Why even bother making a game these days
Why even bother making a game these days
Expedition 33
*drops mic*
*OP starts shitting uncontrollably*
just have the ebin streamers advertise your game for you and you float to the top of the puddle of shit.
I have to make a good game instead of pajeet tier slop to succeed???
is dogshit
*drops mic*
*anon starts shitting uncontrollably*
Just stop making shovelware or make streamer friendly games.
miside popped off, lethal companie and the more competent clones popped off, that drug game popped off.
Just make a good game retard, you're not owed success
This cannot continue.
Society will collapse soon.
Holy fpbp
Marketing
my shitty RPGmaker game about depression flopped, society is collapsing
Wasn't that made by ex-ubisoft devs, hardly indie shitters
So that I can shadow drop my shitty remake right when you wanted to sell two copies of your shitty game
Exactly.
I was being sarcastic. OP is a retard.
Expedition 33
400+ names in the credits
indie
Just two more weeks...
1 game out of how many came out this year already?
Why pretend like there aren't multiple indie successes still releasing every year?
balatro was made a tiny free game engine and it's now killing it on the app store, switch, etc. Made by one guy and has sold millions. Literally turned the guy into a multi millionaire off one indie game, and he didn't evne think anyone was gonna play it lol. It's worth a shot, but the secret to the success of that is the guy wasn't interested in striking gold. He just wanted to make a good game and it wound up resonated with people (and also listened to fan feedback and added features they wanted)
No anon you can't question the narrative that it was made by 30 people.
a good game
lol, lmao even
you just need to pay people to shill your game
but the secret to the success of that is the guy wasn't interested in striking gold. He just wanted to make a good game
This cannot be understated. If you're making vidya for the money or attention, you're doing it for the wrong reasons and are guaranteed to fail. Just go be a code monkey at EA or something if you want to make money working on vidya.
None of those games are good. They're just streamerbait. What you're saying is not to make a good game but a game that baits streamers.
if your game is good people will play it
there are indie game shows that are desperate for games to show and will shill your game for free
you can post screenshots and videos of your game in twitter, Anon Babble, youtube, etc
people will also look at steam to see new games in categories they like
if your game didnt sell it wasnt because steam has too many games, it wasnt because no one saw your game, it was because your game sucks
b-b-but i worked really hard on it so people are obligated to buy it and give me money!!!
no
Why pretend like there aren't multiple indie successes still releasing every year?
The point is that even a shitty RPG Maker game like Undertale could become a hit back then since there was literally no competition, the indies that now make it big do it basically entirely through luck so you might as well play the lottery, it's cheaper and you get more chances
A good game isn't going to sell if absolutely nobody knows about it. There's a reason at least half of any AAA game's budget is spent on advertising.
Webfishing was made by one dude and it turned out to be a massive success
if your game is good people will play it
One sentence in and already dead wrong, I will not be reading the rest of your post
Yeah and AAA games aren't good so the point still stands.
so the entire point is that you should be able to make shitty games and get rich
And how many games much better than Webfishing were just not played by anyone
streamer friendly games
What the fuck is a streamer friendly game? Some slop they can meme about?
i literally explained why you are wrong and retarded
The point is that even making a good game these days means nothing if you don't have winning lottery tier luck so why bother trying
This is true to an extent, but I mainly play niche genres. I'm constantly looking on steam and youtube for stuff I might like but its extremely rare anything I'm keen on does come out, sadly most of it has come from china in recent years and most of that is badly translated, if at all.
Simple safe horny game designed for children
You were wrong in your very first sentence so I did not read the rest of your post
wanting to make video games
B-B-B-BUT WHAT ABOUT ALL THOSE AMAZING GAMES THAT FLOPPED!!!
such as?
W-W-WELL I CANT NAME ANY EXAMPLES BUT THEY PROBABLY EXIST, MAYBE!
not indie
also they had an actual marketing campaign, probably because it wasn't an indie game.
The current meta is churning out janky asset flips to bait streamers
Because it's fun
If Undertale came out today, people would still be talking about it. It has catchy music, funny writing and combines gameplay mechanics in a way most people haven't seen before, and it subverts the genre in a way that makes sense and most people were longing for whether they realized it or not. It also has random events, Easter eggs and nonsensical lore bits here and there, which is the kind of shit zoomers absolutely eat up.
Thousands of games come out every year, but you don't hear about most of them. If one looks interesting, you'll check it out, maybe read some threads, watch some streams, etc. How often do those games actually hook you and spin into an immortal community? That number stays the same.
I hate to sound like a dick, but most video games, I look at them and think, "No one could've thought this looked good, right?" My favorite games usually aren't the absolute most popular, but they're always popular "enough," and I'm sure you're the same way. That means there's an audience for the kind of games you like, so if you made the kind of game you like, there'll probably be an audience for it. Will it be a smash hit? It almost certainly won't, but that was true back then, too.
If Undertale came out today, people would still be talking about it.
They wouldn't, it'd be instantly lost among thousands of other games released that day and never heard from again
Didn't undertale not launch on steam and only came later?
Only takes one dude to emulate a small portion of a classic game while adding multiplayer sloppa to appeal to consooomers
Your problem is you think Undertale is bad. Which means you have shit taste. Of course whatever game you make is going to sell like shit. You don't have a numbers problem, you have a brain problem.
Yeah, there are way too many games released now. Is this even sustainable? I know people buy a lot of games they never play but ya know
underageb&
When people talk about the "Indiepocalypse" what they are forgetting is that the actual number of games they're competing with hasn't gone up much. Most games released on steam are AI or Asset Reuse slop.
If you want an edge, just make something that people actually want to play and you're fine.
Selection of genre is way way way way way way way more important than shitting fat green logs in your diapey over a rising number.
Although I will concede, that once AI is able to make games in like 20 years off of a singular set of prompts then of course being able to make money off of creative work won't be a thing anymore but you're alive now. Might as well try.
I would've played it for the the bullet hell gameplay alone if it released today
You would've never heard about it
He would have because Toby posted about it here.
It seems like most devs are so creatively bankrupt they can't even see the low hanging fruit that's been there for decades. There are genres that people whould play if you merged them with the gameplay of another genre. Eg a 4x game with shmup combat.
His thread would also instantly get buried under thousands of twitter outrage and AI threads
You forgot
shilled by every mainstream urinalist outlet
valve needs to let more indie devs release games on steam
*valve lets more indie devs release games on steam*
NOOOOO! WHAT ABOUT QUALITY CONTROL? I ONLY WANTED THEM TO RELEASE MY GAME!
Indie devs are cancer
Not if he pays third worlders to shill it like other devs do
Genre mixes typically don't work though. The key is doing testing to find intersections between genres that somehow don't alienate both fanbases but that could take a while and people won't risk it.
This is the fault of the turd world. We need a firewall to keep them out. I don't want to interact with them, don't want to hear their comments, don't want to see their games on the platforms I use, etc.
I think Steam's quality control is some of the best around, a good mixture of algorithm-driven controls and human curation. The only time anyone sees slop on Steam are places like the Discovery Queue, upcoming release lists and festivals (typically only on days 1 and 2).
No idea what people are bitching about, just don't release slop if you want it to be seen.
there's a game dev thread up right now and it has been up for 30 hours
Any yesdev posts instantly get buried by nodev jeet doomposters
Just shill them here, but it better be damn interesting.
Some genres obviously don't mix, but most do. It doesn't take a genius to figure them out. Main genre+progression system using different genre is always popular. GTA San Andreas for example and most people don't even notice it.
Because 99% of those games are trend-chasing trash. It's easier than ever for an actually good game to stand out.
Its a good game for streamerbait, therefore a good game.
the indies that now make it big do it basically entirely through luck so you might as well play the lottery
What an odd cope.
The indies that are successful these days are the ones that are made with passion with the intent of making a GOOD game. Now just because you want to make a good game doesn't mean you're capable of it. Many devs aren't. I see sob stories of people crying say "waaaaaaaahh I worked on an indie game for two years and nobody even knew it existed". You ask them to post the game and it's the most generic fucking public asset looking piece of slop you can imagine. There are also people that refuse to even put their game out there and then they're sad that nobody knew it existed. At least post a fucking demo or something, but many are too retarded to even do that.
And don't pretend like there arent tons of fucking RPG maker games, game maker games, unity games fucking KILLING it and making tens of millions of dollars every fucking year on extremely minimal, non existent budgets. It happens all the god damned time, you aren't paying attention if you don't see those games still doing well. The engine is inconsequential if you make a game that people want to play, it's as simple as that.
might as well play the lottery
So fucking retarded. You might as well just make a fun game if it's something yo uwant to do and you're passionate about it. But yes it's an extremely risky venture, it might not pay off. But no amount of marketing will make people want to play a shit game extensively. The thing that sells games is word of mouth, and if you create a truly great game, it will spread around through word of mouth alone. You don't need to reinvent the wheel. Balatro is an extremely simple game that reuses familiar concepts, but very addicting and people love it.
Main genre+progression system using different genre is always popular.
Although I do agree this is the best/ safest way to go about it. I will say that this approach can sometimes not be "hook-y" enough, but I think indie developers can overrate mechanical hooks a bit so maybe its not an issue.
The indies that are successful these days are the ones that are made with passion with the intent of making a GOOD game
lmao zoomers are delulu
I think indie developers can overrate mechanical hooks a bit so maybe its not an issue
They definitely do, they should be focusing on how their game feels to play rather than trying to create pixel meth like Vamp survivors or whatver. I just find it fascinating how there's been a solid template with legit fun stuff like Sid Meier's Pirates! sitting there for decades and nobody has elaborated on it.
if you create a truly great game, it will spread around through word of mouth alone.
Just world fallacy strikes again, instantly proven wrong by the dozens of great games that flopped throughout history
Making a good game is important, but making the right one is more important. I'm kind of with you but ultimately you're going to have to make compromises you didn't think you would have to make.
Man, I've been surviving for ten years making my dating sims and I don't even charge for them (I live off donations). I started publishing my games for free on a shitty blog that had a policy for adult content that the author himself should report the blog, so the moderators checked it and put the "adult" tag on it, but when I reported it the moderators decided to delete it. My only place to promote my games was banned because I reported it myself! I don't think you'll find any example of a more disastrous publication than mine, but guess what, I got a few hundred patrons anyway because the game slowly spread to obscure corners of the Internet.
Moral of the story: you can make money even without selling your fucking games, as long as your product is entertaining and able to gather a fan base around it.
This so much.
Fromsoftware games used to be niche too, but they kept at it and look where they are now.
>Expedition 33
+ names in the credits
Starfield has 3,000 next?
if you create a truly great game, it will spread around through word of mouth alone
You have no evidence that this is the case. You simply assume that there aren't any great games that no one knows about because you don't know about any. Do you see the problem?
The lack of any curation of digital storefronts is a huge mistake.
Steam is actually curated pretty significantly, but maybe your concern is that they don't curate before publishing their page enough.
Because their algorithms are designed to slaughter anything with low consumer engagement.
Massive approvals of dogshit and then killing visibility if it flounders is way worse for everyone but Valve than far fewer approvals but less visibility nuking.
By which I mean letting thousands upon thousands of asset flips on to your store every year kills actual small games.
ITT: people who think Expedition 33 and Palworld are grassroots indie games talking about infinite power of word of mouth
There are tons of decent to very good games that fly under the radar, but they aren't necessarily GOTY contenders. That's the case for the vast majority of indie games. It's the "hidden gem" effect.
but do either of those have the most important credit of all?
"...and YOU!"
I can see the argument for that, Steam has a very laissez-faire mentality regarding games despite the fact that there's a ton of games made in bad faith that arguably don't deserve any visibility at all but I still think Steam does a better job than say Nintendo or whatever.
nooooo if my game doesn't sell 30 million copies there's no point
If you want to talk about the power of word of mouth, just look at Sakuna of Rice and Ruin. Game sold more than a million in a month and was so successful it spawned manga and LN sequels, a sequel game, and a smartphone game, and a PC game.
Key point here being that if you want to make a successful indie game, you need to
1. Have autism
2. Make the game star a sexy little girl
fucking Vampire Survivors somehow got Kikenami to actually license out Castlevania to him after a couple years of everybody laughing at it for blatantly ripping off Castlevania sprites.
You really just can't tell whats going to happen
tyvm I haven't received a post of appreciation today yet
clair obscur won; you're ass mad on 4channel
jason has a very pretty white face
You can just say that sales/awards don't matter and I would agree with you, sperg.
Have autism
It's weird how relevant this is.
Like, it's not a superpower it absolutely isn't but you can't tell me it hasn't helped some people in certain situations.
just dont make a rpgmaker depression slop
i dont think you understood my post
There are still niches with few or no decent indie games where a small indie dev could survive.
This can work but finding an audience is pretty hard too, I think the way you do it is by referencing another game heavily while using is name so algorithms on social media sites put you on people's feeds regardless of whether or not they like indie games or not? I dunno.
Because I refuse to buckle or yield when faced with the cruelty of this world. I will make a game because it brings me joy and hopefully brings others joy as well.
Niche games don't bring enough income to sustain anything that isn't a solo dev living in a turdworld shithole.
One of these was a case of "power of word of mouth". Can you guess which?
Based.
But the real test is maintaining this mentality even after failure/ rejection.
I also don't understand why people attempt to make a career out of this. It's obviously not sustainable, especially when younger players are centered entirely around a handful of F2P games.
Well, yes. BG3 for example was labelled as an indie title. When someone mentioned the 100 million budget the answer was obvious: that's an indie budget these days.
The point is that even making a good game
for example? where are those indie good games that didn't get recognition or sales?
A indie budget is also a luke-warm bottle of whiskey and modly bread left out in the snow.
I hope you realize the irony of asking this
i hope you realize that you're retarded
if you cant name a single one then what makes you think any good games that flopped exist
they dont exist because any actually good game will get attention and sales
a game stops being indie if it becomes popular after launch
Anon Babble never ceases to amaze me with the stupidity you get to see here
If you consider BG3 indie, it's time to stop and think about whether the label still has any meaning.
Based
I'd like a modest career where I make niche games and make a small amount of money doing it but I understand its not easy.
What if i want to make money on my vidya so i can continue to make more vidya while not wasting precious living hours on non vidya work?
If I name one you'll just call it bad so what's the point, but I'll play along, Anode Heart Layer Null is great and only has 46 reviews on Steam
because you want to make a game
if your only motivation to make a game is money, then your game will be shit
A game that failed that I'm kinda sad about is Rakugaki, a linear 3D Action Platformer.
Every good paid game ever made was made with the motivation of making money
Holocure is free though.
Can't you read
Either a very very basic concept taken to its extreme with a literal title for te lolz
going up and a game about digging a hole
Or friendslop for them to collab with
leathle conpany/repo/abiotic factor
Or simple mindless number go up skinner boxes
vampire survivors, balatro, nubbys number factory
It's all so tiresome. Even worse is the fact these parasocial simps around them end up making the streamer richer than the dev.
you have 2 options, you either have good taste and make a game that you yourself want to play or you go the soulless route and do market research into what the minimum viable game models are
I'm glad you added a purely subjective clause to your absolute statement, so that you can still weasel yourself out of it, just in case
Blur
Why bother climbing the mountain?
Even when Undertale released the market felt crowded. Back in the XBLA days you could show up with any old shit and get a playerbase.
99.9% of that is foreign kitbashed junk so it doesn't really represent competition. But you do have to be honest with yourself if your game is something you'd be excited to buy and play, not just "it's good because I worked hard on it".
There are viral indie games in 2025 too. What is your point?
Among Us spent over a year in virtual dumpster before it became a worldwide phenomenon, only because an e-celeb browsed the developer's portfolio after seeing Henry Stickmin.
"it's good because I worked hard on it".
This is a HUGE problem with creative work, especially creative work that's difficult. Developers are too easily impressed by their own work sometimes; implementing features that are hard but also commonplace isn't going to impress players.
The people screeching and crying about this are millennials who became Steam cultists in like 2011 and for some ungodly reason decided they wanted to play every single game releasing on Steam (and only on Steam) so Valve curates everything they play. It's insane and incomprehensible. If you're younger and got into PC gaming more recently I don't think it's even possible for you to understand these people.
That it's much harder to find success with a good game when the only games that get attention are viral pieces of shit
Most games are made to shit on white people and they are paid by the government(s) like Dustborn.
I have no idea what you consider a good game. What a worthless post.
NOOOOOOO WHAT THE FUCK YOU CANT JUST LET PEOPLE SELL THINGS ON A STORE THE STORE MUST TELL ME EXACTLY WHAT TO DO ITS IMPOSSIBLE TO DO RESEARCH I MUST CLICK THE FIRST THING ON THE FRONT PAGE AND BUY IT
Most
Nonsensical victim complex.
Look up ESG Blackrock sweet baby hit detection ect. ect. normalfaggot
Same problem as every other art field, lowest-hanging fruit has already been picked and people have already seen it all. Your father watched Terminator 2, you watched Terminator 2, your grandchildren will watch Terminator 2 and none of you will be impressed by another film that goes through similar beats. Everything is less impressive the second time you see it. Good is not enough, you need to be fresh.
The actual issue is that the only places to promote your games are SO fucking locked down due to bots that the wall for new developers is basically insurmountable unless you're willing to pay a lot.
You barely get much natural traffic from valve anyways and those games are buried hard.
The real golden age was 2019 to 2022 when the audience was HUGE and the algoshit that powers every fucking social media site nowadays was not as cancerous.
Go ahead and check the "New" section on Steam.
99% of new games are shovelware no one will ever play. You're not competing with Hentai Puzzle Game #2511, Jumpscare Horror Game #4252, or Jesus Game. These games are irrelevant.
The sole thing they affect is visibility in the "New" section of the Steam store, but no one ever goes there because getting there requires like three non-intuitive clicks. Promo has always been the responsibility of the creator.
Why not just make a game you want? Something filled with passion? Why does it need to sell well?
I'm sure if you make a game that YOU care about and YOU want to see realized into a full fledged game, that should be its own reward.
I'm sure if you go this route, you'd at least get a few fans who would be happy to follow your progress or even contribute.
Not everything is about money.
The idea that people discover games on Steam is a fiction that has never been true. The original indie games that went viral did so on forums and game journalists.
Because making good games is extremely time consuming to the point you need to ask yourself if you want to make the game or if you want to be able to afford groceries
Its woke tranny shit, kill yourself right now
Surely you have a day job that pays the bill? Yeah it takes tons of time, but that's just like any hobby.
The guy who made Owlboy or whatever for 10 years made $0 in that time.
Sure you can work a job at the same time as developing your game, your development time just went from 2-3 years to 5-10 years
H O B B Y
O
B
B
Y
I'm not arguing it doesn't happen, but you're way overestimating the amount of these games when we can basically count them there's so few in the grand scheme of things.
lol why even be creative if I can't instantly become a millionaire from it?
If this is what you think and you have absolutely no drive then you're probably not going to finish making a video game, let alone one that people will care about.
for fun
its a gamble
or you have to be great at marketing and social media
even undertail got big cause it already had homostuck fanbase
And that's okay. It's about the journey, not the destination. Gamedev is fun.
I can count the amount of white male protagonists in AAA games that aren't cucks on one hand, meanwhile...
No it's not, seeing people play your game is fun, and given the trajectory in the OP that's going to be a whole lot less likely in 10 years
Not sure what your point is. A handful of ESG/ DEI side characters doesn't invalidate an entire industry's worth of white male leads released over the same time frame as the one your image is covering. Maybe you just have high standards for what a character that isn't a cuck is.
Keep in mind I probably agree with you on a number of things I just think you're being a bit dramatic.
Gamedev is fun.
Prototyping is fun, making gamejam games is fun. Making a fully fledged game has long unfun patches you need to power through. Localization, legal, playtesting, bugfixing, content grind. Have you shipped a game?
a handful
Nigger, they are in everything including indie games. It's so bad that Kingdom come deliverance 1 was considered based because it DARED not put black people into medieval Europe.
You aren't fooling anyone. Even E33 had browns in a historic French city, an absurd amount of them. Persona 3 remake added black people to the overworld.
It's fucking everywhere. Open your libtarded eyes. Retard
AI Sloppa. Literally anybody in this thread could make a game in one day if they wanted to. Seriously, not even hyperbole at this point. Go ahead, give it a try.
You're shifting what you're arguing about/ for in this reply chain too much. A game having an ethnic minority in it is not the same as talking down to white people or whatever.
I will say that the KCDII is more of a valid complaint though since Musa is literally only there to do as you described earlier but requiring every game to have an all-white cast like you're aiming for is a big ask. Yes ESG is bad. Yes racial quotas for things like funding and rewards are bad...etc. I know all that.
historic French city
E33
???
big ask
It's actually crazy that zoomers like you can't even imagine what was normal just a few decades ago.
I don't understand, most popular games that weren't fantasy RPGs typically didn't have all white casts.
Cool goalpost moving
if you want to make the game or if you want to be able to afford groceries
Nigger, you have 168 hours in a week. 40~42 (dependent on commute/overtime) hours are spent on a full time job, and 42~56 hours are spent on sleep depending on how much your body needs. Then let's just assume you spend 20 or so hours with family/home related things, and 10 hours on self-care, entertainment, and destressing.
Even worst case scenario, that's still 40 hours of free time you can spend learning how to, or outright making, your fucking game. FORTY HOURS A WEEK you can dedicate to game development, possibly more if you're working part-time or only sleep 4-6 hours a day. But I guess jacking off, playing modern slop, and shitposting on a taiwanese basket weaving forum gives you the instant gratification that your ADHD brain is hopelessly addicted to.
No goalposts were moved, I'm not even sure what you're asking for. At first you were complaining about BlackRock and ESG funded anti-white creative projects and now you've shifted to claiming games were typically ethnically homogenous prior to that era and that it shouldn't be a big ask to return to this nonexistent previous standard.
Address the argument.
It's not a handful of blacks or whatever here and there. They are in everything. Everywhere. And you know this is not the devs original vision.
Persona 3 demake added black people just because. Why would a Japanese dev do this for a 20 year old game. In Japan. Tell me. Actually don't. We know the answer. Do not downplay the absurdity of the amount of effort these woke ESG companies go to, to shit on (you) specifically because gamergate or whatever fucking tipped them off that gamers are le nazies
Elden Ring begs the differ. That shit came out of nowhere and blew us all away.
Never heard of it.
Because the shit i want to play doesn't exist
30 people make the actual game
another 10 do the cutscenes
30 main VA in English and another 30 in French
The rest is QA, support studios for animation and audio for audio, testers, and publishers
So its closer to 40 minus the VA work, like an extra years worth of dev time would cover the rest.
Ristar...
indie budget
funds by a megacorp
Not self funded. Not indie. Simple as.
What the fuck is a streamer friendly game?
When you pay $20 000 to some popular streamers to play your game
Because no one cares about chink AI asset flip porn games when they're looking at actual games to play.
word of mouth
More like relentless instagram advertising. Instagram faggots will buy anything.
le safe horny
back to twitter, nigger
What point did you list that I argued against? My point was that the bulk of games released by western companies had white male leads and that most games are not "talking down to whites" or whatever. Indie developers shouldn't have to avoid adding minorities in fear of upsetting le chuds either because you'd just be replacing one form of orthodoxy with another. Yes I agree that ESG and DEI are bad, racial quotas are bad. Locking funding and rewards behind arbitrary requirements is bad. The reason why the stuff you listed is happening is happening because of diversity investment opportunities and they need to die off.
t. baguette molester
Make a game with an appealing and unique art style, high quality art, clearly polished,
an interesting setting (not necessarily avoiding something "generic/popular", but making sure it has its own world building style or depicts something specific but interesting within that).
Also makes your player wonder what it's like to play your game.
For most games that's having solid and novel gameplay, but can also mean having an interesting story for story games, or being highly interact-able for simulators, or whatever else fits for your genre(s). A good hook that you deliver on so you don't get bad reviews.
Good sound design + music is also important or you'll lose the players you convinced to watch your trailer/gameplay.
Make sure all of the above points are easily discernable to the viewer from just a few seconds of a trailer, or better yet from the capsule and screenshots alone.
Almost every failed game doesn't check all the boxes.
(Although there are cases where the taste and genre is just so awful it fails anyway, like concord, even if it's technically "high quality" art. Don't be stupid with your choices. And of course there are outliers that fail a lot of boxes and do well anyway, like vampire survivors.)
If you can successfully manage to do all of the above, you can end up like Balatro.
A nice style and consistent decent art, big focus on solid gameplay from the UI and visuals, looks and feels polished as fuck, has it's own little world where it's just you and the cards with a smooth soundtrack. It's the same as other card games, but it feels unique, that's important. And then on top of that the gameplay is really fucking good, and it inspires others to want to play it just from watching.
Most of the failures I see are just plain ugly/unpolished, bad gameplay, or extremely oversaturated in some form like vampire survivors gameplay or an overdone setting with nothing new like a generic space game.
It's over for me bros..
None of it matters, everyone flocks to the latest stream meme game instead that's just a one off gimmick for """content creators""" to milk for this week
kcd2 is literally joker 2 tier, in how badly it stabs its' original fans in the back. vavra himself even publicly and aggressively distanced himself from them numerous times on twitter before the game came out. the literal fucking people who put that fucking kike on the map, to begin with. before the first kcd game he was only vaguely known for the mafia series. and he was only the writer for the actual first two games in the that series. the third one and the new upcoming one, he has no hand in making. look up his imdb page, it's all just mafia 1 and 2 and the kingdom come games. and then look up when mafia 1 originally came out. what the fuck did he do all those years before and after those games came out? and regarding kcd2, it is insanely incredibly woke. faggotry, niggers and kikes and "strong women" all the way through. it's as woke as it possibly can be, in fact. i have a hard time imagining how exactly that game can possibly be any more woke than it already is. it's like larry fink himself wrote the game's story, or something..
They don't have white male leads anymore, and in the off chance they do, it's to humiliate the white person self-inserting as the hero.
Like Spiderman 2 where Peter Parker is basically replaced by a token black spiderman. Miles.
Also, nobody ever complained about minorities in gaming until they started shoving them into everything. I can name many examples of loved non-white characters by white people. You envoking the horseshoe theory here is really fucking stupid.
There is 1 good side and 1 bad side in this argument.
They don't have white male leads anymore
The bulk of games released in the west still do. I think the reason you don't think so is because the debating on this board has turned you on to games like Dustborn or something or because more and more games don't even have main characters to begin with.
I will concede that the biggest studios that release 2 games at best within a decade don't have them right now, and this is likely the result of social politics/ ESG.
You envoking the horseshoe theory here is really fucking stupid.
I'm not. You're just upset I have any criticisms at all which is probably being done for rhetorical reasons. We're in an anonymous Anon Babble thread, not in a debate space so this kind of intentional simplification is not necessary.
There is 1 good side and 1 bad side in this argument.
I agree with you, I'm more pushing back on certain extreme positions and maintaining a realistic position instead of a strictly useful perspective on things.
99.9% of the new games are AI slop and coomer "games"
I don't see how a game developed in a majority white nation is extreme for having an all white cast. I don't see how complaining about token black characters is extreme either. Or anything really. I think the gaming industry is facing monumental amounts of political subversion and all I'm doing is pointing it out.
I'm not suggesting we should Minecraft the people who do this I would never say that. (we should)