So why DID Anon Babble and the MH community as a whole spend this game's entire lifespan dragging it through the mud? It was easily the best game in the series in the last 8 years.
Monster Hunter
Playing World again after finishing Rise was so jarring it made me never play Rise again.
Out of the anime-Monster Hunters, GU is simply better in every way.
Because it came out exclusively on a Nintendo console first
I recently played through every MH again starting with FU and had so little fun with World that I couldn't even finish Iceborne. Rise is so different from what I enjoy about 3U/4U but I find it extremely engaging and fun. World pretends that its a more grounded experience while giving you anime attacks, including things that used to be hunter arts in GU as normal attacks, while making the monsters the slowest they have ever been with awful tracking. I didn't cart a single time in my recent World playthrough and killed Nergi for the first time in 7 minutes. It also has the worst base hub, characters, most intrusive story, awful maps, monsters double roaring, constant dung pods, the worst new monsters in the series, no monster variety, its just fucking awful.
Certainly not in every way. GU didn't bother to change the movesets of older monsters to keep up with the new pace of the game, while Rise actually gave meaningful changes to practically the entire roster like Rath and Kush. It's progression is also terrible and makes you do an immense amount of filler.
It felt more like animal abuse than monster hunting
I had 0 fun in Rise, GS is so overpowered in that game that there was no fun to be had
the whole MH community
v shitposters are not the entire mh community
Mostly console wars and people that played World as their first title.
Rise was nearer to the classic games and people that started with world believed that the story and graphics are the important part.
I hope they manage to get the moveset swaps back into future games.
believed that the story and graphics are the important part
well it certainly isn't the gameplay, monster hunter gameplay is hot garbage (also too easy)
great game
bing bing wahoo!
I'm assuming youtube, gamefaqs, steam discussions, reddit, and most game forums also aren't the MH community, right? Because they all also hate MHR.
Then why is Sunbreak the highest rated MH on Steam?
Filler? My brother in Christ, everything before Primordial Malzeno is filler in Rise. He's the first monster in the game who fights back at all.
I'm sure that it's weapon dependent, but Rise was thousands of times more engaging than World in every single aspect. Zinogre in IB is a cucked, nonthreat compared to his old world appearances, while Rise actually upgraded him. World LR for example only has fucking Rathalos and Diablos at the end, while also making Diablos a joke that's head is a weakpoint and Rathalos permagrounded by flashpods. Rise LR has Zinogre, Nargacuga and Mizutsune, all actually buffed. Rise monsters in general also have perfect tracking while World monsters attack fucking nothing. The HR Hub Mizu in Rise is considerably more difficult than anything in base World, by a substantial margin.
Just about everybody I knew was getting clapped by the HR Mizu urgent in the base game.
Hell, when Sunbreak came out I was constantly getting quest fails due to randoms dying in Nargacuga and Barioth quests. That would be unheard of in World. I don't think Rise is as difficult as say, 4U/FU/Tri, but its certainly a hell of a lot more difficult than World. A HR Kulu has as much HP as a LR Village Kulu in Rise.
Returning monsters in Rise were nerfed compared to gen 3/4. G-rank Nargacuga used to combo you to death if you didn't understand his behaviour, whereas in both gen 5 games you can just win by button-mashing.
youtu.be
I just replayed through the series over the past few months, you are either lying or entirely forgetting what the experience is actually like.
It was easily the best game in the series
Because it's clearly not, and you suck copious amounts of penis.
Sunbreak is fantastic and Rise is very good. "People" just chimped out over 3 mandatory quests.
Gen 3 = MH3, Portable 3rd, 3U
Gen 4 = MH4, 4U, G, GU
Gen 5 = World (Iceborne), Rise (Sunbreak)
In the last 8 years
Because it clearly is
Pretty much this
You claimed that in both gen 5 games you can win by button mashing without understanding the monster's behavior. That is blatantly false and only the case in World .
Why is it only considered appropriate to trash rise for "nerfing monsters" when both world and wilds were far more egregious?
False
Because only rice and poopbreak nerfed monsters, world didn't
Are you a child?
The sites 18+, nobody that age would type that.
You have already chosen your pitiful end
hates the entire franchise
checks out
youtube.com
youtube.com
Same reasons they are no shitting on Wilds. The only real difference between the two is that Rise ran like shit only on Switch while Wilds run like shit on anything below the top of mid-range GPUs.
Holy shit you are a child. Get the fuck out of here.
bro it's the same and has been happening for every new game, especially if they belong to a known ip
Sunbreak easily has the best roster of monsters.
World had the exact same problem as Rise, but it was redeemed by the expansion's post-launch content, which does mog Sunbreak's quite handily.
It was good until endgame.
Anomalies are the worst postgame grind monhun has ever seen.
Sizeable portion of MH fans hate every game that isn't their first one
Rise was mid and it was exclusive to a bing bing machine
Sunbreak is kino and on all platforms
why
I played the demo
what a pile of shit
You'd have a heart-attack if you played GU.
I have played GU, it was the last game I replayed before going into World again. GU is easier than 4U, substantially so if you use one of the broken style/weapon combinations like Valor LS. None of the old monsters received any changes to compensate for the increased pace of combat, but yes the deviants are great and obviously much better than the half-assed Rise Apex
having to post modded videos because you lost the argument
You need to get better at baiting
You have already chosen your pitiful end
Normalfags hate it because "muh graffix" Anon Babble is now normalfag heaven, that's why it's so hated here.
Sunbreak is easily top 3 MH games.
Rise > World for a few reasons
1. no mantles/boosters
2. monsters only have one "special incapacitate state", being wyvern ride, which is only triggerable once per hunt. clutch claw stagger is constant and interrupts the entire flow of the game in world
3. insanely fast monsters, even fucking LR kulu has tight tracking and double leaps when enraged
It ruined every weapon I liked to play and I couldn't settle on another one I liked all the way to clearing Primo Malzeno so the experience overall was a drag. I'd probably have had a better time if I was a LStard
Every time a new game comes along, a new bunch of "veterans" turn up and start comparing a monster from G-rank of the previous game to the high rank of the new title.
LMAO bring it on, all you can do is make threads perpetually crying about successful games. Here's to another 8 years of you failing to achieve anything.
Rise wins simply because there is no gay clutch claw tenderize.
you can switch the skills to whatever your preference is, what weapon do you play that was "ruined" by risebreak?
sunbreak is keeno, while wilds is more ludo
It really is the other way around. SB's content absolutely destroys IB's.
how do you do the spinning sword > axe transform at 0:03?
Also better endgame
HH
I pirated it, played for like 3 hours and then uninstalled, Monster Hunter is just not for me.
the main menu song and hub song were pure 10/10 music kino though.
Longsword was also downgraded compared to World. MMO cooldowns are an antithesis to the weapon's identity.
how was HH ruined by rise? t's faster, smoother, and stronger
It's simple really, Sunbreak is good because capcom can't optimize their games cuz they're a bunch of hacks.
The reason Sunbreak was so highly rated is because it runs on the switch in turn meaning it looks like ass and any potato computer can use it.
It doesn't actually say too much about the actual mechanics of Rise/Sunbreak
I thought the scrolls were the absolute most horrid thing theyve ever added to monster hunter and crutchclaw exist.
This all said Sunbreak>IB end of the day
Yeah it was such a great improvement that they threw away the entire concept in the following game
Don't talk to me
MMO cooldowns are an antithesis to the weapon's identity.
They added MMO cooldowns to every weapon man (aside from like GL?), LS isn't special for that
that they threw away the entire concept in the following game
this is not an argument
The only good content in Sunbreak is Primordial Malzeno.
The first attack to turn the sword back into the axe looks like the standard transform slash. The back wars moving attack after looks like the followup by holding back whilst attacking.
Did you play the game? No weapon forces any cooldowns on you. You can play the entire thing without ever using a wirebug skill.
And special investigations(nearly every single monster in the roster)
And hazard quests
Rise is dog shit
I like wirebugs, having to choose between mobility, recovery, and special attacks is really interesting and has a lot of skill expression in a way the other games don't
the scrolls were the absolute most horrid thing theyve ever added
Scrolls were great. Adding more expression for players with additional switch skills and letting you swap between sets of skills mid fight with additional passive skills that make you think about what scroll you're using really fed into the core changes of rise imo
It is way too fluid and plays well
MH should be clunky, stiff, the character should stand still and pose after drinking a potion because it forces the player to THINK and PLAN AHEAD, you should be able to fail eating and get debuffs instead of buffs, the map should de divided in small areas with loading between them, it's not OK for the LS to be good in any capacity and NPC companions are BAD because it's like SUMMONING IN DARK SOULS THEY'LL KILL THE MONSTER FOR YOU
I tried the demo and I actually like how it looked. Has more color than World which was way too dull compared to the old games.
I thought the scrolls were the absolute most horrid thing theyve ever added to monster hunter
This makes no sense whatsoever. Whats the issue with having a moveset that you can freely swap out with an entirely different moveset without interrupting the flow of a fight.
It sounds like finding issue with somethnig simply for existing when you have no obligation to use it and ignoring them has no negative impact on your game.
Mh will never be like this again thanks to world
Have you ever just stood back and let the hunters do their thing?
I thought the scrolls were the absolute most horrid thing theyve ever added to monster hunter and crutchclaw exist.
let me guess you also hate style switching in DMC4 and 5
Some people don't like having options, it makes them unable to make decisions
thats just the directional sword to axe morph
I love npc companions. Playing with other players always feels too op in rise, even in anomaly investigations
Wirebugs get way too much hate. It was a much better way of handling hunter art CD's than the way GU did it. The mobility they provide is overexaggerated by people since getting knocked on your ass gives you i-frames until you get up anyway and hits that don't give you i-frames don't allow you to wirefall regardless.
um actually it's not a downgrade because if you use the weapon as if you were playing MH2, you don't notice the bad game design
Nigga you are not for real
I hope Itchynose can pull another miracle with the next portable game after the damage Wilds has done to the core gameplay.
One player being utterly incapable of free choice shouldn't mean others have to miss out.
I hate the idea of "I don't like it so nobody should have it." when they are never forced to use the system.
No I happily make full use of wirebugs and switch skills, but to complain about them when you can perform perfectly fine without is dumb.
shitendo exclusive for a year
shit endgame before sunbreak
rampages
-graphically unimpressive even on PC, especially map wise
sunbreak releases and is the most anime game next to GU if not one-upping it
it deserved all the hate. it's not our fault our vision is 20/20 and couldn't foresee MH getting even worse in the next game 10fold that it makes sunbreak look peak in comparison.
the upside is I lost all faith in the mainline games, so I won't be as harsh on the portable team in the next game, i promise.
>sunbreak releases and is the most anime game next to GU if not one-upping it
Is this a bad thing or what
Look up longsword gameplay on youtube.
Yes, there's a reason world and wilds sold the most out of the series and are heavily western inspired, not anime bingshit
They sold the most because of heavy marketing and releasing on every console simultaneously. Rise is still their second best selling title of all time, above every RE game.
no it le failed!
To achieve what? I've played every game since Tri. Play the games however you want.
They sold the most because they're the most accessible and casual in the series that stray the furthest from their roots. Also like the other anon pointed out, rise wasn't too shabby if you do want to kvetch about sales
So why DID Anon Babble and the MH community as a whole spend this game's entire lifespan dragging it through the mud?
Switch exclusive for a while. Gotta keep the tribalfagging alive after all.
because it was made for switch
did you think that nintendo derangement syndrome was a meme? it's very real
Gotta keep the tribalfagging alive after all.
I'm so sick of console wars
False
False
False
Other way around
especially since they're pretty much pointless now, nintendo are the only ones with any exclusives left sony and microsoft release their games on every platform
I don't really care much for Nintendo games or exclusives as a whole. I just want more good games and rise is that imo.
still caring about graphics
Nigger. Base rise before tus still had more content than wilds. Also craftable decos
Rise was nearer to the classic games and people that started with world believed that the story and graphics are the important part.
What a fucking stupid claim. Rise is basically an arcade action game, all the hunting elements were stripped away entirely for it to focus purely on combat. World is far closer to the classic formula since it still places an emphasis on the maps and monsters moving through them and following them around.
I don't give a fuck about the story and it was obnoxious in World but the actual gameplay is where Rise has far less in common with the classic games than World does.
Horrendous take from someone that likely started with World. In old gen games the monster almost always moved to the next location over, requiring a few seconds of walking and a loading screen to enter combat again. Rise makes moving around the maps actually engaging and fun for once, including endemic life that you can catch and use on the go. World is the odd one out and anyone who has played the entire series knows that.
Why do you pretend to know about something in a thread full of people who know far more than you?
amerimutts hate anything that isn't localized to their tastes
But Rise is basically a sequel to GU's gameplay
Rise made Worldfags nervous because it relayed the inevitable passing of time, and that World was about to lose its youngest-child bias to whatever mainline game came next.
They tried doing to Wilds what they did to Rise, but unlike Rise the normies and many fivers actually went all in on Wilds leaving the die-hard Worldfags to rot, rolling around in their own feces and lashing out at anyone who enjoys the older or newer games.
The main issues affecting the community discourse now are just unironic shills. But it’s been fun seeing the world fans slide further and further from their seat of prestige
The scrolls itself wasnt the problem, but you coud trigger some armor and/or switch skills and carry that over to another moveset or activate stuff.
That was too much.
I dont mind if someone can change their loadout midfight.
Worse than World, GU and 4U
how was HH ruined by rise? t's faster, smoother, and stronger
yeah at the expense of losing it's entire identity, it's an instrument weapon where you do not even play the instrument in rise. all that for a 1% increase of playrate. fucking kill yourself for defending that shit.
My niggah, every Game in the Series that we westeners call classic is basicly a portable game.
They streamlined the whole series into you starting a quest and killing shit with less and less downtime throughout the generations.
Why did we get the pocket farm?
So we woudnt need to grind for herbs and shit.
Rise is this in injected form.
And i love it.
I cant even kill Zoh Shia or Jin Dahaad in Wilds when i want to, cause i first need the according investigation.
So i have to fuck around in the open world to progress the timer and hunt complete shitters that get curbstomped, for rewards that are literally useless(Artian Rarity below 8).
In Rise i could atleast level up the shitmons and have a fight where i actually have to fight.
Kill Immersionfags.
there was never a time in rise's history where you ran out of bugs.
then switch to the other performance mode and stop whining
I agree for the most part. I like the distinction between portable and immersive. Or at least when immersive was immersive (world was not immersive) but if we're going for portable then let's go all the way and make it a mechanically fun and fluid toe to toe game like rise
So hating on bad games is consider a crime now?
Fucking Anon Babble has fallen
have you actually played HH in rise? you still do not play the actually songs in performance mode they happen automatically when you do the combinations. why are you speaking on things you have no fucking knowledge of
If it wasn't for "portable" games monhun would be fucking dead and buried like lost planet
Lost planet should have taken off
for the people that disagree with this what are even the similarities between rise and oldgen monhun that makes rise closer to the classic games. the only game rise comes close to is GU and thats only in combat.
Rise looks terrible
I legitimately just can't over how plasticky and desaturated the entire game looks, it drains and desire I have to keep playing
I have that but with world
you're wrong
in echo mode, you have to put the notes on your stave before doing a recital, just like old hh
but it's too fast!
okay?
i cannot interact with disingenuous faggots
you're coping because new thing bad
what i said was factually correct, in echo mode you need to put notes on the stave in order to play songs with a recital.
Rise is basically an arcade action game
Guess what dipshit, pre 5th gen WAS an arcarde action game. Anyone who claims otherwise in any way is a shitposting poser.
Village/Guild split
Key/Urgent quest progression
Monsters are back to being highly territorial and aggro on sight rather than ignoring intruders
Brought back multiple classic maps, some of which were extremely faithful
Went back to craftable decos/meldable charms
Monster speeds were largely returned to classic speeds after being neutered in World
The entire map is visible on the HUD instead of a tiny slice
The interface is snappy and responsive as opposed to World's having input delay due to fade transitions on all cursor movements
Story is back to the "new hunter in a random village in the middle of nowhere" shtick
Has a goddamn pause function
putting a singular note of each type in the stave to play every single song at the same time is the same as playing each song individually
this is what youre trying to convince me of
So why DID Anon Babble and the MH community as a whole spend this game's entire lifespan dragging it through the mud?
They didn't. Worldbabbies aren't considered a part of the MH fanbase.
Story is back to the "new hunter in a random village in the middle of nowhere" shtick
This as well as side quests no longer being shuffled and random were best changes. Also wtf was up with the coop in the story of world and everyone having to watch cutscenes individually before joining each other
Also wtf was up with the coop in the story of world and everyone having to watch cutscenes individually before joining each other
just another genius mainline decision
Rise is basically an arcade action game,
Like literally every single MH game other than World and Wilds.
You clearly haven't played another MH game outside of those.
At this point I'd just call world a spin off, they clearly weren't trying to make an MH game and the team never worked on MH before it.
Worlds and Wilds are also arcadey action have no idea why people are drawing these divisions it’s all the same shit
I cant explain how that shit went over the head of the defs.
Even when base world released, everyone, no matter if newby or oldass, everyone was fucking annoyed with that shit.
But atleast you can skip the post quest timer in wilds.
You know, when people woud chill down and maybe interact with the team(most of the time total strangers) through banter or gestures.
Soulless.
i feel your pain dooter bro
rise hh sucks and killed my fun
normally play hh in all the monhun games, but in rise i just had to play something else
RiseBreak is my favorite MH game for the fact that you can bring the game’s cast to hunt monsters with you. Just install a follower mod where you can scale up their damage to be on par with an actual player and it becomes a better DD2 than the actual DD2.
you should play frontierZ
oh nooo it's too faaast
lol
I think I like followers specifically because they don't do as much damage as players. With randoms I just get takeshi joining me who just bullies the monster with his hbg/lbg
Post vidiya monsters you'd like to fight in monster hunter
For me? Wraith
no it's fundementally fucking different, every other horn you have to play each song individually and each song has a different combination of notes, in rise you play ONE (1) (UNO) note of each color and you magically have every single fucking buff.
Looking at HH complaints ITT, do most people just play 1 weapon across the series? One of the best things about rise for me was experimenting with every weapon just because the switch skill/bug/general combat is so fun and absurd compared to the rest of the series
HH is my favorite but i play mostly depending on what weapon feels the best depending on the monster
its the same 5 people being extremely vocal about something nobody else gives a shit about
they infest every monhun thread on Anon Babble
Worlds and Wilds are also arcadey action
They're clearly story focused games anon to the point where they force you to go through cutscenes before being able to play with friends.
Maki
I generally stick to GS, Hammer and Swaxe but I play other weapons if u get too bored with them.
you still choose between different horns for their songs
you still swing the horn like a weapon after playing all your songs
you still refresh your songs when they fall off
I'm not seeing the problem aside from the speed. Do you LIKE playing 3-4 notes, then recital, and THEN an encore just to get the good version of a song? I'd rather interact with the monster.
I play literally everything
most to least favorite:
bow
gs
lbg
ls
lance
sa
cb
hbg
gl
sns
ig
again i cannot interact with disingenuous faggots, you clearly know how vastly different the weapon is in wise but you choose to feign ignorance.
swing the horn like a weapon after playing all your songs
you never did this, you swing your horn like a weapon at the monster while simultaneously getting notes for your songs you are just self reporting corner horning faggot
Good ranking. Rise bow is incredible
You can’t even access the real hub and events until you do the story, the story is clearly a tutorial
Rise break is up there for best MH game.
I personally put GU and 3U above it but as a third best I can't knock it.
I also put world and wild near the bottom. They feel the least like MH games.
3U is my favourite after Rise. The vibe is impeccable
same
if it had quick shot on neutral B instead of melee attack so I could start dodgebolt combos with it, I think it would be the absolute best bow in any video game, bar none
you swing your horn like a weapon at the monster while simultaneously getting notes for your songs
my point is that ONCE all your songs are up, you just play the weapon and actually, you know, play the game instead of having your autistic minigame
rise allows you to do both because recitals aren't 5 seconds long anymore
I'm playing through rice right now and I'm having a lot of fun
I honestly thought wirebugs would be the #1 complaint ITT but I guess it being "anime" is more of an issue with people
I like Fiorayne more
I don't think there's much competition. Outside of dragons dogma I struggle to think of any games that do bow play well. Rise going all in on style, movement and even throwing in a parry was a great choice.
I love rise because it hits a middleground between the ridiculous optional moveset bloat of GU and the zero customization of mainline
There are a lot of cool things to try and most of them are at least decently viable
To be fair to some portion of them, I did not enjoy base Rise all that much. Sunbreak turned it into my second favorite MH game.
t. lancer
I remember when everyone was losing their shit because the lance silkbind trailers sucked, and then it turned out to be the most fun weapon in the game
You can’t even access the real hub and events until you do the story,
Why did you think this would help your argument when every other MH game let you skip the village quests and go right to the hub? Not to mention, the hub in world isn't even a real hub since it doesn't have its own quests.
It's simply...le fun
????? rise has way more customization than GU ever did, GU has a lot of styles and moves but you are forgetting that everything takes away or gives you new options.
no im pretty certain GU has way more stuff
Of course. You need to put in the hours to be able to complete difficult hunts with a given weapon.
retard
it’s a story focused game
the vast majority of content doesn’t become available until you’ve cleared the story
I don’t really consider this story focused and think it’s odd you would
Explain this to a non lance player. Is anon blocking/parrying each individual mizutsune bubble with a well timed press or just holding r2/rt for shield, his stamina doesn't go down so I thought this is some lance parry
Every bubble requires an individual press
Anon, if it wasn't story focused you wouldn't need to unlock the content by doing the story. That's the point.
You are forced into doing the story. No other MH game did that.
Neat
this but the other way around
I don’t really consider a game where the main story with unskippable cutscenes that prevents you from playing with friends until you've seen the cutscene for the quest is story focused
This is what you said, think about that.
People didn't like Gen after 4U cause it was too anime so gee I wonder with all the Worldbab normalfags. Add the console waring schizos to this and you know why it was hated. Rise had its flaws no doubts and it felt more like an action game but in its core it was still MH. Most of Rise issues were fixed with SB though it still wasn't perfect but close. The one thing I hate most about SB are the counters but at least they tried to keep things somewhat in check with wirebugs. In Wilds now every weapon can just spam counters, guards and offset without any real downside.
Rise has 6 alternate moves per weapon that replace the defaults, being divided between regular moves and Silkbind attacks, some of them being mutually exclusive, but you can have 2 different loadouts in a given hunt with Switch Skill Swap
GU has 6 different Hunting Styles, each of which differs in unique actions, access to parts of each weapon's regular moveset, and amount of equippable Hunter Arts, of which you can have 1-3, and entail 10 generic Arts that all weapons have access to, and 4 weapon-specific Arts that each come in 3 tiers (and each one can also be independently set as an SP Art that increases charge time in exchange for applying a Style-exclusive buff for a while)
For better or worse, GU's moveset customization blows Rise (and every other MH game) out of the water
At least in SB, the counters were largely optional and could be unequipped without issue. In Wilds, the counters and clash blocks are perma-baked into the weapons' movesets.
LS was busted since its inception
ummmm...no
Longsword has been top-tier in three games, counting G-rank expansions separately, and you've played at most one of them.
Ok so 4U is also story focused because you can’t get wystones online and are therefore forced to do the story? This argument is stupid, a story focused game is one that’s primarily focused on the story, you’re like making up your own definition
yoooo this game is fire!!!
I wish we could still switch around parts of the moveset. Instead we have this borderline useless weapon swap.
This but unironically
Hell fuckin yeah
Rise was nearer to the classic games
based
We say "closer" in American English.
Yes
world 2, AKA Wilds, is so bad that it killed MH threads on this board and the only threads that don't immediately archive are the ones about older games and consolewars
Lmao Wilds is so shit.
Ok so 4U is also story focused because you can’t get wystones
Sure buddy, it's definitely story focused for an optional item. And yes, wystones are optional you can take down apex monsters without them.
a story focused game is one that’s primarily focused on the story,
Like World and Wilds, good job! It was so story focused in fact that there's now a monster you can't kill.
he is too powerful
Bitch are you saying swinging around in SM2 and Ultimate wasn't the shit?
What the fuck this guy is on? Gameplay has ALWAYS been paramount over everything else, how does a game that solely focus on it can be less MH than any other game?
all the hunting elements
Features made to slow player progression which were COMPLETLY watered down in World.
You people make me sick, you claim to know what MH is at its core but in the same breath you praise the game that damaged it the most.
fuck this game is so spastic, someone compared wyvern riding to when the rat is controlling the guy by pulling on his hair in ratatouille and i cant stop thinking about it
I don't see it. It's more like bull riding
And yes, wystones are optional you can take down apex monsters without them.
Oh I played with you online a lot
underage balding retard
this bitch voice annoying and she looks like a fucking frog
Speaking of.
set voice volume to zero
NPCs no longer open their mouths
That's kind of neat.
but they still do their body gestures which makes it look uncanny