What's the key ingredient preventing VR from taking off? Inexpensive multi-limb tracking? A killer app? Greater adoption of omnidirectional treadmills? Better streaming support?
What's the key ingredient preventing VR from taking off? Inexpensive multi-limb tracking? A killer app...
Too much of an investment for some bing bing wahoo.
Easier access to VR porn and I'm not even joking.
There are 19740 Japanese porn movies, and VR adoption in Japan is lacking. Explain this.
What's the key ingredient preventing VR from taking off?
convenience.
Anything more than a pair of wireless future-glasses is too clunky.
Better haptics. As long as you can't feel anything you touch or can phase through every wall, it's not immersive enough to surpass gimmick level.
b-b-but that's unfeas-
Too bad, guess VR will never take off.
Facebook buying Oculus and Valve retaliating killed the chance of it taking off imo. Split the market in half, killed all hype.
you die in the game you die for real
this would really galvanize interest desu senpai
No one has a big enough living room
There are people like me who are pussies. I wear glasses and get really bad motion sickness from VR. I basically have to take dramamine or other motion sickness medication before playing and they always make me drowsy.
So I don't know what the answer is.
I would play Ace Combat on that shit
Conceptualize the fragrance.
people wanna chill out and relax
I only play Beat Saber
Recommend me some games
Recommend me some songs.
too big
too heavy
too expensive
no games
doesn't provide the dreamed of experience of feeling actually transported to a virtual place
Then why are you posting you blind retard.
Oh sorry
.:..::::...:::.::...::.
this
and this
current headsets are still way too clunky, nobody wants to wear a helmet like that people want slim super light wireless glasses
and being immersed in a game world only to be stopped by your VR boundary wall every couple of feet and having to awkwardly reposition yourself really hurts the experience and makes anything other than mostly stationary games pretty much impossible to make
It's really expensive and not all that great. VR would need a game on par of what halo did for the Xbox to really get it popular. No, VR rereleases of games doesn't move the needle
oh shit lawnmower man became reality
being able to safely wire chinkoid electronics directly to our squishy brain matter
I am GOD here
What's the key ingredient preventing VR from taking off?
The interface. Its always some heavy pair of goggles, an elaborate mechanical moving chair, a pair of controllers you have to wiggle around in the air. Traditional gaming made it simple. You either have a keyboard and mouse or a gamepad/controller. You just move your fingers and look at a screen. That's it. You're completely motionless. Completely focused. Totally immersed. VR by trying to immerse you more actually does the opposite. It no longer becomes comfy, it becomes an exercise
Imagine watching an action movie but you physically had to run after the characters to keep observing them and the plot. At first it sounds cool, then you realize how tiring it is. After a long day at work or school people just want to relax. VR is anti relax
That and most VR games are as deep as a puddle
I think she is pure asian not hapa
VRChat has been the only worthwhile app and thats only cause its reminiscent of early internet fuckery where corpos havent fully grasped how to make a profit off it.
I fear that once corpos do get their hands on it then VR is ruined and there truly is no reason to do it.
same vibe
How safe is VRChat? I wanna try it but I'm too autistic to talk.
You will eat synthetic lab meat before the century is up
Use the bugs and instead of making bug patties use the bug paste to 3d print a bug steak. Simple as.
28 posts and no one has hornyposted about wanted to plap her while on that thing
I tried 360vr porn but the resolution is absolute dogshit. Their solution is 180vr porn and the resolution is still dogshit.
Is there just no good VR porn?
Only if she can do a barrel roll.
good games
How could it be unsafe. Define that. Like physically unsafe? Unsafe as in the community??
Safe? What are you trying to avoid talking to people or see if theres assholes on there? Either way theres nothing stopping you from just not talking and observing what people are saying. Hell most of the people who make content and videos in VRChat dont even talk, they just pull stupid shit with their models. Observing is completely viable, just like lurking on Anon Babble instead of posting.
I was thinking like doxxing unsafe but now I'm also worrying about screamers unsafe.
All of those, pricing, convenience (the biggest barrier), no catchy marketing or memorable illustration of what it can do.
The other problem is that devs treated it like a gimmick, so it had nothing to really make it more than that.
Convenience is the biggest though. The reason why consoles got huge back in the day was because you popped in a cart and played, while PC required floppies or installation, setting up, finding and launching the game... etc.
modern apps, same thing. You can do more on a PC, but on a phone (larger market, more money) you simply start the app and go. It isn't better, but it is easier for today's croc-eearing mouth-breather.
It honestly looks dangerous, I dont wanna go in to sniff that puss only to get hit in the face by the force of fucking metal
It's literally just retards talking, sometime ERPing. Someone will probably try to groom you, but it's no more "unsafe" than this very website, dummy
they suck. vr porn needs to be sensory overload, but since none of the whores want to be second/thrid/twentieth fiddle, to a "main" performance, it doesn't happen, so its just a bunch of bitches taking turns doing things while the rest just stare vacantly.
It used to be like that, like some sort of wild west where you never knew what an avatar was gonna do to you, but now the game comes with shit tons of safety features allowing you to turn off all features a model might have like sound effects.
It is crazy how much money has been invested in vr over the last decade and how hard they've pushed it to everyone in the world and there hasn't even been a single killer app for it. It's literally putting the cart before the horse. They dump hundreds of billions of dollars into it just hoping someone will create a mainstream use for it rather than coming up with a mainstream use and then trying to get it to the masses.
You have to develop something people want for them to buy it.
You'd be on it, too, tho. Imagine being a bird fucking another bird in the air
Its not like you can get streamsniped on there, unless you announce who you fucking are your fine. For screamers you can mute other players last I recall. Plus you arent gonna get jumpscared, if you hear someone screaming youll hear it a mile away
A girl-bird, btw. I'm not a gay bird
enough of the bullshit. when can i enter the matrix?
At best they can do Wii games, they can't track any other part of the body.
It's selling point is immersion but it just doesn't excel enough in that category yet.
Are you letting them drill a hole straight to your spine?
The only upside to this is that I could get behind her and smell her ass as much as I want without her knowing.
Obviously it needs to be lighter and more comfotable, but you don't realize that until you actually have one. When you do have one, you realize most of the games are just shitty tech demos. It needs more whole ass games like HL2 VR that are actually full campaigns and not mobile games. A vast majority of VR enjoyment comes from mods of flatscreen games, the ones made for VR are lazy and basic except for a few.
Probably not for another couple decades at least. And that's if you're comfortable with them putting some implant in your brain
this, plug me into a computer and let me take my permanent soma holiday already
expensive
looks retarded
makes people sick
requires unfun movement mechanics
requires too much setup
uncomfortable to use
has like 1 good game
Choose all.
They have Batman Arkham, Resident Evil 4 and Beat Saber
This anons on another fucking level of horny kek
its really hard to be "immersed" when you're wearing a hot heavy sweaty phone on your face that reduces your field of vision to, if center is zero, 30 degrees.
Yes, one of the few good ones
Mod of a flatscreen game
Dumb mobile game
exactly
What's the key ingredient preventing VR from taking off?
Putting a headset on ruins my hair. Fuck that.
Faggot
I think people set the expectations too high. VR games aren’t what’s going to sell headsets, it’s going to be VR Chat types of meeting spaces. Society is like a pendulum and we’ve collectively been isolating ourselves more and more. A game like VR Chat but better that can draw people in to meet new people and social with, it’s going to do way more for VR than an AAA VR game.
Zuck, you already tried it and it sucks. Stop.
Let Gaben take care of it.
Thanks for your input, mark
Gay Ben
doing anything but sitting on his fat ass all day
lol
I work hard to look pretty, I'm not ruining all that to end up like Heihachi.
Faggot
The cord. Having a cord hanging around your feet makes immersion difficult. The insistance on trying to do normal 3d running around games is hard too because it just turns into standing to play a game instead of sitting.
I think taking a game like Riven with set steps but having each step be a VR surrounding rather than a flat scene would be very good.
I'm more surprised that the augmented reality genre never took off after the success of Pokemon GO. Seems to me there's lots of potential phone games you could which integrate your surrondings into the game. Imagine an app game like fatal frame where your gps tracks your location while spawning ghosts around that you need to use your phone camera to detect and defeat.
People aren't willing to spend thousands on a gaming rig. Some people are, but not all people. So far, there isn't a product that's good enough that checks every box:
Lightweight, no cable
High resolution and powerful
No controllers, hand tracking
Cheap
Doesn't ask for the data of every porno you watch
What I'm asking for is impossible to accomplish? Maybe. I don't care, I've had Oculus Rift S and it's shit, the novelty wears off after trying Superhot, Beat Saber and Blade & Sorcery, and the medium is clearly not meant for driving or piloting sims since you get tons of motion sickness.
because people play video games to get away from reality. not to have to go into gas station bathrooms to find a pikalet or whatever the fuck.
On the hardware side it's that specialized optics are difficult to acquire for DIY shit and all the walled gardens are shit. If good 6DoF tracking had an easy open source implementation to follow, then you'd see more VR headsets being pumped out, just like that brief period where every Chinese company and their mother was making a 3D printer clone.
On the software side it's that there was no good Linux support until very recently, since Facebook never released drivers on Linux like was promised in the Kikestarter, so all the VR desktop solutions died and standalone headsets just made it worse.
On the game side it's just that big companies aren't putting in the effort.
A lot of flat games could probably be turned into VR games as just company game jam projects or hobby projects, but the people making the decisions don't know and don't care about that even though the headset market is starting to outpace Xbox.
If you have a house and don't have a 2m x 2m space, then you live in a New York apartment with roommates, in a garbage dump or a church that is devoted to Couches and Ottomans, not a house.
Honestly, all the investing has just caused VR to remain mostly the same as it has been since 2016. They took funding away from videogames and moved it towards crypto real-estate bullshit, but they ultimately just failed to compete with a game from 2003 and a F2P Unity game. Their longterm hardware development has also moved explicitly towards the stagnating phone market by forcing all headsets to have a battery and mobile chip.
2m x 2m isn't big enough for VR unless you're standing around. Your fucking armspan is around 2 meters unless you're a manlet or woman.
If you don't want to isolate yourself there's a thing called going outside. From your point of view, if you want VR to succeed you literally have to beat reality.
What was that chud?
What's the key ingredient to make VR take off
A different species that isn't consciously and unconsciously averse to rendering themselves blind and deaf
Going outside is scary.
i own a headset, im just a lazy piece of shit and i'd rather just doomscroll porn/content till im blue in the face
This is why I've never bothered with VR. I get motion sickness on planes, boats, and from some regular videogames with motion blur/camera bobbing. Can't even play Minecraft. I even get sick from scrolling too long on my phone in the dark for Christ's sake.
I just know VR is gonna fuck me up. No point in trying it
I'm referring to 2m x 2m where you can mostly avoid hitting anything, not 2m x 2m total, meaning that there is a bit of room around the edges.
If it's not enough, then clear a bit more space or use seated VR.
clear more space
This is the problem. No one wants to do that. People buy spacious houses to use them, not to let them sit empty like some kind of college student who can't afford furniture.
imagine quickly strapping her up in that and putting your thumb in her asshole haha
Damn nigga then just kill yourself.
Convenience.
Have to be wired to something. If you aren't it suffers from some sort of visual or performance quality loss.
For higher end games you have to be hooked to a fairly beefy PC to play stuff like Half Life Alyx.
If the game ever drops below 60 FPS you are going to feel like vomiting.
The onboarding process takes weeks of feeling like you're going to die, pass out, and constantly in cold sweats, especially if you're susceptible to motion sickness.
My first experience in VR was Playstation VR Worlds, and I was already getting cold sweats in just the London Heist which simply has you standing in place shooting and couldn't play more than 30 minutes. Then I started Scavengers Odyssey (Picture related) which has you jumping around in zero-G and moving around while being seated and I had enormous headaches, I felt like I was going to pass out, had such cold sweat that I had to have a fan on me all the time playing just to not be completely drenched, and every time I moved without moving my head I felt legitimately like I was about to die from how awful the motion sickness was.
It took me almost two weeks of constantly forcing myself to play this game with all these physical issues before I was able to stand more than 20 minutes of playtime in it, and then another week after that in order to do an entire full two hour playthrough for the challenges I had left.
Everything is a tech demo. The only companies actually trying to make proper retail games are Sony, whoever did Arkham Shadows, and a few smaller indies and even they've scaled back heavily on their VR prospects since the VR2 flopped.
Some people are complete klutzes who can't understand they're in a real life space and walk into walls or rip the VR headset out of their system breaking stuff.
Until every VR headset is the equivalent of a Meta Quest but with the processing power of a 4070 and costs $300ish it's never going to take off.
it takes too long to setup and too much effort to use.
when it's like SAO it will get wide adoption.
i just like it for flight sims :)
Too long to set up
Find a square in your house
Put the fucking glasses on
Just play
Are you faggots retarded?
I wish I had this setup and a gf/wife so I could be using this for sexual purposes instead of its intended purpose if you catch my drift
Good VR usually takes calibration and software setup to work properly
Proud honor of a "live, laugh, love" poster
I just can't imagine not having the space for VR in a house, since I live in a small-ish studio apartment and still have the cleared space for VR in spite of all the random clutter.
But usually also only for the first startup.
My main gripe is that most of my gaming shit is in the basement, and the ceiling is too low, so I end up banging on vents and shit if I reach up.
This. VHS blew up because of ease of access to porn, and died because new technology introduced better access to porn.
If they goon-max the device in a guise making a "device for gaming" that shit's going to be the standard peripheral device for computers.
I guess there's always seated VR.
do you think that this could hold the weight of the average Anon?
Which is fine, but I hate teleport bullshit too.
I think VR is neat but this guy thinks VR is shit so he built a replica cockpit with three overlapping beamers and a bunch of bent panels.
youtube.com
He's married too so I bet he fucked his wife at least once in there somehow.
Her ass is in a perfect position.
heh
You should at least try wireless VR. The head tracking is fine but moving around with a controller is when things get bad.
People need to lose weight, unironically. VR is much less enjoyable when you're fat.
I still say it's worth getting used to, because high-end VR is just that good.
videogames are supposed to be about traveling at 600mph with twitch inputs to direct the character in the correct directions, not needing to literally run 600mph
anything less than 210 fov
worth getting used to
"No."
As long as its not a pair of smart lenses, it won't take off.
3D failed for the same reason.
Who the fuck wants to wear something all the time.
all of the above. it's a zero sum game and until VR beats traditional gaming in every metric, it will never truly take off.
anon arrested for public indecency
What's the key ingredient preventing VR from taking off?
Pic related is what the average consumer wants. Get VR to look like this for $400 and it will take off.
do people just underestimate the value of money or something
sell it at a loss
Get VR to look like this
its more about the completely unrestricted FOV and breathability, than just "looking" like a band of plastic around a chink's face.
Fatties can't even stand up for an hour straight.
at 400USD you'll still get poors complaining and making up false claims
lack of motion clarity & lag
because you're trying to mimic a reality, your brain needs to be fed an input signal fast and clear enough to accept it. right now there is 'lag' and blurriness when you move around. maybe if you put 2 crt monitors on each eye at 500hz, you'd get somewhere.
comfort
who is going to use these? either addicted gamers or maybe some office (apple pipedream). talking about consecutive hours of usage. either case you need to be able to not feel it. when you take it off, there shouldn't be a relief moment. right now it's simply not relaxing to use, so why would you..
use/software
porn addicts can rope themselves, i'm talking about normal people here. why use it? a game? that's too little..
if they get the comfort, motion and lag solved it means you can wear it all the time without issue. i'm thinking contact lenses with an overlay. then you can start using it as augmented reality. replacing walls in your house/room for comforting vistas. and your generic usages, screens, helpful overlays when wanted.
complete reality immersion needs some matrix like interface. but who are you willing to trust with such a thing...in this time/world, nobody.
Plug and Play aspect - i havent used my Quest 2 in a year all because 5 minutes it takes to equip/start/connect to Airlink/start steamvr etc. is too long
It should be lot faster, and the headset should be way smaller - basically just wear it and immiediately can start without calibrations and shit.
All i want is simplest easy to use VR glasses to watch JAV VR porn.
Blinii köt
Unironically look into the quest 3. It turns itself on as soon as I turn it on and goes back to sleep when I turn it back off.
Too big of a space requirement
What people want isn't VR, they want full AR. They was that shit in SAO or RPO where you put on the headset and you go into a coma while you live out a fantasy.
That shit would actually be like crack if it hit the market and the games for it were good (so we won't see it for decades).
I`ll just wait till likes of Bigscreen and Apple Vision Pro become affordable and accissible.
Probably will take 20 more years to see tech like that which can give realistic hallucinations and be controlled by your nervous system signals much like the controllers which use your mind to control a pixel on the screen. Its still in development.
VR device is inconvenient to use for long periods of time so sessions devolve to 1-2 hours for most people. Plus the price of entry and all the games/software basically being "Thing you can do in 2D, BUT NOW IN VR". I haven't seen a single thing that's exclusive to VR and absolutely wouldn't work in a traditional 2D environment.
You dont need tech like that. You need Drugs.
in fact, the biggest disappointment of modern VR is that when first use it, your brain is confused and mistakes it for reality and processes it as such, adding to perception things that are lacking - so you litterally can almost feel touch, smell unexisting aromas, feel that you are there.
But it quickly adapts and that feeling is lost and it just becomes a screen before your eyes. Its fixed not by making implant to your head, butt developing a drug that would make your brain process the visual imputs as real and make you believe it like you belive your dreams. So likely combination of some medical drug and binaural waves to put you in meditative state.
this is plain wrong, no one who tried VR would think "same thing as 2d, but in VR". Its entirely new experience.
For example, after playing VR FPS games, none of the normal ones can compare even nearly regardless how good their graphics are. Its just such a major difference between "seeing stuff on screen" and "holding a gun in your hands and being there".
VR provides degree of interactivity and freedom that cant be replicated otherwise.
the problem circles back to convenience now, instead of just resting a controller in my lap to shoot a gun, I have to constantly hold my arms up and aim a weightless object while getting visual data of an item I can't feel.
I've done VR and I can get why people get into it, but it feels like a giant expensive gimmick. Even with it's advancements.
Drugs, only thing that can provide hallucinations safely is LSD.
Your brain confuses things for real.
No unless you are like 12 or a normie who gets fooled by ads or easily attaches to things. I don't and I'm not 12.
I would need a video from the opposite angle before I form an opinion.
I think that over time SteamVR is going to fall by the wayside in favor of something like Monado and Envision that doesn't even need you to launch Steam and SteamVR first. Hopefully standalone headsets running locked-down Androidslop that needs to be sideloaded with everything can also just eventually die out.
Bigscreen is a meme that is trying to keep itself premium.
Apple VR is just shit, because it's not compatible with anything and applied none of the lessons from 10 years of VR development.
Using a controller without motion controls for FPS games is anti-convenient, the only reason it's even playable without feeling like you're suffering neurological degradation is because it's overly simplified and plays itself.
Anon Babble would even still bitch about current omnidirectional treadmills not actually equating to your feet being tracked in the same way, we're stil translating basic joystick or keyboard presses. You need something so advanced that it calculates all of your 1:1 body movements on top of the ability to endlessly walk. I like mine personally because it's enough to trick me into it and think I'm really walking in games, minus strafing has to have an auto function. But I got used to to what that means for right now.
good thing I already have a PC also so I can still enjoy shooters. regardless the argument of "VR is an expensive gimmick" is one you can't argue against. It has a very small userbase, expensive compared to other entertainment options, and requires more prep/setup than just sitting down in-front of a screen and start gaming. They have to scale the tech way down before this can even be addressed. Other anons have also pointed out the tech problems requiring more money for your rig to run your already expensive gimmick.
Also i want to get one thing straight here. VR already had a killer app. It doesn't need another, it would be great if it did obviously. But I'm using this headset for what i always imagined that i would do. Play my games in VR. The flat ones, you know the experience i thought would have been there if the industry has put more effort and money into making games. I guess it became somewhat kind of convenient that the industry moved over to Unreal Engine. Because UEVR is going to make this dream possible now.
VR already had a killer app
Which was?
Actual worthwhile games, it's as simple as that.
I want to rail her while she's trying to fly in that game.
Half-Life Alyx
She is in a pretty hot position
There needs to be compatible with modded skyrim
Half Life Alyx, Arkham Shadows, and Beat Saber can all be considered the "killer app" of VR.
not a single sharty reply
it's over
I don't how you play flatscreen FPS after playing VR games like Into The Radius. It's like going from PC to a Tiger Handheld
Room, as an early vr adopter my relatively low usetimes come from a lack of room. I need to make enough free space when I wanna use it which often makes me not use it at all because I don't want to move shit for 10 minutes after getting off work to play a game. Treadmill would have the same problem, I already took measure for the most common ones but not getting one because it would permanently take up too much place. If you want a good vr setup you also need the room to just pick up and play whenever.
Retarded "devs" in the midst of a competency crisis. More studios need to fail (taking their investors with them) in order for nature to heal.
1080 sucks also. To many wasted pixels. The real answer is 3d converted video using ai. Everything is vr porn now (with a bit of time and processing power)
The user base is there but the money "isnt". The money that's there is there from microtransactions. The studios that always complain vr is dead are making single player games with no microtransactions. Vr games MUST be multiplayer in some sort of fashion, even if only through a social hub for the sole purpose of giving someone a reason to buy skins n shit.
It's even better doing that in vr
Your mistake was not removing the facial gasket. On the psvr 1 the rubber thing just pulls out. Super comfortable after, nothing touching your face, full airflow
Literally just us an ai converter. I even through ai upscaled Asian street meat through it for accurate 3d. Get the ai models and converters while they're still free. All ai seems to go paid within a year.
Skyrim
Elite Dangerous
Sim racing
Flight sims
3d fail because it relied on 60$ blue rays and at the time only 1 satellite that could handle high def. 3d needs an image for each eye so requires twice the pixels "bandwidth" wise. Now you can do it yourself at home for anything
Literally just use a halo strap without the facial mask installed
pleasure cube fags lost
I'm the opposite. I cant even imagine how I used to find flicking a stick and pressing a button fun. It's like looking back at pong.
Maybe euros just have atrophied trigger fingers
he doesn't like pong
go to bed zoom zoom
Steamvr is depreciated currently. I expect (hope) that to change with the launch of Deckard. But currently bypassing with vdxr is more stable and the multiple virtual monitor clarity has spoiled me to the point I can't stand to even look at the steamvr overlay resolutions.
expensive
A decent headset isn't going to cost you that much more than a decent monitor and decent controllers likewise aren't going to set you back more than something like a flightstick.
Even if I think standalone is shit, those headsets don't cost more than 300-500$.
All games that do this are doomed to failure anyway. You can't have microtransactions and also be a publicly traded company or else the game will be dead or not worth playing in 3 years at most.
Using a controller without motion controls for FPS games is anti-convenient,
I want an actual gun controller with proper trigger pressure and recoil (simulated) There's like 2 or 3 in the works.
UEVR
I already have a monitor and a controller costs 40-80 bucks. Now I have to make sure I have empty space and if you tell me I can still sit down and play these games then that defeats the entire point of VR and it's still an expensive gimmick.
what this guy says is the only way I'll give VR another try, the lack of tactile feedback makes VR an expensive gimmick.
Dp you really need the stuff that you have ti move out of the way, or are the relics of a past where you had to stare at a fixed point in your room
I meant vr 180
VR fags never understand why their expensive gimmick won't take off, most people don't want to put up with the bullshit involved with VR for an experience they're probably only gonna be able to tolerate for 2-3 hours. Compared to just sitting down and turning on the PC/Console and playing. I'm glad you like VR, but it's never taking off because its clunky as fuck compared to just regular gaming and there's like three apps that are even worth getting VR for.
All games that do this are doomed to failure anyway. You can't have microtransactions and also be a publicly traded company or else the game will be dead or not worth playing in 3 years at most
I don't see that, because almost every br mitiplayer game, 30% of the base are using paid skins and accessories
put hand on wall ingame
no wall irl
simple as
I don't even get what your talking about. I use 8+ hours a day. I never have to physically turn on/off anything. I can access everything remotely and spawn it at me anywhere in my home.
works for me :^)
not an argument, you're ignoring the fact that (You) are not the general audience and the wagie does not want to put up with that shit. Plus its common to see people complain about headaches and motion sickness with VR because either the framerate sucks, the resolution sucks, or the person's eyes suck. Usually it's 2 out of 3.
Yes, I need the stuff I have to move out of the way. If I had the place for a vr room I would have one, but I don't. Working on it tho. Truth is that when I get home in the evening and got all chores done I have like an hour or two for myself and I don't wanna waste a quarter of that to set shit up and packing it away again.
Is a deep rock galactic vr mod.
You use gear from your body.
In hdr mode the game looks good.
Levels are randomly generated.
On the consumer level, Creating the illusion of free movement without the user running into the walls or requiring pricey, unwieldy gear that won't turn into a coat rack in 6 months.
I think those people have defective (uneven) eye placement unironically. That's has nothing to do with general use. It's more convenient not less.
I don't get what your packing. Why is it there in the first place.
average chinese woman in the BWC training machine
you are fucking retarded, keep enjoying your expensive gimmick. how the fuck you think fiddling with a headset is MORE CONVENIENT than picking up a controller is mind boggling.
inb4 idk what you're talking about it works for me :^)
which is why I'm done with this circular argument. I already won, now I'm just mad
You don't know why people have a dinner table and a couch?
Tf am i fiddling with? Your "argument" is literally to go fiddle with a controller "instead"
Yes. It's old paradigm shit. For staring at a fixed point. The point no longer needs to be fixed.
I dunno maybe it's an euro thing to not eat in front of your tv (without a loicense). Tf you need a dinner table for.
picking up a controller and you're ready
VR requires, at bare minimum, picking it up and putting it on your head. making sure it's placed on your head right, then getting your VR controllers up and ready. It's literally more steps than "pick up controller" "press xbox button". It's definitely less steps than "Sit down" "Place hands on M+KB"
muh beat sabre
muh half life alyx
muh interchangable fantasy pool noodle swinging simulator
muh tacticool operator simulator
muh shitty minigames with a dumb jumpscare attached horror tie ins
VR is too clunky. We need something like Neuralink for games where you just insert a chip in your head and you get transported in the videogame world
Does anyone else have fantasies of being in a VR thingy and getting raped by your male friends? Or is that just woman thing
Sit down
Pick up controller
Make sure it is charged or the wire is untangled or whatever
Connect USB cable or sync controller
Make sure you're holding the controller right
Sit down
Place hands on KB, lift up, flip and shake to dislodge disgusting particles from keys
Do your stretches to prevent carpal tunnel
Put on your carpal tunnel brace
Pop the ball out of your mouse and give it a good cleaning
Remember that you need to use your GAYMEN mouse
Plug in Gaymen mouse, wait for Razer drivers to vomit onto your computer
Place hands on M+KB
Make sure hands are placed on the correct keys and buttons
You're adding steps to VR and leaving them out of the other control schemes. Do you just remain standing in the middle of the room when using the xbox controller because you don't "sit down"?
brain problems, incapable of understanding the point
works for me :^)))))))
>not a single sharty reply
it's over
For vr the headset is already on the head because it's replaced all physical screens. So only step is select game and game fires up. Even putting headset on. I don't even need to press power it just turns itself on, i don't need to click to connect to pc, it's already connected when I wake it.
I live in a fantasy universe where the general consumer has removed all their furniture and TVs for VR because I'm an autistic freak
totally normal
I live in a universe where all games require me to stand up and swing my arms around doing haymakers.
Unless you're a woman thats the default mens abode
take the VR helmet off and embrace reality
VR fags never understand why their expensive gimmick won't take off
It's been over 10 years of this thing failing and each year more people turn to it.
How strange.
What's the key ingredient preventing VR from taking off?
Innovation. There simply aren't that many VR games that give a different enough experience or feel genuinely improved by VR. Way too many devs are lazy as fuck and just make some very simple first person 3D games without putting any thought into how VR should be incorporated. If the best you have to offer is "well now you feel like you're in the 3D space..." you have failed. That's not strong enough incentive to push VR into hundreds of millions of households. Right now it's seen as an expensive novelty toy and that's because developers aren't doing anything with the technology.
UEVR
That is now the objective answer. But you gotta be basically on an RTX 5090 if you want to maintain high framerate in high res VR. If you're willing to sacrifice resolution then of course you can still do it, but i think some of the appeal would go away if it's about enhancing your regular gaming experience.
Costs to much.
Takes up to much space.
Not actually any more fun than traditional games.
User interface
A lot of VR UI's are just floating PC UI's.
None of them feel like a definitive leap from desktop to VR as a result. It just feels like a desktop PC with a quirky gimmick.
spend thousands on equipment to play a game you get bored of within hours
Blade and Sorcery actually makes me feel like a psychopath playing it. It's the only game where even friends were like "wtf is wrong with you?" watching me (and friends) try it out.
Would that machine fuck with your inner ear more or less than the regular VR setup?
law of diminishing returns
I don't have a house though, most people don't here
Should I get a Bigscreen Beyond 2 or wait to see if Valve releases something soon?
Poverty
Facebook retard trying to make it a closed ecosystem. Apple retard trying to make it a closed ecosystem. Sony retard trying to make it a closed ecosystem. It will take of the moment retards stop weighting it down.
Go for Bigscreen Beyond 2 I'd say.
This is the only correct answer. Almost everyone needs glasses now. I've tried VR and I had to keep my glasses underneath because my bad eyesight goes with me to the virtual world for some reason. Wearing lens isn't an option.
just don't get coerced into becoming a VR whore like that retard did
just wear contacts retard, that's what you should be doing anyways so you don't walk around looking like a googly-eyed bitch
None of them feel like a definitive leap from desktop to VR as a result
All i need is a pipboy style thing on my arm or natural interactions instead. Having a backpack instead of an inventory for example.
playing a video game using normal keyboard+mouse or gamepad, i'm allowed for various levels of abstraction. I can wall run, i can control a very complicated mecha, I can operate difficult machinery, I can send orders.
In VR, it all has to be realistic. I don't press wasd to perfectly move a mecha, as a layer of abstraction of me being a qualified pilot - i HAVE to be a qualified pilot, who operates specific switches. In a game, a gun reload is a borderline weapon balancing act - in VR, it's the entire song and dance.
VR is great but everything in VR has to be a simulator - even in more video-gamey approach, there is an expectation on the level of control abstractions, and there is definitely a level of expected interactabiltiy with the environment - something that Alyx perfected, and no game has ever tried to even remotely match, leaving every post-alyx experience a hollow shell.
Also no real feedback and controls are still bad - reloading a gun feels like shit cause you can't just use the fact that things collide and lead your own hand, melee is just arm flailing, etc etc
i love my beat saber machine but the limitations will exist untill we can just directly link our brains to video james
Wrong, bitch. I wear glasses like picrel. They make me look even better. Contacts are for sportsmen and insecure men.
I will believe in VR when i can turn into an actual woman and feel what vagina feels like.
Captcha:VR4TM
I wear glasses like picrel
so they look completely fucking horrendous?
Imagine if she just started pissing
PSSSSSSSSSSSSSSSHHHHHHHHHHHHHHHHH
Locomotion issues combined with available space. VR treadmill type devices are too expensive for most people, and unless you have a warehouse available your ability to move around in a space is going to be limited.
Feels weird being disconnected to everything around you.
Can't really play socially with friends hot couching.
Severe Motion sickness for majority of people.
Needs lots of space.
Chicks have makeup.
Heavy headset.
Games mostly look like shit.
wageslave living in small cage
I played System Shock remake in VR with 6DOF controllers/motion control (i can move the direction of the hand models) and I'm just shaking my head over people who keep screeching gimmick. No, I'm just playing games like this regular now. Any of the games that it works with.
There's nothing I see daily in reality that I haven't seem a thousand times already
I can do 90% of vr mods with a non ti 1080
They have magnetic lenses now for like 60$ a pair
pay even more money to play your expensive gimmick
every time VRfags defend this shit it's always "completely change your lifestyle and then you'll REALLY enjoy it"
If you're worried about other people you can create your own invite only instance.
You just can't trust game developers with shit.
Look at Skyrim VR and how desperately it needed mods or even just look at how the Wii floundered during its lifespan because no one knew what to do with it.
It's just the reality that if you leave it all up to the game devs, then there will be some minor innovation once every 4-6 years and nothing more, because devs can only learn lessons in time with game release cycles and at that point you're still relying on them to learn the correct lessons and for that knowledge to get passed on.
It's much better if the community goes through rapid iteration of smaller ideas and the larger game releases just make themselves open to being compatible with that much more rapid iteration.
The ecosystem just hasn't been stable enough for people to develop and experiment with it long-term.
It was already a massive setback when Linux VR support was so lacking for so long, despite Oculus promising a full Linux release.
Oh but of course muh open source wouldn't do it, you need corporate slop
Corporate shit just reinvents the safest thing over and over, and that means floating PC UI.
The original point was about the size of living rooms, so the house was assumed, but you don't need a house for VR.
controller limitations prevent standard game design from working. index and half life alyx did well but its not a long term solution.
genres viable in vr are very limited. 2d gamee, sports, platformers, rpgs, etc are generally out of the question.
the cost, time and effort to srt up, and motion sickess also factor in though i think these could be solved over time
THERE HAS BEEN A RECESSION SINCE 2009, ITS EXPENSIVE, EASY TO BREAK, ONE USER ONLY AND GIVES YOU NECH STRAIN AND EYE STRAIN AND MAKES SOME POEOPLE PUKE ITS DOMINATED BY UTTER CANCER LIKE FACEBOOK AND ZUCKERBERG
controller limitations prevent standard game design from working
This is not an issue that hasn't been overcome repeatedly in other cases. The dual analog control scheme alone had a lot of work put into making it in any way viable for a lot of genres and it's still kind of garbage,
2d gamee, sports, platformers, rpgs, etc are generally out of the question.
All of these genres can work, even 2D games can just be played on a virtual screen.
platformers
That has already been done.
The average consumer is an technologically illiterate poorfag + Facebook killed the industry in it's infancy with the Oculus takeover.
Because of that, the sales never truly took off, leading to nogames, leading to even less reasons to buy headsets, and on and on...
sure it could be f9gired out,it just hasnt yet. thougg i have my doubts. you meed a controller fir some things, motion cobtrol for some, etc. vrs future is like an all or nothing in my mind. until you can simulate touch like full on matrix, there is always an issue
those can work but theyre unnecessary. i can read a book on an imax screen but no one is going to do it
For some reason i had the wrong person highlighted. was supposed to be you The only thing you're right about for the moment is RPG games. But platformers aren't something that is about VR's limitations. It can be designed in specific ways.
I mean, your choosing to be blind basically. Kinda the kind of thing you should change about your life.
2d gamee, sports, platformers, rpgs, etc are generally out of the question.
No they're not. They just should be displayed like a table top but 3d
I don't understand how platformers still exist.
What a sad fucking thread.
I'm choosing not to use a gimmicky piece of shit that always seems to have an extra thing you need to buy to make it work which is the whole point we've been circling in this thread. How do you get the average consumer to buy this, you're defending it by being condescending and telling me to completely change my life and buy a bunch of extra shit to just play video games. I don't give a fuck, as a consumer, how it feels. Why should I buy this over an Xbox or a mid-tier gaming PC? That's the question and the answer is simple, I shouldn't. Not until the tech gets better, the only defense I've seen you and the other fag if it's not you in the first place is "just rewire your brain and spend money, I can't believe you still use furniture"
Low effort.
If you need to set anything up. Ppl will stop.
If you make it as easy to use as a phone, or Netflix. It'll be more likely to take off.
Ppl are lazy fucks.
it just doesn't have mass appeal, and it never will, because what makes it lack mass appeal is inherent to the medium
keep chasing that vrslop pipe dream though, champ, i'm sure your shitty vr startup will make the investors back their money at some point
you ARE a gay bird
its not so much that they cant, but that its dumb and theres no reason for it.
just playing on a virtual screen like luckys tale is pointless. platforming would only make sense for the platform if its first person, which doesnt even work well on normal screens. something like mirrors edge, but i shouldnt have to explain all the issues VR mirrors edge would cause, even ignoring motion sickness and vertigo
What's the key ingredient preventing VR from taking off?
Formfactor. Even that one 'sleek' headset is like strapping a rock to your face.
Go be blind then. You probably shouldn't be playing vidya if your eyes are so broken that you're basically handicap
Based webm, not gonna lie.
It's Meta's headsets being a gloriyed daycare simulator and Valve prepertually dragging their feet on everything despite being the industry leader who has a vested intrested in VR.
Also every game being "le epic social hub where YOU make all the content", a generic battle royal, or gun sandbox #5769454 doesn't convince people to actually pick up a headset.
ignoring the argument
fucking retarded because you know you have no argument, you have to resort to more insane scenarios to justify your expensive gimmick and you still can't come up with a reason why VR should take off. The way you defend this sounds like someone who's desperate to prove they didn't waste their money.
Only pointless if you don't 3d it. 3d males everything look better. Even the colors pop more in 3d
Lol what's the argument. You have a physically disability that disallowed you to enjoy vr. It's literally the definition of handicaped
headsets will never sell
anything less than personal display device eyewear that has the size and weight comparable to normal glasses will never sell
big bulky overheating headsets just to house tiny phone screens and hold them up to an idiot's face is retarded, go back to square one and figure it out, mark
and you just proved my point by still bypassing the actual argument you're conveniently ignoring. all you have to do is read the thread chain, its literally in the previous post. I'll take that concession though, you can't come up with a reason why a general consumer should buy VR which was OP's question.
valve index is grossly outdated for a $1k price tag
the few modern pcvr headsets that are worth considering are $1500 for the headset + 800 for controllers + tracking
>>pimax
meta is peddling mobileshit for children
There is no modern VR hardware worth buying. It's as easy as that
Sold more than xbox
Can't play the videogames without sitting down using a mouse and keyboard
I want the immersive visual experience not the punching walls while doing retard gesticulations the game will interpret incorrectly or in a skewed manner after extra input lag
Even back when I was younger and wanted VR and to exercise in it, I wanted it to be on an omnidirectional treadmill with a faint passthrough so I could see myself and know if I was falling down or about to hit something.
Also I don't have the thousands for a good setup because I gradually spent it on my Steam library mostly before decent VR was around.
Also I don't want to buy hardware from Steam and definitely not from Facebook or Apple, I want a good 3rd party hardware-dedicated peripheral with standard drivers and requirements that devs will build their games around. Not competing ecosystems and software companies releasing them.
Maybe if they unfuck things and all the Betamaxes get shaken out I will eventually try VR.
Probably not unless the retarded gay troon pedo socialist faggots get chased out of the industry though, as they richly deserve.
Fucking kill yourself, retard. Some of us use our houses for more than sitting in front of a PC
my house is small
sure smells like poverty
Whine about it on facebook then fucking normalfag
but it feels like a giant expensive gimmick. Even with it's advancements.
because it is
nothing, there hasn't been one, and there never will be one, anyone who thinks otherwise simply doesn't understand the very basic initial starting fundamental tenet of videogames THEY HAVE TO BE FUCKING FUN AND EASILY ACCESSIBLE YOU BRAINDEAD NIGGERS
You're the retarded kike screeching about "how do you not have space for things". You ARE the normalnigger. You should kill YOURself NOW!
i fiddled your mom while you were jacking off in your pleasure cube on vrchat, faggot
What's the key ingredient preventing VR from taking off?
Deckard being 4K per eye. Unfortunately it's 2K, so VR is dead.
ahurrrdurrr if yew dunt loike vee are den u iz handicapped
so this is what vrniggers have moved onto as their token strawman after "yew iz jus poor" failed miserably? dumb niggers
The majority of gamers are poor.
I'm not gonna bother going through the whole thread but if anyone hasn't already said "You have to convince normalfags wearing annoying goggles is cool" you're all retarded. That's it. Figure that out and congrats VR has now taken off.