I like this more than other RPG's and I don't know why.
I like this more than other RPG's and I don't know why
I enjoyed it those 20 years ago
Being able to polymorph into a dragon was pretty cool.
one of the worst D&D RPGs
you're on Anon Babble, too, so all signs point to terminal shit taste
NWN is my comfort game, I have so many hundreds of hours in this between all the modules and time spent on persistent worlds back in the day
Because it's the best digital version of D&D available with the best MP and practically unlimited content. It's built around actual roleplaying, not boring walls of text.
What are some good persistent shards?
Being able to polymorph into a dragon was pretty cool.
For me? Umber hulk > Iron Golem > Tenser Transformation > Can't fit through doors
BG3's polymorph is the gay ass warcraft polymorph version
one FUCKING JOB
Only good MP.
ADwR
what the fuck
She pretty hot doe
only control one character is a big plus imo
Every big enemy besides Dragons die very quickly. It's kinda retarded. I can kill giants in seconds.
enhanced edition
didn't they completely fuck that one up?
kino
It was all right i guess.
written by a woman btw.
Fact: BG3 is better
I think the results were generally pretty good?
Every big enemy besides Dragons die very quickly. It's kinda retarded. I can kill giants in seconds.
I'm getting my shit absolutely slapped by pic related at the moment.
didn't they completely fuck that one up?
Nah it's 10/10 and still receiving updates. One of the really rare instances where they knocked it out of the park and just fixed and improved things massively.
How many expansions and custom modules AND mp servers BG3 has?
I'm waiting.
I like it more than anything else because it's a toolset with some sample campaigns slapped on it. I've arguably spent more time making things in it than playing modules etc.
didn't the updates fuck some modules?
no controller support
Right This Wrong, with Neverwinter Nights 2 Enhanced
Fact: BG3 is better
See right here is the problem, people think D&D is about le-quirky companions and walls of text.
NWN knows it's about roleplaying with hundreds of other players, good DM's, a massive toolset and virtually unlimited content through modules and mods. I mean something like PRC has literally hundreds of playable races, twice that in classes. It's much closer to D&D than anything else.
I think it was fucky at launch but by now it's absolutely the definitive way to play NWN1, they've even done some shit to expand the scripting languge, increase the number of classes you can take, use DM controls to manually order hirelings, etc. Still got a lot of NWNjank but it actually has multiple advantages over vanilla now
NTA, BG3 mogs NWN in roleplaying
Right This Wrong
I'm currently playing through it with a controller using steams built in support with one of the modified community profiles for it.
Works a treat honestly.
NTA, BG3 mogs NWN in roleplaying
Let me guess you think roleplaying is dialog choices?
Needs to be on GOG, there I said it.
Yeah. Really the only thing NWN has over BG3 is the toolset and the dozens/hundreds of excellent adventures (And thousands of meh to shit ones) out there which IS something good and unique and well worth playing NWN for, but BG3 vs any single NWN adventure and I'd take BG3 every time
I pretend NWN is deeper than it is
good for you
jeremey SOULE soundtrack
quaint world
great expansions
is a wonderful game.
The problem with BG3 is the same problem that New Vegas had
le player choice
is a fucking shitty illusion. At the end of the day, you will be locked into the ending we want, you will eventually complete our hard worked campaign reardless if you want to do it or not. There is no choice, only 'get to the end and see what we did'
Not that NWN is much better but ultimately it doesn't pretend to give you the false sense of player control that BG3 does
the only thing NWN has over BG3 is the toolset and the dozens/hundreds of excellent adventures
100% you know it
didn't the updates fuck some modules?
Might be one or two really old and obscure modules that were never ported or fixed, but 99.9% of stuff works, or better still a lot has been re-worked to take advantage of the enhanced editions improvements and fixes.
Add the game to steam as a non-steam game, rename the game in your library to 704450, and voila, you can now open the steam overlay and download NWN community controller profiles for it. Same trick works for any game, just get the number from the games store page. So for NWN you can see it's 704450.
store.steampowered.com
the ""problem"" is that it's a video game, and outside of sandbox immersive sims you ain't getting "an RPG"
SoU + HoTU > most of the nucRPG campaigns
Ahahahahaha he thinks dialog choices are roleplaying.
Eh, I disagree
You can do a decent RPG if you give the play freedom of choice and rewward their specific choices
So content for all classes, if they're good/evil chaotic/lawful, etc and let them define their own path
But most of them don't do it
NWN has tried. BG3 went the opposite and just said 'haha classes are funny dialogue' and peoplel oved it since it was voice acting with the retarded DM taking up like 40% of the playtime talking.
I suppose a good example of a crpg with actual freedom and rewards would be say, NWN SotU. Your goal is clear. You are not getting out of it from the start but how you get to it, is quite open in the freedom of choices you have. I'm thinking things like the dragon vs the wirzard lady (janessa or something)? Even the part where you try to help the girl and get captured by the Ogre Rungut is example. You're getting out but you have a few ways to do it based on your character
Dialogue can be part of RPing, anon.
But they need to be character based if you're doing a stereotype like D&D. I don't expect my paladin to bluff like a Rogue or Bard. I don't expect by Wizard to threaten to beat some Orc in arm wrestling but BG3 seems to ignore it
my favorite RPG is Super Mario
a video game RPG doesn't need to allow for morality or more than a few playstyles, hell, the best video game RPGs are limited to one way to play the game
Me and my bro Deekin vs the world
Me + deekin +my drow wife.
JRPGs are nothing more than a storybook with some instructions on what to do
They're usualyl incredibly railroaded with the fake illusion of 'it's open you can do things'
But realliy, it's just as scripted as most scripted games
I actually never liked Deekin. His voice is too faggotry.
Or Dorna
Or the other romania orc wizard, xanthos or something?
For me it's: Sharwyn for being a fuckable ginger > everyone else
Just finished the original campaign and it was pretty ordinary (like everyone says), but 10~ hours into SoU and holy fuck is it a lot of fun. So many ways to solve different quests and it all feels very inter-connected, so much double crossing and usurping and other power play shenanigans and I really didn't expect to be able to keep, use, or sell the key plot items. It's actually rather refreshing that plot items are actually items with their own properties to.
He doesn't like Deekin or Dorna
It's fucking OVER
Yeah, NWN's base campaign is trash but SoU and HotU are both excellent and there are some absolute bangers for custom modules and whole campaigns. Whenever I fire up NWN next I'm gonna be playing through Lankhmar Nights, got it all installed and ready to go and I'm just waiting for when I'm in the mood and when I figure out exactly what kind of character I'm feeling like
It's by far one of the best D&D experiences because it understands that babysitting 10 chars at once is tedious so you just have 1-2 companions and they handle themselves unless you enable leveling allies.
You're just a kid caught in a "new thing is everything" moment.
It will pass and cheesy porn jrpgs like bg3 will go back to being niche crap for coomers.
If you like that sort of stuff Swordflight is the peak of what a module can offer.
I like it a lot, I always do a module each year.
I love it and then have my fill for the rest of the year.
SoU and HotU are both excellent
Those two remain the only games where I felt like I was playing an actual dnd tabletop story. Every other dnd game feels like you're in an rpg with dnd as the setting, whereas SoU+HoTU feel like you're actually in a dnd campaign if that makes sense.
I play it at work on my phone when my boss thinks I'm working.
Every other dnd game feels like you're in an rpg with dnd as the setting, whereas SoU+HoTU feel like you're actually in a dnd campaign if that makes sense.
nta, but I think that's what I really like about NWN. It feels like a series of inter-connected but self contained smaller D&D sessions as part of a larger campaign rather than a massively bloated open world to-do-list.
I mean something like PRC has literally hundreds of playable races, twice that in classes. It's much closer to D&D than anything else.
PRC
Is this MP only or can I use this for SP modules as well?
Wait until you realize how limited dialogue choices are in the games you think of
Whatever you need to tell yourself
Dialogue isnt' the only option of a good roleplay, retard
In general it now looks better, has less bugs and runs faster while having QoL like spell area indicators
Ah yes, Swordflight, best module ever.
"Take this plot device to the wizard one district away."
Change area, random backstreet encounter.
Reach district.
"Hm... yes, this plot device is intriguing, I'll study it, come back tomorrow."
Change area, random backstreet encounter.
Return to paladin guy's estate. I'm told the genasi girl wants to talk to me.
"Um, yes, I need sword training. What, you? No, no you won't do. You see, even though you have single-handedly saved our forces from orcs and broke a siege, you are not 'experienced' enough. Please go and find Edgy McEdgeface from the academy and tell him to train me."
Shrug, go to the barracks.
Have the Instructor Guy tell me I still suck even after 10 level ups. Go rest and skip time.
Get up, head out, change area.
Random backstreet encounter, the corpses of all the other encounters still lay there as macabre tourist attractions.
Find wizard.
"Oh no, they stole the Plot Device, please go find it for me."
Change area, random backstreet encounter.
Yes, 11/10, would play pokemon caves in NWN1 again.
Does anyone know a module that started in a village and I think you had to prepare for it to be attacked but you did some quests in the village first
I seem to recall there was one about a child who stole bread or something and you had an otpion of what to do with him, including letting him go free
Is this MP only or can I use this for SP modules as well?
You can use it for SP, but you'll ideally want to find PRC'd versions of modules.
PRC'd versions of the premium modules. (Infinite Dungeons + PRC is amazing)
neverwintervault.org
Ton of other modules that have been PRC'd.
You can in theory use PRC for just about any module, it just won't be designed/balanced with PRC in mind obviously.
PRC itself is fundementally unbalanced
And the modder admitted it that itwas just an attempt to shit everything possible from the PNP edition into it
lvl 34 in act 2
uh
only 2 total party members
you NEED a rogue to open chests / disarm trap spam
Shit game.
you NEED a rogue to open chests
What is bash, what is knock spell.
disarm trap spam
What is send in pets/summons, what is disable trap spell.
Just use knock and summons
I use my pixie familiar for that
kino. i got that too.
Modules and not having to babysit a whole DnD party through endless buff kill rest cycles.
be teen playing HoTU in summer vacation
be in cania with nathyrra
random action nathyrra uses me my body to warm up out of nowhere
my kokoro went doki doki ngl.
you NEED a rogue to open chests / disarm trap spam
Or you can use thieves tools, or bash them, or use the knock spell, or a combust spell, or scrolls, or potions etc
Is a rogue easier? Absolutely, but that's the entire point, that is a rogues speciality, that's what they're good at. But if you don't want to have a rogue in your party, you still have options.
Unparalleled modding possibilities. Swordflight will be finished some day.