What's earning this game so much praise & attention? Is it the gameplay/mechanics?
The combat doesn't strike me as being particularly innovative, engaging or really at ALL significantly distinct from any other turn-based RPG. Aside from parry/dodge, which, I'll admit I haven't seen in turn-based combat before. But even then I can't help but feel it's a just a very small piece of the overall combat experience.
What I've seen of the "story" so far hasn't impressed me.
The game throws all these lore-referential proper nouns at you which in a vacuum I suppose mightn't be problem BUT it becomes abysmal where paired with the fact that you the player have SO little context or knowledge of the game's world.
Now, I'm not trying to say a story hiding the truths and nature of its world is an absolute no-no.
In fact a game encouraging you to seek out mystery & uncover truth is an appeal that's easy to see.
But, when you're dropped into a world with effectively zero context every instance of referential dialogue is just a small piece of a greater wall of meaningless noise.
Gommage. Paintress, Lumina. The Fracture. Nevron. Chroma.
This'll be my last Gommage. I've crafted the Lumina Converter. The Nevron affect our Chroma as does the Light.
There's no context to ground these words. There is literally no emotional or narrative weight. It is meaningless noise.
Are writers, or even players, under the impression that jamming any & all dialogue with lore-jargon words amounts to worldbuilding?.
Do people genuinely think a sentence such as "The Nevrons affect our Chroma. We need to get to the Paintress." is worldbuilding?
don't get me started on the hodgepodge level & enemy designs
I don't want to seem as though I'm contrarian-babbling but I sincerely don't understand how this game could any praise beyond "yeah, it's decent"
I should learn to be more concise