Fuck parry niggers for ruining gaming

Buy Expedition 33

Can't parry or dodge

All my friends are laughing at me

Its the Armored Core Helicopter and Sekiro tutorial area again

People don't really like this game its fake fun they convinced themselves is real fun as gatekeeping eliteists because they have the parry autism.

did you seriously get filtered by the ac6 tutorial helicopter lmao
I got all the way to the chimney stack boss on patch zero lmfao

I'm sorry you spent decades of your life staring at pixel screens to not even be good at the activity in question. AT least people who spent 10 years playing piano aquire a skill. You are literally bad at videogames yet you do nothing but play them.

Anon seek help.

Not all games have to pander to you. Just don't play it if you don't like it or got filtered, it's not your job unless it is

can't parry

Understandable

can't dodge

How? The window for dodging is extremely dangerous.
Anyway, just lower the difficulty and look for luminas that trigger on being hit, and heal on hit + heal on kill, then just overlevel and tank everything

I never understood the problem with parrying
Does it make the game too easy once you figure it out?

dangerous

*Generous
Phoneposting at work sux.

Can’t help you on this one, you gotta figure out how to parry

I don't really like the dodging either, I find it difficult and the game absolutely requires it. But it's still fun and I like the girls.

You can avoid every possible hit in the game and take no damage and theres lots of builds where dodging gives the the games equivalent of mp/action points, heals, steals armor from enemies, debuffs enemies and so on. If you cannot parry you miss maybe 60% of the combats possible mechanics. At that point its time to go back to Pokemons one shot rock paper scissors.

At that point its time to go back to Pokemons one shot rock paper scissors.

That sounds lame as hell

Does it make the game too easy once you figure it out?

Dodging and parrying consistently is mandatory to play the game on Expert, because even shitty minions can two tap you. You can dodge instead to only mitigate damage, which is easier, but a lot of combat mechanics involve parrying and you'll miss out on them.

i have the opposite problem, i'm too good at parrying that the existence of it centralizes games that do not balance around being good at it, so i have to pretend it just doesn't exist.

I'm too old for parryslop too.

This guy doesn't know about Timed Hits

The recent focus on parrying in a bunch of games has noticeably diminished the effectiveness of other defensive options.
Other example, Nioh2 has by far the greatest amount of defensive options, any of them work well. Block, dodge, timed parry, counterattacks, baked-in evasive moves, armored attacks, and if you mistime one of the timing-reliant methods, you aren't completely screwed. Most importantly, all of the attacks are cleanly telegraphed and almost none of them have any goofy ass feints nor enemies holding their swing for several seconds.

Meanwhile Rise of the Ronin is hyper autistic about timed parrying. Blocking is a death sentence for how much stamina you lose from even one attack, dodging is almost impossible against many attacks with obscene tracking, and you have to parry a consecutive half-dozen attacks from virtually every enemy (who get to hyperarmor out of your combos whenever they want), each with awkward staggered timing, nebulous animations, and attacks intentionally having multiple startup animations for the same attack so you can't get a feel for nor read the attack. If you mistime even one of those parries, you're going to die.

The modern trend of chasing shitty Sekiro parrying (when games used to have more variety) and hyper-lethal damage has been a tragedy for the human race.

3rd strike is exhibit a of why being able to parry anything can be a bad thing, it completely killed off the fireball game in fucking street fighter while also increasing the disparity between bad and good characters. i love 3rd strike to death but come on man.

Nah the parrying in 3rd strike is tight to preform so it doesn't ruin things and makes it so you can't just projectile spam

I beat the heli on my 2nd try and ACVI was my first AC game
just finished Act 1 of E33 last night (I play slow) and loving it
git
fucking
gud

Nah the parrying in 3rd strike is tight to preform

nigga what its 10/6 fucking frames.

When I saw it had parry shit and QTEs as integral parts of combat, I immediately wrote it off.

As a kid, SF3 and almost every other game after it that emphasized parrying, fighting or not, made me realize those games weren't for me. I just don't have the reaction time.

Recent exception is Space Marine 2 but it gives you giant queues compared to stuff like Dark Souls. Although Dark Souls parrying is optional and dodged is forgiving in that game that people rely on it for two handing all the time. Bloodborne gun party is arguable but the range also makes it forgiving.

and ACVI was my first AC game

Not really relevant, skills aren't really transferable between generations, but especially not going to ACVI.

Nah the parrying in 3rd strike is tight to preform

you can't just projectile spam

anon...

Yeah and that's manageable after a few times practicing

Don't act like I'm wrong anon

turn based Unreal Engine 5 slop

the regular sf3 parry is NOT tight to preform, you have to be a genuine executionlet to even fucking utter this, it's one of the most forgiving parry systems in fighting games. a big problem with parrying in 3rd strike specifically is that it's TOO accessible.

If it was too accessible then we'd have less people complaining about the parry system

For me it's the dark souls 3 tutorial boss

you do not have people that actively play third strike saying that parrying is too hard, in fact you have the exact opposite where people complain that parrying is too easy. you are only spitefully praising the mechanic as a whole without even considering the ramifications it has on the rest of the game because literal noobs suck at video games.

I've considered it and I've found that more people complain about the parry system in my own experience

parry system sucks!

why?

it ruins the extremely strategic depth of spamming fireballs!

Can't parry or dodge

All my friends are laughing at me

lol

AC6 is not even that hard, what the fuck

if you get filtered by fireballs that are not like, sagat level of retarded you might just be bad at fighting games. there is no difference between you complaining about that and faggots that complain about ANY other archetype be it setplay, grapplers, rushdown, or zoners.

Fucking Maelle is like riku from kh1 I just can't parry her shit on tutorial party

parrying is only cool if there is actual risk involved and it's actually hard to preform
youtu.be/tBzymAwBgys

be 35

was able to finish both AC6 and Sekiro

maybe OP is a retard with ADHD who just mash the controller for no reason and gets mad when punished

A massive amount of Anon Babble couldnt beat the tutorial helicopter and had public meltys about being hard filtered from a fromsoftware game.

They’re not complaining because they can’t execute it, they’re complaining because it removes entire moves from every character’s roster, you tryhard know-nothing. Everyone can execute them and everyone dislikes how it means they can’t zone

That doesn’t mean they can’t execute it, retardo.

Nooo you don't understand I HAVE to play the big popular game that everyone is talking about I can't not be part of the current thing!!!