The ultimate pleb filter.
If you use this or vsync you are a retard that should stick to their nitendo switch.
The ultimate pleb filter.
If you use this or vsync you are a retard that should stick to their nitendo switch.
nitendo switch
not wanting your porn videos to work with your monitor correctly
yeah spotted the retard
can get literally lower latency than without it
I think you might be the retard for not figuring out how to properly enable it.
i've never noticed it in my many years of having a GSYNC monitor, and I don't really notice the difference without it frankly. but I'll tell you one thing, it fucks up my Lightroom and Photoshop, among other apps. Not worth it, but people who use it day in day out swear by it
I've been using G-sync just for about everything that is not online PVP FPS for a very long time. I don't like screen tearing. I use it for practically all games. And there is a way to minimize the input delay by low latency mode set to ultra in nvidia control pannel now. It doesn't completely solve it, but it is effective to a certain degree. For me image tearing is really distracting. I'm unsure if this was an issue on CRT screens, but i sure as hell noticed it all the time on LCD.
i dont like screen tearing
VRR is not a replacement for vsync, you moron
Poorfag cope thread
You can get a VRR monitor for under $150 now, there's literally no excuse at this point. Even the fucking Switch 2 comes with one.
yes it is
you're right, replacement implies it's near the same level
g-sync completely upgrades and rapes vsync in every way possible
braindead retard op
Why are you using a vendor specific marketing term to describe a regular part of the VESA spec.
I see you have vsync enabled globally (good, too many gsync users aren't aware they need to do that), but also make sure to set your max framerate to 3 below your refresh rate (aka 141 if it's a 144hz).
no low latency mode
fail
If not for my g-sync monitor I would've had to upgrade my GPU by now. I have the "ultimate" one or whatever with the extra hardware, so Im not sure how the more widely available VRR compares (and it seems like it will vary by device, since some have pretty limited ranges), but for me it's made a huge difference to just capping fps alone or using slow ass vsync.
I don't really notice the difference without it frankly
Nvidia's gsync pendulum demo shows what Gsync does in a very simple demonstration. If you don't notice any difference it's simply because you're not bothered by screen tear.
us.download.nvidia.com
I just use my monitors VRR mode.
I just turn on VRR and stop thinking about it
i see tearing when i go past my monitors hz
Don't use vsync
get massive amounts of screen tearing
Retard
vsync, always off
but also make sure to set your max framerate to 3 below your refresh rate (aka 141 if it's a 144hz)
This hasn't been necessary for many years
Why the hell wouldn't you use G/Free Sync?
There is a persistent myth that VRR tech increases latency bigly
My monitor supports gsync but I still get screentearing in a lot of games unless I activate vsync
I honestly don't notice a difference whether it's on or off
If you think G-sync has the same negatives that typical v-sync can have then you're a retard.
It does
G-Sync
+No tearing
-58fps instead of 60
-Lag
-Waste of hardware
-Causes homosexuality and general unattractiveness
-A beaver crawls up your asshole and builds a dam, forcing you to shit out of your mouth
-Mouth shit smell
-Dogs sniff you
-The pope says you're holy, catholic shitbreeds flock to your position and take pictures of you playing mafia 3 irl orally
-Stutter
-Midgets
Vsync in local settings of the games is to be set OFF whereas Vsync in the global setting is to be set ON right?
My monitor supports gsync but I still get screentearing in a lot of games unless I activate vsync
That's because the actual vsync on mode in Nvidia control panel is supposed to be turned on for gsync to do it's thing properly in regards to tear. It's very poorly explained like that and most people don't know. You just disable vsync in game menus obviously. If you were to turn off the gsync compatible mode in nvidia control panel for example but left vsync on then it wouldn't be using the gsync module at all. But it is STILL using Gsync it as long as it is enabled.
Published Jun 20, 2017
Bait?
perfectly sync frames with the display
0.5-1ms additional input lag
no screen tearing
Yeah
blurbusters would update it if that info changed at all in the last 8 years. but it hasn't. you lower it by 3 to avoid input lag.
thanks anon.
Its not just screentear it almost eliminates stutter too
At the cost of nothing
It doesnt. Vsync does.
Gsync and vrr reduces it.
yawn do you get paid to do this
vsync must be on
No retard. Ive used a gsync monitor with module since it came out and have never enabled vsync in nvcpl or a game. Jusy cap fps below refresh.
erm akshully bro u need to have vsync set to off in the control panel but u need it set to on in-game and also gsync needs to be on and also you need to mix match ur settings perfectly bro
fuck this convoluted garbage
Freesync is just better and more cost effective. Nvidia is just fleecing people.
nta but you're the retard here, yes you need to keep vsync off in-game, but turn it on globally in nvcp. that is literally how gsync is meant to be used. please go read the article here
m.youtube.com
And every single display reviewer out there confirms this.
Ive read blurbusters. Ive run the nvidia demo. Theres no tearing or stutter with vsync disabled. The fps indicator in the display follows the pendulum demos fps.
boomer logic after turning off v-sync for decades because that was the right thing to do and being unable to accept that the "new" technology is actually good
It surpasses vsync. Only people who'd complain are people who cannot use it
ermmm my favorite tech reviewers said its good so it is
go eat some lead paint faggot
G-Sync enabled
Monitor refresh rate capped approximately 3 below max refresh rate so that VRR is always active
Vertical Sync enabled globally to smooth out frametimes and disabled in-game
Low latency mode on
Nvidia Reflex enabled in-game if it's an option
Am I missing anything?
Sir, your gamer socks.
You dont need vsync.
If you want to be autistic about it, capping in the NVCP vs in-game vs RTSS is a whole other rabbit hole as different game engines behave differently.
i have both freesync and vsync enabled, always.
B-B-But I need it for accurate emulation.
youtube.com
you just botched it.
Are you mentally deficient?
It isn't necessary IF you are also using Reflex. Reflex automatically adjusts your cap to your monitor's max variable refresh range.
Windows automatically applies v-sync on windowed applications. That's probably why you don't see tearing when you disable v-sync.
techlet
Im not running any game in window. And if thst was true then gamers would notice inoutlag using no vrr.
I don't believe any single one of you has their system configured correctly for optimal performance from your hardware.
Borderless fullscreen would be the same as windowed mode. And people do notice it, and generally just recommend using exclusive fullscreen for competitive games because of input lag. It's actually Windows optimizations causing a display buffer. It's what "Disable fullscreen optimizations" on .exes will disable, among other things.
op here i use gsync btw
Since Windows 10, fullscren optimizations ran games in a "hybrid borderless" mode using independent flip model.
DX12 itself is entirely borderless.
Windows 11 has DWM / flip model changes that allow windowed games to run without the latency penalty (I can't remember if this was present on Windows 10 either).
I haven't upgraded to 11 yet because I'm lazy and I hate change, but I have heard about the flip model changes being a lot better for some games.
I don’t use it because my graphics card sucks and my monitor is pretty standard. No fucking point. My graphics are going to look like the hardware that I have inside the computer, not some phony vsync that does nothing.
Well, you're forced to use it on DX12 games anyway.
It's basically preference if you want faster alt-tabbing or not.
Though I prefer it off whenever possible as I feel like the game is slightly more responsive.
das it mane
It's the only way to properly emulate games for the X68000 (which ran at 55fps). Otherwise it constantly judders.
i like screen tearing
?
Except games feel smoother?
shit is cash with a 240hz G7
If I'm playing Counter Strike, do I wan't this on or off?
Off. if every decimal of a second matters to you. You're much better served using one of those monitors that feature Ultra Low Motion Blur (LCD backlight strobing), that's what matters more for competitive.
But it’s fake frames.
What? Who told you that. It's the opposite. And you don't need to limit framerate.
read the thread anon
Up to you. If you can double you refreshrate in FPS, leave it off.
Never run uncapped.
I usually run uncapped, does that cause performance/latency issues?
on
t. op and faceit 10