I like FromSoft games, but they are very much guilty of this. Either tell a story or focus on pure gameplay...

I like FromSoft games, but they are very much guilty of this. Either tell a story or focus on pure gameplay, none of this half-assed crap. I'd rather have a shit story than a half-assed one

4ulny8jq8m2d1.jpg - 1242x1348, 241.48K

Kill yourself, hylic nigger. They focus on gameplay and leave the story as something for those interested to hunt down as they please, without interrupting the game. It's the perfect formula.

But the pic is complaining about the lack of story. These games are the antithesis of storyfaggotry and shouldn't cater to you morons. Play billions of other games that do.

I like FromSoft games, but they are very much guilty of this.

What do you mean anon? Dark Souls does tell the story, pretty much in english to the player. You're the Chosen Undead who's going to inherent the flame.

but what is the rea

That's lore not story.

NOOOO WHERE'S MY HECKIN CUTSCENES AND TALKING PROTAGONISTS WHO SAY THAT JUST HAPPENED EVERY MILLISECOND. SAVE ME DRUCKMANN AIIIIIIEEEEEE

its because of cringe culture. people are afraid to be sincere and proudly showcase the meaning in their art out of fear of being torn apart for being "pretentious" or "cringe"

Let me guess, you need more?

paleblood.png - 807x720, 710.46K

It's Fromsoft's DNA not to tell one since the 90s.

pic

AAAAGGGGGHHH JUST PLEASE TELL ME WHAT TO THINK!!!!

fucking dumb nigger retard. this is who "sheeple" refers to

leave the story as something for those interested to hunt down as they please

But they don't do this. There is no story to hunt down.

t. retard who has never read a book in his life

Stories are meant to make the reader feel a certain way. The measure of a story's success is if it succeeds in making the reader feel the way the author wanted them to feel

Not sure what you mean anon, pretty much only Bloodborne is the only souls game where you don't have a clear idea what you are doing.

And the From formula is meant to make the player feel a bit lost, it's part of the experience.

billions of AAA and indie games with stories exist

OP ignores them

Fromsoft the only company that doesn't do this makes a video game

REEEE Why are the devs focusing on gameplay story is more important See this is why video games are dying reeeeeee

If you have a problem with talking protagonists, you are a retard who has never consumed any media other than video games in his life, and your opinion is invalid.

Nothing fucking happens in Dark Souls. That's fine, but don't pretend that it does. It's a mindless action game with no deeper meaning

There is, you're just a hylic and need your hand held through the process.

be me

dont know how to write

throw out vague symbolism and motifs

have viewers do the hard work for me

because they make it up in their minds its perfect and always fits together well

yup yup yup

Nothing fucking happens in Dark Souls.

You kindle the first flame, that's what you do.

They have been doing this since King's Field and yet I didn't see anyone about them in the 90s.

Neil Breen obviously understands that saying what he means with the skulls will diminish the perception of the story. He's skirting around the question.
He just recognizes that it's not advantageous to spell it out in hopes that this will have his story's legacy endure long after he's gone.

IMG_1077.jpg - 404x444, 15.5K

As an author, it is your job to write the story. It's not my job as an audience member to find it.

As an author, it is your job to write the story.

Dark Souls is not a book, it's a video game.

It's not my job as an audience member to find it.

Actually, it is your job in these games. You take an active role in piecing together and understanding the story. Because it's a video game.

Maybe you dumb niggers should pick up READING or WATCHING MOVIES instead of video games. Shitheads.

That's not how storytelling works.

Treat it like FNAF. Ignore the games completely. Imagine spending years getting mad over one series, game, company etc.. and making it your personality.

I wish we could get some proper Adventure Time games instead of cheap cash-ins. Give me a good ol' Zelda clone or something.

My point is that if you're going to tell a story in your game, fucking tell it. Either have a story or don't, don't pretend to have one.

FromSoft games don't, so just stop pretending and just be pure action games.

The games give you the story of what you are doing, you not noticing it is really on you. Not really sure how one wouldn't since they are directly told to you but probably an issue of you being retarded.

OP is one of those pieces of shit that was like >OMG WHAT DID DARTH VADER MEAN WHEN HE TOLD BOBA FETT 'NO DISINTEGRATIONS'?!?!?!?
Go write for Disney, making insufferable lore backfills if that's what you fancy. They LOVE ruining mystique.

the more hyperbolic and emotional the post is, the more retarded it is
the idea that there's an objectively best way to write a story is for the autists
if something is oversaturated that's its own problem, and should self-correct eventually

A game is a setting where you write your own story.

I NEED CUTSCENES THAT PAUSES THE GAME TO SHOW ME STIFF JERKY CHARACTER WALK AROUND WITH SHITTY CAMERA PLACEMENTS PRETENDING TO HAVE FEELINGS AND REPEATING BADLY WRITTEN DIALOGUE FOR 15 MINUTES EVERY 30 MINUTES OF GAMEPLAY

im convinced anyone who enjoys video game stories has never enjoyed a great film or a great book. it's the lowest of the low artform

FromSoft games don't

Dark Souls directly tells you what you are doing and has a beginning middle and end. Not sure how you missed that. And AC games are almost always straight forward and linear. Really odd stance to take.

No point in arguing. He just want his cheap own the fromdrones moments so he can share with his pajeet friends over at twitter.

Just play Ubisoft or any other major AAA games. Don't force yourself to like things that you don't like.

I agree with OP, I need lots of cutscenes and walk-n-talk to explain to me what's going on or I will play something else.

That's a writing and animation problem, not a story problem. The writer being shit at writing isn't a problem with the story itself

This is why I stick with Red Dead Redemption 2 and Cyberpunk 2077. Both games offer more entertainment value than Fromslop.

this, you can't enjoy multiple things

Everything is completely misinterpreting what OP is saying. He's not saying Dark Souls needs more cutscenes, he's saying it should just stop pretending to have a story altogether

All the flavor text and "lore" is completely pointless, because those things are supplemental to a story, but FromSoft's games have none. Lore without a story is like icing without a cake.

it should just stop pretending to have a story altogether

why?

FromSoft games absolutely have stories, they're just not the primary focus. Nothing wrong with having a little flavor text to add to that.
It never gets in the way of the gameplay, so why get rid of it? Because you personally don't care for it?

zanzibart bros.... our response?

OPs picture is half right and half wrong

fromsoft vagueness is bad writing
just visual storytelling is great

if a story doesn't have gorillion lines of dialogue and cutscenes then it shouldn't exist

I bet you tards would die after watching Fantasia.

Swat 4 is the only game I've played with good visual storytelling

the complaint doesn't make sense
how could it have "pure gameplay" with no story?

here's lava land with a dragon for no reason

I was surprised getting into literature that authors tend to beat you over the head with the meaning of their stories. Eventually I realized it was a major amateur writing sin, one that I was guilty of myself, to make everything extremely cryptic and subtle. There are books that have very open ended interpretations but the story itself is very straightforward. Then there are books that are pure nonsense but the actual themes are basic and simple. Rarely do you get a combo of something being really hard to piece together and actually being deep.

Arcades and most games of 80s-90s did this. Metal Slug is a prime example.

Ghost n Goblins needs a 100 hour long cutscene on the philosophy of ghouls

Nah fuck off. I was done with the AAA cinematic era of the late 2000s to 2010s. Why are you faggots asking for more?

zoomer detected

It's posts like these that remind me of Anon Babble ranking among the lowest when the boards were surveyed on IQ.

You legitimately shouldn't need more, the game states in plain english exactly what this means yet retards like OP still can't wrap their head around it.

paleblood.png - 693x195, 99.93K

then play something else

maybe you should like read books or something. few things are as expressive as the world of sekiro without spelling everything out

NOOOOO, YOU CAN'T JUST FOCUS ON THE GAME PART OF A GAME

lol

bluds never heard of tetris

smart people dont take online surveys

games are miles better than nearly every western book, movie and tv series released in the past decade

which is saying nothing

just pointing out the other mediums aren't default better

Games have zero cultural impact or staying power so that's a fucking lie

Even the best games are nowhere near as famous or influential as the best works of other mediums

filtered by silent mc

lmaooo

Just turn the story and worldbuilding into a series of collectables. Problem solved.

02_xxl.png - 1280x720, 994K

what does that have to do with the last decade?
unless you think marvel is the peak of cinema

There's nothing wrong with requiring the viewer to read between the lines or get their own interpretation with a bit of ambiguity, and it's kind of nice for games since gameplay should always be prioritized and not every person gives a shit about story. It's just if you're going to make that the main delivery of your story, then you still need to actually write a fucking story underneath it that makes sense from beginning to end. Things can't just "mean whatever you think it means" with nothing more beneath the surface. If you make the viewer have to look for it, there actually needs to be something to find.

Item descriptions and npcs are too direct in souls. I can tell if the OP who made this hasn't actually played the games and just baiting for yous.

Reminder Pokemon is the most successful franchise on Earth
Your point is meaningless

based

pic

If they were dull and passive, they wouldn't be creating their own story in their heads. Even the concept of doing such a thing would be beyond them. How can ACTIVELY doing something be passive?
That line of reasoning makes no sense at all. Fuckin moronic post. Engage brain next time

Story is laid out plainly and tells you what happened by reading descriptions or clicking on npcs to be the talking heads for you. It's nothing like what the OP pic is complaining.

I loathe from games. Their existence repulses me on a fundamental level. Imagine having almost two DECADES to innovate and deepen the gameplay yet all you manage to add in that time is

industry mass appeal open(empty)world gimmick

a jump that makes ps1 platformers seem flawless

barebone special attacks

powerstance (but then you remove it only to add it back in later)

magic remained 50 shades of soul arrow

bosses move like coked out crackheads experiencing a seizure while shitting out shockwaves

But their discount ninja gaiden is just soooooo good right?

From does a good job adding some color/backstory to their settings. What they really need to do is change their shitty quest system.

Don't forget how you still have to sort through a list of cards one by one to choose what spell to use at any given moment.

Unfortunately for you OP, it's not going to change. Big M even mentioned in an interview on that totally-not bloodborne game for switch that he loves putting in clues and fragments of lore into any game he directs and even made it a part of that game's character progression- depending on what upgrades or choices you make for a character, their lore changes and expands as well.
So basically, that method of storytelling isn't going to change in fromsoft games, and is even part of the gameplay now. Which is too bad for you, but great for people like me (fans).

People think gameplay and story oppose one another, especially if you devote actual time to the story.
People have forgotten the art of story that reinforces the feelings gameplay is trying to give you. Because the only thing gameplay is "supposed" to make you feel is fun, apparently. Maybe sometimes frustration if you don't succeed at everything right away, but some devs are deathly allergic to even that.
On the other hand, the progression of how each gameplay event is meant to make you feel can be taken as part of the story. So it's not like any game is entirely "storyless", more that you don't notice that level of storytelling.

games are miles better than nearly every western book, movie and tv series released in the past decade

im convinced anyone who enjoys video game stories has never enjoyed a great film or a great book. it's the lowest of the low artform

Beat storyniggers over the head with a rusty bat.

Retarded tribalist niggers first.

It works for games like Demon's Souls where the background setting and lore is simple, consistent, and tight, but things start getting obtuse from Dark Souls onward to the point where an actual story would serve the game better.

There's Nioh for similar gameplay style and a less vague story.

Nioh story is NOT vague lol

which makes it better than all Fromslop by default

In Demon's Souls the world is being overtaken by a colourless fog so the player has to collect demon souls in order to lure the Old One in so it can be lulled back to sleep.
In Dark Souls the age of fire is fading into the age of dark and the player is tasked with linking the fire in order to stave off the age of dark, or to let it die out and welcome the age of dark
In Elden Ring the player has been resurrected by Queen Marika in order to kill demigods for their great runes, repair the Elden Ring, and become Elden Lord.

What the fuck do you think these are if they're not called stories?

You need to read item descriptions just to understand why Radagon (the main antagonist of the story) is even fighting you or what the hell the Elden Beast even is, and Radagon and Marika sharing the same body just comes out of nowhere if you didn't do a very easily missable sidequest. Without that knowledge all the player knows is that they're running around gathering a bunch of trinkets so they can grab the ultimate trinket and killing shit along the way which isn't a captivating story at all on its own. At least Demon's and Dark Souls' basic premises are interesting on a surface level.

Yeah that's lore not story, and it's a good thing that they don't force players to sit through cutscenes and dialogue just to explain lore because most players aren't going to give a shit. The players that do give a shit are free to seek the lore out on their own.
It's fine for you to say "I don't like the story" or "the story is poorly written" but if you say "there is no story" you're just retarded.

why is the villain in the movie attacking the hero, this doesn't make any sense

dude just read the side story novels, they explain everything, the movie doesn't need a comprehensible story you're just there for the action

This is a valid complete for movies.
It is not a valid complaint for games.
Empty story that the players basically invent themselves works naturally alongside gameplay, since it naturally occupies only the spare room the in players mind and only matters if they want to care.

Again, it's fine for you to say you think the story is bad because the villain's motivation isn't clear enough. If you think that because the villain's motivation isn't clear enough that means there is no story then you're a retard.

I don't care. If I want a story, I'll read a book
movies and games dont owe it to anyone to tell a story

you're a player, not an audience member. one is active participation, the other is passive observation.