Is Jason right?

The three highest-reviewed video games of 2025 so far, according to the review aggregation website Metacritic, are Clair Obscur: Expedition 33, Blue Prince and Split Fiction. Those games cost, respectively, $50, $30 and $50.

Perhaps it’s a coincidence that the best-rated games of the year just happen to be budget titles. But I think the two facts above point to something else — a critical flaw in the video-game industry’s operations that has contributed to its plateaued growth and widespread layoffs.

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jason is a kike

by Jason Schreier

Kill yourself

No, I actually agree. This industry has lost their minds trying to increase prices when they don't have the games to justify it. I have enough games to last me for years and I don't need to buy overpriced garbage

This. I have a retro vidya store right across the street from my house and I already own generations of consoles. I can play $5 games till then end of my days and these retards think I'm going to pay $80 for shot like Avowed, Veilguard, and Shadows? Get the fuck out of here. The industry is genuinely delusional.

Make increasicly bad games

Add more monetisation

Also increase base price

Lol, lmao even.
I haven't bought an AAA game in years

It doesn't take a million dollars to make a good game, let alone tens of millions. I hope they hike the price so high that even the cattle start looking elsewhere. Total AAA Death

We're already at the point where huge big budget games get ignored in favor of meme indie games or some forty dollar janky coop game. Plus graphically we're way past diminishing returns. Playing a game from five or sometimes ten years ago isn't that big of a deal when they still look fine.

Finish your backlog

Devs call gamers entitled but devs and publishers really have no clue how nonessential gaming is. When gas and egg prices go up, my willingness to buy a 40 dollar game goes down.

Expedition ain't worth $20

He's right only because he's stating things that are apparent to everyone and anyone, it's not that he's giving this great insight to the current trend of gaming - being indie devs/smaller studios coming out of nowhere and dropping big hit titles - all he's doing is telling you it's wet outside when you can look out the window and see that it's raining

The point is Microsoft, Sony and maybe even Nintendo need to be more cautious about how much they want to increase their games and hardware by when people are more interested in games that have nothing to do with either of these gaming companies

A licence to a digital game should be capped at $15.

If you want $80 put it in a nice box with a fat manual, some art cards or shit, all the content on the disc, and no internet connection required.

Yeah, he’s right on this one. The only people willing to pay $80 for one game are the ones who exclusively play GTA/COD/sports games each year. Outside of those heavy hitters, I can see 90% of gamers just playing gachas and f2p shooters for cheap entertainment while their bills and basic necessities get more expensive.

Devs call gamers entitled

Every industry does this now, I don't know what happened after covid but it's like every company collectively decided to throw away a century of good business practices in favor of attacking and shitting on its customers.

what the fuck? Jason Schreier saying something wise for once?
i wasn't buying games for $60 or $70 in the first place and and been always waiting for discounts or i was buying games in keyshops for much lower prices, so im definitely not buying anything for $80, especially when my backlog is so fucking huge, and games on release are bugged unfinished garbage

i bought BG3 and beaten it on release, and then during 2 years period they release like 10 big updates, so BG3 is a different game now than i played on release. what was the point of buying it on release? same shit with Cyberunk, with Lords of the Fallen and many other games
like, i have also bought KCD2 on release, but then i saw developers saying how much content they're going to add, and i was like, why the fuck should i even keep playing this when in a month there will be a lot stuff added to the game, like new haircut options etc.
there's NO POINT AT ALL in buying games on release, the only reason would be if you'd really want to support devs with money, but at this point just send money directly to their bank account so Steam doesn't steal 30% or however much of the money

No, a jew is not right.
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Jason is really completely forgetting the best selling game Monster Hunter Wilds at $70 even with worries of a broken PC port selling 10 million copies, huh?

Outliers will exist, but at 80 dollars you need to prep for even hardcore gamers to slow down on buying new games. Instead of flavor of the month we'll get flavor of the quarter or flavor of the year

is Jewson right?

Even if he somehow found himself holding a correct opinion, he is metaphysically incapable of ever being "right".

The main reason people buy games on release nowadays is fomo. Games now have a 2 weeks to a month during which they are relevant and then everyone forgets about them and it feels like you are the last man on earth playing it. Even retro games have more relevancy, people like to throw the word slop at everything but this is literally what video games have become, a consumable and disposable product that you forget as soon as you have consumed it.

This is in-line with gaas. Games become so expensive that you start looking for your entertainment within the game you bought because the content is "cheaper" than buying another game which would include investing in that other games services so its a much taller ask than just the sticker price. Thus trapping the player into a little ecosystem of ephemeral goods.

It doesn't take a million dollars to make a good game

Yes it does, that's literally a salary for 5 people working for 3 years. Indies have multimillion dollar budgets now

the best option is free. games should be free.

Even if he somehow found himself holding a correct opinion

Probably stole it, per the jew way.

Nah

yea

reviews

ratings

Lol at still trying to keep you and your journo buddies relevant.
In any case his epiphany is just reiterating years-old, common sense observations present both here and elsewhere. Even meme games with mixed reviews are selling because they're fun in bursts, can usually be played with friends, require cheap initial entry with practically no monetization after the fact, or are just the Chicken Jockey of the month. All factors that triple A studios still don't get when pushing narrative driven movie "game" #584 or Fortnite clone #801.
The triple A industry is run by arrogant suits who think they have exclusive rights to the average gamer's time and money, and that they have no other option but to foot the bill for their own bloated budgeting mistakes.
Until corpos lobby government to pass their own version of the chicken tax against indie developers they can go sit and spin.

Is Jason right?

no. i'd argue with him if he said the sky was blue. he's ontologically and spiritually wrong about literally everything. he exists in a state of quantum super-incorrectness.

nah x infinity

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The main reason people buy games on release nowadays is fomo. Games now have a 2 weeks to a month during which they are relevant and then everyone forgets about them and it feels like you are the last man on earth playing i

yeah agree that it's cool to play a fresh game, discover stuff without being spoiled and stuff and discuss it with other people who are playing it for the first time just like you are

I'm surprised Jason hasn't shared his public meltdown over Sandfall being an all-white dev team (plus one Asian)

Even a broken clock is right at least once

the price being asked for the product being offered is laughable

I am still buying AAA games day one

When you don't have retard people that never played video games demanding you to make arbitrary changes to it and surreal budgets you can't even use in sane ways, things get a bit easier.

console retards still pay big money for games, but free to play shit is the norm on PC now

This is the truest thing he's ever said, he must have read a malstrom blogpost, or can't lie to himself anymore.
As the video game medium continues to grow, as much as failing technology and publisher interference restricts access to older titles (only to cause gamers to go to emulation or just play something else), gamers continue to have more and more options, fewer reasons to pick up the latest flavor of the month.

The evolution of technology through the 90s and 00s is over, games have effectively plateaued in visuals and interactions a decade ago. The price hikes during that time felt "reasonable" as the leaps in quality and content were clear. That shit doesn't happen anymore, so increased prices don't fly anymore. Big publishers are only trying to push for yet another price hike in the belief that they can pretend old market practices will still work, and make up for costs by taxing the peasants more.

But things are way different. Big AAA games don't simply have decades of old games to compete against, they have to compete against a big wave new inexpensive non-industry self-published games and outright free games. Players can get their multiplayer fun from F2P games, and great singleplayer experiences from old games and indie games going for $20 or so. The Industry's ability to capitalize on a player's time, let alone their money, has been waning rapidly for a while, and it basically plummeted after 2020 for macroeconomic reasons.
The $80+ standard for a typical AAA budget is going to be a failure in practice for an even greater percentage of games, no matter how much they'll try to pretend otherwise. Only the absolute cream of the crop games will be successful at that price point, and the overwhelming majority will be lucky if they come close to breaking even.

"Never pay more than $20 for a computer game" is becoming even more true as time goes on.

If he is holding the correct opinion then you can be sure there is a hidden reason behind it that is not good for you.

Next week he'll be championing 30 dollar GAAAS games with monthly 20 dollar Battlepasses

I've never heard of those games so I assume they're gachashit, those are not options

Gachashit knew they have to remove the price of admission to prey on their players down the line. The games on the list are AA

aaa games have gotten so risky and expensive to make we can only make photorealistic slop priced at 80 bucks with a season pass and microtransactions and deluxe editions

wtf why does everyone prefer experimental budget titles over our bland photorealistic slop

Gee whiz it's a real mystery. Maybe if they tried making the photographics more real they could make their money back this time.