Valheim

A lot of this game is devs being assholes out of spite. It's always 1 good mechanic, 1 spiteful dogshit implementation to make you hate it.

Smoke mechanics encourage you to build structures that make sense

iron grates exist and cost a LOT to make but they don't block smoke just to fuck with you

Wood degrades in rain so you use roofing

there is no way to treat wood so it stops degrading in the rain for advanced designs

Ores can't be teleported so you have to ship the load home with high risk

but the higher tier gear takes old bars so you keep having to go do content you now overpower at 0 risk, just busywork

ashlands gives you a portal that can teleport all ores

but the recipes now all require just flametal

boats go slow as fuck without wind to cause exploration

no way to row to mitigate it, no, you have to take 15 mins for that otherwise 5 min trip, each one of you

Smelters and kilns need you to set aside a sizeable work area for smelting

only hold 10 ores so you have to babysit them

the "upgraded" smelter works the same and can't do old ores

Ashlands is centered on raiding fortresses

but the enemy spam is tuned so high that there's literally more enemies outside of it than inside of it

can ride Asksvin

but when you get off them to mine Flametal they instantly run off to die to a charred soldier

siege machines can be built to raid fortresses

the catapult needs like 30 shots to destroy a wall, putting the feet down deals more damage to a player than an explosive payload does to a wall

the catapult can ONLY launch the designated payload from your hotbar ASWELL AS YOUR FULLY UPGRADED GEAR which is also on your hotbar, for literally no reason other than the dev going "ahahah wouldnt it be funny if he launched his gear on accident because he can't change hotkeys"

I really like the game despite all this and think it's one of the best in the genre. But the devs are fags who devalue their own game with this trash.

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Also post comfy screenshots

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When 1.0?

I just hate how armor and clothing take up inventory slots, it doesn't even make sense they're in my inventory when I'm wearing them. It's simply chicanery.

It was a bit underwhelming that actually making landfall and establishing a fortified position on the shore of the ashlands was so much harder than taking on the fortresses. I do consider those initial voyage attempts and eventual success one of the most memorable eperiences I have ever had in a game though. Despite the shortcomings and some if the ass backwards decisions the devs make this is one of my favorite games I have every played and has created some of the best co-op experiences me and my friends have ever had. For the catapults we found it more effective to just launch eachother over the fortress walls with the catapults than trying to use the payloads. Very based they let you do that even if it's just a gimmick. The battering ram is so much easier to use.

The thing I will never accept is the Ballistas only having a target everything mode or target a single trophy-designated enemy type mode. So out of spite I run a mod to make them not target players or tamed creatures. The ballistas are largely a novelty and a resource drain so why give them such a harsh downside? I genuinely cannot understand their decision making in this regard.

I've built many plains bases, but I'll never forget my first.

I am not touching this game again until they get to 1.0.
The last thing I remember doing with my crew of buddies was attempting to use a boat to explore the ocean, and then having our game freeze for like 10 seconds only to find out something killed us.

Plains base

On the ground

Shocked me, as soon as I saw the massive stone pillars I knew I had to build a base in the clouds. I've never gone back.

I usually don't get very mad at games anymore but trying to sail on this game had me screaming at the screen

this would be considered one of the greatest games ever if it came out in 2010

The reply to all these questions is the same: they have a retarded circlejerk discord that will praise them regardless. I remember one time I suggested try to change a bit world gen to make look alike to rivers or bigger continents and I was eaten alive by the fucking retards who worship these swed mongoloids. Also, the game development has been so fucking slow, and every time a big patch hits it's... it's just 4-5 mobs, one tamable (maybe), a set of armour, an (incomplete) set of building pieces and a stupid boss with a new gimmic mechanic. It takes ONE YEARS to make this. Honestly, I'm disgusted.

Yeah that's another good example of it. It's good design that inventory is limited and you have to make choices and organize looting, it's absolute player hostile dogshit design that the helmet you wear takes up space in your backpack

Devs would rather work on a board game and sell merchandise than complete their product. I understand, I'd do the same if I was paid millions for something unfinished.

Never ever

Oh yeah Ashlands was actually disappointing in many ways too. I felt like every biome until Ashlands had a very strong unique gameplay draw, but Ashlands just felt like "more swamp but worse". They advertised with siege weapons (which are worse than just going into a fort with a ladder) and "40 new weapons!" which ended up just being the same greatsword from mistlands, but with 10% more damage, in 3 different colors. Very lame. I actually thought this was one of the best games I've played until the ashlands.
It's not even that it's difficult, I love the difficulty curve. It's just tedious and dogshit. There's no thought that went into ashlands design to make it unique and fun

I rage quit when they decided sausage casings had to come from swamp zombies instead of advanced pigs like swamp razorbacks
just plain insulting my intelligence really

You are 100% correct

Hmmm... that nose... I've seen it before.

i knew from the get-go after a few months after early access release that it was gonna be a disaster. they had millions in revenue but refused to grow their company, the roadmap got fucked, updates never came out and slowed to a crawl.
one of the biggest tells was that it took like half a year to make some chairs and rugs, which would take like two days for a half decent modeller to make.

such a shame too, the base idea for the game is great but it just hard falls off at the swamp

They're like 10 people at most and they've made millions, they are simply enjoying life and taking it easy. Good for them.

and not to say it's a bad game either, it's still unmatched in the cozy and immersive feel, i never had any problem grinding for wood and building a village, but when you start having to go further from your starting spot the game just starts breaking down bad

I bailed they almost failed to deliver even the simplest and first thing on their original roadmap in the year the roadmap was for
It was clear these people are incompetent and slow.

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forget to eat three breakfasts before going outside

die to a mosquito

A lot of this game is devs being assholes out of spite. It's always 1 good mechanic, 1 spiteful dogshit implementation to make you hate it.

kek
I dropped it after finishing the prep to go take on the queen in the mystlands.
Didn't even fight her, I just couldn't be arsed anymore anymore, the mystlands is just too fucking annoying to navigate.

Meh, I got my $15 worth. I'll probably never play it again unless 1.0 is exceptional.

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Yep. Put 80 hours into it after launch within a few weeks.
Never came back after I realized the development was gonna be fucked. I'm holding out for 1.0 and even then I'm waiting to see if all these Ashlands criticisms get addressed.

that's the sad part, it's still worth the money BUT IT COULD JUST BE SO MUCH MORE :(

i feel so jaded now, i wish it could recover, but looking at steam discussions every single one of their posts gets clowned on and they keep releasing merch and other shit, i'm not sure it's possible at this point

Early Access has been a disaster for video games. Now everyone gets hyped for a game long before it's actually finished, the devs take their sweet time because they already got paid and when (if) the game officially releases the hype cycle ran its course so long ago that no one cares about it anymore.

It can work, but also fail really bad. Double edged sword really

It's an extremely Swedish game in that the devs are arrogant assholes who delight in making players miserable. The game as a whole is built on misery. Everything other than building your base is a fucking drag, and even that has so many tedious elements to it. People are literally stockholmed into liking it when nobody should ever have played this. But they got us all with the atmosphere and the viking shit.

got into valheim last month

pretty comfy

but then i found out how much goddamn wood you need to build a simple hut

kill the electric stag, that was pretty cool

okay where do i go next? where is the map marker?

it's a secret :^)

had seen enough by then

Food buffs should last a lot longer than they do. It's tedious to have to walk with a pocket full of cupcakes because your character will become infirm if the don't have a permanent potbelly.

This is why I hate swedish devs. They release a game and then IMMEDIATELY go on long vacations and refuse to work on the game. Then they come back and push out a small update and go back on vacation.
Swedish devs ALWAYS do this. Zero work ethic.

dogshit combat=shit game

simple as

Sorry, gotta buy a new horse first

Did they fix the swamp yet?

Unironically filtered.
The game holds your hand more than enough.

Pretty much. The development of the game is an insult to how decent the basic concept is. I really hope that Jagex's Valheim rip-off just outshines it.

:)

Games are primarily made as a product to sell. If you already sell 100x what you expected on early access, why bother? It's just the nature of the thing. Gamers are to blame. If car producers made a buch of wheels and sold them, saying the rest of the car will come later, would anyone buy them? Gamers would.

There's a lot of legitimate reasons to drop or dislike Valheim but your reason is by far the most unique I've ever seen. The bird literally tells you to go to the black forest. Tutorial over, start to explore
Like most people drop it cause of the grind they're forced to do for the adventuring. You drop it because you don't wanna adventure. Wild

For me it's not the long dev times. It's the squandering really awesome and creative ideas they have with all of the unfun mechanics and tradeoffs like OP mentioned.

Another more recent example is Helldivers 2, by another Swedish developer. It took them losing 95% of their playerbase and 6 months of browbeating for them to actually listen to criticism and undo a lot of the swedishness to make the game fun for most people to play and they only managed to recapture about 30% of their original playerbase.

The stamina system is an absolute antifun shit mechanic, whoever thought it was a good idea to make you a cripple every 10min without rested bonus is a moron

I'll be playing Runescape Dragonwilds it's tickling that Valheim itch after the massive disappointment

That's just skinnerbox game design and you fall for it every single time
See you next month when another farm this material so you can craft the thing that farms this new material game gets released

Anon, it's been 4 years...

I thought enshrouded was better and I still didn't like it much

skinnerbox game design

Nobody ever explains what this means. Is that just referring to how games tend to be designed around wasting the player's time with a "grind" instead of just providing the player with a fun and curated experience?

It's not even out yet and already has more confirmed content and better building than valheim.

enshrouded was great, but it's been over a year and no huge new areas yet

I means you have to play the game instead of just pressing a button to finish everything then complain about lack of content.

Enshrouded was mediocre with an annoying gimmick

That's what skinner box means?

best game in that genre i've played in multiple years at least

Around the mistlands our friends turned off stamina on the server so they could build a house without needing to stop every 10 seconds to refill stamina. We ended up leaving it off because around that point everything becomes a stamina drain and it makes playing the endgame feel terrible.
Upgraded portals should have been a thing in the mistlands. Needing to smelt black iron and sailing it to the mistlands for a sap extractor was fucked. Mistlands progression in general wasn’t fun because you can’t do anything without black cores and finding dungeons is tedious at best.
I want to believe deep north won’t be a kick in the nuts but I know better.

Upgraded portals should have been a thing in the mistlands.

There should be portal upgrades, bronze portal core to let it port copper/tin etc. Apply to all tiers

That's what people who use the term mean

>iron grates exist and cost a LOT to make but they don't block smoke just to fuck with you

Why would you expect and iron GRATE to block smoke??? grates are full of holes by design, they're meant to allow things through.

Around the mistlands our friends turned off stamina on the server so they could build a house without needing to stop every 10 seconds to refill stamina.

Same experience here, it's so fucking horrible. We just found a mod that basically gave you infinite stamina out of combat which was essentially the same solution (and should have been the fucking default in the first place).

Upgraded portals should have been a thing in the mistlands.

This is something where I'm glad that they addded it as an option early on, I genuinely never understood what the fuck their autism was about not being able to transport ores through portrals. It made no sense. Sailing is never threatening unless you do it in the rain/at night or whatever the fuck the conditions are to spawn sea serpents. It just wastes your time for no fucking reason.

Overrated. The game turns to shit as soon as you leave the meadow/forest both aesthetically and thematically. I tried to replay it recently for the first time since it came out and sad to see they've been lazy retards. It could have been something really great if they actually had some creativity.

A skinner box is a game that makes you keep doing the same repetitive tasks over and over for the same paltry rewards to keep you on a dopamine drip that compels you to keep playing while ultimately not accomplishing anything. You're not working toward a final goal, there is no end to the game, you just keep playing to make the numbers go up.

mods make it cool, I would never play vanilla again. I only got to play with a group one weekend, it was really fun. Since then I could only get one other guy to play.

The Mistlands were a mistake. That's the point of the game where the devs just started being obnoxious for the sake of it. Even with all the tools you cannot see shit in the mist ever and the terrain is pure ass. Also they still haven't overcome the total overreliance on iron for things, meaning a large part of the game is spent on looking for cryptas in the swamp, which is just not fun.

V Rising seems to have made it to 1.0 alright, but of course it has nearly $100 of cosmetic DLC that kept it funded I'm sure

I think he meant to say the opposite, the grates actually block smoke

There's some easy workarounds to a lot of these complaints.There's no reason to use iron grates for smoke when you can just build cheap wood or stone chimneys. If you put stone directly underneath wood you can stop it from degrading, unless that's been changed. For sailing you can use tacking or rowing when the wind is against you, or later the moder power. The first up arrow while sailing rows without the sail up. There's also a world option to enable teleporting ore.

You're right about the iron usage later in this game though, it's legit bullshit even with the sources in the mistlands. Whenever I play now I just move over extra iron from a previous playthrough to skip returning to the swamps.

One of the big complaints I have about the world is that it's massive, but has no reasons to explore it. There's 15 black forests in every world, but they're all the same and by the time you explored the first one you never need one again.
The devs try to counteract this via making old materials relevant in later biomes, like bronze being required for mistlands gear. But it ends up just being a chore because you still don't see anything new, it's just the same shit again.
Terraria has a very good approach to this issue. World is randomly generated, but each location is unique and has unique sublocations. For example: There's a jungle. The underground jungle has a gigantic temple in it for later. The overworld jungle is unique too, but different from the underground. It doubles down on this concept by later unlocking hardmode which makes different enemies and new shit appear in the jungle, so it's not just "go back to the old zone where everything is a weak bitch lol".

Valheim would benefit massively from a massive exploration + world gen overhaul to make it more like terraria. Rather than just randomly sprinkling plains across the map, there should be ONE plains biome (or maybe two, but hear me out). This one plains biome should have sub biomes, like the coast and inland being different, and only inland being "plains proper" with the coast being more focused on mosquitoes and having more trees. Then there could be unique goblin fortresses at a higher altitude, mongolian mountain plains style. Each of these subbiomes would have unique loot, and possibly be for different points of progression. Or imagine if there was a close black forest, but further away black forests are more graydwarf focused with new graydwarf dungeons and have new enemies and things to collect that are plains tier (or something), but still have bronze etc. Maybe even have a massive temple to the elder with greydwarf druids and shit. Or maybe make this a way to get early game low power magic.

One of the most egregious things to me Is not being able to attack vertically at all when on a slope. It makes fighting on hills absolute garbage which is especially bad in places like the mountains. Mods already exist to fix this and yet the devs refuse to implement it.

I brainfarted, I mean they DO block smoke. So you can't use them to let smoke through despite what you'd expect, so you can't do cool in-house chimney designs via iron grates because fuck you

a large part of the game is spent on looking for cryptas in the swamp, which is just not fun.

clonk
SPLART
clonk
SPLOOSH
clonk
SPLARF
clonk
SHART

anon, it takes them two years to make one basic ass biome

Fell in love with this game but the devs retarded decisions and lazyness made me abandon it
They take forever to bring updates, and retardedly decided to lean heavily on the comba on the new updates, the worst part of the game

Oh, that's extremely shitty.

casualfags ITT crying about a stamina system and using mods to remove it

No wonder the devs had to nerf both Mistlands and Ashlands if this is the playerbase they attract

almost all of these survival crafting games completely fail to understand what makes terraria so good and they figured this shit out like 40 years ago

Killing a boss for the first time should give you a small but permenant increase to health and stamina. It would make character progression feel better in that regard.

Worldgen is another thing they sperged out a lot (both them and the circlejerk actually) saying IT'S NOT POSSIBLE TO CHANGE IT TO LOOK MORE REAL, while a random literally who made a mod to make it at least bearable. I'm not playing this shit until Northlands are out, but when I do, it's with this mod, if it doesn't die before. Here is the link:
reddit.com/r/valheim/comments/1k4aqix/need_help_testing_a_new_terrain_generation_mod/

Are these free updates? If not Steam has new rules about such bullshit.

it's still unmatched in the cozy and immersive feel

You might just have sold me the game with that line.

There's no reason to use iron grates for smoke when you can just build cheap wood or stone chimneys.

There's no reason for grates not to allow smoke through, it would add options for builds and not force you to build chimneys everywhere

If you put stone directly underneath wood you can stop it from degrading,

Which still doesn't allow things like balconies or wooden decks to remain unmolested by rain, unless you want ugly stone blocks half jabbed into everything. I'm aware there's intricacies but it's needlessly restrictive when they could just make it an option to make "treated wood" with tar or swamp mud or something so you unlock new creative options.

For sailing you can use tacking or rowing when the wind is against you,

Tacking is slower than paddling at 1 speed, and paddling at 1 speed is slow as fuck for no reason. As I said, i get why it's a thing for exploration, makes you follow the wind, but not allowing some sort of workaround means that the 10 minute swamp trip you're making for the 5th time just inexplicably takes 30 minutes half the time. It's a dogshit mechanic that wastes player time in its current implementation. The moder power lasts 5 mins of that time so it's underwhelming.

There's also a world option to enable teleporting ore.

I think that the restriction is good because it forces you to build bases and sail big loads home which is fun. The problem as I said is just that they then force you to do it 10 more times for more iron even when you're way past the swamp biome, it's just spiteful at that point

Yeah man spending stamina to build your base is so fucking hardcore only mature gamers such as myself would get it

I'm having a lot of fun with it.

the atmosphere is pristine, especially with the soundtrack and ambient sounds

find crypt in swamp

no iron in it because another player cleared it out already and resources never respawn

im so hardcore I go to my base every 10min to do ANYTHING its so fucking fun to stop exploring and just go jerk off at home for 20seconds

you are mistaking tediousness for difficulty retard faggot nigger

That actually looks pretty good may try it on my next playthrough.

saying IT'S NOT POSSIBLE TO CHANGE IT TO LOOK MORE REAL

Lol devs should never use this excuse when their game is as moddable as it is.

I'm just reading through the thread and some others are saying Enshrouded is decent. If I wanted to play the worst of the two first and save the best for last, what would anons say?

I hate posts like this because they don't understand the issue. The ashlands spamming enemies at you isn't hard, it's just tedious. You either stop every half meter to fight a couple HP sponges or you just run past it all while they destroy your FPS by killing every tree in the vicinity. It's just dogshit design really
they didn't even bother making proper dungeons for ashlands which is what's difficult and fun about other biomes. No you just raid these fortresses which are essentially just big brick squares full of the same enemies that you're already fighting outside of the fortress. Oh, and a warlock, who... summons the same enemies you fight outside of the fortress.

Rested lasts longer than 10 minutes at your base and you can refresh it with a campfire without going back if you wanna be a pissbaby
Ok now defend the Mistlands nerf

Hey man I'm just fantasizing, I know it probably wont ever come to pass. Maybe some day another game does it

pretending valheim is le hardcore difficulty is a fucking disgrace to yourself, the whole game is just a gear-check progression hurdle

Does this have Swedish devs working on it?

Mistlands nerf

idk I didn't play it when it came out. What did they nerf about it? It seemed nicely balanced when I played it and I died tons in the mines

the gimmick is so annoying. they should double/triple the radius on the wisplight and wisp torches. or make some little side objective that can clear up the mist in a certain area.

just mod the things you don't like

gear-check

That's just the crutch for bad players
I don't remember everything but off the top of my head, the Gjall shoots half as many projectiles, Seeker AI was changed to make them less aggressive, Seeker Soldiers no longer spawn during raids and the Seeker raids don't even happen anymore if your base is in meadows

Well yeah the game is fun it's just annoying that there are especially tedious parts about it that the devs are autistic about not changing depite fans suggesting otherwise.

people itt pretending enshrouded or dragonwilds have 1% the appeal of valheim

lol lmao

I understand the idea that the mist should be messing with you rather than just being a checkbox to negate. But at the same time it's a dogshit gimmick. It just gives you a fucking headache because you have to zoom in and the entire zone is vertical. If you could just have bigger wisp removal radius, it would still be a dogshit gimmick because it would no longer impede you at all though.

To fix it they'd have to overhaul a couple things:

make it no longer get into your camera and give you a fucking headache, make it instead more like strong fog like you'd expect it

make it appear in designated areas that arent fully vertical

make these areas force you to go in raw into the mist to then have this cool experience of going into a valley of mist and fighting off bugs or other unique enemies out of nowhere

allow some sort of means to remove it, like via paying dvergrs to put up a big wisp torch in the middle of it or some shit

There, now you engage with the mist AND it's not just perma headache.

I will say the one cool part about it was that you could climb up, and use light fall to jump over the rocks to avoid the mist. That is very kino and would stay with this approach.

Is Valheim fun single player?

Valheim will never get fixed.
Swede devs already made 100x the money they excepted to make and are all in semi retirement mode, plus the community is full of retarded boot lickers that defend every bad choice they make.
Also, not it's not a difficult game.

put in skills

give the player 0 actual way to effectively level those skills

Either make leveling less aids or put in better ways for us to grind.

Can't see myself ever playing Vanilla again but man I wish they'd do more with old biomes. There's no incentive to explore early biomes past a certain point except for a couple of needed resources or a good looking spot for a base.
Like having a unique (one per seed) big dungeon in the meadows that would give you access to early either magic if you manage to beat it, or having a form of rare runic magic used to enchant your gear with rare and expensive mats.
More world modifiers would be good too, to further customise the world.

every playthrough ive done (including the first playthrough where i didnt know shit) ive kept my black forest gear for multiple biomes after it was good because i didnt feel like farming 200 iron/silver/blackmetal/linen for a new set of level 1 gear.
honestly u can get level 3 gear every other biome and itll be just about the same as getting level 1 gear every biome

Eh. Comfy, but the combat is bad alone.
Plus the resources to do build become more and more staggering.

for some people yes. but for me it wouldnt be nearly as fun.

They said they were gonna update all the old biomes with Deep North and the 1.0 release so we'll see what they come up with

Gjalls are dogshit HP sponges anyway so I don't see what it'd change, they can't really hit you regardless of how many balls they shit out. Seeker AI seemed plenty aggressive but idk didn't experience the old stuff, they are piss easy to staggerlock anyway.
Raids are a dogshit meme too btw. Not hard, just once again tedious. Oh no, 500 skeletons spawned! Now you have to stop doing what you're doing in your base and fight 500 skeletons or they break all your doors (unless you raped the entire terrain and made gigantic ground walls in which case you can just ignore the raid lol). Oh no, seeker soldiers or trolls spawn! Ok so you just go fight them outside the walls so they dont break all your shit. Ok, why though? How is this not just tedium? They should come up with an interesting mechanic around it instead of just making it tedious enemy spam on your base. Like make it a tower defense thing where the raid has the actual goal of stealing something from you or something, and reward the player with a unique boss with unique mats to defend from it, that'd be fun and make you build actual defenses.

Modded sure

I have 1850 hours entirely solo. Granted only because of mods and I haven't found another game close to you give that balance of cozy building/adventuring vibe.

If it's like the mountain caves it would be pretty good
unfortunately ashlands came out totally undercooked so I dont really think they care anymore

Another more recent example is Helldivers 2, by another Swedish developer. It took them losing 95% of their playerbase and 6 months of browbeating for them to actually listen to criticism and undo a lot of the swedishness to make the game fun for most people to play and they only managed to recapture about 30% of their original playerbase.

And even then, when they do come back they come back to add some weird swedish quirk to the game and then fuck off like a game-breaking bug or a random mechanic nobody is ever going to use. Longstanding issues remain completely untouched since launch.

They did? I remember reading that they want to do something with ocean for 1.0, as well as better mod support.

recommended mods for single player runs?

It's ok that they nerfed everything cause it was easy anyway (even though I never played it)

lol that makes it worse you retard

is there a modlist that makes it decent as a solo game ? otherwise it's just waaaay too boring to have to haul minerals by your lonesome, i give up as soon as i reach marsh

I've been replaying VT2 recently. While it's fun it baffles me that the devs took time off their slow-as-fuck update schedule to unsanction the mod that improved bot ai.
The mod is like 4 years old out of date and FS still hasn't made the boys play better than it did

Fatshark is the worst when it comes to this. Darktide was absurd man. Imagine you're playing L4D, but you can't just pick up a shotgun. No, you need to engage in actual gacha rolls to get a shotgun, 2% chance every hour. Then once you have it, it has a 90% chance of rolling with such dogshit random stats and perks that it's basically unusable, so you have to keep looking for another, timegated. The best part? Shotguns are dogshit to begin with, totally undertuned. In a horde shooter game.
It took them 2 years to change how the items work, and for some reason they still can inexplicably roll with a cucked damage stat, but it's 100% better now. But now the game lost 80% of its playerbase. You also still can't pick your mission you want to play, it's still just RNG, and by the way the shotgun is still trash.

yeah

I mean go ahead and tell me how a gjall is somehow more threatening if he shoots double the projectiles, you literally just hide behind a corner and shoot them in the belly for 5 minutes. It's a boring dogshit enemy, it literally would change nothing if each ball instakilled you either. But keep coping and throwing a tantrum, I can see you're out of arguments

Also

that makes it worse you retard

No what makes it bad is that they're terribly designed in the first place. It doesn't matter how they're tuned if the base design is dogshit. That's what I'm telling you, and you don't understand.

I don't play much of DT but VT2 is an absolute hard sell for friends.
When you explain to them that they need to play in babby mode difficulties and grind hours and hours for XP and decent loot before we can reach Champion (the first difficulty that matters) it's immediately obvious they lose all interest.

If it's just this you could always use a mod to tweak numbers. Like half-weight, double stack-size of ressources.

Sorry but I can't take your opinion on the enemy design seriously if you have to hide behind a rock for five minutes to kill one gjall

To be fair they did recently make the grind much faster. I think they even allow you to play any difficulty with friends now don't they?

I guess they were more vague about it than I remember, but there should be some updates to at least a couple of the earlier biomes

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valheim

Have they balanced bow yet?

play with friends

one goes bow

by the time he reaches skill level +50 he's a fucking machinegun

don't get to kill anything in melee

only option is to ban bows entirely

Ok? tell me how to kill it better
5 minutes is hyperbole but my point was that gjalls are non threatening by design and just floating bags of HP that you need like 15 bolts/30 arrows to kill. Occasionally he spawns ticks that can't kill you but just annoy you because they force you to waste stam for them. There is nothing actually interesting about this enemy other than the sounds and visuals.

You keep whinging but you totally ignore the point each time. This enemy isn't hard regardless of what you do, so why is the nerf relevant? The base issue is that the enemy was designed to be worthless tedium. In fact if they halved their HP it would be a good change because you'd spend less time just standing there reloading/waiting on stamina while they do nothing but honk.

Kek, that's an especially mean "fuck you". It's like telling the players that the AI sucks and they never plan to fix it and fuck them if they try to fix it themselves.

I really wouldn't know, I'm playing solo now or with the few friends that still join all have one lvl 35 character.
But even if they did it's what everyone in this thread has said, swedish devs are so retarded slow they wait years to make changes that should've been made in a month at most

Nice, let's hope it's something good.

I forgot to mention but morgen made this issue way worse in Ashlands. They're obnoxious cunts, but not actually hard to fight. They have like two attacks and they're all piss easy to dodge or parry. They even kill all nearby enemies so you aren't even at risk of getting crowded or pressured by them.
Their HP and spawnrate is so overtuned though that after the like fourth time fighting one (day 1 in the ashlands pretty much) you already feel like never fighting one again because they're just tedium. It's trash design. Bin it and start over

play this with friends at release

fun

we get through the content and stop playing in wait of new content

remember it exists 2 years later

look

like 1 new region maybe

now it's 4 years later

like 2 new regions and a bunch of minor content or something

The only explanation is that the devs, having made money, said fuck it and stopped working on it aside from occasionally.

The game is graphically simple, it's mechanically simple, what the fuck can take so long when developing content? Game should have been complete after 2 years max.

nah bow is still the strongest level to skill. i think you get 7x more dps from level 1 to level 100. i dont think any other skill gives you even half of that.

it pains me how the devs don't get this. Trolls are cool because you meet one very rarely and it keeps them fresh and scary. if the black forest just spawned 5 trolls at you every day it wouldn't actually be fun or difficult it would just feel like a chore

though if it makes you feel better, theres not many bows in late game and theyre arguably worse than some of the earlier bows. the end game ranged weapons are mostly magic and crossbows.

If it was never hard and the nerfs don't solve any of the tedium, why are you defending them? Again, your go-to strategy is to hide behind a corner vs a supposedly completely non-threatening enemy so I can't take you seriously.

That is the annoying part, though. The game is really fun - up until you hit your personal tolerance wall. Maybe it is Swamps, maybe it is Plains. For me it was Ashlands. Mistlands was already an unholy slog but at least you made steady progress the entire time. Ashlands requires a D-Day landing through constant thunderstorms, upgraded sea serpents, jagged rocks everywhere and when you do actually manage to land it is a non-stop 24/7 skeleton party the entie time you are there.

Go ahead and destroy all the spawners. It doesn't make any difference. Completely 100% unfun in any way.

I really wish the whole game played like Chaos Wastes. That’s the only reason I ever even come back these days.

The worst part is how fucking bad the game runs. The netcode runs peer2peer based on the player who loaded into each chunk first, and even hosting a dedicated server doesn't make the server do the work, it still runs peer2peer. Ashlands runs like total fucking shit and is basically unplayable even with only 4 players on a dedicated server. The final boss even crashed our friend's server when it attacked a nearby fort and spawned infinite damage numbers on each brick.

If it was never hard and the nerfs don't solve any of the tedium, why are you defending them?

because they don't make the game worse either? It changes nothing. You pretended that the nerfs somehow make the game worse, I'm telling you they don't because they don't even factor into what makes the design bad
How many times do I have to tell you this before you get it, faggot? You really just want to keep pretending the game is hard or what?

Yeah, it's surreal.
The mod was old as shit, like 7 years old and hadn't been updated for 4 years, like I said.
I can't fathom for what reason they'd just take a look at it and say it's unbalanced.
Bots in VT2 can be pretty good, better than a lot of players but that improvement is counterbalanced by two things mostly, the fact that if you die, it's game over and throw they're competent but unimaginative.
However, if the AI is complete shit, they get stuck in corners, are left behind to be picked on by specials, take damage to their face and barely react. All that makes what's supposed to be a challenging but (relatively) fair experience into a fucking frustrating nightmare

Damn shame.
Couldn't even find a mod to tinker with the stat-growth.

The only explanation is that the devs, having made money, said fuck it and stopped working on it aside from occasionally.

This is swedish game development in a nutshell. VT2 and Helldivers 2 are going through the same content drought. With Helldivers 2 being way newer with way more money behind it (They don't care, Swedes get like half of the year off)

The combat and the half baked RPG system are the worst parts of the game

Yeah after I realised it was actually a food-eating type game and not really and action-rpg or whatever I got kinda bored.

Drakkar would've been better as a longship upgrade instead of a huge boat solely used to go to the ashlands once.
It really feels like the Ashlands update were just an afterthought compared to the Mistlands in terms of game design.

The funny part is VT2 still gets more content updates on a regular basis than Darktide ever does

Chaos Wasted was really fun when it launched but the later changes made it unbearable for me to play.
They got rid of the cooler and more powerful blessings and added some really bullshit things like that Illusionist grudge mark.
Wiping on a single map isn't that bad but unfairly so in a long journey is just super shitty

All the other zones have tradeoff. Obviously black forest, swamp, mountain, plains you get gear and new shit, like better boats, new weapon types, different armors. In mistlands you get magic and lightfall both of which are designed to fuck that zone up good.
In ashlands you get nothing. You get marginally better weapons and borderline non functional siege weaponry that have exactly 1 use case (and just building a ladder is better). To get "all that" you have to put up with the most dogshit experience in the game, just non stop boring skeletons being spammed at you. At least the swamp breaks the pace with crypts.
Also the boss is dogshit but that goes for most of em

They do though, you haven't even experienced the game before the nerfs to make a proper comparison so your argument is dishonest to begin with.

You really just want to keep pretending the game is hard or what?

Never said it was, but it was objectively harder before.

i-it's not difficulty it's just tedium

Ok, so more spawns is tedium, higher stats is tedium, more aggressive AI is tedium, harder movesets is tedium, and harder enemies during raids is also tedium. What's the point of this conversation? You simply do not like the gameplay and try to engage with it as little as possible. Again, you hide behind a corner when you see a gjall so that tells me everything I need to know.

im not a big critic of valheim but one of the dumbest design decision of this game was making drakkar 1. the largest and least maneuverable boat and 2. the only boat capable of sailing through the ashlands while 3. having these huge ass crags that you have to constantly steer around.
so annoying driving into those crags because youre in a massive fucking boat. they shouldve at least added a 2nd boat for this biome thats smaller and more maneuverable.

Gondor calls for aid! And Rohan will answer!

I was happy when I heard we'd have a form of enchanting with Ashlands. I'm still baffled by the shitty gimmick we got.

so your argument is dishonest to begin with.

yet you have 0 counterpoints. How does it matter that an enemy who can't damage you because of terrain shoots less? Stop trying to use feelings and emotions as arguments, faggot.

Here's the facts:

so more spawns is tedium,

It is if it's not tied to anything that makes it challenging

higher stats is tedium

I dont think you ever mentioned higher stats so you're just inventing things now

more aggressive AI is tedium,

I said I never experienced that so I can't say. Keep being dishonest cunt

harder movesets

the moveset isn't harder when it can't damage you either way

and harder enemies during raids is also tedium.

Yes, this is tedium because raids are non threatening to begin with. Raids are a dogshit mechanic that most people will only ever experience failure in when they went afk in their base waiting on their smelters, which is an epic cool fuck you moment from the devs and nothing else.

What's the point of this conversation? You simply do not like the gameplay and try to engage with it as little as possible.

Wrong, I like the gameplay and want it to be better, while you defend this dogshit design by saying "it's dogshit because it's meant to be haaaard lol" when it isn't actually hard. Like raids. You're unironically defending such a dogshit, broken, pointless tedium mechanic such as raids because supposedly you think they add difficulty. Says everything about you

This alone show what the devs' mindset is. Thank goodness they're not anti-modding autists.

The enemies were objectively harder before. Your only argument is that, in your head, these nerfs wouldn't have made them easier. Which is admittedly pretty funny coming from someone who admitted to dying plenty in the mines and hides when he sees a post-nerf Gjall.
I mentioned the stats because you were crying about the gjall (and morgen unprompted) having too much hp.
Lots of people were crying about the Seeker raids when they came out because they were actually dangerous btw. The regular seekers could just fly over your walls while Seeker Soldiers destroyed even your walls in one or two hits, and there were enough of them that you couldn't just kite them easily. That's why they not only nerfed the raid, but also made it so it doesn't spawn in certain biomes.

Which is admittedly pretty funny coming from someone who admitted to dying plenty in the mines and hides when he sees a post-nerf Gjall.

Let's see your hardcore mistlands playthrough where you never die, faggot. Also stop pretending like using the easiest obvious strategy to deal with a ranged enemy who shoots projectiles is somehow cheesing or something. Actual retard posing about VALHEIM lmao

I mentioned the stats because you were crying about the gjall (and morgen unprompted) having too much hp.

They do though. You're retarded if you disagree. There's absolutely no point in an enemy that's getting spammed at me tanking this many shots for no fucking reason when it's totally unthreatening and not a rare spawn or boss. It's what makes it tedious. If you pretend this makes it difficult it just showcases how much of a senseless retard you are.

Again, stop trying to use feelings as arguments, those are the facts and you go

ehhhhh but you... you're such a... whiner!

inject some test or kill yourself faggot

Just make the wisp light have upgrades tied to mistlands progression so sap>brains>eitr. Final upgrade mat is found in the queen arena that makes the mist fuck off. It still makes the mistlands have their gimmick but when you’ve beaten the boss you can ignore it

Hiding behind a corner to fight an enemy that you repeatedly claimed can't even hit you is bitchmade, sorry. Difficulty in Valheim doesn't come from a single enemy in a vacuum anyway.
The facts are as follows, your claim essentially boils down to this

It's okay that they nerfed the enemies cause in my head it wouldn't have made the game easier even though I never experienced the game before the nerfs and I admitted to dying a sizeable amount of times to the nerfed version

Anything else is just deflection.

I have more hours in Valheim because I played it with friends, but for me personally I much prefer Enshrouded. The world not being proc gen gives you more interesting, handcrafted locations to explore as well as more exploration options, in my opinion. Pic related, it might be a little difficult to see in the dark but I used my glider to go all the way from that orange dome just below the mountain peak down to the tower I'm currently standing on

Hiding behind a corner to fight an enemy that you repeatedly claimed can't even hit you is bitchmade, sorry.

I'm not sure you have the brain cells to understand this, but if the enemy can't hit you because you walked around a corner in an area full of corners and is just a total HP sponge, it's dogshit design. Do you actually fucking disagree with this statement? Lmao

Difficulty in Valheim doesn't come from a single enemy in a vacuum anyway.

Exactly, which is why mines are fun and challenging and fighting a single gjall is just dogshit tedium and needs to be redesigned

HERE'S WHAT YOU SAID:

DOGSHIT I NEVER SIAD

you're so clever dude

People don't understand the importance of cohesive mechanics. 99% of those survival games are just

OH NO YOU NEED TO DRINK WATER!

OK HERE'S A RAIN COLLECTOR. YOUR WATER IS SOLVED PERMANENTLY

and they see absolutely nothing wrong with it. I need dungeons and dungeon crawling and the survival mechanics need to enhance it, not make it feel worse

Valheim plus gives a lot of sandbox options start there. You probably want to double your carry weight, and have a mod that makes carts not affected by weight too.

It's actually crazy that you think gjalls are hp sponges when they die to like 5 hits to their weakpoint. Did you have an aneurysm the first time you fought a troll and it didn't die in 3 hits?
It would be easier for the Gjall to hit you if it still had the extra spread and splash from additional projectiles btw. And it would make them more threatening in situations where you're fighting additional enemies. If you deny this at this point, you're just delusional.
That's pretty much what you said btw, you're free to try to reword it to make it seem less stupid but it's just gonna be a retread of you talking hypotheticals about a version of the game you never even played.

It's actually crazy that you think gjalls are hp sponges when they die to like 5 hits to their weakpoint.

Let's see you show that off with mistlands tier weapon skills and weapons, until then you're just a dumb faggot making shit up for the sake of argument. You can MAYBE get it to 5 shots with a crossbow with high skill and getting a sneak weakspot hit

Also see Trolls are just non threatening HP bags too, but they pop up rarely and they fuck shit up and compound the danger of skeletons and greydwarfs chasing you down at that point. Gjalls don't they just keep spawning by themselves and force you to take out a tedium HP bag constantly. Morgen are even worse, they actively kill everything around you for you so now they removed the challenge AND force you to spend time grinding down their HP bar like it's an MMO
dogshit design, keep defending it

It's not even fun hard it's just ball busting. Oh, a fireball hit you while you were jumping onto your 8th basalt platform? Eat shit and die. Oh you cleared out the whole shore so you could safely navigate? Enjoy these 40 skeletons shooting at you while you try and lug back the 14 ore you got from this dog shit area. Do it 78 more times because you need more flammetal than iron, and there's only three spawns per island, and it takes 50 hours to navigate to another island because you can only use your giant fucking boat to sail through this maze.

Oh, a fireball hit you while you were jumping onto your 8th basalt platform?

Yeah that is the epitome of cheap unfun dogshit. Literally no counterplay, just hope you don't get cheaped out by an RNG fireball. Actual real dogshit but people defend it because

LE ASSLANDS IS MEANT TO BE LE HARD

I don't have a single positive memory about Valheim. By the time I got to finally fight the swamp boss, I felt nauseous and exhausted. Then spent another week searching for the mountain boss and silver, crafted the best gear attainable at thst point and just uninstalled the game. It simply requires too much time but rewards with very little meaningful progress.

lazy swede devs
many such cases! sad!

sweeeedee.png - 999x846, 739.65K

I'm a swede and making my own game, I take user feedback and work on it every day

Is it actually good? It looks like early access unreal copy paste.

youtu.be/-F3cLmo8fpg
Here you go dude, it doesn't work if you hide behind a corner though :)
Gjall spawnrate is not higher than trolls. If anything, the issue is that they nerfed the spawnrate for seeker soldiers and made seekers less threatening on top of the projectile nerf so there's a lot less pressure in post-nerf Mistlands.
Also, try playing above normal sometime.

Could you share a mod list that does QoL changes like this? Please

just use the spear bro

btw it has to be directly above you and close to you which is a freak RNG occurence

btw if you miss once the mats to make it are gone forever enjoy

Yeah nice little faggot fantasy

>LE ASSLANDS IS MEANT TO BE LE HARD

But there's no skill involved.
Combat is hyper basic and grinding against weaker does is objectively a better way to lvl up.
The "meta" in Valheim is reaching a place the enemy can't and peppering him with arrows. How's that difficult? Do people not understand what difficulty is anymore?

Gjall spawnrate is not higher than trolls.

absolute bullshit I'm playing thru the mistlands right now and I have 2 gjalls near my little farm there each time I load in. Plus whenever I go anywhere it's just gjalls everywhere. Seeker soldiers are extremely rare though you're right i've seen like 2 total. Hunting trolls you could walk through the black forest and not find one for ages, and even the caves didn't always have one

btw if you miss once the mats to make it are gone forever enjoy

Woah an actual retard I thought you were just pretending this whole time
Crossbow also kills it in 5 hits without any skill investment btw

This is the game to mod in all the QoL devs refuse to implement, makes game so much more enjoyable beyond the first playthrough it's not even funny lol

It's this mindset of

I suffered so you have to, too

they could just add a "legacy asslands" world modifier where the spawns are untouched then release an improved version with better pacing. Can't imagine how many of those self-proclaimed hardcore players would actually use the world modifier. They'd release in that very moment it's just no skill tedium

good job, bjorn

sweeeede.jpg - 667x590, 66.63K

Crossbow also kills it in 5 hits without any skill investment btw

no proof

Also good luck ever finding your spear in the mistlands retard lmao. Peak bad faith shit. "just use your spear to take down gjalls" no thanks the game is grindy enough without losing your fully upgraded weapon every time you explore. JUST NEVER MISS BRO!! SEE? IT'S SKILL BASED (pretend that the game doesn't have capped aim angles so sometimes it just undershoots by itself btw)

I was considering starting a new modded solo playthrough, would anyone recommend either epic loot or jewelcrafting? Never played either before but I feel like both have their own strength/weaknesses.

I was having a good time and playing with a bro of mine eventually got to the swamps and skeletons dungeons and shit but I quit when I realized you couldn't climb the giant world tree. If they make it you can climb the big tree ill make it back.

I wanted to like the game, but so much of it feels like something out of a gacha mobile game or an MMO where all the time wasting and clunky bullshit exists to keep you subscribed longer or to sell premium currency to bypasses it.

If you've ever used a crossbow on a gjall instead of hiding behind a corner and taking 5 minutes to kill it because the weakpoint isn't in your trajectory, you would know.
In any case, a gjall should not take more than 30 seconds to kill with draugr fang if you're actually trying to fight it instead of hiding like a bitch. That's much faster than a troll or an abomination when you first meet them.

umm gjalls are just tedious actually

AIEEEEE WHAT DO YOU MEAN I HAVE TO ACTUALLY AIM

lmao you guys are funny

get epic loot with this patch so it's not totally gamebreaking
thunderstore.io/c/valheim/p/JewelHeim/EpicLoot_Balanced/
Also get creature level and loot control it's fun, just for 5 star mobs (or higher if you want) which balances out the epic loot power nicely

In my opinion, jewelcrafting is bloat and you need to wikigame which is lame. Epicloot is intuitive and the only resource you need is the ingame compendium that explains to you what a modifier does if you're not sure in a nice little list.

PS: for random QoL improvement mods consult this list because valheim+ has some sort of dogshit drama going on and most mods aren't compatible with it
github.com/AzumattDev/Valheim-Plus-Replacements

you will stop such nonsense once you make money.

If you've ever used a crossbow on a gjall instead of hiding behind a corner and taking 5 minutes to kill it because the weakpoint isn't in your trajectory, you would know.

Lmao retard. You go behind a corner, reload, then shoot. It takes the exact same amount of time. You can not rotate an apple in your head.
Actual peak retardation on display here. "high skill gamer" saying Valheim is actually insanely difficult because he stands still to facetank a gjall while reloading. I can see why you have this opinion now

actually this game is quite hard if you intentionally dont use cover

I dont even know what you're trying to do at this point

i've already made 500€

Thanks anon, will give it a go.

The ultimate irony is that this video proves him right because the gjalls attacks don't track so it wouldn't have mattered if he shot 6 times, here. That kill is the same pre nerf and post nerf.