It's not deferred renderings fault. UE5 just looks like sh!t and devs don't help it

Horrible ending on this thread: Both of these games use deferred rendering. The difference between the two is that UE5 games renders hair with dithering inside the deferred textures: youtu.be/NxjhtkzuH9M?t=576

Cryengine forward renders non-dithered hair on top of the completely lit deferred rendering: youtu.be/SYUL1tt_olk?t=614 (lighting)

Then hair is forward rendered on top of the deferred lit scene: youtu.be/SYUL1tt_olk?t=628

youtu.be/SYUL1tt_olk?t=652
It's 60 microseconds more (basically nothing) to render CryEngine's way. And apparently some hair is rendered first in the deffered stage according to the dude in the video.

UE5 has the ability to forward render objects after the deferred lighting too. Devs are just too lazy/incompetent to do it that way in unreal.

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left looks more natural, you always have a layer of hair going wild you can't do shit about.

I see so you're basically chatGPT

left looks frizzy, right looks plastic

these ue guys must be retards that don't with any 2d artist
cause they teach us in class "treat hair like solid shapes and only draw few strands instead of drawing 100 lines"
but UE fags do bullshit like this

it's shitty in game that's the problem

anon, 60ms is a huge overhead, that's not 60ms more per second, that's 60ms more per frame you fuckwit. Stop shilling for this grifter who knows nothing about game development.

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Thanks for properly linking timestamped videos, anon
Makes it better to understand your points and what you're talking about

what is wrong with you retards
games run like absolute dogshit even on top of the line hardware and you're nitpicking hair tech of all things
you're the reason why we're in this predicament

µs not ms

Retard

"Stop shilling for this grifter who knows nothing about game development"

Everyone calling this guy a grifter is such a fucking retard. I didn't say millisecond/ms. I said "microsecond/us"

Work on your math and comprehension skills.

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Both look shit
Use a gears of war 5 pic instead

I think the hair looks fine.

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Stop shilling this channel.

60ms is 60 * 10^-3 seconds
60µs is 60 * 10^-6 seconds

Just wanted to explain to those who didn't finish highschool

hair style is fine
but the graphics are shit. Even in your own screenshot you see hair that disappear and reappear.

That's kind of how natural strands of hair look to the naked eye in real life though. Depending on the angle of light and how it refracts, parts of individual strands turn really transparent.

The KCD2 lighting doesn't seem very modern. It would be nice to get a combination of the shading/lighting quality used with unreal games with the rendering style of cryengine.

literally no application for this knowledge
i'm glad i got home schooled if this is the garbage they're teaching these days
just a distraction from learning and practicing useful skills

literally no application for this knowledge

Designing electronic circuits that interface with computers would use that knowledge
but perhaps that's too esoteric for you

It looks fine because it's either a small bit of motion where TAA won't die a pixelated mess or it's being rendering 1440p+

These dither shaders also become less pixelated the closer you are.

Looks bad though.

Thb, the KCD2 looks more like a TAA issue with the thin lines. That's not the hair. It's just dated shading.

The Clair Obscur hair looks even more fake(the dude looks better) on the girl. TSR makes everything look covered in gum including thin lines/dithering. It's horrible.

Found the butthurt UE5 devs

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lol, forward rendering actual alpha on an entirely separate pass had been industry standard since forever when switching to deferred because it's the only way to do it. The entire point of not doing it is to save every milisecond you can and the separate alpha geometry has to be lit separately which is why it often looks out of place and takes up even more performance if you do so, which is listed as a bullet point here What would actually be not lazy is to do a forward+ or tiled renderer instead like the new Doom.

it's a Anon Babble believes a random youtuber because they are too poor to run new games episode

why would you learn that in school?

Understanding unit scales is the most basic of basics. Meters, kilometers, millimeters, etc.

I don't want it to look natural/realistic. I want it to look good.

Holy shit that meme aged extremely well in record time

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I mean, what's more natural? Hair that looks fine during motion (video games 90% of the time) or grainy bullshit that looks like vomit after 2 seconds of motion?

So will he do forward rendering on his *upcoming* game?

that's disingenuous. why should it extend to that level? clearly you're just trying to elevate yourself at the expense of others. otherwise you wouldn't be so bad faith about everything. and i don't take that personally, because i know i've done nothing to deserve it. there's someone in your life that does deserve it, and i suggest you figure out who that is and get closure. otherwise you're condemning yourself to a death spiral of negativity.

No it's not more natural or real you retard. Do you not know how the eyes work? Your brain constantly groups clusters of objects together because it's easier on the eyes. Having more of a giant singular clump of hair that has a few odds and ends sticking out of it to add that little extra volume is WAY more realistic because realism isn't about copying every fucking hair - it's about copying what your EYES FUCKING SEE. Older games that did this actually had far better and more "real" looking hair because IRL you're not staring at every singular strand of hair, you're seeing the giant fucking clump of it as one giant object you massive faggot. God you faggots who never pay attention to anything in life and try to inject your "realism" into everything, when it's not even correct, are insufferable. Tie a cinder block around your legs and go swimming in the local marina - see what happens, cunt.

It's so fun to read the comments on this thread, a bunch of faggots that don't know wtf are talking about but act so confident.

My eyes don't see vaseline shit around hair!

ffs, add bit more anisotropy to hair and some vaseline and people will slit their wrist to keep shitty rendering.

right looks like a bad wig

Right looks like plastic because cryengine doesn't have modern lighting.

Left looks like pubic hair

still looks better than a pixelated mess

First of all, I'm not the same guy and secondly I don't know why it should extend to that level. That's just what was taught in highschool. I am not the one who came up with the education program you absolute muppet.

Damn, that's cool

i have never used unreal engine despite it being free to download, but i will listen to this random e-celeb on youtube

Do Anon Babble really?

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what does it matter if you're not the same guy? you behave exactly the same. and nowhere did i blame you for the curriculum. you feel attacked even though i have levied no assault upon you. all i've done is describe your behaviour. so you have some wires crossed. most people do. but most people don't behave so aggressively as a result.

Yes, I will listen to the dude who actually shows proof and solutions. Not the retards that can't even make an real argument against him.

I don't need to download the engine, I have the engine shoved in my face every fucking week because devs keep using this piece of shit for every single game.

I work with engine daily, threat interactive is 100% right about the engine but the whole fucking dev community downplays all the shit we need fixed.

It's actually on low potato settings alongside middle level scaling.
Ironically enough, low setting appears to have some pros to the visuals. At least in some respects.

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Ok, a few things are wrong here. First, what do you think it means to call someone "bad faith"? You either don't know what that means or you're the one who is engaging in bad faith because that would constitute a personal attack, specially when you have no evidence to suggest that's actually the case.
Secondly how am I elevating myself at the expense of others when I say that unit scales are a basic thing that is taught in high school. Is being a high school dropout and remembering some of what was taught there a superpower that elevates me above everyone else or what you fucking cretin?

I don't feel attacked, you're actually trying to attack me in the most cringe passive-aggressive way possible which is kinda disgusting, not gonna lie.

cant wait to get game pass to play doom, then try this piece of shit game thats been shilled for 3 weeks straight and find out its pure fucking slop just like metaphor

This is exactly the technique that everyone uses in 3D modeling (when, obviously, they're not using things like strand based hair) and it has nothing to do with the engine you're going to use.

I don't even understand all these rendering/shading techniques that look like shit and barely run on any hardware. I've seen people complain that kcd2 doesn't have the latest stuff or rtx, but it looks a hundred times better than any game i've ever played or any ue5 game with lumen/path tracing or whatever. It isn't a blurry washed out mess, runs on ultra without dlss on mid hardware and I doubt these czechs are specially good at coding or optimizing

Your version of the image is downscaled.
it's too small to clearly see the pixel dithering process.

Where the fuck does screen door pixel dithering occur in nature?
when I look through something transparent I don't see dithering.

Unreal Engine 5's revolutionary technologies degrade the image in such a way that if a game is announced using Unreal Engine 4, you know it's going to be graphically superior, and run better.

Based and Proko-pilled, that guy is insanely good, specially when it comes to hands

Is there any printed teaching material of this kind? Someone recommended that book about drawing with the right side of the brain, but I thought it was garbage, especially the parts where the author rambles on about pseudoscience...
Thank you.

I don't think he specifically has a printed book available, I'm sure his course contains digital pages if you buy it, and obviously there's the free YouTube tutorials which are amazing. But he does recommend a couple of books on his site:

proko.com/books

COUGH COUGH stellar blade COUGH

It's not deferred renderings fault. UE5 just looks like sh!t

It is deferred renderings fault because it's a clunky and unviable render method and it can't render transparency.
It's UE5 fault too because every built in effect approach in unreal is bottom of the barrel trash that relies on TAA to try and hide it.
Using deferred rendering to render everything is a batshit insane idea which is sadly promoted by Unreal.

Don't believe that deffered rendering is unviable?
all games have to use forward rendering. You always do a forward rendering pass, even in unreal engine games to render the HUD and other things that need transparencies.
Even overlays like steam overlay will be rendered using forward rendering.
so you should also use the forward rendering pass to render all transparent objects before you render the hud.
anyone who says you need to only use deferred, or suggests using another pass is "bad for performance". is a malicious liar trying to ruin the industry.
there's nothing worse for performance than UE5.

I don't know, I don't care. I have short hair because it looks like ass after I do anything physical. Also smells like shit from sweat. I want it to look good, not r e a l i s t i c. End of story.

got to e hentai and look up how and turn off all tags except western.
there you go

KCD2 looks like shit

yeah it looks cheap at certain point but i get what you mean.
some people are actually low iq and don't understand aesthetics, they think more effects, texture = good looking

Who cares about hair slop game is a success

Because of slop loving normies like you.

Hair that looks fine during motion (video games 90% of the time)

Most modern video game hair clips through everything constantly and looks terrible in motion because it's done with shit physics instead of proper animation.
and it also has jittery pixel holes that look even worse in motion + cause the shadows to jitter aswell.

Unreal isn't the only engine that uses deferred rendering, it's cheaper in terms of performance so pretty much every engine uses it by default. Unity does it too, for example.
Pure forward rendering from top to bottom is ultra rare.

Hair

shadows

reflections

ambient occlusion

any transparent objects.

it's all rendered as pixel fuzz. the whole game is a fucking mess that needs to be down sampled to all fuck and blurred with TAA just to look as bad as it does in advert screenshots.
it's not the hair. it's the garbage graphics in general.

Unreal isn't the only engine that uses deferred rendering, it's cheaper in terms of performance

Deferred rendering objectively has worse performance. It will only be worth using it if you have way too many modern lighting and reflection calculations (which look fucking terrible anyway) and didn't bother to properly optimize your scenes and lighting.
but most often it has way too many draw backs to be worth it. Why do you think we need new GPUs to play games that actually look worse than older ones?
diminishing performance & results.

Pure forward rendering from top to bottom is ultra rare.

False unless you're only counting AAA slop made post 2017.

SARR DO NOT BE POSTING OF THE VIDEOS THIS MAN!
I WILL NOT GET PANJOOBERS FOR MY FAMILY!

Yes I'm only counting AAA slop because that's the only case where people care about graphics in the first place.

Ambient occlusion and other shadow casts aren't bad.
they're bad when they're rendered like this cheap garbage.

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Fuck UE5

Holy schizoid, he's back even though he got BTFO in the last thread. Take your meds.

Why is only one of the pictures 10x zoomed in?

Dragon Age Veilguard has the best hair ever unironically. Probably the only good thing about that.

because that's how small its native resolution is before it relies on AI scaling.

The only kind of rendering I know anything about involves Bryce 3D.

Good thing that game uses 3D models and are not a 2D picture Retard

I can see dithering here. It's less noticeable, since her head is taking up half the screen. But I imagine that when she's standing at a normal play distance away from the camera, the dithering is worse.

Henry kinda looks like Artosis

Post videos/screenshots of you running a UE5 game.

czechs and poles are pretty similar