Why are there so many loading screens in Oblivion Remastered?

Why are there so many loading screens in Oblivion Remastered?

But they're not that long

It's not that. It's just that they're everywhere. Why do I still need a loading screen when opening the door to entering and leaving building for example? I thought we'd gotten past this by now.

It's a game from 2006 doing shit no other game did in 2006, and this remaster is the same game under the hood, so you still have those transition points.

As for why they're still fucking there in last year's Starfield is the real question.

It's a game from 2006 doing shit no other game did in 2006

Remastered came out literally 5 days ago anon. It's using modern technology.

Maybe read the rest of my post first. Shit is a remaster, not a remake.

Bethesda only knows how to design games one way

It's using modern technology.

The visuals are, yes.

As for why they're still fucking there in last year's Starfield is the real question.

Because the Creation Engine still does what nothing else can. There's a reason why there isn't a ton of Bethesdalikes out there.

they didn't build a new game, it is based entirely on the bones of the old game you stupid faggot

because of the radiant AI meme.

The fact of the matter is it adds almost nothing to the game other than helping autistic people feel that the world is alive. You fast travel past most things anyways which doesnt even give the AI a chance to do anything interesting. NPCs will randomly fuck off to eat an apple somewhere so you cant find them when you need for a quest and half the time you cant even ask another NPC if they have seen them, or if you can its like "yeah he eats dnner sometimes or takes a shit, try his house" then hes not even there sometimes.

I remember one time i was outside a city and an NPC tried pick pocketing somone then got cvaught and got killed by guards. Very cool i guess, was it worth it to have all that processing power dedicated to NPC AI so that we needed loading screens everywhere and had to take out levitation and jumping 1000 feet in the air? no.

Bethesda is too scared for actual sandbox mechanics where NPC radiant AI is let loose because it could kill quest givers, so why even bother? feels more like a marketing feature than a feature worth sacrificing the rest of the game for.

The interiors are not the same size as the exteriors. Removing loading screens is impossible.

The way Starfield handled it, any existing game engine could. It's not like space pirates will chase you between planets and onfoot/ship sections in Starfield or anything highly dynamic like that. Everything is self contained to each planet.

You'd think one of the main things they'd address in this remaster (remake) is the loading screens, but they didn't.

Maybe they shouldn't have gone for such a turd concept then?

it would make bethesda look even more incompetent and burry starfield even deeper into a dirt

overhaul all the visuals

Tweak the combat

Don't fix the unnecessary amount of loading screens that make no sense to have in a game made in this generation

This is what people wanted for some reason.

Bethesda is too scared for actual sandbox mechanics where NPC radiant AI is let loose because it could kill quest givers

do it the rockstar way where story mode is completely unrelated to the sandbox

play the original the loading screens are instant on modern hardware

do it like the worst dev in existence for mission design

Remaster not remake. Same engine under the pretty graphics.

How do I fix this garbage stuttering in this overhyped and boring ass fuck game? The anti-stuttering mods work for a while but break while making the game look ugly.

7900 XTX

This is what people wanted for some reason

People who know how to use mods didn't

Their games have flags for NPCs so that nothing can kill them. It's got nothing to do with the AI.

It's a remaster of a game built for a console 20 years ago. They just use UE5 to render it, the game is done entirely though the same 20 year old engine.

Bethesda games however will always have loading screens because they don't have engine developers on their team to implement it without it making the game run awfully and hog memory. They are using a glorified RPG maker, all the games will play the same.
Primitive stealth because of the AI, loading screens, ranged combat being safer and all protagonists will be 1 man armies because the engine can't produce engaging gameplay that doesn't involve the player soloing the world.

because that's how it was in 2006 and it's a remaster so it's still the same game under the hood

cope.
no amount of mods can achieve what the remaster achieved

I'll be honest, I still don't know why this even exists or why people are acting like it's anything amazing. Not even just because of the loading screen issue, but because it's literally doing nothing special other than "modern graphics" that you STILL need to go back and fix with mods anyway.

game is basically a modlist for Oblivion

OG Oblivion doesn't have long loading screens if you run it on a modern PC. It loads shit in a flash. But not this piece of shit

Starfield

we don't talk about that heresy in these parts

The remastered version is using the old engine instead of Unreal Engine 5, so it's still the same janky Oblivion from 2006, but looks better and with some minor tweaks. If I remember correctly, Gamebryo engine uses something called cells and each house is a different cell, so the game needs to load each new cell.

It exists to save Bethesdas reputation for their next game.
Too many failures in a row and then a cherry on top with Starfield.
They commission an art studio to update the graphics on their old game and now retards will forget how awful their recent games have played, how awful their writing team is and everything.

Starfield failed and this game is their attempt at securing preorders for their next game by using nostalgia as the bait.

Are you stupid?

Maybe you should have learnt what you're buying before pulling the tricker

They didnt rebuild the game. Remaster =/= Remake. All they did was edit Gambryo a bit to change the leveling and some mechanics, then they wrapped the rendering interface in UE5. It's still using the original maps and cells underneath, which were filled with loading doors for it to work.

Why would they remaster Oblivion using the same old as fuck and outdated engine in the first place? Why make this game at all when you have no legitimate benefit other than the graphics update that blows the file size to 120GB? "Radient AI" can't be that important.

This is most likely the issue.

I got into the mages guild as a battle mage so I can make my own spells. Should I call it there and go to the fighters guild now? I wear heavy armor and use maces. Do I get much else besides staves and shit for continuing? I know there's story but I'd rather save that for a future more pure mage character later.
I've played Oblivion but was a sneak archer, literally never touched mages guild stuff but spell crafting seems cool since it's unique to the game. Does spell crafting get better progressing through the guild or am I set now that I can do it?

If they would have changed it, then nostalgia fags would have a fucking fit.

Anyway, it is tolerable, but I do wish loading times were faster. I guess the game doesn't have support for DirectStorage.

Is there any way to bind the map to the local map instead of the world map? or even have different binds for both?
Most of the time im just opening the world map then have to click that shitty dot in the top right to go to the local map
If its not possible, what the fuck are modders doing?

you sick bastard

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he never did a serial killer RP playthrough where you stalk citizens, find out their schedules, and kill them at an opportune time like Hitman

Radiant AI is based, adds soul to Oblivion, and the game would be worse without it.

Their games have flags for NPCs so that nothing can kill them. It's got nothing to do with the AI.

You are just a big dummy arent you? total non sequitur

The fact NPCs can be flagged to not be killed has nothing to do with processing power. its the fact they need to section off the NPCs into their own little areas instead of having 100 NPCs all running radiant AI at all times.

I still don't know why this even exists or why people are acting like it's anything amazing.

To make money.
People are amazed at it because it looks better and has better mechanics despite still being fundamentally the same game.

If you think OG oblivion looks better then you have shit taste and are a massive contrarian faggot.

Did you not read the final paragraph where they implied that radiant AI would kill quest givers?

You're just repeating back to me what I wrote except you couldn't understand it spoke about with a mediocredegree of technical words, they have no engine developers who can implement it. There's mods that do it for Skyrim but the more towns you visit, the worse it gets because there's no engine level resource management.

It was an outsourced project, and Bethesda sure as fuck isn't going to let someone actually remake their game from the ground up for them.

/thread

there's a mod that makes it so you open to Local Map if you're inside a cave or something

Loading screens are common when you move from outdoors to indoors like in the Imperial city shops. But at the same time loading is quite fast if you have a modern SSD.

Does Calm not work on Hides-his-heart? I was trying to be cheeky and make a spell that'll instantly stop him from aggroing, and despite me being level 9 and using a lvl 25 calm spell, it doesn't work on him.

it adds almost nothing to the game

this is how you end up making awoved

did you read the thing that has ntohing to do with the point we are talking about

are you actually autistic ie retarded?

because the skeleton of the game is still the original game's code which utilises cell-based loading
it also means that only the open world runs like catshit, which is honestly worth the sacrifice alone

skyrim has the open cities mod, surely thy could have done something similar if they wanted

which of course they didnt

I have 20 hours in it and I've never played oblivion. this shit is so boring I'm about to drop it

lots of loading

constantly teleporting, running to a place, talking to someone, then teleporting away again

have probably only done 5 dungeons and 2 of those I just went into because I needed a changeup from the constant questing

have just barely finished the mage guild quests

at this point in Skyrim I was fucking off in any direction and having a grand adventure. I've been running around major cities for 20 hours in oblivion. skyrim had me adventuring into dungeons, solving puzzles, fighting things, finding new quests, all that stuff. oblivion really wants to keep me in the big cities
is this it for 100 hours or does the pacing get any better?

Name a single first person real time combat open world RPG with the depth of story and NPCs with schedules in 2025 that is even close to Oblivion.

Anything that requires level 25 can be resisted against easily at high levels

Oblivion always had this problem. It was a bit annoying in some interior regions where single rooms often would be their own area.

I am still deciding whether I should buy it now or wait a few months for some mods to come out

Ever since I noticed the horses, after I kill a creature I flip it around to see if it also has an asshole.
You can tell this game was remade by the french, and there is probably a SL mod comeing soon to make use of those holes.

I'm not saying it can't be done right, but so far every game I've played with seamless transitions into dungeons ends up having smaller, simpler dungeons than Elder Scrolls games. I'm not saying Elder Scrolls has amazing dungeons, I'm just saying compared to something like The Witcher 3 where you can seamlessly go into like one or two dungeons and everything else in the game is a tiny ass cave. You just know it's because it's hard to squeeze that into the actual overworld. I still prefer a two second loading screen that teleports you to something bigger. It sucked back in the day because of loading times, but it's not so bad today.
That being said, there's basically no excuse for it for buildings, especially since many of them have a loading screen in themselves to reach another floor.

What kind of mods are you interested in? There are a handful of quality of life ones already. If you haven't played Oblivion in a while, maybe a semi-vanilla playthrough wouldn't be bad first.

It is the same fucking game as the 2006 version you dumb nigger. It just has a new coat of paint.

just pirate it?

It's using modern technology.

The devs directly said it's running on the same engine just with an Unreal 5 coat of paint.

Try taking off your armor. Level 25 calm/command will work on entities even above level 25 but you need 0% spell effectiveness reduction from armor.

Bethesda is too scared for actual sandbox mechanics where NPC radiant AI is let loose because it could kill quest givers

Based on what they said it wasn't just that the radiant AI was slowly killing off the entire map before the player even got there. I think most players would hate having essentially a ticking clock to when the NPC's inevitably depopulate the region.

People were shitting on Starfield for having too many loading screens so Todd is punishing us by showing how it used to be.

I'm sure they could have at least merged all the interior cells into one for most building.

is Oblivion not fun if you're melee only?
seems limited, just swinging at things all day

Maybe new armor, swords, and gameplay tweaks. I played this game to death when I was about 16, and I'm just afraid that I'll drop it after a few hours because I've already seen everything

Anon Babble

Legit no one actually cares about the loading screens because everyone is aware it's still a game from 2006, people only get mad when it's still going on in modern games.

Why do I still need a loading screen when opening the door to entering and leaving building for example? I thought we'd gotten past this by now.

because the interiors are bigger than the exteriors. another reason is bethesda was literally the only company making big open world games where every area had tons of debris and physics objects littered all over the place, with highly detailed areas. oblivion literally required everything to be broken up into chunks and rooms to run. remember, this was the first big open world game on the xbox 360.

You fast travel

ISHYGDDT

That was the only way Bethesda managed to make it work on consoles.

It's arguably the least fun way to play. Granted the wobbly hit physics and new attack animations make it a bit more fun in the remake, even if they fucked up two handed weapons.

Not even just because of the loading screen issue, but because it's literally doing nothing special other than "modern graphics"

That is literally why, they made the same game but better coat of paint and fixed one of the major issues. That's all people wanted(even if all of these things were already available for free).

Having loading screens like that is borderline unacceptable for a release in 2025.

It's running on the old engine from 2006

That's the fault of the studio responsible for remastering the game. They don't get a pass.

The fact of the matter is it adds almost nothing to the game other than helping autistic people feel that the world is alive

Nigger are you fucking retarded? Go looked at avowed and how dead and artificial that game feels. That's what you get when you don't put effort in to making the game feel alive and immersive.

It's better to be some sort of battlemage if you want to do melee. You have a whole magicka pool just sitting there doing nothing. Melee is fun if you're buffing yourself up, putting damage over time spells on enemies, then whacking them with shit while your magicka comes back.

It's called an RPG zoomer. Doors typically don't open and stairs are represented by a square block in the floor.

Why are there so many loading screens in Oblivion Remastered?

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i never understood the concept of having a favorite developer
give it 10 years and anyone you like there has moved on, been fired or has seen their workplace devolve and troon out to the point where they no longer give a fuck about delivering

It's really funny coming of BG3 which literally doesn't have a day/night cycle but managed to make the cities feel at least semi alive compared to avowed.

Gamebyro under the hood doing the logic and so on and UE5 is just doing the graphics pipeline. So it's a weird abomination of Gamebyro and UE5 working together.

I don't mind loading screens, they don't break my immersion, in fact I think they can be a good way to fill in the blanks to make a world feel "larger". Seamless open worlds were a "great journey" is a 5 minute walk bothers me way more about Bethesda games.

I wonder if it was a way to outsource and test for TES6. Wouldn't surprise me if they do a hybrid thing like this again but with a purpose build version of the creation engine. Cheaper for the pajeet hordes to do UE assets and I bet.

For being unreal engine the game has been super smooth for me outside of resting/cell changes. Runs and looks WAY better than Skyfield as well.

yesterday I ran into this bug in the thieves guild quest where Hieronymus Lext retrieves the bust of someone-or-other that you plant in an NPC's house. the moment he opens the cupboard to retrieve the bust, the game crashes
I googled it, and apparently that bug was in original oblivion. they even kept the bugs

Is "vanilla" Oblivion supposed to be this ass? This is fucking boring

You say that but Morrowind still feels far more immersive than any of their newer radiant AI games. Guess it helps when you can design quests and locations around static NPCs so you aren't just chasing map markers around.

Obsidrones spent the last decade terrorizing anything bethesda made because of fucking new vegas and even hired shilltubers to spread the hate off their shitty forums and trying to rewrite that NV is good, when before 2014 when hboomertranny video came outit wasn't.
When the likes of Larian and others began exposing Obsidian, in their own field and turf, they began attacking other companies out of hate too, but unlike the bethesda games community who doesnt give as fuck, larianfags are rabid and smarter than them.
Also, KOTOR2's retarded "the force is le bad" philosophy became the main focus of the disney wars shit, all because everyone aka the pseudo-bell 90iq morons related to the project had that game as their first exposure to Star Wars, and carried this shitty philosophy to it.

As for why they're still fucking there in last year's Starfield is the real question.

Two years ago, almost. Starfield was released in 2023.

CHEAPER AND BETHESDA JUST ARENT THAT GOOD :(

It does feel odd that they never bothered to fix any of the old bugs. Pretty funny looking at the UESP wiki any quest and seeing 4 entries saying "The Unofficial Oblivion Patch fixes this bug." Straight up had to use the console on the first fighters guild quest just to advance. Feels like I'm back in 2006 with my shitty overheating laptop.

Is this game worth it if you don't wanna be a stealth archer?

I don't understand why people care about loading screens like it's going to kill them and their family to have them. It wasn't even that big of a deal in Starfield for me when I played that. If you can't get past some loading screens that last just a few seconds and that "breaks your immersion" and causes you this much frustration, I don't know what's mentally wrong with you.

You do realize that you still get loading screens in games. They're just hidden by "immersive sequences" like going between wall crevices or something. We're not about to make the amount of loading screens an issue with Oblivion Remastered just because your ridiculous social media, dopamine fried brain can't handle an iota of imagining something happening rather than needing to see things spelled out for you all the time. Do you also want to experience the entire journey you'd take when you fast travel?

yes, mage / battlemage is the gimmick, you can craft spells, disgusting op spells

I never did spellcrafting in Oblivion when I played it back in the day. Fucking travesty it didn't make it into Skyrim. Are they actually retarded? I've tried plenty of spell packs too and none of them seem as good as just being able to make your own custom spell tuned exactly for what you need.

because the devs are shit. they could have done a dead space and made it open world but where it didn't feel open world, like removing the loading screens when entering different sections of the game and made it one giant game, but they didn't. so now you have to live with all the loading screens, sadly. forever.

I find it so crazy that they have the old engine doing the logic and unreal doing the graphics. it really is just a new coat of paint with a tweak or two
I don't know how I feel about that. on one hand it's super true to the original, but on the other, you and I have both experienced game breaking bugs which I kind of wish were fixed. I suppose the engine stuff makes it easy to port a lot of mods over though

want to go to to the dark brotherhood sanctuary

loading screen to enter abandoned building

loading screen to enter basement

loading screen to enter black door

and the sanctuary itself is then separated by 3 different areas

I’ll never talk shit about the skyrim dark brotherhood again

Battle mage and doing the Dark Brotherhood makes this a 15/10 game

Is this a RPG or more of a walking sim like Death Stranding?

They had/have to support 10 different consoles, including handheld ones. So even a single inn has to be split between a different cell for each floor.
Consoleshit holds back gaming so much

Why are there so many loading screens in Oblivion Remastered?

Because for some retarded reason they didn't update it to the creation engine 2. Instead it's still using the old shit gamebryo engine, with UE5 just for the graphics.

I missed having perks at first but having stats actually mean something again was refreshing. I haven’t hit any major scaling yet.

I wished they removed some of the more egregious loading screens. Like one single tiny fighters guild house having three damn loading screens. It does get tedious having to do that over and over and over again just to talk to that faggot Azzan.

I'm mostly fine with it, especially with Skyblivion still on it's way which seems to be more of a remake. Really like how they are tackling things, like making locations feel less copy pasted.

That said, I wish at least they at least added some basic QoL stuff that their newer games have like corpses showing dropped weapons and the loot menu. They didn't even fix the god damn retarded popup EVERY SINGLE GOD DAMN FUCKING TIME YOU WANT TO SELL A FUCKING ITEM.

No anon. You see it's OK because they stupidly decided to not use an updated engine and instead went with the antiquated, old, outdated 2006 engine. It's OK and acceptable to have all the loading screens now :)

Are there any mods to get rid of all the non-redguard niggers? Seems like every other NPC is a nigger now

Is it safe to admit that Oblivion was always superior to Morrowind?

ya know, I don't know if I'd even want the QoL. I'm so on the fence about it. I kinda like the ability to experience the original with a fresh coat of paint, but some stuff definitely could have used a little love. this is my first oblivion playthrough so I kinda like having it close to the original experience
that said if skyblivion is going to be the actual remake, then maybe there's a good balance here

The fact of the matter is it adds almost nothing to the game other than helping autistic people feel that the world is alive.

it adds nothing except the most the most memorable part of the game

thank you

NPC tried pick pocketing somone then got cvaught and got killed by guards

even to this day I still don't quite understand how Todd fucking howard and his gang do all this stuff without out-thinking outside box. If npc stealing food or items, why not script the guard to take him/ her to jail cell like player?? player can have an option to bribe, get arrest, fight till death but not for npc are you for real Todd Howard? seriously? Radiant-fucking-Ai has full potential but Bethesda just decided its not worth the time & money what a waste of your lifetime Todd.

Okay, well I'm autistic and it made the game much more interesting to me. The fact that you could follow around a random NPC for a week and it would have a weekly routine was mind blowing in 2006. It's been almost 20 years, look at cyberpunk 2077, it has random NPCs copy pasted that appear out of nowhere and disappear with no uniqueness or permanence at all. Skyrim NPCs just stay in the same spot every day because muh dragons. AI in vidya gaems is truly a lost art. Making the world "feel alive" is an important aspect of first person open world RPGs. I honestly think Bethesda games are mediocre but the radiant AI is the best thing they've done TES2

This game would be absolutely perfect if there were location-and-quest-aware followers that interact with each other like in modded skyrim.

followers

in bethesda games

especially the older ones

Please spare me the suffering

why not script the guard to take him/ her to jail cell like player?

They would have to create new animations and dialogue to make clear what is happening in this interaction for the spectator. If the guard and thief suddenly stop fighting and then walk off together, the player won't know that an arrest has been made, and will probably assume it's another buggy event. To make this work, you need to at least have the suspect placed in cuffs, and also have the guard say something like "It's off to jail with you, thief." Which is additional work for something that most players won't see.

Can zoomers not handle loading?

I want Martin to be turned into a fully fledged aware follower by some mod, we have the ai now to expand Sean Bean's voice

The number one things on my Skyrim wishlist were spellmaking and levitation.
Maybe next time.

Just because it was something boomers just accepted and had no choice but to get used to because the technology wasn't there doesn't mean its something gen z or alpha need to get used to.

Why do I still need a loading screen when opening the door

It's BETTER that way.
Fuck seamless openworld slop.

the one detail you're missing is the PS3 loading times

they're not that long you stupid fucking swit

just get it on ps5 you fucking poor literally 0.3 second loading screens

There were open city mods for Oblivion made years ago. They have no excuse.

It's BETTER that way

It isn't better at all, but keep telling yourself that getting hit with a loading screen is better than simply just opening the door and walking in or out of a building.

Creation Engine was the wrong engine for a game like Starfield but absolutely the right engine for TES6. No other engine can do what it does like the other anon says.

physics

remembering the hundreds of items on the map

NPC schedules

That's why there are so many loading zones. From what I remember Starfield could also do a good amount of NPCs. UE5 can barely do 10 enemies on screen before it starts shitting the bed. Compare something like Starfield to STALKER 2 lol. UE5 sucks balls.

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the loading times are a lot less compared to the original

Why are there so many loading screens in

every Bethesda game?

They have been using the same gimpy, severely limited and heavily frankensteined NetImmerse engine for over 25 years.

if I were Todd I'd reply with

tl;tr

No other engine can do what it does like the other anon says.

With the amount of money Bethesda has earned from it I would've hoped they'd develop their own engine by now custom built for their games from the ground up instead of constantly patching that Frankenstein monster

Though given their general ineptitude when it comes to all things CS I don't doubt it would be just as hacky if not more, it's kind of depressing to realize that there's nothing preventing a game engine from being as powerful and flexible as Gamebryo but still being fast and enjoyable while running, but it's just never going to happen because lole

sneak

autowalk into a corner

alt-tab to Anon Babble

listen to occasional level-up sounds in the background

Ah yes, the TRVE elder scrolls experience

Race:
Build:
Playstyle:
Post em.

Race: Nord

Build: Str Will

Playstyle: Hero.

I forgot how much I love Oblivion's warhammers.

did you guiz know somone found out how to dupe items?

It's a game from 2006 doing shit no other game did in 2006

Morrowind had open cities and environments back in 2002.
Now I still like Oblivion, but let's not pretend like these flaws were anything but a Bethesda skill-issue.

are you sure you want to be a nigger?

yes

how many exploits have you fags found?

It's incredible how much they lose their mind over three seconds. Elder Scrolls 6 still having loading screens is a valid complaint, but bitching about it in a fucking remaster? It would break so much shit.
By the way, there's no mod for Skyrim that pulls this off, and the one that makes all cities open world is buggy.

Race: doesn't matter

Build: who cares

Playstyle: STEALTH ARCHER

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This moron doesn't have a key to the well entrance!

One thing ill say was cool about skyrim was the adventuring. Running up to giants and get launched was fun

I'm a dumb cock-sucking zoomer who knows exactly jack shit about anything but I like to pretend I do because I'm a total fucking retarded loser IRL and this forum is my one place to escape to in order to sound like an expert on anything: The Post

You said nothing of value, everything was explicitly a lie, and you have never designed a game. Go ahead and follow around one of the AI's for a day in skyrim. There's a decent chance that you'll see them doing day-to-day activities, but then there's also a decent chance you'll stumble upon some bizarre happening, as I happened to. I followed around Edla Dark-Heart for a few minutes, watching her leave the city gates, went out into the nearby forest, and took out her bow to begin hunting. She eventually wandered too close to the city gates, and the guards locked onto her and she fucking died. And she was one of the few if only people in Bruma who trains you in Marksman.

So don't even try and give me for one nano-second this retarded fucking horse shit about radiant AI "being a meme", it fucking works, and can cause bizarre interactions and occurrences that Rockstar would likely just program into the game deliberately as a "random encounter".

Go fuck yourself, shit-head.

Oh and I'm trans btw

Surely we aren't defending Bethesda loading screens in this thread, right?

They can't handle working a part time job, much less having the patience to not be inundated with serotonin-destroying gacha shit every waking moment of their life.

Dunmer
Assasin
I sneak around and stab people. I also use conjuration and illusion magic and a bit of alteration for some extra defense if i have to fight. I exclusively use daggers with no shield.

literally first visit to Cheydinhal

walk around a bit to reveal the map

there's a totally inconspicious mark called "dark brotherhood sanctuary"

It's only missing some christmas lights

You're now understanding why so many people weren't kidding when they said Skyrim is better than Oblivion.

I also just kind of found their hideout walking into some random abandoned house.

Solving puzzles

Lmao

They keep you in the big cities because there is actually nothing of value to find in the open world. The dungeons are all complete ass that have level scaled loot and enemies. All the forts look the same. All the ruins look the same. All the oblivion gates look the same.
Skyrim wasn't much better with it either.

Race

Khajit.

Build

hand to hand.

Playstyle

punching stealing and skooma.

It's the best game released this year, cry about it fag

Of course we are! It's OBLIVION afterall. It wouldn't and shouldn't be acceptable anywhere else, but this time we'll allow it because, you know, it's Oblivion!