding.

It became standard in ~2015-2016, with one of the earlier games to use it being Remember Me (2013).

PBR is just a more consistent set of equations to use for lighting etc.. It does not make artist better at their jobs, it just allows them to create assets independent of their final lighting scenario (in theory).

I remember nu-Battlefront looking amazing as well while BF2 looked like ass.

Shift from Photogrammetry to procedural textures using Substance Designer.

MGS5 still holds up.

Sorry saar, pajeet never learned to optimize games, bloody benchod consumer will have to use dlss and frame generation to run game made on unreal engine 5 at 40fps max

Why didn't they stick with photogrammetry?
Too expensive/time consuming? Optimization was also god tier.
Instead we're stuck with goy tracing which cuts 70% performance and is often implemented in a broken state.

There's a specific way things are shaded in Death Stranding that just looks good.

Ray tracing gives you the most accurate PBR you donkey.

Too expensive/time consuming?

Yes, they flew people to location to capture materials, then had to spend approximately the same amount of time as making a material in Substance Designer just to remove the lighting.
You can even see in Hoth, the quality of the materials drops massively inside, because those assets weren't scanned.

Don't they have tools to simulate ray tracing in the engine and replace that with baked lighting and reflections so you don't get the performance hit but do get the benefits?

Why do they look so flat then?

Horrible art direction, and a game that was not designed with ray tracing in mind.

You can't truly bake lighting, sadly, as lighting is directional (as lighting is view dependent). It also stops you from having convincing dynamic lights in your game.

by God they un-Icelanded America!

My wife is a pbr

Its called tonemapping

Vegeta...

And yet it looks almost as good but with none of the drawbacks of the real thing.

b-but muh reflections!

Who cares lol.

And yet it looks almost as good but with none of the drawbacks of the real thing.

Not really, it looks good with bad art direction, and good with good art direction. And, again, it has a lot of problems with non-static objects, dynamic lighting, and filesize.

>b-but muh reflections!

Who cares lol.

Reflections are massive, compare GTA V with/without RT reflections (and they aren't even using a good implementation). Reflections are also not that expensive (RT GPUs have been capable of multiple rays per pixel at 4k for a while now).

art direction

And yet all RT games (except Minecraft) are photorealistic slop while all the games with actually good art direction have never needed RT to look good.

Curious.

PBR instead of leaning on ray tracing

Ray tracing is PBR, you idiot.

That's not true, plenty of older games would be improved with raytracing (e.g. Mirror's Edge). Artistry has just gone down - it's why PBR has a bad name as well, despite MGSV using it and looking great.

No it's not, retard.

PT looked more better than most RT games as well. Most of the dated looking shit was from it running on a PS4 and not with the rendering techniques.

It's not hard to do a lot of nothing. Sage.

The funny thing is that PT was also scaled back graphically to look like an indie game. The actual game would look even better.

Dunning Kruger: the post. You don't know what any of those words mean

It's a hallway simulator, the ideal environment for every trick in the book.

Why do that when you can shill expensive GPUs that still cant run the game properly

employ Californian Toxichair bitches

artdirection went to shit by lightspeed from tw3 to this

I hate gay tracing so fucking much its unreal
literal meme technology that is getting forced into games so they don't actually have to fucking improve anything for years while we wait for "new technology" to catch up
be real with me, when was the last time you truly felt the graphical improvements?

I remember reading that Kojimbo and the team actually toned down the engine here so people wouldn't think it was the Fox Engine. Reminder that Konami robbed us of one of the best modern horror games we would have ever gotten

GTAIV in 2008

Reminder that Konami robbed us of one of the best modern horror games we would have ever gotten

Don't worry, we have PT at home.

Great game but completely different tone than what we saw with P.T.

RE7 is campy and crazy, P.T. was personal and simple

MGSV using it and looking great.

no it wasn't.

As in it didn't use PBR? (it did: youtube.com/watch?v=WsmxBE9Gw6A), or that you don't think it looks great, because I at least think it does for an open world game from 2015, and so did .

when was the last time you truly felt the graphical improvements?

Battlefront, a whole decade ago.