What do you think of RPG's having completely pointless stats and skills for the sake of """""immersion"""""", like all the Personality tree in MorrowindTM?
What do you think of RPG's having completely pointless stats and skills for the sake of """""immersion""""""...
I'd argue Morrowind's level up system gives these some purpose as they can contribute some bonus attribute points by raising them. Illusion is also governed by personality and is quite useful.
have low personality
get low initial disposition
have to waste money on bribes or do a shitty fetch quest to get the info you need
seems like a good stat. although charm spells kinda bypass this entirely.
charm spells
Completely irrelevant when "Fortify Personality 100 for 1 second" is a thing.
Personality does not make your illusion spells any stronger
Fortify spells are way more expensive than charm
It's good
I thought it was pointless until I rolled an Imperial and was able to sell everything to the 100 Mercantile merchant in Narsis for a reasonable price.
It's also funny to walk around and hear everyone saying nice things, instead of spitting on you and calling you an n'wah for once.
It increases success chance, which makes a bit of difference before you start grinding skill.
It does not. Illusion will only give you an increase in personality when you level up, personality does not help Illusion in any way.
Just looked it up and I guess you're right. Only Willpower and Luck are used regardless of what the governing attribute is. I always assumed that skills were using their governing attribute in their calculations. That is a bit of an odd choice.
How the fuck does pickpocketing even work
it doesn't
Pointless filler was fairly common in old school RPGs.
Instant access to information was not a thing so there was no way to get the word out what to skip. Instead you just had to trial and error shit.
Try to sell dwemer coins to mages guild dude
Get expelled and attacked
Fuck you too
Like anything related to Sneak, it doesn't
You prolly stole them from another member of the guild
Telvanni fashion > All the other shitty houses
Hey traitor that's the property of the Emperor himself what are you doing?
I like it when it's actually funny like in Mario & Luigi where the luck stat is called "Stache", but most of the time this is not the case.
I've tried going mercantile before and it never really paid off since vendors have low max cash. Morrowind is funny like if u really wanna be a speech character u just want to be a master of illusion.
why not cast both with no cost
Personality and speechcraft combined with a strong calm spell can be very strong as enemies won't attack you if you raise their disposition to 100
its basically necessary because the best enchanting trainer is hostile
Personality and Speechcraft are good if you don't abuse Charm. Mercantile is just bad.
Charm feels like it was balanced without spellcrafting in mind, at which point it was fine. Then they added spellcrafting, and didn't rebalance it, so it's just obscenely cheap.
Consider that it's 225 magicka for a 30 point charm spell from a vendor, but it lasts 30 seconds. So you can make 100 charm for 1 second for only 50 magicka. It's seems clear that this was a failure of QA.
You don't need to get it that high, just Intimidate a couple of times and they'll say sorry and leave you alone.
since vendors have low max cash
That's something I notice consistently about BGS games. Given how easy it always is to break the economy I assume it's to prevent you stockpiling cash right at the start and then ignoring costs for the entire rest of the game, but it always just leads to bartering a specific overvalued commodity (ie water/starch/jet in FO4 and potions in skyrim) instead.
I mean it works completely differently in different games.
In Oblivion for example their gold is infinite, it just maxes per purchase. This means it's MUCH easier to make massive amounts of gold, because if you say make a ton of potions with alchemy you can sell them all to a single vendor instead of having to go around the whole world or wait for weeks.
Skyrim there's the gold back to like it was in Morrowind except ways to increase their gold with perks (which is nice) and money is somehow even more worthless so you just don't care. Also the vendors are much less restrictive so you can sell things much easier.
I don't recall nu-Fallout's merchant systems but I also can't remember ever having a use for caps. Like I genuinely don't know if I ever purchased something other than ammo, which is extremely cheap.
FO1/2/NV caps are mainly used for dumping into permanent attribute bonuses
In fallout 4 yeah pretty sure it's useless, but the idea in that game is to craft everything with your hoarded materials and inter-settlement trash economy
FO1/2/NV
Anon those aren't BGS
being able to taunt and murder entire towns in "self-defense"
pointless
are those hi-res textures or vanilla?
Of course I'm right, dumbass. Next time stop arguing something you're unsure of. I hate shitheads like you so much, little knowledge is dangerous. Get the fuck outta my sight.
Chance to get detected when you activate it
Chance to get detected when you click on thing
Chance to get detected when you close the window
Also you don't see everything they are carrying, there is a chance for each item to appear
Basically it has to pass through so many layers it barely succeeds.
That's Speechcraft not Mercantile Skybabby
Mercantile is just bad
Infinite money is never bad
You forgot the part where it's bugged and doesn't even check your stats
Wow, rude
Will somebody post THAT Daggerfall image I've been asking for already?
mercantile is great though?
with a high enough value you can sell items for more than what creeper or crab merchant would pay for them
Yeah but you don't need Mercantile for this and it doesn't help. The dude is gonna give you his 2k gold no matter what since your shit is worth 17k
No dude you don't get it, with intermediate Mercantile you can start making money with 0 loot.
It also greatly reduces service costs like enchanting.
Pay your taxes
Where'd you get so many exquisite rings from?
And what are you gonna spend that money on s'wit?
By the time you want enchanting services you can just fortify speechcraft anyways so it doesn't matter what your actual skill is
What's the worst skill in the game? Security?
in my opinion, armorer
just get someone else to repair your shit, if you really want to save money pick mercantile
Armorer is pretty shit. It's nigh impossible to level and in the early game you have to carry heavy hammers around which isn't worth it. By the time you get armor expensive enough that it saves you significant money, you can just pay for repairs normally.
They should've had armor modifications that work like enchanting but use components like scrap metal and your armorer skill
Speechcraft doesn't do anything other than help you max disposition.
What do you mean what am i gonna do with money? Are you being an idiot on purpose?
just get someone else to repair your shit
Even at low skill it's cheaper to buy hammers.
Armorer I feel has the niche of letting you repair your weapons when you gigabuff your strength and break them really quickly at least, but it's definitely bottom 3.
they should have had the repairing above 100% thing that oblivion had
711233920
Go look up how the mechanics work before posting in this thread again
Security lets you open locks at the cost of lockpicks
Alteration lets you levitate, jump, slow your fall, walk on water, breathe underwater, and open locks and you don't need tools for any of it
The other replies say Armorer is bad, but at least it's the only way to do its job.
I can't imagine why anyone would invest in Security when it's completely redundant and outclassed.
the best enchanting trainer
Who
Speechcraft and Mercantile are both very useful, there's just better options that do the same thing. That doesn't make them fluff or flavor skills, just poorly balanced.
More games should have them like the beauty stat in Arcanum. You should only be able to romance if your beauty stat is high enough
If your build uses a ton of equipment pieces and you fight up close armorer is good so you can keep being at max performance during a long adventure away from towns.
Repair prongs also don't weight as much.
I think security is less useful but armorer could be a close second.
But what about traps?? (Forget telekinesis)
You can open all traps without risk at 5 skill
the minor financial benefit is nullified by having to lug around heavy ass hammers
Oh you actually have no idea what you're talking about. Nvm.
I stand in front of the guy and buy their hammers. They restock instantly if I need more. I can't take the NPC with me anyways.
You don't have to carry them you know
I have 500 carry weight and hammers are 1-3 pounds each.
Some hostile dude in a cave. I forget if he was a vampire.
I've never seen someone choke on dick this hard in a Morrowind thread before.
Personality is based. Taunting people into attacking you and killing them in self defense is a classic maneuver
You literally don't need a skill to do it, even at 1 personality it's bound to work
Mercantile is a fucked stat. One of the most overpowered in the entire game, right beside alchemy in terms of strength.
eventually*
Altmer daedric cultist
en.uesp.net
Loot, shops.
Why is every morrowind thread filled with fags & no fun allowed retards now
Only people that have played a merchant based character realize how bonkers it is.
You go in with the expectation that the game might start out a bit harder and you quickly realize you are overpowered from level 1.
My meta knowledge of the full mechanics of the game means I can't have fun or roleplay or take anything except what is game-breaking and optimal
No, I HAVE to minmax. There is no other way to play the game
If you're playing the game blind then you're playing it wrong. You need to look up a build and play with the wiki open and never go in blind ever
Every option in this giant sandbox RPG in which you can make any kind of character you want should be equally powerful just like in real life
Why take X when this custom potion I made by chaining fortify Int effects lets me immediately beat the game and fuck the developer's mom
now
Huh?
I bankrupt every store I enter and then drop all the shit on the ground because I don't even want it. I have unlimited access to the strongest vendor potions and have purchased every good spell in the game. I didn't even realize this at first but vendor spells have higher magic to damage ratios than custom ones made the same way.
that's me
There's ton of quests requiring personality and mercantile is really nice if you don't cheese your way to get money.
Only some specific spells are cheaper. But yeah you can just load your level 1 character with stupid stuff. I remember having 50 scrolls of hellfire just for the fun of it.
vendor spells have higher magic to damage ratios than custom ones made the same way.
I always hated this because what ends up happening is trying to play legit without cheesing is punished. You want to make a modest damage spell? It's simply too expensive to cast. You want to move a bit faster without going full hulk with a jump 100 for 1 sec spell? Nah, it's simply impossible to fund a spell that lets you run fast for a reasonable time.
Todd's mom was pretty hot back then. I'm sorry you missed out.
You are wrong because you are a faggot
Anyone got any combat mods that make the AI not braindead or maybe change encounters to be a bit more "fair"? I can't help min maxing and becoming god 3 hours.
Fast money quickly is good in order to boost you out of new savefile poverty and fix your starting stats.
Ending the game with 1 million septims that you have no use for is just hoarding.
Maybe I'll try an imperial pilgrim next game and see if it works
It's bad balancing.
i'm probably like forty hours into this character and i'm level nine, still cruising around having fun
Actually I just ran the stats and it seems cracked.
45 mercantile and speechcraft
85 personality and 75 endurance with lady (!)
30 medium armor and restoration
Only problem is no weapon skills or agility.
But rizzing todwendy can take care of that.
mercantile
pointless
The only pointless thing about it is that you won't have anything to spend the millions of coins you will get by being a mercantilemaxxed gigajew on
In other words it's useless
If Telvanni are so great, why haven't they created a teleportation system like the Empire's Mages Guild?
Checkmate atheists
That's what I did my current game, Imperial + Lady. It's pretty great though I just ignored spellcasting for the entire run. Then I found this. It just works.
They hated him because he told the truth (and was based about it)
Uh, they have one? They just don't let s'wits like you use it.
Here's your teleportation system muthsera.
I wish you could fit more positive effects in custom enchantments if you also put negative effects on it.
Is there a mod for that yet?
they do in my game
Why would they need to go somewhere else? Everything they need is within arms reach.
Especially considering telekinesis makes everything arms reach
Do any of the skills actually affect how much a point of jump makes you jump
Considering how easy it'd be to cheese that, personally I'd just increase enchant capacity across the board then balance it with effects I think are fair
If you're using MWSE you can open the console, switch to lua and paste in
tes3.findGMST("fEnchantmentMult").value = 100
make whatever thing you want (the cost will be the same, but capacity is now 1000x)
then paste in
tes3.findGMST("fEnchantmentMult").value = 0.1
which puts it back to normal when you're done
what? acrobatics?
The jump spell, specifically.
The spell is just a multiplier of your jump distance mate
Because this is a role-playing game. Personality is in the game so you can roleplay as a silver-tongued jew or a merchant. It's a perfectly viable and rewarding playstyle. Min-maxxing is the enemy of roleplaying and creativity by virtue of reducing everything to mechanics you can exploit. It's essentially cheating yourself out of having fun and engaging with the world.
But roleplaying requires a certain degree of imagination, which not everybody is capable of. Which is why games more recent games have eliminated these roleplaying elements, to appeal to the lowest denominator.
Some nice ideas going on Arcanum. Also, magic is so OP like in Morrowind, but no spellmaking.
The special power of reaching 20 Charisma was allowing you to make a party with people who'd normally hate you or each other.
I don't remember the power of 20 Beauty, nobody puts more than enough points into it.
I liked this in VTM and Cyberpunk, having an Appearance or Attractiveness stat just feels right. It's even better for roleplaying because it tells the GM how NPCs should immediately react to you and vice versa.
And it papers over situations where you're good at talking but your character isn't, or vice versa. Maybe you, the player, said something good IRL but your character just isn't attractive enough that it lands. Or if you're bad at talking IRL but your character is naturally beautiful NPCs give you a break for saying awkward shit.
Short Blade.
It's like Long Blade but for idiots. Why would you ever pick short blade over long blade.
If your build uses a ton of equipment pieces and you fight up close armorer is good so you can keep being at max performance during a long adventure away from towns.
This!
In TES 6, M'aiq will finally be called M'aiq the Honest
Why would you ever pick short blade over long blade.
Because it levels speed. The weapons being way, way lighter is useful too. It means you can carry several enchanted daggers and switch them out. And saves you carry weight in the early game.
When you get far enough into the game, most of your power comes from the effects your weapon delivers and not the actual damage. Short blades weigh a fraction of long blades but have almost as much enchantment capacity. So you can carry 10 blades of Drain Everything Fuck You instead of 1 blade that quickly dries up.
But you look like an idiot with your teeny tiny daggers and you do considerably less damage.
Just work out and bench press some more and you van carry several long blades too.
Lost as fuck in the Mephalan Vales
Stumble across a huge ravine
See a small wooden house at the bottom
Climb down and approach the door
Door reads "Forsaken Shack"
Enter
This place is pretty cool
Hehe the cave has a dick
needing more than one weapon
I carry my mace.
If my mace fails, I have my fists.
If my fists fail, I deserve death.
Read this in the nord male voice, seems legit
any rpg system with stats for skills is unrealistic. it has no real world correlation. the only stats that are realistic are stuff like bullet damage, weight, etc, physical properties. everything else should just be simulated by a physics engine.
Having a stat for bullet damage instead of calculating the physics of the bullet entering the body, the bloodloss, which tissue gets destroyed and how it impedes movement and the pain caused by it based on the body part hit and
it's shape, mass and velocity.
They don't affect damage in Morrowind, just your accuracy
where are all the cool hats in TR? i've seen one with feathers and another on a hlaalu guy in bal foyen so i know they exist
They don't affect damage in Morrowind
mostly true except for hand-to-hand
all those things you mentioned are actually already in DayZ. the bullet damage isnt physically simulated because thats a waste of resources, but all those things are done by the damage program, which is essentially the same result. the reason most devs dont do this is because masses have no idea how to play a realistic game. dumbed down casual games for cattle i guess.
you could look for cyrodil import stores for fine colovian fur.
gotta steal from imperials if you want to look fly
For me, it's the imperial silver helm that looks like a feathered turban. That Nibenese imported drip
if you want to roleplay you play a video game where half the skills aren't non functional
I know you've practiced this brain dead rhethoric 50 times in the mirror but role playing GAMES need mechanics to make stats and skills meaningful beyond a floating point number that gets increased or decreased willy nilly and morrowind is completely bereft of such mechanics for many of its skills and attributes
It's over...
MWSE doesn't support Windows 7 anymore.
want Blunt and Heavy to be an Imperial who joins the Legion and Cult to do good and spread the word of the Divines across this cursed land
have no idea what to do with any of the other eight skills
alchemy and restoration for cult work, of course
heavy armor and block for legion work
athleticism because you're gonna be doing a lot of running errand boy lmao
Imperial Cult has Mysticism as one of its favoured skills
I'm going to say Enchant. Sure its effects are pretty damn good, but it's one of those skills that you're never going to level naturally so there's really no reason to ever take it as a class skill.
Unarmored is terrible and provides less damage reduction than a moderate shield spell even at skill level 100.
It's pretty much the only skill in the game that actually achieves nothing.
But then if you somehow boost unarmored to 200 it provides the same protection as daedric.
It makes beasts a little bit less gimped by being unable to wear boots, but for most races yeah it's useless
For Stormrider how do I put furniture in my boat? Just console?
slowfall is such a noob trap spell
if you put slowfall on your jump spells your trajectory is going to angle you upwards rather than send out flying forwards
you want the slowfall to be a 1pt for x seconds effect on a separate spell/item
also throw on feather, acrobatics and strength boosts for go much further, also keep your carry capacity on the lower side if you're doing lots of travelling because that really changes how far you go too
Honestly superjump is a bad idea, it's both boring and surprisingly useless for actual gameplay.
You're much better off with a moderate jump that lasts a while, it'll let you travel at ten times the speed, but also jump ontop of buildings, inside structures, or through cities without killing yourself by accident.
Default Tinur's Hoptoad is actually a pretty good sweet spot, and you can safely put a constant effect jump 20 on your clothing without having to worry about accidentally leaping into the stratosphere.
Daggers are trivially easy to stunlock enemies with, even in the early game, due to their high swing speed
Maces are total garbage, get an axe like a real man!
Saves you having to spam use a trainer for 20 minutes straight. Enchant skill basically doesn't do anything before 60, and then every level after that is exponentially powerful.
God I wish you could buy more than one level at a time.
It's very convenient if you know where you're going. A slowfall spell or enchantment higher than 1 point is a good airbreak to ensure you don't overshoot your target if that's your concern
There's one ancestral shrine that has like 20 of them
Wanna hear a joke?
poison making in morrowind
I've done a superjump playthrough it doesn't work. The issue is you only go from point to point and don't get to explore/pick up quests on the route between, which completetly breaks the game and turns it into a monotonous fetch quest.
Moderate jump strength lets you travel almost as fast, but close enough to the ground you can actually see things and interact with them.
get quest on opposite side of vvardenfel
mark, then superjump and fly there in 30 seconds
talk to guy, finish quest, recall back
vs
walk/jump all the way across the island getting a dozen quests along the way, arrive at your destination 3 hours later
complete quest, pick up a dozen more quests in the local area
an hour later start the trip back, spend six more hours exploring dungeons and getting sidetracked in the process
Anything that is not alchemy
have you tried looking down?
Unarmored
It's actually already better than light armor at the start of the game and only gets outclassed by glass. Only reason it's bad is opportunity cost of only being able to enchant your clothing. Otherwise it's weightless and free armor ideal for low strength characters.