Game has broken gameplay mechanics and requires a fan made mod to fix it

game has broken gameplay mechanics and requires a fan made mod to fix it

name the game

git gud

devs get inspired by sekiro

normies and Anon Babble are SEETHING and getting filtered because they have no skills.

Seriously why the fuck are you people so casual? It not fucking hard.

OP unrelated. Literally just gitgudscrub

Now here's an actual list of games that do need mods to fix from what I've played recently:

Octopath traveler 2

The mod that unlocks being able to swap party members anywhere without clearing all 8 paths first so you can do all path actions without having to go constantly to the tavern

TOTK

Infinite battery so you actually have a reason to do more complex builds without having to spend hundreds of hours grinding in the blandest area in any zelda game ever

Nier Automa

The mod that adds limits to your healing items because who the fuck would be a good idea to let you hold 99 heal items at all times during battle?

Every single nuPokemon game

Anything that removes forced expshare so you don't get 350% free exp for simply playing the game

healing with items in automata

you can literally just stack so much health regen that the only thing that can kill you is that one qte that can one shot 9S though

mod to make the game harder because it's parryslop AND rollslop

normies and Anon Babble are SEETHING and getting filtered

Still better than having infinite healing available at all times
I played the game on hard and still died a lot of times despite having a regen build because it takes time for the regen to kick in + I got constantly 2 shot'd
If I hadn't used the mod, then I assure that every single one of my boss fights would be just me face tanking the enemy

But exp share encourages you to train new pokemon and get them up to speed without wasting hours of grinding everytime you catch a new mon

Honestly maybe I just suck but I've only played 3 hours and already found myself yelling at my monitor like WHY DIDN'T THAT PARRY?! The tutorial said the timing is the same but somehow it's more difficult... and new enemies you basically face tank until you get the timing correct. I may just switch to easy mode but I want 2 git gud too cause the parrying greatly speeds up various l battles.

I hate games that revolve around dodge/parry. I hate them.

You can never get good at it because every enemy attack has a different timing you need to learn and sometimes they have more than one attack style you have to learn to dodge. And in this game, some of them will be winding up for fake swings to bait you into dodging at the wrong time. Then there's parry, dodge, and jump, and you have to know how to do all of it. And there's fucking spells where if you don't hit your button press at the right time, you damage yourself instead of the enemy. A timed input nightmare. I don't know about you guys, but I have just been farming XP and dumping points into vitality so that I don't have to rely on dodging as much, because I know I'm too much of a dumbass to avoid the damage.

I hope the story gets good or something because the exploration and combat has been dog ass

But exp share encourages you to train new pokemon

Objectively wrong
Without exp share, I am forced to use every single pokemon in battle so they never stay underleveled. With forced expshare, I can just keep using my overpowered main mon without any issue because the rest of my team will automatically catch up. The rest of my party literally only exists when I find an annoying matchup

Also, imagine needing to fucking grind in any pokemon game. Mandatory trainer battles are more than enough for your shitmons to catch up

t. Beat firered, crystal, bw1+2 and swsh with 0 exp hacks because you don't need to fucking grind in pokeshit games

the lance cunt in the first dungeon straight up one shots you if you fuck up the dodge/parry

you have to dodge like 6 or 7 attacks perfectly in a row

Putain de merde I'm only playing on normal.

Thats because parrying and dodging is completely arbitrary for every enemy. It needs to be consistent somehow.

Is there a mod to make it an actual turn based game without all this qte shit?

Finally something for 21+ year old gamers

Its a game for kids. Kids arent going to manually train hundreds of individual pokemons. Thats why exp share is a thing.

dumping points into vitality so that I don't have to rely on dodging as much

Good job anon, you used a game mechanic to your advantage. Also consider investing into feet witch's heal+revive skills to make up for your shitty vidya skills at parrying

git gud

Fuck you man

I got fucked up with the boss with multiple arms and lamps and im playing on fucking story mode. If you dont perfectly doge every attack youre fucked. And theres 1 attack that you need to doge 4 times in a row and another big sword attack that does a cheap fakeout before the real swing. And you have to fight it twice in a row.

Its a game for kids.

Then why didn't gen 1 2 3 4 5 have the broken expshare option? Weren't those games for kids too?
Then why did gen 6 7 allow you to disable the broken expshare option? I thought those games were for kids
Is the inability to disable battle animations and shift/set in Scarlet Violet also due to it being a game for retarded kids, or just gamefreak being fucking incompetent?

Kids arent going to manually train hundreds of individual pokemons

But they ARE going to manually train hundreds of individual pokemons. Does expshare affect your entire PC box? No, it only allows you to grind 6 mons at a time...... in a game with over 700 unique pokemons. Yeah, little Timmy is going to need to do a lot of grinding to have every single one of his mons hit the 100 cap. Expshare doesn't even fix the issue for fucks sake. Why doesn't gamefreak introduce the infinite rare candy that nuzlockfags use to skip all the grind? Kids don't want to play the game after all according to you

you can cancel that boss turn by hitting the lights on the order he lights them

unironically go outside and touch grass

I accept your concession

The thing is, other JRPGs do the one-hit-kill thing too, but don't force you to play an insipid timed defense simon says game to negate the damage. Know what they do? Provide actual strategic ways to avoid the one-hit kill.
Take Enchant Farm, with an entire game mode that imposes a hard level cap (usually forcing you to sacrifice HP/defense), makes all encounters finite (no grinding for you), causes all enemies to get a massive damage buff and higher critical hit rates, bosses that can simply ignore your pokemon-style type advantages for defense, and other things designed to just kill you quicker than ever before. Sound like bullshit? It is. But you have tons of ways to prevent that bullshit from turning into a game over if you think, plan carefully for battles, and eke out any advantage you can possibly scrape together. This is a game mode that can force you into legitimate soft locks, yet it's perfectly winnable if you use your thinky-think. This is "actual" JRPG gameplay that people conveniently ignore because they would rather hit buttons when they light up instead of let the gears of their mind spin.

Fucking hell. I tried shooting one of them and it said it was preparing a big attack so i thought you werent supposed to. I ended up pouring attributes into VIT and managed to win in the end.

Isn't that just paper Mario where you have to jump/whack to avoid damage?

lol

you shoot the wrong one, it has to be the same order

having a hard time with parries

start listening to the sound effects before the attack

become immortal

They put the daredevil actor in the game as a hint on how to get better

That kind of game is outdated because zoomers just look up meta strats at the first sign of trouble. Testing your reactions is the only way to do difficulty now.

But this is the style of gameplay that will actually endure and still be enjoyable years from now. RPGs with strong fundamentals will always be fun to play for the right reasons, with varying flavors between games as they challenge different types of strategies in different ways. It's the same reason good beat-em-ups and shmups stay fun despite being similar to their brethren at their core.
For RPGs and other turn-based games, timed hits, timed dodging, parries, and other reactive "skill"-based gameplay elements are shallow and don't contribute to the strong foundation that makes the experience and challenging. They are novelties. They might fool someone into playing a bad game for a while, but there is no depth or strategic potential in "hit button when we say to hit button" and it all becomes extra steps that interfere with carrying out real strategic play.
People were filtered by FFXII and Unicorn Overlord for allowing you to program your general strategy into the game and adapt it to the changing conditions of the battle. They removed the artificial engagement of hitting X over and over to use attack to free your hands and mind to focus on executing your plans.

Based normies are actually playing the game along everyone else. Schizos that only play Falcom trash and indie RPG Maker stuff that only 5 people played are the ones getting filtered by basic dodging mechanics.

Earlier today I killed not-Pontif with a not-Judgement Cut End and I'm still fucking hard.

Lobotomy Corp has a mod for one of chesed's upgrades because it doesn't work

to be fair the parry window in sekiro is much bigger than Expedition

Just play on the easiest difficulty and never dodge

Why is a subreddit dedicated to video games so bad at them?

the cerebral turn based enjoyer when confronted with simon says

Whats the logic behind an enemy lighting lamps in a specific order and when having the lamps shot in the same order gives you an advantage?

I mean, the game doesn't provide you with any legitimate choices besides

brute force with simon says

brute force with stat grinding

You are given 2 different flavors of invalidating the gameplay and that's kind of a grim look for something being propped up as the "RPG of the year"