why aren't there any scrollslike games?
Why aren't there any scrollslike games?
It needs one million mods to be playable.
There's one coming out in May I think
Does KCD count?
so?
Most developers attempt to bug test their games before releasing it.
It's nothing like it so no.
I haven't played this but it will release in Q2
store.steampowered.com
no because you're locked in as a polish retard and there's not much to do outside of the main quest also there's no variety you can play with a sword or a hammer /endoflist
I also watched the video asking that question today!
looks like soulless slop : (
It doesn't look any worse than the oblivion remake
i said soulless slop already
Soulless
Is not a criticism. Try to make an argument of substance rather than speaking buzzwords
i meant to say it looked retarded but soulless ran out of my fingers. oblivion remake is soulless thought and also retarded
Calling something retarded isn't a criticism either, LMAO
It's just childish name-calling
Try to make an argument, faggot
You watched that video too huh?
it looks ugly, it looks ugly and retarded. look at that ugly retard sword and that ugly retard shield, only a retard would put that in a videogame. also "le giant retard sword" in the background so supersized and retarded. how am i supposed to be immersed in this retard universe if i'm not retarded myself? also the ui looks like ultra modern garbage, looks straight out of demon souls remake which was retarded and ugly and soulless.
there. better?
so companies dont wanna bet their money on strangers online, if modders give up the game is done like that star game. games now days take a ton of money or good writers, ip, last two are unobtainable anyways
Devs are retards who cannot into basic game design. Skyrim is not complex. Its shit - its a bad RPG and a bad action game. Other devs simply cannot into "lets create a world and make it detailed and allow players to interact with stuff". Its not in their blood/philosophy.
Its not about looks, its about gameplay. You know fallout 4 gameplay loop? Thats what that game is. Its not a world of which you are part of, its Path of Exile 2/FOTM sandbox like Valheim, except with some visual vibes that remind you of TES.
Any attempt to make one is quickly met with the reality that these kinds of games are ridiculous hard to make. Two Worlds is an example of an attempted Bethesda killer that didn’t really work out.
i just want something like these games that you can mod that actually runs well is isnt jank
imagine like
something like granblue relink with unlimited mods or botw
Making that kind of game is WAY harder than you think. The more features you include in your game, the more difficult it is to refine and polish it. This is why all Beth games are mechanically serviceable at best, because the appeal is in the sheer AMOUNT that you can do and the amount of playstyles that are viable. They’re games that are greater than the sum of their parts— Excelling at nothing, but having the sheer scale and player freedom make up for it.
You can’t make a game like Skyrim and not have at least SOME jank. That’s just unrealistic with the current tech we have.
unironically Bethesda is the only developer left that knows how to do it, Obsidian is similar but Avowed and Outer Worlds are far smaller in scale, Todd has ancient knowledge other devs dont
what if they made the game work from the get go?
There was that one indie game that was heavily inspired by Morrowind that came out recently.
Todd has ancient knowledge other devs dont
is it really that hard for devs to let you decorate your house with items without them disappearing? and pretty much make every object interactable to some degree
i would agree to those who say it's hard and time consuming (wich mean a lot of money).Most of the time you end up with a rpg with Npc.jped and jpeg3d everywhere.It's just fucking boring.
To make a scrollslike you'd need to have a pervasive studio-wide obsession with Ultima Underworld which seems to be increasingly rare.
Becuase it's too expensive. Ubishit became the template of open World games becuase of how easy and cheap it is to replicate.
I'm playing Enderal with the Steamin ENB modlist and it's like I've discovered a new, next-gen Scrolls game.
Modded Morrowind is also fucking good if you haven't played that.
for nu-Devs yes
how come they could do games with a much wider scope and depth like daggerfall and morrowind from the ground up without tools like unreal engine 5 and with a fraction of the money, time and employees back in the late 90s early 00s but can't anymore?
Yeah modern studios fear physics objects, fear object permanence with a passion. Scrolls games are fundamentally 'dungeon simulators' in that they simulate every function of a dungeon, albeit now it extends to every part of the world.
There are attempts to do just that but what makes TES games so magical is a combo of the lore rich world and how autistic the fanbase is.
I can buy into the fantasy because the world is so well established and it sparks the imaginations of players, and then most go on to break the game mechanically because the game lets them do exactly that.
Tainted Grail is giving it a whirl and I like how it plays so far, releases next month along with Ardenfall going into early access too.
Time will tell if both games are worth anything.
Because it's a gigantic barrier to entry.
game needs a story
game needs characters
game needs towns
game needs factions
game needs non linearity
game needs an economy
game needs a character creator
game needs first and third person
game needs 100s of locations to explore
game needs dozens of enemy types to fight
game needs 100s of items and gear pieces
Nobody who hasn't already made a game like that with a team and experienced leadership can make a game like that. Bethesda is literally the only company that can do it because they have been doing it for 25 years.
too hard to make
Had it in my recommendations but
skyrim cuck
ever
besides this faggot has no insight worth listening to for over an hour.
what about this daggerfall and morrowind were made by only a handful of people yet are still to this day considered the best in the genre
Skyrim without mods is one of the best ways to play the game.
Those devs also take no risks like the scrolls games did. NPCs in those games that have no bugs just stand in one play and never react to anything you do.
But is there a modern RPG where NPCs react to you stealing their shit?
Tainted Grail is based off the tabletop board game and the game reflects those tabletop assets, lore, and characters.
Kinda shit board games from a mechanical standpoint though. Another game that has a really good setting and lore and ideas but shit execution, there are a lot of those in tabletop Kingdom Death Monster, Cyberpunk, Shadowrun, Starfinder, Warhammer (fantasy and 40k), etc.
Becuase Daggerfall and Morrowind don't even have a fraction of the detail Oblivion or Skyrim have. No schedules, most NPC didn't move from their spot, less interactable items, etc. And nobodies trying to copy those 2 games, they're all trying to copy Skyrim becuase of its success.
There's also the fact that modders will make better games than any actual indie or AAA clone since half of the appeal of Bethesda games is the TES/Fallout setting.
daggerfall and morrowind were made by only a handful of people yet are still to this day considered the best in the genre
50 people could crank out a daggerfall or morrowind today but the game would be on that level of fidelity and i don't think that would find an audience that would justify the investment. Unless your team is a bunch of teenagers with next to no living expenses or are somehow in the position to work 3-4 years, basically for free, on their dream project it's not going to happen. If that upcoming Avalon game is just full of souls, great writing and somehow manages to draw in a huge audience we might be seeing the next Bethesda forming. But if that game just comes and goes with a resounding "meh" Todds crew is going to remain the only ones who can do it.
Kings of Ruin is a step in the right direction but the boardgame devs are currently in the final crunch for their RPG Song of a Dying World which is still Tainted Grail but geared around being more like DnD.
I will enjoy having a road trip with the Once and Future in my head and nobody can stop me.
most NPC didn't move from their spot
Like most modern day RPGs. Feels like we're going baclwards.
Making that kind of game is hard
No, it isn't hard, it's time consuming as fuck though.
World building, in general, is not difficult.
Vidya world building is tricky because you gotta shove ten pounds of shit in a five pound bag or else it's TOO open.
More like D&D
That sucks. Tainted Grail would fit much better in the Shadow of the Demon Lord territory.
modern studios fear physics objects
This is true and why TES has bugs that other games won't, because other studios wouldn't take the risk.
Because for some reason devs think making survival crafting game #756 will be more successful than a Skyrim clone. Also it has to be online for friendship otherwise half of all people have zero interest.
Like games quickly turn to shit when you do "dev by the numbers"
I saw that youtube essay too
Didn't even watch it but it seems like scrolls games are too high fruit. You have to make an open world and fill it with dungeons, characters, quests, shitload of voiced dialogue. It's really big dev team and really high risk. Bethesda can do it because they have the name.
BGS content density is just on another level. Even if you compromise on fidelity and even voice acting and animations nobody can get close to the "something to fight/loot/explore every 20 seconds" of their TES and Fallout games.
It still retains its own systems and has all the trappings you've come to expect from Kings of Ruin, including the option as playing as a Formorian or the like.
Its just that the overall set up for adventure remains DnD like in nature, with some exceptions here and there.
Like how Mordred is still a necromancer but now Morgana rules Kamelot. Or that Avalonians have gotten their shit together and have an army etc.
Your characters will still develop phobias and Foredwellers are still scary motherfuckers to encounter in the wilds.
Just expect some characters to be a little more whimsical.
Kind of. Many physics engines in games are notoriously temperamental. The closest I’ve seen to Bethesda-like game on a smaller scale is something like nu-Hitman, but that game manages it having sandbox levels rather than having an open world that has to be running constantly.
Because for some reason devs think making survival crafting game #756 will be more successful than a Skyrim clone.
Really easy to explain. Because survival/crafting games are literally "welcome to our environment, grab the tool box and go make your own fun" that off loads the content creation to systems and mechanics. They don't have to build towns and populate the world with characters and quests. As a bonus they can even start selling the game in early access and if it finds an audience they can keep it in early access for years.
didn't watch it
Smart, he was just stating the obvious.The dumb cuck didn't even mention modding.
There's also the fact that modders will make better games than any actual indie or AAA clone since half of the appeal of Bethesda games is the TES/Fallout setting
Modders rarely use the games to make entirely new games in a “total conversion mod” type way. Bethesda already basically builds the foundations and framework with the vanilla game. All the modders are really doing is polishing what’s already there.
There really is nothing quite like Bethesda games. Even New Vegas is basically just a big Fallout 3 mod made with a lot of assistance from Bethesda themselves.
Not enough transwomen of color
The problem with that is that things like quests, NPCs and locations tend to be what makes a game memorable.
Skyrim wouldn’t be anywhere near as well remembered as it is today without all the meme dialogue and iconic locations, as well as really memorable questlines like the Civil War and Dark Brotherhood.
I think the only reason Minecraft caught on the way it did was because it was both one of the first games to do what it did, and it did have some curated elements.
flat
muted
bad shadows
weak textures
busy ui
Looks like every single game you retards call "SOVL"
You are unironically fucking retarded
Personally, I feel that Bethesda games are unironically SOUL. At least until Fallout 4. I don’t know if it was the jump to 8th gen consoles, but there’s something plasticky and ugly about FO4’s aesthetic that sucks all the soul out it.
Because they are expensive and take many years to make with a large team.
Nope. Most players are on console and that is how the game sold 60 million copies.
Ah yes because modern games are well know for being stable, having great performance, and being bug free.
Dumb nigger.
i think the secret to doing something as big as skyrim but more in depth is to start off small
like doing a demo, for example a chicken simulator, where there's a chick sty and chickens live their own little chicken lives.
they get hungry
they eat
they need poopy
they sleep
get cold
seek shelter
peck each other
pecking order (hierarchy)
have different sizes
don't get along
fight each other
can get hurt or die
they are fed and the sty is cleaned every x amount of time, but sometimes it isn't. some will starve, others will fight and eat each other.
a rooster is set loose every x amount of time. he has sex with the chickens. they get pregnant. lay out eggs. eggs can hatch and a chicken/rooster can grow if everything goes accordingly.
etc.
etc.
etc.
then after that a housewife simulator could be made.
she has to sweep the floors
there's a grid system
she tries to sweep out and not box the dirt in
she knows which tiles she swept and which ones she didn't
summer time
floors get dirtier quicker because she gets hot and leaves the windows open
has to sweep more frequently
she does many other things, like she has to make dinner for her husband and kids
she doesn't want to do it anymore
gets sloppy
husband gets angry
beats her
she wises up/leaves/poisons him
GAME OVER
husband is having problems at work doesn't want to have sex
she feels ugly and rejected
starts a diet/falls further into binge eating/starts affair with the mail man
kids come home early and catch them
tell daddy
husband kills her and the children/is a cuck and wants to watch
she likes the idea/she hates the idea
cucks him further/divorces him
mail man moves in
he's 70 times more likely to abuse the children
etc.
etc.
etc.
the possibilities are endless and that's just one household, imagine a town, a county... no game is like this other than dwarf fortress. i dont see why we can't have dwarf fortress skyrim
Everyone else is genuinely too stupid to get why people like Elder Scrolls. Elder Scrolls is a bunch of really mediocre game mechanics thrown into a sandbox. Everyone loves it regardless, because it is the ultimate "stays out of its own way" game.
Because people dont want a game thats like Skyrim or better than Skyrim. They want Skyrim by Bethesda. They dont want a bootleg or a game that imrproves on every aspect and much more. They want their specific brand slop and will not budge from this position because their mentally Ill.
no other engine except bethesda's proprietary one can mangle a game like it
i can't wait to play your game where i could raise chickens and see the only npc telling me how he doesn't want to fuck his wife
or a game that imrproves on every aspect and much more
name 3
name literally one game that ever tried to do this
he just has a lot on his mind
The AAA industry is deathly afraid of not holding the players hand at every turn because they're afraid of any amount of risk. Elder Scrolls is the antithesis to the kinds of games they make.
The AA industry is full of artists with massive egos who have to shove every single thing they've created in your face, so they're allergic to games the player can skip the content they've made.
And the indie scene doesn't have the capability to make a big enough game for a proper scrollslike I guess? But if a good scrollslike ever comes out I'd expect it to be indie.
Adventure solo or with a group?
That is the real question.
cuz not enough money
cuz no talent
No, it's because of the Creation Engine
this looks so good. why aren't there any games that look and feel like this?
they're called jrpgs
you're too much of an amerimutt to enjoy them
jrpgs look nothing like this. it's all just japslop
Because we aren't allowed good things anymore anon.
Now answer my question, adventure alone or with a group?
groups should be more fun but it has never been made before, so alone
Oblivion and Skyrim are unironically technological marvels if you could actually understand
what was going on under the hood. There's a reason there's not a single other game where you can drop a dagger somewhere on the floor and come back 20 hours later and find it in exactly the same place. Bethesda is probably the most maligned developer in terms of all the normalfag memes about how they're lazy and their engine is bad and blablabla.
All the asset creation like items, armor, weapon, quests, locations, voice-acting, etc. is another thing that people insanely underestimate the difficulty off.
There's a reason that 15 years after Skyrim there hasn't even been a single AAA studio that came along and made a similar game, it's because literally nobody else is capable of doing it.
What a sad timeline we live in where adventuring together isn't an option.
I too prefer the solo journey and refuse to have even a follower in these games.
Obsidian did it once but with Bethesda's engine. I wonder if it really is just an engine issue. ESO kind of does it but in crappy mmo style. I think lore and setting are extremely important for this type of game and nobody has a setting that perfectly fits the gameplay like TES and even Fallout.
Bethesda games are KINO because it gives you the tools to pretend you're playing a better game
/thread
Millions of console sales say otherwise retard
It should be a matter of making one ideally.
So far nobody has the balls to go for it and include lore that's utterly fucking ridiculous or "out there" because of current climates.
Morrowind and its weird setting wouldn't fly nowadays and asking a modern dev to try something like that is a near herculean task.
I don't know. 5 years ago Cyberpunk was still niche nerd shit, yet we get a big AAA game with a actor. I'd say Morrowind is more accessible than Cyberpunk because it's largely traditional fantasy with some weird stuff sprinkled in.
because modern developers are incompetent. Even Bethesda can't make them anymore
Kenshi is weird as shit and I could see a Morrowind like game in that setting.
sad that the only games that try to follow this aesthetic are 25 years old and you really have to use your imagination to make them come to life.
everything is just so trash and looks so bad nowadays. and then you have the masses praising the visual abortion that was the oblivion remaster...
at this point, AI is the only remote possibility we have of something ever looking good again.
I can't agree with that just based on how weird the Vardenfell area is and how alien Dunmer are culturally.
Outside of a couple of zones the creatures in Morrowind look like they belong in something like Dark Sun or Dark Crystals, its not a complaint but the lore and world that goes along with it is something that a modern dev couldn't conceptualise. They'd go for something more like Pathfinder.
Cyberpunk as a comparison doesn't feel right as a comparison though I get your intent, even as a table top its encouraged to play it like an episodic series. Its more pulp than Morrowind is.
Fair point but I'll move the goalposts a little if you'll allow.
No AAA studio would, Kenshi gets away with its world and weirdness because its a project by a couple of people.
The robots are cool though.
The pendulum will shift again eventually.
Though Iron Age fantasy will have to make a comeback first, I miss settings like Conan's.
I play unmodded Morrowind on Xbox
lol no. maybe if you mean the modern business model where YOU pay to beta test their game for them. gamers fuckin suck
Other than Two Worlds and Kingdoms of Amalur: Reckoning was okay. Everyone else tried and failed. Obsidian tried as well with Avowed, but they sucked so hard at it that they had to reboot it to what it became.
really not my thing. i hate barbarians. really hard to make something beautiful out of it because they're so primitive and aggressive. frazetta does it really well but there's some fuckness inherent to it.
Its not just barbarians but early civilisations in a fantasy setting that gets me.
I wanna see an RPG set in some bizarre Egypt-like setting with Jackal people that use kopeshes and walk star roads to other planets.
Or early picts/celts/del riata ally with pixies and other fair folk to push giants into the sea.
Doesn't have to be exactly that but I like iron age stuff, barbarians come with that but you could just as easily set it in fantasy Rome or any other fairly civilised place within the iron age.
I would say it does, all other replies are retarded. It hits every trait of a TES game barring the player customization
Medieval setting
Open world RPG
First person
Leveling system similar to Skyrim
Branching quests
Choices and dialogue options
All NPCs have realistic schedules and are killable except for main story characters
Can customize the MC in looks and attire, affects stats
Theres consequences for your actions and you can be wanted as a criminal and punished for doing for crime. Jail lowered your stats
And that's just the surface level stuff. Avowed is the one that doesn't count.
Ardenfall
I looked at the Steam page, and it seems every NPC is black? Is that this game's "thing"?
No, no humans and the whole setting wants to be Skyrim but Japan and bases its aesthetic off that.
Because it's easy to talk shit about complex systems but whenever someone tries to imitate they fall face flat in the mud.
This, people seriously overrate modders. Even serious companies fail when they try to do this shit on their own like Obsidian's space game.