I love morrowind

I love morrowind

who is this voluptuous hag?

Dark Seducer

is that a penis?

no, that's a winged twilight, you fat retard

gonna guess that "armor" isn't playable

No, it's a loin cloth. It's typically custom-made to properly obscure the users' length and girth from prying eyes

Some Mazken also have wings

i like argonians

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Another Morrowind Original (daedra edition) thread.

It's gone now, I'm afraid.

play skyrim

want to be really good with swords

just use swords

nothing stops me from grinding any other skill

every player is essentially the same

play oblivion

pick blades as a skill

will be just as proficient with blunt weapons

this is why morrowind is still the best one, skills actually matter and it feels great.

Cheers to whoever recommended those maps, the Gas Station pack is kino

gambler class has a buff spell that is entirely RNG reliant

Pretty funny. I also have "Open Maybe" which is Open 10-100 lol

what maps?

What's the sexlab equivalent?

I could kill that Guar. Those boots are ruined :(

I wish ES6 would bring the sexiness back to the series but I know it ain't happening.

something tells me you hold a similar opinion of new vegas

I think this might be more your cup of tea.

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It's pretty gay how these guys (and most daedra) never showed up in Oblivion or Skyrim.

I'm playing Morrowind for the first time and I can't figure out how to get to the other areas of Vivec. I'm in the foreign quarter and I have no idea how to get to the other buildings or whatever they're called. I tried asking NPCs and they described what the quarters represent in great detail, but not how to get to them. I only poked around for a little bit so I'm sure I'll stumble on the solution soon, but there's a Morrowind thread happening now and I'm at work.
And no, I won't just look it up, but I will ask my friends on the playground (you guys)

around the outside of each canton is a bridge leading to the other cantons, theres always one on the bottom level

What? You... you just cross the bridges outside between the cantons. It's easy to see these bridges even with the vanilla draw distance.

That's right, they're called cantons. Appreciate it, anon.
Is the sewer level too far down?

There's also gondoliers that can take you between cantons, but beware that these do not always go both ways.

I tried summoning one once, I got a scamp instead...

yes, although they might be connected there aswell but navigating the sewers is a headache

theres bridges on the 2nd floor.

I saw the bridges but I couldn't figure out how to get to them. I was only there for 30 minutes or so, enough to find the filthy lizard and get the information I needed about the Nerevarine for the Caius questline. But now I know, it's essentially what I figured it was, and I just gotta poke around more.
Enjoying the game so far btw. The "all your attacks miss" reputation it has is a bit overblown after you get one or two levels.
Currently focusing on alchemy and just enjoying the world. It's very immersive despite looking like a hi-res N64 game.

do zoomers really...?

Not from the foreign quarter- you need to go to the ground floor.
If you run around the outside you will eventually find ramps that lead to the lower levels. The foreign quarter is the largest canton and has 2 waistworks levels in addition to the top level, canalworks and underworks (sewers) level. There are external ramps connecting them all, and there are interior doors that lead between the upper and lower waistworks.

Even the residents of Vivec remark that it is confusing and they get lost too. It was even harder on the old low draw distance.

argonians were made to be bred by other races for the purpose of recreational activity

Morrowind's characters looked bad even for the time it was released. It makes up for it with atmosphere though and it still has that. Definitely take your time with the game, using no guides and going from scrub to recognized Nerevarine to beating Tribunal and Bloodmoon is a fantastic journey and one I spent almost 1000hrs on.

I'm 36 baby
Yeah I remember a friend of mine playing the Xbox version when that released, and even then I was like, man, this game is interesting but I can't believe how stiff and awkward it looks. Even OoT looks better.
Ultimately, though, it doesn't really matter, because, as you said, the game is really immersive and well-realized. I'm not a graphicsfag to any great extent, but it was definitely noticeable that this game everyone was lauding looked so primitive.

It's literally just a grid laid out in cardinal directions. It's not exactly boston.

The layout, I understand just fine. I just couldn't figure out how to get between the areas. I knew where I needed to go, but not how to get there.

I like morrowind but what gets people praising it so much when its like an 8/10 at best? it has too few good dungeons for me and the difficulty vanishes too fast.

Wokies and faggots will never allow games to be sexy again.

Just step outside
Are you playing with increased draw distance?
You should, but dont set it too high

its like an 8/10 at best

in a world of 7/10, an 8 is pretty fucking good

I'm sort of new to Morrowind
is there any major downside to mix and matching different levels of armor for Anon Babble reasons?

Armour is very dependent on your skill
Light armour with a high light armour skill will be more effective than heavy armour with a low heavy armour skill

Tell me where that is and what I need to do to get them right now

true but if you have moderate skills in each armor type it can still be useful. means if you find a piece of glass armor you can use it, if you find a piece of daedric you can use. it's not uncommon to find high quality armor one piece at a time. plus there's a lot of good pre-made enchanted gear that you'll have more options with.

Final reward for Hlaalu quest chain in the petitioner hall

Luv me ol' ebonheart

In Bal Foyen? I just started there, gonna stick to Hlaalu over the Thieves guild then.

In Bal Foyen?

In Narsis

Look at that smile. How can you stay mat at this guy?

the plot thickens

do you actually get a choice?

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luv me ci'ies
luv me shops
'ate framerate
simple as

you can't join him and even if you could, why would you? he's insane

Morrowind? More like Borrowing.

what was the treasure that nerevar bound Dagoth Ur to defend? Is he lying here and trying to trick the nerevarine?

No, but there's a mod for that

Anybody know if that stormrider ship mod that everyone keeps talking about works on openmw?

What are some unconventional but fun builds? I've grown tired of spellswords/battlemages, my past few runs have all been the same, even my run of Oblivion Remastered was a Breton spellsword.

Troons like a game, so everyone who plays it is also a troon.

Troons also breath air, maybe you shouldn't breath.

this is literally canon
the hist had a human fetish

My dedicated Morrowind PC. HDD boot drive.

cool elephant face

I finally got Cello's Lovers and Legends to work. It only took me 45 hours.

It's so boring, gay, ugly, generic architecture, the "quests" suck, you need to turn fog on to make it not run like shit, and there's barely anything going on. If this is the magnum opus of TR I think I can just avoid trying the rest.

You just reminded me, it's bullshit how Vermai never appeared in Oblivion. Literally one of Dagon's main daedra.

Pictures of my cock in irl life

goes to the most Imperial city in the entire province

wtf why does this look so Imperial

N'wah
Just go somewhere else holy shit lol

Ripper.

My Imperial Cult.... My Tiberius Imperator..... fvcking sovl

divine theology skill

wut mod

This game is so fucking miserable to play I can never get more than around 6-7 hours in. I can tolerate the combat it's the overworld traversal that I hate most, followed by the boring ass quests.

Wait a minute those colors....

Last time I thought about modding Morrowind it made me feel ill. There are too many little things and patches for patches for patches. I wish it were more streamlined like New Vegas.

Dungeons are universally trash. Morrowind does the correct thing and has the majority comprised of fewer than 5 rooms so you don't have to fuck about doing the most tedious rpg activity available.

There are too many little things and patches for patches for patches

what
That's just not true
Morrowind is easier to mod than NV as you don't need as many fixes and different frameworks

Its arguably the best RPG ever with mods but you have to work for it. My morrowind is a piece of art. I have like 10+ mods changing the combat and difficulty so it's better. Mainly
"PvP+Shields Up+Nimble Armor+No Fatigue run"

Makes it so you have parrying, dashing, active and and passive blocking AND dodging and all of this applies to the player and enemies. AI mods also make enemy AI much better, run through doors and dodge projectiles.

None the mods I'm using are compatible with Open MW, it's fucking retarded how many people use OpenMW considering literally every single good mod is incompatible with it and you need those mods to make it great.

Sneaking through dark dungeons (mods make them dark by default and make it so you have to turn on torches and candles yourself) and stumbling on some horrifying skeleton monster and having an expect back and forth with attacks flying back and forth every half second, swords clanging in the air both of you firing off and dodging spells... I've never played a more immersive RPG in my life.

Games mid as fuck without mods though. Here is my mod list btw, the right half is MWSE mods

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no fatigue run alone ruins the game

Neat. I'd been looking for a OMW ship mod back when Abecean Shores dropped, but didn't find one that looked compatible at the time. Like the ship options, too. The original was too big for my tastes. I just wanted a little boat to island hop with.

Now I just need someone to add a ship vendor to Cyrodiil.

Retard, didn't I just tell you my combat is heavily modded? Dashing takes fatigue, special mod power attacks take extra fatigue, even holding a bow drawn takes fatigue in my game and even some spell casts
You'd be unable to move in 5 seconds or combat if I didn't have no fatigue run on

That's why everyone says "could" but nobody actually does it. And he definitely knows he can get away with it.

I'm doing the TR Sanguine quest and hit a bit of a brick wall. i found the island where the party goes are at, but now they want me to give them six bottles of Ancient Dagoth Brandy. That shit is super rare! I've only found two bottles max in my past playthroughs. did TR add a place where i can get a six pack of this shit? Can anyone help me out here?

sounds like a skill issue to me

pressing F1 changed my life

The heart obviously. Nerevar was killed because he had different opinion on it with the rest of his buddies, only Dagoth Ur (definitely) and Alandro Sul (likely) remained loyal.

It was made in a time where games never knew if they'd be successful or not so it's giving you so much to do and be occupied with. Until the next game comes out.

mfw when I try to play Morrowind for more than 20 minutes

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Imperial Legion and Cult have basically no content in Narsis

sad!

>play oblivion

>pick blades as a skill

>will be just as proficient with blunt weapons

no you wont unless you level that skill

Nerevar got tricked by the tribunal, he and Daggy were bros to (almost) the end*

Dagoth (definitely)

to a point

Morrowinds fatigue loss while running is one of the dumbest valance choices ever anyway. The only thing it does is make it so you HAVE to bring fatigue potions or a spell of restore fatigue and use it before every single encounter. That's the only thing it results in, a literal chore required every 30 seconds of gameplay and until you can do that chore you have to walk at the speed of a turtle every time you explore which massively discourages exploration.
Only retards defend a fucking chore as a gameplay element. Fatigue is fine for literally every other action in the game but not running

holy based

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maybe you need to slow down bro, learn to pace yourself.

Or just make a simple restore fatigue ring and never have to worry about it again.

Cool. That's not Morrowind though.

I told the guildmaster I'd go and practice my casting, but I never told him what kind.

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tfw you will never have a harem of your own female clones

Is this modded or in the original game? I've been meaning to play Morrowind but I keep putting it off.

just stop sprinting everywhere bro

that sounds like an initiate quest ala blivion

go find this missing mage

he's just chillin at the fishin hole

it is though

Morrowinds fatigue loss while running is one of the dumbest valance choices ever anyway. The only thing it does is make it so you HAVE to bring fatigue potions or a spell of restore fatigue and use it before every single encounter. That's the only thing it results in, a literal chore required every 30 seconds of gameplay and until you can do that chore you have to walk at the speed of a turtle every time you explore which massively discourages exploration.
Only retards defend a fucking chore as a gameplay element. Fatigue is fine for literally every other action in the game but not running.

In fact there are some really good mods that add sprinting for fatigue cost which actually makes sense because "running" in Morrowind means moving about 3mph instead of 1mph even with a high speed stat. And no breaking the game with magic to get 500 speed is not a good solution

get some athletics kiddo, do that cardio

No matter what class you build, you really do need to put athletics and acrobatics as minor skills unless you want to be slow as all hell for a long time.

only brown people and literal troglodytes purchased NFTs or thought these ugly ape abominations were cool

you are posting an ugly ape abomination

therefore you are brown or a troglodyte

The only time "running" feels fast in vanilla Morrowind is at essentially max stats and even then it basically only results in you moving at the same speed most open world games use as a default.
It's indefensible and only nostalgia goggles make it seem ok.

or max them immediately and keep them off your level path

Makes the world feel larger and improves immersion.
Maybe you should stick to Skyrim

maybe you should get a mod to use EVEN MORE fatigue when running to go faster.

average Morrowind quest

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bro... your trainers?
nothing else to use drakes on in this game

Or Misc and just max them out ASAP.

You're stupid and childish and you're why modern games are full of faggotry and bing bing wahoo instant gratification bullshit. You should just play Call of Duty instead. I bet you've shoved things up your ass because the internet told you to.

the architecture is only using the style of every other imperial town in vvardenfell and if your PC can't handle 4 cells of morrowind i think it's time to upgrade from windows 98

encumbrance, bro

I know, early game is rough. What are you struggling with exactly? Maybe I can help you smooth things out. Late game Morrowind is fun as fuck and I would hate for you to miss out on it.

Shut up you fucking retard.

I literally just said there are mods which add sprinting for fatigue cost which goes faster than "running"

and then you cheated to get more fatigue to use it, like a bitch

I beat the main story and tribunal DLC and have tried to get into TR content twice on fresh characters and gotten bored as fuck both times.

No it doesn't make the world feel bigger at all to take 5 minutes to walk 500 feet it's just annoying as fuck and immersion breaking. What kind of nonsense is this?

And I assure you, you don't need the world to feel bigger. Tamriel Rebuilt already makes it one of the biggest and most content dense RPGs ever.

I'm really fucking sorry for that awful post. Is there anything I can do to make you not hate me?

I STILL can't believe people fell for this bullshit

Delete it.

My character is getting a bit long in the tooth, normally I start a new one when this happens but given the massive amount of TR I've never really explored I figure I might as well go full bore with the wizard shit since I'm already spending more time with the cliff racers than on the ground. I'm going to use the CS to stick a wizard's tower down somewhere to serve as a new home, since I got too comfortable in Caius' place and now I'm lord of a thousand guilds I'm in dire need of a suibtable upgrade. I was thinking of placing it in Caldera for convenience since there's a mage transporter there and the scamp, but since I'm making a new building anyway I can just copy paste the little fella and give him 400000 gold and a fat pair of tits as part of the upgrade.

Anyway, any ideas on where I should put my wizard's tower?

How tf? TR is better than Bethesda content by a country mile.

You sound burnt out to me. Just take a break from Morrowind and come back when you want to play again.

Where u get this home? Balmora? How'd you purchase?

how the fuck don’t you recognize caius cosades house

i just squat in that guy who killed the taxmans house, free ring free house.

The TR devs didn't actually learn from the base game of Morrowind. They spam, uninspired, soul crushing fetch quests. Every single quest they upload to the map they need to ask themselves "Is this fun, interesting, or engaging to the player? Does the player learn anything new about the world, politics, conflicts, does it go anywhere, etc etc?" If the answer is no, delete the quest immediately or remake it. Every quest they upload, even the most basic entry level ones, should have something interesting going on. Sadly it's just not the case and no amount of coping from you idiots will sweep this shit under the rug. No. Fetch. Quests. EVER. Do better.

clean up the skooma pipes before taking a picture...

its perfectly fine for sidequests to be shitty, the purpose is to send you into the world to find your own adventures. chain/hub quests though, they better be fucking interesting.

You should join the TR team and make some totally unique and interesting sidequests, anon!
Or are you just a whiny little bitch that knows he can't make anything interesting so he resorts to criticizing people that actually make the mod?

You don't even have the game installed do you?

I have played all of SHotN, an okay chunk of the content from Old Ebonheart and the surrounding towns, and an okay bit of Project Cyrodiil (mostly thieves guild focused). Where are all these no context fetch quests you're talking about? I honestly don't know what you're referencing.

be me

install TR

Install Sails and Sales

Install Ashfall

Class: Pirate

Install a bunch of pirate mods

Ah yes, time to sail all over Tamriel.

is OpenMW just morrowind but free? Or do I still need the base game or something?

openMW is a game ENGINE that reads your morrowind base game's data files. i dont know if anyone has implemented any other core data base game shit yet, it could be done.

You should go to the OpenMW website and read the FAQ

walking speed is murder

literally raise your skills and stats and empty your inventory

Why walk when you can ride?

Save scums a lock pick with low lock pick skill.

running for fatigue is bad

sprinting for fatigue is fine

You need to be significantly retarded not to realize that they're exactly the same fucking concept since you'll spend the whole game sprinting around if you have that option.
You're basically just complaining that Morrowind's starting run speed is too slow, which is balanced out by how fast you end up getting.

Half the thread is just brown people and ADHD children complaining about nothing. Play fucking Fortnite or something instead, nigger lover.

it's balanced since when you're playing the game you're slow as shit but after you beat the game and have no reason to play you move slightly faster

I do.
@709253895

chain/hub quests better be interesting

Boy have I got a treat for you. Check out the Old Ebonheart mages guild on a fresh character. This is the prized jewel of TR's work BTW.
Here's a quest Idea that I took 2 seconds to think of that mogs all the stupid quests I experienced in TR: tl;dr help a skooma addict in the mages guild create an alternative drug that's similar to skooma, but with ingredients that flies under the Empire's radar.

Also unrelated, but this new spam filter is fucking aids. Let me reply to lots of people in peace. I'm not doing a blanket mass reply.

More like after you played for half an hour.

Play fucking Fortnite

I do
It's hilarious how Bethesda fucked up both TES and Fallout colabarating with Fortnite because of their ego or whatever
All other companies give the most popular characters from their games while Bethesda only allowed shit that literally no one needs
I would kill for Dagoth ur or Vivec in Fortnite

I knew it was you. If you would do one more quest for the mages you would see that it starts getting interesting. Or go literally anywhere else. Holy fuck in the time you've spent pissing and moaning you could have cleared half the questline

Brown or ipad baby?

The TR devs didn't actually learn from the base game of Morrowind.

Does the player learn anything new about the world, politics, conflicts, does it go anywhere

Are you fucking trolling? This is literally the whole reason why so many players prefer Morrowind's faction mechanics over Oblivion and Skyrim's questline style factions.

F/S 1Br 0Ba in the shadowed outskirt of Balmoa, previous crack den, leins, no inspections, no permiits

Starting offers at $890k

free ring

I always give it back to the lighthouse chick.
And then murder her to take it back together with all her ingredients.

Here's a quest Idea that I took 2 seconds to think of that mogs all the stupid quests I experienced in TR

So why haven't you submitted it to TR yet?
You are capable of making a quest mod, right?

Morrowind fatigue is literally just busy work when it comes to travel, though. All it means is chugging a potion or waiting for 1 hour whenever you get to your destination.

An intelligent system would distinguish between basic travel and actual actions. Swinging a sword, jumping, running while in combat should all cost fatigue. Running because walking between towns would take eons should not. If you want an overall Endurance/Exhaustion stat, then you should have that. Something that counts down significantly more slowly, and is replenished by actual rest.

As it is, Morrowind draining fatigue while running outside of combat is just making going from A to B more tedious with no actual benefit.

do you think cross-province travel without loading screens will be possible in 45 years when TR and one of the PT projects finally end up having a land border?

I don’t mind the combat in this game but I hate how dead and static the world feels. The day someone makes an NPC scheduling mod I’ll play this game again, but I know it would be a huge undertaking to make.

You can already do that you just have to fly over a lot of sea.

As it is, Morrowind draining fatigue while running outside of combat is just making going from A to B more tedious with no actual benefit.

I agree. Mounted travel would fix this issue.

Morrowind fatigue is literally just busy work when it comes to travel, though. All it means is chugging a potion or waiting for 1 hour whenever you get to your destination.

Which is far less annoying than start stopping your sprint. And really, you're not supposed to just trek your way anywhere after early game. Jump is a spell effect for a reason, and the reason is not to reach high places.

but muh non mage builds

Hoptoad ring is a 115 gold item for a reason.

Check out the Old Ebonheart mages guild on a fresh character.

Looks good. What's the problem?

THANK YOU. It doesn't serve to immerse, or at least it doesn't succeed at immersing you and since it fails at that there is literally no reason to have it in the game.

I'll take being able to not worry about fatigue until I'm in an actual fight any day of the week. It's not like the enemies have to worry about running and draining their fatigue. If it's possible to outrun an enemy and make them walk simply by having them run too much I've never seen it in several dozen hours of gameplay.

The combat is infinitely more fun when you have to properly manage fatigue loss from dodging and other combat actions like my mods add. So it becomes like a proper fucking action RPG or souls-like combat instead of literally just a dumb green bar you have to keep up or you fall over and die instantly. I freaking love modded Morrowind combat

you're not supposed to just trek your way anywhere after early game

?
Early game is literally the only time fatigue matters. After that, your skills are high enough that you no longer need to give a shit.

Not if you mod it to have an actual use for fatigue in combat, then it becomes very important to manage forever.

That isn't the confusing part. The confusing part is all the different levels, the different cantons being for different factions, etc. I know it like the back of my hand now but when you first get there and can't even see that layout on the map yet (and can't even see 2 cantons away due to draw distance fog) you'll get told to go to the St. Olms' Canton and be like "huh?"

No, shit. If you mod it to be useful, then it's useful. In the base game, it serves fuck all purpose for fatigue to drain during basic travel.

it isn't busywork if it's the core of gameplay, everything is fatigue. 100% of everything. immersion doesn't need help.

it's the core of gameplay

It literally is not. It only matters in the early game and it's trivial to mitigate. It's literally busy work for the first few hours of play and then matters not one iota.

iirc it has more impact than stats or skills, you think you're leveling up but actually you're just mildly massaging your fatigue stat.

If that were true then you'd be able to outrun enemies and make them walk after you but I've literally never seen an enemy naturally run out of fatigue. Only way to make them walk is with hand to hand/magic draining fatigue effect while the player is left having to manage it when doing nothing but running.
I swear the NPCs don't lose fatigue from running, they will NEVER stop running without being drained.

Early game is literally the only time fatigue matters

A flat +25% to every calculation is relevant at every level, and your skills won't get high all that quick unless you just spam training.

My headcanon is that the emperor was just having a laugh

what if we dumped some random prisoner on Morrowind, told him he's like the chosen one or something, and that his goal is inside a volcano.

maybe because they know how to manage their fatigue i dont THINK they actually use fatigue for attacks the way players do..?
+/-, its a huge swing.

Ah that's the stuff, now I can get a silky smooth 43~ FPS in Old Ebonheart.

thats probably just what azura would tell him too

let's put him in contact with some random junkie, that'll be funny

A flat +25% to every calculation is relevant at every level

No, it is not. This is trival, anon. It's just math. It matters in the early game because you're chance is likely less than 50 percent as is. Mid to Late game, your hit chance will always be above 50 and your damage will be massively better than the early game, so fewer hits are needed. This is obvious to literally anyone who has played the game.

your skills won't get high

Then you're in the early game. Again, the only time fatigue matters.

I'm not sure why you're even arguing this, though. The point wasn't that fatigue is literally meaningless. The point is that the effect of fatigue impacts the early game significantly more than the late game, but is still easily mitigated even early on. So what purpose does running draining fatigue serve? I'm not arguing against fatigue for anything. I think actions taken during combat should probably have a greater impact on fatigue. I'm specifically talking about fatigue draining as a factor of running from point A to B.

Nice. Time to decorate it.

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It's the one thing I change from the base gameplay. I'd rather have fatigue be useless than actively detrimental to my experience.

level 100 fuckshit sprinting around vvardenfell

level 1 cliff racer swings

hits every time

fatigue lol

Fatigue is actually never good in any case. Why should jumping or swinging a sword have a fatigue pool? What's the benefit to the player experience? Does is add depth? Is there a better way to prevent the player from spamming jump or attack?

its part of the challenge, you're free to godmode it but that is your own personal internal challenge

I mean from a game design perspective. No-fatigue shouldn't be "godmode", there should be other tradeoffs that incentivize the player not to spam attack and jump. Longer wind-up and end lag for power attacks during which opponents can punish, rather than just draining more fatigue from the universal bar for example.

Just fucking walk there. the bridge is rigth here. just cross it. you double n'wah

Is there a better way to prevent the player from spamming jump or attack?

In general? Sure, lack of stamina can govern your ability to jump, swing, or block. In the context of Morrowind? Not really. You'd need to overhaul the entire combat system. I'm fine with fatigue reducing your combat effectiveness thereby making you think about engaging singular tough creatures or multiple enemies at once without some support in the form of spells or potions.

It works for me with mod combat because enemies have the same costs as I do resulting in souls-like fights where both the enemy and the player gradually run low on fatigue and are forced to either heal or slowly slug each other like the final Naruto vs Sasuke fight .
Very fun and intense combat

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can't even see that layout on the map yet

The game comes with a paper map that includes all the major and even some minor landmarks. You're supposed to use it. In game, there are City/Region guides that have maps in them.

idk, KCD tried but got it way way way more wrong. the "bar of not sucking" is perfectly fine on a tactical level without tying you into a specific alternate thing.

nexusmods.com/morrowind/mods/49775

Here you go, does exactly that for both the player and enemies. Probably best to just go with this modder's full combat overhaul though.

How many swords of white woe are there? I've found one in balmora in a guard tower and just found another in a guard tower in Suran under a bed.

Anybody know if I can use a texture mod with Tamriel rebuilt or would that screw up everything?

tfw we will probably nuke ourselves to extinction before Tamriel rebuilt and project Tamriel are finished

Doing the Ashland Survival Start after it got brought up in these threads

Breddy fun

Eventually decide it's time to leave the island

No raft recipe

Literally every other recipe is there except the raft despite being over the crafting level

Can't find anyone else who has had this problem

Send help

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Nerevar's Axe

This seems pretty nutty

TR comes with HQ textures optional already I thought. As long as you set up the mod right it should be ok but I'd copy paste your whole Morrowind folder first. You can also use stuff like Vurt's vegetation to add more trees/grass if you like, that works fine

Will probably happen within the next year or two actually, iirc the upcoming PT High Rock release borders the SHoTN area

I was just about to try either Reincarnation which adds a lot more powers and specialities to races/birth signs and or CharGen expanded which adds 60 different starting locations and stories

The oblivion remaster made me want to try it again
I'm playing as a light armored spear argonian with conjuration and having a comfy time. I think the reason I dropped it on my previous attempt because my build was just shit

High Rock actually has development work being done?
I thought it and Hammerfell were still preproduction

Being a pure mage at the very start of the game is suffering

Next to no health

Slow, so can't dodge as well

Spells are good but not that good

I know it gets better, back in the day I made a good mage and had fun, but the start is even worse than a warrior.

Reincarnation

What mod is that?

Doesn't fatigue determine spell chance even in vanilla? It's gonna be a real struggle to go anywhere and try to cast spells when you're completely out of fatigue by the time you make it anywhere because of the retarded run fatigue system

moments before disaster

i've been carrying that tax scroll for 20 hours now. I really should alert the guards and get to the bottom of that mystery...

From game design perspective it is to incentivize resource management. Sure, it can be solved with something as simple as restore fatigue potion or a spell, but that requires you first procure one. Or make one yourself. That means you have to utilize either available in game resources by gathering your own ingredients, or merchants, or spell trainers and spell makers. And unlike most faggot games that don't play by their own rules - enemies too have fatigue that can be depleted and their chance to hit also suffers as it drops. Enemy fatigue can be both drained and damaged, which enables you to instantly incapacitate your foes if it falls below zero. It is another layer of game mechanics you can interact with if you choose to do so.

I got that shit working when I was like 15 and wacked off to the fucking Morrowind characters smashing together.
Good times!

Reincarnate
nexusmods.com/morrowind/mods/52397

Chargen Scenarios (60+ starting backgrounds which come with their own starting locations as well)
nexusmods.com/morrowind/mods/56341

I would use them together but apparently there's a small conflict between them where the racial abilities added by Reincarnate won't toggle on when used apparently because of an issue with the scripts for the abilities being messed with by CharGen. So I guess I'm just gonna start with reincarnate and it's Birthsign sister mod.

1000011443.png - 1080x2400, 680.74K

It's another layer of clutter is all. Instead of restore fatigue spells and potions, you could just be using additional healing spells and potions as the enemies punish more for heavy attack lag or just because they don't have a fatigue pool either and can do more damage. It's artificial complexity with no enjoyable payoff.

As I said above, I've never seen an enemy run out of Fatigue by chasing the player despite the player running out fatigue running the exact same distance in just a couple hundred feet.
If enemies could run out of fatigue chasing you just like you can run out of fatigue running away from them then I wouldn't be even half as annoyed with the mechanic

How's playing Morrowind without magic?

Like eating a hot dog without ketchup

depends what you mean by that. NPC enchanted custom items? about the same.

Artificial complexity/difficulty is the perfect term for it. Like how far can they take it? Why not add another 3 bars which each take a different potion to restore that also run out.
If 1 is fine for these people then why not 2 or 3 that all require you to drink a potion before engaging in combat if you want to be effective.

Fatigue isn't the issue, it's the fact that you have to restore it every time you ever start a fight.
Mods like Ashfall that add camping/food/water requirements and also temperature requirements are a MUCH better example of something akin to fatigue that actually works because unlike fatigue they add to your immersion instead of harming the immersion by adding a literal chore you have to perform just to move at a normal game speed.

If running was default and no fatigue cost and there was a sprinting option that'd make infinitely more sense. And too the guy who said "then it sounds like your only real issue is the speed". YES, THAT'S THE PROBLEM EVERYONE HAS, WALKING IS BASICALLY CRAWLING AND RUNNING IS WALKING. THAT'S WHAT EVERYONE HATES.

No one ever complains about a sprint mechanic having a resource if the sprint actually moves you in the game world as fast as sprinting in real life does. Humans are literally designed to run for dozens of miles chasing prey but in Morrowind even at max athletics you can't run more than, like, a quarter mile (one length of a track) without running out despite running at a JOG. Of course the problem is the speed lmao.

Not using custom spells and avoiding all magic where possible.

what's artificial about it? you take an action it costs a thing. you dont take an action, it doesn't cost a thing. you gain a skill? it costs less thing.

have to restore it

that's the best part, you don't. you can be punished instead or even use a DIFFERENT resource OR avoid the fight if possible.
probably end up naked and bewitched i guess

I've never seen someone so undeniably buckbroken about missing the mudcrabs because he sprinted everywhere.

It's not exactly boston.

Just follow the red line painted on the ground retard

Am I making a mistake by playing this game for the first time completely unmodded?

Hot dogs are better without ketchup (corn syrup goyslop sauce for children) althougheverbeit
You must mean mustard

i feel like both tomatoes and mustard work best when improving the relish. i didnt used to love relish that much but now i am a believer.

Does it lead you out of Boston?

Yes. You should at least use OpenMW for stability

Yes, get MGE XE, DLC delay, and MET and patch for purists

new breton hats

grafik.png - 1281x654, 559.74K

Yes, but you must leave by boat

It's artificial because it makes it so you MUST make the decision to restore your fatigue before every single fight in the game.
Its not a choice when there's a 99% chance you will be knocked down and killed if you....go to a location and start combat without restoring fatigue first...you know something that isn't an issue in every single other RPG ever?

There is no choice between "running and walking" because the morrowind devs, despite calling it running and walking, actually gave you the choice between "crawling and walking", no option to run exists in Morrowind without essentially cheat magic. If you can make a spell/item to move a decent pace in Morrowind you can just as easily make a spell/item to win every fight in the game standing still. That's not fun. I personally, on top of adding tons of combat mechanics, added a bunch of difficulty mods which improve AI and the abilities of most late game enemies because without them the game is essentially pointless. You can easily beat the final dungeon without breaking a sweat in vanilla. That's not fun so I don't take "cheat magic" as an answer to the game's most fundamental issue that virtually everyone is annoyed by.

That fucking body pillow mod

I will forever use this purely for the Dagoth Ur one.

game engine remake

This triggers my autism. I want it as vanilla as possible
Why are these necessary?

I can't believe this mindbroke the brony fandom so much

MUST

why not like use a bow? or magic? or get magic gear? or run less than 100% of the time? or increase your speed or athletics? or just eat your food and drink your potions without crying?

when's markarth releasing?

you dont want gamebryo code bro, bryo. you want a good coder to write your game engine, gamebryo was trash even before bethesda bought it.

you can't join house telvanni and even if you could, why could you? they're insane

you can't join the thieves guild and even if you could, why could you? they steal

you can't join the morag tong and even if you could, why could you? they murder

you can't join the imperial legion and even if you could, why could you? they're colonizers

I find I get knocked down plenty while at max fatigue and in full heavy armor at level 20

Having no endurance as a magic user is pretty nerve-wracking. I get the idea is you're going to be so bullshit in a few levels that nothing will hit you anyway, but still.

Who is crying, anon? This whole thing started because the anon above mentioned his mod list, which happened to include a no fatigue run mod, and then some people got assblasted about that.

I want to play it as vanilla as possible

Then just play it vanilla? Why do you need validation, faggot?

i dont even remember the math on knockdowns but its a pain. still better than having block skill.

lol he was mocked mercilessly and then went full defensive panic to justify it

Just ignore trolling/b8 anon and you'll be happier. There will always be some anti fun faggot whining about the stupidest shit. Just ignore him.

Widescreen, fix a bug introduced by the DLC, less blurry textures, bug fixes.

still better than having block skill.

why's that

block triggers automatically and prevents you from attacking when you succeed. its basically permanent knockdown in groups.

Can't you swing while blocking?

Change GMST in Construction Set
fFatigueRunBase 5 -> 2.5
fFatigueAttackBase 2 -> 4
There, now fatigue while moving is only an issue at high encumbrance, but you need to be more careful about spamming quick attacks.
At a certain point you just need to learn to balance the game to your personal tastes.

Can I change these with the ingame console too?

pretty sure the combat is actually tied into the 3d model animations blocking lots of stuff. block also works off shield angle or something so you have to sort of shoulder your way towards them to activate anyway and can't be facing them with your weapon? its a piece of shit but shields are so enchantable they're always worth wearing.

Yes.

nobody improved animations or added physics old morrowind is just too janky to play these days

lame bait

what am i missing with enchanting? I want to make my ebony helm increase strength within a range on equip, but it's only letting me make a cast spell?

file.png - 1104x990, 1.18M

Constant effect requires a grand soul. You've only got a greater there.

You need 400 points soul for permanent enchantment

enter slave market in tamriel rebuilt

Can't buy a slave

Please... I just need walking storage that happens to be a cute argonian.

Are you stupid? Dagoth Ur is literally mindbroken by being forced outside the wheel, if you were to help him you'd end up becoming a drone and destroying the fucking universe to get a game over. All the other factions have mundane goals of territory and power, while some of them force or instill loyalty, you are still your own person unlike with the 6th House. Dagoth Ur is actually fucking bananas and can't conceptualize his role in a universe he doesn't belong to after using the Heart so he's forcing everyone else to become him. His plans to invade Tamriel are a pretext to deal with mythic beings that could hamper his delusions, namely: Nerevar reborn, the Tribunal, the Daedra and the Emperor.

but le he has le good diction and nice voice

enjoy getting your skull caved in and breathing corprus disease ash every day

1. buy a grand soul gem or get Azura's Star
2. soul trap a golden saint with it

Everything looks too bright indoors

Finally figure out why

Glow in the Dahrk oversaturates interiors during the day

Unless you use Per Pixel Lighting

That's annoying.

Gods I love Dunmer girls

dunmer girl.jpg - 1200x1939, 217.95K

Cyrodiil born Dunmer going to the motherland to try and connect with his roots but ultimately failing

Wheeling and dealing smooth talking Imperial flirting with high society through his painting while at the same time robbing them blind behind their backs that also joins the Mage's Guild for some reason but I can't think of a viable reason for him to

Some other character that I lost interest in because I convinced myself to play as the Imperial while typing it out

Wonderful, thanks for helping me choose a character to play.
Now how can I justify joining the Mage's Guild?

You can't run less than 100% of the time because, as I said before, you don't have the choice to run without being in the endgame so for the first 75% of the game you have the choice to either CRAWL or WALK.
I'm not going to crawl everywhere bro, I'm not doing it. It's negative immersion and almost everyone agrees.

Needing a spell or magic item to not have to choose between crawling and walking is really bad game design. But it's easily fixed with a single simple mod which ALSO makes fatigue into the interesting system it was meant to be!

Is TES3MP still getting updated? Anyone still playing?

no you can't have a leisurely stroll through the countryside thats too GAMEY

you have to run at full speed cause THATS immersive

What does Telekinesis do? I made a Telekinesis potion but it didn't seem to do anything when I drank it. I like playing around and discovering things on my own but it didn't have any obvious effects, and I'm not sure if the info is in the game somewhere or if you gotta look it up.

You have to aim at something then it will do whatever the interact option is but from a distance. For example opening a door.

Thank you! This is exactly what I often try to tell people. I gave my friend my Morrowind game a couple days ago and he was worried because "I've been reading about combat mods and it says they break the balance".

Imagine saying that a combat mod (what type, he didn't seem to know any more specifics than "combat mod") that breaks the balance of a game with a built in difficulty slider that goes from exponentially easy to exponentially hard.

Isn't it kinda implied that you should be using the slider to determine the game difficulty every level, all the time. Damn near do it before every fight! This game is made to be customized to your exact, personal, specifications and liking as the extremely large in scope difficulty slider shows. That's why I always say - Morrowind modded is the greatest action-RPG of all time

Where's your poster anon

Old Ebonheart Mages Guild

Convince that faggot to join the guild

Sure man, buy a ring for 50 gold, please

Fine, fuck it

Holy shit this summons a Golden Saint!

At the cost of blinding you for 3 secs, that's cool.

Try it

The saint looks at you and vanishes

What

The ring is called Golden Glimpse

YOU CHEEKY FUCK.

Should I, as Arch-Magister of the Great House Telvanni, do a little Redoran genocide? It would be pretty funny

satan.jpg - 480x621, 25.74K

fight the power! Fuck the Town Watch!

in the box? lol

God knows. I remember when my friend back at school got me into Morrowind. One hot summer afternoon sitting around his TV, him playing a Khajiit thief and wandering the plantations while I sat there looking at the paper map and being wowed by the sheer size of the world. I miss those days, even if Morrowind now is better than its ever been.

that also joins the Mage's Guild for some reason but I can't think of a viable reason for him to

He wanted to study alchemical processing techniques for making new pigments/needed easy access to good quality tools

lol thanks

How is it a "sea" of ghosts if it extends from the the top right of Vvardenfell across the entire north of Skyrim

Its super useful for stealing stuff. Got a key you really need but a guard is standing there all day? Drink the potion, peek around the corner and grab it out of sight from across the room.

That's good, that's real good. Lets me slot in alchemy too, two birds with one stone.

This is the crux of the issue isn't it? There are people that find Morrowind walking speed ok, and there are (a lot more) people that find it to be unbelievably slow and an insult to anyone looking to actually go anywhere in the game without using cheat magic.

You're actually the first person to claim the walking speed is acceptable. Everyone else usually just says "yeah it sucks but that's why you use potions or magic or boots or blinding speed+magic"

On top of what the other anon said, don't forget that you can pause the game world by opening the inventory and then you can drag items in and out at your leisure from a distance.

There's no default speed in Morrowind, there's literally a speed/athletics stat that makes you go faster. Make a level 1 character with high speed and tag athletics as major and you'll be an olympic sprinter. There, your problem is solved.

So what purpose does running draining fatigue serve?

The same identical purpose as fatigue draining during combat. If drinking a pot after a long trek is just busywork then so is drinking a pot mid-fight. It's not like there's an opportunity cost in doing it, this ain't dark souls.
Your arguments make absolutely no sense, you only think otherwise because you know that claiming stamina to be a shit mechanic in general would get you laughed out of the discussion.

your hit chance

Fatigue impacts everything you do, and you'll definitely feel the impact of that +/-25% to cast a 100 magicka spell the same as you felt it for your piddleshit 6 magicka firebite all the way back in Seyda Neen.

The point is that the effect of fatigue impacts the early game significantly more than the late game, but is still easily mitigated even early on.

Completely empty argument. The same goes for every game mechanic due to Morrowind being just an easy game.

I remember running into one for the first time. The loading screen really doesn't do justice to how huge they are.

small multi-billion dollar company please understand!!!

The question is whether or not you go anywhere in the game in a timely manner without using cheat magic or running which requires fatigue potions.

I'm level 25 with 80+ agility and 75+ athletics, I would never try walking anywhere even at this "increased speed".
Making one of the two movement speed choices literally the speed of crawling isn't right

These are both great tips, thanks.
Another question. When I run, my fatigue drains. That's fine because I can just keep running and jumping anyway...and attacking...and anything else that takes fatigue. So why does it matter if my fatigue drains? It seems like it doesn't prevent me from doing anything.
Also just wanna say this has been the best thread on Anon Babble in years.

Did you really just mock the concept of adding more bars to tend to and then praise a mod that does exactly that in the same post?

You're so disingenuous it's insane

almost like this is an easily googleable question

Wtf are you talking about dude?? Who is walking places in Morrowind?? I don't even walk between shops it's so slow even at a high level

Your accuracy depends on fatigue

So why does it matter if my fatigue drains?

Because 99% of game calculations are multiplied by (0.75 + (0.5 * (Current Fatigue / Maximum Fatigue)))
Makes a pretty sizeable impact.

And this isn't an issue in any other RPG ever! Name one other game where people complain that the walking speed is so slow it's unusable. It's not even on the radar of issues for ANY other game!

Major or minor or whatever the fuck Athletics is the slowest leveling skill in the whole god damn game.

Pretty much everything, including vendor prices.
You want to rest before going into battle or talking to people.

iirc athletics xp ticks when you spend fatigue to run, just running at 0% fatigue is probably less effective than alternating.

agility

Lmao. And one unit short of full inventory too I bet.

As the other anons have said it's pretty important. Pick up any ingredient that can restore fatigue and grind then into potions for when you're fighting. Even casting spells is more prone to failure when low on fatigue.

Okay wow. I'm glad I asked. I had no idea it was that important.

Yeah but you can go out and have lunch with one method. Personally I just pay to train that shit because actually grinding it is stupidly time inefficient.

low fatigue is the reason for the zoomer miss miss miss meme

Calm down Ricky Bobby lol

honestly feel like 99% of the people filtered by morrowind could have avoided that if there was a big ass piece of text that says "GOOGLE WHAT FATIGUE DOES" as the game boots up so they dont play the game like are retard and then complain everywhere that the game sucks when they dont understand one of the fundamental mechanics.

Levitate, hotpad, recall, boots of running urgently, almsivi intervention, etc are all your friends. Being a melee only tard in Morrowind is the way to make the game mind numbingly painful.

God I miss physical manuals.

manual.jpg - 1080x1103, 806.2K

spells can restore your Magicka

Wait a minute...

Spell absorption, anon.

if there was a big ass piece of text that says "GOOGLE WHAT FATIGUE DOES" as the game boots up

You now realize Morrowind is old enough that devs had a reasonable expectation for their players to read up the manual before playing. And also use the included map.
It was unironically a common thing back then, skipping those was damn near equivalent to skipping tutorials today.

Sitting in the car and reading the manual on the way home from buying a game. Good times.

Nah, they probably made a mistake in the print.
The Restore Magicka effect does exist in the toolset, it's just that for obvious reasons no spell has it.

If you wanna be cheesy you can make a spell with fortify magicka and fortify intelligence, and due to how the game calculates your stats you'll end up with extra magicka.
I'm 99% convinced that text was a mistake though, I don't think they were talking about spell absorbption either.

i bought diablo 1 right before a weekend (cabin, shit family stuff) camping trip and i took the manual with me. read it like three times cause shit was good.

just make a constant effect fatigue ring, press auto run, and go for lunch

Or pay a trainer like a normal human being.

Man it's been so long since I've read a manual but I'm gonna do it. I have a strong feeling this game is worth it. I always read the manual anyway, but games don't come with them anymore, and haven't for a while.

don't be such a faggot

Yeah and to be clear - your spells will almost never work at low fatigue when starting out. It's not a "minor" issue, it will essentially make it so you almost never cast a spell when at low fatigue.

Even when I understood that it hurt my melee attacks to be low fatigue it took me a while longer to notice why my spells never freaking worked in combat. Don't make the same mistake I did

Wtf?? I never knew this, this changes many things. I only started playing Morrowind this year but I've put in over 20 hours. Without looking much of anything up though there are still many things I've never heard you can do

The Morrowind interface is the GOAT for many reasons.
For example do you want a minimap? Just make the map smaller, move it on the corner and pin it.

You can only do that with high level souls and you want a constant effect.

morrowinds ui is legit fucking awesome and i dont understand why more people dont like it. its completely made for PC interaction unlike s_0yblivion and shitrim that are made for consoletards in mind first that makes the ui basically unusable for pc users. if they want a console layout for their games, then thats fine, but make it with pc in mind first and just have a console mode that you can enable on or off.

There's a pair of boots in vanilla that literally gives you 200 speed. You can jump clear over buildings with a high enough acrobatics and an empty inventory. Traversal is absurdly fast in Morrowind unless you're fresh off the boat.

If drinking a pot after a long trek is just busywork then so is drinking a pot mid-fight

No, it isn't. A stamina stat with a direct effect on combat effectiveness means that's the only time it makes sense. Literally everywhere else, it makes no difference because you can just wait one hour and your fatigue is full. The midst of combat, where this isn't an option, is the only time the gauge has any meaningful impact. That's where resource management and character build choices really matter.

Fatigue impacts everything you do

Irrelevant. Outside of combat, your fatigue is effectively always full because it costs literally nothing to refill it. So the fact that it ostensibly affects things in that scenario has no meaningful impact on actions.

you'll definitely feel the impact of that +/-25% to cast a 100 magicka spell

Magic has different quirks precisely because of how magicka pools and regen work in Morrowind. It doesn't change the fact that mid to late game, your failure chance is significantly less likely and significantly less important because you're damage for each successful hit has increase to such a degree.

All of this is still irrelevant to the argument, though. If you aren't in combat, your fatigue can always be refilled at the click of a button. And it's specifically fatigue drain outside of combat that results in nothing, but busy work.

The same goes for every game mechanic due to Morrowind being just an easy game.

No, because other stats don't drain when just moving around the world. If health was constantly draining at the same rate as fatigue and you had to slam some eggs, the exact same complaint would apply.

Again, a significantly slower exhaustion meter could achieve something similar if that's something you want. It makes no sense to have a meter that runs out just from jogging from one end of town to the other.

here is a comfy mod for y'all to try. It adds glow bugs to any area you like in the game (with the MWSE version). If you use the non-MWSE version (compatible with OpenMW) then it will only be in 2 regions (Seyda Neen and Ascadian Isles)
The MWSE version is also the only way to enable the other 3 colors of glowbugs so you can do stuff like put red glow bugs in the Red Mountain regions.

Just look at this beautiful picture taken of the Glowbug mod, no doubt in combination with a mod like True Lights and Darkness. In fact just for you guys, I'll link all my lighting mods which make the game have lighting which is, no joke, better than the new Oblivion remaster. Yet it runs fine on an old thinkpad.

Glowbugs
nexusmods.com/morrowind/mods/50538
Glow in the Dahrk
nexusmods.com/morrowind/mods/45886
The Midnight Oil
nexusmods.com/morrowind/mods/48293
True Lights and Darkness (Necro Edit)
nexusmods.com/morrowind/mods/47133

These are what I use to make Morrowind it the best lit Open World game I've ever played. "The Midnight Oil" adds the ability to turn off or light any light you ever see in the game world and disables lights in dungeons before you enter making them pitch black until you light the lights yourself or carry a lantern. Very atmospheric and horrifying at times.

wait, are there people that hate on Morrowind UI? When I discovered that mod about a dozens into my first playthrough recently it was like a ray of heaven shining down onto an otherwise horrific UI landscape.
The number of QoL features it adds is insane. Even just the search bar on every menu is god tier work that I could never live without now.
IT ADDS A SEARCH BAR! How can anyone ignore this mod? It's objectively positive in every way with zero downsides.

That's my exact list of lighting mods lol
Glowbugs can be caught and used as special night time bait if you use Ultimate Fishing btw

If tamriel rebuilt wants to throw me requirements like 50 speechcraft for a quest with 400 gold reward, then you bet I'm going to be abusing fortify skill for a bit.

it scared the shit out of me but then I found them pretty underwhelming to actually fight, didn't really put up a challenge

No but honestly I figure if you could you would just get a cutscene of you and dagoth ur high fiving and then the credits would roll.

throw in some almalexia seething with skelly sil and im sold

oh yea bud, I have the ultimate fishing and I do use the glowbugs for it. It's good shit
my bad! I thought you were talking about the UI enhanced mod for Morrowind which is probably the single most important mod for me out of all 50+ I'm using. It fixes things I didn't even realize needed fixing.
And the search bar is self-explanatory. It's freaking amazing and I won't do alchemy without it. I can even search for effects of items and ingredients instead of their name!

For anyone reading this - go get this mod, it will improve your experience immensely, I guarantee it.
nexusmods.com/morrowind/mods/46071

If you aren't in combat, your fatigue can always be refilled at the click of a button.

..And if you are in combat, the exact same thing is true, you gigantic faggot.

Outside of combat, your fatigue is effectively always full because it costs literally nothing to refill it

Fucking lmao, how is this any different than disengaging to recuperate?
All of your complaints sound like you just want the game to hand you success on a platter and are trying your hardest to express this in the least humiliating way possible.

If health was constantly draining at the same rate as fatigue and you had to slam some eggs, the exact same complaint would apply.

Oh I see we've moved the goalpost from "fatigue drains out of combat" to "fatigue drains too fast". I'm assuming because otherwise you'd be complaining about the exact same thing that happens in ashfall, a mod you praised.
Too bad that you're still shitting on sprinting, a mechanic you previously praised.

Why do you play this crap. Todd didn't even put a story in the game.

kek

Here is a mod to fix that. and there are also some very highly rated mods like "Beware the Sixth House" which make end game monsters as dangerous as they should be, often by simply restoring abilities they had that were cut before release, presumably because of difficulty concerns
nexusmods.com/morrowind/mods/48745?tab=files

and here is a mod to make the AI better and also stop the ability to stand on any raised surface and range enemies till they die without ever being hit.
nexusmods.com/morrowind/mods/49670

Being a melee only tard in Morrowind is the way to make the game mind numbingly painful.

the game isn't bad you're just not playing right

Morrowind is a real RPG where you can make any character you want! As long as you're not a melee only tard and you take athletics as a major skill and and and

there are two people you've been talking to, I stopped a while ago, this guy is someone else although I agree with him.
It's kinda sad how often this happens on the chans, where someone gets responded to by multiple people and they think it's one person. Makes arguments very difficult to keep track of
=(

this is exactly it. This argument is made time and time again and these people never listen. They always say "if the most basic movement in the game isn't to your liking then why don't you do This and This and That until it's not a problem anymore!"
and then when you say, why would I want to build my character to not have this issue and lose EVERY OTHER OPTION if I want to just move at a normal speed, instead of just modding it out?

*queue angry vuvuzela noises.*

I'm enjoying Ultimate Fishing far too much. I'm a sucker for fishing minigames and this is done well enough to scratch that itch.

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you literally can't lose options in elder scrolls games, everything is always open to everyone at all times. being melee only? theres no reason you wouldn't use support magic and stealth too because its basically free and not even tied to guilds.

i just want to move at normal speed

then what you want to do is this and this and that until you can because theres all sorts of in-game options to do so if you've played for a little bit to find them. modding them out instead of playing the game is a straight up bitch cheat move and it will never be justified. just gotta say you're a little baby and cheat away and the whole argument ceases.

Glow in the Dahrk

based
I also like Darknut's Dwemer tower addon. Sadly the TR plugin doesn't work with the latest version of Tamriel Rebuilt

..And if you are in combat, the exact same thing is true, you gigantic faggot.

No, it absolutely is not. You cannot wait in the middle of combat. You need spells or potions. That requires resource management. Outside of combat, there is no resource management to restoring fatigue. It's literally just wait to refill.

how is this any different than disengaging to recuperate?

How is fleeing a fight after committing resources in terms of equipment durability, magicka, health, potentially potions and scrolls, different than literally clicking the wait button? The answer should be obvious, anon. Fleeing a fight you're losing costs you something. You need to repair equipment. You need to replenish your expended supplies. You need to find a safe place to rest. Waiting to restore fatigue neither asks nor requires something of the player.

you just want the game to hand you success on a platter

What the fuck are you talking about, anon? Restoring fatigue costs literally nothing outside of combat. I'm not asking for anything. The game already provides it. I'm simply telling you what is already the case. I've no idea why you're finding this so difficult to understand.

Oh I see we've moved the goalpost from "fatigue drains out of combat" to "fatigue drains too fast"

It's not moving the goal post, anon. It's explaining how the fatigue system is not identical to every other mechanic like you just claimed. It's also trivially true that if the impact of running on fatigue outside of combat was significantly reduced, it would be better in the sense that there would be less reason to click wait if you were at, say, 90% fatigue instead of 0.

otherwise you'd be complaining about the exact same thing that happens in ashfall

I've never played with ashfall, anon. I don't know who you think I am. All I'm doing is describing the system as it is, and you're acting like I'm advocating for a godmode toggle.

Bros what makes Morrowind so much better than Skyrim? I can't even really stand playing Skyrim anymore. But I can't pin it on anything specifically.

Skyrim has too much reading.

I swear I've been having issues with UI Expansion lately, the search bar is fucky and it always punts my local map back to the world map whenever I change cells

it's only playable if you metagame/powergame or treat your character like a jack of all trades main in Runescape. If you try to roleplay a specific type of character who doesn't want to or can't use magic then just fuck you I guess

Man, I hate that I recognise exactly which software and which tools/design choices that guy made when drawing this map

It's simple desu Skyrim gutted the RPG systems and has mostly awful quests.

it's only playable if you metagame/powergame or treat your character like a jack of all trades main in Runescape. If you try to roleplay a specific type of character who doesn't want to or can't use magic then just fuck you I guess.

running is one of those metagaming side-skills. you're roleplaying a specific type of zoomer.

One of the biggest transition issues for me was the reliance on the quest marker.
In Oblivion, you have a quest marker but it also tells you where to go. In Skyrim, they just give you a quest marker and that's it. For met his really hurt the game since I like playing without markers.
Additionally, I think the flavor of the world was just lost. The gameplay of Morrowind is bad, and Skyrim significantly improved upon that--both in terms of actual gameplay and level design. But I don't care about the dungeon being better designed as much as I care about what's in the dungeon and why I'm there. Skyrim just failed on that front.

If that’s your question then no OpenMW doesn’t have any DRM, it doesn’t care how you got your game files

I read something elsewhere that summed it up for me: everything in Skyrim, like most modern games, is overly involved. Everything's got an animation and everything wants to waste your time.
Morrowind being more limited is somehow at the same time more enjoyable, because it has to focus on other things to make up for it.

thats really cool. what mod?

Skyrim significantly improved on gameplay

For vanilla skyrim they didn't even FINISH their gameplay, only like 3 perk tree branches were playable. I can't say whether i prefer the directional dice rolling or the FPS-style more but I think the lack of physics and stuff makes Morrowind's combat mobility even better and smoother if you like poking generically in the direction of your opponent's invisible hitbox. Morrowinds dungeon layouts vary pretty wildly, you can tell they were well into crunch time when they got the main quest dungeons started, but the world layout is the toppest tier there has ever been. Skyrim's world isn't bad but Morrowind was designed to be walked(0% fatigue-jogged) and not fast traveled. There's some very sexy road overhauls for Skyrim that make that worthwhile too, but modded Skyrim is a different game entirely.

late 2025/early 2026

Hmmm strange. I will say that I just found a mod that adds an actual map to your map menu which you can select with a drop down. Its a normal map so it doesn't display your location you just have to use it to know where to go. It's called "Map and Compass". Highly recommend.

MGE XE allows for cool water reflections

The reflection of the ship that dropped you off at the start of the game remains there long after it left

It's weirdly creepy.

Something that makes modded Morrowind stand out is because the base game is kind of basic that any sort of more complex moment becomes way more interesting. Some big animated grinder wheel in Skyrim would be expected and normal, in Morrowind it's a point that stands out and is real fucking neato. Something as simple as an animated train car interior with rigged curtains is almost mind-blowing.

Help me think of a house motto Anon Babble
Boethiah worshipping spellsword for hire

Untitled.png - 1646x1023, 1.88M

I-is it true.. Is it really Lustee, the argonian maid?

It's for HR427, Project Tamriel's upcoming High Rock expansion. Just posted today but I assume it will be merged into the next version of Tamriel_Data

Ok just for anyone wanting to know about how to make morrowind combat into a souls-like, here are my mods. Most important is PvP, you're basically done after that but the other ones are dope too and add to the experience. Use these mods if you want morrowind melee combat to feel like a super intense action RPG. Read the description of these mods and decide for yourself, all of them are NOT required, you can use one or all but I use all and I find it to be the best ARPG I've played in a decade
it's more immersive because it has way more constraints which means it feels more realistic and therefore much more rewarding. IN ORDER OF IMPORTANCE

PvP (the pic is this mod)
nexusmods.com/morrowind/mods/51034
Shield's Up
nexusmods.com/morrowind/mods/51027
Nimble Armor
nexusmods.com/morrowind/mods/48251
Running Without Fatigue
nexusmods.com/morrowind/mods/47891

NOTE- IT'S JUST RUNNING THAT HAS NO FATIGUE, NOTHING ELSE IS CHANGED AND ALL MODS ABOVE REQUIRE FATIGUE TO UTILIZE,

I also highly recommend the more dangerous denizens of Morrowind mod, listed below.
nexusmods.com/morrowind/mods/48745?tab=description

I will toot my own horn hear for a moment and just say - you're freaking welcome for me providing the best combat mod overhauls I've found in dozens of hours of gameplay/research. And again for the best lighting mods I've found.

I actually have a google drive with my morrowind game zipped up and posted. Would anyone be interested in such a thing? I gave it to a friend and he said it lagged on his PC but I have a fucking thinkpad and it runs flawlessly so idk. I think it was just him starting my save on a totally different PC.
If anyone wants my masterpiece - a Morrowind modded game uploaded and ready to start at the click of a button (no virus I promise!!!) then holler at me and I'll post the google drive link.

below is my mod list that you will be downloading (check response) + like 3 I just got including Reincarnation character generation mod which makes CharGen waaaaaaay better.

Is it normal to get 1 shot on easy if you're wearing everything (light armor w/light armor skill) but a helmet? Some shirtless guy with a hammer in some cave keeps bonking me. It's next to the path on your way to Caius, so I thought it'd be early game stuff. I killed him eventually, but I had to do a lot of summoning and pokes when he was distracted with my ghost.

*kept

Normal mod list

1000011446.png - 1080x2400, 590.98K

I just toggled god mode at some point personally because enemy damage was all over the place. I remember doing fine fighting daedroths then getting one shot by sewer goblins.

I don't disagree with you which is why I use the Simple sprint and Jogging mods for openmw.
A simple moving from point a to b shouldn't absolutely tap out your fatigue, silly system.

There isn't really an "early game" just a "balanced at the beginning" and "balanced at the end". That's why I use mods to fix this problem
MWSE mod list

1000011447.png - 1080x2400, 1.28M

how is your hdd holding up?

It also came with a big poster of the world with several locations on it that are hard to find randomly. The devs assumed you would use the map+manual

Everything is dungeons. Even the thieves guild is dungeons. The best part of Morrowind is the towns and cities and interacting with the overworld. Most Morrowind dungeons are short and sweet. They should scale the dungeons back by 25 to 50 percent and put that time back into cities and factions.

THANK YOU.
It's purely nostalgia goggles making people claim that needing a fatigue potion to move anywhere in the game faster than a literal .25 MPH crawl is acceptable.
One mod to make running take no fatigue fixes this, another mod to add sprinting to cost fatigue makes it as it was intended.

I wasn't going to say this because I expected to have people calling me stupid if I did BUT - you should be moving the difficulty slider for almost every single combat encounter.
I use it all the time to make enemy packs stronger OR weaker, depending on the enemy.
This game is clearly made to have the difficulty change frequently, whether they want to admit it or not.

My game experience is excellent with this

Most Morrowind dungeons are short and sweet.

God this
Oblivion and Skyrim dungeons get exhausting.

Was it a change due to Daggerfall's dungeons being criticized for being too big and nonsensical?

running low all the time.

Yeah fuck that. Hoptoad was my goto for traveling by hops and resting. I level alteration on every character just to get around easier until I can afford a jump ring.

It was a change because there was one person designing every single dungeon on a hand made project that was already past several deadlines.

That's an improvement from zero.

friend told me he found a badass shield in some oblivion cave

find it and finally get to the end

pick it up

It's dogshit stats because it's level scaled to be awful until endgame.

That shit was so infuriating in oblivion. You beat the dungeon and the rewards are terrible unless you grind levels before venturing out to explore.

Only a selected few of the Daggerfall dungeons are handcrafted vs the entirety of dungeons after that game.
Nobody is going to put hundreds of handcrafted megadungeons in any game.

The main good thing about the jogging thing is that it's more of a you can't regain fatigue while running than a no fatigue use. So you sprint, drain the shit out of your fatigue and then go to run instead of sprint and now your fatigue is still tapped out, but if you have good endurance/low carry weight use it'll slowly come back while running.
However you can just not sprint everywhere, maintain a pretty reasonable movement speed and have your fatigue perfectly ready for combat.
Sprinting everywhere requiring fatigue potions is perfectly reasonably balanced in my eyes.
I did however rebind the key to sprint to my mouse because fuck holding alt for that shit.

sewer goblins are probably the strongest fights in the game, they're way late DLC that was tuned for people who'd beaten the game a ton of times over.

But think about the balance! can't upset the balance (minus the multiple examples in the game).

God it's infuriating that they kept that in for the remaster. And even worse that people still defend it to the point where the Nexus moderation changed my mod description calling it shit.

I was looking at the creature abilities in the CS and the little mounted goblin retards from solstheim, reiklings or something, have 60% reflect.
Bethesda was insane with the balance on the expansions, I don't know if I want to download the rebalance mods to make them less retarded though because it's not like morrowind has much difficult shit to do outside of the mods I've added.

I read an article talking about your"rant" lol.

The best possible design is most dungeons being small but unique, with a handful (like 10%) being huge megadungeons tied to something significant.

I can't even fucking fully blame them, they had to change it because the fucking Oblivion remastered players wouldn't stop reporting it for being "mean". Dipshits can't even figure out how to edit a text file but can spend all that time filing a report.

spoiler

What a bunch of faggots.

The guy on the article mentioned that you were joking at least. Thanks for the mods by the way. If I pick up the remaster I'll probably use it.

DLC

i meant expansion
they went pretty crazy on stuff in the end, the expansions are not great but i love solstheim anyway

Eh, you'd probably want the one that rebalances the rewards at the least, that's what I'm using over my own. I've no intention of going back to trying to unfuck or even just mod Oblivion because a) Morrowind's more interesting and the tools are more versatile and b) holy shit I'm too old to deal with the average oblivion player without getting paid for it.

Azura's strongest Dunmer vs Malacath's weakest children

I hardly knew her

I still find enemies that can two shot me at level 25 wearing decent armor. The trick at low level is to bring something to tilt the fight in your favor like a damage strength enchant/summon or paralysis.

i cant (spell) breathe lol

So you agree with me and use a sprint mod/speed when holding shift instead of the basic movement "run" that normally comes with shift/caplocks?

fateej is how the game oughta be played, lil unc

I feel so vindicated seeing a legend claim that Morrowind is much more playable and moddable and in general more versatile than other elder scrolls.
Modded Morrowind is literally the best ARPG EVER

I do not get what you mean but I wish I did, truly.
=(

Alright anons this thread has gotten me to want to try modded Morrowind but I only ever played vanilla.
Where do I start? Tamriel Rebuilt and then work from that?

Alright anons this thread has gotten me to want to try modded Morrowind but I only ever played vanilla.
Where do I start? Tamriel Rebuilt and then work from that?

?

passive aggressive troonerism

It wasn't always the case, but these days with the sheer amount of support out there the workflow is significantly better. There's a few things I'd want from Skyrim's CK onward backported, but by and large it's the least frustrating one to work with now (and that's not even because of simple stuff like not needing voice acting for quest mods).

a question mark is passive aggressive

?

Yes get Tamriel rebuilt and work from there. BUT, I will share with you a secret link to a mod that has everything you need besides TR
magipack.games/the-elder-scrolls-iii-morrowind/

This repack comes with like 5+ mods that everyone needs by default and it's the entire reason I started playing Morrowind in the first place.

This guy makes installers for old games that have every upgrade possible and windows 10 compatibility added. They are the perfect version of any game they uploaded and that means this Morrowind is perfect.

I've missed this exact Morrowind with dozens of massive mods including total gameplay overhaul.
This mod is perfect!

fleeing a fight after committing resources

Now you're just being retarded on purpose. I wrote disengage, not flee. Are you really gonna pretend it's hard to just break away from a fight to restore your stamina and come back?

I'm not asking for anything.

You're asking for the ability to mindlessly engage every fight you come across without having to be ready for it.
Pressing t to rest is no different than pressing e to ready your weapon. Oh wait, there is a difference: you can't rest if there are enemies nearby.
..Which means you have to manage your resources so as to not get caught unprepared, just what you consider good gameplay.

It's explaining how the fatigue system is not identical to every other mechanic like you just claimed

Too bad that the only difference is the drain rate.

I've never played with ashfall, anon.

Doesn't matter, it's a pretty bog standard survival mod on the same lines as newer bethesda games.
I'm not gonna try to divine whether you previously mentioned survival mechanics or if it was another anon, and it doesn't matter.
The point is that fatigue in this game is not combat gameplay, it's a proto-survival mechanic. It's about as much pointless busywork as thirst.
You're free to dislike it, but if you expect to be able to just dismiss a whole genre's premise without being laughed at you're delusional.

troon overload. Time to KYS yourself.

The man has spoken. Listen to him roar!

I can't pin it on anything specifically

The only good bits about skyrim are the series lore and dungeon diving.
The lore got raped both in Oblivion and Skyrim, the awareness of which lessens your enjoyment of what's left.
The dungeon diving is marred by gameplay that was no better than mid at release and feels positively ass today.

i think he said the opposite? if you do it right you don't even need to cheat to get the same result.

I'm playing with the OpenMW "total overhaul" modpack right now and it works pretty fine. Obviously its meant for old players. but therer's other packs like vanilla expanded and whatnot.

tamriel-rebuilt.org/recommended-mods
Start here and then grab whatever else you want off Nexus
Sotha Sil Expanded and Ashfall are usual picks

Bro's, bros, broooos. You don't need open MW or mod managers for that matter. They only exist to fuck up your game. If you use basic mod managing and MWSE mods you will end up with an absolutely astounding mod and the only benefit of these Met Gala's disappearing.

kek

Oh lmao, oh gosh you funny mothefuckers, lmao+lmao I say

If you use basic mod managing and MWSE mods

Why would I subject myself to that? I don't enjoy cock and ball torture.

I actually just started playing thr game a few days ago. Wanted an unarmed attack build until I realised you can't knock out enemies, just momentarily knock them down for a few seconds until they recover their fatigue (which only makes combat slower). It was a bit disappointing, about as much as the super generic quests and NPCs. But the game indeed has some sovl and I'll be playing it more

Are you really gonna pretend it's hard to just break away from a fight to restore your stamina and come back?

It costs you stamina to disengage, anon. You have to run away. Or you have to cast a teleportation spell that costs magic. In any case, the stamina you're seeking to replenish was lost in the course of a fight, which is precisely where resource management matters. As I've said several times, fatigue expenditure makes sense in combat. Out of combat is where it is simply busy work.

You're asking for the ability to mindlessly engage every fight you come across without having to be ready for it.

It's Morrowind, anon. Every fight is mindless. Moreover, I've already said it likely makes more sense for fatigue costs to be higher than they are within combat. It also probably makes sense for fatigue to just have a bigger impact on what actions you can and cannot do, period, while in combat. That doesn't change the fact, that outside of combat, all it's doing is putting a tax on moving normally through the gameworld.

Too bad that the only difference is the drain rate.

That's the only difference that matters to the conversation. What do you think we're talking about?

it's a proto-survival mechanic

I don't think survival mechanics are universally appropriate in all games in all circumstances. Mechanics should make sense within the context of the game. That said, hunger and thirst do impose a cost on the player in terms of requiring they reserve inventory space for supplies, adding to encumbrance. They have a monetary cost when purchased from stores, serving as a money sink for the player's gold. If the player has no money, they may require theft or hunting to live off the land. There are actual gameplay implications from a hunger and thirst system. There is no gameplay implication from a system that only requires a player click the wait button before picking a lock. The two systems are fundamentally different. This should be obvious.

Starting a new 165 Personality + non-damaging-enchantments Staff only playthrough.

Basically the same as an enchanting-only playthrough but with less complete societal collapse once you hit 110 enchanting.

!

Pair unarmed with a damage fatigue on touch spell to have an easy crowd management technique in the early game. Single out dangerous mobs and knock them down then kill the others while he gets up, add in a Jinkblade and you've got real combat multipliers on your hands.

Any tips if I want to build around buffing myself to a silly degree? Haven't played since it came out originally and never actually beat the story

against my better judgment I booted up TR again

go into Ebonheart sewers because of a quest

every single god damn door is locked down there

unlock a bunch of doors

a path is inaccessible if you can't levitate or have high acrobatics

You should only have a few locked doors that are optional/ a secret path, and no it's not cute to put in prohibitive platforming in an early game dungeon. These retards obviously just can't into level design. Maybe work on a board game, something Anon Babble, or a VN or some other medium because video games just aren't for you.

alchemy

I have 3 movement speeds.

walk, toggle capslock

doesn't drain fatigue, regain fatigue I'm unsure the rate maybe same speed as standing still?

run, also toggle capslock or hold shift w/e

doesn't drain fatigue, doesn't regain fatigue unless endurance is over a certain level/not overburdened

sprint, hold button on my mouse

drains fatigue quite quickly, can be offset with constant effect fatigue restore or potions and comes with a side benefit of boosting acrobatics for sprinting long-jumps

So I still have access to the run movement option, it just works differently in my game.

The Old Ebonheart Sewers is a dungeon tied to the Thieves Guild questline. Thats why it looks odd if you randomly wander there.

Jump and levitation potions and scrolls are available pretty much anywhere. Why aren't you stocking up on basic utility supplies?

this game is way too outdated who the fuck thought literally moving and playing the game draining stamina was fine

I was down there for the mages guild.

How the fuck was I supposed to know to stock up on dumb shit like that when I'm in a cramped town with what I'm assuming is gonna be a typical sewer without Kaizo Mario tier level design?

god forbid people have to put in effort into their exploration in an important large city sewer that has access to lots of very high loot lmao

You weren't. Now you do. This quest has taught you a valuable lesson early on: verticality is everywhere in Morrowind and you should prepare yourself as such.

How the fuck was I supposed to know to stock up on dumb shit

so your first thought when encountering an incredibly easy roadblock in your path isn't to use one of the many options available to you instead it's to whinge and cry because the game should be easier?
maybe you should go check out skyrim buddy

I can't stand skyrim because nexus niggers got greedy and it takes hours to install your personal modlist and all the fuckign clicking

Verticality isn't needed for 99.9% of dungeons in vanilla. You mostly use it fly over mountains and traverse Telvanni areas. When it is used in a dungeon it's to find secret loot in Daedra shrines generally.

Nothing about this is "difficult" it's just bad game design because the devs were trying to be Katy t3h PeNgU1N oF d00m with a low level dungeon. How about you redirect all the goofball shit into actually making interesting quests? Nah.

mages guild.

And you didn't bring basic traversal spells some "mage" you are kid

You playing for 5 minutes and having an autism fit because you refuse to engage with the game's mechanics is not bad game design, it's (YOU) being retarded. Just play the fucking game holy shit stop ragequitting in a sperg fit every five minutes you neurotic cunt.

Oh sorry, the past 3 fetch quests didn't indicate I was gonna ever be needing anything magical for these quests. Guess the TR devs conditioned me into thinking the mage's guild was the fetcher guild.

What would be your morrowind class and location?

You people have been bitching about fatigue for 8 fucking hours.

lol this has to be bait

live in a society where the gods are personal and you witness their greatness and order they bring to society

I'd be a goose-stepping Indoril member.

Pilgrim.
Dead in a ditch along the Bitter Coast.

skoomahead, random sewer

Just being honest lil sis. I'm genuinely disappointed in TR. Although I will say that when I Almsivi'd out of that hellhole dungeon I wound up in a really cool looking dunmer city that was like Balmora on cocaine. Maybe the devs just had a really rough few months when they worked on that soulless imperial outpost. Then again I shouldn't be suckered in with cute architecture when I've seen how poorly these quests are written.

The Old Ebonheart Mage's Guild is fucking kino with that lost part of the guild that's a big maze.

Special Friend
Ahnassi's House

Just have to clear 5 hours worth of mind numbing fetch quests to experience it.

I know what people mean when they say the game feels small once you get the hang of levitate and a good jump spell. But god dam there is really so much ground to cover.

If I remember correctly Old Ebonheard mage guild has exactly two outright fetch quests and you can completely ignore them and go take quests from another character

the past 3 fetch quests didn't indicate I was gonna ever be needing anything magical for these quests

Uhhh, MSQ Telvanni quests?

Guess the TR devs conditioned me into thinking the mage's guild was the fetcher guild

Vanilla Ald'Ruhn Mages Guild?

so you have played through it and are just trying to start shit to keep the thread going

thoughts on morrowind sharp?

see a Tamriel Reborn thread

decide to try the vanilla game first

don't want to mod until i've beaten the main quest at least

30 hours later and I see that I have 80 hours of gameplay until I'd be comfortable switching to TR

oh my...

jumpmaster, Balmora

Vanilla mages guild easily mogs this dumpster fire so far. Not honestly saying much though because the vanilla guild quests are all mid too, but TR seems to have lower lows.

going through dwemer ruins and trying to piece together info on why they disappeared

a bit of tension with the Telvanni because the head mage is a retard

Sure as shit beats babysitting drunk retards.

You can rush MSQ pretty quickly. You will have to cheese if you dont want to get murdered viciously by the enemies, though.

It's mostly fine
Suggested shader settings are just awful and there's this MMO hotbar that some people might not like
It also fixes a lot of cheese strats

Gottem.

Why did the other games remove Imperial Legion and Imperial Cult quests?

going through dwemer ruins and trying to piece together info on why they disappeared

a bit of tension with the Telvanni because the head mage is a retard

95% of vanilla mages guild quests are literally you helping dumb mages play tricks on each other and fetching useless items. Really, just look at them: en.uesp.net/wiki/Morrowind:Mages_Guild

get me mushrooms

now get me flowers

now plant this shitty soul gem on my buddy's desk

go get the guild dues from these two women in the middle of nowhere

try to find this spy in the guild (you fail because everyone is incompetent)

get me a potion

get me some dwemer tubes

steal this book from my buddy

oh damn, its useless, take it back!

Can't have bandit forts and Legion forts so one had to go.

It's an actual travesty how Oblivion lacks both.

The empire are globohomo niggers who deserve less. I don't know how they have any fans. It's like worse than reading Dune and rooting for the Padishah Emperor. (At least the Sardukar were kind of cool, unlike anything the Empire has, but even still it's really lame)

All the more reason for the TR devs to learn from the mistakes of Bethesda rather than copying them.

No. The point is that the Mages Guild has a consistent theme of incompetency and stupidity, fulfilling the "crazy idiot savant mage" archetype that differentiates them from things like Telvanni, the Tribunal and the Imperial Cult.

im at the part where I need to convince 4 tribes and the great houses. I just finished maxing all my stats right before that tho lol

You're at the victory lap.

Imperial Cult aside, joining the Imperial Legion like you do in Morrowind is nonsense from a story perspective.
You enlist in a professional military and then... go do oddjobs and continue wandering around freely instead of doing literally anything a new recruit would do in a Roman-esque professional military.
So I assume they didn't bring it back because it didn't actually make any sense.

I loved the Narsis mage guild buildup and finale. Especially when I realized who all the characters were.

Broke into one of the manors in Narsis

Guy is a fan of old Imperial culture so you can find some coins, pieces of armour and tableware typical for Cyrodiil in his vault

Love the attention to details

The Empire wasnt at war so there was no need to troops to be garrisoned at all times.

Install Morrowind on Deck

Install OpenMW

Install Tamriel Rebuilt

Install Project Cyrodill

Install Skyrim Home of the Nords

Install Voices of Vvardenfell

Add to Steam

Run it intended only to mess with the settings to get it working right

End up playing it until the battery was on 5% just inside Caius's house

Forgot how addicting this game is

But being in the mages guild without using any magic makes sense?

cool i want to make a dunmer mage to do the thieves guild before I do the expansions on the main.

you dont allow legions in your own capital, just asking for coups. the kot9 sort of gives you a cult experience though.

i would have appreciated a cutscene, 3 weeks passing, and getting +5 str +5 end and 5000 drakes for going through training camp.

But the imperial legion is all over the place in Cyrodil and the IC.

The Dwemer part might have been lame as an actual quest but the lore part was great if you took the time to read more about them and listened to the characters thoughts on where they went.

The imperial legion is already used to Bosmer joining up and fucking off when they get distracted or bored.

thats what guilds are actually for: destroying any possible competition. if you could just go become some archmage out on the street the guild would be destroyed. or they'd kill/conscript whoever was teaching people. which is why almsivi temple is such an outlier on vvardenfell

i mean there are legionnaires who patrol the roads occasionally but one guy at a time can't be considered a legion. guards and soldiers in oblivion are all city-aligned otherwise.

You'd still have obligations that would be completely incompatible with a freeroaming RPG like any TES game.
You don't become some kind of special irregular when you join the Legion in Morrowind, you just become a recruit. You're a grunt that would realistically be going through training, attached to a specific unit of soldiers, jump when told to jump, live in a barracks, etc.

It's just nonsense and can't really be made to fit into a TES game.

Is the Imperial Legion religiously accommodating? Would they have moral and legal issues with a Green Pact Bosmer chowing down on whatever native bandit thugs they were sent to pacify?

AAAAAAAAAAIEE ToT) *pant AAAAAAAAAAAAIEEEE

source? kind of looks like mossa run through AI

But that quests ends with you asking the Telvanni for aid. Without Baladas or Fyr, the mages would never know what happened.

quick. how does stealing artifacts from that badass mage work? If they catch you do they attack?

Besides the other Project Tamriel mods, Skyrim: Home of the Nords and Project Cyrodiil, get AFFresh. It's a recent mod by Douglas Goodall (the original dev and writer of most of vanilla Morrowind's factions) which adds a bunch of great vanilla-style quests to the game. It's about as close to more official, canon Morrowind content as is possible.

"But what seemed like a wasteful move was a trick so deplorable to all right-thinking men that I hesitate to describe it. As everyone knows, the Bosmer often eat the flesh of their enemies. As a veteran of the Imperial Legions I have seen this first-hand. Indeed, I have heard more than one Bosmer claim during the war that Khajiit are a great delicacy, prized for being both fatty and sweet."

I don't know if they allow Bosmer in the Imperial Legion to do it while serving but they certainly allow cannibals to join.

imperial-library.info/content/mixed-unit-tactics-v3

Fyr's stuff is free, if you can get away with it.

main game quest has sections that literally force you to levitate making it clear you will need to learn the spell or if not stock up on items and potions to be your crutch

retard cries because he's a shitter who doesn't even have a single levitation item on him

You're a grunt that would realistically be going through training, attached to a specific unit of soldiers, jump when told to jump, live in a barracks, etc.

Armies didnt work like this until the 18th century. They did all sort of menial tasks like carpentry and husbandry and at the time of the Roman Empire, some legionnaries even moved around thousands of miles like Jesus' dad who died in Germany.

get AFFresh

This mod adds a brilliant mananaut quest to the game.

Where?

Yeah, that's a great quest, but to clarify for that anon, that's a seperate mod created by Goodall (in collaboration with another modder) called The Mananaut's Message, and isn't included in AFFresh.

It's crazy to see just how much people have modded the game and want to share their exact install's. What an amazing gaming. It's like the anti-normie RPG as well. Desired by them but too technologically complex to ever do anything meaningful with them.

I remember back when I was a kid I locked myself out of the Tribunal quests because I didn't know I was supposed to DONATE an item to the museum. I just kept giving them all the precious artifacts in exchange for gold and I thought I had to find every last artifact before I could proceed. I feel really stupid now.

Yes, they had duties outside fighting.
Which they did while living in barracks, attached to units of soldiers they weren't allowed to leave.
They spent quite a lot of time marching back and forth to places twelve hours a day as cavalrymen practiced maneuvers alongside them during their twenty year deployments abroad.

The Roman Legion was not a fucking feudal levy like you seem to think.

what is a mananaut?

You start it by translocating your diurnic cogitator to the transmycoidal azimuth for a period not superior to 711 minutes and 36 seconds, but not inferior from 590 minutes and 25 seconds from the False God's abode while wearing your guest glove on your left hand.

Imperial astronaut program.