The original version is better

The original version is better.

71tLWaMgejL.jpg - 1000x1410, 184.52K

last time I touched oblivion was the 360 version.
I miss all the glitches from the original, utterly breaking the game was half the fun.

though it has been interesting having to actually play the remaster properly

Requires a little modding on PC but you're right.

Vanilla Oblivion is fucking ass

the remaster has the same glitches while having more glitches that ruin the game or make it a pain in the ass

Acquire taste pleb

many such cases

Not with that leveling system

what is your problem with the levelling system

So is the remaster.
Morrowind for life.

The console versions always feel like a survival game because the game has so many ways to permanently fuck you. Don't EVER get vampirism, don't EVER get stuck in a save loop or get stuck in terrain etc. Grinding the skills was also kind of fun since there was no other option, on PC as soon as you have to grind even a little it's very hard to justify not just cheating the levels using console commands. All the glitches are also fun since they're genuinely dangerous, there's no fixing things if something goes wrong. Sometimes you won't even realize something has glitched and you save over and permanently fuck yourself (happened to me on a 200h save). It wasn't as much a sandbox game as it is on PC, shit was for real.

My first and only playthrough of Oblivion felt like a fever dream and I don't remember the details at all. I know I did just about everything there was to do but I missed the Knights of the Nine content and now I don't have those save files anymore. What mods can make the game less of a headache as I replay the whole thing?

original oblivion

easy access to models, textures, and modding in general is easy

remaster

UE5 pak bullshit

The game levels with you, so you might come back to the first stage of the game and find random bandits roaming around in full daedric armor with ultra enchanted swords.

that's interesting because bandits don't wear heavy armor. and the game levels with you because it's a free open game and they implemented that system so that there is an end game

It's horrible and means you're heavily incentivized to either not level or to autistically manage your skill level ups to maximize attribute gain which bizzarely means you get best results by selecting useless skills you won't use as your primary skills.

nah, it fixed many of the item dupe glitches and other inventory based glitches which were fun to mess around with

The main problem is that no matter how strong you get, the game levels with you. There's no sense of accomplishment. In a normal RPG, you could go back to a starting zone and easily wipe out those monsters that were giving you such a hard time when you were level 2.

you will always be "incentivized to not level up" because the game is easy and shit at level 1.
attributes make up a small portion of your character's power and can be easily ignored and have all those points wasted and you will be fine because what really matters in this game is your skills, equipment, and spells

the sense of accomplishment comes from making a strong character with all the cool abilities the game has to offer and killing rooms full of the strongest enemies

Well no the incentive to level up is for the leveled items, specially the Daedric artifacts. That's it. Otherwise the game effectively punishs you for leveling your primary skills and leveling up.

no it doesn't, you get to the end game and enemies are tougher just like any normal game.

No they're not. If you only get to level 2 your final fights will still be against stunted scamps and NPC bosses who's level is matched to yours. Mankar Camoran is just your level + 10.

It looks like muddy shit

the end game of oblivion is when you get high level not when you do the main quest

And yet the game is still more fun to roleplay in than most RPGs

hope you're able to get a PC that can run it one day

Right, so you're retarded and didn't read my post.

kino

you play oblivion in the shittiest most boring way imaginable and blame the leveling system because you are a retard.

Yeah no shit its the case for every remaster

I mean it was since the game launched one of the most common mods balancing leveling and attributes so it wasn't as gamey.

Again retard, not the complaint or what my post said.

honestly, nothing is wrong with the levelling system in gameplay.

all of peoples complaints are "it doesn't make sense, why is this bandit/whatever in god armour" "I can't kill things easily anymore" or shit like that where they ain't talking about actual gameplay.

and it has been years since I played the game, and I actually am having no problems with the level up system because I actually knew to level up all my main combat skills first. leaving now all I got is the non-combat skills which is actually a grind since there is no incentive to use them often meaning you gotta walk around spamming spells and shit if you want to for example, level up illusion or mysticism.

and I used to be part of the "this level system is utter shit" crowd...when I was like 9 years old, but after spending the last week playing the game, I realised that I was just utter shit at the game and completely fucked up leveling up due to not understanding how it worked

You don't get to see how strong the enemies you kill at a high level are because once you level up all the low level enemies vanish and you never get to compare how difficult it was to fight them back then and how easy it is now. It just feels like you're still fighting the same enemies but they look different now, like they could remove the combat stat changes from level ups and only make your level change the way enemies look and you wouldn't notice.

I put 1000+ hours into Oblivion, the Remaster is superior purely for the changes to the Attribute system, the bow gameplay changes, the dagger changes, and the new Alchemy filter system.

that is nonsense because enemies get way more powerful and you unlock all kinds of new abilities as you level up so it feels way different. you're not running around 2 shotting skeletons with a sword at level 30 like you do at level 1

unlock all kinds of new abilities as you level up

No you don't, those are only tied to skill increases not kevel ups.

most people think the leveling system sucks because they use melee which sucks in the late game and they falsely believe that attributes matter and if they don't get max attribute points their character will be too weak

okay

the trouble is, its been like 20 years since the original, but Anon Babble's average age hasn't changed.
so now you got like 14 year old kids on Anon Babble who pretend they were around when the original was new, talking as if they know what their going on about when actually they are just actually have no clue

it's even easier to dupe items now, i've done it on accident

Not to mention you can sprint.

Alternate start

what is your problem with the levelling system

Leveling up is almost entirely detrimental, one of the most powerful strategies in Oblivion is to stay at or near level 1, either by picking major skills you don't use or by simply not sleeping. There are other issues but that's a pretty big one.

you're not running around 2 shotting skeletons with a sword at level 30 like you do at level 1

Yeah you're 30 shotting them because of the unbelievably fucked up HP scaling

it's more fun to level up and pick major skills you use and do end game things

Highly doubt it. Most games made before 2015 have aged like milk.

And no matter how you played it you were punished for not leveling block, heavy armour and athletics for the Endurance bonus early on.

minmaxing oblivion levelling is for fags and autists.

No it's not, you effectively are punished for playing that way.

you are a retard who likes killing rats and skeletons because killing hard things is "punishment"

it's more fun to level up and pick major skills you use and do end game things

It isn't because end game characters play 99% the same as early game characters, but the enemies take 10x as long to die

Yeah it was retarded to not make those health gains retroactive

it doesn’t recognize my 3060 ti and sets my resolution to 480p

You're the retard who claime abilities were tied to level. Only thing it governs is quest availability.

All versions of Oblivion are shit because it's terribly designed, empty and janky. But it does have more soulful colors if anything, every character looks ugly af though.

Oblivion my beloved

Oblivion is easy as fuck and broken in a dozen ways, but yes I would consider it a punishment to switch out the 30 hp goblins for 900 hp goblin warlords who are exactly the same besides having higher numbers.

it spawns a lot of different enemies when you level up and they have more interesting strategies to fight than basic zombies and skeletons

There is not one enemy or combination of enemies that requires or enables interesting strategies in Oblivion. They're just different coats of paint on the same tiny selection of enemy types.

You're just baiting, no one is actually this retarded.

they have resistances, some of them have summons and spells, reflect damage or absorb magic, or just a shit load of health

And none of those things take interesting strategies to beat. The only one that even really changes your approach is reflect magic and only if your character uses magic

it's comfy

soul.jpg - 1536x864, 467.27K

What mods do I need? The last time I played it was since 2006.
All I remember is that it has level scaling enemies and that's suck.

Quest markers and free fast travel everywhere is soulless. Also only two melee specializations is stupid. Also requiring every single word to be voiced leads to less nuanced writing. Not even a Morrowboomer, I just got into the series recently.

Can you still avoid going to Kvatch and play the game without doing the main quest and having gates spawn everywhere?

You are a tranny for life that's true

The remaster is objectively better by having an actually functional leveling system.

blah blah blah

Why?

Oblivion was always good, yes.

the original was miles better in 2006 than the remaster in 2025. With that being said, not that I bought the remaster, I think it's better than a lot of stuff released right now

I ain't rolling, but I'm curious what I'd get

Like wise rolling for memes

none, the level scaling is only an issue if you're a complete retard

Thanks for calling him out, dude is a fucking retard and everyone knows the leveling/scaling was massively fucked especially if you were stuck on consoles

Difficulty slider is really hurting the remake. Cant figure out why they dumbed it down.

I didn't know what the fuck level scaling was way back when I first played it so in my head I figured the bandits were either getting more organized or were hopping in and out of oblivion gates for better gear

I enjoy the old graphics and atmosphere but the broken leveling system makes it unplayable without mods.

Also, water is wet

the original sucked but at least the graphics had some charm

You have to understand that even though they were watered down, this was a lot of kid's introduction to rpg mechanics besides FF and pokemon. They didn't read the manual, they raced through to level 20 and got stuck. They think of this game and remember their chapped ass.

SOVL

alignment

oblivion

That's how I saw it too. The world was going to hell and evil was emboldened. The once you stop mehrunes it removes the hardest enemies and by that point you're strong enough that bandits in glass aren't a big deal. Loot is where your money comes from anyway unless you like spamming potions forever

probably be years before I roll a new char but lets see
murder bad
helping good

i played it on console at 10 years old and i was good at it. i also know far more about the game than some common retards talking about the level scaling

Both are shit

this. after the horrible performance on the remaster i just went back and reinstalled the original.

Zoomtards think levelling up is bad because they need to get new gear to deal with harder threats rather than being able to yolo through everything like you're playing soulsbournekino with a meme build.

bosmer please

there is also the fact that without abusing exploits, enchanting gear is generally worse than stuff you can find, especially when it comes to unique items.
where its best used as a stopgap solution until you find an actual thing you want

Oblivion modding is fucking awful, the mod library is far more limited and the game is somehow less stable than both morrowind and skyrim

i was a melee person so that was my problem i guess.
nta btw.
been a while since i played oblivion.
what's a good way to level/play it?

there are lots of things you can do but the best skills are pretty much heavy armor, armorer, destruction, restoration, alteration. enchanting your armor even with weak soul gems helps a lot. and breton is the most powerful race. i don't wanna just tell you what to do though

the game has over 200 dungeons all hand crafted

Todd.. tell me sweet little lies

i see.
ty.

I wonder if the stuff in Oblivion's E3 demo will make it into Elder Scrolls 6

Ok then go play that.

why do you think they weren't hand crafted?

Nostalgia for a Xbox 360 game

Leveling up is bad because the minuscule damage gains you get from leveling are massively overcome by enemy HP scaling, even with weapon upgrades. The game becomes slower and more tedious as you play.

it's 19 years old. how long do you think people are supposed to wait to feel nostalgic?

It is, but the remaster is a decent job. Much better than some.

why do you think they weren't hand crafted?

Because I can visit a few dungeons and see the same sets of rooms reused again and again, they just switched the orders around.

remaster is broken, and has better exploits

They are hand crafter from tile sets. i guess you have to decide how hand crafted that is, but it isn't procedural.

the remaster is interesting because it made cool changes to attributes and stuff while the visuals are mobileslop trash

t. retard

pic unrelated

Honestly my only complaints are with momentum of the character (og game feels so much better to move and jump around in), and the heavy fog in every part of the game. Updates could actually fix it, and it could be a 9.5/10. As of now I give it an 8.5/10

Any mod that fixes the level scalling and makes it not shit?

you generally don't feel stronger the more you progress, rather it's all the same difficulty or you lag behind. it has pros and cons, but oblivion took it to the more extreme end.

i mostly dislike the leveled weapons that you can't level up once collected (outside of a couple in the dlc).

I dunno, I put easily a few thousand hours into the 360

The remake is somehow uglier than the original. It just doesn't look right.

makes sense when you look at all the slop this company has worked on

some things are better, others not so much

i like the new weapon animations. they at least stab with daggers now rather than swing them around like bats.

Not unmodded. They tried to fix a lot of the bad ideas from the original and ended up with a better game.

i like the new weapon animations. they at least stab with daggers now rather than swing them around like bats.

which is an improvement even over skyrim, where they still swing them like bats. hopefully tes6 adds separate thrusting animations and attacks, which opens up the game to have thrusting swords like rapiers.

Now if they would just patch the minute long delay between two handed sword swings

if you don't autistically keep track of your stats you can literally softlock your character out of being able to play the game. you have to literally balance major/minor and around what you don't use so that you can get efficient attribute bonuses from skills you actually do use. and doing shit like minmaxing your strength to +5 on level up by jumping up and down a hill for 5 minutes or b-lining for a fucking bed and getting an athletics level up you can't avoid when you're already capped for a speed bonus isn't fun

he doesn't know

lol

can we not get custom class FUCK

little modding

Oblivion is probably the most complicated and least straightforward of the 3D TES games to modify without it breaking too much, and it still runs like ass while having few of the amenities Skyrim modding benefitted from since.

Probably doesn't help that class is on the slowest moving digit. The roll chart would be better if race was an optional roll on the slower-moving hundreds digit, maybe if it had some motives as well beyond raw alignment.

if you don't autistically keep track of your stats you can literally softlock your character out of being able to play the game.

no you don't. i can make a character right now and speed level it to level 20 in an hour and be fine. attributes barely do anything

strength to +5 on level up by jumping up

that is not how you level strength

getting an athletics level up you can't avoid when you're already capped for a speed bonus isn't fun

this is due to your autism and lack of knowledge of the game and not because of any flaw with oblivion

me too. 360 emulation is ass. og xbox too. need a quantum computer to emulate the definative version of Morrowind

91Vfm6ZgcrL.jpg - 1920x2560, 762.94K

Is there such a thing like Requiem, but for Oblivion?

wow the game maintains its balance and doesn't become a cakewalk once you level up a bunch. how terrible?

I was emulating the PS3 version because I prefer playing with a controller but now that the remaster has full controller support I'll just stick with the remaster.

Historically speaking all Oblivion overhauls were pretty drastic, a lot of them added their own content too. Not as holistic as Requiem is, where using anything else breaks something.

Oscuro's Oblivion Overhaul (OOO) is the most popular one with mostly static level encounters being the focus

Francesco's focused on improving the level scaling approach

FCOM merged a SHITLOAD of these mods together but used to have an infamously long installation order

Maskar's Oblivion Overhaul (MOO) is a more modern equivalent and does work with OOO

that's interesting because bandits don't wear heavy armor

Based oblivion knower

bandits wear light armor

marauders wear heavy armor

that is not how you level strength

that's because he's talking about the release version you dipshit, that is absolutely how aspect leveling worked

24/7 threads hating on the remaster

this has to be some sort of mental illness

strength is leveled by your melee skills blade/block/h2h not acrobatics

i mean blade/blunt/h2h