Oblivion

For the 2 people here that actually played the game. How are you finding the difficulty? Are you steamrolling on Adept or abusing every bug and glitch in the game on Master?

The harder difficulty is fine if you already know the mechanics of the game. That's the way games are supposed to be. Master is supposed to reflect your mastery over all facets of the game, so using all of the tools in the game should be required to succeed.

illusion is still broken, same with save scumming to get the 30% chameleon sigel stone

I started on expert as I felt that was right, as always the game got easy, not using chameleon which is basically god mode just rolling with standard stuff.

im steam rolling in expert with the 1.5x modded expert, entire game became a faceroll like 15+ hours ago, im 60 hours in
i dont abuse bugs or glitches or anything, want to do spellcrafting and stuff next, apparently can do some really broken and fun stuff, game is extremely boring now im just grinding up the remaining skills to 100

Illusion

Not Restoration

Explain

cheesing with spellcrafted bullshit and summons

It's fine, the change to the leveling system mean you can't accidentally fuck up your stats by leveling the wrong skills too fast.

The game difficulty only matters until level 25.

using the tools given to you is cheesing

using the actual game mechanics

cheesing

These are the retards that do nothing but left click with an iron sword and cry about the game being too hard.

weakness to magic spells and dagger combo
killing shit at about the same speed as if i played on adept using basegame shit
85 shield on master is equal to about 10 shield on adept and i refuse to use reflect and absorb and only allow 70% magic resist and willingly gave up the head slot for rp reasons
i'm 100%ing this kusoge yet again and won't play it for the foreseeable future

nah bro summons are cheesing stop coping

crafting spells that make all combat and difficulty obsolete

not cheesing

the choose your flavour of broken scrolls

difficulty

that difficulty is not implemented in any meaningful way
you know what absolutely destroys master without any "cheesing"? a breton with a lord sign wearing any of the rings that give you even more magic resistance and has fire shield sigil stone enchants that give him 85% physical resistance and then blocks with his shield that reduces that 15% to 3.75% at 75% block
is that gameplay fun? no, it's slow as fucking balls if you don't use a weakness to magic combo

it doesnt count! its the difficulty thats the problem not my cheesing mechanics to exploit for high damage!

posts webm of him nuking endgame tankiest enemies with 1 spell

I intentionally avoid OP shit so that I can chill out on Adept. It's not a game I play for the challenge. If I cared, I'd go full mage and abuse magic weakness to one shot enemies on Master. It just seems pointless to me.

using spells is cheesing

This is what being a mage is all about not my problem your favorite inferior games can't do it right unlike oblivion.

you know what's weird? I'm level 30 and I haven't seen a single elven short sword yet.

I'm like a metronome, going from "this is too easy, I'll switch to expert" to "this is too hard, I'll switch to adept.

I did, however, just start a piss elf atronach character and I'm absolutely destroying everyone on Master difficulty. Since the magic bonus doesn't scale with levels, I'm pretty sure it's going to fall off very soon and become impossible.

your enchantment rate is tied to your skill in that particular school. having a high illusion score let's you enchant an item with a max of 20% chameleon iirc. so basically you can have a permanent 100-140 permanent chameleon rating. and you can attack enemies in stealth mode and they won't fight back.

you can make yourself have infinite magicka with a spell that drains intelligence/magicka with telekinesis. don't ask me how it works it just does. the game is incredibly broken.

While I'm here, Is there any renewable source of those blue crystals? Because potions are too weak and my atronach playthrough is entirely dependent on them.

you can dupe items using a chest or container

potions are too weak

nigga
they stack

again faggot, you can completely annihilate the defensive side of the equation without any exploits
and then the game gives you fucking invisibility at illusion 50 and not that many quests actually involve killing to progress, you can invis sprint through everything
you have the means to annihilate or disengage any threat to you without any "cheesing", all that's left is having to swing 100 times per enemy

*ahem* nta but I must correct you that it's not one spell I have 2 spells although 1 can be enough as well, here you go this is what I use for debuffing and then nuking.
Its funny because some Dremora sometimes use spell reflect and I have actually nuked myself numerous times kek(until I got mundane ring)

yes.jpg - 1740x788, 253.14K

if you don't want to use that game mechanic than I'll tell you that every dungeon respawns items every 3 days

Post your toon

6fn37y.png - 1468x1048, 1.3M

atronach

lol
you don't pick atronach as anything that's planning to use magic semi consistently
especially with the massive buff to willpower

First time playing, right now enemies are getting stronger so I'm saving up to get better spells and maybe try spellweaving.

master is meant to reflect your mastery of the game

doesnt actually add new mechanics or enemy skills, just bloats the health pool of an enemy so it takes 10x longer to kill

kill yourself nigger

Just max your alchemy and make broken potions

I always thought only containers respawn. Gotta check it out. Thanks.

Yeah but I'm not interested in picking flowers for an hour after every fight. Alternatively I'll just have to keep playing and hoping for higher quality alchemy apparatuses.

It's called variety. I'd never play a piss elf for an entire playthrough. I'm just fucking around and experimenting.

breton mage gets 300 magicka versus high elf mage's 350
it's not that big a loss with how magic regeneration is based entirely on willpower

Orc atronach battlemage is 10/10. Need alchemy a lot but I was going to be an alchemist anyway

once you get an enchantment talbe and making your own spells, difficulty no longer matters

unless you go pure melee, you just become a god

atronach is a pure warrior/thief defensive sign, it's not even remotely close to 10/10 when you can just pick breton for the same magic resistance effect and cast fortify willpower 100 for 10 seconds
breton is THE minmax race with how every single race can be tied for everything in combat and stealth past lvl 10 while those resistances stay in late game

Yeah but bretons are disgusting cucks

false enchanting doesnt take from any skill

physically hardy AND magically resistant AND AND magically talented

only reason why they haven't conquered Tamriel is because they are too busy being racist against each other and fighting each other

my experince

adept

extremely braindead easy

expert

everything you do is useless unless you summon so every fight is just summoning and sitting in cuckchair watching your summon play the game for you (summons dont get their damage nerfed so they are effectively just adept level summons)

being magically resistant doesn't count for shit when the only other spellcasting race lives in isolation on a bunch of islands on the other side of the continent

How do summons work? Do they scale with conjuration level or chara level at all? My fire attonach kept dying from day 1 in my current playthrough

they fucked up so bad that when you reach block 75 you can bash your way to block 100 and that shit will outdps your actual fucking weapons and stagger lock your target forever because it doesn't actually need stamina to bash
marksman is complete shit unless you walk into walls to get sneak 100 at which point you can keep firing off sneak attacks repeatedly because they just stop responding

Pretty sure Nords would like that magic-resist right now with the Thalmor.

i think you just get better summons
but im not sure the game has never been hard enough for me to go out of my way and experiment

Non-combat specialized character at level 10 ( putting all my points into agility and luck )
Difficulty is about right on Adept. Early game was way too easy, but don't let that fool you.
I'm not to the point I'm 1hko things with a dagger sneak attack, been consistently doing about 90% of their hp.

luck is a complete retard stat, too shit to do anything early game, completely irrelevant late game

Adept after beating master skyrim the difficulty slider is a meme the devs tacked on for fags and promotes the same sneak/conjuration/illusion build in every game

Well that just sucks, if no scaling they should've allowed you to have more summons at the same time. I guess I'll keep using the frost one, he's both tankie and deals giid damage even if he gets stuck

Yeah i didn't find it too hard, just thought it was odd me as a mage was having to kill most enemies melee because the flame atronarch and early summons did nothing but die

greetings from vivec
i fucking hate n'wahs like u couldnt believe

How much armor does one need to stop getting 2-3 shot by everything on expert? I wanted to do melee, but seems impossible early game.

each point of armor is 1% damage resistance
at 50 you're twice as healthy versus physical damage
rush to level 17 and savescum sigil stones until you get 3 transcendental sigil stones with either fire, frost or shock shield where each gives 25% and that gives you 75 from which any armor set will take you to the cap so you can go for a rp armor pick

my heavy armor skill as it kept getting higher and higher finally capped at 85 with Daedric armor/repair hammer boost but even without that it was around 60 in mid game and a simple alteration shield spell already capped it at 85 my suggestion would be not to waste 17+ sigil stones on shields when you’ll get there eventually as your heavy armor/repair hammer boost keeps rising and simply focus on savescumming and getting those 50 magicka enchant sigils.
Spell making in this game is just way too good, and you need as much magicka as possible which is the reason why the 50 magicka sigil stones are so good.

my suggestion would be not to waste 17+ sigil stones on shields

retard
the armor durability in this game is liquid shit
and there are no better uses for your sigil stones
all the offensive ones are garbage compared to what you can make yourself and defensively there's the utterly busted chameleon that only niggers use and maybe spell absorption and resist magic

Do shields count toward total armor or only when blocking?

always
the block skill doesn't even care about your shield quality, you get 1% block mitigation per skill level until block 75

Still worth it to hang around at lower levels for while, or just level up every time and reach high levels in no time?

you're still weaker over time but much less so when you don't have to macro to level properly
it'll take you level 33 to max everything besides personality and luck assuming you didn't fall for the noob trap attribute birthsigns and 31 if you did
item scaling stops at 30
most of your power gains will come from powerful equipment enchants which are gated behind high level sigil stones and quest reward items

I went in, found that enemies are either HP sponges or have wet paper armor and I dropped the game then started playing skyrim with survival mode and a few more immersive mods and I'm having fun.

You can craft 50% alteration shield spell which lasts forever.
Just get your alteration to 100 and forget about caring about armor.

doesnt actually add new mechanics or enemy skills, just bloats the health pool of an enemy so it takes 10x longer to kill

worse than that, it's a fucking .25x mult of damage taken by NPCs from the player. meaning that NPCs do normal damage to each other regardless of difficulty, while also having a ridiculous multiplier of damage to the player. that's literally all difficulty selections in beth games are beyond gimmicks like "survival" elements.

why would you want to keep casting shit when you can spend 3 of your 9 enchant slots on 0 maintenance armor cap

Flax is literally everywhere so is the blue mushroom
Just keep an eye for those when traveling and you'll have your infinite magic potions
I never go out my way to gather shit and I always have too much of everything

Easy enough to want to restart entirely with some rebalancing and slower leveling mods. After doing Kvatch, two gates, and a single recommendation, I'm already at level ten and finding fucking Dwarven armor, halfway through the items barely ten hours in. They completely fucked up the leveling pace with the inclusion of minor skills into leveling.

every bug and glitch on Master

*summons a single skeleton to heem enemies*

You really have to go out of your way to not break Oblivion the more you know. I'll restart in a week or two once even more mods are out, and by then, I'm hoping there's a decent enough rebalancing mod that keeps combat lethal for both sides without having to crank out dumb numbers to keep pace with difficulty modifiers that only succeed in making combat a boring slog played normally by putting 29%(Expert) or 17%(Master) modifiers on player outgoing damage.

conjuration has always been easy mode

What isn't easy mode?
I'm running an alchemist with 0 combat skills and my multi effect potions delete everything in 2 doses, 3 at most

You really have to go out of your way to not break Oblivion the more you know

yeah it's fucking annoying, i don't play this game to do pokemon styled self restricted balancing
there's no difficulty level that can handle all the broken shit you can do while giving you an adequate challenge, it's always either too easy or too hard

I fucked up spellcrafting. How do I delete a shit spell I made?

You don't

you can't outside of the esoteric ini shit which you have to look up
next time start your spells with . if they're mainstay spells and zz if they're throwaway spells so they're not lost in the forest of vanilla shit

For fuck sake why? Is there at least a mod I can use?

not yet
there's apparently a character file that lists all the IDs of your spells, even custom ones so you have to manually do player.removespell xx until you find what it is

dem imperials don sayson dey food lmao frfr

Unreal was a terrible choice for a game that needs to load areas so often

Unlike skyrim alchemy here is extremely OP the reflect damage potions you can make is also god mode.
Overall its a very fun game to break and experiment with I have no idea why people are so salty about the difficulty.

They wanted to play an unga bunga w+m1 barbarian and are getting shat on by basic mages

trying to 100% the map is becoming a huge slog
dropped it down to adept and just speed running those oblivion gates
i probably still got like 30+ hours of content to get through holy shit

trying to 100% the map is becoming a huge slog

Nah, don't, once you're done with the current character, reroll and do something different or play somethng else, the guards aren't going to assault you for that

I feel you my nigger.
Somehow they are extremely rare.
I still have to find an elven helmet

fun fact. Enemy HP in remaster is lower than original so master is actually easier than full difficulty original. Expert they have slightly more HP standard difficulty classic.

With that said you can basically ignore difficulty by using alchemy or conjuration.

Expert is fine, tough at the beginning without being overwhelmingly so, you can get by through mastering the mechanics and developing your character.
Master is complete no fun allowed bullshit however that makes you completely abuse stuff like summons or followers until you get obscene stuff like 100% Chameleon or ultra giga gear just to have slight fun

Can you shills buy an ad? Literally no one cares about your astroturfed game

Salty zoomer

melee is half as fast now so that about evens out
magic is even more busted while marksman has been underpowered anyway

i'm endgame master just banging out the questlines and i had to rush until 17 and then invis walk through through the kvatch gate until i got 3 elemental shield sigil stones at which point the game becomes on par with adept in terms of damage taken but enemies are way tankier
block bashing is insanely overpowered and better than daedric weapons
marksman required sneak 100 to be usable as it doesn't do shit without enchants or the sneak bonus and armor penetration
destruction and restoration have been the lynchpins of this run

I unironically cannot even complete the tutorial sewers on Master
Those rats hit like a truck, and I don't want to use the Dark Elf race for the summon then switch back to my preferred race upon leaving because that seems schizo as fuck and quite immersion breaking
But then again a fucking RAT killing you in 3-4 hits is also immersion breaking so dunno why my autism wants this

alchemy ignores the difficulty sliders the say way conjuration does. its one of the easiest easy mode skills in the game.

physical damage is not easy mode and melee physical is the weakest thing in the game. Melee basically wouldnt even be viable on harder difficulties without elemental enchantments and weakness spells

i managed to clear it without much difficulty as a nord because it's the meta tutorial race because you can carry all that shit
just get good at blocking

magic school in cyrodiil

have to travel the entire province to get recommendations from every guildhall as an introduction to their respective schools of magic to be even deemed worthy of attending classes

magic school in skyrim

first teacher you meet who tries to teach one spell that isnt fireball gets called a giant fucking nerd by the whole class

no wonder the entire continent thinks skyrim is full of retards

How are they in the wrong though?
Have you unironically seen how those savages actually LIVE in Skyrim?
Shit's embarassing

Go expert. You might feel like it's too hard but just plan accordingly and use all your tools. Side-step those rats so they miss the lunge attack. Use poisons, healing potions, cast spells that enemies are weaker to.
The backpedal power attack is super useful when you learn how to use it, even the side stepping power attack. You can avoid taking damage in melee often, and shields are great

Master is strictly for ppl with the meta knowledge to abuse everything.

oblivion.jpg - 1161x1251, 133.11K

Master is immersion breaking by default

What isn't easy mode?

don't use magic or a bow

literally just side strafe and rats miss you, smack them 1-2 times and continue side strafing.
dont play master though

bows aren't even good

I have yeah, been steam rolling adept, however I'm playing with a mod that caps the level of enemies. They'll still spawn new and stronger mobs, but they don't get enormous health pools. Still need strong magic or enchanted weapons to take them down in a quick manner, but they're not pushovers either.

It only gets worse from there. Unless you want to abuse OP shit you should change the difficulty. I ferment finally building my 100%camo set and asking myself why bother after hitting some daedra over and over.

It was shit. Adept made everything die in two hits, and Expert made everything an unfun sponge.
I modded the difficulty slider so there's something in between (iirc the jump between enemy damage taken goes from somewhere like 300% to 50% from adept to expert) but it's still pretty meh.

Honestly, after playing modded Skyrim where I can make combat actually deadly and fast paced, playing Oblivion or Morrowind just bores me to tears. I can't enjoy it.

Scaling is pure shit and these games are entirely based around scaling.

morrowind did difficulty fine though?

No, it didn't. You become an unkillable god in literally 5-10 hours of playing the game and that's without using any cheese.
And the combat is the worst in the series, even counting Daggerfall.

You wouldn't 1 shot endgame enemies unless you have glitched magicka to cast some ridiculous spell that costs thousands of MP because enemies take only 1/5 of your normal damage and the only way to "boost" your damage is to first make them weak to elements/magic which is another spell to debuff them first.

modded difficulty with 2x expert is the sweet spot where you can kill two enemies but have to drink potions if third enemy joins fight after lvl 10 when difficulty jumps up

People need to get it out of your head that expert/master are actually about player proficiency rather than character proficiency. They're there for you to ramp up into as you play the game, and your character starts to outpace the in-game enemies and trivialize content statistically.

master is fine if you minmax your buffs and spells using the spellcrafting system, which you cant do straight away so you might have to use conjuration. expert is fine after you hit 85 armor rating with minimal spellcrafting. I played on expert most of the time, no spells or archery. Played for 100 hours and im done with it

I have touch spells that one-shot every enemy in the game and cost almost no mp. I purposefully avoid using them to make the game more interesting.

its because for some reason telekinesis is counted as a spell cast on you (maybe because you gain some kind of effect that lets you move stuff around) and at 100 mysticism you get 5x the MP cost back through an absorption proc. That means once you get 100% absorption rate, you can craft ANY spell in the game and as long as 25% of the cost of the spell consists of telekinesis, you will refund 5x that amount which comes out to 100% refund for the spell itself.

This. Enjoy the fun.
Honestly it feels soo good to dab on the daedra with shit like alchemy and watch them kill themselves after how much they make you suffer in mid game

So the last few times I've played Oblivion, I've done a paladin type, spell absorb mage and a melee sword/shield warrior type.
Thinking doing a thief type, not so much centered around stealth or perma stealth abuse, but just going fast and stabbing things with a poisoned knife and stealing a lot.
Think it'll be a lot of fun

Same as 2006. They fucked up the maths with the health and damage scaling as you level up. At level 30 everyone has way too much health and does way too little damage. I'm playing a full on warrior.

I'm playing a full on warrior.

lol
imagine picking the class with all three melee types when blade is all you need and hand to hand got nerfed when you could have restoration and destruction

Any mods that add more hotkeys yet? 8 Is just so few and the new somehow even worse interface isn't helping.

How the fuck did they even manage to make a worse interface than the original anyway? Was it some sort of challenge? Did they lose a bet to Todd?

can anyone who got finger of the mountain at high level tell if the scaling is still fucked?

it's completely uncastable even if you were a high elf 100 int atronach with 100 destruction

... I guess the game IS a true remaster, warts and all.

It is. It's the worst part about it. Every single major bug from the original is here. Botched voice lines, quest stalls, everything is still there. The game is as close to a 1-to-1 onto a new engine that I've ever seen, minus the shitty dodge and sprint buttons that frankly are useless.

the sprint button is really useful for passively grinding athletics as you walk around
it levels slow as shit without it

I'm definitely not dying on Adept, but it still feels like we're fighting with pool noodles. I'm not getting hit hard and i'm not hitting anything hard.