Which one do you hate the most? For me it's Skyrim.
Which one do you hate the most? For me it's Skyrim
Oblivion.
Oblivion cause the map and level scaling suck. You will not see a single flame atronach again past level 20.
I was 12 when morrowind came out so I loved morrowind, kinda liked oblivion but was disappointed in many ways and by skyrim I was already a bethesda hater because of the piece of garbage that fallout 3 was
Skyrim definitely did the most damage not only to the TES series, but most consolefied RPGs in general. Even the Oblivion Remaster uses the garbage mobile game UI shit.
Morrowwind
Miss, miss, miss, miss
nty
Morrowind No opinion one way or another.
Oblivion Great game.
Skyrim GOAT game
Oblivion Remastered The new king.
The MMO is okish but is largely a generic MMO with a TES skin.
No roll to hit dice rolls is the reason why Oblivion and Skyrim have shit level scaling. Enemies scale to be damage sponges as their HP and damage reduction continues to get inflated. Elder Scrolls wasn't built for linear scaling damage with levels like a JRPG, so if you didn't spec into a DPS focused build then eventually the enemies out tank you and the game becomes a slog. Roll to hit mitigates this by giving a different direction to scale into. Enemies scale HP less but become harder to hit. This scales better with Elder Scrolls skill system where many combat skills don't equate to a linear increase in damage as they advance, but do always increase the chance of a successful attack.
While I don't hate it, Oblivion.
Oblivitards on here only exacerbate my problem with it
SOVL SOVL SOVL
So annoying when Oblivion to me was exactly what they always accuse Skyrim of being.
I like them all. Now what?
If it works so well why did they abandon it?
Also
Why does nobody else use it either?
Skyrim commits the biggest sin of just being fucking boring. Bitch all you want about mechanics in Oblivion and Morrowind but they aren't as mind numbingly boring as Skyrim is. It's mostly a result of the quest writing and braindead easy combat.
Anon clearly stays away from forsworn territory.
Skill and fatigue issue
oblivion
The daggerfall era gamer rants are the funniest shit ever.
skyrim is incredibly boring tbqh
I imagine the change was made so new players would get a better first impression. The Xbox 360 had a huge market share and Bethesda knew they needed to appeal to the console players for the next game. A concession was made to create a smoother early game at the cost of late game balance.
Also, just about every CRPG uses roll to hit. It's harder to find ones that don't. Most of them illustrate it better than Elder Scrolls though.
I bitch about Skyrim mechanics too. Hated the dual-hands system since day one.
If it works so well why did they abandon it?
retards couldn't work out that you need to have a bare minimum level of skill with a weapon to properly utilize it
Why does nobody else use it either?
see above
that said, diceroll mechanics are still used in lots of games, just not so much in first person ones where people are now firmly used to combat where you just need to make the models intersect, relying more on player skill than the character's in-universe skills
Late game balance was not Morrowinds strong suit. Late game was trivial. That is without cheesing or metagaming.
Late game Morrowind was boring.
And than he got Baldurs Gate and we all were happy. The end.
Skyrim is crap, the other two are great.
Yeah because it had actual progression where you start shit, slowly get good, then become a god at the end.
Die roll combat works well in turn based games. It is a horrible choice in real time combat.
You can use it for weapon props and the like but to play a fundamental role in determining success or failure is a bad idea. Look at Morrowind for proof.
Morrowind is shit
It's not horrible, mechanically. It only gets complaints because it lacks a visual representation of a miss, like the enemy having a dodge animation.
Making the game boring is actually a good thing.
How did that work for Starfield?
You keep saying how it is great but not who is using it in real time games.
Mostly because nobody is stupid enough to try.
what does that have to do with anything? modern developers don't do it so it was always bad? man, i'd hate to see what other video game mechanics you don't like
Who are you quoting?
it's not hard in the slightest to start morrowind with 50 skill in a given weapon stat as long as you know how to read
the whole point of diceroll hit chance is to show that it's not you the player who is good or bad at these things, but your character
lockpicking was fucked over in the same way as hit chance, being replaced with a minigame so even a clumsy orc who'd never held a lockpick before can open master locks on the first try
it's like rolling for perception in D&D, just because the DM told you there's monsters in the trees doesn't mean your character knows, thus you perform a skill check to see if they notice
I don't think there's anything wrong with being rewarded for investing into the things you want to be good at and being a fucking god at those things by the end of the game. That's just a fun RPG. I think the way Morrowind handles it is much better and more respectable than how Oblivion or Skyrim handle it. It feels good to get strong where it doesn't feel good in the other games.
If it works so well why did they abandon it?
Normies are too stupid to understand RPGs. “But it looks like my character hit him!”
Making a game boring late game is not my idea of successful design.
We want very different things out of a game.
Just a wild ass guess but you seem to be the type that enjoys tedious busy work like repairing and survival mechanics aren't you?
Nothing wrong with that but ,if so, we have nothing in common in our taste in games.
You could have just said Nobody liked it" and moved on. Everyone else did.
You could have just said Nobody liked it
People do like it, people who like RPGs like it. The mass normies who like action games and don’t understand stats are the ones who didn’t, so there was more money to be made and that’s why it changed.
Skyrim was when the series died. Oblivion was cool but its really dated now, same with Morrowind
I fucking hate open world survival crafting games, don't lump me in with that.
Like I said, Nobody.
That is why nobody uses it anymore. It was a bad idea that was ,rightfully, abandoned by the industry.
Die roll combat only belongs in turn based games. Once again RNG is fine for weapon proc chance but nothing else.
You would be surprised how many want to turn Fallout into one.
They tried with 76. The game started turning around once they ripped out the survival tedium.
Elder Scrolls was always shit. Morrowind was the least shit due to the writing and setting. Oblivion was just Lord of the Rings but boring and Skyrim was just vikings.
Skyrim is dogshit.
Oblivion is better
In hindsight Oblivion is unique among the games because you're constantly being outmatched and have to come up with news ways of overpowering enemies.
the sad thing is that 76 is somehow better as a RPG than fucking 4
You are greatly overstating Morrowinds writing.
A question.
What was Morrowinds most well written side quest?
Does it have anything as memorable as the painting quest from Oblivion?
As varied as the quest from Skyrim based on the hangover movie.
If you can't think of a memorable or well written side quest from Morrowind just attack the later games so we know you failed.
I hate Oblivion because it's where they abandoned doing anything interesting to make console slop. Also the level scaling is hilariously gay.
I dont really hate video games, that's a level of petty commitment I'm not willing to meet
Except Gacha, that deserves real hatred
Are you a professional Morrowind hater or some shit?
Random point but ok.
Just calling out obvious bullshit when I see it.
The writing has been the same quality since Arena.
Now there's some bullshit lmao.
Does it have anything as memorable as the painting quest from Oblivion?
I don't remember a painting quest in oblivion, just the db locked in house one.
quests were somewhat weak in morrowind but the actual writing of the plot/lore far exceeded oblivion and skyrim combined
right now oblivion, pure fucking SLOG doing 100% of the map
given up completely giving a FUCK About anything in this game
never had this from skyrim, skyrim felt so much better and exploring the map and completing dungeons was the main appeal
anyone trying to convey oblivion has better quests is laughable, so far every fucking guild is a disappointment and the core gameplay has been forgettable slop everything "unique" about oblivion is fucking tedious bullshit like spamming repair every 5 minutes or every fight needing to cure disease or restore my attributes because fucking yeah thats really good design
Which guilds have you done?
If you genuinely think Mages, Thieves, and DB are worse than their Skyrim counterparts you're utterly deranged.
Fighters Guild is boring though, but so are Companions.
Tears about your bullshit being called out is not an argument.
Doesn't remember the painted trolls quest.
Tell me you haven't played the game without telling me you haven't played the game.
bandits, but topless
wow
My bad. You don't even know why you should stay away from the firsworn.
Maybe the YouTuber that gave you your opinion will a video on them at some point.
Oblivion has a few great quests, but I prefer Morrowind's. They are more realistic and immersive. I like being sent to gather mushrooms, and I like that I can go and pick them, buy them from a shop, loot them from containers etc. I like that you actually get to read Ajira's shitty mushroom report. I I like that many Morrowind quests are mundane and deal with petty political issues. I like that most of them can be completed very quickly if you already know where to go, whereas Oblivion has more set pieces, escorts etc which are flashy the first time but quickly become tedious (to me). Oblivion quests are constrained by the need for full voice acting and the game's relatively limited mechanics. I think the quests in both games are well-written given the various constraints. They're quests for a video game so they are not going to resemble a work of literature.
nigger I have played every single part of that game, that doesn't make something immediately memorable
Never played Oblivion and never wanted to, every time I see it it looks like shit and I have zero interest in it. Even with the remake coming out I've been watching people play it and it just looks awful.
I love MMO tier fetch quests.
Brother have I got a game for you.
Have you heard about ESO?
It's worth keeping in mind that they way they make Elder Scrolls games is to have the PC's voice be the responsibility of the player. Other RPGs will go the "5 dialogue options per conversation beat" route while TES just goes "here are the topics of conversation, you can imagine however you want your character to speak". The times that you do get written out dialogue to choose from is when they could do it no other way and had to. This style sparks imagination but is also a limitation on how your character is able to participate in quests and change the outcomes.
What a miserable response. There is actually a significant difference between fetching mushrooms in Morrowind and fetching MMO mushrooms. MMO mushrooms are typically quest-specific. They only exist in the world to serve the purposes of the quest. They will typically spawn in a field or cave near the questgiver. Morrowind's mushrooms are generic. They are genuinely part of the world. Ajira's interest in them is believable because they are actual alchemy ingredients that anyone doing alchemy might want to use. Furthermore Morrowind mushrooms can be collected in 2 minutes if you know where to look (or you can get them beforehand). MMO mushrooms must be clicked while killing a bunch of mobs and are basically designed to be a timesink.
Oblivion's quests strongly resemble "modern" MMO design.
go to [location], which I've marked on your map with a fat marker
kill a quantity of level-scaled goons which we've calculated for optimal questing
kill the Named Guy, or if you're lucky bear witness to an Epic Set Piece
thank you Sir Anon you have saved Tamriel once again
SHITrim is the shallowest excuse of an "rpg" I've ever played
He was right
you can't be a fan of elder scrolls games and hate any of the games, except maybe redguard
I think they fell into a trap of trying to get quests to always level you up in some way because of how leveling skills works in the games. There are still some less combat focused quests in Oblivion but by Skyrim almost everything just sends you to a dungeon to kill shit.
Morrowind. You can literally get Daedric equipment in the first hour of game if you know what you're doing, but you have to go through many boring main quests to get to the good stuff. I don't want to talk to some khajit in the fucking sewers of Vivec because he has a few scraps of information about the Nerevarine cult, I want to plunder ancient tombs and kill argonian and khajit slaves( and their slavemasters too). Oh, and if I'm not mistaken, you can get a literal ebony sword in these same sewers, or the one adjacent to it. I tried giving this game a try, but I just can't get into it, because the main quest doesn't follow my character's progression. It's not about balance or the game being too "easy", it's the game being so boring that I'd rather play something else.
Maybe next time don't be a complete fucking retard who uses the starting iron dagger with only 5 points in Short Blade
Why praise a game for implementing the bare minimum?
They're quests for a video game so they are not going to resemble a work of literature.
It's because of opinions like these that videogames are not considered a genuine art form. You cannot excuse something being bad because "it's just a videogame", because that presupposes that videogames are an inherently inferior medium, at least in this regard, and this is just not true.
Morrowind design philosophy is better, and it's how RPG's are supposed to work, but there is nothing in the universe to convince me that collecting mushrooms is fun.
i like them all but skyrim probably the least
it doesn't have the best soundtrack but it does have the best sound design and that goes a long way for me
youtube.com
lands of lore
i played that last year, it's very kino
and made by pre-c&c westwood
and patrick stewart voices the king
youtube.com
I hate this website
time to come back in 4 months again to see if it's all still bots
It's because of opinions like these that videogames are not considered a genuine art form. You cannot excuse something being bad because "it's just a videogame", because that presupposes that videogames are an inherently inferior medium, at least in this regard, and this is just not true.
I agree they could be better written and that would be good, but I disagree that video games can become an art form through good writing (or good visuals). Video games contain visuals, music, other sound, and writing, but none of that is essential. The gameplay (i.e. how the player interacts with the game) is essential. That is where video games can become "art". A film can't be art just by being well-written. It has to be well shot, well directed, whatever. Things that are essential to the medium.
You can literally cheat the game if you cheat the game
Okay retard
Snorrowind. Everything about that game is so boring.
For example, my favourite rogueslop game Brotato. It has basically no writing, it looks like shit, and I don't know what sound it has because I immediately turned it off to listen to music. But to me, Brotato is a work of art. The mechanics are deep and well-balanced. The bullet hell-ish gameplay is simple but the stats you get strongly influence it leading to a lot of nuance. The different characters are unique and each one is a little puzzle you need to figure out in order to win.
Morrowind = Star Wars OT
Oblivion = Prequel Trilogy
Skyrim = Sequel Trilogy
Oblivion, easily. It's a shitty middleground between the uber casualness of Skyrim and autism of Morrowind with no real pros to speak of.
You make a good point, but my criticism was towards that assumption, and not so much the actual argument he was saying. I should've written it better.
My nigger, have you ever played fucking Morrowind? There are Daedric ruins EVERYWHERE, and there are plenty of them not too far off from Seyda Neen, y'know, the literal STARTING LOCATION of the game. But it gets better, because if you take a silt strider, then that opens up the possibility to plunder the Daedric ruins near the other cities which would've taken too long by just walking( or you could've just used a scroll of Icarian Flight, or any of the other fast travel methods that Morrowind has)
So is there any chance they actually remaster or remake Morrowind?
I don't hate any of them, Bethesda makes the best games of any developer out there. Oblivion is my least favorite but it is still better than any other non-Bethesda open world RPG.
Yeah, but I didn't cheat by looking up where all the Daedric shit is and have it all by level 1.
Skyrim is trash. I wish it never had happened
The game came with a map that showed them all.
Very little. They didn't even rerecord lines or have new music for the Oblivion "remaster" and I can't imagine casuals giving a fuck about a game where you're reading 99% of the dialogue that isn't "YOU N'WAH".
I don't hate any of them. They each have their charms and are fun for different reasons.
They will literally never ever remaster Morrowind despite all the people asking for it as it would take way too much effort. Even if the Oblivion Remaster sells like 50 million copies they still won't remaster Morrowind.
I like all of them.
Dagoth Ur is a much better antagonist than Mehrunes Dagon and Alduin.
One of my friends only likes Skyrim and doesnt like Oblivion or Morrowind. Why?
Terminal normalfag.
Because Skyrim is easy, stress-free, casual, like ordering fast food vs. preparing your own meal.
It's way more accessible and easier, it had more marketing, it is newer, it is more popular, your friend likes vikings and snow. Why don't you ask they/them?
Oblivion cause it's the most overrated. Didn't find it nearly as fun as Morrowind or Skyrim. Just a weird and ugly looking middle ground.
I disagree. I see Oblivion get shit on the most.
Skyrim gets shit on the most (cause it's the most popular). At least on Anon Babble.
morrowind, 90% walking and the npcs having nothing interesting to say and all the cities are extremely empty
Build your character correctly and be mindful of your stamina, and missing becomes a non-issue.
I can't bring myself to hate any TES game because it's my favorite series of all time. The game that makes me the most frustrated is Oblivion because of the watered down LoTR-ized design style they went with instead of what Kirkbride had in mind. Still love Oblivion though for what it is. If I want Kirkbride I just play Morrowind, no big deal
If it works so well why did they abandon it?
For the same reason nearly all other RPG elements have been stripped out of RPGs, because the market for action games is larger. Mouth-breathing retards like you don't want to take the 5 minutes require to understand how Morrowind's mechanics and skills/attributes work.
Youtubers are the ones who try to make the game seem deeper than it really is. The game is boring; it's an ugly brown-gray snownigger shithole where 90% of the content slow chopping through bandits, draugr, or wild animals in straight-line predictable dungeons, topped with annoying ass drive-by quests and weak major questlines. It is the lowest of low fantasy the elder scrolls has ever been, and that's exactly why it appeals to people like you; you're boring.
Morrowind is an actual RPG.
Oblivion got satisfying AI.
Skyrim got a worse UI than Daggerfall and it's not an RPG.
Morrowind was the least shit due to the writing and setting
I'm going to say something that will piss many people off here. Daggerfall had better writing and world building than Morrowind. If not for the retarded decision to shove an absurdly huge procedural generated world into the game it would be the best Elder Scrolls.
Morrowind's writing is good because of it's depth. The main quest is interesting when you realize what you're doing and the history behind it. In Oblivion you just kiss Martin's ass the whole time while you do literally everything for him like he's a toddler. In Morrowind you need to discover what the mantle of Nerevarrine even is. Then once you discover what it is to be Nerevar reincarnate and learn about the history of Nerevar himself, you need to go through the long journey of being named Nerevarrine by the Ashland tribes and being named Hortator by the great houses. It makes you actually feel appreciated and accomplished. In Oblivion you do all the work while Martin gets all the glory
Oblivion is pretty boring other than the greymarch
Skyrim is all boring but the gameplay is simple and fun
They're topless bandits but extra spongy, what's so special about them? The hagravens?
vanilla? skyrim
I can't stand playing it without mods
generic fantasy DNDtopia is somehow better than morrowind
?????????
Vanilla Skyrim was the first time I had major issues with the function of a UI. The inventory is so bad. I played on PC when it came out.
i would say oblivion is disliked by both casuals and the tes community much more than the other two
if a remaster of oblivion did this well, a morrowind one would be twice as successful easily
morrowind and oblivion. they are just boring.