Open world games fucking suck

They're called "open world games" but in actuality it’s "empty world games". Vast areas of nothing where you can enjoy the view for a true cinematic experience™, and optionally follow the obvious on-screen arrows/markers to your target if you maybe feel like playing. Players nowadays are ADHD-ridden and don't have the time nor patience to go exploring and finding shit, and they'll quit at the first game over screen or whenever they hit a roadblock.

Back in the day I could tolerate these types of game, it was a small niche and occasionally it was alright to play some sandbox game. But now everything has to be open world for no other reason than to justify you buying the new PSwhatever. Fuck open world. Fuck it up its ass.

inb4 seething zoomers come to defend openworld slop because that’s the only type of gameplay they know

I don’t care, suck my benis.

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Filtered

Here you go retard. Didn't read tho.

^seething zoomers
kek, like clockwork

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You gonna live your life on autismbux seething on Anon Babble in your mom's house forever, or are you gonna get a life?

don't cry, zoomerino

so stop playing them?
Expedition 33 just released and it isn't open world but I bet you'll just cry about parries or something then
maybe you don't like video games anon

BASED TRVKE

based

This year I enjoyed Avowed and Expedition 33. Two RPGs that made me love exploration and reminded me that it's still one of the peak cozy feelings of vidya. And open world garbage design completely shits all over the concept of fun exploration for the sake of MUH IMMERSHUN AND FREEDUMB!!!

unironic frogposter

room temp iq rambling

all we are missing is the rope from which to hang you, xir

play linear games or tell how they should make open world games?
what do you want? zero down time one outpost to next?

I hate how open world is seen as progress and not a separate genre. it invades franchises like dark souls, MGS, or halo and now mario kart at the cost of level design

walk in the line, oh no that's dead end

go back pick other lane

a lot of people like to play games at their own pace and do activities in a certain order also feel of adventure is there.

If Half-Life 3 is open world slop valve deserves to fucking burn

That's my main complaint about them. I dislike the style popularized by Ubisoft where lots of the map is zoned with copy pasted activities in checklists and structures. I can avoid those games. It gets harder when this style starts invading other franchises with the style probably being here to stay. Happened to Zelda, happened to Souls, will probably keep happening to other franchises too. Hell even Mario Kart went the stupid Crew route because it seems cinematic and grand.

I hate this slop for normalniggers

I'm still pissed they ruined Mirror's Edge with it.
But racing games in particular have been lost to this cancer for a long time.
When the fad looked like it was maybe about to ramp down, Japan got to it a decade too late. Zelda is in absolute shambles right now and we have to wait until the fanboys admit it so that the series can head back in the right direction.

I hate open world trash and I don't care about Mario Kart (nor am I buying a Switch 2) but I'm curious.
Is the new Mario Kart actually open world or is it """open world""" like Super Mario Odyssey? Because if it's the latter, then that's no problem.

Skyrim

Mogged by Expedition 33

GTA

Normalfagslop. I'm not 16 anymore.

Red Dead

Was never good. Plus mogged by Call of Juarez: Gunslinger

Elden Ring

Mogged by Dark Souls 1, Bloodborne and Sekiro

sadly that's where the money. people expect big worlds filled with bullshit to pad the playtime now

you're right, most open worlds are just empty backdrops to the missions or filled with copy pasted points as in far cry 3

My problem with open world games in general, is that if you don't want to miss content, you can't play in a comfy way, enjoying the scenery and all that, but instead have to play like an autist, making sure to go to every corner of the map, sometimes more than once even.

Red Dead Redemption 2 for example, has various cool side quests, and most of them are missable. If you progress the story to a certain point without doing them, they are gone. And there are multiple points of progression that removes side quests, not only the big one where the protagonist changes.

So instead of just enjoying the game without worrying too much, you have to constantly wander aimlessly for the entire world, making sure to pass through every corner, as side quests will only pop on the map if you get near them. And even doing this autism you are still going to miss a lot of content.

Remember LA Noire? The open world added nothing to it. Complete waste of budget.

More like 3 direction and each direction has different kinds and number of enemies and different rewards

Different strokes for different folks.

skyrim

dozens of copy pasted dungeons and copy pasted points of interest

gta

open world is an expensive backdrop to the missions

My take is that a game should not be open world unless the very act of moving through the world is engaging in and of itself, like spiederman or GTA.

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meant for

Damn, I didn't even think about that. But I hope so it is now. You seem insufferable enough to deserve suffering.

autistic retard cries about horizons and horses

you should go rent a room with the faggot who cries about UI and thinks all games UI should be convoluted messes

Plus mogged by Call of Juarez: Gunslinger

Nobody unironically thinks this

This is a good take. Elden Ring would be better if it wasn't open world.

They're both right though.

LOL its the same guy
i just saw his UI crying thread
he literally spammed multiple threads baiting for responses
he doesnt understand anything about game design and thinks he knows better LOOOOOOOOOOOOOOOOOOOOOOOOL
omg hes so stupid and pathetic its fucking HILARIOUS

Arguably, the open world of LA Noire is the best because it DOESN'T dripfeed you the content within it (I'm aware there is like 1 side thing to do, but I don't think anyone really does them)
It's purely for immersion and aesthetics. The area and setting of the game is important, so it was necessary to make a believable world. The game would be entirely forgettable for me without the talking while going to the location scenes, or chase scenes.

He's still right, though. No matter how much you cry.

Yeah more or less same with Mafia 2

You are a retarded cattle with no thoughts of his own and your diarrhea of a post is contradicting itself

Vast areas of nothing where you can enjoy the view for a true cinematic experience

Open world sandboxness is inherently anti-cinematic. Brown and bloom actionslop era of ~2000 - ~2011, an era where everything died, was more cinematic thanks to it's linear structure.

and don't have the time nor patience to go exploring and finding shit

Yeah and because of this they want open worlds instead of a tailored linear corridors with cinematics at every corner?

yeah

Calm down, unc.

The problem is zoomers play games to compete checklists, not have fun. They think open world is tedious because they try to actually collect everything and do all the side quests. They get mentally exhausted because these things are supposed to be incidental, not goals.

Best open world game is still Gothic 2

Das ryte

3D was a mistake

Elden ring really is the posterchild of BIGGER IS BETTER!!! mentality

I can’t believe there is a persistent core of Anon Babble users who will glaze Breath of the Wild no matter how much you reason with them.

hmm

then dont play them lol

Edge Lord thread.

They can be okay if there's actually anything to look at or explore, which most of them don't have. If I wanted pretty scenery I'd just go outside, hyper-realistic games will never get anywhere near the beauty of nature, but at least stylized graphics have something kind of unique.

By Gen 5 we had figured out how to properly make "open world" games. The secret was to take well designed linear areas and attach them to each other in creative and natural ways. Jak and Daxter did this. Gothic did this. Even World of Warcraft does it.

But as technology grew everything pivoted to THE BIG MAP. Just a hunk of land shotgun blasted with random points of interest and towns. No more flow or classic level design leading you through content towards some goal... just lifeless maps full of content points and nothing in-between.

I disagree. Exploring a big world you know nothing about is awesome. And not all of them are empty. Skyrim never felt empty, neither did Elden Ring.

correct

Ooh vistas

The only open world game i enjoyed is dragon dogma
Idk but that game never felt boring and probably the only game that gives you lord of the rings trilogy adventure vibe

soi games

BIG

fffu