worst Souls game by a country mile
30fps with massive input lag is totally unacceptable in a fast-paced action RPG
huge lack of item variety
huge lack of build variety
no shields and a complete lack of armor and weapon variety
huge lack of magic/pyro/sorc/miracle variety
lack of environmental variety. Way too many dark, dank, gothic labyrinths
PvP is practically nonexistent
items go up in price way too fast and way too high. Killing a boss midgame gives you enough blood echoes for a measly 2 (TWO) sedatives
can't activate lamps as a checkpoint or use it to respawn enemies
have to fast travel twice instead of just being able to fast travel directly from lamp to lamp
a lot of shortcuts still require 2-3+ minutes of continuous sprinting to get to the boss
some cheap and just overall annoying mechanics (frenzy ohkoes you unless you have 30+ vit and full health, and even with tons of frenzy res, you have to spam sedatives)
a lot of bosses are just too weak and underwhelming
sometimes killing a boss (amelia, BSB, etc.) arbitrarily opens a door halfway across the world with absolutely no indication that a pathway was opened at all, let alone where
multiple enemies are reused multiple times with just higher HP pools. Overall lack of enemy variety as well
chromatic aberration
chalice dungeons are repetitive and uninspired
whole game has serious balance issues that I never had with Souls. Some grunt enemies do arbitrarily high amounts of damage, while big, slow guys in the same area do less than the smaller grunt enemies. Tough enemies drop few blood echoes, while easy enemies drop loads. Seems to be bizarro balancing all across the game and especially in chalice dungeons