friend recommends me a new puzzle game
I ask him if it's /think/core or lockslop
he doesn't know what I mean
I bring up examples on my phone
he laughs
"it's a good puzzle game anon"
download it on Steam
it's lockslop
friend recommends me a new puzzle game
I ask him if it's /think/core or lockslop
he doesn't know what I mean
I bring up examples on my phone
he laughs
"it's a good puzzle game anon"
download it on Steam
it's lockslop
Alright, I laughed, but what the fuck is lockslop.
It was a good puzzle game.
lockslop is a game that presents situations that look like puzzles, but are actually just 'find the key to the lock' scenarios. Most zelda games are like this.
what the hell is /think/core or lockslop?
What in the fuck is lockslop
You can't just add slop to every word
this is a copy of another post. this is postslop
Is Lorelei lockslop? Is Blue Prince lockslop?
finish a complicated puzzle
instead of going further you get a key for the door to go further
some retard on 4channel now calls your game a lockslop
What about a 'find the key to the lock' game that's also a good puzzle game?
delicious-fruit.com
I'll give you some examples
Thinkcore:
Baba is You, Stephen Sausage Roll, The Witness, Bee Magic
Lockslop:
Pretty much every 'puzzle' in Uncharted, Skyrim, or most adventure games, most RPGmaker games fall into this too.
They are fake puzzles used to make an adventure game feel more in depth.
The main difference between thinkcore and lockslop is that for thinkcore, you have to execute a series of moves to progress. The solution to the puzzle is almost entirely in your head and requires logical deduction, whereas with Lockslop the solution to the puzzle is an object you find in the world.
I haven't played it yet, but it seems like a bit of both from what I've heard.
I get it, but the best way to describe how this is handled in modern games is that you have a "Puzzle" except the game doesn't allow you to interact with the system in any way other than via the correct answer. So you could look and think about how the puzzle works, but there's no reason to do that when you can just interact with whatever the game allows you to interact with and that will always be the solution.
It's a puzzle where you have no option of being wrong
I didn't say lockslop is necessarily bad anon, just that I have an appetite for thinkcore.
puzzle in non puzzle game
take one look at it
immediately look up puzzle online
we might call that lockino
Baba is You, Stephen Sausage Roll, The Witness, Bee Magic
more like stinkcore
baba
thinkcore
you are constantly looking for the "key" to a "lock" called "what did the dev intend for me to do here"
there is zero real thinking
lockslop>slopkobans
for me its crypticslop
I liked Secret World (Legends) for that, it's an old failed f2p (which they failed to "relaunch") mmo you can play on steam, really dead but was really nice solo playthrough and arguably well written
requires you to fight janky but easy mmo battles though
was "the longest journey" devs last well written game before he/the team got mindbroken by politics and unironically ended up with a game like Dustborn
more like wikislop
what the fuck are you talking about
it was explained very clearly in the thread, also it's easy to deduce the meaning of these terms if you are capable of /think/core
Are games likes Limbo, Inside and Little Nightmares thinkcore or lockslop?
Why did you have to bring up examples on your phone? Couldn't you have just listed some examples?
I understand the principle but has anyone ever used these terms in history or are you trying to make it a thing
Baba is You is the best puzzle game ever created.
Oh, I call those 'digging puzzles'
In The Talos Principle, about 70% of the puzzles use the mechanics in interesting ways, but in the last 30% I'm stuck 'digging' deeper into the level so I can get another tool to dig deeper into the level to get another tool until it's done.
The sequel is a downgrade in many ways, but it at least has fewer of those.
Even in Skyrim, there are "combination puzzles", you don't just interact with and pick up objects to progress everything, but rather you "execute a series of moves to progress", thus making it "thinkcore".
Sure it's all fucking "Wait a minute, that claw" tier, but it isn't "lockslop".
lockslop !
_______>slopkobans
I thought lockslop was the kind of game where you easily get through the first like 20 puzzles before immediately getting stuck with no clue wtf to do
As in you're having fun and then get locked out of progression really abruptly
Is Blue Prince lockslop?
Worse, it's a gacha game.
OP are the Zachtronics games /think/core or lockslop
I mean, I get what you're going for, but all puzzles can be ultimately reduced down to lockslop. I don't think it's a good term.
A good counterpoint is something like the modern compass marker design. Instead of players actually interacting with and engaging with the world, looking for the right store in a street based on the sign or an NPC telling them "ah yes, the merchants guild is down the road on your left", they just follow an icon floating above their head to the door.
In both cases the end result is the same, the player goes into a room, but the process by which they arrive at the room is completely different. One is autopilot garbage, and the other is engagement kino. The key you're looking for is if the game makes you feel like you're actually solving a puzzle, or if the game is merely telling you to go somewhere and then telling you what you've found when you get there, which is a very fine line and arguably subjective, which is why many modern players love the compass and would stop playing if a game expected them to find a guild by themselves.
anyone that uses "core" or "slop" should have an axe swung into their face
I like metalcore music and I am having oatslop for breakfast
/think/core or lockslop
get your head out of your ass, man.
"core" is Anon Babblecore
Real metalcore or the shitty new stuff?
Trick question, all metalcore is shit.
I had to look up some puzzles online on tsurumi island, and I still couldn't understand them, I just followed the walkthrough step by step but still have no clue what am I actually supposed to do
they don't have one single solution to the problems, so the answer should be obvious
Nah man, Converge, Botch, Coalesece, Integrity, Catharsis, all good stuff.
Yeah like Earth Crisis and shit.
Good man.
You can't just add slop to every word
t. fascistslop
he thought a normie would understand
he listened to the normie's suggestion
hahaha oh nonono
you're an idiot
Puzzle game should offer both exploration and logic puzzles
Modern puzzle games that can be categorized in to two gobbledygook words you are spewing are both zoomer trash, and it's not a real game
the witness
6/10, solid troll, I read this far
What if it's lockkino?
johanpeitz.itch.io/bathos
loved the longest journey but that fucking duck puzzle made me want to kill the devs then myself. It's straight up bullshit. If i played this game when i was a kid and didn't have internet i would've dropped it. It has 0 logic behind it
eh, cute, took me 4 minutes
what game?
nope, that's lockslop because the solution is an item in the room. You just look up and read the combination on a wall.
is sudoku /think/core or lockslop?
you literally described baba is you
for me, it's sneedslop
For me it's blockslop
Where does Antichamber fall into?
/think/core or lockslop
what did the dev intend for me to do here
So how do you find that out wise guy? Oh that’s right by thinking. You stupid fuck.
This anon is /gay/core
Straight lines solution in a freeform movement game
Antichamber is lockslop, 100%. I was pissed off playing it, because every puzzle felt either utterly trivial or like I was just exploiting basic properties. And this was back when it came out, not in the modern day where you shill it every single fucking thread because it was the first puzzle game you ever played or something.
that doesn't even make any sense. the puzzles in baba is you all follow very percise rules. it's not like an old sierra adventure game where you genuinely do just have to guess what the dev was thinking. the solutions in baba is you are are literally perfectly logical.
I just read this thread, and OP is a retard.
I get what he's going for, but according to his definition of "thinkcore" and "lockslop" when it comes to puzzle games, it's simply that all the games he defines as "lockslop" are NOT puzzle games at all, they're adventure games with some light puzzle element, and that's how they should be, cause puzzles aren't the core mechanic but just an occasionally encountered element, which means the average player isn't looking for anything "thinkcore", just a slighty longer lockup moment where he has to think for 0.5 seconds.
On the other hand, the games he defined as "thinkcore" are just puzzle games that require more logic and cognition than mechanical problem solving.
And there are a ton of actual puzzle games which aren't "thinkslop" according to OP's definition, but also aren't "lockslop".
This thread would have been much easier to follow if, instead of "thinkcore" and "lockslop", OP has used actual terms like "actual puzzle game" and "adveture game with occasional simple puzzle"
This thread would have been much easier to follow if these already defined terms were even wordier
Next time argue about understanding the definition fo words, not demanding they be longer. You are as much fo a blight on language as those obsessed with slang.
if these already defined terms
that's exactly the issue, they are NOT defined at all, OP used these termscame up with those
terms and not a single anon in this thread knew what they mean, to the point he had to explain them, and if you try and google them like other buzzword, not a single videogame related result comes up
Anon Babble will be mad at literally anything
Core and Slop are easy to define
Core = Good
Slop = Bad
So Thinkcore is good, and Lockslop is bad. It's not that hard.
this thread made me realize why so many people got filtered by the puzzles in crosscode. they're (mostly) /think/core puzzles in a genere where people expect keyslop.
Huh, you know what I always hated that too I'm gonna steal that term
engaging with slopmaxxed thinkcels this seriously
holy moly you're a retard
core and slop aren't what the terms are unclear about, what is unclear is WHAT GAMES OP used these terms FOR.
thinkcore is good, cool, obvious, but WHAT IS thinkcore? WHICH games are thinkcore? OP had to explain THAT cause only HE knew, cause HE made up the term
lockslop is bad, ok, obvious, but WHAT IS lockslop? WHICH gams are lockslop? OP had to explain THAT cause only HE knw, cause HE made up the terms.
This is even more aggravating when OP used both those terms to refer to puzzle games when as a matter of facts ALL "puzzle games" OP referred to as "lockslop" aren't puzzle games AT ALL
OP is a retard spewing (fake) buzzwords
You just spent like twenty times the effort needed to say it, but yeah.
friend recommends me a new puzzle game
he laughs
"it's a good puzzle game anon"
I hate to be the one to tell you this but your friend wants to fuck you anon.
but WHAT IS thinkcore?
good, cool, obvious
but WHAT IS lockslop?
bad, ok, obvious
I cannot make it any clearer
metalslop
Who am I sharing this thread with...
i'll give puzzles an earnest try for 30 minutes or so but if i don't get it by then I just look up the solution. I'm too old and stupid to get stuck on a puzzle for multiple hours or even days.
lockslop is still better than guideMOLD if acquiring the key is fun