How many pages of schizo notes and screenshots so far, anon?
LA-BLUE PRINCE-LANA
23 pictures
a decent amount of very messy notes
How many pages of schizo notes and screenshots so far, anon?
11 screenshots and just one long incoherent .txt
over 1k screenshots
I just started taking screenshots of everything after a puzzle expected me to recall the nth word on page x of multiple books.
I started taking screenshots pretty early as soon as I found my first book. It's a roguelike and I don't want to have to find it again. A New Clue only validated me.
How many pages of schizo notes and screenshots so far, anon?
1500 screenshots and a bunch of weird hastily-written notes.
too many
For comparison here was my La-Mulana chart.
There really should have been an in-game journal you can manually fill in. Game even tells Simon to take notes.
Maybe this game is not for you :)
The very first letter you find tells you that you cannot enter the mansion with any items and leave with any items found in the mansion. This means you can't take a journal or a camera from the outside into the mansion; or place the notes in the journal and move them out of the mansion.
the note is only meant for the player and Simon is simply memorizing everything in-universe
You're an idiot.
Not like the game mechanics reflect this arbitrary rule when I can start each day with my folder full of blueprints (including new ones I found in and outside the mansion), a couple of gems and a keycard from calling it a day in the break room.
Manually taking notes and making maps is part of the fun, and the way we used to play puzzle games back in the day.
Is the selfie your uncle took in the bathroom mirror supposed to be mirrored and the dev fucked up or is it not mirrored as a clue to something relating to the useless fucking bathroom? Or did your uncle sit someone down on the bathroom counter and have them take a picture of him to fake a mirror selfie?
simon is weird
Which is why I suggested
an in-game journal you can manually fill in
Or do you consider something like what is doing not manual note taking?
He said manually fill in and plenty of games have little drawing systems to take notes with.
That's ableist.
random black hand
Huh?
Why is La Mulana 2 so bland?
It's a glove.
I have 5 red letters and I'm not having fun anymore, most of the stuff i want to check out now involves routing power and after bring the water level down to the entryway I now realize i have to raise the water level, ride the boat, and lower the water level. This all just seems quite unfun to me at this point. Seems like there reaches a point where solving a puzzle rewards you with wasting time to arrange the house which gets quite repetitive. Am I filtered?
taking notes
and that's when I turn off the game
inb4 zoomer
I remember playing Stonekeep for the first time and seeing it had in game notes and map notations and thinking "why the fuck didn't everyone do this sooner?"
I'm not an expert but I'm pretty sure you can flip the negative during printing for ye olde photos.
All the tedious tasks and cryptic bullshit in the post game are just clues that you should have quit playing after you got to room 46. Some people can't take a hint and keep going, but they are missing the point.
Post-game is about your own curiosity (and patience) and if you've run out of it then go ahead and drop it.
Turns out then when you make the puzzles straightforward instead of cryptic bullshit all you have is a mediocre platformer.
how do you generally organize your notes and how do you write them up in an efficient manner? there's this game I've been playing recently with a lot of different events, routes and triggers that I wanted to catalog so I made an Obsidian Vault for it but I quickly got very tired because my normal gameplay slowed down to a crawl as I was screenshotting, using OCR, fixing up the parts the OCR fucked up, and writing stuff down myself, so I stopped fairly early on, it really made me appreciate how vast the game was though
Haha my game is shit on purpose and you shouldn't be playing it in the first place :^)
Ebic meta commentary.
This is why I never got into the first La Mulana. The aesthetics are off-putting to me and I thought the gameplay was boring. So the supposed wealth of cryptic puzzles that I missed out on made no difference to me.
hey did any of you guys know that Blue Prince sounds a lot like blueprints
kinda turned everything upside down when i learned that
What game was that? I only just heard of Obsidian Vault personally when seeing people talk about this game and it sounds great. I'll probably use it for the next game like this I come across.
Funny cause I think the aesthetic/music is one of the most unique and charming of all time
Sultan's Game, my workflow was probably pretty slow because I wanted to catalog literally everything, the wiki for it was pretty dead but now I think it might be picking up steam so my interest on writing everything down is waning a little too
downloading some super complex program you need to learn so you can get better at taking elaborate notes for a boring as fuck game
What is wrong with you?
Reposting from previous thread.
I want to see all that this game has to offer but after 70 days and solving 2 sanctum sigils and opening 4 doors I am losing my will to continue.
I feel like there are too many clues thrown at me all at once, some relevant, some not relevant, some not relevant unless I get a magnifying glass (so I have to revisit them later anyway) and then anyway it turns out that the clues were misleading or based on some pun or homophone or leap of logic like D8 or gaits. I am not even sure if opening the sanctum doors is the correct thing to do right now because, while I'm working on it, I am seeing clues for post-post-post-post game stuff.
I want to drain the reservoir to access the tunnel but I cannot draft boiler and pump rooms in the same run at all.
I got The New Clue but I missed magnifying glass that run so I need at least 2 new runs to order the book and get the glass.
The password to the blackbridge is inactive.
There is a padlock at the top of the gear room which I need to open.
Also the safe in the drafting room, I need magnifying glass and the room to spawn.
I've blown up the wall in item trade outside room.
I need to somehow spawn all the classrooms.
Also I need to spawn the 8 room again and solve it.
I know aquarium has some clues and I also need to drain it to get even more clues.
There are multiple suspicious walls but I'm yet to craft something to break them.
And that's probably the surface level shit I'm yet to do.
I have 4 letters (boudoir, drawing room, office, study). Outer room, cavern, orchard and grotto are unlocked. I solved the chests in reservoir. I took the armory as my chess reward, for now. I also brought all the books.
Where should I focus my attention next?
How do you have this many unsolved mysteries and you haven't smashed your pc to bits and set your house on fire out of sheer frustration yet?
For Blue Prince, I felt like compiling all of my notes on a wiki but it seems like someone already beat me to registering it with wiki.gg and is taking ages to get it public.
There was a week when I made 0 progress across multiple runs. I'm asking myself the same thing.
Mental illness
did you get the message from all the music sheets? it results in a huge addition that can over time make your drafting issues disappear.
if not, prioritize doing that.
There is a padlock at the top of the gear room which I need to open.
Can you see the letter on the table beyond the bars? The padlock follows the same rules as the puzzles for the other letters.
did you get the message from all the music sheets?
About digging among the trees? Yes.
Obsidian
super complex
????
I love these dart boards.
Thanks anon, I just got cursed by shitty notation too.
recommend me a good closet upgrade. It seems heavily situational.
Wrenched boiler room to commonplace and still took over a dozen runs to get it attached to pump room
I was doing other things the entire time but it was still lame
I just did hallway, bedrooms don't have enough exits and when you're using red rooms it's generally to get more routes forward and dead ending them immediately is pretty bad
then I'm assuming you have conservatory, combine that with the Rook power and try to draft it every run to fix your deck.
Study helps a lot for rerolling with gems, also try and farm Lab experiments for stars/allowance/dice. (Blackbridge should allow you to remote access Lab even if you don't draw it)
You said you have the armory, axing the cost of Attic and combining it with Chamber of Mirrors means you can get a lot of items, try combining various things with the hammer and coat check it.
I picked red closet because red rooms usually have exits that you can afford to turn into dead ends. it also synergizes nicely with another red upgrade.
I solved this a moment ago. Anyone want to play the parlor game? :-)
Yeah, I solved it too.
Miro
Looks neat
Honestly, should've gotten out of the game like 30 hours earlier after the 1st ending.
What the fuck does matching statement even mean in this case?
tfw you're late to the party
streamer-slop shill thread
600 screenshots and like 6 full pages on a notebook for Blue Prince. I'm about to start La-Mulana 2 since the puzzles in Blue Prince slowed down and now I only have to grind for money, so I feel like I can play something else without losing any info I was storing in my short memory side of the brain.
roach king so starved for new puzzles he's randomly staring at floors looking for shit
lol
literally just [[wikilinks]]
super complex
What the fuck does matching statement even mean in this case?
In the parlor game, three boxes of different colors all display statements. The statements can be true or false. You have to use logic to calculate which statements are true and which are false, to know which box to open (only one contains a prize).
After doing a lot of these puzzles, the boxes each start to display multiple statements at once. According to the rules of the game, at least one box displays _all_ true statements, and at least one box displays _all_ false statements.
In this particular puzzle, there are three pairs of identical statements spread among the three boxes. Hence, matching statements.
the puzzles have now devolved into datamining textures
Thanks anongpt.
How to use Conservatory effectively?
I feel like I'm diluting the pool more and more; some rooms I 'think' I'm done with them (lab I can access remotely, boiler room and adjacent are done) but almost everything else that it presents to me I want it every run (workshop, showroom)
Is it a matter of focusing on ONE thing and building my drafting pool towards it?
Also what does powered up furnace do, it didn't fucking change anything it just gave me a fucking key as always
I'm pretty sure the key is only from being powered. Otherwise it is a completely useless dead end.
Maybe you always had it powered when you came across it?
Red dead-ends annoy me to no end so I avoid them like the plague, so there's a high chance the few times I drafted it it was powered
Cool, thx
...okay? forget about all about that, isn't it always just 1 box containing the gems? so
the statement matching this statement is on a box containing gems
can't possibly be true since the gems can't be in two boxes at once right? so the gems should be in the blue box right?
then again one of the completely true ones also contains a matching statement with the box containing gems, I don't know this whole pair thing confuses the hell out of me
statement is true
Completely true box
It eventually does half-truth boxes?
Few questions I have after a bit of playing. Currently on 7 letters, 6 Sanctum Doors open with 2 puzzles (Orinda and Fenn) solved.
Are solving the remaining puzzles literally a matter of reading up on the realm and then creating the sigil based on their description or are there other clues? Because fuck doing the former.
Is the Castle/Court/Cloak thing from the Blackbridge Grotto cutscene relevant? I found the CASTLE cipher thing in the chess room but I don't think they're related.
What does MANTIS have to do with anything?
Are security recordings relevant to puzzles or just clues for other puzzles (microchip, train route) and lore (library)? I tried checking the bookshelf Sinclair was looking at but there's nothing interactable.
You can simplify it a ton. 1 Box has ALL true statements and 1 box has ALL false statements.
2x "The statement matching this statement is true" creates a feedback loop where they both have to be true, so those two can't possibly be the boxes with ALL false statements.
This just leaves black as the FULLY false one and from there you follow the logic to blue having the gems.
The statement matching this statement is on a completely true box.
These two statements must be false. If they are true, then blue's other statement is true, which asserts that white has a true statement. Then you have three boxes containing true statements, which is against the rules.
Blue and black have been shown to contain at least one false statement. Therefore, white is the all-true box.
The statement matching this statement is on a box containing gems.
White's version of this statement is true, since white is the all-true box. Therefore, black contains the gems.
I hope you enjoyed the parlor game!
lmao I thought white had the gems, then you said blue and this anon said black
Blue anon reporting back. I fumbled my logic at the last step because I thought "The statement matching this statement is on a box containing gems." would also create a logic loop, but it can be true on one box and false on another.
ChatGPT was right, it's black. Stupid smart robot.
What's the best room to axe?
Aquarium #1. Three doors, can deliver power with an upgrade, counts as every room type which is great for experiments and room synergies, there is an experiment which adds 3 aquariums to the draw pool and no other room has an experiment like that.
Make it free on top of all that and stupid things start to happen.
Attic
Trophy room
I axed the foyer, the classroom, and the vault. It doesn't really matter. There's more than one way to skin a black cat.
I hope this flower is not part of any puzzle.
Don't defile God's image, guys
what the FUCK did you do
does getting to room 46 in this state get you the trophy?
Red closet synergizes with the red cloister upgrade if you can get it (and furnace). Nothing says get fucked game like walking into a red cloister, immediately getting 4 items and 4 dice, and then special keying through one of the remaining doors so you don't fuck your map gen.
Also red rooms tend to have tons of doors so it's not as bad to closet off one.
Bedroom closet's horrid because most bedrooms have 0-1 doors and 1 in particular is literally designed to enable backtracking.
The downside to red closet is if you get it when you aren't on a red room it's a dead card, but you shouldn't really be playing around closets anyway cause it's just a bad card in the first place. Red closet's at least situationally really powerful.
Also if you're one of those players that spams the bunker, you will also have the option to just do a normal early closet play for 2 items.
I stole without realizing kek
I drafted Shrine two days in a row and the second time, the money is still there. I was going through the motions at 3AM and took my money back
I did attempt to reach 46 but it was too tough on the keys. I guess you gotta go blue all the way up
How to use Conservatory effectively?
Legitimately I've just been cranking up the frequency of the rarest draw it gives to max.
Instead of making every card slightly better I'd rather 1 card in particular get much better so I can immediately start taking advantage of it and learning to use it better.
So far I've not been disappointed with the results, but I have the hallway swarm upgrade to keep myself out of trouble, so results may vary.
You guys said this game had no horror elements to it
fucking trophy popping out gave me a jumpscare
no, curse mode is its own thing
Devs need to stop hiring indians for their shill threads.
Speaking of trophies, do you need to read the drafting sweepstakes thing to earn the trophy or will it just appear after drafting 18 dead ends? I have a horrible feeling I just didn't pick it up when I did my dead end run
You get it in the Mail Room the day after. That worried me too because I was assuming it would pop up like the Full House trophy and it didn't.
Oh, forgot to point out the objective is to draft 20 or more dead-ends. Not sure where you got 18.
Here's my contribution to the trophy convo. I reached Room 46 in under an hour "today" and it didn't award a trophy. Do they mean one hour realtime, one hour in-game (wtf), or one hour realtime altogether (i.e., Day One)?
What's the best room to axe?
A lot of people axe Attic and Trophy Room for obvious reasons. I'm in favor of axing Rotunda because it's hands down the most powerful room you can get in terms of layout except maybe study, classroom (another good axe choice since then schoolhouse becomes much more powerful), or drawing room.
As a general rule, you either want to axe a room that costs 3+ or a room that you expect to play 3+ times in a run. So Courtyard, Classroom, Aquarium, Trophy Room, Throne Room, Attic, Rotunda, Vault, or Cloister (if you don't want Draxus).
Don't axe Vault, money is much MUCH easier to come by down the line. I wouldn't axe Courtyard, Throne Room, or Cloister either. Throne Room just saves you some steps, Courtyard's multiroom ability is less common than Classroom or Aquarium's, and I recommend running Draxus.
You *might* also want to axe Foyer instead if you're running the upgrade that lets you usually play with 2 in your pool since it's still costs 2, it's a REALLY good room, and due to the increased frequency, you'll be seeing it and potentially buying it effectively twice as much as other rooms.
Another wildcard choice would be Veranda if you like playing around with green synergy.
One hour realtime altogether, so starting from Day One. It pretty much goes hand in hand with the Day One trophy because banking doing a Day Two just takes way too much time.
20
FUCKKKKKK and I was so chuffed I got 19 too
now that would be funny...
Just found out some rooms have hidden abilities
Game, I swear to fuck.
. It pretty much goes hand in hand with the Day One trophy because banking doing a Day Two just takes way too much time.
Not really.
Draft garage + power room to unlock outer room, unlock orchard and mine while at it
Skip days until you get a tomb
At any point so far get a pump room and lower the resevoir by 1
Now you just need to bank on a path to room 46
Allowing multiple days makes an attempt more reliable than day 1 attempts.
I just stored the lever.
Now I need to spawn the battery (hopefully from the tool shed), sledgehammer (I should order it to commissary every day, also can appear in tool shed) and then draft commissary, coat check and workshop during the same run. The odds are not in my favor.
Also the speedhack from CE randomly stopped working.
It's even funnier with gem rerolls. I literally just had a run where I abused this shit.
Also managed to power the laundry room and massively jack up my allowance at the cost of my stars.
Vsync prevents speedhack from working on games. Did you turn it on?
The odds are not in my favor.
Friendly piece of advice: Trading post is your friend instead of the tool shed. Focus on getting good runs, keep an eye out for the 2 rooms you need, and the second you get both, dump all your shit into the trading post to fish for the items you need. Every single item you pick up during a run becomes multiple tries to get one of the remaining 2 items you need assuming you don't have them yet and you can use static spawns like the parlor room key as well.
Tool shed is a noob trap.
No, I closed the game, started it again, hooked CE and it stopped working. Then I started the game once more and it magically started working.
Yeah, trading post is good but only if I'll get any items during a run. I'm afraid that whatever I'll find behind the walls will only leave me with more questions.
I took a bunch of screenshots and notes but got bored and quit before I even used any of them. It's no La-Mulana.
I just got to Room 45 and used key to underground, here's what I have in my note so far, I'm on Day 47.
Yeah, trading post is good but only if I'll get any items during a run
There are various spots around the start of a run to consistently or semi-consistently get items. Darts room, box room, and an outside upgrade.
Also, if you know you want items for your trading post, you can focus on getting shops when you have cash and green rooms and bedrooms when you don't.
You should effectively be starting every run with several items to trade.
And that banking on a path to 46 is what I find unreliable when you can just reset.
I enjoyed La Mulana 2. Saw a video covering the first one, and knowing what happens kinda ruins the point so I went straight to 2.
finally got my 3rd scarlet letter on day 49
Merry Christmas, ya filthy animals. And a Happy New Year.
But the point is focusing on just day 1 means a lot more resets because ontop of the path to 46 you need to get either
boiler + pool
a foundation on day 1
unlocki outer rooms + a tomb on day 1
Practically you're going to be resetting more often due to larger demand on rng while spending more time on each run because you'll need to go through more of the day before your options close up
That powered laundry room feature is OP as fuck and I'm concerned someone in these threads called it 'underwhelming' a couple days ago
draft 8 classrooms
exam
i wasnt ready at all
gonna quit the game soon anyways my brain cant anymore (im at the sigil part, have most doors but not that many signs)
It's getting tougher again. Three statements per box. I wonder if it stops here?
Don't tell me you haven't been paying attention in class!
desu ive been skipping billiard room since like day 30 due to low brain power and seeing the math questions made me want to alt 4 right there
get two windup keys upgrade
2/3 chances of success
yup I ain't reading all that shit
I am already starting with 30 gold, and I already got all the books. I can trade items consistently. The biggest problem seems to be spawning the workshop.
Yeah, workshop is painfully rare. I'm over 50 hours in and have only gotten to craft 3 times.
Play for wrench and demote that shit up as soon as possible, bros. Dunno if you can conservatory it but that might work too
I have it in my first 2 rows every run
about 150
there is something in the walls i can hear it
You have to get a room to wrench it, lmao. Also the most consistent way to get wrench is tool shed which is...not good when you're focusing on other shit.
big day getting info
finally get my hands on realm and rune or whatever it's called
figure out the sigils for the most part
brute force the rest
about to head back to 46 to do the puzzle
game crashes
thank fuck I'm an autistic little note monkey
Do swim trunks not spawn if the pool is drained, or does it just have like a 1% spawn rate?
always spawns for me, are you sure you bought it
Yep. Maybe I misread the description? It's supposed to spawn in the locker room right?
no, the pool room
whats up with these stone things and why do they appear in so many rooms? are they just a whatever asset or are they gonna come up at some point?
Played around boiler for a while to understand everything around it
Powered furnace just gives you a key
Powered garage just fucking OPENS THE DOOR
Considering how significant lab/pump/laundry are, I'm kinda mad
Oh, neat. Try using a Prism Key from an Aquarium. The key will indicate which color room will be drafted if you use it. You can cancel out and bring up the key menu again, and it will give you a random different color.
It's just a fancy ornament, as far as I'm concerned.
Powered garage is just a nice bonus if it happens. It's not something you should really fight for.
Or at least I'm assuming it's a nice bonus, so far I've only found 2 things opening the garage does and of them one only needs to be done once and the other you can eliminate the need to do it ever again by doing something else.
I'm unfortunately assuming there might be other interactions. Kinda dreading the research that's gonna have to go into that though. At least garage is a fairly consistent spawn.
I'm pretty sure at some angles they form numbers/letters.
I'm also pretty sure they're just decorative.
It gets even worse if you start looking closely at the textures. This game allows you to go full schizo mode.
Does anyone know if Prism Key works the same way as the book case room where it doesn't actually use your drafting pool to generate rooms to draft from?
I first figured that shit out when I got a 2nd Veranda from the shortcut room, but I haven't used Prism Key enough to test it.
I need to test powered furnace with the shelter or shield to see if it's actually that ass or if you can improve it like the lavatory
can confirm that it will repeat rooms you've already drafted (without hall of mirrors)
Big deal.
I was in the same situation, but I can definitely see cases where this would be a game changer
Won't be able to tell until I start a second save
Figured out the water level, but now what
just let me use the swimming trunks I paid for them
I feel like if you're at a point where you have a lot of stars to inflate your allowance and vice versa then you can probably just do the same thing with experiments anyway.
I beat two bosses and wasted some bullets before I found the fast travel
10/10
Looks like the water needs to be 1 level lower.
the trunks are swimming in the pool :)
Ah fuck, thanks
Time for pump room math
Anon, it's a pun.
ffs I hadn't understood the pun until now
being an ESL cunt is such a debuff sometimes
I just fucking got it
I really am the blue prince of blue prints
I feel like if you're at a point where you have a lot of stars to inflate your allowance and vice versa then you can probably just do the same thing with experiments anyway.
Yeah, if you don't get RNG screwed like I have been for the past 3 fucking weeks of runs. Boy I sure do love dumping dirt on the driveway every time I draft 2 hallways in a row.
Having more than 1 way to get more powerful is always better than just having 1.
third sanctum key lost because i found it at less than 5 steps remaining
I have 7 letters from the sigil rooms and I'm trying to solve the map puzzle in Room 46, do the pins have to be located at the exact locations, or is being inside the realm good enough?
Captcha: JA8PN
what the fuck does it mean
I'll do you one better.
third sanctum key lost because I accidentally traded it while trying to trade away vault keys
AND AS IT WAS FORETOLD I AM AWAKENED AT THE SOUND OF A DROPPING COIN
YOU FIND YOURSELF FACE TO FACE WITH THE GREAT ALZARA
Inside the realm is good enough. The realm you're selecting should be highlighted when pinning.
Also, when you notice something literally doesn't add up, which you will, use your brain. The puzzle's really not that hard. You could solve it with just the 2nd letter and some reasonable guessing.
what the fuck i just read this after putting a coin in
fuck you
I don't understand. If you have access to dumping dirt on the driveway then you also have access to directly adding to your stars or allowance.
WHAT CLOISTER UPGRADE DO I GET I WANT Draxus
If you have access to dumping dirt on the driveway then you also have access to directly adding to your stars or allowance
If you roll that. You only get 3 rolls and there are a lot of trash effects.
Hell, I don't even think I've gotten the allowance one yet. Stars I got to pop off once. I've not had good luck with the experiments. And yes I am mad.
Asked and answered. Draxus is best grill.
Also there's 8 fucking upgrades. Tell us which 3 you fucking rolled, dipshit.
GET THE MOISTER
YOU GET A TAP TO REFILL WATERING CAN
Gems and coins are not a problem, we dice'n
My one problem with Blue Prince is Christmas somehow exists on another planet that worships an entirely different pantheon.
I can set aside the months being the same as coincidence, but Christmas complete with tree and gift giving is a bit much.
That said, my headcanon is Draxus died for their sins.
I played this game for 2 hours and uninstalled
YOU GET A TAP TO REFILL WATERING CAN
He doesn't know
Also watering can is just you getting screwed out of a shovel. I need to remember to box that shit so it stops spawning.
I was just wordplaying, I have no idea what the Cloister upgrades are
There's not Draxus 1-7 and then Draxus.
Do the black chess pieces do something special? There seem to be fewer than white ones.
They commit 50% of the crime
You know you can configure the experiments that roll? It's under packet managment in the lab. Have to pick at least eight, but wiht 3/8 the odds are always quite high.
I want my money back, Alzara.
Manual notes is one thing but having incredibly specific puzzles is adventure game moon logic territory, though I'm aware that's apparently part of the appeal of the game between the RNG and other stuff
how did grunkle/servants remove the foundation if it's a permanent addition?
how do you even get so much resources?
there is a way to remove it
has everything been datamined? it kills some of the aura and mystery knowing I could google everything now instead of wasting 10 hours to scrutinize an odd pixel or wait 10000 in game days
we still don't know if there's anything past the atelier.
wumpussy
Maybe don't look up solutions online?
I havent seen the office in like 20 days.
I saw the wrench twice in 90 days.
Never thought or using miro. I always use my ipad, but I am not playing on pc
beep beep beep beep
So simon is named after his dad? He does not have a brother right?
I'm on day 120 and I haven't gotten the drafting studio once.
Remember, RNG only makes this game better.
I legit think my save is broken somehow. Out of the 120 days only 10 or so have been "abandoned projects" trying to fish for an outdoor building.
The gallery puzzle can suck my fucking dick
I can't tell you because it would get patched
You know you can configure the experiments that roll?
I can't yet. I assume that relates to the cave outside.
does the game leave you with even more mysteries if you open the black box because the original royalty's colors were black and not blue
I'm 45 hours in and I still think the roguelike elements are a detriment.
Hurry up man, you only have 365 days until it's removed from the drafting pool
So simon is named after his dad
No. Simon is named after his grandfather. Dude died before he was born.
He does not have a brother right?
I mean he might. His mom's been missing a while.
Asking because there is the room with the book, where a simon wrote in all red. Which means that simon is just like his grand dad
might
Doesn't he sleep in a bunk bed with his brother?
I'm around the end-end-game (at least I think it is the puzzles seem to never stop) and they for sure are. It would help if there were more conditional spawning rules for some rooms and items so you can force them out reliably. There's already a lot but there needs to be more.
that's not our simon. that's herbert's brother simon. that's their childhood room
From what I've seen personally looking at the files, the community's already found absolutely everything. No datamining needed. The sad part is that the community thinks there's still more to find. But I can safely say that there aren't any items that haven't been found, no new rooms, and I'm 99% sure there aren't any more areas to the estate either. If there's any more to this rabbit hole, it's only a few crumbs.
What's the actual name for the genre though? La Mulanalikes?
metroidbrainia
metroidbrainia
I just call them puzzle games or puzzle exploration games. If you want a more specific term then maybe Myst-like and I've seen people trying to push metroidbrania.
I hate this word so fucking much, first time I heard it made me cringe to death. I hope it never really takes off
The worst thing is that even if you'll read the guide you're still at the mercy of rng.
Is a sanctum key locked behind the music room?
is there an eighth letter or is the turk telling the truth?
How about castlebrainia?
yes but good luck getting it to trigger
how did people not notice the 46th room from the outside. that shit's right in the back of the house with windows and everything
why don't you draft one late into your run and find out?
I did and was wondering, didnt know a those counted as a major key
It's explicitly mentioned that it's not visible from back. Either the windows are fake and there's a facade around it, or that area's walled in.
How did the crown come into Herbert's possession? The thieves drove all the way back to the estate and weren't followed?
Why did the gardener guy blackmail him about the stolen crown and the covering up of Mary's disappearance for a measly 100 gold? "I found something that will cover my losses while working here" and he's asking for 10 weeks pay
Also, what's the deal with all the passports, did that not raise any eyebrows with the government?
Magic probably, just like the rest of the house. In-universe the room probably doesn't exist until someone interacts with the 46-door.
You draft it into existence like all other rooms.
I'm almost done. I just reached True Shrine of the Mother and need to figure out how to use Mantra.exe and how to unlock Hell Temple, but the answer to that seems to be "get somebody else you know to tell you every step and how to do it". I love and hate this fucking game
Hell Temple never felt like it was intended to be part of the normal play experience with how far they buried it behind shit. I still feel like it's worth seeing though for it's unique brand of whatever you want to call it.
I'm very certain there isn't. There's a master list of all documents in the level file, and there's only:
RED LETTER BOMBSHELTER
RED LETTER BOUDOIR
RED LETTER DRAFTING
RED LETTER DRAWING
RED LETTER OFFICE
RED LETTER STUDY
RED LETTER UNDERGROUND
listed. I've still been putting a lot of time going through the level file because I'm still pretty obsessed about this game but I really haven't found anything big. Maybe some interesting minor, trivia or unused stuff, but that's all so far.
What's the worst item and why is it the Brass Compass?
alzara literally tells you in a prophecy that youll endlessly search for an 8th letter that you will never find
The thieves drove all the way back to the estate and weren't followed?
The thieves were moving about using the abandoned subway lines.
he also says it's just like the letters missing from the room paintings, therefore we must assume there's a gigaschizo secret message to be found by comparing all the red letters against eachother and anagraming the letters that are in 1 but missing from the next
Yes. I'm aware. The anon I was replying to mentioned Alzara too. I don't know why you're stating this like everyone isn't aware of it.
Just read a new clue
What did I think about it?
What's the worst item and why is it the Brass Compass?
Brass Compass is useful for fishing for straight shot rooms that don't like to come out otherwise. Worst item is the battery pack, followed by the broken lever, followed by the car keys.
Alzara's a lying cunt.
does the battery pack do anything when not combined
You thought it best to record the entire book/ take screenshots of every page and deal with it later.
has anybody tried using herbert's name for the admin login
he's too much of a boomer to use computers, that's what he hired randolph for
No
I wouldn't steal a book
nothing
reeee I want hallway
why is secret passage like this sometimes
Can you actually picture/word associate the answers or do you have to find the piece names elsewhere?
Depends: Are you stupid? If yes then you might be able to.
what's his fucking problem
being a desilets nepo fuck up
They're visual puns. They can absolutely be solved without any context. The game does have hints for it like most things though.
I haven't reached Day 365 yet. I wonder if they post a new staff announcement on that day wondering what the fuck is taking your autistic ass so long.
He was raised in a house that turned out to have La-Mulana puzzles, literally lives in the Confusion Gate and probably found a room that dumps you into lava in the foundation for no reason other than to troll you, he needs to solve several block puzzles and a death trap just to reach his bedroom
All the answers are in the paintings themselves. Here are some hints:
It's easier to start with the shortest word
All words are synonyms
Any hints on what to do with the tomb statues?
go to church and pray
I saw "LA-BLUE" and my read it as La Blue Girl
It's a lot, LOT simpler than you'd expect. Just look around for where else you've also seen those angels.
I'll tell you for $1.
inshallah
I lost my sanctum key cuz i was hitting Esc while in the boat animation and it somehow cancelled my main menu AND the animation on the landing so i got stuck in the bottom of the grotto with no other way to leave than shutting the game.
I was expecting more to change after becoming the Baron
why is this nerd sending me letters acting like I haven't found 46 yet
did anyone ever figure out what the stone letter in the workshop was for?
Found the set spawn sanctum key at the bottom of the reservoir, Had and have no idea what it was for, picked it up and ended up finishing the day out. That set spawn is gone now isn't it? I don't know what it was even for
Root of lust.
Because they expected to be called back into work after you find it but instead your retarded ass is still camping outside and not doing a single thing to communicate with the staff. They're only left to speculate that you probably did based on stuff like the satellite being back up and whatnot.
Yes. Keep playing.
I mean I played 60 hours, finished all the sanctum keys and red letters and quit when the next step was to draft 50 different rooms at rank 8. I never found any use for it and I'm not gonna play any more.
The workshop doesn't have an artwork pair for you to assign to a letter. Instead it has a tablet that just tells you the letter of the square you're on. If you're on B1, the letter will be A, and so on.
oh wow lol, that's a lot less cryptic than I thought
I've reached the point where I can't even keep up with my own notes
hints
luke..... you need coins for those
What is this, some Kaizo hack of La Mulana?
They thought that the cool way to catch players of the first game off-guard would be to just put instant death traps around the game with no warnings this time.
A separate note says she stashed all the spares in the vault so she wouldn't be sus as fuck when crossing borders. They were definitely created illegally, and mostly kept underground.
is there more to these than the letter
did anyone ever figure out what the stone letter in the workshop was for?
It's just a babymode version of another clue.
Same
I thought Steam Notes would be sufficient but it's nowhere near that
Someone earlier mentioned Obsidian MD so I'm now learning a fucking project management tool it looks fun though, mind maps are a blast
no reference to the reflections
You are literally at the peak of the iceberg
Yes.
The Study has a big hint to that end, try to draft it whenever you can.
La Mulana is vastly better than this garbage.
Hot Take: Softlocking yourself in the mirror room should be an achievement
I want an achievement for perfect drafting
open all antechamber doors and 46, zero barred doors
I haven't see the pump room (pool) in 500 years. In the reservoir, it looks like I can slightly lower the water to get across, but based on the map, I think I've already accessed both sides via other underground entrances. Alternatively, it looks like the reservoir has a path down if you drain it. Which should I try first? I doubt I'll have steps to try both in one run.
I found where the 8th letter is supposed to be. The eighth letter was hidden in the orchard. You can still find the gem stand that was with the letter discarded in the shed.
slightly lowering the water works by itself
lowering it all the way down, afterwards you require either some knowledge or brute forcing with resources
what you have read here has been foreseen by the grean Anonzara
Most safes (possibly all) that I've solved so far had the clue in the room. I just found the safe in the Drawing Room. Is the code in here somewhere? I know it'll be a date, whatever the code is, and I don't see anything immediately obvious except all the gentleman pictures in a different pose.
Study the drawing that was raised to show the safe
this one relies on hints you find elsewhere, don't get stuck in the room it's too ambigiuous
ok there are 4 numbers and 4 walls? no
some of them go left some of them go right? is it addition and subtraction? no
I assume dude got 7/8th of the ransom before they finally found him out, publicly fired him, and promptly had him killed in case he was gonna talk. The letter is probably buried somewhere outside the playable area.
red letter explicitly mentions guiding me to a safehouse, which I presume is a room in the manor
blueprint wasn't included in the letter
That's awfully fucking gay.
I like to picture my Simon picking off the staff one by one. The commissary employee first for having the gull to try to sell me shit in my own home.
12 pages (including demo notes, which did help especially since they moved the cloister note out of the hovel)
I'll save you the trouble, its just a single lame ass gem flower
no
t. did it :(
"btw i solved another mora jai box grandpappy left me so my daily allowance has been raised to 287"
For a while I thought the lavatory was the location of one of the sanctum keys. King on his throne — get it?
Does the story get any better? I'm actually fucking tired of the woman focus.
so the game's done right? nothing has been datamined? seems like the game is kind of unfinished then. the story with the mom kind of just fizzles out with no conclusion
yep that's what I was going for too
it's kind of weird there is nothing in there except when you draft it with Shelter
I looked up the answers to the final exam
thats genius
The classrooms get progressively more insane. Why are we creating entire new languages and deep geographical lore?
its a failsafe for players if they can’t figure out one of the artwork pairs
Is the boat there just as a safeguard for people who haven't found the hidden entrance in the basement? I finally got a pump room so I lowered the reservoir by 1. To do so, I had to partially fill the fountain. I enter the underground via foundation and I realize the boat is on the other side of the reservoir. I saw no reason to bother and I redrained the fountain after moving that annoying mine cart.
The blackbridge admin key the game gives you is just a hint about how the username system works. Find another name and type it in the same way as the key you were given. I think there's several names that work.
I'm glad you asked because I've been writing the letters down every time and hadn't yet puzzled out what it was meant to spell. I shant bother anymore.
conlang is a metroidbrainia staple, thats like asking why a platformer has a jump button
This shit is actually way more compelling to spend time on than the entire RNGfest drafting slog.
no, pay closer attention
The problem I have with Blue Prince is that often I know exactly how I'm supposed to solve a puzzle, but then I realize just how fucking long it will take to get the perfect run that gives me all the pieces to solve that puzzle. Such a hassle.
Like for example I know exactly what I need to do to get through that tunnel in the reservoir. Game even gives you the exact water level. Should be simple But it will require
getting the pool to unlock the pump room
getting the pump room
getting a power source that connects to the pump room
getting a path to the antechamber (meaning getting enough keys, not getting fucked over by electronic doors, and getting the right rooms - which usually involves also having enough gems) so I can get the basement key to unlock the way to the boat
having enough steps to do all of that, go underground to move the boat to the other side, go back to the pump room and lower the water level, then go back to the boat
Like... how many hours of grinding runs will that take? Genuinely.
The game intends to pad at least 30 hours of arbitrary RNG faggotry. It doesn't respect your time, so why not just cheat?
??
he doesn't know
does he mean the outer room
i forget where that note is from but probably.
I just did that and the payoff though is lame and minor (it's just another allowance token if you know where to look) unless I missed something
even more confused
what did you do?
The board always starts with Entrance Hall and Antechamber already on it.
I've never seen the greenhouse
Respect your own time and cheat in those resource items. The RNG drafting is a shitty element of an otherwise decently interesting puzzle/detective game.
You can technically start from the foundation. Is it worth doing? Dunno.
How do I get the wrench consistently? It can spawn in tool shed (saw it twice) or I can trade it in the Trading Post (so around 10-20 minutes per run to get items for trade).
I've seen the Greenhouse exactly once.
Whereas I've seen the """Secret""" Garden like 20 times because of how often the key spawns.
How did you open the southern door without it? Greenhouse and Secret Garden rarely spawn for me so I usually do great hall and hope I'm lucky or have foyer.
Lost and Found is the best place for rare items.
Wrench shows in probably 1/4 of them and it usually drafts in the first two ranks.
Lost and what now? I'm at day 90 and never saw that room.
He doesn't know
You'll find out sooner or later, Anon.
It's a hidden blueprint found in the basement. You find the clue in tiny text on the underground map
Fuck, I stopped looking at the underground map 50 days ago and stopped going deeper into the basement after I unlocked the reservoir.
I can tell you where to dig, if you want to know. You'll need a shovel, of course. Entering the basement via the cliffside door you broke with the hammer, just walk straight until you reach the basement wall in front of you. You should have a dig spot right about where the wall starts to angle to the left. Picture for reference
another clue that requires rng
sasuga blue prince
am i going retarded over clipping from a shitty flowerpot model or is that an item on the underside of the starting room table
Unless you literally never get the magnifying glass again in your life, there's no RNG involved.
Though maybe you were referring to noticing it in the first place, in which case I guess I agree since I missed the numbers in A New Clue.
Shovel and magnifying glass need to be permanent. It's dogshit game design where you finally get a room you need, but it's worthless because the game didn't deem this run worthy of the glass/shovel.
Take the New Clue book, for example. To get it, you need a large sum of gold AND the bookshop. The bookshop only spawns from the library, which is quite uncommon unless you have the reading nook upgrade (also RNG). Once you buy the book, you need to visit the library, check it out, then find the library again, this time hoping you have the magnifying glass. It'll happen eventually, but there will easily be 10+ hours of shit between it in most cases.
Do it the other way around. Make sure you have magnifying glass before drafting the library. But the higher rank you have it will be less likely you'll roll the nook/library. But the higher rank you have also means you probably got some dice, gems and/or the office. And of course you can start drafting from the drawing room which lets you reroll the rooms. There are multiple layers of fighting the rng, but I simply consider it a dogshit game design.
PirateSoftware already did the entrance hall reflection thing, sweetiechud
I'm going to be honest : even with the RNG the game was still pretty decent at giving clues leading you to the next step. Even ascending the Throne Room you have the blue tents.
But using the Room 8 key in a specific vault and the whole thing leading to drafting Secret Passage in the Outer Room are absolutely retarded.
tiny text
Fucking why? Legitimately the dumbest mechanic in this entire game. It serves no purpose except to increase the RNG of whether you have a magnifying glass when you find a book/note.
if you are struggling with the RNG, just look up how to access the west path.
once you have the trade shop, you can build your house, then trade whichever items you collect for the ones you need.
No shit. You don't get the trading room every time. That doesn't solve anything, especially when there are so many notes/books some of which are not easy to get to (library)
if you pay attention it's totally fair, there's obviously something odd going on and you can even read it without the glass by zooming in on a screenshot
the bullshit hidden plan is the observatory one because it's so easy to not think about it again
What?
Also what's with this fabled telescope item? I don't think I saw it even once.
the game is too hard for you
there's a hint about it somewhere but i found out by watching a youtuber stumbling upon it on his first couple of days because he was struggling with the telescope, if you get the telescope aligned easily then it's so easy to disregard
the telescope item is i think in one rare room and it also has rare rng within that room so its very easy to miss, but as far as i know it's completely optional, only 2 minor uses that i know of and not really worth bothering with, and not used for major puzzles
The puzzle has a blue tent hint later on.
The item is also a Lost and Found special, plus a ~30% chance of showing in one (1) room (one of the rarest drafts you'll ever make too). But gives some permanent upgrades so is worth it.
It only spawns in the ladyship chambers? I thought it was just really rare considering how extremely mild the effect is. I'm gonna see if there is any interaction with the clocktower
the only hint I've ever seen other than looking at the damn thing lol was the mail room letter but the bullshittiness is remedied by the shittiness of the plan itself unless the inkwell is a high priority
Did anyone here reach the Atelier on their own without looking anything up?
Would be nice if the mark on the map wasn't invisible until you put the glass over it.
Whoa... so the puzzle is making it hard to see. Ok, now this is an EPIC puzzle
No they weren't - on the map they wrote something like "as cool as this would be, it's too obvious"
You don't need the key to unlock the basement if you've already done it in a previous run
When I was doing it, I legitimately thought they were trying to get me to draft music room after having every other major key in your inventory. I actually nearly did it with checking the diary key and using the trading post to trade for extra keys, but found out after failing to get them all and just drafting it anyways that day that they just want you to do it in a near full house/on the last rank
No they weren't - on the map they wrote something like "as cool as this would be, it's too obvious"
I thought that was for the decoy car?
it's written next to the train station key and they use a pun like "too easy to track"
that's bullshit I swear I did that and all I ever got for it was fucking prism keys over and over again
i guess im doing it again
I also thought of similar similar and I don't think it's last rank, I tried doing it right away so it's probably a certain number of rooms
wait a minute chat.... blue prince.... blue.... prints... it's the prints
Half those steps can be done across different runs
enjoy it while it lasts, it's much worse when you have no leads at all
Oh god, so I'd need to find a way to get 400 coins to get the blue tents and then stumble upon a clue in one of the blue rooms. I guess this blue tents thing is not for me at the moment then, I barely have 30 allowance, just unlocked the tresure trove, don't have casino yet. And I used the piggybank to buyout all the books from bookstore.
the blue tents is permanent once you buy it