STAND AND FIGHT.
DOOM THE DARK AGES
I am curious to try this game
It looks like dogshit but so did Eternal and I loved it, so I'll wait for reviews and play the demo (piracy).
Pure slop
It's got Denuvo, unfortunately.
Great plan
Didn't they make a whole point of the difficulty being super customizable? You could just make these projectiles move buttfuck fast if you wanted
Release the best FPS video game ever made in 2020
Is gonna do it again in 2025
He's unstoppable
what's concerning me about this game is that I have yet to see gameplay that really looks balls to the wall engaging like Eternal does when it's good.
"stand and fight" was in Eternal already. you shield bashed shit, threw grenades, abused microwave beam, etc, locked shit down and combo'd it to death, that was the game against big demons. with that being said the interesting part of this game would then be huge waves of demons that throw combined bullet patterns at you that are interesting to deal with but the demon numbers in this curated footage are always noticeably low
and the game will still be fundamentally designed around bouncing balls back at cunts
I wonder if devs are aware they lose sales from people like me who want to try before they buy?
I hate that shit desu. Don't make me fine tune your fucking game. It speaks to a lack of vision and confidence in your product, like a lot of Ubisoft titles where they fucked up the difficulty so they gave you a bazillion sliders.
I'm hoping the gameplay we've seen is journo-difficulty, console only gameplay to not scare the hoes.
Huh? Their new engine seem to be able to display more enemies than ever, and this time they'll already be on the map, so not as much wave per wave of enemies spawning shit
In some footage we see hordes of fodders literally
Plus I don't think they actually showed an end game level yet, and probably won't
Sir do redeem Doom™ The Dark Ages™ available May 15 2025 Thank you
Quakesissies... The DOOMchuds have taken everything from us...
I hate that shit desu. Don't make me fine tune your fucking game. It speaks to a lack of vision and confidence in your product, like a lot of Ubisoft titles where they fucked up the difficulty so they gave you a bazillion sliders.
Have you ever even played a board game in your entire life?
It’s trying so fucking hard to be Painkiller. Lmao.
This looks like total dogshit
Developer showcase videos are pretty pointless. They generally play in highly scripted way to show off certain features or graphical detail or whatever they happen to want to show at any given time.
It's not how the game will be played on the hands of customers
We are going home DOOMbros
looks like dogshit
Eternal is one of the most unfun, frustrating and tedious games I have ever played. Hopefully this one is better.
yea but eternal wasn't that, they were confident in making a fast acrobatic game and showed it off in the footage. either the reaction to the eternal dlc and people pretending that most people didn't like eternal made them scared to show how the game "really is" or they just didn't make a super fast or exciting game
I don't they could have out-Eternal Eternal even if they tried
DLCs pushed its gameplay loop to the absolute brink
I hate that shit desu.
Cheers. Lets suck off everyone mentality is bullshit. What's the point of even beating it?
One game under one difficulty.
Doom starts as a maze exploring shooter with monster ambushes in tight quarters
Becomes a locked room arena monster wave spawning circle-strafer with a few obnoxious rock-paper-scissors gimmick enemies
Becomes... a shitty hybrid of Serious Sam and Painkiller with "make every enemy a Marauder minigame" as its primary design goal
think*
tortanicfags still mindbroken 5 years later
here's to another five
match le colour of the attack
No, they removed it day 1. There is no way they gonna add something that tanks performance just to remove it....unless its part of some weird contract they have to oblige .
I, Doom SISSY, JOBBER of the universe, humbly kneel to:
Master CHAD-sama, the greatest FPS protagonist and my master.
Quake Ranger-sama, my one and only true love and other master.
Security Officer-sama, who I will never become stronger then.
Duke Nukem-sama, who my daddy warned me about.
B.J. CHADkowicz-sama, who easily manhandled me like the lowly chud I am.
Samus-sama, who beat the shit out of me so hard I started being attracted to femdom almost as much as I am attracted to men.
Soap-sama, whose noob tube crushed my ass-womb entirely to the point I cannot bear Ranger-sama's children anymore like I wished to.
Guardian-sama, whose paracausal abilities gave me uncontrollable orgasms so massive even the anal rape from Master CHAD-sama can't compare.
Gordon CHADmen-sama, whose gravity gun I am afraid of.
don't really get that logic. eternal remains one of very few games of its kind and ultrakill already demonstrates how you can deviate from the formula in various ways to achieve different gameplay effects. it's not like soulsborne where it had 50 quintillion popular clones before people started vocally declaring they were sick of it.
:3
They tried to take, but their games are still dogshit
youtube.com
Here's a gameplay at 150% speed slider. You happy now?
This looks better than eternal
Got rid of jumping (NOT DOOM) and open up the levels. Eternal was too on the rails, hallways interconnected with bigger hallways got old..
Got rid of the stupid mod system.
Hopefully only yhe first quater is 50 shades of boring brown.
I hope this isnt just a fucking stepping stone for quake. We dont need anymore of those.
Tfw Doom Eternal came out half a decade ago
I cannot fucking WAIT for Painkiller
no weapon swapping autism
Holy shit, are we actually back?
bop it twist it
anybody who has a problem with weapon swapping is the gayest person imaginable
no u
Stand and fight just reminds me of the cringe chants amerifats do at sports events.
Yes because they slowed down weapon swap speeds, it's no longer viable to spam DPS out the ass.
Extremely hispanic thread
eternal was shit but this one looks like it has the potential to be good atleast. i just hope it has real level design and it isnt endless combat arenas.
Its a cheap gimmick for weak weapons.
Just make good weapons
The shotgun should had full auto and sticky nades by default. NO ONE USED THE DAMN PRIMARY FIRE.
fodder bullets still laughably slow
still a bunch of enemies that make you engage with the shield which looks twice as one note as the "rock paper scissors" enemies from eternal with multiple weaknesses ever were
parrying in melee just looks janky and weird at high gamespeed
i dunno dude
5 years and still counting.
FART AND SHART
I used the primary fire sometimes when I wanted a fodder enemy to become glory killable instead of blowing up outright, that was pretty much what it was for.
like all the weapons in Eternal were fine and capable of killing shit, but they were designed to thrive as part of a whole because that's fun as shit. swapping from your shotgun to your rocket launcher to your nailgun as the situation demands is fun as fuck in quake and it's fun as fuck here. "you had to swap to do damage" was a massive meme shared by people who ignored frags and punch, which i'd wager is why they've made the shield literally impossible to ignore in this one.
Croteam should sue for plagiarism. They copied the werebull design for the pinky too.
pretty sure thats Eurotrash thing.
Don't make me fine tune your fucking game
They still have presets, you can pick Nightmare or whatever if you want.
And what of good Commander Thira?
:^OOO !
counter sue for copying id tech formula....FPS.
the sfm porn is gonna be epic
welcome back ut2k4 shield gun
doomguy kills a britbong, african child and japanese bug person, a white devil and lizard goy.
What do they mean by this?
Are you retarded? Serious Sam is a Duke Nukem copy.
DOOM: The Dark Ages will feature a boss as challenging as the Marauder. Sekiro-like Elements.
The 'Agadon Hunter' will require you to parry a series of attacks in sequence. "The Agadon Hunter is the new Marauder, he's not based on the Marauder. He's not like, 'Big Marauder,' it's Dark Ages, so it's very different. But he's similar in that a lot of the bosses they'll challenge you in different ways."
He makes a memorable impression, a big, beefy demon dude with a fur cape, shield, and Darth Maul-but-analogue double-ended sword. He's Capra Demon-coded, looking like one of those non-plot-critical bosses who still manages to traumatize the player base.
"We take everything that you've been doing in the game up to that point. It's like it's exam time, everything else is a quiz. When you get to the boss, it's the final exam."
Martin described the Agadon Hunter as having combo attacks that we'll have to parry in sequence with the Slayer's fancy new shield. Martin expressed a love and admiration for Sekiro: Shadows Die Twice in our conversation, and The Dark Ages' parry system sounds very similar to that game.
Hold up your shield to block, and if you time it to within the first few frames of the animation, you'll execute an enemy-weakening parry move. To continue the metaphor, the way Martin described the Hunter's moveset reminded me of late-game Sekiro bosses like the Long Arm Centipedes or Lone Shadows.
And that sounds like a key difference between the Hunter and the Marauder, what you're asked to do to defeat it. Martin believes that players "don't mind a good challenge," and that the Marauder's minor controversy came more from how it was introduced and explained to players, rather than its sheer mechanical difficulty.
"I watch a lot of people play," said Martin, "And I think pretty consistently it's people who didn't understand what to do that got frustrated. People who got it, they didn't mind as much. They appreciated the challenge."
BASED
same, I hope they're standing by the somewhat awkward gameplay footage because they know they have something special by the FEEL of it, once its in players hands that aren't afraid to crank the settings it'll sing.
I hate dark slop, worst thing to gaming since microtransactions.
Glad got rid of jumping, its called FIRST PERSON SHOOTER not FIRST PERSON MOVER.
Revenant in TDA
Hugo spilled Sekiro in my Doom
All my worries are gone now.
confirmed parryslop
Doom is dead.
dont take this the wrong way but...sauce?
does the doomguy also go HUH when he is jumping
this is not Doom anymore, why the fuck they didn't made a new Heretic/Hexen instead of this shit?
i forget
is he still a complete and total non-threat who doesn't even have homing rockets?
Cuz those games use doom. Its ours. it belongs to us.
All FPS belong to doom and we are allowed to take what is rightfully ours.
I seem to recall he has homing rockets in Eternal
I don't but it's lewd so
i fucking hate what Fromsoft did to gaming
This should’ve been a Quake 1 sequel.
Cause the DOOM name sells
Your obscure trash don't
not proper ones, and your average player will instantly neuter him so it's not like he ever has any opportunity to use them
the thing with the rev in eternal is that the homing rockets were instantly beaten by using literally any movement option and it gave you a warning whenever this was happening
dark ages it looks like they home in slowly like the old games and they're probably parriable considering the rest of dark ages
what?
The only tag it doesn't use but you'd think it would is ''business suit''
You WILL parry when it flashes green
You WILL run out of ammo
You WILL press X to awesome
You WILL ride the turok evolution dragon
You WILL collect the funkpops
You WON'T skip the cutscenes
You WON'T shoot things until they die
This shouldn't be anything because the gameplay looks kinda shit t.bh. Movement is way too slow, slomo sucks and makes it even slower, there's barely anything to dodge, parrying in an fps is stupid
captcha: HAX0RJ
All FPS belong to doom
Minamida Usuke, made a mystery manga a few years ago before porn. Mostly into ss except for his latest works, guess he's branching out for better or for worst
the idea of a mace gun is cool and all but did it really need to be the eldritch themed weapon? It looks like it fits to be a hell themed one instead what with all the spikes and metal and shit they make and use, shouldn't eldritch stuff be cosmic knowledge incomprehensible to mortals and stuff? This is more or less a pressure cannon with a ball and chain I can comprehend that just fine
Croteam s too busy huffing tranny farts and being irrelevant eastern Europeand
No, it's still some braindead casual trash with no signs of anything Doom-like.
okay, that's a pretty novel weapon
croteam should concentrate on getting out of their self-inflicted UE5 rut first
The amount of enemies on screen reminds me about Serious Sam, except instead of running away you just meet them head-on, and that's great
I'm hoping the gameplay we've seen is journo-difficulty, console only gameplay to not scare the hoes.
We've seen footage on nightmare, and it doesn't look that much different.
The thing that concerns me most is that the game is going to be front-loaded if that Siege level is early on. The demo started you with practically every weapon except for the rocket launcher.
You ARE starting on Nightmare, right anon?
That's how I played Eternal.
It looks like someone wanted to make a shitty Tohou knock off in first person.
It looks like someone wanted to make a big-budget Serious Sam game.
I'm 101% okay with this gameplay.
What I'm not okay with, is how little enemies there are. It needs at least 4 times more enemies than that.
how do you make webm this good looking with that filesize? I wish the webm for retards was updated...
YES YOU HEARD ME GRANDPA no 3d level fucking wnnabe fps
It’s time to catch up on your doom lore!
drive.google.com
game looks plonked
So, wait, it's a ball and chain gun, but then there is also a ball and chain counter attack? Wow, Hugo, really overflowing with those creative juices there. Not going to be surprised if there's at least 1 more ball and chain weapon too.
I'll still play it but it looks way too fucking slow and RPG-y to me (and I pretty much exclusively play RPGs). 2016 was a lightning-in-a-bottle masterpiece and I rue the fact that I live in the Eternal timeline and not the Doom 2(020) timeline.
Enemies don't just ignore the player and keep walking forward down the lane in Serious Sam.
Eternal is the logical progression from 2016.
I don't care how much Anon Babble wails, you're not going to make me dislike the new Doom games.
In an era when faggy zoomers are throwing popcorn around because Jack Black said a Minecraft thing, I appreciate how unapologetically angry and visceral they are. It feels like the only game that's trying to capture that OG Gears of War/God of War feeling with no compromises. It's the closest I've felt a game come to capturing the feeling of playing one of those splash panels in the comics I read as a teenager of Wolverine wading through hordes of ninjas/soldiers/robots/aliens/etc.
They're a lot of fun to play too. I didn't like Eternal the first time I played it, because I thought it felt like an overdesigned clusterfuck, but it all "clicked" for me during a recent replay that I'm doing right now, and it's a blast, with all the little second-by-second choices you're having to make on the fly.
No, I'll be doing an UV run my first playthrough. I want my first experience with the game to be fun, not frustrating.
bing bing wahoo, GORE
What does that even mean? Doom is like Mario because it has verticality?