This fight is the least enjoyable thing I've ever seen in a videogame in my life.
This fight is the least enjoyable thing I've ever seen in a videogame in my life
Yeah he's pretty ass to fight, took me quite a few attempts
You'll get it eventually though anon, hang in there
I'm mostly just annoyed because the receptions are so much more enjoyable even when they're difficult as well so having this obstacle in the way of being able to enjoy the game is annoying. I hate that the first few phases are easy and then it's just the last phase that's annoying too, it makes the first parts feel so tedious.
On the bright side, I'm sure the receptions will be fun when I can get back to them. I was really surprised by how much the game pulled me back in after I got equally annoyed with Chesed's realization only to get to enjoy Yan, Purple Tear and Xiao after, they were much more interesting than the realization.
Some of the later game boss fights are fucking dogshit or tedious. It's because the gimmicks are annoying. You just have to fight them and lose once. Then you adjust your deck to beat them.
All you had to do is to manage your light regen.
Also Binah' fairies are busted
worst thing in the game desu
This is one of the most kino moment of the game. Please, post your decks, so that we can all laugh.
I don't want to be laughed at though.
Ok fine I'm just curious I won't laugh
Don't believe this anon he will laugh
Here they are, whether you want to laugh or not. I can't be bothered to show all the Purple Tear ones, but the Purple Tear is the weakest link in any case, I got the boss to 350 health before and I imagine I would have had better odds of closing it out if she didn't spend the whole phase with no light.
I beat it first try. Its not that hard if you have a basic grasp of building a deck that can draw cards and regain light
clone rapid gashes
on Myo
lol
Prescript page
Not singleton
lmao
This Xiao and Yan deck...
Will of the city is not singleton
I made this post before seeing looks like basic card game mechanics have filtered another anon
some advice:
dont go rapid gashes on myo, its pointless. But if you want to keep it going you need atleast 3x draw cards at light cost 0 or 1
for xiaos page you literally have no light regen or page draw besides single point strike which isnt actually card draw. Drop the high cost pages and add in 3x light regen and 2x card draw.
for PT you need to drop some of those 3 cost pages and slot in 0 cost light regen, drop a copy of will of the city and slap in a decently strong 2 cost page
Yan's deck is just trash. Sword of volition is a meme and you have way too many high cost light pages. Rework it entirely to be literally anything else.
Jesus christ I replied at your image before even reading your post.
How the fuck is purple tear "your weakest link" dude just go defense stance and spam overcharge or whatever that w corp card was called.
I mean, Rapid Gashes is fine as a fun deck (even tho I would only use it on Malkuth floor with happy memories, preferably on Yujin for light regen before stacking HM)
The PT deck is not great, but at least it seems useable
Yan deck cost too much, and yeah sword of volition is pretty shit
This Xiao deck... I don't have words desu
dont go rapid gashes on myo, its pointless
How? I can easily get multiple 0 cost Rapid Gashes for the final phase to deal with the mass attacks, and Rapid Gashes does decent damage in its own right even if the damage types aren't ideal. Myo's been the least of my problems.
I'm surprised to hear any of those other ones are bad as well because Yan has been handling the last phase, the only phase that's any trouble, better than the others as well, though Sword of Volition does suck for the first two turns of the final phase because of the power nullification. I haven't struggled with Light at all with that page though. PT's is by far the worst performing so I'm surprised that that's the one you're least critical of.
What's special about defense mode with Overcharge? Doesn't defense mode just add to guard rolls?
It makes you immune to the "lose next turn" effect.
Myo
Why the fuck is Savage Mode there? You're paying 2 for a bad card and a +1 powermod. Not only this, but you're not using Graze the Grass at all in this build, you don't need light regen, you need page draw on a Gashes build. All your pages cost 0 why the hell do you want more light? And what are you even using that Charge for, to get a piddly little amount of haste when you already have The Strongest?
Replace her with a character who actually benefits from running Rapid Gashes (like someone who can enhance its Slash dice) and swap your Graze the Grass for a 0-cost page draw, and swap Savage Mode for another 0-cost page draw.
Defense mode make you immune to negative status, including Immobilization
The Xiao deck is literally the best performing one there by a significant margin, what is so bad about it?
I mean yeah it's probably good for speedrunning before you run out of emotions, but I don't think you're doing anything once you get to emotion V
Keter realization is easily the worst fight in the game. Not even close unfortunately. Good luck bro!
if ur having trouble deck building make every deck singleton with the draw 3 index card and multislash. Makes it pretty hard to have a bad deck. Also if u want to do rapid gashes do it on a slash page not myo. Myo should pretty much always be on PT or geb. Nikolai's buff and debuffs are op so if u struggle with anything use her key page with charge and her exclusive card
You didn't beat the game if you abused myongest
It has no Light regen whatsoever and no actual draw, just a 0-cost that fetches itself. Single-Point Stab's only useful trait is giving you something to spend 1-2 die on every turn, but that's it. Also Jin Ni is bad, especially in that fight too.
I put it there for the power boost, but I don't have a hard time imagining something better being there given you don't even benefit from that much at the end of the fight, and I put Graze the Grass there just for the passive benefits of 11+ charge because I didn't want to put in any charge cards that'd cost me anything. Having better draw for Rapid Gashes does make sense though, I haven't been having that much trouble with draw on Myo but it's probably still better than the dead draw of Savage Mode the mass attack.
i beat geburas pussy witth my distorrted peniz.
stay owned
It's a pain in the ass
But keter realization is much much worse.
How? I can easily get multiple 0 cost Rapid Gashes for the final phase to deal with the mass attacks
because you will have 6x copies of rapid gashes and no card draw. At max emotion level you draw 2 cards at turn start IF you use 2 different cards the turn prior. Without any 0 cost card draw you need to constantly be drawing into both graze the grass and a copy of rapid gashes every turn.
I'm surprised to hear any of those other ones are bad as well because Yan has been handling the last phase, the only phase that's any trouble, better than the others as well, though Sword of Volition does suck for the first two turns of the final phase because of the power nullification. I haven't struggled with Light at all with that page though. PT's is by far the worst performing so I'm surprised that that's the one you're least critical of.
The other decks suck because they hard rely on the light refresh from going up an emotion level. Its no wonder youre having a problem with the last phase because by then you are at max emotion with no light regen, no card draw, and a hand full of 3-5 cost pages. Ideally you have 3x light regen at 0-1 cost, 2x card draw of any kind with sturdy defense being the goat, 1 big dick page and 2 free slots.
If you want to see a decent myo deck this is one of the best you can use
Single Point and Jin Ni have been good for all of the pierce-weak sections of the fight though, even if Jin Ni is expensive it's never felt like it's not worth the cost. Also, am I misunderstanding or do you not get draw from playing two cards on a scene where you're at Emotion Level V? Because I never feel like I'm wanting for draw on Xiao once I'm at the final phase and I was assuming it was because I could always easily play at least two cards thanks to Single Point.
At max emotion level you draw 2 cards at turn start IF you use 2 different cards the turn prior
Oh, I spent the whole game thinking it was just playing two cards, not two different cards.
The thing about a Clone Rapid Gashes deck is that it wants to make as much use out of 0-cost Rapid Gashes as humanely possible, so your gameplan should be:
I spend my 2 fastest die to clash with Rapid Gashes
I spend my 2 remaining die to recuperate pages
repeat
Overall, I would swap out Graze for To Overcome Crisis or maybe Unlock, and then swap out your keypage for Bamboo-Hatted Kim with the Sayo powermod so you can take as much advantage out of nearly everything in your pages being Slash as you can.
Check 'em.
Do people really think this game is easier than Lobotomy Corporation? Because I thought Lobotomy Corporation was surprsingly easy after everyone talking about how brutal and unfair it is and this game has been way harder and now apparently I'm retarded at deckbuilding, and if that is the case then I'd say deckbuilding in this alone is harder than anything in Lobotomy Corporation.
(me)
I remade your Xiao deck with some changes. Feel free to drop a copy of frontal assault or Jin Ni for whatever you want. The most important thing here is having easy going breather from gloria which reduces a page cost by 1. Since this can hit any page with a light cost of 1 or greater it turns the will of the city into a 1 cost draw 1 regain 3 light which is hyuge, it also turns sturdy defense into an easy 2 cost draw 2 with big dick dice values to fuck over mass attacks
For me Lob Corp was way harder than Ruina, but I suck at action games
I don't play many card games, but I have thousand of hours into Pokemon Showdown, maybe this helped with deck building?
I don't know if Lobotomy Corporation really qualifies as an action game, there's maybe some technical skill involved on Hokma's meltdown but beyond that I never felt it was pressing me on my technical skills.
It's a different kind of hard. Ruina is a test of strategy. Lobotomy is a test of how many plates you can keep spinning at once.
lobco isnt hard its just weighing how much of your life you want to spend trying to make a shitty facility work or if you want to waste 20 hours going back to day 1 and grinding filler days. Ruina is pretty easy in comparison because I play a lot of mtg so the golden trio rules of always trying to fit in low cost cards, card draw, and light regen kept me in pace with the difficulty curve
Well, it's hard to remember many things happening in real time, even if you can pause. I remember taking more than 20h+ to beat day 49.
Yeah broadly everything you learn in other card games will serve you in Ruina. As long as you never run low on resources and your cards replace themselves you're good to go on basically any fight.
the hard part of loboco is getting through the unfun slog and sluggish frame rates of the last days
You don't need this much light regen broski
Lob Corp is all about the experience. Doing Hokma realization for the third time in a single sitting, 1 hour + into the attempt, then running into Midnight Purple for the first time, and doing that shit first fucking try as I somehow enter the zone will always be one of my greatest videogame memories. The entire game is the right kind of suck that makes the payoff of day 50 so goddamn worth it. More games should tie their gameplay and narrative like that because I honestly believe it's what "videogames as art" should look like, not walking simulator nonsense.
Having said that, I fucking hated LoR from a gameplay perspective.
I thought it was fun.
this is for binah's realization with apoc bird sapping your light
Limbus in its entirety is less enjoyable than the binah realization
Why the fuck does every late game reception and realization take an hour bros
Well, I love lob corp but I prefer LoR gameplay. To each his own I guess.
I mean, Limbus is a bad game so it's not a hard feat.
as someone who only played after ruina came out of early access, i blame early access. i assume they wanted every update to have some big centerpiece thing to be cool and memorable and ended up with like 30 hours of fights in the last 5% of the game
I do think there's some admirable effort put into conjoining the narrative and mechanics in Lobotomy Corporation, but I also feel kind of out of touch with other people's experiences with it when I see people say things like this, because it really never got on my nerves or felt like it was really pushing me despite it trying to. I never really got that sense of being put through hell by it even though I could tell it was trying to do that.
I don't really know what it is about it that made it that way either because with these realizations in Ruina I hate that I spend so long on the easy phases before I can even try the later phase, where it all falls apart, but pretty much the exact same thing happens frequently in Lobotomy Corporation where you spend a long time on a day only for it to all fall apart to the last ordeal of the day, or something like that and that never bothered me at all.
the bad pacing is a result of early access release schedule. Also with how fast you get through the previous stages it sticks out more in the mind.
I think it was super cool, and WAY less annoying than the red hooded merc f8ght
Why not? This is fun
Limbus ruins so much of the city for no reason. Theres so much intrigue as to wtf is happening outside of L corp for Lobcorp and ruina and limbus dumps all over it by making each district Video Game Zone TM
I thought you weren't going to laugh.
Get through both of the last receptions.
"Man, those were a bit long but I enjoyed them plus the stories with them! I sure hope the Distortion Gang doesn't drag on too long!"
It's not big fight.
It's one enemy per floor.
With a kinda annoying but understandable page locking gimmick.
And each boss takes 45 minutes to an hour long because of their gimmicks or from HP bloat.
Power null is legitimately one of the worst mechanics this game has second to shimmering and I am not fucking joking.
I feel exactly the same as you, but I can say it was far more tolerable in Lob Corp because it was 100% skill. If I fucked up, I had noone to blame but myself, but Ruina adds so much RNG bullshit and hidden mechanics nonsense that whenever I failed it was frustrating because it felt out of my control.
Frankly, Lob Corp is just the better game.
or something like that and that never bothered me at all.
because lobco requires less thinking than ruina. The majority of gameplay in lobco is playing at 4x speed and sending nugs to go work on abnos with the least likeliehood of killing them before the actually hard bits kick in. And even those hard bits are mainly avoiding getting rugpulled by sudden boss phase changes where if you do X positioning all your nuggets get 1 shot
just wait until you play the rest of the game
but Ruina adds so much RNG bullshit and hidden mechanics nonsense that whenever I failed it was frustrating because it felt out of my control.
unironically and in all sincerity this is a straight up skill issue. Its so easy to mitigate any of the RNG in ruina from dice rolls that I have never lost a fight and thought in my head that the loss was attributed to luck more than deckbuilding skill or clashes
played both blind and after beating lobotomy i felt like i'm free from fucking prison
meanwhile after a while in ruina game starts giving you op bodies and cards which makes most mid-endgame pre-ensemble a stroll in the park as long as you read and understand those yugioh ass effects long enemy passives. the basic to deckbuild is avoiding out of gas scenarios with including +draw and light regens
I wouldn't really call Shimmering a mechanic. It's more a workaround on behalf of the devs so they don't have to worry about stuff like Light and page management on behalf of the enemies and also so they can have a "script" with a boss firing off certain specific pages every turn with a recognizable pattern for the player to work around.
jesus christ anon, what the fuck are you doing
how did you even make it this far
powerstacking shitter
lol
shimmering
bullshit
outside of extremely niche edge cases like binah's 4 cost page and netz's SO light cost effect shimmering doesnt really mean anything. Its just a way of negating the RNG of enemy page draws so they dont randomly gas out and preventing them from chaining insanely good high cost pages scene after scene using the emotion level light refresh.
not to mention Lobotomy was ALSO full of bullshit RNG scenarios. sometimes an Abnormality could just flat out hate a perfectly fine worker and get an unreasonable amount of negative boxes and then you'd have a deadly spiral starting then and there.
Sometimes an Abnormality would LIKE an employee and get too much positive boxes and you'd have a "when the work is good" scenario and bam, death spiral.
Not 1
Not 2
BUT 3 Instakill phases before big dick fight when everybody is already Emotion V
Realization peaked in middle floor fights.
I'm honestly shocked that people think those decks are so heinous because most of the game hasn't been that much of a struggle. Obviously I didn't use those decks for the whole game, but I made it this far fairly easily, the only major roadblocks have been other realizations, and those have been obstacles more for struggling with their gimmicks than anything else.
No reception has been notably hard, so I can't imagine my deckbuilding skills are that horrible even if those four are apparently bad.
You're supposed to use the rapid gashes build on Oliver's page and replace the graze + savage mode with brace up and replace yan with Nikolai
Would PM have a better franchise if it never directly showed the city? For example, instead of ruina you have a game where you survive in the outskirts. Or a vn where you interface exclusively from a virtual world.
still less bullshit than small bird's abno fight which is on par with red hood in terms of bullshit
I felt the exact opposite way. In Ruina I could invalidate the RNG hard enough that I never really lost an important clash in a reception I was properly prepared for, always met the DPS checks, etcetera. In Lobcorp the game always demanded I either let failures stack up to just below the point of total collapse and ride by the seat of my pants, or spend 10+ extra minutes a day pausing and micromanaging. Both felt like failure conditions.
Lobcorp made me fucking miserable, but that felt like the point. Ruina was just an enjoyable game with enjoyable mechanics.
Nah, nigga. You can't deck build around phase 3 of a 5 phase fight before going there and getting your shit pushed. I will concede I'm not a good YGO or Magic player, in fact I've grown to hate Magic. But even as a deck builder the game feels like ass because the game never plays by the same rules you do.
I just fucking hated ruina so much.
For me it was the fucking clock in Hokma's floor.
That one's annoying but I don't think it's that hard.
No. I think the autism over not revealing the city is unrelatable and I'm normally very autistic.
Lob corp is a game I never want to replay. The director told a good story with it against all odds. But there's no point in replaying it.
Its easier to imagine how awful the city is compared to actually showing it. Every time they try to show how bad the city is it becomes comical torture porn.
Nah, nigga. You can't deck build around phase 3 of a 5 phase fight before going there and getting your shit pushed
you totally can with good deckbuilding. Im not bullshitting or trying to pull a git gud thing here I know because I first attempted the majority of realizations in Ruina. Very rarely doest he game demand you remake a deck for a very specific phase, an example of this is punishing bird needing you to retool the deck to have some way of pissing him off without actually clashing with one of his dice. But that is only for the abno fight and not the realization
But even as a deck builder the game feels like ass because the game never plays by the same rules you do.
at most this amounts to +1 to a specific die type. If you use the cheat mod you can see enemy keypages have hidden +1's and maybe some hidden card draw or light regen effect. And those are there to keep up with the player being significantly more intelligent than the AI and having tons of tools to offset RNG
Outside of red hood + keter realization the only fight i felt was bullshit was xiao act 1
broadly speaking the issue with Power Null is that it feels bad. most of the deckbuilding and strategy is based around stacking power modifiers so it feels like a rugpull when the game just flat out tells you it doesn't work anymore
but I can actually respect that. the game is, essentially, telling you to jund 'em out. fall back on the fundamentals; strong economy and efficient cards that don't rely on synergies or modifiers to be strong; use all your die each turn, every turn, and find a way to pack the strongest avaliable card into every single one of these die.
i just unlocked the malkuth floor realization thingy, what am i in for
More games should implement ruina dice clashes. I would love if darkest dungeon or xcom had ruina clashes
the only time power null is bullshit is kether realization because that section is a fucking mess design wise. You never have to care about economy because you always get a free light refresh off the seed of light effect so you want to stack the deck with 3-5 cost cards and just stat check the enemy. Shout out to my nigga blade of faith
marathon battle instead of sprint. Stack your decks with lots of light gen, card draw and any effect that gets better as fights go long
the clashing system is fucking great I wish more games stole it too
Endurance abno boss rush. Beat it and you get busted EGO cards That you will only use on your first battles of SoC since Malcuck floor gets phased out quickly
the mechanic could also revitalize the brain dead approach of piling on a single enemy that is so common in jrpgs
I would KILL for some kind of office management game where you take missions and have to juggle your finances.
Or a kenshi like rpg where you can work your ways up from a rat to up the ranks of a association or syndicate or something
It just feels better to lose a clash than to have a giant miss appear. I have no clue why PM decided to abandon this system for stereotypical rpg combat.
Buy do I have the game recommendation for you It starts with Limbus Company :').
The only thing that has actually broken my suspension of disbelief so far in regards to literally anything in the City is K. Corp just throwing an Abnormality in the middle of the Nest for research when they could have effortlessly done so with the Backstreets, and also the comically bad infosec they had on chapter 4 (the rebels were receiving EMAILS from a COMPANY COMPUTER and NOBODY FUCKING NOTICED) and also WARP Trains strain credulity a bit once you get past the extremely strong initial reveal and they try to delve more into the concept with the identities. Everything else is perfectly believable.
Limbus plays like a jrpg game. Unbreakable coins are just guaranteed damage on the enemies end. Because the director fundamentally screwed up on Limbus gameplay.
brain dead approach of piling on a single enemy
This is how I beat Star of the City receptions btw
that wasnt K corp that was dongrang going rogue. Alfonso also new that notHod was feeding info to the terrorists since she had a Shi assassin following her around
The majority of gameplay in lobco is playing at 4x speed and sending nugs to go work on abnos with the least likeliehood of killing them before the actually hard bits kick in.
I don't think the realizations in Ruina are that different from this, it tends to just be a phase that stands out as particularly difficult and getting to it just feels like preamble where you're going through the motions when you're a couple attempts in. It shares the same basic aspect of their being an easy part that is still time-consuming followed by a hard bit that, if you fail, will send you back to doing the easy bit all over again.
just fucking read the passives my friend
Imagining how awful the city would still leave a bigger impression on the reader than just directly spelling it out.
Also I can't take Limbus seriously after the entire multiversal suicide Dante helped with. So now all I can imagine are those wuxia descriptions when we get misery porn scenes.
AAAAAAAA BLUENIGGERS SAVE ME
The only thing that has actually broken my suspension of disbelief so far in regards to literally anything in the City is K. Corp just (HEADCANON)
I can't imagine the City is so perfect there are no valid criticisms of it
I figured it was obvious I was being sarcastic.
For as much as I disliked the Ruina gameplay, I find it mind boggling how PM managed to make LBC so much worse.
Imagining how awful the city would still leave a bigger impression on the reader than just directly spelling it out.
insanely retarded
you have the entirety of humanity centralized in one location, the plot of every game is heavily based on it, and you want none of it to be explored? That would just piss everyone off
This jobber was easier than central command and way easier than disciplinary
Crazy how they made central the hardest fucking floor in both games for NO reason. In 1 it's the hardest skillcheck in 2 it's the biggest gimmick
Yeah, I could tell. But LCB threads are filled with the biggest yes men imaginable.
These decks looks fine anon. The secret to Binah's fight is in the Irina reception. She has a card that can recover light to the entire party.
I find it mind boggling how PM managed to make LBC so much worse.
simplifying the gameplay while not testing it or having the foresight to see the issues the new systems would cause. Combine this with all gacha dev design needing to be additive and you get the mess that is limbus' gameplay
Give hints and references to what might or might not be happening in the city. That's what LC did. So in a hypothetical outskirt game, you could be a migrant trying to get to tbe city and all of the encounters with other people are filled with how the city might be like.
I managed to beat Apocalypse bird without any deaths on my second try.
Taking every employee that deals a type of damage to a room and sending all pale damage to kill the Black egg, and the rest to kill the pale egg makes it manageable.
And of course killing all clerks with bullets before letting the bird spawn to make sure no abmormalities escape.
limbus gameplay is messy for sure but feel free to make fun of me, the dealbreaker for me is all the retards it brought to the fanbase
Gebura's was a complete pushover for me and I still can't even beat Binah's. I just gave Gebura stagger resist on hit, a bunch of bleed and then the health regen on hitting an enemy with bleed EGO page and the Mountain of Smiling Bodies sacrifice EGO page and the rest of the fight practically played itself.
this would just make the whining from lobcofags about PM betraying them with Ruina even worse. I can already see ayin self inserters whining about how lobco means nothing now because they cant see the results of the SoL that their godking worked so hard to make happen
the dealbreaker for me is all the retards it brought to the fanbase
this is only an issue if you use normalfags sites like twitter or reddit.
The dealbreaker for me is that it's gacha so I refuse to play it on principle.
Just make it so the entire reason for the migration was the SoL happening. So you can hint at it attracting an ever badder bad guy than the city.
elaborate nothing on the city or why it is bad
suddenly hint there is EVEN EVILER GUY
this will make sense, absolutely, and not just sound incoherent
youre imagining a perfect solution to an imagined problem that stems from your headcannon about what happens in the city not being true.
I gave it a chance. None of the characters clicked with me. With the slight exception of Heathcliff when he was bashing his head against the tree. The gameplay itself is si mindnumbing that it made me start resenting the story PM was making.
Once you understand that card draw is good (anyone who played a TCG or roguelike deckbuilder knows this) then it's a matter of learning what's good specifically in this game, which is: having extra dice, having enough light generation so that you don't waste a turn doing jack shit, getting flat bonus to your rolls and having cards with the specific purpose of winning important clashes.
I just think it was stupid and pointless. Their stated motivation was to test the Abnormality's capacities, and they clearly had it in containment previously. They could just throw it outside the borders to rampage instead of risking it trashing their own infrastructure. They would lose nothing.
That's what I've been doing with Limbus. I just imagine a game I'd think would be fun and play it in my head. Then I imagine other people playing it and saying how awesome it is. Not joking btw
Their stated motivation was to test the Abnormality's capacities
Pretty sure it was to test the limbus crew alongside getting more footage for the eye
I wish SHITbus was a VN instead of a gacha (a VN with monetization) because I greatly enjoy the story and the characters but I loathe having to actually play it.
Behold. The power of the Thumb.
The hood accessory is so ugly.
LimGOD seething out of nowhere
go do your luxcavations
He'd be a support nigga on Yesod's floor
there is no way you can get enough light back from switcheroo to make this work. Its a funny meme deck though. I like combining discipline with on hit do X effects like the random damage/stagger from the W corp guys or the hauler effects
>boris-sama.........dont le hurt me..............
If Yujin could use punishment this would be a very serious deck.
white hood > black hood
the passive that regains her light for 4 cost pages can be transferred so long as you can deal with one less die.
The color is not what makes it so ugly.
You could put the "when discarding a card, gain 1 light/draw 1 page" Jeong's Office passive alongside that cost-reducer from Gloria (it'll always hit a Discipline here). That'll help you manage Light a bit better.
Forgot that passive wasn't tied to the hp one. You could probably remove trigram and enjoy a very punishing boris deck.
are you ready for the next limbus chapter that will most certainly follow the same formula as all the others but with cultivación references?
here is what I settled on. Gonna give it a spin
I'm ready to see the pseudo loli character die, because that's what they do in every canto.
see these characters
oh, they are all dead now, lmao
Wasnt ligma supposed to fund a new game? Where the fuck is the new game?
director doesn't want to fall for jewish tricks so he's not expanding
The new game is Limbus Company 2.
Eh, it depends. Sometimes they keep one or two to use later as recurring characters or to join the enemy team. See: Nelly, Sonya, Damian...
dev said he wants an anime now.
are VNs and RTS games the only genre that gatekeeps themselves?
You think these bug people would abandon gacha money?
The anime will be coded by Monzo
Look up on bilibili/arca live for private servers. I pretty much read through Canto 5-7 with no gachashit because everything is unlocked for you to fuck around with. You don't know how nice it is to realize how pointless grinding mirror dungeons and all that bullshit is.
now
2019 was six years ago, anon...
45 minutes to an hour
Only Netzach's floor because you win with him by abusing Spring Genesis stunlocking, as the enemies can't even use defensive cards if they can't target you but he has no real damage either.
I'm thankful as fuck the Auto Win button exists but there are some bullshit fights that I had to grind for.
The LobCorp branch facility was under control of Dongrang back then, and Limbus Company's crew was already tested during the Intervallo when we fought Eubong's owner, so that can't be it.
I don't remember any of the dialog in Canto 4, but still.
was under control of Dongrang
Was under control of Dongbaek*
Don't remind me all the gachababies that had Limbus as their first gacha defending bullshit that wouldn't be tolerated in other gachas. Fucking no pity is an insane thing to defend along with no auto sweep during the first few months
I dropped Lic when season 2 came out and it was hard as fuck
For me LoR was way easier than the fucking main story in Lic
Yeah people should start playing F/GO, NIKKE, Azur Lane and other gachas.