I love morrowind

I love morrowind

who is this voluptuous hag?

Dark Seducer

is that a penis?

no, that's a winged twilight, you fat retard

gonna guess that "armor" isn't playable

No, it's a loin cloth. It's typically custom-made to properly obscure the users' length and girth from prying eyes

Some Mazken also have wings

i like argonians

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Another Morrowind Original (daedra edition) thread.

It's gone now, I'm afraid.

play skyrim

want to be really good with swords

just use swords

nothing stops me from grinding any other skill

every player is essentially the same

play oblivion

pick blades as a skill

will be just as proficient with blunt weapons

this is why morrowind is still the best one, skills actually matter and it feels great.

Cheers to whoever recommended those maps, the Gas Station pack is kino

gambler class has a buff spell that is entirely RNG reliant

Pretty funny. I also have "Open Maybe" which is Open 10-100 lol

what maps?

What's the sexlab equivalent?

I could kill that Guar. Those boots are ruined :(

I wish ES6 would bring the sexiness back to the series but I know it ain't happening.

something tells me you hold a similar opinion of new vegas

I think this might be more your cup of tea.

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It's pretty gay how these guys (and most daedra) never showed up in Oblivion or Skyrim.

I'm playing Morrowind for the first time and I can't figure out how to get to the other areas of Vivec. I'm in the foreign quarter and I have no idea how to get to the other buildings or whatever they're called. I tried asking NPCs and they described what the quarters represent in great detail, but not how to get to them. I only poked around for a little bit so I'm sure I'll stumble on the solution soon, but there's a Morrowind thread happening now and I'm at work.
And no, I won't just look it up, but I will ask my friends on the playground (you guys)

around the outside of each canton is a bridge leading to the other cantons, theres always one on the bottom level

What? You... you just cross the bridges outside between the cantons. It's easy to see these bridges even with the vanilla draw distance.

That's right, they're called cantons. Appreciate it, anon.
Is the sewer level too far down?

There's also gondoliers that can take you between cantons, but beware that these do not always go both ways.

I tried summoning one once, I got a scamp instead...

yes, although they might be connected there aswell but navigating the sewers is a headache

theres bridges on the 2nd floor.

I saw the bridges but I couldn't figure out how to get to them. I was only there for 30 minutes or so, enough to find the filthy lizard and get the information I needed about the Nerevarine for the Caius questline. But now I know, it's essentially what I figured it was, and I just gotta poke around more.
Enjoying the game so far btw. The "all your attacks miss" reputation it has is a bit overblown after you get one or two levels.
Currently focusing on alchemy and just enjoying the world. It's very immersive despite looking like a hi-res N64 game.

do zoomers really...?

Not from the foreign quarter- you need to go to the ground floor.
If you run around the outside you will eventually find ramps that lead to the lower levels. The foreign quarter is the largest canton and has 2 waistworks levels in addition to the top level, canalworks and underworks (sewers) level. There are external ramps connecting them all, and there are interior doors that lead between the upper and lower waistworks.

Even the residents of Vivec remark that it is confusing and they get lost too. It was even harder on the old low draw distance.

argonians were made to be bred by other races for the purpose of recreational activity

Morrowind's characters looked bad even for the time it was released. It makes up for it with atmosphere though and it still has that. Definitely take your time with the game, using no guides and going from scrub to recognized Nerevarine to beating Tribunal and Bloodmoon is a fantastic journey and one I spent almost 1000hrs on.

I'm 36 baby
Yeah I remember a friend of mine playing the Xbox version when that released, and even then I was like, man, this game is interesting but I can't believe how stiff and awkward it looks. Even OoT looks better.
Ultimately, though, it doesn't really matter, because, as you said, the game is really immersive and well-realized. I'm not a graphicsfag to any great extent, but it was definitely noticeable that this game everyone was lauding looked so primitive.

It's literally just a grid laid out in cardinal directions. It's not exactly boston.

The layout, I understand just fine. I just couldn't figure out how to get between the areas. I knew where I needed to go, but not how to get there.

I like morrowind but what gets people praising it so much when its like an 8/10 at best? it has too few good dungeons for me and the difficulty vanishes too fast.

Wokies and faggots will never allow games to be sexy again.

Just step outside
Are you playing with increased draw distance?
You should, but dont set it too high

its like an 8/10 at best

in a world of 7/10, an 8 is pretty fucking good

I'm sort of new to Morrowind
is there any major downside to mix and matching different levels of armor for Anon Babble reasons?

Armour is very dependent on your skill
Light armour with a high light armour skill will be more effective than heavy armour with a low heavy armour skill

Tell me where that is and what I need to do to get them right now

true but if you have moderate skills in each armor type it can still be useful. means if you find a piece of glass armor you can use it, if you find a piece of daedric you can use. it's not uncommon to find high quality armor one piece at a time. plus there's a lot of good pre-made enchanted gear that you'll have more options with.

Final reward for Hlaalu quest chain in the petitioner hall

Luv me ol' ebonheart

In Bal Foyen? I just started there, gonna stick to Hlaalu over the Thieves guild then.

In Bal Foyen?

In Narsis

Look at that smile. How can you stay mat at this guy?

the plot thickens

do you actually get a choice?

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luv me ci'ies
luv me shops
'ate framerate
simple as

you can't join him and even if you could, why would you? he's insane

Morrowind? More like Borrowing.

what was the treasure that nerevar bound Dagoth Ur to defend? Is he lying here and trying to trick the nerevarine?

No, but there's a mod for that

Anybody know if that stormrider ship mod that everyone keeps talking about works on openmw?

What are some unconventional but fun builds? I've grown tired of spellswords/battlemages, my past few runs have all been the same, even my run of Oblivion Remastered was a Breton spellsword.

Troons like a game, so everyone who plays it is also a troon.

Troons also breath air, maybe you shouldn't breath.

this is literally canon
the hist had a human fetish

My dedicated Morrowind PC. HDD boot drive.

cool elephant face

I finally got Cello's Lovers and Legends to work. It only took me 45 hours.

It's so boring, gay, ugly, generic architecture, the "quests" suck, you need to turn fog on to make it not run like shit, and there's barely anything going on. If this is the magnum opus of TR I think I can just avoid trying the rest.

You just reminded me, it's bullshit how Vermai never appeared in Oblivion. Literally one of Dagon's main daedra.

Pictures of my cock in irl life

goes to the most Imperial city in the entire province

wtf why does this look so Imperial

N'wah
Just go somewhere else holy shit lol

Ripper.

My Imperial Cult.... My Tiberius Imperator..... fvcking sovl

divine theology skill

wut mod

This game is so fucking miserable to play I can never get more than around 6-7 hours in. I can tolerate the combat it's the overworld traversal that I hate most, followed by the boring ass quests.

Wait a minute those colors....

Last time I thought about modding Morrowind it made me feel ill. There are too many little things and patches for patches for patches. I wish it were more streamlined like New Vegas.

Dungeons are universally trash. Morrowind does the correct thing and has the majority comprised of fewer than 5 rooms so you don't have to fuck about doing the most tedious rpg activity available.

There are too many little things and patches for patches for patches

what
That's just not true
Morrowind is easier to mod than NV as you don't need as many fixes and different frameworks

Its arguably the best RPG ever with mods but you have to work for it. My morrowind is a piece of art. I have like 10+ mods changing the combat and difficulty so it's better. Mainly
"PvP+Shields Up+Nimble Armor+No Fatigue run"

Makes it so you have parrying, dashing, active and and passive blocking AND dodging and all of this applies to the player and enemies. AI mods also make enemy AI much better, run through doors and dodge projectiles.

None the mods I'm using are compatible with Open MW, it's fucking retarded how many people use OpenMW considering literally every single good mod is incompatible with it and you need those mods to make it great.

Sneaking through dark dungeons (mods make them dark by default and make it so you have to turn on torches and candles yourself) and stumbling on some horrifying skeleton monster and having an expect back and forth with attacks flying back and forth every half second, swords clanging in the air both of you firing off and dodging spells... I've never played a more immersive RPG in my life.

Games mid as fuck without mods though. Here is my mod list btw, the right half is MWSE mods

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no fatigue run alone ruins the game

Neat. I'd been looking for a OMW ship mod back when Abecean Shores dropped, but didn't find one that looked compatible at the time. Like the ship options, too. The original was too big for my tastes. I just wanted a little boat to island hop with.

Now I just need someone to add a ship vendor to Cyrodiil.

Retard, didn't I just tell you my combat is heavily modded? Dashing takes fatigue, special mod power attacks take extra fatigue, even holding a bow drawn takes fatigue in my game and even some spell casts
You'd be unable to move in 5 seconds or combat if I didn't have no fatigue run on

That's why everyone says "could" but nobody actually does it. And he definitely knows he can get away with it.

I'm doing the TR Sanguine quest and hit a bit of a brick wall. i found the island where the party goes are at, but now they want me to give them six bottles of Ancient Dagoth Brandy. That shit is super rare! I've only found two bottles max in my past playthroughs. did TR add a place where i can get a six pack of this shit? Can anyone help me out here?

sounds like a skill issue to me

pressing F1 changed my life

The heart obviously. Nerevar was killed because he had different opinion on it with the rest of his buddies, only Dagoth Ur (definitely) and Alandro Sul (likely) remained loyal.

It was made in a time where games never knew if they'd be successful or not so it's giving you so much to do and be occupied with. Until the next game comes out.

mfw when I try to play Morrowind for more than 20 minutes

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Imperial Legion and Cult have basically no content in Narsis

sad!

>play oblivion

>pick blades as a skill

>will be just as proficient with blunt weapons

no you wont unless you level that skill

Nerevar got tricked by the tribunal, he and Daggy were bros to (almost) the end*

Dagoth (definitely)

to a point

Morrowinds fatigue loss while running is one of the dumbest valance choices ever anyway. The only thing it does is make it so you HAVE to bring fatigue potions or a spell of restore fatigue and use it before every single encounter. That's the only thing it results in, a literal chore required every 30 seconds of gameplay and until you can do that chore you have to walk at the speed of a turtle every time you explore which massively discourages exploration.
Only retards defend a fucking chore as a gameplay element. Fatigue is fine for literally every other action in the game but not running

holy based

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maybe you need to slow down bro, learn to pace yourself.

Or just make a simple restore fatigue ring and never have to worry about it again.

Cool. That's not Morrowind though.

I told the guildmaster I'd go and practice my casting, but I never told him what kind.

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tfw you will never have a harem of your own female clones

Is this modded or in the original game? I've been meaning to play Morrowind but I keep putting it off.

just stop sprinting everywhere bro

that sounds like an initiate quest ala blivion

go find this missing mage

he's just chillin at the fishin hole

it is though

Morrowinds fatigue loss while running is one of the dumbest valance choices ever anyway. The only thing it does is make it so you HAVE to bring fatigue potions or a spell of restore fatigue and use it before every single encounter. That's the only thing it results in, a literal chore required every 30 seconds of gameplay and until you can do that chore you have to walk at the speed of a turtle every time you explore which massively discourages exploration.
Only retards defend a fucking chore as a gameplay element. Fatigue is fine for literally every other action in the game but not running.

In fact there are some really good mods that add sprinting for fatigue cost which actually makes sense because "running" in Morrowind means moving about 3mph instead of 1mph even with a high speed stat. And no breaking the game with magic to get 500 speed is not a good solution

get some athletics kiddo, do that cardio

No matter what class you build, you really do need to put athletics and acrobatics as minor skills unless you want to be slow as all hell for a long time.

only brown people and literal troglodytes purchased NFTs or thought these ugly ape abominations were cool

you are posting an ugly ape abomination

therefore you are brown or a troglodyte

The only time "running" feels fast in vanilla Morrowind is at essentially max stats and even then it basically only results in you moving at the same speed most open world games use as a default.
It's indefensible and only nostalgia goggles make it seem ok.

or max them immediately and keep them off your level path

Makes the world feel larger and improves immersion.
Maybe you should stick to Skyrim

maybe you should get a mod to use EVEN MORE fatigue when running to go faster.

average Morrowind quest

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bro... your trainers?
nothing else to use drakes on in this game

Or Misc and just max them out ASAP.

You're stupid and childish and you're why modern games are full of faggotry and bing bing wahoo instant gratification bullshit. You should just play Call of Duty instead. I bet you've shoved things up your ass because the internet told you to.

the architecture is only using the style of every other imperial town in vvardenfell and if your PC can't handle 4 cells of morrowind i think it's time to upgrade from windows 98

encumbrance, bro

I know, early game is rough. What are you struggling with exactly? Maybe I can help you smooth things out. Late game Morrowind is fun as fuck and I would hate for you to miss out on it.

Shut up you fucking retard.

I literally just said there are mods which add sprinting for fatigue cost which goes faster than "running"

and then you cheated to get more fatigue to use it, like a bitch

I beat the main story and tribunal DLC and have tried to get into TR content twice on fresh characters and gotten bored as fuck both times.

No it doesn't make the world feel bigger at all to take 5 minutes to walk 500 feet it's just annoying as fuck and immersion breaking. What kind of nonsense is this?

And I assure you, you don't need the world to feel bigger. Tamriel Rebuilt already makes it one of the biggest and most content dense RPGs ever.

I'm really fucking sorry for that awful post. Is there anything I can do to make you not hate me?

I STILL can't believe people fell for this bullshit

Delete it.

My character is getting a bit long in the tooth, normally I start a new one when this happens but given the massive amount of TR I've never really explored I figure I might as well go full bore with the wizard shit since I'm already spending more time with the cliff racers than on the ground. I'm going to use the CS to stick a wizard's tower down somewhere to serve as a new home, since I got too comfortable in Caius' place and now I'm lord of a thousand guilds I'm in dire need of a suibtable upgrade. I was thinking of placing it in Caldera for convenience since there's a mage transporter there and the scamp, but since I'm making a new building anyway I can just copy paste the little fella and give him 400000 gold and a fat pair of tits as part of the upgrade.

Anyway, any ideas on where I should put my wizard's tower?

How tf? TR is better than Bethesda content by a country mile.

You sound burnt out to me. Just take a break from Morrowind and come back when you want to play again.

Where u get this home? Balmora? How'd you purchase?

how the fuck don’t you recognize caius cosades house

i just squat in that guy who killed the taxmans house, free ring free house.

The TR devs didn't actually learn from the base game of Morrowind. They spam, uninspired, soul crushing fetch quests. Every single quest they upload to the map they need to ask themselves "Is this fun, interesting, or engaging to the player? Does the player learn anything new about the world, politics, conflicts, does it go anywhere, etc etc?" If the answer is no, delete the quest immediately or remake it. Every quest they upload, even the most basic entry level ones, should have something interesting going on. Sadly it's just not the case and no amount of coping from you idiots will sweep this shit under the rug. No. Fetch. Quests. EVER. Do better.

clean up the skooma pipes before taking a picture...

its perfectly fine for sidequests to be shitty, the purpose is to send you into the world to find your own adventures. chain/hub quests though, they better be fucking interesting.

You should join the TR team and make some totally unique and interesting sidequests, anon!
Or are you just a whiny little bitch that knows he can't make anything interesting so he resorts to criticizing people that actually make the mod?

You don't even have the game installed do you?

I have played all of SHotN, an okay chunk of the content from Old Ebonheart and the surrounding towns, and an okay bit of Project Cyrodiil (mostly thieves guild focused). Where are all these no context fetch quests you're talking about? I honestly don't know what you're referencing.

be me

install TR

Install Sails and Sales

Install Ashfall

Class: Pirate

Install a bunch of pirate mods

Ah yes, time to sail all over Tamriel.

is OpenMW just morrowind but free? Or do I still need the base game or something?

openMW is a game ENGINE that reads your morrowind base game's data files. i dont know if anyone has implemented any other core data base game shit yet, it could be done.

You should go to the OpenMW website and read the FAQ

walking speed is murder

literally raise your skills and stats and empty your inventory

Why walk when you can ride?

Save scums a lock pick with low lock pick skill.

running for fatigue is bad

sprinting for fatigue is fine

You need to be significantly retarded not to realize that they're exactly the same fucking concept since you'll spend the whole game sprinting around if you have that option.
You're basically just complaining that Morrowind's starting run speed is too slow, which is balanced out by how fast you end up getting.

Half the thread is just brown people and ADHD children complaining about nothing. Play fucking Fortnite or something instead, nigger lover.

it's balanced since when you're playing the game you're slow as shit but after you beat the game and have no reason to play you move slightly faster

I do.
@709253895

chain/hub quests better be interesting

Boy have I got a treat for you. Check out the Old Ebonheart mages guild on a fresh character. This is the prized jewel of TR's work BTW.
Here's a quest Idea that I took 2 seconds to think of that mogs all the stupid quests I experienced in TR: tl;dr help a skooma addict in the mages guild create an alternative drug that's similar to skooma, but with ingredients that flies under the Empire's radar.

Also unrelated, but this new spam filter is fucking aids. Let me reply to lots of people in peace. I'm not doing a blanket mass reply.

More like after you played for half an hour.

Play fucking Fortnite

I do
It's hilarious how Bethesda fucked up both TES and Fallout colabarating with Fortnite because of their ego or whatever
All other companies give the most popular characters from their games while Bethesda only allowed shit that literally no one needs
I would kill for Dagoth ur or Vivec in Fortnite

I knew it was you. If you would do one more quest for the mages you would see that it starts getting interesting. Or go literally anywhere else. Holy fuck in the time you've spent pissing and moaning you could have cleared half the questline

Brown or ipad baby?

The TR devs didn't actually learn from the base game of Morrowind.

Does the player learn anything new about the world, politics, conflicts, does it go anywhere

Are you fucking trolling? This is literally the whole reason why so many players prefer Morrowind's faction mechanics over Oblivion and Skyrim's questline style factions.

F/S 1Br 0Ba in the shadowed outskirt of Balmoa, previous crack den, leins, no inspections, no permiits

Starting offers at $890k

free ring

I always give it back to the lighthouse chick.
And then murder her to take it back together with all her ingredients.

Here's a quest Idea that I took 2 seconds to think of that mogs all the stupid quests I experienced in TR

So why haven't you submitted it to TR yet?
You are capable of making a quest mod, right?

Morrowind fatigue is literally just busy work when it comes to travel, though. All it means is chugging a potion or waiting for 1 hour whenever you get to your destination.

An intelligent system would distinguish between basic travel and actual actions. Swinging a sword, jumping, running while in combat should all cost fatigue. Running because walking between towns would take eons should not. If you want an overall Endurance/Exhaustion stat, then you should have that. Something that counts down significantly more slowly, and is replenished by actual rest.

As it is, Morrowind draining fatigue while running outside of combat is just making going from A to B more tedious with no actual benefit.

do you think cross-province travel without loading screens will be possible in 45 years when TR and one of the PT projects finally end up having a land border?

I don’t mind the combat in this game but I hate how dead and static the world feels. The day someone makes an NPC scheduling mod I’ll play this game again, but I know it would be a huge undertaking to make.

You can already do that you just have to fly over a lot of sea.

As it is, Morrowind draining fatigue while running outside of combat is just making going from A to B more tedious with no actual benefit.

I agree. Mounted travel would fix this issue.

Morrowind fatigue is literally just busy work when it comes to travel, though. All it means is chugging a potion or waiting for 1 hour whenever you get to your destination.

Which is far less annoying than start stopping your sprint. And really, you're not supposed to just trek your way anywhere after early game. Jump is a spell effect for a reason, and the reason is not to reach high places.

but muh non mage builds

Hoptoad ring is a 115 gold item for a reason.

Check out the Old Ebonheart mages guild on a fresh character.

Looks good. What's the problem?

THANK YOU. It doesn't serve to immerse, or at least it doesn't succeed at immersing you and since it fails at that there is literally no reason to have it in the game.

I'll take being able to not worry about fatigue until I'm in an actual fight any day of the week. It's not like the enemies have to worry about running and draining their fatigue. If it's possible to outrun an enemy and make them walk simply by having them run too much I've never seen it in several dozen hours of gameplay.

The combat is infinitely more fun when you have to properly manage fatigue loss from dodging and other combat actions like my mods add. So it becomes like a proper fucking action RPG or souls-like combat instead of literally just a dumb green bar you have to keep up or you fall over and die instantly. I freaking love modded Morrowind combat

you're not supposed to just trek your way anywhere after early game

?
Early game is literally the only time fatigue matters. After that, your skills are high enough that you no longer need to give a shit.

Not if you mod it to have an actual use for fatigue in combat, then it becomes very important to manage forever.

That isn't the confusing part. The confusing part is all the different levels, the different cantons being for different factions, etc. I know it like the back of my hand now but when you first get there and can't even see that layout on the map yet (and can't even see 2 cantons away due to draw distance fog) you'll get told to go to the St. Olms' Canton and be like "huh?"

No, shit. If you mod it to be useful, then it's useful. In the base game, it serves fuck all purpose for fatigue to drain during basic travel.

it isn't busywork if it's the core of gameplay, everything is fatigue. 100% of everything. immersion doesn't need help.

it's the core of gameplay

It literally is not. It only matters in the early game and it's trivial to mitigate. It's literally busy work for the first few hours of play and then matters not one iota.

iirc it has more impact than stats or skills, you think you're leveling up but actually you're just mildly massaging your fatigue stat.

If that were true then you'd be able to outrun enemies and make them walk after you but I've literally never seen an enemy naturally run out of fatigue. Only way to make them walk is with hand to hand/magic draining fatigue effect while the player is left having to manage it when doing nothing but running.
I swear the NPCs don't lose fatigue from running, they will NEVER stop running without being drained.

Early game is literally the only time fatigue matters

A flat +25% to every calculation is relevant at every level, and your skills won't get high all that quick unless you just spam training.

My headcanon is that the emperor was just having a laugh

what if we dumped some random prisoner on Morrowind, told him he's like the chosen one or something, and that his goal is inside a volcano.

maybe because they know how to manage their fatigue i dont THINK they actually use fatigue for attacks the way players do..?
+/-, its a huge swing.

Ah that's the stuff, now I can get a silky smooth 43~ FPS in Old Ebonheart.

thats probably just what azura would tell him too

let's put him in contact with some random junkie, that'll be funny

A flat +25% to every calculation is relevant at every level

No, it is not. This is trival, anon. It's just math. It matters in the early game because you're chance is likely less than 50 percent as is. Mid to Late game, your hit chance will always be above 50 and your damage will be massively better than the early game, so fewer hits are needed. This is obvious to literally anyone who has played the game.

your skills won't get high

Then you're in the early game. Again, the only time fatigue matters.

I'm not sure why you're even arguing this, though. The point wasn't that fatigue is literally meaningless. The point is that the effect of fatigue impacts the early game significantly more than the late game, but is still easily mitigated even early on. So what purpose does running draining fatigue serve? I'm not arguing against fatigue for anything. I think actions taken during combat should probably have a greater impact on fatigue. I'm specifically talking about fatigue draining as a factor of running from point A to B.

Nice. Time to decorate it.

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It's the one thing I change from the base gameplay. I'd rather have fatigue be useless than actively detrimental to my experience.

level 100 fuckshit sprinting around vvardenfell

level 1 cliff racer swings

hits every time

fatigue lol

Fatigue is actually never good in any case. Why should jumping or swinging a sword have a fatigue pool? What's the benefit to the player experience? Does is add depth? Is there a better way to prevent the player from spamming jump or attack?

its part of the challenge, you're free to godmode it but that is your own personal internal challenge

I mean from a game design perspective. No-fatigue shouldn't be "godmode", there should be other tradeoffs that incentivize the player not to spam attack and jump. Longer wind-up and end lag for power attacks during which opponents can punish, rather than just draining more fatigue from the universal bar for example.

Just fucking walk there. the bridge is rigth here. just cross it. you double n'wah

Is there a better way to prevent the player from spamming jump or attack?

In general? Sure, lack of stamina can govern your ability to jump, swing, or block. In the context of Morrowind? Not really. You'd need to overhaul the entire combat system. I'm fine with fatigue reducing your combat effectiveness thereby making you think about engaging singular tough creatures or multiple enemies at once without some support in the form of spells or potions.

It works for me with mod combat because enemies have the same costs as I do resulting in souls-like fights where both the enemy and the player gradually run low on fatigue and are forced to either heal or slowly slug each other like the final Naruto vs Sasuke fight .
Very fun and intense combat

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can't even see that layout on the map yet

The game comes with a paper map that includes all the major and even some minor landmarks. You're supposed to use it. In game, there are City/Region guides that have maps in them.

idk, KCD tried but got it way way way more wrong. the "bar of not sucking" is perfectly fine on a tactical level without tying you into a specific alternate thing.

nexusmods.com/morrowind/mods/49775

Here you go, does exactly that for both the player and enemies. Probably best to just go with this modder's full combat overhaul though.

How many swords of white woe are there? I've found one in balmora in a guard tower and just found another in a guard tower in Suran under a bed.

Anybody know if I can use a texture mod with Tamriel rebuilt or would that screw up everything?

tfw we will probably nuke ourselves to extinction before Tamriel rebuilt and project Tamriel are finished

Doing the Ashland Survival Start after it got brought up in these threads

Breddy fun

Eventually decide it's time to leave the island

No raft recipe

Literally every other recipe is there except the raft despite being over the crafting level

Can't find anyone else who has had this problem

Send help

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Nerevar's Axe

This seems pretty nutty

TR comes with HQ textures optional already I thought. As long as you set up the mod right it should be ok but I'd copy paste your whole Morrowind folder first. You can also use stuff like Vurt's vegetation to add more trees/grass if you like, that works fine

Will probably happen within the next year or two actually, iirc the upcoming PT High Rock release borders the SHoTN area

I was just about to try either Reincarnation which adds a lot more powers and specialities to races/birth signs and or CharGen expanded which adds 60 different starting locations and stories

The oblivion remaster made me want to try it again
I'm playing as a light armored spear argonian with conjuration and having a comfy time. I think the reason I dropped it on my previous attempt because my build was just shit

High Rock actually has development work being done?
I thought it and Hammerfell were still preproduction

Being a pure mage at the very start of the game is suffering

Next to no health

Slow, so can't dodge as well

Spells are good but not that good

I know it gets better, back in the day I made a good mage and had fun, but the start is even worse than a warrior.

Reincarnation

What mod is that?

Doesn't fatigue determine spell chance even in vanilla? It's gonna be a real struggle to go anywhere and try to cast spells when you're completely out of fatigue by the time you make it anywhere because of the retarded run fatigue system