This could have been one of the best games of all time if it had received a decade worth of DLC and support like...

This could have been one of the best games of all time if it had received a decade worth of DLC and support like Mario Kart 8 did

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Mario Land and Mario 2 being reduced to power-ups kind of soured me on the game.

The Switch 2 having a larger audience, the death of Miiverse, removing costumes for a shitty multiplayer game, forcing infinite levels on you instead of having a set number of them, and the removal of the fly-swatter game is what killed it off.

It would have been killed off sooner if normies with their shitty 3DS port of the first game were able to upload levels online.

Nintendo needs to hire more people to maintain their games

Editor was total shitdick
Should have been an editor on the PC so people could actually make good maps

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Everyone tried to make their maps to be the most hardcore ever, and nobody made ordinary fun maps for regular joes

Also ryukahr looks dead inside these days

Everyone tried to make their maps to be the most hardcore ever,

just avoid all jap levels. My enjoyment of the game increased dramatically when I did that

Mario Maker 3 announced for Switch 2

Now allows for Mario 64 levels

Would you buy it?

Give me Sunshine and I'll consider it

Super Mario Marker 3: Realistic edition

4K 60FPS or 2K 120fps

Mario Wonder added

Odyssey 2D mode added (with 20+ captures possible)

Texture packs for all 2D games added

Much more music and sound effects

Mouse mode is a key feature

Creating a World is more involved and meaningful.

Super Mario 35 mode

What else? 3D Mario Maker instead?

Will Miiverse return?

It's honestly crazy that Japanese levels of all things were universally horrible. How did they do it? More importantly, WHY did they do it?

As someone who has played the game for 550 hours, I am absolutely certain that the Japanese who are creating levels are the game's target audience according to Nintendo, i.e. children. The vast majority of Japanese levels that are completely garbage are clearly made by children.
I believe that outside Japan the game's audience has jumped from an average of 12-14 years old to 25-30 years old.

Honestly it turned me off that all of the sprite skins didn't got ported over, i know it was merely aesthetic and didn't impact the gameplay at all....but i miss clearing levels as chitoge

If I still had my switch 1 around I would give you my world code. I made an entire game of those levels. Decently challenging for the competent adult, but far from kaizo tier stuff.

Everyone tried to make their maps to be the most hardcore ever, and nobody made ordinary fun maps for regular joes

This was truly the biggest problem with Mario Maker, except I would add that levels are either "impossibly difficult where you need to know the specific trick or glitch to even have a chance at beating the level" or "babby's first Mario level that is insultingly easy and messy/unfinished." There is no in-between. Levels are either impossibly difficult or stupidly easy.

I always say in these threads that I am glad that amiibo costumes were not ported over. So many shitty levels were avoided due to it. People just want to create a level where you walk around as your fan favorite character with no challenge by constantly giving you costumes. 25% of the shit levels on the Wii U version were due to the fucking costumes.

It really makes me wonder if people play games at all for the same reasons that I do. It is why I haven't played video games in the last 3 years is because everyone else's conception of progress is regression for me.

People forget how bad the load times in the Wii U version were as well.

mixels

extremely limited number of worlds you can have saved

almost all levels are really bad

I just want to let you know that you are my hero. I remember your videos from 4 years ago, and you were a solid part of those awesome MM2 threads.

no, it just shows that people suck dick at designing video games + the novelty wore off.
I don't expect a MM3

Most MM fans don't even like Mario at all, they are all constantly trying to trojan horse it with garbage like

muh costumes

muh Wario Land DLC

muh zelda powerups

muh 3D mario maker

Just admit you guys don't like Mario platforming, there have been plenty of worlds and levels that are good (and not kaizo shit) in both MM1 and MM2.

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Agreed. That is what I have been saying ever since people started slagging on MM2 for various shit like that.

I think Nintendo was a little disappointed by the sales so they cut support early

Lol.
It was fun for me, at least at first, because I only had to record a single level. In 10 minutes I'd upload the level and the creators could see at least one player playing, it was an interesting experience.
But then, with the Super Worlds update, it became too much work for me, mainly because everyone wanted to create 40-level worlds.

I tried my hardest to make courses that were noticeably different from the usual Mario fare, but were designed in such a way to ease the player into that course's gimmicks.

youtube.com/watch?v=VsdIQqcWjoY

There's a few things I'd tweak looking back, but I was happy to make a water section with some tension to it.

youtube.com/watch?v=8yV80YnuBAk

This is a more extreme example that acts as a culmination of gimmicks introduced in the previous three courses.

The next mario maker shouldn't have a bunch of different styles
Instead it should have a single bespoke style that they pour all their resources into

I also think that Nintendo had cut the budget of most smaller games after the WiiU tragedy, and Mario Maker 2 was one of the games affected.
The biggest example of severe budget cutting was Mario Golf though. The 3DS version has a super elaborate presentation worthy of a AAA, but the Switch version is one of the most pathetic things ever to bear the Mario brand.
If my reasoning is correct, and there is a Mario Maker 3, it might be a more interesting game because Nintendo is coming out of the most profitable era in its history, but I personally think that Mario Wonder has made Mario Maker impossible, unless the devs completely ignore this new game.

I just liked the themed levels you could build around them. Driving through the ghetto as Mercedes Benz Mario, escaping from a zoo as DK Junior, infiltrating an airship as Fox or Falco, hunting and killing giant monsters as a Palico...

Instead it should have a single bespoke style that they pour all their resources into

But, anon, that's exactly what they did and that's, at least in my opinion, the biggest problem with Mario Maker. The different "styles" are just coats of paint. Nothing more. Every "style" plays exactly the same instead of SMB playing like SMB, SMB3 playing like SMB3, etc. Mario Maker would have been much better if the different styles actually mattered and felt like the games that they resembled

But Mario 3D World is a different style of gameplay.
I think they should make a Mario Maker 3D, as the next in the franchise, with simple levels based on Mario 3D Land/World.

What made LBP's player levels feel better than SMM? Was it the novelty of the aesthetic, the fact it had a single player game stapled to it that acted as level design signposting, the physics system that allowed for more freeform autism, or something else? No, I'm not a snoy.

Every "style" plays exactly the same instead of SMB playing like SMB, SMB3 playing like SMB3, etc

They said back during the first one that they tried it but playtesters were put off by it.
Turns out most players don't really think about 2D Marios having different physics and swapping them around on the fly disoriented them.

Yet another example of the focus testing -> soulless pipeline.

LBP is a more sophisticated game than Mario Maker, especially in terms of community. People had much more powerful tools, and a social online part that is light years ahead of anything Nintendo has done or will ever do.
Too bad LBP's basic gameplay is a bit poor...

the thing is regular courses aren't popular/don't grab attention like crazy courses or gimmick courses
I tried making some regular courses but they got a couple hundred plays at most

Eh, Mario 2 being a power up makes more sense. 1 and 3 already represent 8-bit, Mario World for 16-bit and NSMB+3D World for 2.5d

Game Boy style sounds cool on psper

it's a themed level

it's one of the jap celeb literal-whos

ear-grating fucking KYYAA every single jump

note blocks going BING BING BANG BING BING BONG in the background

And there goes your hundred man.

>Odyssey 2D mode added (with 20+ captures possible)

unlikely, odyssey isn't a traditional course based game
I'd say expanding SML2 or SMBUSA into full themes or even a galaxy theme would be more likely

>Super Mario 35 mode

I'd cum

it's easy look back on LBP with nostalgia goggles but there were a fuck ton of copy paste gimmick stuff there too
also cringe movies that weren't even levels

They said back during the first one that they tried it but playtesters were put off by it.

Yeah, I've heard that. Maybe that's true (If you want my opinion, that just sounds like fictional cope on Nintendo's part to justify not spending the time or resources to make each style truly distinct). If that is true, then the playtesters are wrong. Simple as.

If I want Gameboy style I'd go for Super Mario Land 2.