What exactly were they hoping to achieve with these optional bosses?

bosses have no levels so no way to estimate power at a glance

no way to view how much HP the bosses have

most of them are comically OP when you first encounter them, with a single hit of a multi-hit combo one-shotting you, while they can facetank dozens of turns of your attacks before falling

your options are either play on babymode retard difficulty, play dozens of rounds flawlessly never taking a single hit, or come back to them later (with most people choosing this latter option)

this means you have to individually remember each boss and backtrack all the way to it

you must carefully maintain your power level, because if you are even slightly overleveled, you will just absolutely steamroll the boss due to how exponential power gain is in this game

Conceptually the boss fights would be fun, but in execution it always feels very one-sided. Why the hell would you put all this effort into learning a boss flawless when you could just come back and mop the floor with them after some level ups?

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Some areas say "dangerous" so I've been assuming they are too high level for me.
Also close to the start before fighting with a strong enemy some party remember said something like "I have a bad feeling about this"
Dunno about world bosses tho, I'm still 10 hours or so in

DOS2 did this so much better by having finite exp, smaller power gain between levels, and having critical path progression gate off previous areas. It encourages you to explore and complete quests for optimal exp., but you can't just powerfarm to gain insane power and mop enemies, nor can you do things so out of order that the enemies just curbstomp you. You can also view enemy/boss levels, health, and other information (depending on your loremaster level) without having to engage in combat with them.

But it's a bit redundant to say that DOS2 did it better, when that's true of basically every single thing in the game.

I'd rather play a game with this combat than the bore fest that is DoS2

Must be a low IQ thing. DOS2 has the absolute best turn-based combat in the medium.

Yea I'm sure finding isometric turn based combat boring as fuck is an iq thing

Yes, it 100% is

4-men in a row > chess rpg
Except for Balder's Gate 1-3.

What game?

Seriously negro?

Enter battle

See the boss has 10 consecutive turns

Your 9999 damage doesnt scratch its HP bar

Back off

W0W

most of the optional bosses in the first 1/3 of the game are in a good spot of challenging but beatable. once you unlock the boat it's exactly as OP describes though, to the point that I just stopped exploring because it wasn't worth it

Are any of them actually interesting? So far all I've seen looks like some gnarled root or a generic golem or some shit. Compared to something like The Last Remnant the enemy design has been garbage so far.

Except the problem with OS1/2 is killing NPCs for XP has zero downsides.

clear map

go back and clear everyone for more XP

Same shit with Deus Ex HR, you got Ghost XP for going through a series of rooms with not being seen/killing but after its done you can then go back and kill everyone

The most annoying part of JRPGs is when they let you go off rails in end game content. I have no idea which areas I unlocked with flight in Act 3 are supposed to be visited first or last. I fought in the Clea dungeon in the beginning of Act 3, soon after I unlocked the swim ability and visited the Simon dungeon. My power scaling for Act 3 was completely fucked les than halfway through

See >or come back to them later (with most people choosing this latter option)

this means you have to individually remember each boss and backtrack all the way to it

you must carefully maintain your power level, because if you are even slightly overleveled, you will just absolutely steamroll the boss due to how exponential power gain is in this game

It doesn't really make that much of a difference, since most exp comes from main story progression and quests. NPCs give little to no exp unless they are actually combatants, so you still have to actually fight them for that exp.

Also it's just fun to murderhobo at the end of the chapter, it's like a cathartic goodbye.

i have to remember where things are if i want to engage with them later

this is bad because it just is okay

OP got his ass gaped open in the other thread and then just ran to make a new one.

The greatest jrpg of all time

pick out a single line, completely miss the point, and then misconstrue it

You sure showed me, retard

Yes? Why would I ask if I know the answer?

That single line is the crux of your complaint. You want to cheese the bosses instead of challenging yourself, so you're complaining that you have to remember where they are. And then you're complaining that you're cheesing them too hard and not arriving at the precise moment to be juuuuust cheesy enough that you don't feel like a shitter.
Why'd you abandon your other thread? Why don't you play video games?

Uh yeah, having to backtrack for 10 mins just to shitstomp a challenging boss enemy in a single turn when you are grossly overpowered is shit game design broham

Why didn't you just fight the boss when you first encountered it instead of bitching out and trying to outlevel it instead of complaining when you successfully outleveled it and won without challenge exactly as you wanted to begin with?

There are bosses that are a higher level than me? In this RPG??? AAAAAAH SHIT TIER GAME DESIGN I SHOULD BE ABLE TO WIN ANY FIGHT AT ANY TIME IN THE GAME REEEEEEEEEEEEEEEEE

If I powerlevel and make my characters super strong it makes some fights really easy? AAAAAAH SHIT TIER GAME DESIGN EVERY ENEMY IN THE GAME SHOULD BE ABLE TO HOLD THEIR OWN AGAINST MY PARTY OF DEMIGODS REEEEEEEEEEEEEEEEE

Your week long coping is pretty funny to see, especially when most anons don't buy your shit no matter how many times you try it

Expedition 33: Legend of Lune

I only met one enemy that I do not believe I can beat with my skills on expert and that's the sheep boss thing.
The water area boss that fucking eats your team isn't that unreasonable when you bring lightning damage and play to break him

You can beat any boss if you're good enough and willing to take the time. I spent 45 minutes fighting one but I fucking beat it.

Also, as another anon said, there are areas clearly marked danger and if you're so retarded you think it's a good idea to be picking fights with monsters the size of mountains at level 12 I don't know what to tell you.

The water area boss that fucking eats your team isn't that unreasonable when you bring lightning damage and play to break him

I just burned him, didn't even have lightning stuff equipped.

Devs accidentally made Stendahl do 25x instead of 2.5x

Said "fuck it" and kept it in anyway, even showing it off in trailers

based devs prioritising FUN

Obviously you aren't playing on Expert (or you are just following guides/powerfarming like mad) because, again, these bosses will literally do 5x your health bar in a single hit of a multi-hit combo, all while your own high damage combo does 1-2% of their health bar at best.

That's not a satisfying challenge, that is just an extremely long, tedious fight where you have to play completely flawless for 20 minutes straight while you slowly chip away at their HP and a single mistimed press one-shots your entire party.

These are apparently meant to be end-game content (I would assume) but there is no way to reliably gauge their challenge level since they don't have levels, and there is no way to journal/log/map markers to actually notate any of these.

And as I already said, when you come back, you must carefully maintain your power level, because if you are even slightly overleveled, you will just absolutely steamroll the boss due to how exponential power gain is in this game.

So, they expect you to manually remember every optional boss, every approximate power level of them, and then backtrack every time you hit around that level to have a challenging, but fair fight? It's just total fucking nonsense.

No, retard. Enemies don't have levels. They are stronger than you, but it's totally arbitrary and you have no idea what level they should be or at what stage in the game you are meant to tackle them, nor is there any tracking, log, or marker for any of this.

The exponential power gain makes it so that even being slightly underleveled or overleveled makes fights one-sided stomps, meaning you have a very narrow window with which to backtrack and face these bosses for an appropriate challenge, again with no fast travel, no enemy levels, no tracking, no log, and no marker for any of this.

The fights on the main progression path on Expert are tough but fair, whereas these superbosses are just a total unbalanced curveball.

I am playing on Hard and getting one-shotted or two-shotted by basically everything.
I am on the start of Act 2, went back to some optional areas now, been playing for what feels like 20+ hours already casue I explore everything and kill almost everything and also get killed in one hit by everything.
I didn't initally invest in health, mostly focusing on speed/crit and defense in second place.
Is this how it's supposed to go or am I just bad at the game

Anyone who thinks single player games should be balanced should be dragged out into the street and shot.

Looking at you and your faggot ass alchemy build nerfs CDPR.

Obviously you aren't playing on Expert

I didn't play on expert for my first playthrough, correct, because I'm not an expert. And neither are you. Maybe we found the problem here? Maybe you shouldn't do challenge runs before you've even played the game?

because, again, these bosses will literally do 5x your health bar in a single hit of a multi-hit combo

You can block it.

all while your own high damage combo does 1-2% of their health bar at best.

You can hit damage cap with Maelle as soon as you get her, plus stack burns.

These are apparently meant to be end-game content

Anything available before you unlock flying is not end-game content and is beatable when you first encounter it. You're just shit.

because if you are even slightly overleveled, you will just absolutely steamroll the boss due to how exponential power gain is in this game.

But that's exactly what you wanted. You wanted to outlevel the boss so you didn't have to feel challenged.

*snorts* ackchyually since you can dodge/parry every single attack in the game, you can beat any boss at any level *pushes up glasses*

Yes, you retarded faggot, if you want to memorize every single attack timing and sit there and perfectly time 800 parries while doing 1% damage each turn, and a single mistake means a restart, then you can technically do them at any level.

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I didn't play on expert for my first playthrough, correct,

LMAO then shut the fuck up and kys you stupid fucking shitter. you have no input to add here.

You're just shit.

KEK, says the subhuman baby retard who played on the baby retard difficulty.

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DOS2 is one of the most imbalanced games I've ever played. I love it but shit like multiplicative scaling on warfare is not balanced. It's especially disgusting on physical spells like teleport.
Not to mention how easy it is to chainstun people from minute zero.

played on babbymode

thinks his opinion is relevant on expert

No, I don't want to spend 30 minutes on a boss slowly chipping away at it while it does 5x my HP in a single hit if I mistime anything.

Correct, and I did it once. If you don't want to wipe and come back later. Again, only a retard would think a glowing nevron the size of a building is worth attacking at level 12. Hell, other than like 4 of them, most of the toughest bosses can't even be reached without flying.

I'm stuck on the chromatic jar, am I an autist for trying to do them asap instead of grinding and coming back later? also with a map so big and so many optional shit how come there is no in-game way to take notes or keep track of areas?

I for one enjoyed killing all of the hardest bosses in the game in a single hit by pulling out an Ornate Chest that weighs 20,000 tonnes and then using telekinesis to throw it

multiplicative

a whopping 5%

that maxes out at 10 points

in a 50+ hour game where there is only 20 levels

Just stop, DOS2 is not even remotely close to the exponential number go up bullshit found in jarpigs. And even in full physical characters, you don't just immediately rush warfare.

And teleport isn't even good because of the damage, it's about the utility, that's why every fucking character runs it regardless of warfare.

how come there is no in-game way to take notes or keep track of areas?

something something immersion. Don't want to ruin the immersion of the linear corridors with uninteractive window dressing.

jokes on you, I'm a boomer, I'll use my IRL notebook to keep track of this

how easy it is to chainstun people from minute zero.

You talking about DOS1? You need to strip armor/magic armor to apply CC in DOS2; that's what all the shitters bitch about. It really curbed the CC spam and better balanced the game across a variety of playstyles, but it requires a modicum of thought to play around therefore bad.

I'm stuck on the chromatic jar, am I an autist for trying to do them asap instead of grinding and coming back later?

eh if i felt like i could beat them, i spent the time until i did.

The exponential power gain makes it so that even being slightly underleveled or overleveled makes fights one-sided stomps, meaning you have a very narrow window with which to backtrack and face these bosses for an appropriate challenge, again with no fast travel, no enemy levels, no tracking, no log, and no marker for any of this.

nobody plays games like this. if u cant beat it then u skip it u dont come back for it later thats just pathetic i really dont believe anybody does this lmao

Yeah I never understood the bitching about the armor in DOS2, it really made the balance better and makes you prioritise targets and think about what you're doing beyond "keep them stunned, I can't die if my enemies can't do a turn"
It was still very easy running duo Lone-Wolf with a fighter and a ranger on Honor Mode anyway

Tons of people do that, especially completionists.

I don't want to skip it, nor do I want to come back to it overpowered. I would prefer if they would just not pepper in stupidly OP bosses in the middle of main story areas and expect you to come back at the narrow range in which the fight is tough but fair.

this fucker has an attack that hits my entire team for like 3k damage when I have 1.2k max

the french invented super bosses

aaaaaaaaaaaaaaaaah i hate exploration!!!!!!!!!!!!!!!!

Zones you're too low for clearly say DANGER
You lose zero progress by dying
Every boss can be killed at lvl 1 your only barrier is your damage done and how slow it'll take to kill the nigga.

There are no bosses in the story path that will wall you.
There are no chromatics that drop unique pictos.
There are multiple locations to get weapons

You're completionist autism is your problem m8. stop stressing if you don't want to keep a list of the scarce few zones that are "danger'd" to revisit later.

the chromatic cunts never quite stop one shotting you, at least on expert.

how come there is no in-game way to take notes or keep track of areas?

Because fuck you. Remember or use the internet. Retarded ass zoomer.

nobody knows wtf is dos2

first time playing the game

explore most of the map

hit level 90

becomes harder to gain levels

people say you get more exp in the new game+

beat game to start new game+

suddenly lose any interest in keep playing the game

I mean, I wanted to beat that giant flying snake thing because of how shit that fight is but I'm unmotivated knowing all the shit I have to do again.

You can refight the gestral merchant in Renoir's Draft over and over again and every victory is 2 million exp and 1-2 colors of lumina.

Holy slope

Can't ruin perfection.

lol

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I want her to ruin mine, anon

Dodge or parry my guy, aoe attacks are generally easier to do so

My only complain about this game is that a feature needs to be added to refight bosses.

that fight was free with an ap battery (typhoon lune or sciel). he just blows himself up every turn, so if you learn to dodge his explosion you just win. could probably also tank it with shields

Its so fucking annoying when I'm about to use a skill to break a boss but the fucker shields up x6

I've been roiding her wit Sciel all act 3 but shootan verso has taken over. still kino opener and based qt. (fuck maelle!!!!!!)

those fights are too long, I got better results by just fighting those fire ladies that give 250k, they die in one hit, the battle is like 20 seconds long and the flag is like10 seconds away from them

I played on normal mode because that's the intended experience. You played a challenge mode when you don't know how to play the game and then you cried about the challenge. Stop being such dumb niggers and you wouldn't have a problem. In actuality we both know you haven't played the game at all.

Maelle and Lune have skills that remove all shields (though Lune's is a gradient attack)

shields

*laughs in Maelle

fuck maelle

legal in my state

He couldn't kill the easiest optional boss in the game upon first encountering it

NGMI.
I'm a casual and even I could kill that one and the lamp fucker in the same dungeon and thats was before I figured out what lumina points did. I only had 3 pictos on each character.
Normal/medium difficulty for reference.

Yea well that's implying maelle wiol act first after he shields. If she doesn't whoever I was using to break is still doing nothing now

the creation + contortionist near the flag by the merchant is probably better, 1.95m every minute or so with no damage bonus.

spent like 30 minutes fighting it and watching it explode over and over then shielding up and repeating the whole thing, my brain gave up on parries at some point and I abandoned the figth.

Maelle's just does 2 shields right?

always make sure your main breaker has some sort of support skill for this very reason

The sheep boss is just a matter of parrying. Went back and killed that as soon as I got Maelle and finished the area she's in. Basically I just set her up in Virtuose stance and chained it while parrying for 2k+ damage with everyone else dead so it only attacked her. It's attacks are actually really really easy to parry, although doing it nearly 100 times in a row is still tough.

what do you even do with the flash they leave behind?

those fights are too long

Fuck no they're not. If you're level 90 Maelle will one shot the entire row of enemies with Phatom Strike on turn 1.

Maelle's (Breaking Rules) removes ALL shields and adds AP equal to the amount of shields removed
Yes, they can have 3000000 shields and it will still remove all of them

On expert, you will hit that boss with a 5 hit move that does 50k. You won't see any black bar because of the amount of health. It's near impossible without the limiter removed

This happened to me too. As soon as I continued the MSQ though, I was doing perfectly fine. I'll come back to that stuff when I'm wrapping up this "area" I guess.
The areas surrounding the first island are just full of tough optional shit that can mince you in an instant. Don't feel discouraged.
And to be fair, they obviously intend for you to return considering there's still stuff locked to Esquie abilities (diving and flying).

fuck maelle

I will in two years. I WILL make her do anal before taking her virginity.

No it's all shields. I never hit a point where shields were and issue tho desu.

maybe with a 32 weapon which I don't have

Well fuck, I must have not noticed all this time or thought it was always 2 shields when I used it.

Sciel's intervention is your friend.
No. All shields get deleted.

in two years

Why wait? She's already legal in every non-shit country
She is 32 years old after all

Go to the beach you got team wiped at the start of the game. There's a picto there that gives you three shields. Even though on expert it seems like most enemies do damage under the shield anyway they just can't kill you.

That gestral merchant fight doesn't take a minute though. It's leteral seconds with a properly built Maelle and Phantom Strike

Expert is for NG+ btw.

no they dont. if u left it u skipped it bro theres no coming back overpowered you already left. its like playing a soulslike and looting every corner then claim you finished the game bro u was 10x the normal player level it doesnt count lol

Oh do you mean the gigantic giga nigga 5000 one that stands in the center of that dungeon's open area? if so, mb I looked at the screenshot and it looked like the normal huge one you encounter in the dungeon about 30 seconds after you see the cutscene of the massive one

Its also worth noting that Monoco gets a skill that does direct damage to shielded enemies but keeps the shields. The damage stacks per shield.

I think the costumes look shit.
The bikinis and beach sets are particularly disappointing

what are you talking about?
with max crit and warfare teleport is super good damage and can damage a minimum of 2 targets.
in act 4 with skin graft and corpse explosion you can easily kill 3+ in one character's turn

Well lucky for you the merchant is in Renoir's Draft which is also where Perfect Chroma Catalysts are to max out her Medallum.

I kept the default wardrobe on every character for the first playthrough and only changed them in NG+
the only exceptions being Verso and Monoco's hair after their fireplace chat, and putting post-paintress Maelle back into her Expedition outfit but keeping the "Real Maelle" hair

the auto save feature is extremely generous so who cares if they have no lvl

screw this fucker

This is the first game I would have actually used map markers and only because it doesn't keep track of bosses you've killed on the map for some reason.

this game fucks my eyes, sometimes it's too bright and then super dark followed by a very bright bloom, I feel like I lost 2 or three eye points in each eye

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Yeah that's a good skill. Not as good as breaking rules but good. Agile is the only mask I keep two skills on for that exact reason.

Just finished the whole game on Expert permadeath.
You don't have to fight these enemies when you first see them, nor do you need to return only when you are overpowered as fuck.
For example, the Floating Waters optional enemies are very hard when you first enter the place, but pretty easy at the end of Act 1
And there's a lot of stuff in Act 2 that can be done before breaking the damage cap like Sprong or some Chromatic demons/Frozen Hearts so long as you can consistently deal 9999 damage and have enough defenses through Shields, % dmg reductions, delaying bosses with Sciel etc.
Act 3 enemies is when there's nothing that can be done, you are kinda 1 turn killing everything even if you don't abuse shit like Stendhal

HDR?

How viable is suicide bombing everything?

I love that the only reason everyone uses Medallum is to start in Virtuouse stance
Its scaling attributes are meh (agility is good, defense is whatever)
Its burn bonuses are useless in the endgame
at least it looks cool

spoiler

Based and same apart from Maelle's outfit

Putting Maelle back into the expedition outfit feels more "right" considering the character

I lowered gamma to 0.85 and turned up contrast to 1.05 to fight off the Unreal Engine Brand Fog of Faggotry, but it makes some areas so insanely dark.
It would be kind of nice if your little magic lantern activated more often. Or manually.

Turn on the lights in your room dumbo

It does make sense, I'll change her before the finale.

what's the point of breaking like oh no the boss lost 1 turn out of 12? I guess some enemies like mime can only be really damaged after breaking but for others?

No it's actually bugged somehow. People have been running tests with Medallum in Virtuouso and Barrier Breaker in Virtuouso and Medallum still does higher numbers. Something is fucky with its stats.

But yes even if that weren't the case it would still be worth it.

Yeah it kind of feels like an afterthought of a mechanic. Especially when you're fighting bosses stronger than you and relying on parries to deal damage as they get like 5 times as many turns as you.

It prevents some bosses or enemies from doing special attacks. It makes Burgeons spit out anyone they've swallowed immediately too.

My builds are all shit.
At what point should I respec? I'm level 20

NTA, but Is it really good? I've been meaning to try it out for a while.

do you get something for killing all those fucking balls that you have to chase around? you get some good loot from them but they are very basic, I mea, the mimes give you clothes and stuff but what about the balls?

respec

Never cause stats are a meme.

Breaking is sometimes mandatory to deal damage like a certain boss I just did that had walls slowly moving in to crush your party

just put everything on attack and agility, then learn to parry

They guarantee 5 colour of lumina which is pretty nice but not mandatory or anything

If you're on expert then I don't know but I had no problem and still don't despite still having a bunch of points in might for everyone.

I meant more the skills. I feel like my skills suck ass, I spent all my points on shit I feel like. Yo be fair how was I supposed to know what's good?

GOTY good.

yeah, it's kinda very shit for all that effort, and also they fucking run away, I fucking hate when enemies do that, those damn metal slimes from dragon quest really fucked me up.

It depends on your speed stat. At 99 Agility and some good speed pictos no boss takes multiple turns consecutively so a stun can be big, especially when you build around stuns like using verso's weapon that caps him at A rank while spamming the skill that refreshes stun while at A rank.

and also they fucking run away

Every time there's one of those things there's a kind of coloured rune looking spot on the ground. If you chase them onto those they'll be stuck and can't run away anymore.

Skills that extend stun or do extra damage while stunned

On break pictos like the one that doubles burn amount.

Also you should be running enhanced slow + greater rush on every fight to reduce the number of boss attacks.

Is the "go back to lumiere and face renoir" objective in act 3 a point of no return? Will i be able to go and do the side areas for companion requests after it?

A lot of them have gimmicks to freshen the fight up and counter their running. Most of the time you have to go big right away.

You shouldn't respec at 20. It would be pointless.

no, I mean they flee from battle

After you beat the final boss it just puts you back at the checkpoint before said boss, but he's not there anymore and you can just select "Return to Continent" at the flag

Did you get Stendahl for Maelle and Wildfire for Lune? If so you'll be fine. Also get Intervention for Sciel.

Beat the final boss and it resets you to right before him, do it BEFORE you do any side content or you'll kill the boss in like two turns

It's the literal end of the game but no you can just load your save after beating the game and you'll be in post game where you can finish up all side content. I'd recommend at the very least getting your party's bond to 7 though.

Colour of luminas are the best drop in the game. End game you will either be grinding that shit or wish you had more.

you can near permabreak against a lot of enemies with the right build. i was playing with builds on simon and he only got one turn in phase 2 with gradient generation+ burn + monoco's level 3 gradient.

hitting weaknesses generates a TON of break, even on expert it was very useful in a lot of fights.

He's level 20 bro, he does not have Stendahl

At low levels your best bet with Maelle is dancing between Rain of Fire and Spark

What actually happens when they run away? I literally never failed to kill them in time since Verso and Maelle are beasts.

Then he doesn't need to respec. Nothing before that point matters.

what the hell are you running to generate 2002 burn stacks

You have to rest at a flag or exit the zone to respawn them.

I beat every optional boss when they were available save for sprong on expert and I'm not even that great at parroting desu, just built my party for comebacks with solidify on the tankiest char and instant turn on revive tint use. Gives you a decent margin for error

I failed to kill one by a fucking hair and it just goes away and don't respawn anymore, so I guess it's obligatory to kill them the first time you see them

God forbid a game assume you have an IQ greater than 70 and can remember things

Is every pictos unique? There's just 1 of each on the world? Or the ones I got simply never drop again?

they're optional bosses. OPTIONAL

corpeso verso, basically all the burn stuff, lune storm caller with the burn on crit weapon, and then monoco uses his level 3 gradient to break, which doubles the burns on him

Some are fully unique I think but others can be got in multiple places.

they level up by finding the same picto, for example dodger it's a level one but when you start the game again they give you another one and it becomes lvl 20

It's a consequence of zoomers being the least white generation in history. Their crippling retardation is one of the most destructive forces in vidya for a reason.

A few (the best ones) are unique but the others can often be found as boss drops. If you had already had that drop because you found it in a dungeon or something it will upgrade your picto's level instead, often by a lot.

It's impossible to stat/skill yourself into a hole. Skill build barely even matters until post-game.

That said every shops sells a respec item for a paltry 10k and you get plenty throughout the game. I never bought or used one and I had like 26 by act 3.

It's not. Exit the zone and come back, it'll be there.

There are times when games benefit from making you remember things and not just giving you the information at all times and this is not one of them. Super bosses should be labelled on the map.

Bosses should have a level indicator or at least some indication that they are high level compared to you.

The overworld map should have pins so I can mark shit like bosses I skipped or npcs.

The menus aren't that polished. The simple act of changing your skills order should be as annoying as it is.

I think chars should have something else for equipment. Just the 3 pictos and weapon feels like something is missing.

melting everything in 1 hit is not "combat"
you don't even get to see what the boss does.

variable damage is a broken and out dated mechanic. every fight should just have well thought out damage values set by the devs so the fight is perfectly paced and you see everything it has to offer without being cheated out of content or doing chip damage for an hour.

Ehhh you can really shove a ton of damage in a single free turn so I'd say it still ends up really worth doing

HES ATTACKING THE MESSIAH GAME

EVERYONE GET HIM

I did, many times, and it was nowhere to be found, it was the one in the wood tower

Do I have to use a skill respec item for the stats AND the skills or does it reset both at once?

The overworld map should have pins so I can mark shit like bosses I skipped or npcs.

only valid complaint. rest is zoomer brain.

every fight should just have well thought out damage values set by the devs so the fight is perfectly paced and you see everything it has to offer without being cheated out of content or doing chip damage for an hour.

This basically scripts the fight and removes any build/individuality or goes down the route of FF7R/Re where you can build up and the bosses invincible phases wasting all your hard work

Both feel bad.

one recoat per individual category. one for skills, one for stats

Nah. I think the only thing that would have been nice would be map markers you can add yourself but otherwise that's it. Most of the super bosses are either really fucking big, or they're in a weird location, or they're a chromatic with funky colors. You can remember that shit. I believe in you anon

Then maybe that one's bugged because I've done it multiple times with different ones.

What's the go to skills for Verso? I just got his fire outfit he looks sick so im gonna start using him more.

The item only does one. So if you want to do stats and skills you need 2.

Can stress it enough to not worry about stats. Just stick to your scalings if you want to min-max. You really can't go wrong. It's really not worth min-maxing stats until end game when you have S/A scaling.

I do think that they need to do a better job of letting you figure out what is appropriate for you to be taking on or not. Sprong and that flying serpent are both just kinda loitering in the overworld, and look about as intimidating as each other but they're like 40 levels of power apart.

I believe in you anon

I don't. With him being a zoomer the odds are high that he's black or brown. He genuinely might not have the IQ necessary.

You failed

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Action games do this and they never feel bad.
KH2 had damage clamping and you could play the whole game at lvl 1.
Builds are about more than doing broken damage by inflating your ATK stat.

or goes down the route of FF7R/Re where you can build up and the bosses invincible phases wasting all your hard work

Those games just have garbage design. several cutscenes interrupting every fight is a different thing and isn't "well paced". It's an indication that you're playing a movie and not a game.

Verso can be built around just his base attack, he has weapons that support this. My endgame Verso was stacking all the base attack and free aim pictos + play again weapon and eventually play again picto. (They don't stack btw).
For skills, I really only used Perfect break and Phantom stars. End bringer rarely works but when it does it's funny.

what makes this game upset you jews so much

Ctrl+S anon

is it me or the character you unlock at the start of chapter 2 is ass?

Would

you could TECHNICALLY build for end bringer with his weapon that caps him at A rank. it is in fact very funny.

i too mostly just used him as a free aim + base attacker. perfect break + phantom stars + follow up were the skills i used mostly when i wasn't looping aim and attack turns, usually against enemies that were light weak, of which there weren't many; light element felt SO BAD in so many situations

You can only hold one copy, if you later find the same picto, it either upgrade the level of existing one or get converted into chroma if it's lower level.

Why did the game instill a sense of danger before the unknown instead of giving me a bunch of checklists and bright shiny help signs?

I'm glad this game's so good. Every choice they made was the correct one. What a rarity.

He gets a lot better with the right picto setup.

Outside of the main story bosses and a handful of the minibosses like the mimes and a few chromatics, the side bosses have been universally more obnoxiously difficult. There's really no middle ground with them. It's either I can deal with their shit in a reasonable manner or it's "Dante must die" mode. I didn't even put it on expert, yet it feels like that's what it is.

Fuck the map design. It's not ok to mix arbitrary invisible walls with unmarked "secret" side-routes.

Just parry 200 times in a row

Her game is really good!

Anything filtering zoomers this hard has got to be good.

Sure it is. All you have to do is stop being retarded.

some characters are picto limited. none of the characters are bad, but they can be temporarily bad if you don't have pieces to put together something that has synergy between weapon, skills, and party.

Would

Adding onto this: a good early build for him is Dualiso weapon with the picto that gives and extra AP on base attack. He also has that skill that drops his rank to give 2-4 AP to the rest of the party. That's a good way to use him in early game: an AP farm, to burn/mark enemies with free aim, and nuke anything with a light weakness and to break.

Hair

She better not be responsible for the lazy physics based hair that's rendered with dithered pixels and is constantly clipping into everything.

she looks like the Diablo wife girl

I got to that train station in the snowy area and instead of going to the next area I decided to visit the optional one where (apparently) a certain item for a side quest is. Needless to say, every fight in that area, except for

pic related

is kicking my ass. And how many HP does that enemy outside of Coastal Cave has? 17 million?

Not an argument.

You’ll get his weapon off the Duelist soon and that’ll tide him over for most the game till end game weps. Just build around it and get skills that progress you thru the ranks.

And how many HP does that enemy outside of Coastal Cave has? 17 million?

Which one is that? Can't be that much because whatever was there I killed before I had flying.

I forgot its name, but it's some stone-looking faggot who jumps 10 times in a row.

So is it really like a turn-based Xenoblade?

Correct, it's not. It's just a statement of fact that your low level of intelligence is a you problem.

normal is the intended experience

Biggest shitter cope. All good games are designed around and balanced for the hardest difficulty

Don’t know about the cave dude I def killed before end of game. Frozen Heart is generally a good first stop in post game or right after character quests before beating the game.

Oh that guy. No, he doesn't have that much HP. You just have to get the parry down and you'll ass blast him even if it takes awhile. He only has that one single move so as soon as you have the timing down it's gg. But yeah, still probably best to beat it after Act 2.

The quest item involves killing the area boss, I would advise against it for now. But, there is a very powerful picto you can pick up off the ground in that area that increases damage on burning enemies.

I accept your concession.

damn, I'll probably explore the map for a long time before continuing the main path

it does have the experience of letting you fight big fuck you enemies that you probably no business fighting when you first encounter them.
so in that sense, yes

lunebros whats her best outfit?

Anon Babble:
I hate streamlined games where I don't have a freedom to test and fuck myself over
also Anon Babble:
OPTIONAL BOSSES SUCKS WHEN THEY DON'T HAVE A LEVEL RANGE, WARNINGS AND AT LEAST 10 CONFIRMATIONS SCREENS IF I WANT TO FIGHT THEMAND A SKULL ON HIS LEVEL TO WARN ME OF MY MISTAKES

He's very good once you get a feel for him. The problem is he looks like who you want him to play as. The game deliberately makes you feel the frustration. Give him time and you'll see how insanely strong he can be.

Clea's dress

not barefoot

ONE JOB

Based

I love her skirt with the French bob but it breaks my hearts she's wearing shoes in that outfit. Her pur outfit and swimsuits are best if you want to see her feet.

So OP's image like picrel?

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The bouncing rock guy has literally only one attack with the exact same noise-timing (the actual timing is a bit different each time but if you parry/dodge based on the noise itself you'll always be fine)
after a few rounds he dies automatically regardless of how much damage you have done, that's the entire point of the fight - you could do it at level 1 and be fine

There is no punishment for failing, it's just a waste of time because visually there's no way to tell if an enemy's attack will do 100 or 2000 damage. Levels on enemies would be nice

Yeah I think it's 30 bounces. If you don't kill gim before he reaches 30 he just keels over and dies.

Skirt and default hair for Lune
Luniere and default hair for Maelle
Pure and French Bob for Sciel

qrd on that pic?
but regarding clair obscur at least you can git gud at parrying and dodging to kill side bosses.
Only one I skipped was some sheep that felt like it had millions of HP because dealing 9.999 was barely moving his hp bar

IDK, you can kill all bosses without taking any damage, so giving a level is just stupid and makes the game braindead, if you think that the time wasted on a fight is not worth just leave, I wasted 20 minutes on Sprong early on just to get the Cheat Pictos and have more fun in the story.

If you dodge and parry you don't have to worry about how much damage an attack does. And if you're worried about wasting time to gid gud you can always turn it to easy and breeze through the whole game.

*snorts* ackchyually since you can dodge/parry every single attack in the game, you can beat any boss at any level *pushes up glasses*

Yes, you retarded faggot, if you want to memorize every single attack timing and sit there and perfectly time 800 parries while doing 1% damage each turn, and a single mistake means a restart, then you can technically do them at any level.

Where is this sheep? Either I forgot about it or I haven't found him yet. I haven't been using a guide so I'm sure I've missed a lot.

*snorts* ackchyually since you can dodge/parry every single attack in the game, you can beat any boss at any level *pushes up glasses*

Yes, you retarded faggot, if you want to memorize every single attack timing and sit there and perfectly time 800 parries while doing 1% damage each turn, and a single mistake means a restart, then you can technically do them at any level

Seriously shut the fuck up you pedantic retard.

The sky serpent legit took me 45 minutes but I fucking did it. And I don't even know how many attempts it took me to beat Golfgra, 15-20 maybe?

Yes, I'm white, I can memorize more than 10 things and have fun by mastering a system, how did you figured that out?

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Gaur Plains is the first very big area in Xenoblade 1 right after the intro and first cave. The boss in that cave was around level 12 or so.
Also that red border gives the enemy more buffs. The border becomes yellow when it's 5 or so levels above you which gives it a few buffs and then grey within a 2 level margin which gives it no buffs.

after you leave the first forest area and the very first time you can explore the world there is an area that says danger and has a very strong ide boss

It wasn't funny the first time you posted it, posting it a second time doesn't make it any funnier
If an enemy is too difficult, then LEAVE AND COME BACK LATER, it's a fucking RPG there are going to be some enemies that are not feasible to fight at early levels

So why not just play on easy then?

The default outfit with default or short hair. I switch occasionally.

Is that the place with like pink gras and blue, luminescent animals all around? The location sounds familiar but I can't remember if the boss in that place was a sheep.

Yes, retard, just spend 30 minutes straight dodging/parrying the same few attacks several hundreds of times while each of your attacks does a couple pixels of damage.

So much fucking fun!

For me, it's ponytails, so best girl already has best hair

If you dress your Monoco like this you are my friend.

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30 minutes straight dodging/parrying the same few attacks several hundreds of times while each of your attacks does a couple pixels of damage.

The actual puzzle of this fight you are describing is "leave and come back when you have leveled up"
You are a retard who doesn't understand RPGs

It wasn't meant to be funny, it's mocking you for being a stupid fucking autistic retard.

then LEAVE AND COME BACK LATER,

Can you read you stupid fucking illiterate retard subhuman?

Enemies don't have levels. They are stronger than you, but it's totally arbitrary and you have no idea what level they should be or at what stage in the game you are meant to tackle them, nor is there any tracking, log, or marker for any of this.

The exponential power gain makes it so that even being slightly underleveled or overleveled makes fights one-sided stomps, meaning you have a very narrow window with which to backtrack and face these bosses for an appropriate challenge, again with no fast travel, no enemy levels, no tracking, no log, and no marker for any of this.

It's just shit game design

I prefer the white suit.

See Then kys retard

see
Nobody is forcing you to play an RPG if you do not like RPGs

I can't find any costumes for Monoco.

Huh. Interesting. Oh well, I guess I'll try again.
Thank you, and to all other anons who replied to me. Here's a pic of a little cat, because why not.

The one in his pick you get from the floating casino. You have to knock on the door while controlling Monoco. If you talk to the guy at the door as a human he'll tell you to fuck off.

not wearing his viking hairstyle to match Verso's samurai hs

Smh

So is it harder than Elden Ring or not?

the ponytails glitch out constantly and look terrible.
the only way to stop it is to put her hair up. she look good with earrings tho.

See then kys retard

Exponential number go up imbalanced dogshit, and complete lack of any journal, quest log, tracking, marker, fast travel, level scaling, damage caps is not inherent RPG design you fucking retard.

This game barely qualifies as an RPG, it's a linear rail-roaded turn-based game with crafting and skill trees.

Decide to explore around a bit in Act 3

Did one optional dungeon before going for the final boss

Monoco practically 1 shots it with 200k damage per swing on a 7 swing attack

I love my monke but damn he completely invalidates any story content, huh?

Over-90 IQ people:

Oh my best attack barely scratched this boss, it must be a higher level, I should run away instead of trying to fight it.

(You):

Oh my best attack barely scratched this boss I am going to keep dying to it and then complain on a Yugoslavian woodcarving forum

crafting

You haven't played the game. Guess you'll have to make another new thread so you can try this again.

Wait until your Maelle starts to hit 40mil dmg per ult

Here's a pic of a little cat, because why not.

NTA but I have to put my cat down tomorrow because he has a brain tumor. He's 16 years old and I've had him from the day he was born. I wish I could go back to the day he was lil kitten, like that pic

because the devs only gave him FIVE (not including dlc).

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Over-90 IQ People:

Oh my best attack with my finely crafted blade barely scratched this boss, it must be due to this game being a load of rubbish. I'll go play a better game, but not before issuing a refund on this tripe.

People have lvl 99 builds with her where, when roulettes procs, she can do over 2 billion damage single target.

Expedition 33 was made by and for millennials. The cringiest generation has been redeemed.

Under 90 IQ people:

Over-90 IQ People:

>Oh my best attack with my finely crafted blade barely scratched this boss, it must be due to this game being a load of rubbish. I'll go play a better game, but not before issuing a refund on this tripe.

Sorry to hear that, anon. I know it fucking sucks.

The chromatic hexa feels way too hard for my level. The boss in the stone wave cliffs cave, I'm in act 2

There is no point in the main storyline that you will be severely underpowered compared to the boss you are fighting
You are complaining that an optional boss is too high levelled for you and then complaining that you are too stupid to remember this for the future, and also too stupid to acknowledge that you are too stupid to remember, otherwise you'd just write it down

chromatic nevrons are generally pretty difficult for the level you can first encounter them, that's by design

Over 90 IQ people:
Under 90 IQ people:

Over-90 IQ People:

>Oh my best attack with my finely crafted blade barely scratched this boss, it must be due to this game being a load of rubbish. I'll go play a better game, but not before issuing a refund on this tripe.

ENTER

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Why am I dumb? He one shots me and I deal no damage almost

Subhuman window-licking retard (You):

LOL HE'S LITERALLY SITTING THERE FOR HOURS RAGING AT AN OPTIONAL BOSS EVEN THOUGH HE GAVE ZERO SUGGESTION EXPLICITLY OR IMPLICITLY THAT HE'S DOING THAT

DOESN'T THIS DUMB DUMB POO POO HEAD KNOW HE CAN JUST IGNORE ALL SIDE CONTENT??

Everyone else:
Oh, he's pointing out a blatant design issue with the game, that any approach you take is shitty; either you're way overleveled, way underleveled, or you have to manually track everything and constantly backtrack in the small window in which the fight is tough but fair. There is zero incentive to kill bosses early when you encounter them unless you like spending 30 minutes playing perfect while doing minuscule chip damage.

You need either scaling, soft caps, or progression gating for it to have any semblance of balance.

It sounds like you just don't like RPGs, that's fine

Thanks anon, and yeah it does. Especially when they've been a perfect good natured companion all their life.

Smart people

This game is awesome

Stupid people

[##]-IQ people

I got the Professional trophy on that boss and I'm looking at the screenshot and my damage was capped at 9999 so it's definitely doable in Act 2.

zero interaction with anything in the world

zero reactivity

zero player choice

zero branching paths

only a few quests in the game and they are the most braindead errand boy fetch quests imaginable with zero decisions

not even any way to track current or completed quests

zero armor or equipment

almost nothing to find in the world except the same generic crafting shit

No wonder normalfags love it, it's not even a fucking RPG, it's just an on-rails turn-based action game with a barebones level-up and crafting system

it sounds like you just don't like RPGs

Complete opposite actually. I wanted an RPG and didn't find one

Maybe, just maybe people play RPGs for the challenge and not for the story, the story is complementary so players like to struggle and overcome things that they are not supposed to be fighting this early on, its the best part of any good RPG since the 80s.

Oh excuse me, *upgrade* materials, the two are *very* different if you couldn't tell

They're entirely different, yeah.

Game desperately needs 2 things

-a similar red glow around enemies if they are too strong
-a better overworld map that marks complete and uncompleted locations

maybe they will patch it, but with how working under a publisher works i doubt it, wouldnt be surprised if most of the devs moved on to other studios or are working on another game for half a year now since game probably hit gold months ago with xbox and sony certification taking like 3 months or more

Some of them are a fun challenge to overcome, but spending 30 minutes dodging the same few moves hundreds of times while your attacks barely scratch the enemy, and then getting a pittance as a reward is the opposite of satisfying. Some of them are just too comically overpowered for your current level

I'm on a 3060, does the game run like ass for you too guys?

-a similar red glow around enemies if they are too strong

why? what's so bad about encountering stronger enemies? just ignore them or welcome the challenge

BAWWWWW DA DEVS NEED TO WARN ME IF DA MONSTER IS SCAWY

Kill yourself you casual shitter

the "challenge" of doing a few pixels of damage with each attack while any hit of their multi-hit combo oneshots you

Fuck off retard. Get past act 1 before posting here

Would be a good QoL update
But ultimately it takes like 1 minute to go "oh ok this boss is too strong to fight right now I'll come back later" so I'm hardly going to be upset if they don't

I'm on act 2 nigger, git gud or ignore them.
There are like a million games that do the opposite of clair obscur, why not just play those instead?

They already have a DANGER! sign on the hard optional areas, and literally all chromatic etc. demons are giga size to intimidate you

Tfw killing one of those giga size monsters without grinding

feels good mang

There is no punishment for death, so it's not about casualizing, it just wastes time on a fight you know you can't win.

The thing is even big scary enemies are roughly the same strength as smaller enemies in the same area, but these specific optional boss enemies are comically overleveled compared to the rest of the area, literally like 50x stronger, so yes it would make sense to differentiate them in some way.

Honestly you probably don't even play the game, just another retarded shitposter fishing for reactions

baldnoco

Only on cutscenes where it drops to 10 fps, otherwise mostly 60 fps 1080p (high settings) on a 2060

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Not all the giga enemies are high level, and there are many chromatic enemies that aren't oversized.

Again, balance all over the board is wack and there is zero way to tell outside of juat walking up to them and getting oneshot

They already have markers like being bigger than the common enemies and also usually being obviously alone in separate parts of the dungeons

why do cutscenes in this game look so good while the actual game looks so poorly made? these jumping animation are embarassing 2bh

UE5 jank. The games are just designed to look "good" but under the hood they play like garbage and are full of artifacting

But they are fun when you're underleveled, OP

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Nah. Forging ahead into the unknown, enemies included, is part of the appeal. Imagine if Elden Ring had given all of its higher leveled enemies a red glow as opposed to letting you discover their strength for yourself. Fuck your idea. I know it comes from a good place, but it would single handedly diminish some of the game's great atmosphere.

I'm on act 2

no shit retard
get to act 3 and say enemies dont need to be marked by level, in act whole map is open with countless new locations and 0 direction where to go next or in what order

What is the one house music song? I can't remember any of the song titles because they're all French

elden ring is a shit game with awful writing, shit plot, 0 balance and an empty boring open world where 99% of the time is riding around in circles looking for shit to do, then after a 4 hours you get to the next big boss, you forgot how combat even works and you are supposed to play perfectly
from kiddes are worse than cod kiddies, they praise they worst yearly goyslop like its good

Flying Waters - Rain from the ground
Probably my favorite battle track desu, with Sirene boss theme a close 2nd

Cool, but that has nothing to do with the point, which is: games centered around trekking through dangerous worlds on an adventure are well designed when the strength of the enemies can only be tested through direct confrontation. The developers are correct. Your pleading for red auras is retarded.

That's it! Thank you bro

Good game, I hope they don't take 2 fucking years to make the dlc, lies of p style

How big is the Lies of P one?

2002

what the fuck
how much was the dot damage per turn?

that look Lune gave Verso [/spoiler]as the world ended

Jesus christ

walk into very pink forest area

boss goes first

deals 6k to Gustave

free aim does 99999 damage, barely like 7% of the health bar

"oh, guess I shouldn't be here"

die

reload 10 feet away

go about my day

The game autosaves like every 10 feet, so I don't know what OP is whining about. Maybe it changes later on, but I'm taking it easy and playing on expert anyways so I'm not exactly able to speed through the story.

It should be illegal for Maelle to have such a nice booty

I don't know it's not out yet but it's been 2 years since the game came out

I believe we call that "kino"

For me, it's Sciel and her tanned dumptruck ass.

For me it was the regular enemy encounter with two cultists that shoot magic missiles and the bitch that stabs herself with a sword.
I only had Lune left and spent 20 parrying and burning her down.
I was exploring so i had no potions.

The unlimited shield works faggot? Get some skill or weapon to pop shields, like Maelle's or spend 25 minutes killing him like I did

Her booty is legal though
She's 32 years old after all, just like Sciel, Lune, and Gustave

You desperately want this game to have been made by Ubisoft

it should be illegal for devs to allow angles like this without modding

lampmaster boss gimmick

708968609
WOAH!

Shoot his crystal and he'll continuously try and keep it charged up

it really is a souls like...

What is it actually?

He lights the lamps floating around him in a certain order and you have to shoot them correctly for bonus damage.

I can just parry them though, I'm going to win eventually

What the FUCK

Not if the boss has a healing mechanic

AAAAAAAAA

smaller power gain between levels

What? You can consistently double your damage output for each level because of weird ass damage calculations and new significantly stronger equipment becoming available.

I'm getting silky smooth 60fps on medium settings

zoomers calling each other zoomers

You seriously didn't know?

Nope, killed them too fast

I'm at the part where I have to go to the two islands or whatever to fight axons and I'm around level 37. Does that sound right? I tried exploring but every optional boss just destroys me.

Nice to see some of you brute forced it.

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play video game

dont automatically succeed at everything

have to remember boss battles

oh no the humanity
zoomers are not human

Where do I get the Aline outfit?

Is Gustave supposed to be ass or something? None of his skills are good, his damage is dogshit and he's absolutely inferior to any other character you're given. When do I unlock the rest of his kit?

he gets a big upgrade at the end of act 1

on demand marking

bad

Also, give him crit for fucks sake.

make him crit, easy overcharge building. HIs overcharge can also hit 9,999 quite easily. Oh and gtfo of these threads

Made it to Act 3. Game's fantastic so far, but there are two QoL gripes I have:

Give me a "restart battle" option so I don't have to load save and run back to the boss.

When I use a health potion, have the cursor default to the party member with the lowest health so I don't accidentally burn my potion and turn on someone with full health for the umpteenth time.

Imagine having so little self control you come onto Anon Babble and enter a thread full of spoilers.
You have one chance in life to experience this fucking masterpiece unstained and yet you can't even spend a few days of this god-forsaken shithole to take in for all its worth.

First one is understandable, but the second is you needing to chill out with the trigger finger. It's a turn based game bro why you rushing lmao.

Yeah, I was about your level when I got there too. Optional content is there to kick your ass. Come back later. Story content won't wall you.

I got spoiled on Gustave's death then steadily on everything else kek. I'm on act 2 and still love the game. The journey is still wonderful every step of the way.

these are the same soulless golem faggots who get spoiled by asking dumbfuck questions on Anon Babble/reddit and then complain that videogames are boring and contrived

Well just know you're pathetic.

I'm just glad I'm not that fucked up at least yet. Just being unable to tear yourself away and do other things because you're just do dependent on something. You are so braindead you HAVE to come onto Anon Babble and go "durrr anon bros what do you think about this huh???"
Jesus christ. I can only hope he's a zoomer at least so he can blame it on brainrot.

I got spoiled on it by a "tips for new players" video that had Verso in the pause/inventory screen and it wasn't hard to figure out why Gustave wasn't in the party screen

Everyone in the comments called it out but the retard uploader tried to defend himself

End Bringer does a fuckton of damage even if you aren't using it to stunlock enemies, and Verso is an AP building machine with a basic attack spam build. Plus all that AP you're spending builds gradient attack bars fast.

I'm pretty awesome, actually. But I agree that it's a masterpiece.

i too mostly just used him as a free aim + base attacker

you have no idea what the fuck is going on with this gameplay lmao

No the fuck you don't.

Enemies have like 200 HP when you are around level 3-4 and the final boss has about 15k HP.

That is only about a 25-30% increase in damage normalized across each level, and a ton of that is coming from your weapon and gear, not necessarily your level up.

XD

If the cave says danger then you are probably underleveled, retard

He's a jack of all trades. Teamwide damage buff, mark to let Maele hit 9999 in chapter 1 with skill boosted by it, 50% self-heal to easily beat 1v1 fights, break.

Statt with Verso

Stars himself to 1hp and gets auto shields and inmediate S rank

Remaining party just defers to Verso

Verso uses berserk assault or whatever it's called and kills everything in his path

Pretty easy. But there are a lot of OP builds to use, either individually or as a party. Game is fun. Shame that Verso is an evil retard and never once as cool or likable as Gustave.

why does it matter? death puts you immediately before the boss.

fight boss

shit that was very strong

walk away and do something else until later

on the flipside git gud and fucking counter

You can "quick save" right before boss. Go into party screen and change any equipment, that forces auto-save.

I know, but I shouldn't have to do that.

Already missing him

reminds me of this