"M-Mario Kart World just looks so casual cos of 24 player-"

MK Wii had more players than previous games and retained choke points or made them even tighter. There is no excuse for how wide and boring MK World looks. Every track they have shown so far looks like it drives itself

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peak course coming through

Bowser's Castle 64 is where we peaked

i remember camping on that bridge with a friend and griefing online normies

Does it even have old courses?

no ugly bloom

it's crazy how games from 20 years ago will always look better than new shit

8 no longer allowed you to do that, you would just get kicked if not racing properly. At least this and invisible walls I'm hopeful MK World will fix.

MkWii sucked so bad it tricked people into thinking double dash was good

I remember people being worried about how linear and spacious the track looked in the reveal trailer. Now we know it's the whole game but I'm guessing Stockholm syndrome gets the better of tendies and they all preordered it anyways

the people in your head? people always liked both dd and especially mkwii

It's the only launch title, they don't have much of a choice desu

Other way around for me, MK Wii is so good with perfect controls, amount of depth, roster and course selection that it made me realize how bad Double Dash was. is the only good thing in DD and it's in Wii.

People liked MKWii but DD was seen as a black sheep for a long time until Gamecube nostalgia started kicking in.

The point isn't that MKWii is good,it's just an example

honestly dd would be great if the controls just weren't retarded. i remember the coop gimmick being fun with my nephew

Anon. Its for kids. We’re talking like 6 year olds to 12.

How does this argument make sense when the we are literally comparing it with older MK games that have less braindead course design. Tons of family friendly games have a modicum of challenge

smk is balls to the wall hard

Probably the dumbest post I’ve seen today, and I’ve been browsing Anon Babble for hours. MKWii was an amazing fluke. It’s the obvious peak of the series.

I wish they would bring back the missions from DS instead of fucking open world.

the more I look at other Mario Kart games for comparison, the more I realize that track design by itself is not a strong suit of this franchise since it rarely actually pushes you for challenge besides certain shortcuts; spectacle, themes and music were always more of a driving force. the entirety of MK design has always been obstacles and hostile opponents that just happens to make these course designs some seriously chaotic shit.
i think our brief snippet of world footage mostly looks so boring because aside from the usual blue shell bullshit, everything else was so passive despite it being 100cc. the AI were spamming items behind the player, and everything was missing or red shells were inexplicably veering completely off-course. the only racer to even challenge the guy playing was the Donkey Kong rubberbanding to rival with him, and the AI literally grind-rail flipped off the track at one point so it's not like it's trying to pose a challenge either.

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This one’s great but I want Luigi’s mansion to return

ironic because the best wii tracks are from n64 and gba. they just lacked good controls in their respective games

Love this course so much. Damn I should’ve gotten into MkWii back in 2008 but I thought it looked gimmicky with the wheel

I'd go so far as to say the more the series advanced and got easier to play, the less interesting actually racing the newer courses became.

MK Wii was peak casual and a shit game, however

it's so that 200cc will actually be driveable and the meta.

you need to be like -13 years old to be buying mario kart or have a girlfriend who wants to play video games with you but nothing that a 7 year old wouldnt be able to understand within 15 seconds of the game starting

Mk wii is the worst Mario Kart
No bait
The only Mario Kart I dropped

This. Inb4 some faggot posts a gay speedrun of funky kong clipping out of bounds and getting a .001 laptime

provides no alternatives to what a non-casual Mario Kart experience is

The answer is Super Circuit by the way

DS
every casual got filtered by skating dry bones

Anon. Its for kids. We’re talking like 6 year olds to 12.

All the more reason it's retarded to ask them or their parents to spend 80 dollars for a game

but muh pack in

Won't stay that way forever.

It's MKDS. The only game where you can break rubberbanding with snaking. Either gitgud or get filtered

Whatever, man. The difference in skill between 9999VR players and everyone else was staggering in MKWii, and the modern games have become far more casual + sterile.

Any game that rewards sandbagging doesnt deserve to be taken seriously

10/10

You can tell if a track is good based on the consistency of you finishing in first or second place (if you are a skillful player). With shit tracks that are braindead to drive it's almost random and way too luck-based

It's actually the opposite. Nintendo didn't crack down on cheaters in mkwii as hard as switch so max rank players in MK8DX are better

snaking

i forgot about this. another reason why ds and 8 are kusoge. it's not fun to do

any game with item spy

competitive

Huge downgrade to Double Dash, the snaking miniturbo time in DS lasts way too long compared to DD which requires consistent skill.
The silver lining is that it's the last Mario Kart to let you dodge blues itemless.

so max rank players in MK8DX are better

...at mobile phone tracks

I’m going to say it:
Coconut Mall isn’t even that good, and isn’t even the best in its cup. That belongs to Wario’s Gold Mine.

Coconut mall being the standout Wii track speaks volumes about the quality of game Wii is

posting my christian girlfriend without my permission

This 90% of maxVR players I raced in wii used ocarina cheats

They're making the base game stages lame on purpose so they can sell the good ones as DLC.
All the more reason why the $80/90 pricetag is outrageous. It's going to be a DLC dispensary just like MK8D.

Coconut mall being the standout Wii track

I've never ever heard of this. What makes Wii tracks great is the choice of retro bangers

Most new tracks also range from at least good to great though: Moo Moo Meadows, Mushroom Gorge, DK Summit, Wario's Gold Mine, Koopa Cape, Maple Treeway, Grumble Volcano (big noob filter), Dry Dry Ruins, Bowser's Castle, Rainbow Road

crying about mario kart looking "casual"

what are you niggers even doing at this point

8 just casualized and randominzed too much while in wii you had to consider so many things like jump drift = faster, wheelies and chaining 3 frame window, wheelie instead of trick rams shrooms, highe rjump if trick and jump att he same time, if 4-6 don't spam to open item asap, others can get thunder cloud first so yuo don't get it, all those shortcuts, items like the cloud require skill, everything is more punishing, having to get the mini turbo after lakitu pulls you up. worst thing about 8 are the coins. i know deluxe partially fixed this by letting you hold twoitems again but it's insane they released a game where 1-3 have a 50% chance to get a fucking coin they can't defend themselves with

Believe it or not, the entire point of kart racers--and you can read this on Wikipedia right now if you want--is that tracks are very windy and crazy, not braindead giga wide highways. If I want that I can just play Burnout 3

Wii only had 5 good new tracks. Mushroom gorge, wario’s gold mine, bowsers castle, rainbow road and koopa cape.

What makes Wii tracks great is the choice of retro bangers

That was 7, which makes it all the more infuriating that so many great courses were wasted on such a garbage game.

Yeah, the jump to Mario Kart Wii from DoubleDash was crazy, it's like Nintendo forgot how to do good graphics.

Reminder that all the youtubers and streamers getting firsthand access to the games have said that they were playing the game in 50cc. If the game looks “slow” to you, that’s fucking why.

It's not simply the speed of the game that's the problem it's the track design.

Personally don't even think Mushroom Gorge comes close to most of the others I named. Moo Moo Meadows is the best ranch-themed track in the series and just fun to drive, DK Summit is at least a nice change of pace with all the ramps and has a good shortcut, Maple Treeway rewards good drifting and just looks and sounds amazing (the phone version doesn't do it justice obviously), Grumble Volcano probably wouldn't even fly in the newer games because too mean, Dry Dry Ruins has that ramp trick in the ruins and again good drifting. And while I wouldn't say it's a highlight, Coconut Mall is also decent at least

Reminder that all the youtubers and streamers getting firsthand access to the games have said that they were playing the game in 50cc

why are you lying? treehouse played it at 100cc first day and 150cc the second day +

Shame Sonic universe has negative charm, even if what you say is true which I doubt

whats so terrible about 7?

Why no love for that night time city course? It actually had dangerous traffic and I remember having fun learning the ideal route.

nitro tracks are terribly designed with courses that are either insanely bland with nothing going on like Cheep Cheep Lagoon and Rock Rock Mountain with a cliff that has a genuine blindspot for the immediate falling rocks

kart unlocks are randomized so getting what you want is pure RNG, kart customization in general is scuffed into everyone beelining red monsters for offroad+speed since nothing else matters

horrible roster where unlike DS which was small based on limitations, many DD/Wii characters that made sense were excluded in favor of recolors and meme picks

no offline VS mode, something Super Circuit had

no mission mode to have more content for a handheld entry, even though DS had it and Wii had a successor in tournaments

no online Friendrooms

VR system changed to a cumulative points system rather than keeping the skill-based system which results in online matchmaking barely meaning anything

the item spy mechanic which while mentioned by someone else earlier as a flaw in DS was actually something considered and designed around for online PvP there, since overpowered items like triple shells/bananas weren't allowed, and neither was holding your items (you could only immediately place) so that the game was still kept competitive and you couldn't use cheese strategies with it. In 7, the item balance was not changed between single and multiplayer leading to an online meta of consistent camping and turtling if opponents had items like triple reds or anyone had a blue shell

new items like Tanooki Leaf discourage genuine play in favor of intentionally griefing a player with it, since the practical use for it is near nonexistent compared to legacy items

It's a lot of small things that add up to it being pretty miserable to play. During the time it was out, people tended to rush back to playing DS for a handheld MK experience, or Wii for online PvP with some only putting up with 7 until 8 came out to drive it to irrelevancy, and for good reason.

It actually had dangerous traffic

Not in MK8D.

wider streets

fewer cars

nerfed hit reaction

turbo arrows three times bigger

MK8D is an unplayable borefest on anything but 200cc and 200cc is weird and clearly not what the game is designed around. Not expecting much else from World.

wasn't it made by retro studios? why did nintendo let metroid devs make a racing game

it was my first mario kart so im pretty easy on it but all of your critiques are very true. (it's still my favorite.) playable shy guy made it great for me and the wii sports resort tracks were kino

wish it had more dev time but i guess saving the 3ds's launch year was more important (it was.)

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How does DS look better than Wii?

ds doesn't have unnecessary bloom for one

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I hate how much Nintendo loves bloom, especially the shit they use since Wii U. Ironically makes all their games look outdated out of the gate

your ps1 nostalgia

no tail

I actually liked the bloom they used specifically on Mario Circuit, added to the sepia picturebook vibe. Obviously upscaling breaks it so you should always disable bloom when using Dolphin.

Looking at the castle is making me go crosseyed, how does anyone like this shit

DS had some good shit but I wish they'd taken a better course from it for World than Airship Boretress.

Super Circuit

worst mk, doesn't have the charm and high difficulty of smk and no 3d. it's like the worst of both worlds

It's from an upscaled screenshot. It's blurry (duh) but you don't really see double as much at native res.

high difficulty

Super Circuit's one of the only Mario Karts where giant shortcuts are developer-intended and the norm. It's also the hardest in the series to 3-star, DS and Wii you can cheese with snaking and 7 and 8 simply just hand it to you for ranking first all 4 courses.
youtube.com/watch?v=kpXisFLIDag

100%, always hated that one. It just looks so dull

Wii

snaking

wat

Meant to say snaking (DS) and bikes (Wii). Bikes in MKWii are stupidly OP to the point of the AI being unable to keep up.

not like returning tracks in world actually play like they used to from what i've seen

ares emulator squashed my aspect ratio for some reason

Man I'm rusty, I won this by equal points with the runner up because DK and Bowser rubberbanded on my ass and then pulled out their cheat items right before the finish line repeatedly. It's actually kinda funny how making the AI use items in later games made the game more obnoxious with how they all target you, but you forget how much the games fucking cheated early on.

MK64 already had slipstreaming

How did I never know this wtf. What other games of that era even have slipstreaming? I always thought MK DS effectively pioneered it

It pulls from a bunch of Sega games

No, it wasn't. They assisted, likely in porting dkcr assets.

IIRC they did the Retro (lol) tracks and the Donkey Kong one. Ironically those were the only tracks in 7 that weren't complete dogshit.

i can hear his voice in my head