Still Alive

Still Alive

Which one comes to mind first?

Faith is a miracle of the universe and the perfect wife.

Faith4.jpg - 5760x3000, 723.22K

Mirror's Edge one for me.

i played portal once but played mirror's edge like ten times

My mind recognized Faith first so the mirrors edge version

I love Portal, but I gotta give it to Mirror's Edge

Portal was comical, Mirror's Edge was an actual song

why was mirror's edge 2 so shit bros.....

Mirror's Edge, easy.
Much better song to sing and listen to.

EA didn't care.
That, and Faith was one of the first girls to be girlbossed and remade for a modern audience.
I still recall the interviews early on where some whore feminist was espousing her ideals on it.

l4d2 jukebox
as a tangent valveXmirrors edge would be gold, imagine skittering about as alyx in city17 with a stunstick

now i remember im stuck with this nigger io arcana forever

Stratovarius

ME is more atmospheric and I like it

Still Alive is just a way better song than Still Alive, it's easily listenable outside of the context of the game as well as inside it
Not that Still Alive is bad at all, but I wouldn't like to play it thousands of times like Still Alive or Want You Gone
please explain what makes catalyst better than ME, I'm fascinated to know how the other side thinks

i love mirrors edge's worldbuilding so much i don't care what anyone says fuck you if you disagree

mirrors edge's worldbuilding

like any evil organization would actually make a big evil pylon and call it "the shard" right in the middle of the city where everyone can see it
absolute goofy factions

Portal is just more iconic.

take a look at the real world right now bro lmao

Speaking of Mirror's Edge, can someone explain why we need $2000 GPUs for raytraced global illumination when you can just bake it so it can even run on an Xbox 360?

please explain what makes catalyst better than ME

Open world is pretty good without being overwhelming, online races were great before they shut down the servers
It's faster to compensate for the size of open world, you don't stop dead on your tracks every 5 meters and even if you do you can quickly accelerate
Combat is better, you don't have guns and instead of combat being parry baiting you need to use your momentum to deal good damage
It's also way longer than original game, so more fun for me :)

Catalyst was longer which was nice but the open world aspect was a surprisingly bad fit. The map being split up by big chasms between areas felt especially jarring and like it disincentivized exploration and finding faster routes to locations.

because baking takes time and most games nowadays are open world to a very high degree so that would be an exponential requirement, but the simpler explanation is: "how do we sell these GPUs to gamers"

i dropped mirrors edge on last mission because i couldnt figure out what the fuck you were supposed to do when they circle around you and i have too much ego to look it up

Portal, only because it was a shit game hyped up to oblivion. I was so disappointed when I played it

you had to break the servers lol they tell you to do this over dialogue

They should make another Mirror's Edge game but with Open World feature like Catalyst but maintain the aesthetic of the first game.

This part? lol

OH I'M STILL ALIVE
I'M STILL ALIVE AND
I CAN'T APOLOGISE, NO

because baking takes time

Not if it's fast for the developers to do baked GI... which it is in 2025. Maybe not a decade ago when the developer's machines couldn't do raytracing either.
The only part of the game that is any hard is the part in the middle of the game where you have to run out a big door that every cop is already watching and you don't have access to a gun nearby. I think it's the one where the lift thing fails and drops down.

fast for the developers to do baked GI

You're forgetting something really simple m8

baking GI means you have to wait to do other things in that time even if it's really fast

you have to re-bake if you want to change something

vs.

realtime GI offloads all of that accumulated wait time onto the player

realtime GI doesn't have to re-bake for changing the environment

I'm not in support of realtime GI, because I fucking loathe it, too. I just think that it's a clear cost-cutting decision, plus partnership possibilities (with NVIDIA) being a very obvious choice for studios. Indie devs also do this mostly because they're lazy and just want to ship out an idea, and I don't honestly blame them, because I would do the same, since art takes priority over engineering if you're trying to accomplish something inherently artistic. (Later on, changing engine functions and polishing things after you make money would be the responsible thing to do... if you cared. Which is rare)

i either wasnt listening or didnt know english at the time well enough to know that

That's a fair point honestly. You should take this as a learning experience and let your ego be reshaped from time to time by moments like that. Otherwise you end up bitter and needlesly resentful over bullshit like that and make Anon Babble posts where you admit to being a fool (unless you enjoy that humiliation ritual but hey you do you)

Ehhhh, I can get that, I guess. For me, the world itself was so downgraded that I didn't actually enjoy traversing the open world, especially when playing the first time so the fucking awful unlock system left me without half my moves. The levels themselves were pretty decent, with the exception of those ubisoft tower things, but actually getting to them was a chore because of how limited your options for getting from A to B are; the corridors between sections of the open world that you go through again and again get so dull, and rooftops rarely have more than one or two ways to get from one to another.
The combat existing at all after they said it would all be avoidable just fills me with rage, and some of the game like that train station fight where it's an arena and you have to kill everyone to proceed kind of leaves you with no option but to run in circles before wall-kicking again and again if you want to fight "properly".
Thank you for the insight, anon!

Otherwise you end up bitter and needlesly resentful

hits too close to home
well try and do something about it faggot
to be fair i probably knew enough english to catch it but maybe i played without CC and wasn't proficient enough to understand spoken english, i think that's probably accurate

Whoops

The combat existing at all after they said [it wouldn't exist and then backtracking to] it would all be avoidable just fills me with rage

b-bloom is bad

>baking GI means you have to wait to do other things in that time even if it's really fast

>you have to re-bake if you want to change something

This is really fast on any high end system which developers already have. We're talking a few seconds. The cost is miniscule.
The real answer is straight up laziness: you need to tweak lighting if you want to bake it in to the scene. Lighting is automatically taken care for you when doing it in real time on the user's system.
Another key reason is dynamic lighting, which only matters if you have an open world game which also has a lot of little objects moving about. The original Mirror's Edge had neither of these things.

How did they do it? This ran on a system with 512 MB of unified memory

a few seconds

iterated over possibly 10,000 times if the section of the development team in charge of environment design is retarded which is extremely likely

10000*seconds=more than 10000 seconds at the very least

I do not think the cost is "miniscule" when most developers will tab out and do something for 5 minutes while something "renders" usually; coders do the same thing with compile times. It may compile in seconds, but they spend minutes doing something else.

ME for me.

My post wasn't about the bloom but how you can see the white ground being colored yellow by the light bouncing off the yellow wall. These days it's done via raytracing on expensive GPUs but in Mirror's Edge it's all pre-baked so it runs on a toaster
Here you can see how the bottom of the chair is blue from the light bouncing off the floor

As someone who loved the first and never played the second, perhaps I'll give it a shot.