Todd will do literally ANYTHING but TES VI, it's fucking comedy at this point what the fuck is wrong with him

Todd will do literally ANYTHING but TES VI, it's fucking comedy at this point what the fuck is wrong with him

He’s working on it right now. The Remaster was literally a big advertisement for the TES brand and generating hype for 6

It's been almost 7 years since the teaser
I won't believe it until i see it

it is amazing how dumb niggers dont know how game development works

I won't believe it until i see it

Anon that's a good outlook honestly. Just stop caring until it exists you'll be happier. Why the fuck would you spend time consumed about a product that doesn't exist for sale?

Basic predictive math:

We will potetially get news as early as next year.

Game will likely release in 2027.

This will be the last TES game made with Todd as game director

If Todd is completely uninvolved or not in a general position of control, the next TES game will be so far from Todd's Standard that you'll be crying for his return.

So, since we had a 700 post thread about it
Who will have won the civil war?

The two possibilities are

it sucks, it will suck no matter what given circumstances, so they are just stalling waiting for some miracle or moments of intense desperation

they think it can be good but the only way to make it good in the current dev environment just simply takes this long now

Reminder it's coming out in 2028 (at the earliest) and will run like shit since it's using UE5 for graphics like the Oblivion remaster.

will run like shit since it's using UE5

Stop using AMD trash

They've been collecting gorrillions of dollars via re-releases in order to make the biggest Elder Scrolls ebah! :^D

calm down todd, just for that I'm not buying your game

He knows that it’s just going to be Skyrim again and with shartfield flopping and all of their new shit doing poorly and the remaster of Oblivion being popular he knows they’re basically fucked. Like they probably thought the remaster would be good for just a quick buck but I reminded people what things were like before. Which weren’t as good but still better than now.

with shartfield flopping

This didn't happen.

it is amazing how dumb niggers dont know how game development works

You're being too hard on yourself Todd.

They didn't even start working on it actively until 2023. It was all hands on deck for Shartfield.

Starfield damaged their reputation HARD

Making games are not like making twinkies, emil.

Not really, he only did Starfield besides TES6

Believe it or not, some key developers like Joel Burgess and Nate Purkeypile (they've done a bunch of GDC talks) joined Bethesda because they wanted to work on the Fallout IP.

Neither does modern bethesda, considering their recent track record.

No, Todd would rather eat shit that not use his fucking Quake engine from 2000s

todd have no choice but to use unreal5

rimjobjpg.jpg - 1920x1080, 840.18K

didn't bethesda already said they will not start any actual development on TES6 until they fully done with Starfield?

Can't wait to barely get 40 fps on a 6080.

Who's gonna tell him?

Retard, he didn't make Oblivion Remaster you fucking moron. All Todd games are on Quake engine

Todd wants TES VI to be his magnum opus before he retires, so he's been waiting for technology to catch up with his vision, whatever that means. Probably will be using procedural generation that Starfield was a tech demo for.

According to the leaked Bethesda roadmap, Starfield was supposed to release in 2021-2022, the Oblivion remaster was supposed to release in 2022-2023, with TES VI releasing 2024-2025. Which means it must be in development by now if they had a soft release date anticipated, but obviously that whole schedule was delayed by a couple years, with Starfield releasing in 2023 and Oblivion in 2025. Assuming TES VI has had a similar delay, it means it will be coming around 2027, if it doesn't get even further delayed.

es6 needs time to finish

Does he know?

he doesn't know

What? TES6 is confirmed to be on Quake engine. All Todd games were made on Quake engine. What do I not know, retard?

All Todd games were made on Quake engine

Idiot.

What Todd game wasn't made on Quake engine?

DLSS required

60fps high 1080p on a 6080ti with frame gen

torches will emit no dynamic light like in stolker shodow of chornobyl

nightmare to mod

Get hyped

All of them. Todd uses Gamebryo/Creation Engine.
Anyway, the Oblivion remaster is actually running on two engines, Gamebryo for the backend and Unreal for graphics. I imagine TES VI will be something similar.

It's gonna be shit.

current day zero talent Bethesda pajeet devs

sexless type1/type2 shit all over the place

shit writing because they literally cant be bothered to hire actual writers

modern bloated vidya tech (upscaling, frame gen, etc.) making it a blurry mess and totaling 180gb

pre order bonuses

paid mods creation club on day 1

no Jeremy Soule music

Aldmeri Dominion

All of them

True, all of them are made using Creation Engine which is literally just a modified Quake engine

Seriously, I bet you noobs have never even played KOTOR or BG1 the plethora of real rpgs that exist in backlog while you're waiting on your fake action-rpg-lite that'll need mods to be fun.

I didn't think even Anon Babble could possibly have this dogshit of a take

Retard.

I played bg1 but it's true I have a gazillion crpgs in my backlog, but I will just install skyrim with 500 mods and play it again

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Creation engine is a modified gamebryo which was never used for quake you cockslurping sissy faggot

skyrim toddler

Curved. Swords.

I'd prefer they release it this year as a buggy unfinishedess because it will be funny.

Fallout 3 having become a relatively old game by now doesn't make it good, you fucking retard

you make a lot of assumptions for being a fat nigger with type 2 diabtetes

Why would you even want TES VI anymore after Fallout 4 and Starfield?

Because I unironically enjoy Fallout 4. Not Starfield though

Starfield damaged their reputation HARD

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creation has nothing to do with quake engine. you're thinking of valves engine.

*hearty chuckle*

cope
go play skyrim in your switch 2

these are what subhuman journalists think of the game, not actual gamers albeit

Dumbfuck

709047507

Pajeet detected, do not directly engage, nor give (you)s

709047559

Same as above

Stormclocks, so Bethesda can frame white nords as racists and the bad guys.

He knows they're going to fuck it up and the ride will finally be over.

but the GAMING JOURNALISTS said-

lmao.gif - 220x220, 428.08K

god please be true

So what are the odds Skyrim 2 will have settlement building and a dwemer power suit?

I really hope the odds are high. Base building is so fucking kino

Why would you even want it? It's going to be the same Skyrim slop with

no stats

all magic that isn't Destruction and Restoration ignored

Voice powers renamed to something else

dragons reskinned into a "different" enemy

"towns" with 10 buildings(all requiring loading screens to go in/out)

"dungeons" that are hallways with convenient exits at the end

anything unique in the lore about the region will be ignored

even more Creation Club slop

settlement building

If the game is set in High Rock I would not be against being able to build and rule over a small fortress with a town and be a baron or something

You know you can just post retarded bullshit on twatter and get paid to do it right?

But fo4 is kino

So, since we had a 700 post thread about it

link?

Why would you even want it?

because I actually enjoy video games and I'm not a whinny doomer faggot like you

It's going to be the same Skyrim slop

Day one purchase for me if that's the case

hours.png - 259x364, 128.95K

My sources say after the success of Avowed they had to start remaking the game from scratch to reach the standards it set.

so completely and utterly embarrassed by its poor sales numbers that bethesda has still to this very day not reported any official sales numbers

dwemer power suit

I would fucking die. Please god let this happen.

You can cope all you want but selling 15+ million isn't a flop.

If they just get rid of shouts with no replacement and make magic casted off hand. Then I will be happy

That's not very likely, but after them doing the STARBORN unironically, I'm 100% convinced we will be SWORDSINGINGBORN in Hammerfell

this picture has me dying bro who the fuck are any of these websites? like what the fuck is "we got this covered"????? kek

selling 15+ million

That never ever happened
they had 15 million players, including goypass
goypass aren't copies sold.

Concession accepted faggot. Players ≠ sales

Liberty Prime is already Fallout Numidium.

n-no y-you see 15 million people owning the game is a flop!

copium.gif - 640x620, 82.11K

I'm curious how they're going to do sword singing, because what if your build doesn't use swords? or are they just going to remove all weapon types besides swords? wouldn't even surprise me at this point.

owning

Anon
Do you know what gamepass is?

gamepass

owning the game

You're a special type of retard aren't you

what if your build doesn't use swords?

I made an Altmer mage and just didn't touch shouts. Solution is just don't touch swordsinging if you don't want it/it doesn't make sense

what if we make the game without any bullshit mechanics and just make a fun rpg

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This meme mechanic needs to die already.

That would feel less shit if the entire main plotline didn't revolve around it.
If sword singing is not essential to the main quest, it's not an issue to just ignore the mechanic. If it is it just feels shitty

No it doesn't. I want to build my badass castle and populate it with my waifus of various different races. Sorry you have no imagination, but that's not our problem

well yeah. at least if you're playing a mage, you can still just equip a sword. I was thinking more about other melee builds. like axes or blunt weapons (rip spears). of course you can always choose to just not use the mechanic, but I feel like having one type of melee weapon be blatantly superior to the rest is pretty unbalanced.

settlement building

No idea why they are so fixated on this boring fucking shit ruining everything they make.

You're such a disingenuous ape holy shit yeah the game sold 15 gazillion copies that's why Bethesda dropped the game almost immediately and nobody gives half a fuck about it. 2 years later and the game has fuck all for mods because it totally a huge success!! tell Todd to give you jeets more believable bullshit to post here

Settlement building itself is not the reason f4 sucks ass, you unjustly associate the mechanic with a bad game when it's not the fault of the mechanic itself.

he doesn't want to make his comfy base to chill in during a rad storm while listening to diamond city radio

you have no soul

They've been doing the base building thing since morrowind it's probably something Todd is obsessed with

How does one follow up Skyrim, The Greatest Video Game Of All Time?

theres literally no downside to having it in the next tes. The only valid reason to not like it in fallout 4 is because there were only like 2-3 towns in the whole game and you had to make the rest.
If They did a settlement system for a guild where you manage a fort and deal with quests where stuff attacks you or you send out raiding parties, or gather stuff to improve the fort it could be great.

Imagine the fighters guild is all about building up and managing an old fort, and making war on bandits in other forts

step one, we want to take over this fort but it is currently occupied by goblins, help us clear it out

step two, some quest out in the world for whatever reason

step 3, time to reinforce the fort we need X resources, and need you to clear out the forts mine of spiders or whatevr

step 4, the fort is getting attacked, help defend it

Throw in some quests where its non linear and you decide how to upgrade the fort, get materials for a ballistae, get more recruits to man the walls, sneak into enemy bandit fort and kill their leader to delay or weaken the next attack, etc. The whole quest chain could be some sort of campaign where you build up the fort and eventually take over a bandit factions forts and defeat them, or something.

This could potentially be really cool provided they dont't excessively focus on it. It would get to a point where most of the game would be making you do the work and also turn the game into tower defense. It would be good in small doses though

I accept your concession.

no downside

The downside is them devoting any amount of time or resources to such a garbage mechanic that always turns out like half-baked shit.

He wanted to see how you would all respond to Oblivion in 2025 and gauge the consumers interest before settling with how ESVI would be made. I bet whatever ideas they had are going to get canned as they try to work their way backwards in time to recapture the feel of older ES games instead of trying something new and failing

6 might be more like Oblivion than Skyrim

It'll flop

I was thinking this too and this too. Best case scenario is Todd sees people really love old more complex mechanics and goes back to the roots.

half-baked shit.

basically the entirety of skyrim is half baked shit, gonna have to switch to another game studio if you want more than that

Was the issue with Starfield really the mechanics though? I think it was everything else, really. I never hear anybody say "Starfield's levelling system is so ASS". It's always about how bland and unintresting the game is, in exploration, setting, scope, in how the very map of each planet is handled.

They already had faction exclusive choices in 4. True skyrim had empire vs rebels but it seemed more of a bigger choice in fallout 4. You also had unique hand placed loot in 4 in some cases. The talent tree was better in fallout 4. The barter system was better than oblivion/skyrim in fallout 4. The dialog system was better in fallout 4 than skyrim.

What was even worse in fallout 4? lack of NPCs. Atmosphere wasnt as "epic" in fallout 4.
From a gameplay and design perspective fallout 4 is better than skyrim. Skyrim just had the better coat of paint and more NPCs to talk to.

The dialog system was better in fallout 4 than skyrim.

Loading screens never bothered me

Id buy that. I liked having mods in fo4 that let me set off enemy raids onto my forts.

That's because you're used to eating garbage

Nta but he's right, gamepass isn't sells.
More people play skyrim right now than starfield.
Everyone complained about how terrible that game is, they released 1 of the planned dlcs, not sure whay happened to the other

No, l developed an attention span longer than a goldfish, so I don't need everything in an instant.
Sorry you fried your dopamine receptors
Bet you couldn't go 20 minutes without your phone

shadowdrops without any prerelease hype

Yeah real big advertisement there.

Skyrim was a buffy unfinished piece of shit. Imagine how buggy and unfinished this new one will be.

Yeah speechcraft in fallout 4 could be used for more than just bartering. Skyrim was pretty barebones there, there were almost no actual speech checks that changed anything.

You would have to be a total skyrim fanboy to think the speechcraft system was any good. Even fallout 4 shitty system was better,

Randomly generated locations
ESO raped lore

What a coping faggot reply. When Nintendo of all people can make an open world game that has sky high locations, an entire underground world, infinite interactability with items the world, every building and cave enterable with ZERO loading screens with the singular loading screen being when entering/exiting shrines, and virtually ZERO game breaking bugs Bugshitsda has absolutely NO excuse.

I like the cartoony artstyle from ESO, the women look pretty in that game

they realized Starfield exposed them as hacks and no one wants to play in Niggerland anyways

the game itself is the advertisement, dumbfuck.

I'm not defending them dumbfuck. I said I don't mind loading screens.

Demon Souls loading screens are elite

The point is there shouldn't BE loading screens and the only reason there still are is because bethesda insists on using their garbage engine they've been frankensteining since Morrowind. Imagine making a game like Starfield where you can "fully explore planets" but in reality you can only explore a tiny microfraction of it at a time because bethesdas shit engine can only allow a small explorable area at once so you have to go through hoops to be able to explore more.

walk 10 minutes in a direction

invisible wall

have to go to ship and move an inch over from where you were so you can land and explore more.

Whoever decided this should be fired and blacklisted from gaming.

Another retard crying about the engine

It never gets old.

no argument

It never gets old

Argument for what? You just ramble on about some inane bullshit. Yeah, Starfield is shit, we all know that, now do you have any actual criticisms of the engine?

It has taken longer to develop Grand Theft Auto 6 than it took to create GTA1 to 5. It will take longer to developed Elder Scrolls 6 than it took to create TES1 to 5. Fuck off with your excuses. The world didn't suddenly become completely different.

That was already Starfield, his dream game that he always wanted to make since the 90's.

the procgen in starfield was garbage so it's not looking good for todd
he's had such a hard-on for "generated" content for years, even back during the oblivion E3 demo he was lying about how the artists didn't make the map, it was "generated in real time"
then you had the skyrim radiant quest shit, he's never going to be able to deliver on it the way he wants

You mean other than the plethora of bugs and glitches that plague every bethesda game that virtually no other developer has to deal with, the severe limits to how far you can travel, and a plethora of loading screens for shit that has been solved well over a decade ago that other games don't have? But let me guess, all of that is ok because "muh mods."

Okay, now give me ONE developer who makes games like Bethesda does. Go on, please.

The landscape was generated by some AI slop though, because it looks the part. Skyrim is clearly hand-crafted.

it's basically the same thing as the original cyberpunk trailer with the hooker, they made it just to get people talking about it before they did a single thing on the game, I would be shocked if those mountains were even in the game and that entire terrain isn't just a render made expressly for the trailer

Settlement building can be good IF it pays off, the problem with it in Fallout 4 is that it didn't fucking provide anything to you as a player. I just recently played through Breath of Fire 3 and you can create your own village with a race of fairies and they eventually sell you end game items, end game gear and even help support you in ways like duplicating stat items or finding rare things that take forever to find. If a settlement system in elderscrolls 6 is in place it needs to have some meaning to the player other than building for the sake of it. Allow players to reap the benefits of starting your own village/city/settlement, actually make it worth the players time

do you really think he feels confident to release after the failure that was star citizen?

Come on, just ONE developer. Bethesda's engine is plague with things other developers have solved a decade ago right? So surely there is at least ONE developer out there making a better version of Bethesda's style of game.

Star Citizen keeps on going while Starfield already dead.

deflection

Sad

Tears of the Kingdom has a larger map, an underground zone just as large as the above ground, and numerous sky high islands, all fully explorable without a single loading screen. Every single building and cave enterable without a single loading screen with the only loading screen in the game being shrines. The world is fully interactable with you able to cut down trees, break rocks, actually climb cliffs instead of awkwardly walking up a hill until the game says you can't anymore, every single item has a purpose instead of a good chunk of them being literal useless clutter like bethshit, the ability to create campfires anywhere that have several uses, and even make whatever the fuck you want by gluing shit together. The map is so much better than literally any game bethesha has ever made it's an embarrassment. There's equipment upgrading, magic abilities, wide variety of side quests, and the ability to go straight to the final boss after getting through the tutorial. Everything bethshit does TotK does either equally well or significantly better, and TotK is glorified DLC for nintendos first attempt at an open world game.

And ZERO game breaking glitches that plague the game that requires years worth of patching to attempt to fix, with the only bug fixes being item duping.

Imaging being so completely and utterly fucked by Nintendo of all developers on their first attempt with Nintendo using outdated and underpowered garbage hardware.

And speaking of bugs, since bethesda is known for bugs, even the bugs in TotK are better. You could literally transfer items from one save file to another, including the prologue Master Sword with infinite durability. The fuck does bethesda have to even compare to that? "HAHA giant space program xD" reddit faggotry?

I was excited when this trailer released 7 god damn summers ago and now, I wouldn't play it if it suddenly released today for free. Bethesda is a fucking joke.

Why are you even excited for tes6?
todd never made any good game, every good Bethesda game made when todd wasn't involved

And yet, you cannot name a single developer making Bethesda style games, curious.
Also, don't forget to mention that BoTW/ToTK interiors are all large, empty boxes with no clutter, low detail and very, very little amounts of enemies. It's open world is mostly empty plains with the occasional bokoblin camp or enemy sprinkled through out. The most impressive thing about BoTW is the physics and how the interact with the environment, the actual world is uninspired as hell.

canonises more of kirkbrides out of game writings with every expansion

raped lore

Pick one

Pulls a new daedric prince out of there rotten assholes

Yeah, it raped the lore, Molag Bal style.

And yet, you cannot name a single developer making Bethesda style games, curious.

Nintendo did and btfo bethshitsda on their very first attempt, and will only get better from here on.

no clutter

unironically using MUH CLUTTER, shit that does literally NOTHING in the game, as an argument

low detail and very, very little amounts of enemies. It's open world is mostly empty plains with the occasional bokoblin camp or enemy sprinkled through out.

So the same as Bethesda but with the added bonus of no loading when doing anything other than entering shrines, being able to create land and sky vehicles, and being able to interact with the environment in numerous different ways.

The only thing bethesda has over it is music, and they fucked that by firing Jeremy Soule over me too faggotry that went nowhere.

Don't forget it was a woman and super strong, stronger than all the rest so strong they had to team up to exile her!

So basically Jyggalag but with tits

Nintendo did

Oh really. So I can boot up ToTK right now and create a thief who steals everyone's cooking utensils and the clothes off their back?

So the same as Bethesda

No. Stop making a fool out of yourself already. Skyrim's interiors have infinitely more detail clutter and enemies that BotW/TotK does. And nobody cares about the shitty nuts and bolts aspects of TotK. There's a reason that mediocre shit immediately dropped from public the consciousness and didn't have the same staying power as BotW.

Yes but without the interesting method of dealing with her.

Of course it was, what else would it be in today's social climate.

Whatever numbers Starfield managed to sell, it only happened because of the goodwill Bethesda gained from Skyrim and partly from Fallout 4, mostly from the Far harbor dlc hyping people up that the story in Starfield would be better or at least on the same level as far harbor.

Unless Starfield pulls a cyberpunk 2.0, that amount of hype will never happen again for anything Starfield related because the well has been poisoned.
Fallout at least has the show ready to trick normies into pre-ordering Fallout 5, and your Bethesda cultist is going to pre-order and defend ES6 to the death, even if ES6 ends up being massacred by another game like Starfield was by BG3.

What exactly Starfield has to generate hype? Shattered space? The dlc that Bethesda itself admitted performed poorly? The Starfield brand is dead unless the Starborn dlc can redeem that game and turn people opinions around.

Skyrim's interiors have infinitely more detail clutter and enemies that BotW/TotK does.

Skyrim enemies are all the fucking same. At least TotK has actual boss enemies throughout the map instead of just [Enemy - higher stats] that Skyrim has. Nothing in Skyrim, or any bethesda game, even comes close to encountering a Gleeok.

Seriously going to pull this shit when TotK higher level enemies are just fucking recolours of lower level enemies?

developers who make shit games? there are quite a bit of those

In addition to recolors they have bosses. Skyrim doesn't have bosses. Even fucking Alduin, the final boss, is just the same dragon you've killed a dozen times already.

Well then, name a single one who makes games like Bethesda. Oh who am I kidding, you won't because you can't.
Skyrim has bosses, are they great, no, not really, but neither are TotK's.

name a single one

I was going to name 5 but due to your snark comment I will not.

Skyrim has bosses

What bosses? The same exact enemies that litter the game but higher stats? Even those "river dragons" in Dawnguard are the same dragons with a slight texture change. The closest thing would be the Dragon Priests but they boil down to "Fire Mage", "Frost Mage", "Lightning Mage", and "Elemental Mage" that are essentially the same as a normal human mage of the same tier. Gleeok is the same but better in every conceivable way.

Yes. Those are bosses.

trust the plan bros!

dies before the game comes out

Rekt

they've stalled for so long that Skyrim is considered a retro game now

implying todd has standards

except, much like the multitudes of ubishartt releases, bethesda tends to leak the development/potential release of their vidya months in advance and astroturf it on plebbit and here
the oblivion remaster was well known to be under development even a year ago and everyone called that out as yet another shill campaign

insane that at Skyrim's launch, Elder Scrolls was one of the biggest IPs in gaming. they could have milked that shit for billions. instead, the series just disappeared for what will be probably two decades by the time VI comes out.

No, l developed an attention span longer than a goldfish, so I don't need everything in an instant.

it's not about "needing everything in an instant" retard, it's about needing to go through 5 loading screens to talk with some boring npc and then 5 more to get out while every other game dev figured out how to do it seamlessly. It's about the massive space "immersive" rpg showing you a third person cutscene of your spaceship lifting off followed by a loading screen instead of a fpp animation of you breaching the atmosphere.
it was already pretty old for fallout 4 and arguably skyrim. The engine I mean

oh so you don't want a good rpg, you want a game where there's a lot of physics props and you can do random shit with no consequence? Try garry's mod or any other sandbox game

Speechcraft is not the only thing in dialogue
You are conveniently ignoring what 90% of the fallout 4 dialogue system consists of.

Arena procedurally generated the entire world, and that was made before Todd started at Bethesda. He learned it from someone else, and is just continuing the legacy. The procedural generation thing isn't his crusade, though I guess he took up the mantle. It's just what Bethesda does.

before settling with how ESVI would be made

THE GAME WAS ANNOUNCED 7 YEARS AGO

I get the impression that the Oblivion remaster was equally made for the purpose of teaching Bethesda Unreal 5 and just good game development, in general. I think I am much more hyped now than I was before, which was 0.

teaching Bethesda Unreal 5

wasn't it an outside dev that made the remaster?

what does 90% of the fallout 4 dialogue system consist of?

BGS didn't make the Remaster and TESVI won't have UE5 slop

He's using Oblivion to testing the ground about the Unreal engine thing

"Co-developed." Which is why I think it was actually just them teaching Bethesda.

Todd didn't want to announce it, he was strongarmed into it by investors. the game didn't start serious development until after Starfield

Yes, Bethesda no doubt helped with the gamebryo part of the game. Nobody wants TES6 to be some soulless UE5 slop with no art style and garbage performance.

From France? Over teams or something? That's already a significant time difference. And while most French people have at least some English ability, being able to tell a dumbass tourist where the ugly ass tower is and describing how to do complex game development is two different things.

limited to 4 choices meaning the dialogue has to be designed around that, you only see a word and then your character says something completely different
Then if you install a mod to see what your character would say you discover why it was hidden in the first place

yes

yes

yes

no (i'll do it later)

Bethesda is not old bioware, they are too incompetent to work around a dialogue wheel.

That's not even getting into the fucking voice protagonist.

I assume people in gamedev are a little more used to english than some hobo of the street

Well they literally codeveloped the game, so I guess those issues were figured out.

Explain why Kojima's English is still fucking awful then

From France? Over teams or something?

Is this incomprehensible?

Did they? The Bethesda part of the credits is almost entirely people who made the OG.

Literally anywhere you look it says codeveloped. So as far as they want people to know, yes. i am not behind the scenes.

Because of the reasons I already listed...?

Time zones and language barriers are impassable obstacles, in your mind? That's such a low barrier it's almost nothing.

Bethesda taught them how to use gamebryo. Why the fuck would Bethesda need some random frenchies who are just one branch of a Singaporean outsourcing studio to teach them UE5?

Idk, if you look through their catalog, they've had their fingers in a ton of shit. They seem extremely competent. They've like dev consultants.

Japs are a separate case

Japanese is a much more distant language from English than French is, linguistically and culturally. Kojjma still speaks better English than the average Jap.

they've had their fingers in a ton of shit

Yeah, because they're a fucking outsourcing studio.

How exactly? MTL'd emails don't seem like a particularly useful learning resource.

ALFABETAJUEGA

PPE.PL

HET NIEWSBLAD

lmfao

So

tons of experience

do a good job

still rising as remakes become the norm

They seem in the perfect place to become a giant in the industry.

Legitimately, what the fuck are you even about?

Bethesda will have learned from them and will make use of that to make TESVI. What I said from the beginning.

Why the hell would Bethesda be shoving a UE5 render on top of their new game?

I assume they can just make the game from the ground up in UE5. No need for 2 engines.

name a single good game with settlement building

Kenshi

Why the fuck would Bethesda dumpster their own engine for shitty UE5? They're not in a CDPR situation where everyone who knows how to use the engine left the studio.

Rimworld
Captain of Industry
Starsector
Black and White 2
Elin
Anno series

Anyone else use amazing follower tweaks to marry shavari and force her to kill thalmor every day?

Can't wait to see what tes6 has to offer.
I'm going to replay oblivion soon (not the remaster)

idk, it sucks? Famously buggy and bad graphics.

Just make it so the engine can render transparent glass todd it's been forty years

A lot of names but none of them worth a dime.
Hilarious that they put ign on there multiple times

I'm pretty sure all of those are settlement building/ sim games. So not entirely wrong, but I think the spirit of the argument requires RPGs with settlement building.

That's still half that list

Elin and Kenshi count
They're still few and far between, and very very rough around the edges.
but they count

Starfield has glass. And you can see a NPCless version of the game world from inside your spaceship. Maybe in TES VI we'll be able to see out of house windows. Baby steps

And yet that engine is what makes their games good. There's a reason you don't see anyone games like bethesda games, especially on shitty UE.

Alfabetafuega

Generacion XBOX

IGN Espana

IGN Brasil

Areajugones

Tecmundo

MondoXBOX

Ultima Ficha

Kakuchopurei

Het Nieuwsblad

Cinelinx

Washington Post

Let the enemy defeat itself. This image shows you exactly how bad it is.

Microsoft should push for an engine change
this is such a joke that new TES is still gonna be made on this ancient garbage broengine modified for 85632958th time

Which engine should they switch to?

They can make an engine do whatever they want. Any soul Bethesda has left is in the people making the game, not some bad engine.

What makes the engine bad?

source: my ass

The things is Bethesda has no reason to make it, they can generate money by rereleasing Skyrim and now Oblivion again and again.
Why risk damaging your brand with a shit game when you can make more money by rereleasing.
It's the same reason why GTA 6 got delayed again, no big Studio wants to risk damaging their big series by releasing a shit game. But currently devs are so incompetent they can only put out shit.
Oblivion Remastered got outsourced and only had a gurilla marketing campaign yet it BTFO every new AAA game.

Why risk damaging your brand with a shit game

Good question
Why did they do that twice instead of making a good tes game?

UE5 of course, unironically

Man, people really love to exaggerate how many times Skyrim's been rereleased.

since it's using UE5 for graphics like the Oblivion remaster

source: my gaping homo asshole

Todd is busy playing Expedition 33

Ah yes, switch from a ancient garbage broengine modified for 85632955738th time that allows everything that makes their games unique to exist and is heavily moddable, to ancient garbage broengine modified for 85632958th time with shit performance and no mods.
You're not the brightest guy, are you?

Legendary Edition
Special Edition
VR Version (twice because PCVR came later)
Switch version
Anniversary Edition
That's a lot of fucking rereleases

Reminder it's coming out in 2028

delusion.
they just finished developing Starfield, you seriously think they can make entire TES game in 3 years lol
2030 is the earliest you'll hear about this game again

your whole post is shit I don't even know what to quote
kys

All the modern engines are just modified versions of older assets. CoD engine is based on id tech, Unreal 5 is still based on the original unreal, Source 2 is based on Source which is based in GoldSrc.
The real problem Bethesda has with their engine is their workflow, The main devs don't work on an engine level, but through the Creation Kit.
Also Bethesda would kill their only selling point, mod support when switching to a new engine.

I miss when the elves looked like actual ayy lmaos. Changing some simple parameters in the shader beyond color would go a long way but they can't even do that. I also like how fucking disgusting and matted his hair seems to be because he's a peasant living in a dank sewer.

Legendary Edition

Simply a DLC bundle, calling that a rerelease is retarded.

Special Edition

An actual rerelease, it also vastly improved the game's stability by switching to 64bit.

Skyrim VR

Rerelease with a completely unique perspective and gameplay, warranted

Switch

Warranted port

Anniversary Edition

Yet again, another DLC bundle.
Every time Skyrim's been rerelease it's been completely justified and a net positive for the game.

my starfield experience was legit

download on gamepass

start game

get bored before even leaving the tutorial planet

quit during the first space battle

that was like 20 minutes into the game andim considered a "player"

whatever ubisoft used for ass creed shadows
it's the only open world in recent years that wasn't a stuttering mess and didn't look like shit either

NASApunk

ANVIL is Ubisoft's proprietary engine. They don't license it out as far as I know, but good luck getting that shit to play well with Bethesda's game design and say good-bye to modding.

Every time Skyrim's been rerelease it's been completely justified and a net positive for the game

Every time

net positive

Anniversary broke every mod and split the community into 3 different groups (downgraded, anniversary /w dlc and without dlc)
Also the VR rerelease is still a rerelease, other devs at the time added VR for free with patches.

yeah I guessed it was a proprietary engine. the real answer is that there's no publicly available engine that would work better than gamebryo for them.
their mistake was not creating a better custom engine like other big companies did.

I don't give a shit if this is considered ""normal"" in the gaming industry, this continual increase in dev times is not sustainable
at this rate we'll be lucky if fallout 5 comes out before fallout 4's 20 year anniversary

Creation Engine is their own custom engine, even if it is based on gamebyro which is based on netimmerse.

Anniversary was not a rerelease, so your point there is moot. Mods always break whenever Skyrim gets an update.
And I plainly stated that VR was a rerelease.

And I plainly stated that VR was a rerelease.

fuck I overlooked that

Anniversary was not a rerelease, so your point there is moot

that depends on how you see it. It got it's own physical release, and was advertised as a new version, so imo it's a rerelease. Of course if you look at the digital version, it's just an update + dlc.
Same can be said for Legendary Edition but to be fair that was a GOTY version which were the norm back then.

I hope they take as much time as needed

Physical release was for PS5/XSX. It's just a DLC bundle for special edition