Xenoblade

I think action combat going forward is the logical choice. The MMO faux style combat just needs to go. They've taken it as far as it can go and I've had my fill of it. People just don't like it. I'm tired of the series not gaining a footing with more gamers cause they hate the combat.

Nobody is doing that MMO style because 1.) It's dated, and 2.) Its not compatible with a wider audience. It's not "unique" either, it's a system lifted straight out of MMOs.

I don't *hate* the Xenoblade combat, but I also wouldn't miss it. It's not the sole reason I play Xenoblade. There's so much more to these games than just it's combat. Most of the mechanics can be translated into an action battle system anyway.

I think that they should go back to turn-based, unlike they get some Platinum devs the full-on shift to action won't be a smooth transition

Expecting people to read that.

This the xenoblade thread until further notice

I think the combat of the Xenoblade games needs a shake up to appeal to a wider audience. Enemies being able to hit you through walls from far off in the distance is just really weird and off-putting to most gamers in 2025. Being elastic-banded to an enemies attacks when you're halfway across the map isn't good design anymore.

Who was Mythra's child anyway?

I like that your image has the games in order of descending quality

future connected

being anything but the bottom barrel of the series

anon...

From right to left.

Action RPG combat IS FUCKING SHIT. Its the worst shit imaginable. RPG fags don't want to lose fights because they fuck up timing and reaction speed, action fags don't want to lose because they don't have good stats/items/party composition.
There are good action games, there are good RPGs, but there is not one action RPG that does both in such a way that makes the combination an improvement. Any game you think is a good action RPG would be better by just being one or the other.

Then you make an action combat system with timing and reaction speed that also demands stats/items/party composition. Are you dumb

You really think enemies being able to hit you through fucking cave walls and being elastic-banded to enemies physical attacks when you're 100 metres away from them is good game design?

Are YOU dumb? I just said that no one wants that combination and not a single game has done it in a good way. Its not impossible to do, many games try, but not one has made a better game by combining them.
For an RPG yes that's fine game design, imagine playing video games and getting mad that they're not "realistic"

I hope they expand on the XC3 style of combat, it reminded me a lot of FFXII with the gambit system. Being able to enable skills for your team mates to use and assigning them jobs/roles felt really comfy, it was a little too easy in XC3 though because you had 6 characters on the field at any given time and some classes if you had 2-3 of them at once you were practically invincible

Idk man 2's was pretty fun

Enjoy Xenoblade being shelved eventually then cause it continues selling more or less the same to the same people.

The combat simple has to change. I want them to sell more and reach a wider audience beyond a niche anime fandom which in theory means more money to put into new projects to make higher quality games. I'd rather not see them just coasting or "just getting by" cause their games keep selling more or less the same to the same people. Monolith definitely don't want that either. With every Xenoblade they've tried to appeal to as wide an audience as possible while still putting in their games the things they love.

This isn't 2001 or 1997. Long gone are the days of Takahashi's interest in making weird esoteric JRPGs that if just a few people "got it" then he's satisfied. He's very conscious of wanting to make games that a wider audience can enjoy. He's gone on record to talk about how Nintendo's IPs sell 10s of millions but Xenoblade is struggling to climb the 2 million sales wall which he's acknowledged is probably the sales ceiling for JRPGs right now and is actively thinking of ways to breach that, so the desire is there.

They cannot and should not make the mistake of Final Fantasy
Just keep updating the current combat system

Xenoblade is still a relatively young series compared to FF. It only has 4 big releases (not counting the Definitive Edition). It's way too early the cling to a single formula for the series and never deviate from that. The series should continually evolve to find its next success otherwise its just going to stay trapped within itself. Monolith aren't the company to keep doing the same thing either.

Just keep updating the current combat system

Literally what else can they do with this MMO style, they've literally taken it as far as it can go

Also this

You literally just read my mind, I was about to post this. If the next Xenoblade game is a wow clone with some gimmicks here and there I'm not buying or pirating that shit

It never was, it's just one of the diseases that come from wow being a MMORPG and Xenoblade coping that combat system

Copying* time to go sleep, my esl brain can't handle more writing

Unless they're going turn based, just keep the current system

just keep the current system

Braindead

You can look at the "success" of the last few Final Fantasy's to show you how slapping on a random action setting doesn't just make the game better. I think that drifting away from an MMO system is just wrong, it was a core part of what made Xenoblade what it is and its clearly they can still make good spins on it with how 1 changed to 3 over the years. There's no reason to believe they can't find new ways of making it work and complaining about nonsense like "they hit me from 10m away" is like whining about how shooters don't have people die in one bullet because real life doesn't work like that.

I literally cannot believe that there are people unironically wanting a game to appeal to a wider audience. The very phrase should instinctively inspire hate in you when you read it. Its so fucking stupid, its literally making your game more retard normie friendly, losing the parts about it that made it special all just for more money. Like fuck do we not rage about every western game doing this? You don't even sound like you even enjoyed any of the games in the first place, if you did you wouldn't be going on about them needing to change.

b-but they can't keep making the same system!

Then don't. Make a make a new franchise, hell make a spin off. There is no NEED to keep making Xenoblades if no one wants them anymore because according to you they're outdated. I'd rather Xenoblade never get a new game again then get it turned into some garbage all ages friendly smooth brained slop.

The main thing is that they don’t do it like in Expedition, where you need to press parry to win.

Personally I don't care whether they build of 3, X, or a hybrid system cause I liked them both.
And I doubly don't care if others don't like it. Who cares if a game is popular so long as it's enough to make a profit. If anything a wider appeal risks casualising it and stripping the identity from the game.

You're seriously overreacting. Many of the best selling and most beloved RPGs of all time have an action combat system.

Adding to this, name me a popular, big selling beloved RPG that has MMO faux combat. There is none.

I think that drifting away from an MMO system is just wrong, it was a core part of what made Xenoblade what it is

Lol to you it is maybe. I love Monolithsoft and the Xenoblade games. Been playing the series since 2010 but I really couldn't care if the MMO combat was gone. I never played them for the combat, to me the story, music, exploration and worlds were the core part of Xenoblade.

is like whining about how shooters don't have people die in one bullet because real life doesn't work like that

FPS gameplay is inherently more accessible than Xenoblade's weird MMO combat

No. Why everything needs to be turned into the same homogenized crap for a "wider audience"? Fuck off and play something else

You will be left behind. The series can't find more success if it's just designed to sell to the same people like you every time.

enemies being able to hit you through fucking cave walls and being elastic-banded to enemies physical attacks when you're 100 metres away from them is good game design?

You can do the same thing so... yes? The attack animations are just there so you can keep track of the DPS and charge times, it's not an actual part of the battle system like in an action game.

Fuck off. Trying to chase a wider audience has been one of the biggest issues in gaming for decades now.

b-but think about the normalfags

We explicitly don't want them anywhere near our stuff.

Why everything needs to be turned into the same homogenized crap for a "wider audience

If Xenoblade really wanted to be niche and only played by niche crowd of shut-ins it wouldn't have adopted the popular trend of open areas or an open world in the first place. Xenoblade in the first place was concieved out of wanting to appeal to a wide audience and to be something a wider audience can enjoy after the commercial flop of Xenosaga.

You're a fucking idiot.

You will be left behind

Final fantasy is likely going back to turn based after the massive failures of rebirth and ff16 and the widespread critical acclaim of E33

And you think majority of gamers will go "ah yes the attack animations are just there so you can keep track of *pushes up glasses* DPS and charge times"?

It's shit, outdated, messy game design.

So you can't have open world/big areas or the game is automatically for normalfags? Take your black-and-white bullishit somewhere else.

Final fantasy is likely going back to turn based

Doubt

I think the Xenoblade series is more flexible than FF and can try different things without it's core fans not touching it again just cause the MMO combat is gone. I don't think it's MMO combat is as cemented in its identity and a must-have compared to FF's ATB turn based system.

Action combat has lead to the biggest flops in series history
It was a false god and I guarantee the ff9 and 10 remakes will be turn based

Action combat has lead to the biggest flops in series history

Only for series where it's identity used to be deeply rooted in its turn-based gameplay. Xenoblade is already actiony so it can get away with going proper action.

the majority of gamers

Actual gamers? Sure, they would intuitively understand the game is mainly a RPG.
Retarded normalfags who can't into abstract thought? Who cares about them, they have enough shit to play.

That has nothing to do with game design. The game just rolls the dices every time you or some enemy attacks and the animations illustrate that, it's pretty standard RPG stuff.

I actually agree. At the time it was pretty novel to do MMO combat in a single player game, but they can't keep doing it forever. As it is now, being able to control and set commands for everyone in the party is good enough to set it apart from other RPGs where you're stuck controlling just one character.

Thank god someone in the thread who isn't braindead.

Melia remains my wife in all 3 games since no one else will have her

Action combat has lead to the biggest flops in series history

I don't like action combat either, but zoomers hate turn-based, the only ones who still use turn-based combat are atlus, but I think persona 6 will be action.

Jesus, just say you were filtered an move on to your wide appeal slop, there's no shortage of it

Nobody is doing that MMO style because 1.) It's dated, and 2.)

1 is precisely why they're doing it, it helps them stand out.

Imagine moaning about a AA jarpig team not following the patented, industry stan(slop)dard, gameplay blueprint.

zoomers hate turn based which is why Baldurs Gate 3 sold 20 million copies and Expedition 33 is the best user reviewed game in history

I used to think offline MMO was a meme Xenoblade detractors used to blindly hate on the series. But honestly it really is that and it is just a dated style of game in 2025

Gonna be hilarious watching Xenoblade cunts cry and piss their pants when Monolithsoft reveals their Switch 2 RPG and it has a better combat system

Nintendo doesn't need Xenoblade to be a 10+ million seller, they just need it to fill in its niche

Expedition

This is an action game, you need inhuman reactions, you either parry or die.

it helps them stand out

Ah, must be why the series is selling so well and pulling in such a large audience

Obsessed

It's going to be even more hilarious when the actual fans don't buy it along with the "wider audience", because that's how it really goes if you betray your playerbase.
Thankfully Monolith isn't that dumb.

It's no different from super mario rpg which is also turn based
Also you dont need parry besides a few end game bosses and areas, you can mostly dodge spam against 99% of enemies which has very forgiving windows

I don't Monolith are really satisfied with their games selling more or less the same and to the same people. Takahashi has already gone on record to say he's always thinking of ways to breach the 2 million sales wall and the CEO has already said Monolith Soft will never be satisfied with the status quo. Do you really not hold them to a higher standard?

It's going to be even more hilarious when the actual fans don't buy it along with the "wider audience", because that's how it really goes if you betray your playerbase

You really think Xenoblade aren't going to pick up Xenoblade just cause it doesn't have its stinky MMO faux battle system? You might not play it but you are not even a drop in the ocean. You have to crack some eggs to make an omelette mate.

Takahashi has already gone on record to say he's always thinking of ways to breach the 2 million sales

Source?

the CEO has already said Monolith Soft will never be satisfied with the status quo

That had nothing to do with sales

At this point I just want a new IP. I'm tired out of Xenoblade series.

Yeah I'm sure only one person ever likes Xenoblade for what it is. That's why you are being told off by half of the thread.

Stop bumping this shitty troll thread retards.

In this game you don't need anything but parry, vitality and defense stats are literally useless, either you parry and take no damage or you die.

Fine, but make a proper Xeno thread

xgg?

On Anon Babble I mean.

The monster designs in Xenoblade are truly under appreciated. Everyone just talks about the lore, stories, and girls. Which I don’t blame them for, but X gets the biggest focus on the monsters because the gameplay matters most in that one compared to the other games and I think action combat would help people actually appreciate monster designs more.

The combat in Xenoblade is bad because every fight is literally the same.
There is always one optimal rotation that you have to do no matter the situation, there's no items or defend option to ever deviate from your rotation.
Xenoblade 1 was aware of that issue and their solution were monado skills that you NEEDED to use to win certain fights but were kinda useless in vacuum, like the debuff etc.
2 and 3 opted for periodical "press button to awesome" to break up the tedium instead.

They got rid of items, they added free regen between fights in order to reduce the jrpg tedium but what they achieved instead is having every fight be literally the same.

Told off by 1 or 2 Xenoblade on Anon Babble who don't amount of even 1% of RPG fans, gamers or Xenoblade fans

Can't wait for Monoliths next game to slap your expectations back into your dumb face, ya cunt.

This too. I feel like I've sussed out Xenoblade's combat. It's always just break, topple etc.

They had the perfect system with 2's seals but for some reason they didn't design any of the ennemies around it besides very few story bosses and unique monsters

I think action combat going forward is the logical choice.

You lost me there.

Honestly that's your fault for optimizing the fun out of the game way too soon. But 2 and 3 specifically avoid this with challenge battles forcing you to work with different builds

The only time the game pulls something on you is with spike damage, and it’s always just some random enemy in each game that introduces it so it ends up being a “haha fuck you” where you’ll die and then fuck the enemy up next time because you’ll use stuff that resists spike.

You really think Xenoblade aren't going to pick up Xenoblade just cause it doesn't have its stinky MMO faux battle system?

Yeah. Would Tekken fans be happy if it shifted in 2D? Would Expedition 33 fans be happy if a possible sequel ditched the turn based system? Would DMC fans be happy if DMC got turned into a turn based RPG?
Fans usually stick to a franchise for multiple reasons, including the gameplay.

No point speaking sense or trying to reason with a tiny subset of Xenoblade fans who are massive fucking shut-ins and wank over Japanese otaku anime hentai, never leave their bedrooms, and refuse to play anything that isn't Japanese or sold more than 2 copies.

Not sure if I would have liked the game if it tried to force seals in most fights. It's better if you can find ways to defeat enemies without being railroaded into the "intended" solution.

Isn't Xenoblade pretty much already actiony in its combat? Would it really matter if it went full-action and carried over most the Xenoblade mechanics?

That's true, but the mechanic still feels very underutilized

Not really, it's more obviously focused on RPG mechanics and dice rolls but with real-time movement and cooldowns. It's somewhat resembles MMOs but also not really, you'd be hard-pressed to find one that actually plays like Xenoblade.
And we like it this way

MMO style

What the fuck does this even fucking mean? Is it just non-instanced combat on a large map, with RPG mechanics? Is FFXII a single player MMO? Is Xenoblade Chronicles a single player MMO? Is Pillars of Eternity a single player MMO? Is Super Paper Mario a single player MMO?

So you want Xenoblade to always stay super niche and Monolithsoft to forever be this niche developer who never really has a breakout hit and who people overlook and look down on cause their games are niche and who never find real success.

They made the perfect battle system with Torna.

I don't think it's a battle system that could stay fresh throughout a 60-80 hour game. Works for a smaller expansion.

youre right 3 million players isnt enough, i want the call of duty audience

The games have had a drop off in sales ever since Xenoblade 2. They're not reaching 3 million in sales. Xenoblade 2 was an exception thanks to the Switch boom.

The series is struggling to hit 2 million now. Xenoblade X DE hasn't even reached a million. The games aren't pulling in new players, they're selling to the same people and selling worse each time.

XC2 had excellent combat and Monolith threw away all the mechanics in that game because tendies were too smooth brains to understand it.
If XC4 is a thing they need to bring back the elements and Blade combos from XC2 and the mechs from XCX.

'positional shit with cooldowns,' i think

Nintendo's other IPs sell 10s of millions and they have nothing in common with Call of Duty. Making games for a wider audience so that your company experiences sales growth which leads to more development investment which leads to higher quality games has nothing to do with wanting the call of duty audience. Thick cunt.

I think they'll only do mecha if the world is large enough to justify them.

Nintendo's other IPs sell 10s of millions

Only Mario (plus some spinoffs), Zelda, Animal Crossing and Splatoon do.
Kirby, Fire Emblem, Metroid, Pikmin etc. don't
In fact on average, Xenoblade games sell better than Metroid games

it's dated

Turn-based games are still selling like crazy and somehow MMO-esque gameplay is dated?
Shut the fuck up nigger!

Turn-based gameplay has a long deep-seated history with RPGs and a strong affiliation with the genre. MMO-esque gameplay in a single-player RPG does not.

Correct. Fuck casuals, journos, normals, the "modern audience" and whoever wants to make everything play the same.
This series is not for you OP, get over it.

Who said it would play the same as other action RPGs? You're jumping to conclusions.

Did you refuse to play any turn-based RPGs in the PS2 or PS1 era cause they all "played the same"?

Dumbarse.

So what you're saying is we need years and years of single player MMO gameplay.
Lucky for you Xenoblade has been quite the successful series and has a bright future ahead of it!

I have a question: Does anyone in this thread own the OST for 1DE? If so, is it possible to tell just from the cover and packaging whether it’s the first press version with the reversible cover?

IMG_7394.jpg - 1024x1024, 250.42K

I play turn-based too, because unlike you I don't need every game to be the same cookie cutter actionslop and I don't bitch about different gameplay systems.

I suppose by your logic Xenoblade should get rid off the open areas and open world too then since that is the popular thing and 80% of games made today?

You're idea that anything that is action gameplay automatically means it plays the same as everything else is insanely retarded.

You didn't answer the question. Why does it being action gameplay automatically means it plays the same as every other RPG? Doesn't any decent game with action gameplay usually have its own quirks and mechanics that make it differ from another in some ways?

I suppose by your logic Xenoblade should get rid off the open areas and open world too then since that is the popular thing and 80% of games made today?

You are the one asking for changes in Xenoblade, I'm arguing it can continue doing what it's doing and shouldn't try to become something else for the sake of appealing to a wider audience.

Doesn't any decent game with action gameplay usually have its own quirks and mechanics that make it differ from another in some ways?

Like Xenoblade, you mean?

y'all niggas is just arguing for the sake of arguing

Mario shouldn't kill ennemies by jumping on them anymore, that's an outdated mechanic that doesn't appeal to modern gamers

You are the one asking for changes in Xenoblade, I'm arguing it can continue doing what it's doing and shouldn't try to become something else for the sake of appealing to a wider audience.

Continuing to do the same things equals stagnation and the death of an IP. You won't find your next success doing that. No developer wants to keep doing the same thing each game, that's doubly true for folks at Monolith. I want to see them take the next step, evolve their game design, and find their next footing. If you want a company to continue to rest on their laurels and are satisfied with the status quo then you're looking at the wrong developer.

Please read And
You're a faggot. Nothing but a mindless consumer. You are not a Monolithsoft fan. You don't want to see their games evolve or their next game to be a bigger hit, pull in new fans, sell more leading to higher development investment which leads to higher quality games.

Are they happy selling to the same people ? I doubt it. Any company wants to widen the market and have as many people enjoy their games as possible. Monolithsoft have already expressed this desire.

Can we have a real xenoblade thread?

Like Xenoblade, you mean?

I'm talking in context of it having a hypothetical action battle system. Something more akin to Witcher 3, Bethesda games, FF7 Rebirth, and more etc.

Continuing to do the same things equals stagnation and the death of an IP

Not necessarily, while unwelcome changes can kill the IP even better.

You don't want to see their games evolve or their next game to be a bigger hit, pull in new fans, sell more leading to higher development investment which leads to higher quality games.

I'm a player, not a marketer. I want them to continue making good games that fill their niche so we can keep enjoying them.

Make one

The combat is shit, that's just a fact, I don't think they should go full action slop but it should be heavily revamped.
Are you fags really gonna miss having 4 skills and combat consisting of moving between the side and the back of the enemy every few seconds? Come on now.

The combat is shit, that's just a fact

Your opinions aren't facts.

I'm a player, not a marketer. I want them to continue making good games that fill their niche so we can keep enjoying them

Yes but the Xenoblade games have stopped gaining new fans and are now just selling to the same people. They're not experiencing any growth anymore. That's the sign that you need to move to the next step and try something a bit different.

Trying to force growth isn't a good thing and can easily backfire by just not selling to either the longtime fans and the "wider audience" who wasn't going to buy your shit anyway.

I'd like the fusion arts to get more development. That was a fucking good idea as a mechanic, it just needs more zazz.

So what?
Reminder throughout the Switch era Xenochads basically got 4 games, all of them have excellent added content that's worth the money.

4 games with 100+ hours of content, we could get nothing on the Switch 2 and we'd still be satisfied.

while unwelcome changes can kill the IP even better.

Xenoblade is still in its experimental phase. Their has yet to be a Xenoblade game that is a breakout success commercially, so they will continue to try new things and take it in different directions. Until they have a commercial smash hit they have that freedom.

Yes but the Xenoblade games have stopped gaining new fans and are now just selling to the same people.

XB3 selling less than 2 is just a side effect of being a second entry on the same console, much later in its lifecycle. That's a trend that all of Nintendo's IPs suffer from.
Only the first game on a new console, has the best potential to reach new people and grow the IP.

And hopefully that won't be something as retarded as ditching the RPG combat in favor of generic actionslop.

ditching the RPG combat in favor of generic actionslop

There's more forms of RPG combat than just MMO-esque. Many popular critically acclaimed and commercial successful beloved RPGs have action combat.

That doesn't mean everything has to become an ARPG.
Have you considered Xenofans like their own combat systems?

Let me guess, you just played E33 and now you need a dodge button in every RPG.

Can we stop with the single player MMO meme? Sure they share some of the same roots, but there's nothing out there that quite plays like Xenoblade games

Anecdotal evidence but across the years I've seen people praise the story, characters, the music, the setting, the lore, the atmosphere.
I've never seen anyone praise the combat or cite it as the reason to play these games.

No I tried E33 and hated it for reasons other than the turn based gameplay.

That's the problem. It's just Xenofans that like it. And they're a minority.

EXACTLY. I always see people saying they like everything else but just can't get into the combat. It must be nearing the thousands now.

Xenoblade already has a dodge button and has had one for the better part of a decade, it's called clicking the perfect evasion move at the right time. X, 2 and 3 all had that.

You have seen it now.

Should games only appeal to lowest common denominator then?

What other ways are there for there to be seamless RPG-style battle taking place on the overworld without a need to transition into a battle screen?

That just isn't intuitive to a majority of gamers in 2025 man

Who the fuck cares

Should games only appeal to lowest common denominator then?

Why are you so quick to assume that everything that is action gameplay is designed to appeal to the lowest common denominator?

It's still gonna be rooted in the RPG genre.

Going for mass appeal regardless of IP/developer strenghs is what Sony, Microsoft, Ubisoft etc. have been trying and it keeps failing miserably.
Nintendo understands the value of niche games.

That's what your argument is about since you keep talking about the "wider audience", regardless of which system you are suggesting.

You have seen it now.

You didn't say how it's or even that it's good, you just said you don't want it to change, I assume because it's part of the game's identity in your opinion.
And this is Anon Babble so I have some doubts regarding your sincerity.

Nintendo understands the value of niche games

They more than anyone understand the need to try appeal to as wide an audience as possible and build their games around that philosophy. Why shouldn't Monolithsoft with Xenoblade? They are first-party.

They more than anyone understand the need to try appeal to as wide an audience as possible

With the IPs that make sense for it. There is great value in small IPs and loyal fanbases.

But monolithsoft doesn't need to do that. They're already integral to the whole of nintendo's internal development.

I like that it keeps the emphasis on actual RPG mechanics while doing something that's definitely different from turn-based for a change. It's a perfect hybrid that doesn't lean too heavily into the action, but also takes advantage of it in ways that wouldn't work as easily with any other battle system.
Of course you will just say "nuh uh" and act like no explanation is ever enough.

With the IPs that make sense for it. There is great value in small IPs and loyal fanbases

Which goes back round to my point that Xenoblade in its current state isn't pulling in any new fans and widening the market so they will probably do something a bit different with either Xenoblade or a new IP since just doing more the same numbered games will get stale.

The primary focus of the Xenoblade IP post Xenoblade 2 wasn't to pull in more fans, but to sell the following games to that new audience they reached with 2.
Pulling in new fans will be a focus for the first new Xenoblade game on Switch 2.

How exactly would Xenoblade X work without the ability to fight enemies in real time in the world? Especially for enemies that are flying high in the sky that you need to fight in skells?

Pulling in new fans will be a focus for the first new Xenoblade game on Switch 2.

Good. That's awesome to hear. As it should. Hopefully no more Saito characters and a reinvention of the combat with impressive graphics.

Correct. I they want to reach the action audience, then do a different IP.

Hopefully no more Saito characters

Prepare to be disappointed

I mean the idea would be to reach a wider RPG audience wouldn't it? Not an "action audience".

Lets not kid ourselves, ARPGs were made to sell RPG to the action audience. See Dark Souls/Elden Ring/Bloodborne.

I don't think he's returning anon. If you want to try reacher a new audience then the last thing you'll want to do is make the game look like it's connected to two previous games in the series through its visuals. You'd want to give it a new visual look to separate it from previous games which denotes it's not connected and is a fresh start.

Reach a new audience

Only soulless corpos would want this.

new visual look

Doesn’t Xenoblade X already settle that by looking pretty different from 1–3?

They weren't even the first ARPGs. Wasn't that Bethesda all the way back with Daggerfall and Morrowind? Those games are stat-based RPGs through and through.

So you want them to change not only the combat, but also the visuals.
Why should Monolith try to alienate their longtime fans as much as possible for the sake of pulling in people who might not buy the games at all? That's exactly the same trap every other AAA company fell for

Doesn't count. It's a 10 year old remaster of a Wii U game released at the end of the Switch lifecycle. The wider audience left Switch years ago.

So you want them to change not only the combat, but also the visuals.

Why should Monolith try to alienate their longtime fans as much as possible for

Don't they usually change tje visuals for their games? X doesn't look like Xenoblade 1 and 1 doesn't look the same as 2 or 3 either. Where does it say that Saito is now the set character designer at Monolithsoft? That every game going forward now must have Saito designing the main characters?

Sure, but the more you change in the same game, the more you risk alienating your fans.
Also I would say the biggest difference is X and 1 to 3, with DEs bringing every game more closer to the same style.

Why does changing visuals === changing the entire damn gameplay?

Around the release of 2 they said they wanted to settle on an artist so that they could have a unique, defined, and recognizable look for the series going forward. Looks like they settled on Saito.

They bring it closer cause they're all part of a trilogy and likely they wanted to make the style across the games similar for that reason to maintain a certain visual identity since, again, they're all connected as a trilogy.

Takahashi already he wants the next Xenoblade look and feel vastly different from previous games. 3 was the culmination of the Klaus arc. I think they're going to go for another visual shakeup and I think you're exaggerating the idea that it would "alienate" longtime fans.

Then why does their recent job hiring call for a leader class 2D character design for their new Switch 2 RPG? It sounds like they're going for a new character designer.

The designs for next game have been worked on for a while now, this hiring must be for a future game still

Not necessarily. At the end of the day, Saitom is freelance just like CHOCO. What they truly want is an artist that will stick with them long term, but if they don't find them they can always call back Saitom.

I would feel alienated indeed if Monolith tried to sell me a game called "Xenoblade" that not only looks nothing like the rest, but also plays like a different genre.

No the hiring is for Takahashi's next RPG. Their Switch 2 project.

So did you not play Xenoblade X cause it didn't have Saito designs and therefore to you isn't "Xenoblade"?

Such narrow-minded thinking.

Nta but Xenoblade X is still recognisably a Xenoblade game in terms of gameplay and world design and the lead character designer, Kunihiko Tanaka, is a Xeno veteran and he contributed to Xeno 2 as well
A shame Tanaka seems to be retired now, otherwise they could’ve done another game with his art style

Even if it's not Saito, they will try to emulate the same style as 2 and 3 to some extent because there's no way they're throwing all their advanced 3D modelling tech from 3.

I don't think they willl emulate his style, but they'll definitly go with a shonen feel.

First of all, there was no Saito back when 1 and X came out.
Second, the core gameplay in 1 and X shares more similiarities than anything else.

What has this got to do with anything I said? You're giving me a lesson on things I already know.

Xenoblade combat is boring and too easy.

Its MMO light and its boring, enemy design is bad, bosses are just boring sponge, theres no mechanics you click skills on cooldown, chain attacks are a very boring minigame even a toddler can solve.

Post your challenge battle records

I have a question. Are you an RPG fan?

Would removing Melia from the series help? Maybe people don’t like characters who exist to be cucked?

Thank you for turning this into a Xenoblade thread

I don’t understand people like you.

Instead of simply accepting that something isn’t for you, you demand that it changes into something entirely different to appeal to your and every other normalfag on the planet’s taste.

Regardless, there are a million action RPGs on the market right now. All changing course now would do is erode Xenoblade’s unique identity and draw in tourists. Personally I think the combat is fantastic, and has only gotten better after the decade of refinement Monolith has put it through. There is virtually no reason to abandon it besides trying to chase the nebulous “modern audience” dragon

It's not a REAL Xenoblade thread until someone talks about how great Malos is and/or openly lusts after him.

Wtf are you on about? It's not a real Xenoblade thread until

Obsessed

Meds

Kill Yourself

Live

Also

Why was 3 so disappointing?

Speaking of, why was 3 so disappointing?

I dunno, I found it amusing.

Oh you!

I’m frankly surprised this reply wasn’t “Obsessed”

Wait for it

Based.
XB2 fucking sucks. Torna was good tho

I think action combat going forward is the logical choice

FF7 Remakes did it and I think it actually worked.
I don't mind Xenoblade action game but I hope it's not based on Kingdom Hearts combat.

MFW I remember the clips of evasion tank FMJ for 3.

I dunno how they pulled this.

tfw you enjoyed all 4 and want more of the same

The cooldown combat is literally the modern mmo slop that everyone eats except skills aren’t JUST generic rotations unless we’re talking xenoblade 2 that is

2 had some of the best combat once you got a hang of it and progressed far enough in terms of unique blade unlocks and leveling them.
2 also had the worst voice acting (english) and dumbass anime fanservice campiness that was totally out of place in a story based on early Christian non biblical scripture

in a story based on early Christian non biblical scripture

Ah shit, here we go again

tfw you liked aspects of all 4

but also hated aspects of all 4

keep waiting for one to hit just right

but it'll probably never happen

Also the overarching plot is starting to get unwieldy, even for Xeno, and seems to be increasingly moving toward some kind of MCU le epic crossover slop

Yeah but in XC2 the elemental burst chaining let you set up for crazy numbers for overkill and made a bunch of lines go up tho

Instead of simply accepting that something isn’t for you, you demand that it changes into something entirely different to appeal to your and every other normalfag on the planet’s taste.

Where did I say it isn't for me? I'm literally a Xenoblade fan but I'm also a Monolithsoft fan. I've put 555 hours into Xenoblade 2 and 300 hours into Xenoblade 3. I put 400 hours into Xenoblade X on Wii U. Started with Xenoblade back in 2010.

BUT.

I've had my fill. I feel like they've taken the MMO-esque combat as far as it can go now. I've always been there for Xenoblade mainly for the story, music and amazing worlds. And yeah, I don't actively dislike or hate the combat, fighting enemies is a good rush and it's great when you get into a rhythmic flow with the combat.

BUT, again.

After 6 big releases (including the Definitive Editions) I want them to try something different with the combat and I'm tired of seeing people throughout the 15 years of me being an active player and fan of the series that they couldn't get into the combat and I'm tired of the games struggling to sell beyond their small niche core audience. I want Xenoblade to break out of its niche and to show that it's one of the big boys and can compete on the same level as other successful Nintendo IPs. I've been rooting for this to happen for Monolith ever since 2010 when the first game released. It'd be a massive statement to cunts who don't take the series seriously and overlook it and refuse to play it.

MMO combat

but action

Isn't that just what TERA was? Would a Xenoblade game that plays like it with active dodging/parrying but with that attack cooldown system work?

mmo combat

Until you have at least 20 buttons you can press, resource management, healing actually being necessary its not true MMO combat.
They can do more than 20 buttons too, characters can have a shitton of skills to choose from and you can easily shift through two pages of skills mid battle.
A resource can also easily be implemented, X already had TP which was a volatile resource you gain.
The other thing it should do is stop hiding stats from the player, like how doing the quicktime prompt randomly raises stats in in x and 1 or how low tension in 1 would nerf your stats.

You can already manually dodge since X via arts. They even added block arts later, the problem is that the games are biased toward DPS.

Also the overarching plot is starting to get unwieldy, even for Xeno, and seems to be increasingly moving toward some kind of MCU le epic crossover slop

I agree with this too. I can barely be arsed to follow it anymore. It's just getting silly.

and progressed far enough in terms of unique blade unlocks

I recently did a playthrough where I only used story blades, so I can say that those aren't really necessary in terms of having fun with the mechanics. Also kept Pyra, because Mythra is kinda cheesy.

in terms of having fun with the mechanics

I love how utterly fucking stupid your post sounds trying to pass of the word “fun” objectively

Oh wow dude this combat sucks but I can make the number go so high xD

I love 3, but my biggest problem is that there is no real threat after chapter 5.
D and N are the only villains that appear threatening to the party, but after they defeat D in chapter 4 and N at the beginning of chapter 6 there's no one to fill the void.
They tried with X and Y, but they both have barely any screentime. They feel like just any other Moebius.

Haha YUUP they sure know howta getya

I mean I think at that point in the game it's explicitly revealed that there never really was a threat and that everything was a "staged" forever war

They just need to drop it and reboot things at some point in the timeline that's heavily detached from everything they've done. If they expect to pull off a story with 1, 2, and X's worlds fully conjoined and expect it to work, explain everything, and not come off as fanfiction garbage they're mentally challenged.

June Rain.png - 280x281, 90.64K

xenoblade should get rid of its unique real-time combat in favor of action slop that's killing final fantasy

No

Sorry if the word triggers you, all I meant is that you can engage with combat mechanics even without gacha luck or too much grind for some affinity charts.
They give you just enough to pull some strong combos, with the only real drawback being having shitty seals.

What they really need to do is to fix their leveling progress, it is way too easy to be overleveled and ruin the game for yourself, they should learn from Falcom where it is super easy to get to the appropriate level but then it is harder to overlevel yourself but you can just barely do it to have an easier time with story bosses.

Honestly, I would one up that and ditch the levelling system in favour of obtaining more arts/skills.

Yeah exactly. Surely they're not stupid enough to continue with that shit. Hopefully the next game is a fresh start.

Like the license system from FF XII?, I guess they tried a bit of that with 3 and the CP to level classes but then again, if you over leveled you would not get any class experience at all, those fucks at the very least need to unlock Expert mode from the beginning.

The faux MMO combat can stay IF they improved animation work. So have attacks connect properly, when two characters are targeting each other maybe have special "duel" animations of bladework at play etc.

Basically make it looks more action packed without actually changing anything.

Also keep quick cooldown from X but rebalance it somehow to prevent endless spams.

I was thinking about expanding the affinity system of FR for a full length game.

So have attacks connect properly

Easier said than done without changing anything. Honestly it doesn't bother me too much

I mean, that's what 3 seemed to be at first glance when it was announced, but it turns out I gave them too much credit there, so I'm overall a bit more pessimistic.

Takahashi said his next RPG is a "New RPG".

I'm thinking it's a new IP. There's 4 big Xenoblade releases on Switch already that can be played on Switch 2. Time for a new IP after they've spent the entire lifespan of Switch making just Xenoblade.

they should remove levels but they should keep arts progression

Why is everyone who tries to have an opinion on rpgs mentally retarded? Are there FF16 tards in this thread? I guess that shouldn’t be a question with Op.

Not to mention that a new console is the best time to reveal a new IP. I know Monolith expressed they wanted to do something completely original too.

Its just you who never played anything else but the standard RPG. Romancing Saga 2 doesn't have levels in the traditional sense for example.

Hello everyone. This is Takahashi from Monolith Soft. This time, we are recruiting development staff for Monolith Soft's 1st Production for the first time in a long time.

I can't go into the details here, but the genre is a "new RPG."

The new RPG is taking on many new challenges compared to previous Monolith Soft titles.

Naturally, the content to be created is becoming more sophisticated, so we need many talented people,
which is why we are now recruiting

I can't wait bros.

Or you can stop pretending levels are some dated or completely different thing to other forms of progression.

It's going to be real time with pause death stranding weight based mirrors edge parkour movement gameplay with a hard psycho-theological science fiction between tropical Nihilistic Mormon sex workers and mariner Agnostic Pentacostal catfish handlers

What exactly about the series combat is really difficult for people to get into? I started with Xenoblade 3D and never found the combat difficult to get into even though it was the series’ first combat system without the UI improvements from 1 DE

Not difficult. Just boring.

zoomer brain

It's going to be Xenoblade
People keep saying he's going to do something else but I just doubt it. He's on a mission to do perfect works

They come in excepting generic ARPG trash and get an actual RPG instead.

It doesn't have the immediacy that a wider audience can get behind. You draw your weapon and your character does auto attacks without you pressing anything and you can do like only 2 Arts. Then you have to just stand with your character while you do nothing and wait for the Arts to slowly fill.

Obsessed

He's on a mission to do perfect works

It's 2025 anon, not 2001.

They announced the hiring for these new positions in August 2024, right? Is it feasible that these positions are for the next Xenoblade that’s in development right now, assuming that the project began around 2022 when Xeno 3 released? If that’s the case, is it a bad sign that they decided they needed to get more manpower for it 2 years into development? Or is it more likely that these positions are going to be for the next game that they’ll make after the current in-development project?

They are just fucking retards that want the game to be the next generic arpg slop. I guess they think they will get something like star ocean or tales of

Story sucks.
Characters suck.
Exploration sucks.

Well once pre-production is over and they know what needs to be created and how much manpower they'll need to create it they'll put out this hiring call. Hard to say if it's just entered full production but the fact that Takahashi mentions hiring for asset creation suggests they weren't far in development when this hiring call was posted.

it was a little too easy in XC3 though because you had 6 characters on the field at any given time and some classes if you had 2-3 of them at once you were practically invincible

Not to mention it was even more of a visual clusterfuck than usual

The combat too, but I wish the next Xeno games at least keep the leader switching midfight. It's the one thing they did right

They are just fucking retards that want the game to be the next generic arpg slop

Lol this attitude reminds me of Xenosaga days when they complained Xenoblade in comparison is just watered down Xeno for the masses cause it went from deep philosophical metaphysical sci-fi themes to a shonen manga inspired boy welding magical sword journey.

The Xenoblade fans who will be complaining that the next Xenoblade having action combat and crying that it "sold out" to the masses and is generic slop will sound just like those diehard Xenogears/Xenosaga fans LMAO

The Saito character design will be seen as SOVL by Xenoblade fans but seen as corporate soulless generic anime by Xenogears/Xenosaga fans too.

The people complaining as if Xenoblade isn't already a dilution of Xenogears/Xenosaga in many ways are absolutely retarded.

Is it true that Takahashi’s wife was a better writer than Takahashi himself back when she was still working on their games?

Recently found out she was brutally bullied during that era because she was an actual schizo. That's really sad considering the dip in the stories.

loved xc de on switch

see xc3 is coming out

play xc2 first anon. Xc2 is good

xc2 is awful so far

bros...

How the fuck can you call anyone a mindless consumer when you're the one who wants to drastically change the series in order to gain mainstream appeal just to attract actual mindless consumers?

Why don’t people talk about how Monolith Soft is also heavily involved in the development of Zelda BOTW and TOTK alongside developing the Xenoblade series?

Xc2 is good

>xc2 is awful so far

???

If it's the gameplay, buy the sweets in argentum. They are basically necessary to not make it feel slow early on.
Also don't forget to check blade affinity charts, or whatever upgrades you get won't be active until you do. idk why it works that way

Cause we don't care about the work Monolith is contracted to do. Zelda isn't their series. It's the Zelda teams. Has nothing to do with Xenoblade.

I want the games to sell more.

People told me 2 was good. It hasn't been so far though. Gameplay wise it feels slower and storytelling is like a nosedive.

I want future games to appeal to a le wider audience

I don´t, niche franchises going mainstream never ends well.

For gameplay read For storytelling, it gets good in the second half

buy the sweets in argentum.

I will make a note to do so next time I boot up the game. I'm playing oblivion now.

You would imagine people would be aware of that already, just now there is a bit of discourse regarding why Splatoon hasn't gone mainstream either, good, keep things for the people that actually enjoy them.

The Xenoblade games are already designed with the desire to appeal to a wider audience. It's the reason they adopted open world/open areas because it's popular and open world design is commonplace.

That’s one of the biggest reasons why Monolith Soft is allowed to do as much Xenoblade as they want because they’re helping on a lot of Nintendo IPs (Zelda, Animal Crossing, Splatoon).
But it’s definitely not something that is unheard of since it gets mentioned pretty often (to the point where it feels the fans of MS mentioning it genuinely believes that the only reason those games gained success is because of Monolith Soft’s help).

Isn’t Splatoon mainstream already? Nintendo certainly has treated it as a big franchise that’s on all their banners (even though it started life on the Wii U just like Xenoblade X and they’ve certainly favoured Splatoon over XCX)

I want to fuck Mio

Also if you have the expansion pass just use the custom difficulty sliders to adjust the settings to whatever your preference is, and disable enemy aggression; the items in the expansion pass are all helpful too

So I'm playing Xenoblade 2. I'm about to go to Tantel. I think I'm starting to find my legs with the combat which is really, REALLY fun. Like holy shit I love this combat.

But I'm struggling with finding characters who can Launch. I gave Rex a Greataxe and Mia and Morag can Break while Pyra/Mythra can Topple. But then I shift to Axe to Launch and it's just really awkward. Are there characters or Blades that can more consistently Launch after a Topple?

It's the reason they adopted open world/open areas because it's popular and open world design is commonplace.

I feel like that's more JRPG design. Classic JRPGs are globetrotting adventures around a fantasy world. The open world is just an extension of that idea.

Yeah, that's the dumb part, the game is plenty popular, like some people genuinely want it to be a CoD or OW or something like that.

Recently found out

What?

I'm in the opposite boat. I was gonna skip XB2 because the only things I knew about it were JAPANESE HUMOR and the porn. But it's actually pretty fun.

Sakurai and Takahashi think that Melia is low tier

Uh oh meliafag melty

Smash.png - 447x312, 36.16K

Xenoblade isn’t open world its sandbox

but X

The closest one that comes to open world but its still a sandbox
For it to be open world it would have to be much bigger, have nothing interesting or worthwhile to find in it and have lots of copy pasted areas.
I know this because I have dropped every single “open world” game I tried to play, from skyrim to botw for those reasons

I forgot to say actually designed.
In botw you can climb anywhere for example so all of its design goes down the water, lots of copy pasted enemies and enemy forts too.
X has the flight problem but you unlock it lategame so the only area it potentially destroys the exploration of is cauldros and maybe like half of sylvanum. Yes flight ruins exploration games

Zeke can launch.

XC2 is unironically one of those "it gets better 30 hours in" type of games

They basically just make cooldowns work in the same way as every other Xeno game + the recharge done with auto-attacks. So yeah, much faster.
Gets better when you unlock some abilities in your driver affinity charts that let you start the fight with arts ready or cancel arts into other arts, but sweets never really fall off unless you play exclusively Mythra.

idk I wouldn't use expansion pass features on my very first playthrough but eh whatever.
Like the DLC blades especially break the game in half, but getting cores and overdrive protocols is fine.

Zeke has a launch art on his default blade.
If you want to keep your party, then Nia has launch on knuckle claws. In terms of rare blades, I would say Nim is better for general setups while Adenine is technically stronger but only if you have a party built to target elemental weaknesses of a certain enemy. Kora is mostly useless, and Ursula is a nice support for most of the game but good luck actually making progress on her affinity chart.

Does Rex have the stupidest looking outfit in video game history?

I used everything from the expansion pass on my playthrough and didn’t feel like I had any problems, Crossette and Corvin were nice to have around too

Sakurai and Takahashi [headcanon]

He gets a massive glow up in 3

If you're going to action RPG then you need to redesign party member AI for it. You're also going to need to redesign how aggro works. Arts I think can work as you hit the enemy to recharge them. Also speed and evasion stats are gone. You'll need a block and/or a roll/dash to avoid attacks. You'll also need to program enemy behavior to react and act to character movements and actions.

Not saying there can't be a decent action game from Xenoblade. There's a lot of stuff to rework if you want an Elden Ring.

turning the game into fromsoft rolljank

no thanks

Xenobladefags just love posting in the shittiest threads imaginable for 500+ replies.

Well Takahashi said that the content to be created is a lot more sophisticated for their next game so that could be about the combat too. I know Monolith now have tech for destructible environments too

He already said he can't spoil about Malos in the Aionios Moments.

Destructible objects*

This suggests action attacks

He didn't have an answer for it.

This thread is largely one guy continuously bumping to prevent X threads

I'm a Malosfag and I did want to see a different incarnation of Logos but based on the unadulterated fanwank we saw with 3, FR, and now X, I'm nervous what he plans to do with him. My boy deserves his rest.

Crossette and Corvin are extremely overpowered for main game, actually Corvin is overpowered even for BoC and challenge battles.

thread is largely one guy continuously bumping

Gonna need some evidence on this one, my schizo friend.

What fanwank?

It was part of the roguelite mode they added as part of the DLC, you could get a build with ridiculously low cooldowns, allowing you to spam the perfect dodge FMJ arts and becoming invincible.

I know, but I enjoyed having them around for my playthrough and they are more likeable characters than a lot of the other rare blades; Corvin’s a bro
I also had enemy aggression off from the start

Why would I want to have to manually dodge attacks in an RPG when RPGs have stats to handle whether attacks hit? Xenoblade already has you choose arts in real-time, I don’t see why manual dodging needs to be added on top

They could take inspiration from Soma Bringer's action combat which they made for the DS. Advance it further and make it more complex. It was sort of Diablo-like. It was full action but you still very much stat based.

I'm more of a Crossette enjoyer, but she didn't exist back when I did my first playthrough.
But just to put it in perspective, she can be used to literally speedrun the game.

Monolith aren't strangers to action RPG combat. They already did it in Soma Bringer.

Battles take place in real-time within overworld environments and dungeons. Using a style similar to hack and slash, the three characters attack targeted enemies in the field. Abilities, including standard attacks and special moves related to a character, are mapped to the Nintendo DS's face buttons. Attacks can be chained together into combinations for higher damage. Continually attacking an enemy will cause a "Break", a period where the enemy is stunned and attacks cause more damage. Gameplay is not paused when the item menu is opened, which allows items such as regenerative potions to be used. Character health is automatically replenished when moving into a new area, and can also be restored using items.

Some people are just too dumb for RPG abstractions.
Once you realize that, you understand a lot of the discourse about the genre. Like the daily thread bitching about turn-based RPGs.

Where is the discourse about Pokemon gameplay when the Pokemon battle system is one of the simplest RPG turn based systems there is?

On omgon forums probably.

Soma Bringer was just a slow, lousy, Diablo clone, though. It wasn't that great gameplay-wise.

Oh yeah dude I'm sure posts like this are from OP. Fucking retard

Meliaputa farted Rex's cum again

Yeah, true. They could probably make more interesting combat now with Switch 2 hardware.

t. another retard who thinks that 33 is difficult

I wouldn't know how difficult it is since I didn't play it. Might consider, but I'm not a huge fan of action commands.

no
not every RPG needs to be devil may cry FFXVI slop
I like to experience a world at a relaxed pace

One thing that is too bad about Xenoblade's combat is how DPS centric it is. They should have sections of the story, as well as unique encounters in the overworlf that is about surviving a swarm of enemies for a set amount of time, so that Tank gameplay can truly shine.

Meds

That title still goes to Marche

doesn't like the giant pizza cutter

no taste

If he wasn't crazy, imagine the pegging

M tap N butt.jpg - 1826x1525, 343.11K

iirc that's because they prefer DPS roles and made the series to reflect that.

dumbass autist xenoblade games already have action combat just the worst kind of it

Retard.

Gay.

It's barely action combat, more like RPG with real-time elements.

Reminder that Xenoblade X not selling does not matter. It was just a stop-gap release.

Monolith are in mid-development of their new Switch 2 RPG. The first for a new console. That's the important one and the priority for Nintendo and Monolith, not a 10 year old game remastered and being released at the end of Switch lifecycle.

People, calm down.

newfags literally can't stop taking the bait

more like RPG with real-time elements

well guess what an action rpg is

Yeah, half of the system is all about damages. Tbh, that's kinda expected, since killing shit faster is always rewarding.
Still, I want them to shake up the formula and expand on Tanks. For example, they could protect other characters by standing in front of them.

ARPGs don't have an auto-attack.

Still, I want them to shake up the formula and expand on Tanks. For example, they could protect other characters by standing in front of them.

This is the kind of dynamic action combat is can get behind. Would be cool as fuck.

Usually the opposite way around, an action game with RPG-style progression systems.
The difference is that RPGs are mainly about stat interactions, dice rolls etc. as opposed to aiming and dodging attacks.

Neilnail and Celica's qlurian vaginas...

SEX WITH LIN

It's literally like LotR orcs, they come out of dirt pussies in the ground

Yeah. I felt like it was weird how Healers are the only one to get a bonus action (reviving), while DPS and Tanks are stuck with the same gameplay. The way I see it, of one get a special action, then everyone else should too.

Honestly I am pretty fucking damned convinced that the only reason Anon Babble seems to have a hard on for 2 is because all the blades are hot females except like 3 of them.
I think XC2 is just as good as XC3 but if I am being honest coomshit is a very invalid reason to fellate a game. You guys are pathetic.

This is why I hate when Xenoblade fans are like "No! Don't want it to change! Just keep doing the same thing! MMO-esque combat doesnt need to change!!!!!"

Switch 2 is literally better hardware allowing Monolith to realise their ideas and utilise the power of the hardware to do new things with the combat and gameplay. No way should they be beholden to just sticking with the same combat and just slapping some new gimmicks onto it. Make it more dynamic and accessible. You can already see they want to make it more actiony with the character rolling and attacks now mapped to buttons. It's now time to take it there completely.

I want everyone to be able to do everything

there should be zero point to healers

God I hate the modern gamer so much

Holy shit nigger, how heavy are those goalposts?

I liked these two. Definitely Fei and Elly retreads, but I liked that they didn't devolve into walking plot devices and actually continued to have interactions with the rest of the playable cast.

file.png - 1166x1291, 2.1M

That's not what I meant at all. If healers get a special action, and DPS and Tanks should get their owns which allow them to participate even more in party dynamic.

I wouldn't mind that yea, same for supports.
If you ask me, what holds down the game is the party member AI. If you wanted to play a tank character yourself, then expect the fights to go for much longer because your team has no idea how deal any solid damage. Something like 2 felt close to the solution since DPS is mainly from combining attacks from the entire party, but it needed a better aggro system, manual buffs/debuffs, and all that jazz to make it truly interesting to pick anyone else.

Didn't ask and don't care.

Meliaschizo is a Stinky Smash Smelly

IMG_8808.png - 179x289, 21.07K

putting halfbreed babies inside Melia's womb

actually continued to have interactions with the rest of the playable cast

They don't though. Sena is pretty much the only person that Mio talks to aside from Noah. I think Mio talks to Lanz maybe twice in the entire game. And Noah and Eunie barely say a word to each other after the intro chapter, even though they're supposedly friends who grew up together. I don't think Taion and Noah share a conversation in the last 3 chapters either.

Lanz's living onahole

1/5 breed*

Feeling like a retard yet?

Chapter 1 boss Taion could cast decoy

Playable Taion can't

REEEEEE

No the direction of the thread is exactly what I’d expect from one guy talking to themselves lol

a bunch of people discussing that tanks need to be more important (they are mandatory until the last hours of Uber post game in every game besides X)

And what about shit like this, retard?
Just one guy right?

Just ignore the retards

naelpiano.png - 819x820, 739.95K

Like the retard who made this thread?
Why do you love pushing shitty bait threads to bump limit? Don't you like Xenoblade?

Why are you here, in that case? Do you?

dodging the question like a huge faggot

Of course. Schizo

Alright then. I love it, and I can respect other opinions of it without resorting to crying.
For the record, I did make a thread before this one which was archived long ago, where I said that I liked all of them. However, it seems that the people have decided to that this thread should live, and thus I respect their choice and I am here as well, as having multiple threads for the same series is not a good look.
Is that sufficient? Now you answer the same question.

I am sad that we can't use N and M's classes.

However, it seems that the people have decided to that this thread should live,

Yeah like I said, you retards just love pushing shitty bait threads to the bump limit for whatever fucking reason. Kys.

So leave if it's that upsetting
No one would miss you

I hate Xenoblade

you retards just love pushing shitty bait threads to the bump limit for whatever fucking reason

Not even a bait thread. It's simply a Monolithsoft/Xenoblade who wants to see Monolith try something different with the combat and is frustrated by the fact that the games keep selling more or less the same to the same people.

Not even a bait thread

Yes it fucking is. Kys.

OP retardation aside.
The ideal combat for the series would probably be a mix of

XC1 and X active buffing/debuffing

XC2 blade specials and combo mechanics, not necessarily by having blades as characters but you get the idea

XC3 party leader switching and a better version of field effects instead of just meme circles

no chain attacks, but do add some sort of super mode that affects all the party and has some conditions to extend it(but not infinitely)

if you extend the aforementioned super mode for the max amount of time then it ends with the party using powerful attacks all at the same time, a nod to XC2 full burst

Make your own thread and maybe people will move in.

Not my job.

Then stop complaining about anons using this thread.

Why should I? You're obviously a bunch of fucking retards who love responding to OP's shitty bait.

Bitching doesn't solve anything, and you have the power to make threads as much as the current OP.

respect others opinions

Lmao what a fucking blatant lie. Go back to cooming to your favorite shit blade faggot

So, if X is going to join the main continuity, how do you think they will call the next Xenoblade?
Pic unrelated.

Don't care. Not my job

The MMO faux style combat just needs to go

That and bullet sponges NEED to die.

party leader switching

You are the only reasonable person in this thread.
I would also like to add:

optional multiplayer mode that lets 1-3 other players control the rest of the party

The leader switching is EASILY the most important part. Since day 1 the biggest problem xenoblade has had is that any ai controlled party member gives little contribution (or no contribution at all in the case of X)

Unless you sage every single one of your posts, you are contributing to this "problem"

Cute kot imouto

Half of her brain went into her boobs

Debuff class

Not even playable post game

Wtf were they thinking?!?

This is why I said the ability to see and filter IDs and sayings like "not my job" on 16/2 chan was a good thing.

All Op is doing is bitching. I wonder when you will realize that you are one of the biggest hypocrites in this board.

Xenoblade Saga Episode I

I liked the party leader switching midfight, not sure why Xenoblade took so long to implement it seeing it was already in much older games like FFXII(ironically enough, in a game where you don't need it because of gambits unlike Xenoblade)

>optional multiplayer mode that lets 1-3 other players control the rest of the party

That would be a dream.
X tried but due to how the game is balanced you usually don't need more than one character to beat the multiplayer missions, so it became mainly about the nemesis runs. Also yeah, the missions are still separate from the singleplayer content but the idea was absolutely there.

Also wanted to add a little something:
in XC2 the blade combo system is only used to do damage or apply a seal(which is not relevant for most of the game), but there is no reason for why the effects should be limited to this. The idea itself has a lot of untapped potential

Then make another thread. Nobody else is going to do it for you.

trying to trick anon into announcing sage

Hey Anon Babble, how's it poppin'?

I'd rather they just make an entirely new Xenoblade not connected to any of the others.

My hymen, and yourself?

Watch it getting connected either way in the DLC expansion or a DE.

You will never be a woman, tranny

xenoblade should drop the rpg mechanics and become generic action game rollslop

Lol I would drop the series on the spot and just wait for monlith to release their next actual rpg, if it never happens I wouldn’t care, looks like theres plenty of other turn based rpgs on the rise anyway

Blue yoshi.jpg - 600x600, 45.18K

Well you are shit out of luck.

Marioblade Chronicles

Why are Pyrafags like this?

To be honest, X clearly seemed to be aimed as some sort of mmorpg or online multiplayer game like PSO or MonHun.
The way I would picture it is more like how Tales of does it. You can play the entire campaign of the game with friends controlling the other party members in battles.
It would honestly be ideal for me, I have someone I can play with like that and I’ve played tales of games with him already, which allowed me to actually experience characters that weren’t the generic melee combo ones properly

Open for jumpscare

What did Neilnail mean by this?

file.png - 585x414, 421.62K

X clearly seemed to be aimed as some sort of mmorpg or online multiplayer game like PSO

PSO is absolutely the first thing I thought about when I saw XCX. Feels like this is intentional.

You can play the entire campaign of the game with friends controlling the other party members in battles.

Yeah I knew you were trying to get at that, we can only hope it happens eventually.
Shouldn't be too hard to balance the game if you also include party leader switching for singleplayer and keep the party count at 3 or 4.

I liked that they didn't devolve into walking plot devices

That’s what all party members turn into in the last chapter

Perfect Works died a long time ago and I have no interest in the infanitle and watered down MCU slop he's trying to do these days.

that one alien that has a daughter and immediately wants to fuck her

What did they mean by this?

What no pussy does to a mf

Go back redditard.

Al should creampie Elma's fake black vagina

How come people claim every Japanese RPG franchise needs to change their "dated" battle systems and yet are currently heaping praise onto a French RPG with a turn-based battle system?

Al should creampie my white real vagina

Because the french RPG you are talking about allows you to interact with the RPG mechanics as little as possible due to action commands.

Shulk should creampie my white real cloaca

why is their kid a retard

You will never be a woman, tranny

So in other words, it's a role playing game for the mentally inept?

You don't have one. You are a human, not a bird. You have a vagina.

Xenoblade with Clair obscure gameplay would be absolute GOTYAY.
Or steal from SMT5

Obsessed

elma you're blue

Pretty much.
It's not like there aren't RPG mechanics in it, but if you give the player the ability to do things like avoiding all damage through action commands then there is no incentive to use them as opposed to playing the QTEs properly.

Touch grass faggot

redditfag telling someone else to touch grass

ironic.gif - 319x234, 473.26K

Since we already explored mechas and ultramen, what's the next step?

Should have been a twitter screen cap of a reddit post from a Anon Babble post.

Nah, building barely means anything in Obscure.

They should add dating mechanics unironically. It can accomplish the goal of targeting a wider audience without having to fundamentally alter the series' identity by changing the combat system.
Since most dating mechanics in games suck, surely Monolithsoft would be able to finally get it right. I want to see someone do it right.
And it's not like the online fandom can get any worse anyway.

No.

Muh wider audiences

Jesus, just become a producer already.

I don't remember if it's Dungeons and Dragons 4th edition or Pathfinder. There was a mechanic called range of threat where if you crossed a fighter's line of sight within melee range and he was not engaged with another unit then the fighter gets an opportunity of attack. I thought about how tank classes and attacker classes can have threat of range that do two different things.

Tank class draws aggro in his ToR for every hostile target in it. If you break away from the tank then the tank should auto-art that enemy to stagger/topple it.

Attacker classes are similar but don't passively create aggro. ToR is usually an indicator for range arts or weapons with reach. Still can have auto-arts for attack of opportunities like after-topple attacks or if an enemy goes after a healer.

Healers don't have ToR but they do have a similar zone for healing, buffing, and reviving allies. We've already seen this with meme rings.

Also I do want a way to have more than 3-6 arts. I think 8 arts is reasonable. But if we go button press arts again then I want a way to switch art pallets without changing your class.

unrelated but when will they remaster the xenosaga games?

That's what Xenoblade 0rigins will be

Does Tora have his Launch yet? Once he has all three Poppis he can perform every step, I just run Rex and Morag with a few step capable weapons while controlling him and can spam the complete combo almost nonstop

Never.

Tora only gets launch when you unlock Poppi QTpi in the last chapter, and only if you do a side quest.
Better to use Zeke/Pandoria or Nia/Knuckle Claws.

Hey Anon Babble, how can I torture my favourite punching bag in the next game?

Meds

The abillity to switch in and out of mech combat on the fly and reasons to do so on both sides.

Make Shania kill herself again after she gets reborn in the new world.

If mechs are going to be included, sure why not.

Tank combat doesn't shine? Half the fun of 2's combat for me was making Morag utterly broken and untouchable, she dodged Malos' party killer attack in the final battle and just casually strolled around reviving everyone while he kept missing

Turn Fiora into dildo this time.

It ain't ever gonna happen.

You have the overall "threat" of Aionios itself and the fact that both worlds are in the middle of annihilating themselves outside of it

Those XC2 anons can only have fun if its damage number get bigger

I think he means aggro mechanics. Like in 2 aggro is determined almost entirely by how much damage a party member is doing so you are just playing DPS but with more survivability.

I like 2 and 3's combat.
If we were still in the 1 and X years I'd agree with you but as of now I do not.

I just want positioning to matter more and for party members to have the same individual depth they had in 1. I also wouldn't mind consumables being introduced again either in the way Xenoblade 2 handle them or in a more traditional rpg sense.

They are bug people, what did you expect?

I will eventually give another chance to 3, but I liked the combat in all games so far except that.

Return to Magical Girls.