Playing through this now and just got the 4th primal bonfire, why the fuck do people say dark souls 2 bosses are bad?

Playing through this now and just got the 4th primal bonfire, why the fuck do people say dark souls 2 bosses are bad?
Im playing with no points in ADP and im finding a lot of these much more engaging than most fights in DS1, and rolling through shit by actually dodging it feels great. parrying is cool too i just wish some bosses like old sinner didnt not reward you for it

last giant is a good first boss, pursuer too

smelter demon

ruin sentinels

old king

dragonslayer

mytha making me consider different gear and strategies to deal with the poison without having to spend precious consumables

the rotten

spider seemed fun but it was the one fight where i summoned for it so i dont know if i felt it properly

mostly fun fights so far. Feels like a good middleground between DS1 (mostly easy enemies that dont feel much like a duel, just gimmicky memorable scenarios) and DS3 (almost everything is a duel in the same generic formula of rolling 9 billion attacks in an easy arena). I get a lot of different/tough arenas, you get enemies with combos i actually need to roll through in the right direction or have good positioning, sometimes its just one big guy sometimes its a mild gank, etc. Only the "normal enemy fights" like flexile sentry and skeleton lords that were bland. Only Royal Rat Authority felt like an actually bad boss with me not having ranged attacks for the small rats

Did people just get mad at having to actually dodge without i-frames or is there some other greater reason why people shit on the games' bosses so much? I wondered if they just get worse after this point, but the reception is usually dictated by first impressions and the latest fights (rotten, smelter) were generally the best.

why the fuck do people say dark souls 2 bosses are bad?

It has some really bad or underwhelming bosses, more so compared to later games. But saying Dark Souls 2 is one of the weaker or even the worst of the Soulsborne games doesn't mean itself is a "bad" game. A lot of the hate of Dark Souls 2 comes from being the red-headed stepchild of the series with a lot of development problems. People that overly hate Dark Souls 2 focus on every single negative aspect of the game while handling the other soulsborne games with rose-tinted glasses and white gloves. Many people love DS2 for many of the reasons you gave.

Also people on Anon Babble will often either be extremely mad about a game for a very specific reason (either justified or not) and focus on that aspect over the other qualities of the game, something I find myself doing pretty often and unfairly. That or they want to piss you off and troll you, pretty common on this shit with the low effort insults and bait.

It has some really bad or underwhelming bosses

i just dont feel this way, for instance i enjoyed more about these bosses than half the DS1 boss roster. and even if its not as thematically cool, dodging smelter demon feels 10x more fun than just rolling forward against almost every single sif attack. And then you have DS3 where little stands out as "bad" but almost everything feels samey

Because they're morons. I like a lot of the fights in ds2. The Giant, Pursuer, Ruin Sentinels, The Chariot, the Demon of Song, Velsdadt, Smelter Demon, Skelly Lords, Sinner, Freja, The Rotten, Darklurker...

dodging smelter demon feels 10x more fun than just rolling forward against almost every single sif attack

forgot to mention
and of course, if you want to iframe stuff, you can just level ADP anyway. if you want to do that then youre probably not using a lot of different tools and weapons

enjoy the best souls, if not best game, of all time

No those bosses are pretty good but Lud and Zallen, the King's Pets are very bad but that's because the Frigid Outskirts might be one of the few areas worse that Blighttown, Lost Izalith, Tomb of Giants or Valley of Defilement.

why the fuck do people say dark souls 2 bosses are bad?

Because Anon Babble's logic for games is
Game 4> Game 3> Game 2> Game1
Therefore
Game 4: 10/10
Game 3: 7.5/10
Game 2: 5.0/10
Game 1: For being on the bottom is a 0/10
So like everything else, they're too coward to say they liked a thing even though it's not perfect.

This is why DS2 enjoyers are fucking based, people assume we'd defend every aspect of it, but we're the ones who can actually admit what sucked.

DS2's DLC is strange in that it's simultaneously the best and worst parts of the entire series. The optional areas of each area suck.
Poison pit isn't so bad, but gank squad boss fight is very lackluster.
Iron Passage is, IMO, the worst. Despite it's short length, it's awful with enemy placement, how hard they hit, how unforgiving it is with the enemies and being able to take the top road shortcut. Then you reach the boss and it's just a blue Smelter Demon. Huge letdown.
Frigid Outskirts at least has a nice gimmick, but its boss fight sucks hard. What's worse, even if you have despawned all the enemies, know your way through the area perfectly so you can run through the blizzard, and have an insane amount of stamina, it still takes you 5 whole minutes to sprint back to the boss. I know this, because I met all those criteria and timed it. 5 minutes even. Absolutely hate it. Sad thing is, the whole area could be fixed by just creating a small little cavern with a bonfire right before the boss fight. Area would be so much better than.
Outside of those areas though, the rest of the DLC is absolutely fantastic. DS2 is also the best in the series as far as I'm concerned.

Me and the boys about to go take on a boss.
DS2 lent itself so well to this feeling and so many other moments like it.

You could even transform into a box. A box! The other person TF'd into the box too. Solid Snake would be right at home in DS2.

You can even run into celebrities. Like meeting Kevin Nash in a back alley of Drangleic in the summer of 92.

This looks like some GMOD prop hunt shit.

Don't listen to the haters with their crazy elevator talk either. They simply lack a proper scope of vision.

The optional areas of each area suck.

They're fun as co-op areas. This is because they are co-op areas. They are balanced for co-op and not solo players. Solo players won't have a fun time. I don't know why this has been such an issue, they should've just barred each area unless you have summons.

The real talking point is that the Pilgrims of Dark areas suck ass and were probably also balanced for co-op.

I don't get why retards buy these games thinking they're any different. It's the same world with no story nor npcs. They're all equally shit.

I always do them with summons. They're less painful, but it still doesn't make any of them fun.
Anyway, we all know the real reason DS2 reigns supreme. It's because there is something supremely cozy and comforting about Majula. It feels like a place where you could just sit down there and stare into the sunset over the ocean forever.

youtube.com/watch?v=kFo01GRhUvY&ab_channel=ExtendedLoops

most of them are a joke, easy and simple
or recycled or plain trash mobs
DLCs have real bosses

Everyone in DS2 just kind of gets eachother. We all know why we were there.

You've never played the games then or you did you weren't paying attention at all. If the amount of lore videos and beautiful artwork of the various NPCs of these games is anything to go by, I guess a lot of people must be completely retarded and you're the special snowflake who apparently sees through all the bullshit. Also name your top ten games or GTFO.

dragondiver

good boss

get a load of this clown

MGS3
TW3
Cyberpunk 2077
Final Fantasy X
New Vegas
Skyrim
Expedition 33
Resident Evil 4
Dead Space 2
Nioh 2
All which mog the entire Fromslop catalogue and are actual good games than fake ones pretending to be hard.

Royal Rat Authority is probably the worst boss in the game, maybe even contender for worst souls boss overall

flat featureless arena

genuinely bad hitbox / active frames on the lunges

poor moveset and not fun to fight

it's just a stupid rat dog thing that looks out of place for the dungeon

the minions that inflict petrification are more dangerous than the actual boss

doesn't unlock a new area, not the only way to access rat covenant, boss soul is ass

maybe even contender for worst souls boss overall

You now remember that the Bed of Chaos exists.

Seath also exists.

lore videos

lmao

artwork of various npcs

You mean autistic artists who like to imagine shit and insert famous headcanon.

Both bosses from the 2nd half of DS1. Interesting.
That aside, I am still waiting for the DS1 purists to apologize. Back when it was announced that DS1 would be getting a remake, they made a huge uproar and kept shouting about how DS1 was perfect and that they better not change anything. So nothing got changed and that's the problem!
The second half of DS1 is a sharp decline in quality and many areas could use refined or just finished even. Everything about Lost Izalith is an unfinished mess that got cobbled together in an afternoon so the game could be pushed out the door. We could have gotten that shit fixed, but no. The purists insisted that DS1 is perfect and that nothing at all should be changed. Fools. All of them and they owe me an apology.

Bot/discord thread

There's nothing wrong with either, and if you think otherwise, you're Indian

Apologize!

it filtered the fuck out of the casuals who bandwagonned onto dark souls 1 then cheesed through the game with circle strafing type strategies.

Dark souls 2 bosses are not designed around i-frames, but you can still get really good i-frames, so dark souls 2 bosses were too hard before the hardcore dark souls 1 players figured out about i-frames because they kept trying to roll into attacks instead of dodging and then the bosses became too easy when they learned how to get high i-frames and unlock the infinite healing merchant.

ds22014.png - 768x770, 67.58K

What's wrong with circle strafing? It's a valid strategy for general movement.

No

two different versions for dark souls & dark souls 2

wait a sec did I miss out only playing the original PS3 version of each game?

I'm having a great time with Dark Souls 2 Scholar of the First Sin, playing it for the first time. Power-stancing dual Ultra Greatswords. I am close to the end of the game. I am in the Undead Crypt and just killed Velstadt, the Royal Aegis. I don't get the hate for this game. I think it's great.

I've got a Hex Knight build. This is the game that woke me up to using spells in these games. It's great.

DS1 regular, Prepare to Die Edition, and Remastered, are all the same gameplay wise. There are no gameplay changes between any of them.
DS2 regular and DS2:SotFS are noticeably different. SotFS changed the enemy and item placement of everything that wasn't part of the 3 DLCs of DS2. Most people, myself included, agree that these changes are for the better. Stick around any DS2 topic on /v though and you'll encounter one anon who insists DS2 regular is great and SotFS ruined everything. I liked regular DS2, but I thought SotFS really just fine tuned it all. A lot of things made a lot more lore sense too.

Don't sleep on continuing to level up your VGR and END. More health keeps you alive as does more stamina. It is absolutely worth going past 20 END for more stamina.

Get Alva Armor immediately, or wait until you have Benhart's sword to show it to Maughlin?

People who claim vanilla DS2 is better are just contrarian shitposters. You can tell because their biggest complaint, that SOTFS created a bunch of ambushes, is the opposite of true: SOTFS actually got rid of the worst examples of vanilla DS2's enemy placement. The only exception is that one room in the Lost Bastille where like 8 flamberge knights rush you when you walk through the door that has the petrified hollow in front of it, but even then, the whole point is that they run towards you in a room filed with black powder kegs, and the platform behind the door which you would naturally retreat too ALSO is littered in black powder kegs.

i havent played the original ds2, but a while back i saw someone who hated sotfs complaining about fragrant branch of yore & the petrified statues. How much of a difference does sotfs make when it comes to that element?

Ds2 had the best pvp of any fromsoft game when it dropped,

Basically everyone picked a physical build+an elemental buff, it wss fire swords vs lightning swords on a lava bridge and crazy unloackable rings and shit

Elden ring is the ds2 sequel

The petrified statues are used much better in SOTFS to block off parts of the world. Make no mistake though, there are enough Fragrant Branches of Yore in the game to unpetrify every single statue. I think there are 13 in total. It makes the game more interesting in my opinion.

Going to be crazy seeing so many newbies once the switch II version gets released again with fresh new servers

despite its flaws, DS2 is a lot more forgiving and less obtuse compared to demons and DS1

why the fuck do people say dark souls 2 bosses are bad?

Because they look like PS2 bosses
The last 20 minutes or so of this video explain it
youtu.be/j8Bb_d7uSmQ?si=gjlJKGUwisDN1KzA

Did people just get mad at having to actually dodge without i-frames

There are a lot of bad hit boxes and it really shows when you have no frames to compensate and making you dump points into a stat to unfuck it but not really doesn't help

Because the bosses are simpler and less bombastic then ones in DS3 and ER, and because everyone forgot how dogshit 80% of DS1 and BloodBorne bosses are

Thread full of contrarians, no sane person thinks that Dark Souls 2 is a good game

Did people just get mad at having to actually dodge without i-frames

It's pretty much this. Dark Souls babbies CANNOT fathom having no i-frames. They bitched and whined so much they got the Bleak Faith devs to implement i-frames on dodge to appease the souls babs.

Yea the game is shit, you literally can't even walk in a fucking circle cause the movement forces you to go in straight lines man. They couldn't even get simple movement right in this game.