People love Bethesda's other games so why was Starfield such a gigantic failure with the general public?

hard sci-fi is gay

It was lazilly made. Why should I give a shit about a game when the devs and publisher didn't?
It lacked any of the freedom that its previously successful games and they just shovelled shit from Skyrim's main story into Starfield's story which everyone agrees is the worst part of Skyrim.

because it was shit

Can't wait for this game

see review "are white men extinct in starfield?"

Shit it's that bad, I will just skip it

too much loading, too many different resource types, unfun base building system which you also lose all progress in everytime you reset the universe, guns suck shit to use, and the most interesting thing in the lore, a massive mech war, ended with mechs being banned which everyone agreed to and just decided to never ever build any more again, even the badguys.

It's a laundry list of problems but the central problem is that it doesn't know what it wants to do.

you can't setup a basecamp around your landing site

It wasn't made by bethesda it was made by bebeta.

people don't love Bethesda's other games, they love the Bethesda game they played when they were 12 and then get disillusioned with each following release.

I expected more from it, honestly. It was too "safe". There were no interesting quests, no moral quandries, no conflict, every character was 1 dimensional.
There was no reason to explore anything, just thousands of empty worlds. The only fun part was the ship building, but there was barely any space combat. Can't be a pirate. Can't be a thief. Can't be a murderer and join a murder guild.
It stripped away the freedom of everything that makes Bethesda games fun and churned out a boring, "safe", unsatisfying space game.

starfield is basically a criticism magnet
you cant go on to do anything without experiencing some part thats subpar and decade behind the competition
Yet you can go and play it for tens of hours and have a mediocre time because its still made with budget of hundreds of millions and aimed at lowest common denominator gamer.

The hype wasn't organic.

Dilipsun Anal will never be not funny.

PS3 graphics in 2023

Usual 0/10 Todd Howard story

No gore (LMAO)

10 billion empty planets (that are the same)

Laughable space combat

Worst ending in the history of video games

The only sad part here is thousands of outsourced workers put in valuable work to add minor amount of value to a game built on rotten foundations by leadership with something fundamentally wrong with them.

Realistic scifi is a retarded setting for a video game RPG. Where are the aliens? Why have retarded dragonborn shit and alternative universes and not aliens? Who am I supposed to want to fuck? The 90 year old woman? The brown potato people? Where's Tali?

Romance in starfield is one of those true bizarro game design decisions.

you get spammed with random [flirt] options and after 3 conversations you're getting married and whenever you go to sleep to restore hp the carboard wife says what a rocky night you had regardless where you sleep or whos around you

like, you're not even trying. Its a joke

One word!

BOOOOOORING!

It had all the elements of a great game but they fucked up every aspect of the game when it came to putting everything together. I could make an 8 hour YouTube video about everything they fucked up but I'm sure there are already enough of those around.

Bethesda games aren't always fun but they're usually rewarding and satisfying. Starfield is the least rewarding game I've played in a long time.

Fallout 4:

Kill an animal

Get it's meat

Cook it for a unique and powerful healing item

Starfield

Kill a alien

get some random recourse

It might be a fifth of an absolute useless food item

Fo4

Complete a medium sized dungeon

Get enough recourses for 2~3 mods

Starefield

Complete an hour long mega dungeon

If you're lucky you might get 10% of an upgrade

Usually you get nothing you need because Starfield had 20 times the crafting recourses and you can't take apart misc items anymore

"Just by the crafting components in a store"

yeah because that's so much fun. There's no reward without adversity.

F4

Complete a quest

Get a unique weapon or at least a powerful legendary weapon.

SF

Complete a quest

Get a base tier legendary that would have been already useless an hour after the tutorial because they get outclassed by any calibrated weapon

Everything is meaningless. For Christ's sake, even the mantis armour has randomised effects. You can't even get map knowledge because ever dungeon location is randomised as well. It's like they designed the game with the goal that not a single molecule of dopamine gets released within whoever plays it.

People are slowly developing taste and running around in a big empty skinner box just doesn't do it anymore. I've been telling people Skyrim is a shit game for 14 years, just because it was your first RPG doesn't change anything.

bethesda games aren't as good as most people think. it rides off nostalgia more than anything.

jedi powers from rocks and multiverses

hard sci-fi

t.played the game and valid criticism

I kneel

Needed a range of intelligent alien species. It needed planets you could fly around and land anywhere you want and walk around the whole thing if you want. Varying types of civilizations on planets. Flight between planets in a way that's fun and doesn't take 10000 years.

because ALL bethesda games are shit, I figured people finally realized
but then oblivion remastered proved the general public has shit taste
in fact Starfield is better than most of their games, definitely better than oblivion and all the fallouts

everyone who played the game can write a 2000 word essay about things that suck in starfield

Then why don't they? All I ever see is

it's bad just because

here's some vague things I got from chatGPT

outsourced workers put in valuable work

Saaarrr

You see that planet? You can go there and spend 100 hours on that planet and not get bored.

no one cares to read them or reward them with (you)s?

And to actually explain the actual experience in a way that other people who played the same game agree on requires a lot of specificity thats annoying and again people dont care to read long essays. It doesnt benefit them in any way.

Every time I have a slight urge to replay it, I just look at this fuckface.

dezinuh.png - 434x478, 281.77K

In one important way Starfield isn't like the other bethesda games. It is open world in the sense you can go anywhere, but it is not a singular open overworld area that you can explore. It is completely unconnected separate areas and the "overworld" is a map screen that you select a location to fast travel from. It removes any sense of exploration and discovery. Among many other issues like a bland setting and characters.

To me that loading screens induced like a pavlovian response where I look at a door and cringe at knowing about what that promises. Here be hell.

The main reason was that it didn't follow the 40 second rule like their other games. For the average gamer, there needs to be something that occurs around every 40 seconds during exploration in order to maintain their engagement in the game, and in the case of Starfield, content was made purposefully sporadic to give exploration of the wilds some sort of realistic feel. You had to travel for at least several minutes before you could even find anything which made the game feel too barren for the average player to maintain interest in it, ultimately making it a very boring experience.

If the thing you find is procgen and you understand its procgen then you also understand you never need to explore

Bethesda-fags are retards who don't ACTUALLY want anything new. They just want Skyrim 2 and New Vegas 2 and Fallout 5 etc. etc.

Yeah i know what you mean. And while the other games do also have loading screens when entering some places, there is still that sense of it all being one connected area. But in Starfield its multiplied - a loading screen to travel to a planet, then to land, then to get out of the ship, then to enter an area within a city, then to go into a location in the city... and that can be in the space of a couple of minutes if you need to go to a specific place within a city for a quest or something.

was Starfield such a gigantic failure with the general public?

$400 mill revenue

failure

retard.

after you do some of the quests where most of the time is spent in loading screens its bound to influence how you play, right.
Like you do the math okay this quest line is 30 loading screens and the reward is tiny amount xp/non useful item that the vendors dont have money to buy/redundant amount of money that has no use.

The answer is dont do side quests in starfield, its just too painful.

he is the studio lead designer

Rip TesVI

The thing is the actual locations that were randomly placed on planets weren't procgen, and it might have been better if they were, because i encountered literally identical facilities multiple times when checking out some places at a random landing spot. Identical down to the placement of objects and enemies, absolutely identical in every way. Whats the point of wandering over to see what that place is? No point in exploring at all really.

The initial cash flow is rarely ever going to be an issue unless you have someone involved in the process talking shit about consumers before it's even out, such as DeadlySteph in regards to the Saints Row reboot, and Rachel Zegler in regards to Snow White. Starfield's problem is that it failed to maintain interest with the general public, which might end up causing sales issues with DLCs and a potential sequel. And it also fucked with Bethesda's reputation up until the Oblivion Remaster helped save it.

better yet same locations are used for stuff like main quest or key faction/companion quests

You will 100% have better experience avoiding volutary exploration and side missions since it will lead to less repetition during the more handcrafted quests

1. Because it wasn't on playstation
2. Because it wasn't TES6
3. Because walking around procedurally generated planets is boring

Dude just buy it and fix it yourself lmao
Fucking Bethesda
bet you can't wait for the next one. I'm sure it'll be a finished product

side with pirates during those missions

go to random facility for some combat and gear

pirates occupying

you're friends now, they don't attack

just wander through unmolested

what am i doing here? you wonder to yourself

congrats you just removed part of the game

I have to say theres one utterly disgusting idea bethesda has and thats mmo like repeat quests
It's one thing to use them in mmos to block progression so players keep paying sub but SF is a singleplayer game.

I think it says something about how little todd respects the average gamer.

If you think about it there's a lot of potential for people to add content to the multitude of empty planets. I think maybe they were hoping thats what would happen, fill it up with creation club shit, but no one is interested.

I had that experience, you just boringly navigate a ship to a loot container while pirates spout inane voice lines

if you werent a pirate I wouldve killed you already

its painful to listen to

Then I had to rush the quest line so I can get crimson fleet hostile to get more missions to grind enemy ships.

Starefield

lel

procedural generation is one thing, im just surprised they thought they coukd get away with only 5 or so unique bases to explore and litter them fuck all everywhere
Not just the same base modules jumbled uo over and over but litteral carbon copied layout, over and over, the same enemy placement and loot spawns and everything
I didn't even WANT mods to fix it, i wanted the devs to fucking explain themselves, starfield is a wet fart and i want fucking answers
i need to know what the fuck happened every day in that studio

First time through I sided with pirates all the way, taking out the UC ships at the end. There were no negative consequences, the only time it was ever mentioned was when I did Xenomorph questline after, and in the council meeting someone brought up "somehow you were the only survivor of the battle at the key"

removal of key content + no real consequences or logic is kinda shit game design

fill it up with creation club shit

Im prettyvsure thisbwas the motivator behind the entire game. They really weren't expecting viceral hostility when they shived out CC for fallout4 and skyrim and by the time they realized people would litterally gut them in the street for pushing it, starfield was already too far into dev to change the game's focus (as a hub for cc content)

it was over before it even started

I think it says something about how little todd respects the average gamer.

And you're only just figuring that out now? They never finished making Skyrim but they'll keep selling it
Even their "updates" do nothing but break the bespoke mods to fix their broken crap
You should have noticed the pattern by now

There are already several mods that do just that, problem is the game isn't interesting enough for people to bother to go look for them on their own, so people like me have to show up to spoonfeed them, lol
nexusmods.com/starfield/mods/12545
next.nexusmods.com/profile/kaosnyrb/mods?gameId=4187
next.nexusmods.com/profile/ItsmePaulieB/mods?gameId=4187
nexusmods.com/starfield/mods/13297
creations.bethesda.net/en/starfield/details/eeeb64d4-f8d9-42df-865e-566fb3a18738/Space_of_Distress

Starfield is my first bethesda game that I didnt drop after like 2h

Because it’s full of ugly niggers

Loading screen jamboree.
Also, a setting that was extremely bland and inoffensive, with no vision to it and no thought behind it. There was nothing convincing about it.

Why couldn't all of these saars do the needful to make the game good?

Starfield actually has the ugliest background npcs of any game ever made
just saying they're ugly is underselling their achievement

Should've went all into the procedural gen.
Random dungeons and random cities are all they are missing to fill in the giant gap of missing content.
They got the random quests (kind of), they got the random planets and random encounters.

It's ugly and boring

People love Bethesda's other games so why was Starfield such a gigantic failure with the general public?

The problem primarily stems from there being no in-between. In Skyrim/Fallout, you get a quest and then you WALK there, discovering shit on the way. Starfield you literally warp to your objective.

That and they completely fumbled the foundational lore in their big new IP, they let Sweet Baby put their hands all over it

Ugandans are like 60% of all humans in space in 2300, still with Ugandan accents

Earth 2 is named Jemison, named for the first black woman in space

Yuri Gagarin gets a backwater industrial port planet as his namesake

NOTHING for Aldrin or Armstrong

No thought put into the logistics of how this world operates, no mail, no grav-jumping message relays. no public space transit

You find the same exact desktop computers in an old earth facility abandoned 200 years ago as you do in modern star ships

The biggest threat to all the settled systems is a crew of pirates who hang out in an abandoned space station that could be taken out with a single missile

The "world" of starfield is so fake normal people arent ever going to bother thinking about it.

Same Coe congratulating you on blowing his back out and making him incontinent for life, 3 feet from his daughter

To think that one of the most autistic displays in modding for this game right now seems to be the Star Wars ones

At some point I had completely checked out of the anything the game had to offer
so I tried to add sex mods
unfortunately since the game is so garbage no one bothers and theres like 5 AI cg trash mods for all banners with zero thought put into them.
Their financial model was to prep a bunch of trash ai cg porn that was sort of scifi ish, get that on top of the mod pages to advertising their patreon by being the first out and then no one serious did any work on the game.

Your pic seems to prove your outlandish claims wrong. Starfield was a resounding success. Only haters dislike facing this fact.

You must not have played this game in a long while, the game actually has two major sex mods right now, albeit they're jank as fuck

SnuSnuField
-9 positions
-Initiated through stripping or setting up a hotkey
-Has facial expressions
-Has kissing and hugging animations
-Can perform necrophilia (lol)

NAF Seduce
-3 positions
-Initiated through dialogue after using a consumable
-Each position has multiple animation stages, including an orgasm one
-Has voices but only for the player right now
-Allows for same sex interactions
-Designed around it, but does not force you to use Robert S body

i can't argue with a lot of the criticisms that get posted on here, but i still feel the game is better than it gets credit for.

can't be a pirate

did you miss the entire crimson fleet storyline?

shartfailed

Like all Bethesda games, you've got to fill in a lot of the blanks with your own imagination. Only Starfield requires you do it a lot more

well its a bit hard to defend the good parts that are intimately tied with an anchor made out shit

yeah, every time i go to defend it i find myself saying "that's true, but-" like the loading screen thing for example. that's true but the game requires an SSD so at least they're quick loading screens kek
i'm fine with filling in the gaps and using my own imagination, plus i like that they set it during peacetime and made the focus exploration rather than war, but then they made the exploration boring and largely pointless

critics aren't the gp

Navigating the star map with the in-game console on your ship instead of an abstracted game map would have gone a long way

Having aliens would've required actual creativity. From the company that has made fictional and fantasy races before. It's so funny how every part of the Starfield is so unimaginative

I think the perk system may be one of the worst aspects of Bethesda games. Starfield and Fallout 4 has that mild stat increase skill tree. I think Starfield might be the worst perk tree Bethesda has come up with. It feels like every ability should've been something your character should already do or completely pointless

People have such a limited scope to what could be considered aliens that they're turned off by anything that doesn't look like little green men, xenomorph ripoffs and slightly off-putting sex vixens that all talk like Europeans with a portion of their mouths submerged in water

If the randomly generated POI were actually random and not a copy and paste within 100 feet of each other it would have been significantly better. But as you said, the game has a litany of problems and way too many fucking nonwhites with retarded hair styles.

Starfield is legitimately my favorite of the Bethesda RPGs. I've always liked it since launch, too. I've also basically quit trying to explain (or "defend" as some try to frame it) why I enjoy it. After 2 years of trying, it's not worth it since nobody cares to understand why people like the game anyway.

STARFIELD IS SO PAINFULLY MID! MILE WIDE, INCH DEEP, ROTTEN TO THE CORE, BOOOORING UNINSPIRED, YOU CAN'T DEFEND THIS! I TRIED TO FIND THE FUN AFTER [insert number of hours] BUT I COULDN-

Sorry for your experience.

ITS BORING

zero exploration. zero.
feels like the whole bethesda team didn't play a single released space game before starting development to get some sort of feel what works and what not.

the soundtrack and flat designs are good though.

as an excercise you could watch a streamer play for an hour, then look at the things that happened during that hour
what will you find? Whats the exceptionally good shit everyone can agree on?

The reality is the game has a lot of bad. Things you do probably aren't building up to any sort of impressive climax.
You can take your feelings out and just try to evaluate what everyone can objectively agree on.

watch a streamer play for an hour, then look at the things that happened during that hour

Outside of looking to see if anyone has some nice ship builds, they're trying out a mod, or if it's a blind playthrough and I hang around for maybe 30 minutes to offer some help sometimes, there's no need to watch someone else play Starfield for an hour. Especially not when I can just play Starfield for that hour and experience the game myself.

It's not that nobody cares to understand, but rather they can't understand. There is no proper explanation that can be given to why some people can enjoy things and why some can't, we're all fundamentally different from one another. Metalheads, Otakus, Furfags, Outdoorsmen, etc., there's always going to be people that can't see why people are into things they can't get into, and sadly this drives some people nuts as a result

ugly "NASApunk" art style

boring empty worlds

retarded main quest

retarded faction quests

lame companions

lame space combat

extremely shit UI

LOADING SCREENS

The only good thing about it was the ship building and that was mostly cosmetic because the mechanics related to it were bare bones as fuck.

spend hours building a ship

get the best dps weapons and ultra special modules from quests

...

...

teleport to a planet screen, enemy ship appears

press "e" to lock onto it

press mouse buttons

enemy ship dies in 2 seconds while you're stationarily shooting at them

Fuck yeah ship building.
The game is an excercise in punishing you for investing into anything.

Some people have some nice looking outposts too.

He unironically won

I could have forgiven a lot about the game if there was anything at all interesting about the setting. There's so much you can do with interstellar scifi and they just made a bunch of procgen terrain full of rejected Spore creations and seven trillion bandits with guns.

this is a failure according to Anon Babble

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outsourced

valuable

Pick one (1) and only one Jeet

Did you? You don't get to do any cool pirate shit in it.

I liked Starfield and think its Bethesda's best modern game yet.

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its pretty weird design decision to go for "you shoot literally the same npc for the duration of a 100h game"

I like that Bethesda listened to fan feedback and didn't feature another voiced protag.
Ship building and combat are cool too

I like Fallout 76 and even I think Starfield is absolute trash

voiceless protag is actually pretty bad for all sorts of reasons

Only if you weren't planning to mod the game. Fallout 4's protag being voiced is still one of the things that limited it's modding capabilities.

voiceless protag is actually pretty bad for all sorts of reasons

You're out of your mind kek. The voiced protag was a big part of why they chopped up a lot of RPing options that only made their way back in for Fah Habah

What the fuck do you rp in starfield

Star wars is filled with aliens, and aside from a few individual aliens that became popular, no one gives a flying fuck about the rest. Frankly I hate the notion that space games MUST have aliens, 99% of the time those pieces of shit are just fantasy races, but in space! They add nothing to the story and are just forced by retarded writers that failed to break into the fantasy market. Holy fuck just go write fantasy already.

There are thousands of well written sci fi books with decent world building and good human conflict, with zero aliens. Just hire good sci fi writers and stop relying on failed fantasy writers.

scifi needs aliens because otherwise its just humans going to a planet and shitting it up to make it into earth #2 or they just sit there in an air bubble doing fuckall

Because it's the most boring, soulless, puddle-deep game in existence.
"Critics" opinions don't count because they're paid off by Bethesda.

niggers everywhere

white cowboy has a mulatto daughter

Killed every hype I had for TES6.
It will be wokeslop.

I was expecting open world mass effect and instead we got some boring star citizen clone

starfield sucks because of the infinite fuel. the game needed refueling so that landing on planets would come from an organic need to restock instead of "lets see if theres any content here"

Because it's ugly woke dogshit made by jeets. Simple as

Gameplay areas are disconnected by entirely pointless space bullshit.

Microsoft definitely cared. Imagine the garbage Todd would've shat out if they didn't delay it.

Look at Firefly, one of the most beloved space age series, 0 aliens, only humans.
The Expanse was well loved when it aired, and the only "aliens" are already dead or 99% out of the story, the entire plot is human scheming and outsmarting each other, with lots of hard-sci, well designed spaceship combat and a good story that shows how dangerous living in space actually is.

The only aliens that I find interesting are those who are truly "alien", and that's never going to fly on mainstream media, your average normie cannot handle anything more than elves and dwarves in space.

you need to run through main quest 10 times to level up your skills

yeah, no. My time is worthless, but wasting it is my decision they can go fuck themselves.

It's a shit game. Bethesda has somehow become more incompetent with each release, producing the same level of "buggy piece of shit"-ness each release but the quality of the game itself lowers each release. Starfield is the peak, being a buggy piece of shit with no redeeming qualities elsewhere. See also the Oblivion Remake, where in order to make a good game, they had to avoid changing ANYTHING besides the graphics, and indeed the few things they did change are often for the worse. The only good changes in the remake are the things people swore up and down about how bad they were in the original for all this time, anything besides that which was changed is for the worse.

Because it's actual slop. The gameplay is shit, the story is shit, the characters are shit, the rpg-elements are shit, the writing is shit, the graphics are shit, everything is shit. It's the epitome of bethesda's laziness. Most of these issues were present in skyrim as well, so i'm surprised that it took people this long to realize how fucking garbage bethesda actually are.