Monster Hunter

So why DID Anon Babble and the MH community as a whole spend this game's entire lifespan dragging it through the mud? It was easily the best game in the series in the last 8 years.

Playing World again after finishing Rise was so jarring it made me never play Rise again.

Out of the anime-Monster Hunters, GU is simply better in every way.

Because it came out exclusively on a Nintendo console first

I recently played through every MH again starting with FU and had so little fun with World that I couldn't even finish Iceborne. Rise is so different from what I enjoy about 3U/4U but I find it extremely engaging and fun. World pretends that its a more grounded experience while giving you anime attacks, including things that used to be hunter arts in GU as normal attacks, while making the monsters the slowest they have ever been with awful tracking. I didn't cart a single time in my recent World playthrough and killed Nergi for the first time in 7 minutes. It also has the worst base hub, characters, most intrusive story, awful maps, monsters double roaring, constant dung pods, the worst new monsters in the series, no monster variety, its just fucking awful.
Certainly not in every way. GU didn't bother to change the movesets of older monsters to keep up with the new pace of the game, while Rise actually gave meaningful changes to practically the entire roster like Rath and Kush. It's progression is also terrible and makes you do an immense amount of filler.

It felt more like animal abuse than monster hunting

I had 0 fun in Rise, GS is so overpowered in that game that there was no fun to be had

the whole MH community

v shitposters are not the entire mh community

Mostly console wars and people that played World as their first title.
Rise was nearer to the classic games and people that started with world believed that the story and graphics are the important part.
I hope they manage to get the moveset swaps back into future games.

believed that the story and graphics are the important part

well it certainly isn't the gameplay, monster hunter gameplay is hot garbage (also too easy)

bing bing wahoo!

I'm assuming youtube, gamefaqs, steam discussions, reddit, and most game forums also aren't the MH community, right? Because they all also hate MHR.

Then why is Sunbreak the highest rated MH on Steam?

Filler? My brother in Christ, everything before Primordial Malzeno is filler in Rise. He's the first monster in the game who fights back at all.

I'm sure that it's weapon dependent, but Rise was thousands of times more engaging than World in every single aspect. Zinogre in IB is a cucked, nonthreat compared to his old world appearances, while Rise actually upgraded him. World LR for example only has fucking Rathalos and Diablos at the end, while also making Diablos a joke that's head is a weakpoint and Rathalos permagrounded by flashpods. Rise LR has Zinogre, Nargacuga and Mizutsune, all actually buffed. Rise monsters in general also have perfect tracking while World monsters attack fucking nothing. The HR Hub Mizu in Rise is considerably more difficult than anything in base World, by a substantial margin.

Just about everybody I knew was getting clapped by the HR Mizu urgent in the base game.

Hell, when Sunbreak came out I was constantly getting quest fails due to randoms dying in Nargacuga and Barioth quests. That would be unheard of in World. I don't think Rise is as difficult as say, 4U/FU/Tri, but its certainly a hell of a lot more difficult than World. A HR Kulu has as much HP as a LR Village Kulu in Rise.

Returning monsters in Rise were nerfed compared to gen 3/4. G-rank Nargacuga used to combo you to death if you didn't understand his behaviour, whereas in both gen 5 games you can just win by button-mashing.

youtu.be/KpVRg4ikm5M?t=140
I just replayed through the series over the past few months, you are either lying or entirely forgetting what the experience is actually like.

It was easily the best game in the series

Because it's clearly not, and you suck copious amounts of penis.

Sunbreak is fantastic and Rise is very good. "People" just chimped out over 3 mandatory quests.

Gen 3 = MH3, Portable 3rd, 3U
Gen 4 = MH4, 4U, G, GU
Gen 5 = World (Iceborne), Rise (Sunbreak)

In the last 8 years

Because it clearly is

Pretty much this

You claimed that in both gen 5 games you can win by button mashing without understanding the monster's behavior. That is blatantly false and only the case in World .

Why is it only considered appropriate to trash rise for "nerfing monsters" when both world and wilds were far more egregious?

False

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Because only rice and poopbreak nerfed monsters, world didn't

Are you a child?
The sites 18+, nobody that age would type that.

You have already chosen your pitiful end

Same reasons they are no shitting on Wilds. The only real difference between the two is that Rise ran like shit only on Switch while Wilds run like shit on anything below the top of mid-range GPUs.

Holy shit you are a child. Get the fuck out of here.

bro it's the same and has been happening for every new game, especially if they belong to a known ip

Sunbreak easily has the best roster of monsters.

World had the exact same problem as Rise, but it was redeemed by the expansion's post-launch content, which does mog Sunbreak's quite handily.

It was good until endgame.
Anomalies are the worst postgame grind monhun has ever seen.

Sizeable portion of MH fans hate every game that isn't their first one

Rise was mid and it was exclusive to a bing bing machine

Sunbreak is kino and on all platforms

why

I played the demo
what a pile of shit

You'd have a heart-attack if you played GU.

I have played GU, it was the last game I replayed before going into World again. GU is easier than 4U, substantially so if you use one of the broken style/weapon combinations like Valor LS. None of the old monsters received any changes to compensate for the increased pace of combat, but yes the deviants are great and obviously much better than the half-assed Rise Apex

having to post modded videos because you lost the argument

You need to get better at baiting

You have already chosen your pitiful end

Normalfags hate it because "muh graffix" Anon Babble is now normalfag heaven, that's why it's so hated here.
Sunbreak is easily top 3 MH games.

Rise > World for a few reasons

1. no mantles/boosters
2. monsters only have one "special incapacitate state", being wyvern ride, which is only triggerable once per hunt. clutch claw stagger is constant and interrupts the entire flow of the game in world
3. insanely fast monsters, even fucking LR kulu has tight tracking and double leaps when enraged

It ruined every weapon I liked to play and I couldn't settle on another one I liked all the way to clearing Primo Malzeno so the experience overall was a drag. I'd probably have had a better time if I was a LStard

Every time a new game comes along, a new bunch of "veterans" turn up and start comparing a monster from G-rank of the previous game to the high rank of the new title.

LMAO bring it on, all you can do is make threads perpetually crying about successful games. Here's to another 8 years of you failing to achieve anything.

Rise wins simply because there is no gay clutch claw tenderize.

you can switch the skills to whatever your preference is, what weapon do you play that was "ruined" by risebreak?

sunbreak is keeno, while wilds is more ludo

It really is the other way around. SB's content absolutely destroys IB's.

how do you do the spinning sword > axe transform at 0:03?

Also better endgame

HH

I pirated it, played for like 3 hours and then uninstalled, Monster Hunter is just not for me.

the main menu song and hub song were pure 10/10 music kino though.

Longsword was also downgraded compared to World. MMO cooldowns are an antithesis to the weapon's identity.

how was HH ruined by rise? t's faster, smoother, and stronger

It's simple really, Sunbreak is good because capcom can't optimize their games cuz they're a bunch of hacks.

The reason Sunbreak was so highly rated is because it runs on the switch in turn meaning it looks like ass and any potato computer can use it.
It doesn't actually say too much about the actual mechanics of Rise/Sunbreak
I thought the scrolls were the absolute most horrid thing theyve ever added to monster hunter and crutchclaw exist.

This all said Sunbreak>IB end of the day

Yeah it was such a great improvement that they threw away the entire concept in the following game

Don't talk to me

MMO cooldowns are an antithesis to the weapon's identity.

They added MMO cooldowns to every weapon man (aside from like GL?), LS isn't special for that

that they threw away the entire concept in the following game

this is not an argument

The only good content in Sunbreak is Primordial Malzeno.

The first attack to turn the sword back into the axe looks like the standard transform slash. The back wars moving attack after looks like the followup by holding back whilst attacking.

Did you play the game? No weapon forces any cooldowns on you. You can play the entire thing without ever using a wirebug skill.

And special investigations(nearly every single monster in the roster)
And hazard quests

Rise is dog shit

I like wirebugs, having to choose between mobility, recovery, and special attacks is really interesting and has a lot of skill expression in a way the other games don't

the scrolls were the absolute most horrid thing theyve ever added

Scrolls were great. Adding more expression for players with additional switch skills and letting you swap between sets of skills mid fight with additional passive skills that make you think about what scroll you're using really fed into the core changes of rise imo

It is way too fluid and plays well
MH should be clunky, stiff, the character should stand still and pose after drinking a potion because it forces the player to THINK and PLAN AHEAD, you should be able to fail eating and get debuffs instead of buffs, the map should de divided in small areas with loading between them, it's not OK for the LS to be good in any capacity and NPC companions are BAD because it's like SUMMONING IN DARK SOULS THEY'LL KILL THE MONSTER FOR YOU

I tried the demo and I actually like how it looked. Has more color than World which was way too dull compared to the old games.

I thought the scrolls were the absolute most horrid thing theyve ever added to monster hunter

This makes no sense whatsoever. Whats the issue with having a moveset that you can freely swap out with an entirely different moveset without interrupting the flow of a fight.
It sounds like finding issue with somethnig simply for existing when you have no obligation to use it and ignoring them has no negative impact on your game.

Mh will never be like this again thanks to world

Have you ever just stood back and let the hunters do their thing?

I thought the scrolls were the absolute most horrid thing theyve ever added to monster hunter and crutchclaw exist.

let me guess you also hate style switching in DMC4 and 5

Some people don't like having options, it makes them unable to make decisions

thats just the directional sword to axe morph

I love npc companions. Playing with other players always feels too op in rise, even in anomaly investigations

Wirebugs get way too much hate. It was a much better way of handling hunter art CD's than the way GU did it. The mobility they provide is overexaggerated by people since getting knocked on your ass gives you i-frames until you get up anyway and hits that don't give you i-frames don't allow you to wirefall regardless.

um actually it's not a downgrade because if you use the weapon as if you were playing MH2, you don't notice the bad game design

Nigga you are not for real

I hope Itchynose can pull another miracle with the next portable game after the damage Wilds has done to the core gameplay.

One player being utterly incapable of free choice shouldn't mean others have to miss out.
I hate the idea of "I don't like it so nobody should have it." when they are never forced to use the system.

No I happily make full use of wirebugs and switch skills, but to complain about them when you can perform perfectly fine without is dumb.

shitendo exclusive for a year

shit endgame before sunbreak

rampages

-graphically unimpressive even on PC, especially map wise

sunbreak releases and is the most anime game next to GU if not one-upping it

it deserved all the hate. it's not our fault our vision is 20/20 and couldn't foresee MH getting even worse in the next game 10fold that it makes sunbreak look peak in comparison.

the upside is I lost all faith in the mainline games, so I won't be as harsh on the portable team in the next game, i promise.

>sunbreak releases and is the most anime game next to GU if not one-upping it

Is this a bad thing or what

Look up longsword gameplay on youtube.

Yes, there's a reason world and wilds sold the most out of the series and are heavily western inspired, not anime bingshit

They sold the most because of heavy marketing and releasing on every console simultaneously. Rise is still their second best selling title of all time, above every RE game.

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no it le failed!

To achieve what? I've played every game since Tri. Play the games however you want.

They sold the most because they're the most accessible and casual in the series that stray the furthest from their roots. Also like the other anon pointed out, rise wasn't too shabby if you do want to kvetch about sales

So why DID Anon Babble and the MH community as a whole spend this game's entire lifespan dragging it through the mud?

Switch exclusive for a while. Gotta keep the tribalfagging alive after all.

because it was made for switch

did you think that nintendo derangement syndrome was a meme? it's very real

Gotta keep the tribalfagging alive after all.

I'm so sick of console wars

False
False

False

Other way around

especially since they're pretty much pointless now, nintendo are the only ones with any exclusives left sony and microsoft release their games on every platform

I don't really care much for Nintendo games or exclusives as a whole. I just want more good games and rise is that imo.

still caring about graphics

Nigger. Base rise before tus still had more content than wilds. Also craftable decos

Rise was nearer to the classic games and people that started with world believed that the story and graphics are the important part.

What a fucking stupid claim. Rise is basically an arcade action game, all the hunting elements were stripped away entirely for it to focus purely on combat. World is far closer to the classic formula since it still places an emphasis on the maps and monsters moving through them and following them around.
I don't give a fuck about the story and it was obnoxious in World but the actual gameplay is where Rise has far less in common with the classic games than World does.

Horrendous take from someone that likely started with World. In old gen games the monster almost always moved to the next location over, requiring a few seconds of walking and a loading screen to enter combat again. Rise makes moving around the maps actually engaging and fun for once, including endemic life that you can catch and use on the go. World is the odd one out and anyone who has played the entire series knows that.

Why do you pretend to know about something in a thread full of people who know far more than you?

amerimutts hate anything that isn't localized to their tastes

But Rise is basically a sequel to GU's gameplay

Rise made Worldfags nervous because it relayed the inevitable passing of time, and that World was about to lose its youngest-child bias to whatever mainline game came next.
They tried doing to Wilds what they did to Rise, but unlike Rise the normies and many fivers actually went all in on Wilds leaving the die-hard Worldfags to rot, rolling around in their own feces and lashing out at anyone who enjoys the older or newer games.

The main issues affecting the community discourse now are just unironic shills. But it’s been fun seeing the world fans slide further and further from their seat of prestige

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The scrolls itself wasnt the problem, but you coud trigger some armor and/or switch skills and carry that over to another moveset or activate stuff.
That was too much.
I dont mind if someone can change their loadout midfight.

Worse than World, GU and 4U

how was HH ruined by rise? t's faster, smoother, and stronger

yeah at the expense of losing it's entire identity, it's an instrument weapon where you do not even play the instrument in rise. all that for a 1% increase of playrate. fucking kill yourself for defending that shit.

My niggah, every Game in the Series that we westeners call classic is basicly a portable game.
They streamlined the whole series into you starting a quest and killing shit with less and less downtime throughout the generations.
Why did we get the pocket farm?
So we woudnt need to grind for herbs and shit.

Rise is this in injected form.
And i love it.

I cant even kill Zoh Shia or Jin Dahaad in Wilds when i want to, cause i first need the according investigation.
So i have to fuck around in the open world to progress the timer and hunt complete shitters that get curbstomped, for rewards that are literally useless(Artian Rarity below 8).
In Rise i could atleast level up the shitmons and have a fight where i actually have to fight.

Kill Immersionfags.

there was never a time in rise's history where you ran out of bugs.

then switch to the other performance mode and stop whining

I agree for the most part. I like the distinction between portable and immersive. Or at least when immersive was immersive (world was not immersive) but if we're going for portable then let's go all the way and make it a mechanically fun and fluid toe to toe game like rise

So hating on bad games is consider a crime now?
Fucking Anon Babble has fallen

have you actually played HH in rise? you still do not play the actually songs in performance mode they happen automatically when you do the combinations. why are you speaking on things you have no fucking knowledge of

If it wasn't for "portable" games monhun would be fucking dead and buried like lost planet

Lost planet should have taken off

for the people that disagree with this what are even the similarities between rise and oldgen monhun that makes rise closer to the classic games. the only game rise comes close to is GU and thats only in combat.

Rise looks terrible
I legitimately just can't over how plasticky and desaturated the entire game looks, it drains and desire I have to keep playing

I have that but with world

you're wrong
in echo mode, you have to put the notes on your stave before doing a recital, just like old hh

but it's too fast!

okay?

i cannot interact with disingenuous faggots

you're coping because new thing bad

what i said was factually correct, in echo mode you need to put notes on the stave in order to play songs with a recital.

Rise is basically an arcade action game

Guess what dipshit, pre 5th gen WAS an arcarde action game. Anyone who claims otherwise in any way is a shitposting poser.

Village/Guild split
Key/Urgent quest progression
Monsters are back to being highly territorial and aggro on sight rather than ignoring intruders
Brought back multiple classic maps, some of which were extremely faithful
Went back to craftable decos/meldable charms
Monster speeds were largely returned to classic speeds after being neutered in World
The entire map is visible on the HUD instead of a tiny slice
The interface is snappy and responsive as opposed to World's having input delay due to fade transitions on all cursor movements
Story is back to the "new hunter in a random village in the middle of nowhere" shtick
Has a goddamn pause function

putting a singular note of each type in the stave to play every single song at the same time is the same as playing each song individually

this is what youre trying to convince me of

So why DID Anon Babble and the MH community as a whole spend this game's entire lifespan dragging it through the mud?

They didn't. Worldbabbies aren't considered a part of the MH fanbase.

Story is back to the "new hunter in a random village in the middle of nowhere" shtick

This as well as side quests no longer being shuffled and random were best changes. Also wtf was up with the coop in the story of world and everyone having to watch cutscenes individually before joining each other

Also wtf was up with the coop in the story of world and everyone having to watch cutscenes individually before joining each other

just another genius mainline decision

Rise is basically an arcade action game,

Like literally every single MH game other than World and Wilds.
You clearly haven't played another MH game outside of those.

At this point I'd just call world a spin off, they clearly weren't trying to make an MH game and the team never worked on MH before it.

Worlds and Wilds are also arcadey action have no idea why people are drawing these divisions it’s all the same shit

I cant explain how that shit went over the head of the defs.
Even when base world released, everyone, no matter if newby or oldass, everyone was fucking annoyed with that shit.

But atleast you can skip the post quest timer in wilds.
You know, when people woud chill down and maybe interact with the team(most of the time total strangers) through banter or gestures.
Soulless.

i feel your pain dooter bro
rise hh sucks and killed my fun
normally play hh in all the monhun games, but in rise i just had to play something else

RiseBreak is my favorite MH game for the fact that you can bring the game’s cast to hunt monsters with you. Just install a follower mod where you can scale up their damage to be on par with an actual player and it becomes a better DD2 than the actual DD2.

you should play frontierZ

oh nooo it's too faaast

lol

I think I like followers specifically because they don't do as much damage as players. With randoms I just get takeshi joining me who just bullies the monster with his hbg/lbg

Post vidiya monsters you'd like to fight in monster hunter
For me? Wraith

no it's fundementally fucking different, every other horn you have to play each song individually and each song has a different combination of notes, in rise you play ONE (1) (UNO) note of each color and you magically have every single fucking buff.

Looking at HH complaints ITT, do most people just play 1 weapon across the series? One of the best things about rise for me was experimenting with every weapon just because the switch skill/bug/general combat is so fun and absurd compared to the rest of the series

HH is my favorite but i play mostly depending on what weapon feels the best depending on the monster

its the same 5 people being extremely vocal about something nobody else gives a shit about
they infest every monhun thread on Anon Babble

Worlds and Wilds are also arcadey action

They're clearly story focused games anon to the point where they force you to go through cutscenes before being able to play with friends.

Maki

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I generally stick to GS, Hammer and Swaxe but I play other weapons if u get too bored with them.

you still choose between different horns for their songs

you still swing the horn like a weapon after playing all your songs

you still refresh your songs when they fall off

I'm not seeing the problem aside from the speed. Do you LIKE playing 3-4 notes, then recital, and THEN an encore just to get the good version of a song? I'd rather interact with the monster.

I play literally everything
most to least favorite:

bow

gs

lbg

ls

lance

sa

cb

hbg

gl

sns

ig

again i cannot interact with disingenuous faggots, you clearly know how vastly different the weapon is in wise but you choose to feign ignorance.

swing the horn like a weapon after playing all your songs

you never did this, you swing your horn like a weapon at the monster while simultaneously getting notes for your songs you are just self reporting corner horning faggot

Good ranking. Rise bow is incredible

You can’t even access the real hub and events until you do the story, the story is clearly a tutorial

Rise break is up there for best MH game.
I personally put GU and 3U above it but as a third best I can't knock it.

I also put world and wild near the bottom. They feel the least like MH games.

3U is my favourite after Rise. The vibe is impeccable

same
if it had quick shot on neutral B instead of melee attack so I could start dodgebolt combos with it, I think it would be the absolute best bow in any video game, bar none

you swing your horn like a weapon at the monster while simultaneously getting notes for your songs

my point is that ONCE all your songs are up, you just play the weapon and actually, you know, play the game instead of having your autistic minigame
rise allows you to do both because recitals aren't 5 seconds long anymore

I'm playing through rice right now and I'm having a lot of fun
I honestly thought wirebugs would be the #1 complaint ITT but I guess it being "anime" is more of an issue with people

I like Fiorayne more

I don't think there's much competition. Outside of dragons dogma I struggle to think of any games that do bow play well. Rise going all in on style, movement and even throwing in a parry was a great choice.

I love rise because it hits a middleground between the ridiculous optional moveset bloat of GU and the zero customization of mainline
There are a lot of cool things to try and most of them are at least decently viable

To be fair to some portion of them, I did not enjoy base Rise all that much. Sunbreak turned it into my second favorite MH game.
t. lancer

I remember when everyone was losing their shit because the lance silkbind trailers sucked, and then it turned out to be the most fun weapon in the game

You can’t even access the real hub and events until you do the story,

Why did you think this would help your argument when every other MH game let you skip the village quests and go right to the hub? Not to mention, the hub in world isn't even a real hub since it doesn't have its own quests.

It's simply...le fun

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????? rise has way more customization than GU ever did, GU has a lot of styles and moves but you are forgetting that everything takes away or gives you new options.

no im pretty certain GU has way more stuff

Of course. You need to put in the hours to be able to complete difficult hunts with a given weapon.

retard

it’s a story focused game

the vast majority of content doesn’t become available until you’ve cleared the story

I don’t really consider this story focused and think it’s odd you would

Explain this to a non lance player. Is anon blocking/parrying each individual mizutsune bubble with a well timed press or just holding r2/rt for shield, his stamina doesn't go down so I thought this is some lance parry

Every bubble requires an individual press

Anon, if it wasn't story focused you wouldn't need to unlock the content by doing the story. That's the point.

You are forced into doing the story. No other MH game did that.

Neat

this but the other way around

I don’t really consider a game where the main story with unskippable cutscenes that prevents you from playing with friends until you've seen the cutscene for the quest is story focused

This is what you said, think about that.

People didn't like Gen after 4U cause it was too anime so gee I wonder with all the Worldbab normalfags. Add the console waring schizos to this and you know why it was hated. Rise had its flaws no doubts and it felt more like an action game but in its core it was still MH. Most of Rise issues were fixed with SB though it still wasn't perfect but close. The one thing I hate most about SB are the counters but at least they tried to keep things somewhat in check with wirebugs. In Wilds now every weapon can just spam counters, guards and offset without any real downside.

Rise has 6 alternate moves per weapon that replace the defaults, being divided between regular moves and Silkbind attacks, some of them being mutually exclusive, but you can have 2 different loadouts in a given hunt with Switch Skill Swap

GU has 6 different Hunting Styles, each of which differs in unique actions, access to parts of each weapon's regular moveset, and amount of equippable Hunter Arts, of which you can have 1-3, and entail 10 generic Arts that all weapons have access to, and 4 weapon-specific Arts that each come in 3 tiers (and each one can also be independently set as an SP Art that increases charge time in exchange for applying a Style-exclusive buff for a while)

For better or worse, GU's moveset customization blows Rise (and every other MH game) out of the water

At least in SB, the counters were largely optional and could be unequipped without issue. In Wilds, the counters and clash blocks are perma-baked into the weapons' movesets.

LS was busted since its inception

ummmm...no

Longsword has been top-tier in three games, counting G-rank expansions separately, and you've played at most one of them.

Ok so 4U is also story focused because you can’t get wystones online and are therefore forced to do the story? This argument is stupid, a story focused game is one that’s primarily focused on the story, you’re like making up your own definition

yoooo this game is fire!!!

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I wish we could still switch around parts of the moveset. Instead we have this borderline useless weapon swap.

This but unironically

Rise was nearer to the classic games

based

Yes

world 2, AKA Wilds, is so bad that it killed MH threads on this board and the only threads that don't immediately archive are the ones about older games and consolewars

Lmao Wilds is so shit.

Ok so 4U is also story focused because you can’t get wystones

Sure buddy, it's definitely story focused for an optional item. And yes, wystones are optional you can take down apex monsters without them.

a story focused game is one that’s primarily focused on the story,

Like World and Wilds, good job! It was so story focused in fact that there's now a monster you can't kill.

he is too powerful

Bitch are you saying swinging around in SM2 and Ultimate wasn't the shit?

What the fuck this guy is on? Gameplay has ALWAYS been paramount over everything else, how does a game that solely focus on it can be less MH than any other game?

all the hunting elements

Features made to slow player progression which were COMPLETLY watered down in World.
You people make me sick, you claim to know what MH is at its core but in the same breath you praise the game that damaged it the most.

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fuck this game is so spastic, someone compared wyvern riding to when the rat is controlling the guy by pulling on his hair in ratatouille and i cant stop thinking about it

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I don't see it. It's more like bull riding

And yes, wystones are optional you can take down apex monsters without them.

Oh I played with you online a lot

underage balding retard

this bitch voice annoying and she looks like a fucking frog

Speaking of.

set voice volume to zero

NPCs no longer open their mouths

That's kind of neat.

but they still do their body gestures which makes it look uncanny

It was easily the best game in the series in the last 8 years.

It's not.
It's in fact the worst MonHun created by Capcom ever by the time and in the context of its release. That probably won't ever change.

Good to see Anon Babble finally catch up to shitting on world. Took you faggots long enough.

Is there a save editor for this game? I'm not grinding rank points for weeks to unlock the next sliver of content.

The save files are encrypted and the people trying to create an editor gave up from what I remember but this was years ago. Just install a mod that increases point gain.

rise is a classic game because it has a traditional mh aesthetic
world and wilds are nu-mh because they have modern audiences aesthetic

world 2 unintentionally proving rise was great all along

Base game Rise is the worst high-rank game in the history of the series by a long shot.

when im charging my greatsword the tail slip and slides me 30 feet away....

rise still had more content than wilds, and it actually ran well unlike worlds and worlds 2

How so? The endgame was lame especially the event quests other than the upscaled apex but the roster and the maps were OK.

and it actually ran well unlike worlds and worlds 2

almost no framedrops on switch

only area that dropped one the cave part of the flooded forest

patch actually fixes it

same thing happens with sunbreak and citadel map

patched to run perfectly

world still can't run at 30 on ps4

people complained about ancient forest when in every zone rise had all those little nooks and crannies stacked on top of each other at different elevations with that godawful map

Finally got around to playing Sunbreak after being disappointed with how fast/easy 'finished' felt in Wilds. Base Rise kinda shit mainly due to Rampage just being dumb, Sunbreak's great, but the anomaly monsters just feel like ridiculous hp sponges. Like I do an anomaly Arzuros, then reach an MR breakpoint and do a Furious Rajang or Shagaru Magala, and I'm damn sure they have significantly less health than the fucking honey bear I just slapped around.
I don't think I'd mind the research level grind or the talisman RNG if the actual monsters themselves didn't start feeling like a fuckin slog.
Surge Greatsword is great though, really fuckin enjoy all the shit they did with the scroll swap/skill triggering with armor sets in Sunbreak.

because in rise you can spiderman across the map in 30 seconds, while ancient forest takes like 5 minutes to follow a rathian going to its nest

no they specifically complained about getting lost and not understanding all the verticality of it

It was only World faggots that hated it. But now World fags have to play Milds

and it's basically impossible to get lost in rise maps because you can just jump anywhere
having hidden nooks and crannies, but also making the map really easy to navigate is how it should be

It was easily the best game in the series in the last 8 years

lol

Worldfags dislike both and MH vets always overwhelmingly preferred World over Rice but whatever floats your boat.

MH vets always overwhelmingly preferred World

you mean all the totally believable "I started with FU" anons?

ror rmao

Untrue. Rise looks intentionally like they just made a potato version of World. The characters still look more realistic than previous games, and the environments are washed out and dull.

In world you had to find a long path upwards they through a very cluttered map
In Rise you can just run up the wall and there are still some shortcuts on top of that.

Seeing the state of Wilds made me appreciate Rise a lot more

you mean all the totally believable "I started with FU" anons?

freedom, actually, but i was too young to 'get' it until freedom 2

MH vets always overwhelmingly preferred World over Rice but whatever floats your boat.

No the fuck we didn't? We hated world but you kept of screeching about how we only hated it because we were Nintendo fanboys.

The remade locales make this post so funny. More so because you probably didn't even know they were from previous games.

because we were Nintendo fanboys

this shuts down some many conversation it's infuriating

Hating is their entertainment

World increasingly gets worse to go back to as time goes on, literal milk tier game

It's not that it shuts down conversations it's just that the people who hate Nintendo are so aggressive with it flooding threads with their bullshit.

I don't think super moves or wirefall belong in monster hunter. Fullstop. I found those changes more jarring than anything in World.

At least GU had you build meter, cooldown supers is so fucking dumb. Rise is still a great game but it's a bottom tier Monhun.

Wrong. Fatalis, Raging Brachydios, Safijiva, etc. are huge reasons to play World over other games in the series. Rise has nothing to go back to.

Fatalis, Raging Brachydios

They were heavily nerfed so no. It's better to back to GU/4U for them.

Why would you recommend Safi of all things? The fight was total arse and all the MMO mechanics can go to hell.

This is the most embarrassing poser-drivel I've ever seen on this website. In the gen 4 games you just hit Fatalis' hind legs while all of his attacks fly over your head. Never pose as a Monster Hunter fan ever again.

rise is just coomer bait

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Are Rise fanatics the biggest wannabe victims in gaming? Nobody shat on this game except a couple of anons who started with World. Most of Anon Babble, Anon Babble, gameFAQs and r/MonsterHunter praised Risebreak to high heaven. The only Monster Hunter games that ever get dragged on constantly here are World, Wilds and strangely 3U.

Nobody shat on this game except a couple of anons who started with World

delusional

Must be nice living under a rock

Fatalis and Alatreon are the only real notable fights in that game.
I will not trust the opinion of anyone that thinks the incredibly scripted Raging Brachy fight wasn't essentially like fighting an animatronic with how it can only stay in a zone for a certain amount of HP.

If you're good at the game the typical Raging Brachy experience is it running away shortly after you start fighting it because you've hit the HP thresholds, and then it immediately leaving the area is just arrived at because it has less HP than is allowed for that zone.
All to push the stupid finale in the cave.
Like you beat its ass in the starter area, which is easy to do with the free topples, so it leaves to the next area but you did too much damage so after chasing it to the next area it leaves again without fighting. It's fucking dogshit.

Nah, that award still goes to world.

schizo babble and shifting victimhood to other popular product

Are you russian? They're the only fags capable of writing this shit without feeling a hint of shame.

World didn't have super moves on a cooldown timer. The many mistakes it made pale compared to that.

practice the boss for dozens of hours until it becomes a choreographed dance that is basically a cut scene

worst way to play the game

intended experience

barely super moves
most of them are utility and counters

The way it worked in GU was distasteful but fine. Having them on a timer was retarded. Some weapons were just supposed to spam the move for optimal play. Other weapons had their traditional playstyles gutted, why build a gauge when you can just press the super move button to do so?

8 years

Rise is only 4 years old

anon was talking about World

oh thank god I was about to have a heart attack if Rise was 8 years old already.

Iunno what everyone's problem was. Even Rise despite being incomplete gave me a lot more incentives to play it than World+Iceborne ever did.

you can start your first hunt in 10-20 minutes instead of waiting over a fucking hour due to unskippable cutscenes and scripted segments

palamute are objectively better than Tailriders (and somehow better than Sekreit)

allowed to have multiple pets again instead of just reducing us to one

can customize our pets anyway we want instead of a bland jack of all trades like World and Wilds

Wirebugs allow for quick travel between areas instead of long treks of nothing

spiribird and endemic life actually reward players for knowing the layouts of the maps with buffs and tools to help out in hunts instead of pointless window dressing I'll never see since I'm never in my room

every returning monster had their weapons restored, something Iceborne should've done but never did

every weapon model that was butchered in World and Iceborne was restored in Rise

can unlock even more weapons and armor via sidequests and trading, something World, Iceborne and Wilds don't do

no event quest rotation so you can grab whatever you want whenever you want

no Handlers, you're a solo hunter again

Rise felt like a goddamn Monster Hunter game again. I give World/Iceborne a pass because they redid everything from the ground up, but holy shit a lot of it is just bland to the point I quit after killing Shara and only returned to fight Raging Brachy. Seriously any Monster Hunter without gunhammer is not worth playing for long.

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having them all on a shared timer with wirefalls is better than individual bars you have to build up
the timers mean you can have abilities that are less strong, but still can't be spammed. It's the best solution

No, it just baked the super moves into the weapons' movesets, making them infinitely spammable with no downsides.

Unless Rise 2 brings back blast dash and bullet barrage, I think Rise is my last MH. Wilds just ain't it.

World and Wilds are worse. Way fucking worse. The dip in quality after MHGU is brutal

See you in 4 years

Abilities in GU took different amounts of juice to power. That you actually had to hit the monster to earn. Rise allows you to play like a coward without much consequence. Can't charge your Swaxe? No worries just run around for a few seconds.

Terrible design.

Yeah I remember the skill in world where you leap forward like a pizza cutter on CB. People say this shit but it's not even remotely on the same level.

I want valor shelling back

Weapon movesets being thoughtfully designed instead of relying on cooldows is what sets MH apart from lesser action games. Please, for the love of God, play one other MH game apart from Rise before running your mouth again.

Wilds is already 2 years old

where did the time go?

every Shell type is good

don't have to deal with the slinger buttplug

you actually use the shield

Rise GL is pure coom

sunbreak was the hardest mh game for me because they turned mh into a parryslop game. you couldn't rely purely on positioning and iframes. and i suck at timing parries, so it was hard for me

I've played every game in the series except for Monster Hunter G. You're full of shit.

world adding wyrmstake to gl was such a shit design choice the portable team just gives you the ability to replace it with a move that's far better and actually fits the weapon

I've been doing special investigations without ever touching a parry. When is it required?

when you are playing weapons that use it, which is the majority of weapons in sunbreak

I base how much fun I had as how good the game is.

I liked how much faster rise monsters were and liked all the new monsters, all the new weapons had solid new addictions outside a few in iffy on (I don't like how counter focused LS but you can still live just doing helm breakers), and I enjoyed the wire hug movement. Rampages were ass but far and few between and I dont really care for the spiribug search you gotta do every quest, even if it really doesn't take that much time.

With world, I hated the terrible to navigate maps, I hated the forced track finding that while cool conceptually, being forced to do so just to fight some monsters is retarded, I hated the clutch claw, and overall the new monsters were either annoying to fight or just ugly to look at. Oh and you can't fucking play with friends easily.

I really don't see how anyone can like worlds, REGARDLESS if they like or dislike rise.

World brachydios is the most unfun shit in existence, id rather just fight him in 4u again.

sns parry is ez and fun in rise

Haven't had to use a single parry with GS even though everyone whines that it's required.
Surge slash and rage slash saved gen 5 GS

maybe i'll try sns in sunbreak if i ever go back, the bow and ig parries fucking kill me every time i try them

Its criminal how it wasnt until Sunbreak that they added Minoto's shitty drawings into the game and even then it were only like 4.

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Are Rise fanatics the biggest wannabe victims in gaming

May I introduce you to worldbabbies.

no one shat one their game but were still offended enough to complain about criticism

pretended to be veteran MH fans by constantly mentioning the game they think people started with (FU)

when it didn't work they invoked consolewarring shitting on PC and Nintendo before shifting purely to Nintendo after it was ported to PC

still hold the game up as the best to this day purely because it was their first

So you're saying that you couldn't launch yourself like a beyblade down the back of a monster?
Or launch yourself in the air with the hammer?
Or leap 50 feet into the air with the longsword and cut down the enemy like an anime protagonist?

The best part of Rise, specifically Sunbreak, is being able to hunt with your twin wyveriangroomersistermomwives Hinoa and Minoto.

Most of that shit is just taken from styles in GU, that can't be compared to some of the wirebug skills.

I still fucking loathe rng charms, and fuck the anomaly armor skill shit. But Rise is fun if you like instant blocks and parries/counters

And I don't get how or why they made Wilds' Seikret control worse than a Palamute.

Most of the rise skills are also from the GU styles and skills, and the new ones are about on the same level.

Ever since World MH discussion has been plauged by the kind of thirdie playstation fanboys that may as well be howler monkeys with how loudly and fervently they shitpost

Seikrets cant Kamura Drift, hence they are inferior

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Anytime I called out World some fag would come out from a rock and try to boogeyman me and say I was a tendie or risefag
eat shit

Try to wyvernstake

It takes so long the fucking Monster either hits me or fucks off

Shit faggot garbage ass thing. I wish it would fuck off forever

inb4 git gud

Shit is not fun to use and I've been running GL since Freedom 2

Most of that shit is just taken from styles in GU, that can't be compared to some of the wirebug skills.

On the contrary, most of it was original to world. Pretty much only the hammer spin was taken from GU.