Is promised consort radahn a good boss?

eternal reminder

Nope. one of the worst bosses in the game actually.

it's the pinnacle of their ludicrous shitstorm epilepsy-inducing tranime untouchable overkill boss design style. their ultimate bullshit stress test

It's pretty good as a super boss.

it really was interesting to witness this mass delusion happening live

I used the fingerprint shield and the scarlet rot thrusting sword
I killed him I didnt beat him.

boss looks so bad people think it's a mod

what is this supposed to mean?

Boss so otherworldly dogcrap fan-fiction tier niggas deluded themselves into thinking that it was modded

wow how are you this of a newfag

That souslfags are disgusting animals that can only see this series for what it is when through the lens of something not actually being made by its creators.

you mean people thought it looked bad enough to be a mod, and then people still thought it was bad after release?
consort radahn was always widely criticized

No. Something about him feels insulting. Like a spit in the face.

I fought him with the pre-nerf bloody bloodfiends arm
dude got welcomed to the jam

tranny ring

Honestly Consort Radahn kind of grew on me. Maybe it's because I put so much time into learning how to beat him. But I don't think it's one of the better bosses since he's more two dimensional unlike say, Morgott or Messmer.

nice modded gameplay you cant parry messmer

There are THREE primary reasons this happened.

The fight was unfinished in the leak, in such a state that people could argue it was a faked mod.

The idea of Radahn being the final boss of the DLC was an incredibly unexpected concept that it was practically unbelievable.

Anon Babble in general had strong expectations that Miquella would play a support role rather than a villain based on the trailer.

That's basically it. It's not really the "gotcha" people make it out to be. The final fight ended up looking far better than the janky, untextured leak fight and people who weren't going in with extremely specific expectations weren't burned by it like the Miquella fags and Godwyn schizos.

Usually those titles sound cool but "promised consort" is gay as fuck.

>The idea of Radahn being the final boss of the DLC was an incredibly unexpected concept that it was practically unbelievable.

Nah you can blame the YOOOO WHAT IF WE FOUGHT PRIME RADAHN HE'D HECKIN DESTORY US IT'D BE SO INSANE powerlevelfaggots

lmao

fromdrones are completely unsalvageable

honestly, no, not really

NOOOO FROMSOFT WOULD NEVER USE A BOSS FROM THE PREVIOUS GAME AS A DLC BOSS NOOOO

the hoplite greatshield and spear build I have been used since DS1 before hipsters latched to it goes *poke poke poke*

It would be like the Dark Souls III DLC having you fight Lothric again, because you forced him to be Lord of Cinder, or something that would make sense but not particularly expected.

I didn't like him. I fact the only DLC bosses I enjoyed were the Rhino and Massauleom ghosts. I like to "dance" with my bosses and found the DLC too sperged out for that.

Reminder the soul of cinder in ds3 is DS2's shitty dlc boss with a bunch of extra moves

I like to dance with my bosses

Divine Lion is literally a dance fight

???

Please delete this.

I haven't fought him post-nerf, but I've done the pre-nerf fight probably 30+ times with many different weapons.
It is a relatively mediocre fight IMO, with the exception of one move which is so poorly designed it lowers the overall rating of the fight to 'bad'

He may have been but I found him most easily beaten DS2 shield style. That's how I beat 80% of the bosses.
Rhino you couldn't hide behind a shield for.

You're thinking of Pontiff, who is Fume Knight but he holds the big and small swords in opposite hands and all his animations are sped up 200%.

Huh
Huh

As a boss? A high tier. Better than Malenia, worse than Messmer. Tad too much health that it can become monotonous once you enter the zone.
From a story standpoint? Terrible. Disappointing. The game is written like you should really care about these demigod assholes but it's a souls games where the plot is told through characters between maniacal laughs and item description you don't read.
On the other hand, a part of the story which benefits from the souls design are the Ansbach and Thiollier summons, as they are the culmination of character arcs you've actually seen and not just been told about and expected you to love it.
So basically, it insists upon itself.

Nope, soul of cinder in DS3 is the Burnt Ivory King. Fromsoft does this all the time

All the problems with the Consort bossfight, and Elden Ring bosses like him, exist because there's only one target and one source of attacks.

Because he can backflip? I guess they also recycled the ice spike aoe cast animation for cinder's phase transition.

I suppose you're saying that fromsoft should pull a capcom and just have an invulnerable cat tank the bosses while you hack at their feet

Burnt Ivory King fights completely differently.

Nah it's literally just burnt ivory king with new armor and then some of gwyn's attacks, which should give you an idea about how modular fromsoft's games are as it pertains to movesets and basically every monster can use another's moves, especially the humans

For the final boss of the last DLC of a huge open world game, the difficulty and challenge were pretty good. Considering people have killed him with every single build imaginable now, there is no argument for him being poorly designed that doesn't collapse under the most effortless scrutiny, and as a completely optional boss which is supposed to represent the zenith challenge of the game, there is no barrier he provides to anything other than a tiny amount of equipment. I could write a long essay on just reasons why he is the perfect capping point in terms of gameplay, and mechanically you are encouraged to leverage every single tool given to you over the course of the entire base game and all of the DLC to maximize your chance of victory.

Storywise though, he's a disappointment. The notion of a second Radahn encounter isn't entirely a bad thing, but for him to be the last boss of the DLC, it earnestly felt like they ran out of time for an unseen Miquella encounter. In the base game, he was one of a number of warring demigods, and was not the most narratively significant character. In the DLC, all of the narrative surrounds Miquella and his path, the hornsent and their genocide, and Marika's "betrayal" and massacre of the hornsent. The crux of this story should have centered around Miquella, Marika, one of Miquella's numerous faithful, Messmer, or something else that the story was actually centered around. I feel like most of the shock and disappointment would have been alleviated if you fought Promised Consort Radahn in his first stage and then later fought a full Miquella boss (or possibly a resurrected/non-standard Leda, who at that point was both your guide into and through the DLC and the pentultimate threat and greatest of Miquella's loyalists) within the gate of divinity, running a neat parallel to the Radagon->Elden Beast boss fight which countless people had already seen before the DLC dropped. It's not the worst, but it was definitely weak.

file.png - 1613x1080, 2.69M

No, I'm saying you should be fighting more than one entity. A singular enemy is extremely limited and predictable in how it can threaten the player and this design can only escalate through gaining "soft invincibilities", becoming faster and introducing meta knowledge checks that betray any attempt at masking that the boss is just a mechanical construct being puppeteered by the developers. The narrow boss design of every attack being mechanically the same and the boss consisting of one universal hitbox with no reactions to anything the player does is also part of the problem.

Very well put, anon.

no, mechanically can be kinda fun but it literally ruined for me all elden ring lore retroactively

I think it was at the absolute ceiling of what could be considered acceptable boss. There were so many beam effects in phase 2 you can barely see shit.
Still had a blast with the fight though. It was cool were were actually allowed to face someone in their prime(or close to it) for once.

It was cool were were actually allowed to face someone in their prime(or close to it) for once.

for once

Fromsoft has never been good at boss design. Gwyn's only gimmick in DS1 is that if you drink once he just attacks over and over again until you die

I still think it looks like a shitty mod.

He's a faggot